IOS Programming For Beginners: The Simple Guide to Learning IOS Programming Fast!
By Tim Warren
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About this ebook
IOS PROGRAMMING FOR BEGINNERS
IOS programming is a really fun hobby, and can also be a very profitable venture if you create the right app!
This book is aimed at beginners, and regardless of your IOS goals, it will get you started with app development fast.
You will discover how to cr
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Book preview
IOS Programming For Beginners - Tim Warren
Table Of Contents
Introduction
Chapter 1: Things You Need
Chapter 2: The Xcode 6 Platform and Swift code
Chapter 3: Learning Xcode 6
Chapter 4: Anatomy of an App
Chapter 5: Developing a basic Swift App
Chapter 6: The Xcode 6 Interface Building with Auto Layout
Chapter 7: Essential Swift Programming Concepts
Conclusion
...............................................................................................
Introduction
I want to thank you and congratulate you for downloading the book, IOS Programming For Beginners
.
This book contains helpful information about IOS programming language, what it is, and how it’s used.
You will learn about the software used to create apps, and the programming language Swift. You will soon discover the basics of app development for IOS, and be creating your own apps in no time!
This book includes helpful tips and techniques that will allow you to begin using IOS to create your very own apps fast, and in fact will take you step by step through creating your first app!
App creation can be a fun hobby, and also a lucrative business. This book is a fantastic place to begin with app development, regardless of your final goals!
Thanks again for downloading this book, I hope you enjoy it!
Chapter 1: Things You Need
The only thing your really need in order to learn IOS development is a computer running Mac OS. That's essential because that's the only way you will be able to follow along the instructions in this book. The reason you need a Mac is because the program that we use to build apps on or write our code only runs on OSX, which is the operating system for a MAC. You may have heard of solutions that run on PCs or the Microsoft Windows operating system but those are 3rd party solutions that are not endorsed or supported by Apple. In the lesson examples that are provided in this book we will be using official Apple tools and materials.
The Mac doesn't have to be expensive. For example, most of the programming exercises indicated in this book were done on a used 13" Macbook Pro 2011 model that runs on a 2.4 Ghz Intel Core i5, 8GB of RAM and 120GB SSD without any performance issues. So if you're on a budget, we recommend that you buy a used Macbook or Mac.
Once you have your Mac, you can download the programming platform where we will be writing our code and creating our app. That program is called Xcode 6 and it is available in the Mac app store for free. The only requirement is that you need at least OSX 10.9.4 or later with 2.46 GB of space to run it. That translates to OSX Mavericks, which is a free upgrade if you are running an operating system version later than Mavericks.
So what does this Xcode 6 program allow you to do? Well if you think about an app for a second, at the very basic level it consists of two things:
User Interface – This is what the user sees on the phone and what the user interacts with.
Logic and Response – This is what happens in response to the user interacting with the app.
Xcode 6 allows you to create this user interface visually just by dragging and dropping elements on to the screen. It also allows you to write that logic and express it in terms of code. So you're able to code what happens when a user taps a button or what happens when the user swipes. You