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Running Head: LEARNING OUTCOMES AND ASSESSMENTS

Learning Outcomes and Assessments


IT 7940: Capstone; Design and Performance Systems Winter 2016

Alaa Al-Makhzoomy
Wayne State University

LEARNING OUTCOMES AND ASSESSMENTS

Outcome 1: Learners become familiar with GameMaker environment and different tools it could
offer.
Assessment: Assignment 1; GameMaker 8.1 Description:
- Go to Google Drive and log in using your username and password.
- In the left panel, click on the folder "Shared with me".
- Go to => "Course Resources Folder" => "GameMaker 8.1".
Depending on what operating system you use (Windows/MacOS), download the
appropriate file installer.
- Install GameMaker 8.1 on your machine.
- Start the Game Maker Studio, look into the Welcome Window, and describe what you see;

What type of menus we have in that window?


What does each one do?

- Submit your answers to the questions no later than Sunday Feb 21st, 2016 at 11:59pm
Outcome 2: Learners create a sprite, an object, and insert that object in a room they create, to
run their first created game.
Assessment: Lab Workshop 1; PacMan Game:
1- Instructor demonstrates how to create a sprite, an object of that sprite, and inserts it into
the room to run the first game. Similar lecture could be found at:
https://www.youtube.com/watch?v=eO5UCWBKGaU
2- Learners will experience creating their first game; PacMan:
- Leaners create four sub-images of a sprite of PacMans character, each of which
-

would face a direction.


Learners create an object that associates with the sprite, and assign necessary events

and actions to it.


Learners create a room and insert an instance of the PacMan object in it.
Learners run the game, alterations and tweaks are provided if necessary.
Learners submit their resulted game to the LMS.

Outcome 3: Learners become able to create different objects associated with different sprites,
and make them move in the room according to special events.

LEARNING OUTCOMES AND ASSESSMENTS

Assessment: Lab Workshop 2; ClickBall Game Tutorial - Version 1. (An example is appended to
the end of the document)
Outcome 4: Learners become able to create different levels/stages of the game.
Assessment: Lab Workshop 3; ClickBall Game Tutorial - Version 2. (Under Construction)
Outcome 4: Learners become able to display message to the player, deduct/add score or lives.
Assessment: Lab Workshop 4; Space Invaders Game Tutorial Version 1. (Under Construction)
Outcome 5: Learners become able to write code equivalent to the algorithms they created using
drag-and-drop feature of GameMaker.
Assessment: Assignments 2, 3, and 4; Lumosity Game, Mind Reader Game, and Memory
Practice Game. (Under Construction).
Note: All previous outcomes are also assessed via a midterm examination and a final project
submitted and presented at the end of the term.

LEARNING OUTCOMES AND ASSESSMENTS

Click Ball Game Tutorial


Version 1

Build a basic game in about 50 simple steps

LEARNING OUTCOMES AND ASSESSMENTS

In order to build this game, please use the Game Maker 8.1 version.

A) Make a wall sprite and a ball sprite


1. Click on Resources menu > Create Sprite > Load Sprite Button > Maze Folder > wall.gif
> Open
2. Name the sprite sprWall, click OK.
3. Click on Resources menu > Create Sprite > Load Sprite Button > Maze Folder >
ball_blue.gif > Open
4. Name the sprite sprBlueBall, click OK.
B) Add a sound
5. Click on Resources menu > Create Sound > Load Sound Button > Sounds Folder >
beep1.wav > Open
6. Test the sound by pressing the green play button
7. Name the sound beep1, click OK.
C) Create wall and ball objects
8. Click on Resources menu > Create Object
9. In the Objects Properties box, name the object
objWall
10. Pick the sprWall sprite from the pull down
menu, as shown in the screenshot.
11. Check the solid check box
12. Click OK to close
13. Click on Resources menu > Create Object
14. In the Objects Properties box Name the object objBlueBall
15. Pick the sprBlueBall sprite from the pull down menu
16. Check the solid check box. Keep the Object Properties window of the ball object open
D) Program Events
17. In the middle of the ball Object Properties window you'll see the Add Event button,
Click on it.
18. Click Create from the Event Selector pop up menu
19. On the right hand side you'll see all the possible actions in a number of groups (tabs)
20. From the move tab choose the Action with the 8 red arrows and drag it to the list in the
middle

LEARNING OUTCOMES AND ASSESSMENTS

21. Now click all of the 8 arrows to randomize the initial motion
22. Change the speed to 2
23. Click OK to close Keep the Object Properties window open.
To program the collision of the ball with the wall:
24. Click Add Event and this time choose Collision from the Event Selector
25. From the drop down menu of the Collision Event select objWall
26. From the actions on the right select the bounce icon and drag it to the list in the middle.
A window will pop up, called bounce
27. Dont change anything, just click OK

To program user interaction:


The user will attempt to click on the moving balls with the left mouse button
28. Add Event > Event Selector > Mouse > Left button
29. From the actions on the right hand side click on the main1 tab
30. Drag play a sound to the middle
31. Select the beep1 sound from the pull down menu, Click OK.
Find Set the Score on the Score tab on the right hand side
32. Drag Set the Score to the action list in the middle
33. For the score action, type in the value of 1 and check the Relative box. (This means that 1
is added to the current score for each successful mouse click)
Stay on the left button Event
34. Click on the move tab on the right hand side
35. Find the jump to a random position button on the right and drag it to the list in the
middle. Click OK.
36. Click OK on the Object Properities window.

LEARNING OUTCOMES AND ASSESSMENTS

E) Define a room
37. Click on Resources menu > Create Room
38. Click on the Settings tab of Room Properties
39. Make Width: 240 and Height: 240
40. In the Caption box type in Level one
41. Click on the Objects tab of Room Properties
42. Select the wall object from the pull down menu
43. By left clicking in the room place a wall object in there. Keep clicking to build the whole
wall around the room.
To build the wall quickly try shift + hold down left mouse button + drag mouse.
Use the right mouse button to remove bits of the wall you don't want
44. Finally place 2 ball objects in the room
F) Play the game
45. Press the Run Game green arrow
46. Click on the moving balls with the left mouse button and see what happens
47. Stop the game by pressing the <Esc> key
48. Save your game if you havent already, name it ClickBall_YourName.gm81 and submit
it in Blackboard.
Thank you!

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