Академический Документы
Профессиональный Документы
Культура Документы
TERM/WEEKS:
2/1-2
YEAR LEVEL:
5
AUSTRALIAN CURRICULUM
MATHEMATICS
Literacy
Numeracy
ICT
AUSTRALIAN
CURRICULUM
LINKS
N&A
M&G
S&P
General Capabilities:
Critical and creative
thinking
Cross-curriculum priorities:
Asia and Australias engagement with Asia
SPECIFIC LESSON
OBJECTIVE
Prof
Ethical Behaviour
ASSESSMENT
(what & how)
TEACHING &
LEARNING
EXPERIENCES
(include learner
diversity)
Intercultural
Understanding
Sustainability
KEY
QUESTIONS
RESOURCES
1/1
(ACMSP116
)
Reasoning
Recall
chance
words and
meanings.
Order
chance
words from
least likely
to most
likely, and
provide
justification
for their
ordering.
Describe
instances
in which
chance will,
or will not,
be the
same for
everyone
in the
class,
providing
explanation
s and
reasoning
for these
instances.
Diagnostic
Assessment
Checklist
-Has student
ordered
chance
outcomes
correctly?
-Has student
written/create
d chance
outcomes that
are
appropriate?
Marking Key:
Achieved
Developing
Not
achieved
Observation
This will be
used
alongside the
diagnostic
assessment to
be aware of
each
students
input and
participation.
INTRODUCTION:
To begin this lesson, the students will be doing an
activity called Popcorn to revise the language of
chance. Students will be gathered on the mat in front
of the whiteboard. The Popcorn activity will be
explained by the teacher.
Popcorn:
When given the focus topic, in this case language of
chance, the students are to say the word popcorn
before saying a word that they know related to chance.
If a student can hear that another is speaking, they will
wait until they have finished to input.
The teacher will then give students the focus topic,
language of chance, and ask them to begin. As the
students are calling out the words related to chance,
the teacher will write them down onto a large piece of
butchers paper taped to the board. This paper, will
then become a reference point of this unit of work. The
teacher will discuss the meanings of the words that the
students have called out, asking them to give an
example of an event that matches that word. Once
completed the teacher will send the students back to
their desk groups.
LESSON BODY:
In the middle of their desk groups (four students per
desk group) the students will be given snap lock bags
containing language of chance cards. On each card
there may be words such as impossible, unlikely,
50/50, and there will be two blank cards for their
students to write their own chance word. Each group
will be given the same cards in each bag. The teacher
will instruct the students, in pairs, to put the cards in
order. Dialogue (learning) will be encouraged between
the students as they work together.
Once completed the students will be asked to share
with their desk partners how they ordered their cards
and why. The teacher will then ask a pair from each
group to share their ordering experience, and whether
there were differences between pairs in the ordering of
the words.
Given an A3 piece of paper, students will then be
asked to glue the language cards in order from least
likely to most likely.
The teacher will walk around and assist those students
in need, manage behaviour, and keep students on
What are
some words
that you think
of when you
hear the word
chance? What
do those
words mean?
How do we
know how to
order chance
words?
Does
everyone
always have
the same
chance? Why
or why not?
What are
some
instances in
which the
chance will be
the same for
everyone in
this room?
What are
some
instances in
which the
chance will
not be the
same for
everyone in
this room?
Butchers pap
taped to
whiteboard
Markers
A3 sheets of
paper, one
between two.
Students glue
sticks
Students
pencils
Notepad for
teacher to wr
down any
observationa
notes
Name posters
to put on the
four corners
Assessment
checklist
1/2
(ACMSP116
)
Reasoning
Fluency
Identify
and recall
chance
words and
meanings.
Sort
chance
scenario
cards into
appropriate
categories.
Discuss
and reflect
on the
learning
activity,
using
Observation
and Anecdotal
notes
The teacher
will walk
around the
classroom as
the students
sort their
cards. As the
teacher is
walking
around,
helping and
observing,
any notes
about the way
students sort,
discussions
they have, or
task.
This task will be used as a diagnostic assessment to
measure whether students have grasped the meaning
of chance words in order to effectively order them. This
will need to be paired with observational assessment
on each students input to the ordering activity.
Learner Diversity:
The teacher will be able to walk around and help all
students in need.
Students are working in their mixed ability desk
groups.
PLENARY:
Four Corners game. Each corner of the classroom will
represent a chance (likely, unlikely, 50/50, impossible
etc.) chosen by the teacher. The students will be asked
to gather into the middle and the teacher will give
them a scenario such as
you will have Weet-Bix tomorrow for breakfast
or
it will be sunny tomorrow
It is important to have a diverse range of questions to
show that, in some cases, chance depends on the
individual.
When the students have chosen a corner the teacher
will choose a representative to state why they have
chosen that corner.
INTRODUCTION:
Guess Who? Language of chance
The teacher will give the students some clues related
to a chance word. For example for the word impossible
the clues may be:
There is no way that this event will EVER happen
I am certain that this event will not happen
This will help the students to understand that although
some chance words mean similar things, they are
distinctive in different ways.
Ask questions such as:
- Why would those clues not be correct for the word
unlikely?
LESSON BODY:
Each student will be given a set of chance cards
(scenarios and pictures) and will be instructed to sort
them into the following categories:
- possible or impossible
Why would my
description
not be correct
for other
words?
What other
words can we
use to explain
chance
outcomes?
How would the
dispersion of
cards change
Chance cards
Maths journal
Whiteboard
Anecdotal no
chance
language
and
reasoning
to justify
their
responses.
anything
interesting
they have
done should
be written
down on a
post-it note
and used to
inform further
teaching. The
teacher will
also write
anecdotal
notes during
plenary
discussion.
Student Work
-likely or unlikely
- certain or uncertain
To begin the lesson body, the teacher will tell the
students that they will be sorting their cards into being
possible or impossible. Before the sorting begins the
teacher will ask the students to give definitions of
possible and impossible.
The students will then sort their cards, and once
finished they will check with their groups to see if they
had anything different to other group members,
recapping on the fact that chance is not always the
same for everyone.
Once the first sorting activity has been completed the
students will be asked to write the card numbers (that
will be written in the corner of their cards under the
scenarios possible and impossible in their maths
journal.
This activity will then be repeated for the other two
categories.
Extension ideas:
Ask students to think of different categories, using
similar words or phrases, to sort their cards.
Ask students to sort their cards using three
titles/chances in a category, such as always,
sometimes and never. Ask them how this will change
the dispersion of cards and why?
Learner Diversity:
The teacher will be able to walk around and help all
students in need.
Education assistant available to work with students in
need.
PLENARY:
Class discussion.
Questions and prompts:
- What is different or similar about the words?
- Did the scenario cards always stay in the same
lists/columns/under the same title. Why or why not?
- Did anyone come up with another category?
-Did anyone sort their cards into three titles/groups?
- If we added another chance to our sort what would
change and why?
TTYPA (Turn to Your Partner and)
The teacher will ask the students to TTYPA with the
person sitting next to them and discuss:
- One new thing they learnt in that lesson
if we had
three
categories
instead of
two?
What is
different or
similar about
the categories
and their
titles?
If I were to say
that the
scenario cards
for category
one were
sorted exactly
the same for
every student,
why would I
be right or
wrong?
Reasoning
1/3
(ACMSP116
)
Become
familiar
with and be
able to
define the
term
equally
likely
Identify the
link
between
the terms
equally
likely and
fair game
Describe
the
differences
between
games that
are fair and
unfair, and
justify
these
description
s
Sample
Reflection
The teacher
will collect the
students work
books and
look at their
reflections on
whether the
game they
played was
fair. This will
be used to
show the
teacher if the
students have
grasped the
meaning of
fair and
unfair, and
whether they
can apply
those
meanings to
make a
critical
reflection.
Criteria:
- The student
has identified
whether the
game is fair or
unfair.
-The student
has provided
some
reasoning as
to why they
think they
game is fair or
unfair.
- The student
has offered
suggestion as
to what can
INTRODUCTION:
Students seated on the mat.
Using the interactive whiteboard the teacher will place
an image on the screen of a coin, posing a question
such as
What is the chance of the coin landing heads up after
being flipped. Once students respond, ask the
students what the chance will be of the coin landing
tails up when it is flipped and creating dialogue about
whether the chances are the same for each outcome,
and introduce the term equally likely. Once the term
has been introduced, add it to the butchers paper
brainstorm from the first lesson.
Ask students to talk to the person next to them about
what they think equally likely means and another
example of this (such as playing a game of paper
scissors rock). The teacher will then select students to
share their answers, and use these answers to then
create a class definition of what equally likely means.
This will then be written on the butchers paper as well.
LESSON BODY:
The teacher will ask the students
If the chance of getting heads or tails is equal, is this
a fair game? or
If the chances of winning or loosing in a game of
paper-scissors-rock are equal, is this a fair game?
The teacher will lead a discussion with the students
about the fact a fair game is one in which each player
has an equal chance to win.
The teacher will then hand out die to each group (there
needs to be enough for two per pair), along with two
counters and a game board per pair. The game board
is a laminated sheet showing two tracks resembling
that of a running race. Each track is divided into 20
strides.
The students will then be playing a simple track game
that resembles a running race. The teacher will
describe how the game works
Running Race game:
Students take choose a track side and place
their counter at the starting line.
IWB
Images
If we know
what the word
equal means,
how could we
describe the
term equally
likely?
What are
some
examples of
things, or
games that
have an
equally likely
chance?
If I were to say
that the
chances of
either myself
or (student in
class) winning
the lottery this
weekend, why
would I be
right or
wrong?
Running Race
game board
Dice
Can you
explain the
link between
the terms
equally likely
and fair
Student Journ
be done to
improve the
game to make
it fair or
unfair.
1/4
Understandi
ng
Problem
Solving
(ACMSP116
)
Recall
chance
words and
meanings
Complete
Students
Maths
Journals
The problem
solving done
in the maths
journals will
be marked by
game?
What are
some other
situations in
mathematics
in which being
equal or fair is
important?
What makes a
game fair or
unfair? Can
you give an
example?
Butchers pap
INTRODUCTION:
Popcorn activity:
Using a piece of butchers paper taped to the board,
the students will brainstorm words they know about
probability by saying them out loud.
What is probability?
Markers
Whiteboard
Problem card
probability
problems
presenting
probability
as a
fraction
Use
newspaper
s to find
real life
examples
of
probability
the teacher.
For each
problem card
there will be a
mark
recorded for
each student
appropriate to
the number of
questions in
each cards.
Anecdotal
Notes
Next to the
students
marking card
the teacher
can write
anything
interesting
about what
the students
said or did
throughout
the lesson.
Maths journal
What is
probability ?
What do we
know about
probability?
Where can we
find real life
examples of
probability?
Newspapers
Marking cards
1/5
Fluency
Understandi
ng
Cards for
speedy additi
game
Reasoning
(ACMSP116
)
Complete
dice
addition
games in
pairs
Add class
totals and
represent
the number
of
outcomes
as a
fraction
Use a
sample
space to
determine
what
number will
occur most
often
Observation
Grid
As this lesson
requires a lot
of modelling,
whilst the
teacher walks
around the
classroom,
asks students
for responses,
or views their
work, they will
write down
any
observations
they find
necessary.
This includes
the plenary
activity
regarding
whether
students are
able to
identify
learning
points.
of probability examples?
- Did you see anything that may not have been
probability, that someone else had circled?
- What did you like about another students newspaper
activity?
INTRODUCTION:
Speedy Addition game: Firecracker
Place students in a straight line. Determine where the
middle of the line is, the two students in the middle are
back to back, facing their team. This is where the
firecracker will go off. Place clapper there.
Now, you and another student start on opposite ends
of the line and show flash cards to individuals. As facts
are correctly answered, students sit down and play
goes on to the next person on the fuse. When the
last person (closest to the firecracker) answers
correctly, he or she gets to sound the noisemaker,
announcing a victory for their team.
LESSON BODY:
Dice Addition Game Chance Investigation One.
The students will be given a sheet of paper labelled
Dice Addition Experiment.
On the sheet there will be a place for the student to
write their name, a box to tally their information, a box
to write their most often guess, a table to write their
class totals and a sample space table.
Although the students will complete this activity in
pairs, they will need to have one worksheet each to
record their data.
Dice Addition Instructions:
The students will work in pairs.
Between them they will be given two six-sided
dice and two dice addition sheets.
One person will be the roller and one person
will be the recorder.
After one round they will swap jobs.
To start, the roller will roll both dice and add
the two faces together.
The recorder will then record that number on
the tally board.
They will be given one minute to roll the dice.
Before the roller begins the game, both students will
need to write the possible outcomes in the tally column
labelled number on the tally table. Check these
Clapper
How do we
make
predictions?
What do
predictions tell
us?
What are
some effective
ways for
quickly
collecting
data?
Has your
prediction
changed?
Why?
What process
did you use to
change your
prediction?
What do the
tables show
us?
Why is it
important to
gather the
results from
the whole
class?
Dice Addition
game sheet
Students
pencils
Dice
Teacher timer
Observation
Grids for
teacher
Whiteboard a
marker
Can you
create a
sample space
in which the
number four
would be the
most
occurring
number?
How would our
data
information
change if we
only rolled the
dice five or six
times?
Why would it
not be a good
idea to choose
the number
three as my
prediction?
If I was to say
that this game
is a fair game,
would I be
correct or
incorrect and
why?
What have
you learnt
today, or what
has someone
else in this
class learnt
today?
2/1
Fluency
Reasoning
(ACMSP116
)
Analyse
bar graphs
and data
Create a
tally table
of data
based on
bar graph
information
Apply
previously
learnt skills
to
complete
the Name
Name the
Graph
The activity
sheet for
name the
graph will be
collected and
marked
against a
rubric.
Discussion questions:
What does this table show us?
Why would it not be a good idea choose the
number three as my prediction to occur most
often?
What would have to happen to the sample
space if the number four occurred the most
often?
What if I had only rolled the dice 5 or 6 times,
do you think the number seven would still
occur the most? Why or why not? This can be
trialled to show the students that patterns
appear, and are more accurate when more
data is collected.
Are there any numbers in this sample space
that would have an equally likely chance of
occurring?
Learner Diversity:
The teacher will be able to walk around and help all
students in need.
Students are working in pairs. Stronger students work
with weaker students to encourage peer teaching and
learning.
The use of calculators is permitted for those students
who have difficulty adding large numbers mentally.
PLENARY:
Snowstorm
Students write down one thing they learned on a piece
of scrap paper and scrunch it up. Given a signal, they
throw their paper snowballs in the air. Then each
student picks up a nearby response and reads it aloud.
The students will then be given time to complete their
maths blog.
Graph elemen
envelopes
A4 paper
Glue sticks
Name the
Graph
worksheet
INTRODUCTION:
Students will complete a quick revision activity, as it is
the beginning of a new week. Each group of students
will be asked to come up with the three most important
things they learnt last week. When asked to share the
students will be asked to give reasons for their
answers.
LESSON BODY:
As a revision activity for bar graphs, each group will be
Whiteboard a
markers
the Graph
worksheet
things we
learned in the
last week and
why?
What does
this element
of the graph
tell us? What
information
does it
provide?
How did you
know where to
put each
element?
What process
did you use to
figure this
out?
What does the
graph data tell
us?
Why do the
bars on bar
graphs have
spaces
between
them? Why
would I be
wrong to put
them next to
each other?
Fluency
Reasoning
(ACMSP116
)
(ACMSP119
)
Create a
bar graph
using data
collected in
previous
lesson.
Interpret
bar graph
information
, writing
three
things that
the graph
tells us
Reflect on
the
learning
experience
during this
experiment
in the form
of a maths
blog
Dice Addition
Posters
These will be
collected and
marked
against a
checklist.
Learner Diversity:
The teacher will be able to walk around and help
students in need.
Education Assistant will be available to help students in
need.
PLENARY:
Whip Around :
Students quickly and verbally share one thing they
learned in the class today. The students can toss a ball
between one another, as one person shares, they
throw the ball to another student to share. Once the
students have had a turn they place their hands behind
their back to show the other students that they have
had their turn.
INTRODUCTION:
I predict
Students work in their groups to predict what this
lesson will be about based on the clues of previous
lessons activities. When the students tell the class
what they predict this lesson will be about, they will be
asked to explain why they think that, asking them to
review what we have covered in previous lessons.
LESSON BODY:
The students will be instructed to collect their collected
data from Dice Addition Experiment, and use their data
of class totals results to create a bar graph using
graph paper. They will also be asked to identify three
things that the graph tells the student. This can be
written underneath the graph on the graph paper, or in
the students maths journals.
While the students work the teacher will be walking
around assisting the students.
Once the students have completed their bar graph, it
should be checked by the teacher to ensure all
essentials have been covered. Following this, they will
Dice Addition
Game data
Graph paper
Students
pencils
A3 poster pap
Maths journal
for maths blo
iPad in order
upload work t
SeeSaw
What does
your graph tell
you?
What
important
things have
you learnt
during this
experiment?
Checklist for
teacher
Problem
solving
Reasoning
2/3
(ACMSP116
)
(ACMSP118
)
Participate
in a class
survey by
voting for
their
favourite
ice-cream
Create
various
graphs and
charts
using the
data
collected
Lesson Video
Record
As this lesson
involves a lot
of teacher
modelling, the
teacher will
video record
the lesson
using their
iPad at the
back of the
class. The
iPad will be
set to record
Maths journal
Whiteboard a
markers
Strip graph
paper
A3 paper
Glue
INTRODUCTION:
Survey scramble.
Students will be asked to generate a question that they
would like to know about their peers, starting with the
phrase what is your favourite
Once the students have written the question in their
Markers/Texta
What is a
survey?
Post-it notes
How can we
Teachers iPad
Pose a
survey
question
and five
voting
options for
a class
survey
collect
information
quickly and
effectively?
What was
wrong with
the way we
tried to collect
information
initially?
How can we
improve our
data collection
strategy?
What would
you like to find
out about your
class?
How would we
represent that
number/proba
bility as a
fraction?
How may
graphs can we
make using
this
information?
What is similar
or different
about these
graphs?
Why is it
important to
have these
graphs next to
our tally
information?
record the
lesson
Fluency
Understandi
ng
2/4
(ACMSP116
)
(ACMSP119
)
Collect
data about
their posed
survey
question
Create a
tally table,
a pie chart
and a bar
graph
using the
data
collected
Interpret
data shown
in the bar
graph by
writing
three
things that
the graph
tells them
Students
Posters
The posters
the students
have created
for their
experiment
will be
collected and
marked
against a
checklist. This
will be paired
with the
assessment
from the
following
lesson.
Observations
The first
assessment
strategy will
be paired with
observation
as individual
student
participation
needs to be
considered.
Whiteboard a
marker
Survey sheet
Survey
containers
A2 poster pap
Strip graph
paper
Rulers and
markers/Texta
What are our
class
favourites?
What does the
data from
your graph tell
you about our
class
favourites?
Fluency
Understandi
ng
2/5
(ACMSP116
)
In their
maths
journals,
plan out
what they
will write
using the
criteria on
the
whiteboard
Create a
vide
reflection
about their
learning
experience
Create a
QR code so
Students
Video
Reflection
After viewing
the students
video
reflections
using a QR
code reader,
the teacher
will leave
comments for
individual
students
regarding
their
reflections as
well as their
efforts during
the
INTRODUCTION:
The teacher will show the students a pre-recorded
IWB to show
video
Video
Maths journal
Students iPad
QR code mak
http://www.qr
codegenerator.com
What have
you learnt
throughout
this unit?
Scissors and
glue
Posters
Teachers iPad
that others
may view
their video
reflection.
experiment.