Академический Документы
Профессиональный Документы
Культура Документы
Alaa Al-Makhzoomy
Wayne State University
Outcome 1: Learners become familiar with GameMaker environment and different tools it could
offer.
Assessment: Assignment 1; GameMaker 8.1 Description:
- Go to Google Drive and log in using your username and password.
- In the left panel, click on the folder "Shared with me".
- Go to => "Course Resources Folder" => "GameMaker 8.1".
Depending on what operating system you use (Windows/MacOS), download the
appropriate file installer.
- Install GameMaker 8.1 on your machine.
- Start the Game Maker Studio, look into the Welcome Window, and describe what you see;
- Submit your answers to the questions no later than Sunday Feb 21st, 2016 at 11:59pm
Outcome 2: Learners create a sprite, an object, and insert that object in a room they create, to
run their first created game.
Assessment: Lab Workshop 1; PacMan Game:
1- Instructor demonstrates how to create a sprite, an object of that sprite, and inserts it into
the room to run the first game. Similar lecture could be found at:
https://www.youtube.com/watch?v=eO5UCWBKGaU
2- Learners will experience creating their first game; PacMan:
- Leaners create four sub-images of a sprite of PacMans character, each of which
-
Outcome 3: Learners become able to create different objects associated with different sprites,
and make them move in the room according to special events.
Assessment: Lab Workshop 2; ClickBall Game Tutorial - Version 1. (An example is appended to
the end of the document)
Outcome 4: Learners become able to create different levels/stages of the game.
Assessment: Lab Workshop 3; ClickBall Game Tutorial - Version 2. (Under Construction)
Outcome 4: Learners become able to display message to the player, deduct/add score or lives.
Assessment: Lab Workshop 4; Space Invaders Game Tutorial Version 1. (Under Construction)
Outcome 5: Learners become able to write code equivalent to the algorithms they created using
drag-and-drop feature of GameMaker.
Assessment: Assignments 2, 3, and 4; Lumosity Game, Mind Reader Game, and Memory
Practice Game. (Under Construction).
Note: All previous outcomes are also assessed via a midterm examination and a final project
submitted and presented at the end of the term.
In order to build this game, please use the Game Maker 8.1 version.
21. Now click all of the 8 arrows to randomize the initial motion
22. Change the speed to 2
23. Click OK to close Keep the Object Properties window open.
To program the collision of the ball with the wall:
24. Click Add Event and this time choose Collision from the Event Selector
25. From the drop down menu of the Collision Event select objWall
26. From the actions on the right select the bounce icon and drag it to the list in the middle.
A window will pop up, called bounce
27. Dont change anything, just click OK
E) Define a room
37. Click on Resources menu > Create Room
38. Click on the Settings tab of Room Properties
39. Make Width: 240 and Height: 240
40. In the Caption box type in Level one
41. Click on the Objects tab of Room Properties
42. Select the wall object from the pull down menu
43. By left clicking in the room place a wall object in there. Keep clicking to build the whole
wall around the room.
To build the wall quickly try shift + hold down left mouse button + drag mouse.
Use the right mouse button to remove bits of the wall you don't want
44. Finally place 2 ball objects in the room
F) Play the game
45. Press the Run Game green arrow
46. Click on the moving balls with the left mouse button and see what happens
47. Stop the game by pressing the <Esc> key
48. Save your game if you havent already, name it ClickBall_YourName.gm81 and submit
it in Blackboard.
Thank you!