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a GEORGE R. Ro MARTINS “Theron Thrones mine by rights. Al hose who deny that rey foes Stannis Baratheon “The le ofthe real denies it, Brotfer O18 men deny it with their eat rate an unborn cilen deny itn their mothers wombs. Tey dea tin Dorn and they deny 09 the Wall. Noone wants you foe thei ing. Yu may wel ave the etter claim, But I ove he ke sry“ Renly Baratheon “Wen you play the game of thrones, you win or you de” e2eGe@L0 OVERVIEW A Game of Thrones The Boor’ Game i a game for thee to six players, based on George RR. Martin's bstseling A Song of Ie and Fre novels. In A Game of Tones: The Board Game, players ‘ach control one of six Great Houses seeking dominance aver the lands of Westeros, By mustering armies, conquering territory and forming alliances, each House strives to con ‘and Strongholds soit may ultamaely claim the Ion Throne OBJECT OF THE GAME Atte end ofthe 10th game round, the House that contra the most areas containing either a Castle or Stonghold is declared the winner: fat anytime during the game, a player controls seven such aseas that player immediatly wins the game NuMBER OF PLAYERS A Gare of Tres: The son Game spp te tax layer If playing wah the foo ive layers, est ead hit Cote rl book nd then flow the nstnaons under Payng ‘wth Fewer Than Sa Peon page 28 COMPONENT LIST D> This Rulebook D> 1 Game Board I> 138 Colored Plastic Units consisting of 60 Footmen (10 per House) 30 Kaights (per House) 36 Ships (6 per House) 12 Siege Engines (2 per House) D> 81 Lange Cande consisting of (7 per House) 30 Westeros Cards 9 Wilding Cards > 24 Smal Tes of Battle Cards D> 2 Reference Sheets I> 6 House specie Player Sereens D> 266 Cardboard Tokens consisting of 90 Order Tokens (15 per House) 120 Power Tokens (29 per House) 18 Influence Tokens (3 per Hous) 6 Supply Tokens (1 per House) 14 Neutral Force Tokens 6 Victory Point Tokens (1 per House) 6 Garison Tokens (1 per House) 1 ron Throne Token 1 Valyian Steel Blade Token 1 Messenger Raven Token 1 Game Round Marker 1 Wilding Threat Token 1 King’s Court Overlay | COMPONENT OVERVIEW” Netttal Force Tokens ‘The following list rilly describes the components found in Represent the frees of independent ein Sai Sea Ia) Game Board Displays the continent of Westeros and several important game tracks, | Playersa Bee Dominance Tokens Used by players as a reference guide and to hide available Order tokens fom ‘opponents. ‘Avvarded to the dominant player on each ofthe thre Influence tracks on the game board: the fron Throne, the FeFdoms, and the King’s Court. These tokens provide their * Garrison Tokens nt Represent the inherent defensive strength ofeach player’ home area Plastic Units owners with special abilities used at various Footmen, Knights, Ships, and Siege Engine points jnathe game, units representing the military might of cach House Game Round Marker i | onder Tokens Trak how many game rounds have been played. portant commands issued by players to House Cards | ont in areas on the game boar Represent important characters rom A Song of Ie and Fe ale upon SaaS during combat T Represent political and economic influence in Westeros. Thee are se in biking and Westeros Cards tsialish conta of game bard areas. Represent dan erent and game proces si Laie tafteat | tbat occrat the star ead game ound Used to indcate the poston ofeach House on ll Tides of Battle Cards the tre Iaftene tracks. ‘Optional game module that enhances the risks Supply Tokens and uncertainty of combat Used onthe Supply tok to indeate the Wildling Cards and Threat Token. ‘maximum sie and quantity of armies cach player fan ld on. the game board Tracks the strength and effects of attacks against Westeros by the northem widings Victory Point Tokens The King’s Court Overlay aed on the Victory track to inate how ere ey gt Balances the availability of Special Order tokens in three and four players games. Reference Sheets Provide helpful reference information about card and token effets in A Game of irons: The Boord Gare =. = Belore paying the game, perform the fllowing steps in order: 1, PREPARE Tit GAME Boano: Unfold the game booed and place iin the center ofthe play area 2, Prepane rite Witotine Deck ano Witptine Thar ‘oxen: Shuifle the Wilding card to forma deck. Place this deck ‘on the space provided at the tp of the game bard. Then place the ‘Willing Theat oken on the "postion ofthe Widings track. 3, Pnepane vie Wesrexos Decxs: Separate the Westeros «ards into decks according to their roman numeral (LU or It) Shuffle each deck ad place them separately facedown next 10 the game board 4. Prace ie Neurmat Force Toxins: Fist collect the Neutral Force tokens marked with the correct range of players. Then place those tokens on the areas ofthe game board matching the name on each token For example in thre plyer game, place oly Neural Force tokens marked wit he "con, Use with four ar Used ony with ve players three payers All Neural Force tokens are double-sided. One side i used ‘exclusively when playing with thre players. he reverse side 5 used if the current numberof players fall within the indicated player range. After placing all necessary Neutral Fore tokens, return any unused tokens to the box. “When paying with four fv, osx player, not every Neutral Force token is used, See Playing With Fewer Than 6 players on page 28 for acuplete list of which tokens to place EXCEEDING THE COMPONENTS PROVIDED Each House f provided a limited number of unit, tokens, and aed, Ia payers using ll is components of, 4 particular type he may not bring ational components ‘ofthat type ito ply. Units that are destroyed in combat (or removed from the boar for any ather reason) ae availabe to be mustered again, GAME SETUP g 5, Pace Gaut Roun Manex: Place the Game Round marker on the” position ofthe Round tack. 6. Detemmane Paver Houses: Each player now sles which House he wishes to control during the game (Stark. Lannster, Greyjoy, Tyrell, Barathcon,or Martel) Alternatively players may randomly determine which House each player wil contro ‘When playing a game with fewer than six players, some Houses are not eligible tobe played sce page 28 11. Gamuen House Marensats: Each player gathers all materials belonging to his House. These are: {player screen, House cards, 15 Order tokens, 1 Supply token, 3 Influence tokens, 1 Victory Pont token, 1 Garrison token, and all plastic units of his color (do not take any Housespecifc Power tokens yet) 8. Puacelaniuenc, Victory ano Suprty Toxens Each player places his Victory, Supply, and Influence tokens on the game Board tracks a instructed by his player scree, Unlike the Influence tracks, move than one House may share the ame position on the Victory and Supply tracks. 1 playing with fewer than six payers, slide every fluence token othe lft (towards the I” postion) on each Influence ‘rack toil any leftward empty postion (in other wor, the highest numbered postion on each track remains empty and unused in games with fewer than six players) The Setup Diagram on poe 5 ilusrates haw Iflenc tokens have been shifted lef in. fourplayer game ‘The Houses oceupying cach I" (Le, lef-most) postion on each Influence track now claim the pictured Dominance token for that track the Iron Throne, the Valyztan Ste Blade or the Messenger Raven token). 9. Puace Unrrs: Each player then places al of his starting units on the ame board according to the instructions on his player screen 10, Pace Gannusow Toxens: Each player places his Garrison ‘token on his home area (matching the area name on the token) 11. Garie Powe Toxens: Place all Power tokens (for all Houses) in a central pile. This pile of Power tokens is referred to asthe ‘Power Pool” Each player then takes fi Power tokens matching his House from the Power Poo The game is now ready to begin! Game Boao Winpuines Track. Witpuine Deck Wesranos Deck | Wesrexos Deck Il WesteRos Deck Il A Newrrat Force Token A Garrison Toxen Roun Track 1. VICTORY TRACK |. Surety Track S 2 B 4, 16. m. 18, 19, TuP DIAGRAM (FOUR-PLAYER EXAMPLE) .Kine’s Count OVERLAY (3-4 PLAYERS ONLY) INFLUENCE Tracks Paver ScREENS House Canps (Paver Hanp) House Canns (Discanp Pie) ‘OnpeR ToxeNs i Avaitanut Power ToKENs Power Poot Dominance TOKENS © ae Each player takes the player screen that represents his House. Te player screen provides reference information, setup information, and enables players to sort and store components (uch a Order tokens) privately during the game. 1. Onder token reference Starting units information Starting position on Suppl, tnluenc, and Victory tacks House nit setup map (illustrating the starting units information) Tue Houses oF WESTEROS During the time of A Song of Ice and Fire in which A Game af Toes: The oar’ Game tthe flowing Houses ar the principal players the struggle for theron Throne House Stanc-Winter is Coming” {PAs amily with bone eons that has ben reluctantly pule int the game of hones. House Grewor "We Do Not Sow Nurturing wounds fram its fied rebel, hs biter don as ied ttn to once mae launch ts ngs pa the ester coasts of Wester. House Lavnisre Hear Me Roar? An ambitious family whose ich old mins and relentless cunning has made them a formidable and dangerous ower in the ream, House MarretUinbowed, Unt, Unbroken” Frc and unforging, thi ancien fay sted and rm pow under he scoring sun of Dore House Tt ‘Growing Song’ Aplayer is allowed to have fewer and/or smaller armies than the limit provided by his position on the Supply track D> Tough 2 Knight o a Siege Engine unit are stronger than Footmen or Ship units, they only count as one unit forthe purpose of supply > (Qhe—. Suppty EXAMPLE Lanniste has recenty lost control of Riverrun and. §__Seagart to Greyjoy (each of which contains a single Supply icon) During a later Wester Phase “Supply” card is revealed Due tothe los ofthese areas, Lannister must now adjust his actual Supply from 5 to 3, [Bere the “Supply cad is drawn, Lannister has four ais of 4,3,2,and 2units Lannister also controls several areas containing a single ‘unit, but as single units do nt form an army, supply limits have no effect on them, ‘As Lannistr’s supply drops to 3, he can no longer adequately supply some of is armies. As indicated on the ‘Supply tack, 2 supply of 3 allows Lanniste to fe four armies with the size: 3, 2,2 and 2. To reconcile with his new supply level, Lannister destroys one of his Fotmen at The “wins and one of his Footmen at Harrenbl. J> Though a player may gain o lose Supply eas on the game oar hrooghout one or more Action Phases, his armies ae reconcile only when the Suply track is adjusted (a a ‘Supply’ Wester ord or oe game ect) D> A players never allowed to take any action inthe game that woul cause him to exceed his actual supply limit, as dictated by his poston on the Supply track (such as ‘mustering, marching or retreating all explained later). | and outiting warriors, assembling warships, and constructing ‘The “Musterng” Weseros card represents the efforts ofthe ‘reat Houses in calling their bannermen to action, in training massive engines of war. When resolving the “Mustering’ Westeos card, each player, in tur onde, may recruit new units into each area he controls ‘that contains a Castle or Stronghold, Each Castle or Stronghold provides MUSTERING Ponts which may be spent toreruit new ‘isin its area: Stronghal ach provide 2 pase Castles each provide point of mustering ‘The mastering cost of each unit type i as follows: A Foorwaw: Costs 1 point of mustring & HERR 84-65 porte nserng Sire ENcINe: Costs 2 points of musterng (or 1 point if upgraded from a Footman) Kaci: Costs 2 points of mustering (or 1 point f upgraded from a Footman) Anustered units taken from its player's unused unis, and paced directly into the area ofthe Castle or Stronghold that provided the mustering points) to musterit. A Footman unit located ina mostering area (Le, an area ‘ontaining a Castle or Stronghold) may be upsraded to (Le, replaced with) a Knight or Sloge Engine unit fora cst off mustering pint. player may never muster a unt that would create or ‘expand an army beyond his actual supply limit In other words, if mustering 2 new unit would cause a player to have more (or larger) armies than allowed by his position on the Supply track, that unit cannot be mustered Ian area containing a Castor Stronghold i unable to muster ‘or upgrade a unit orits owner decides not to muster or upgrade in this area its mustering points ae lot (Le, they donot contribute to future musteing here. ay A Mustring cards reveled during the Westra Phase Lanniste vith Supply of 3) 5st player in che tr order and ow masters new units. 1. He wics one ofthe two mustring pins provide in Lannisor to place a Footman unit st tannsport andthe other {0 place a Ship unit in the Golden Sound 2. Turing his attention to Haren he uses is single ‘mustering point to upgrade one of his to Footmen units there toa Knight (upgrading does not affect army size. | 3. Since he already hasan army of thre Knights at Riverrun, ine uses one of his mustering points at Rverrun to place another Ships te Caden Sound (chs dacs to rerun) reatng an army of two Ships. He cannot use the one remaining Ise pinta erste hes mech Sepp i but since that area ‘no mustering takes 4. Lannister also controls Ston Contains neither a Castle or Stronghol place there Each player must resolve all his musterng forall areas containing hs Castles and Strongholds) before the next player in tum order can start is musterng Mustering Ship Units Ship units ik other units, ae musterel by an area containing «Castle or Stronghold. Unlike other unit types however Ship units ‘may only be placed in a port connected to the mustring aca or in a adjacent sca area (ce page 25 for more detail on ors). Ship units cannot be mustered int sea areas that contain one emo enemy ships. If a Cate Steaghold area has no pst lie ajacent ea areas, no Ship unis can be mustered there Remember that to or more Ship units in the same sea area are considered an army, and must conform to a House's supply restrictions ike any other army. (While it would be more accurate to call multiple Ship units a flet, the term army is used for simplicity) Unlike Ship units, Fotmen, Knight, and Siege Engine units may never be mustered in ports or sea ares, oak 4 y From the invasion of the Fest Men to the reign ofthe Andal ‘ings: from the fery conquest ofthe Targaryens to the rebelion of Robert Baratheon the continent of Westeros has known constan tnltary upheaval: Yt, the game of thrones is not always played ‘fn the battlefield ttrigue, betrayal, and assassinations have felled ‘anya contender and s has lack of support from the minor houses of Westeros. House that dares set its ees on the ran Throne must ‘urn many wheels within wheels to achieve ts ends The ‘Cash of Kings Westeros card simulates the intrigue and plotting quietly taking place behind the curtain of war acting it in ‘many subtle (and some not-so-subtle) ways. To resolve ‘Cash of Kings,” fist remove all Influence tokens from the three Influence tracks on the game board, Players then bid available power for postion on the thre tracks. The bidding {s resolved one track ata time, starting with the Iron Throne track, followed by the Fiefdoms track, and ending with the King’s Court rack During afve-player game, a “Clash of Kings card as been drawn in this round’s Westeros Phase, Players have already finished bidding onthe fron Throne track (with House Greyjoy nning the first place andthe Ion Throne Dominance token. Bidding now proceed to the Fefdoms track. Each player hides his available power behind his player screen and secretly places a numberof Power tokens in his hand, making a closed fist The bids are chen revealed simultaneously, withthe following results: D> LANNISTER: 4 Power D> Bararitos: 3 Power D> Stank: 3 Power D> Tras: 2 Power > Greyor: 0 Power Bidding on the Influence Tracks ‘When bidding on each Influence track players fist hide all their available power tokens behind their player screens, Then each player secretly places any number of his avalabe power tokens into is hand, hiding them in a closed fit. Once all players have made their selections, everyone simultaneously reveals ther bid by ‘pening their hands ‘The player with the highest bid places one of his Influence tokens on the “I position ofthe track being bid upon. The player with the second highest bid places one of his fluence token on ‘the "Y’ positon of the same trac, the tied highest player on the "5 position et. ‘The outcome of al tes n bidding is decided by the player holding the ion Throne token, This player places the Influence tokens of ted players on the highest (Le, leftmost) avalable positions onthe track. in the order of his choice All power tokens bid by players, regardless of outcome, are Aiscardd tothe Power Pool After ll Influence tokens have becn placed om the track undergoing bidding, the player occupying te track's “” position is awanded its Dominance token (Iron Throne, Valyrian Sted Blade, ‘or Messenger Raven token, se page II for more detail on Dominance token abilities), then players proceed to bid on the next Influence track After bidding for the King's Court track is completed and the Messenger Raven awarded, the Clash of Kings Westeros card has heen resolved and the game continues. All remaining Power tokens are returned to the font ofeach players screen, INFLUENCE TRACK BIDDING EXAMPLE Influence token on the I” postion, Baratheon and Stark ae he forthe second-highest bi Greyjy (who currently controls the Iron Throne Dominance token) decides that Baratheon’s Influence token wil be placed onthe “2° position and Stark onthe "3" position ‘Tyrell, being the fourth-highest bidder, places his influence token onthe "4° positon, while Grejoy who bid the leat, places his token on the" position. The 6” postion will remain unused as this a fiveplayer game Lanniste aims the fist spt on the fefdoms track, placing his | | j | Alter all Influence tokens have been placed on the track, House Lannistr takes the Valyrian Steet Blade token as his reward for claiming the frst spt onthe Fiefdoms tack.

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