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Shapeshifter

Level
Features
Shift
Natural Weapon Size Forms Evolutions
1
Natural Weapons, Shift
2
2d4
1
2
2
Unarmed Defense (Brb)
2
2d4
1
2
2
3
Fast Movement (Brb)
3
2d4
1
2
2
4
Ability Score Increase
3
2d4
1
3
2
5
Morphic Healing (2)
3
2d4
1
3
3
6
Extra Attack
4
2d6
1
3
3
7
Primal Strike (Dr)
4
2d6
2
4
4
8
Ability Score Increase
4
2d6
2
4
4
9
Feral Instinct (Brb)
4
2d6
2
4
5
10
Morphic Healing (4)
4
2d6
2
5
5
11
Fast Shift
4
2d8
2
5
5
12
Ability Score Increase
5
2d8
2
5
6
13
Uncanny Dodge (Ro)
5
2d8
3
6
6
14
Purity of Body (Mo)
5
2d8
3
6
6
15
Morphic Healing (6)
5
2d8
3
6
7
16
Ability Score Increase
5
2d10
3
7
7
17
6
2d10
3
7
7
18
6
2d10
3
7
8
19
Ability Score Increase
6
2d10
3
7
8
20
Unlimited
2d10
3
7
8
Natural Weapons: When not in an assumed Form, the Shapeshifter can manipulate its body
to create either claws or a bite attack.
Shift: The Shapeshifter can Shift to a different Form that it knows an action. It can remain in
this form for a number of hours equal to its Shapeshifter level. The CR of the Form assumed
can be a maximum of the Shapeshifters level, and of a Size step difference no greater than
as indicated by the table. The Shapeshifter regains use of the Shift after a long rest. At 11th
level the Shift can be accomplished as a bonus action.
Morphic Healing: The Shapeshifters shifting form enables it to regenerate a number of HP
per round as long as it has not taken fire or acid damage that round.
Forms: Aberrations (7th), Beasts, Dragons (13th) , Elemental (10th), Giants (7th), Humanoids,
Monstrosities (4th), Ooze (10th), Plants
Evolutions: The Shapeshifter can make use of an Evolution regardless of Form. The
Evolutions can be changed after a long rest, but may only have the number active listed.
Aggressive (orc) (7th), Amorphous (12th), Amphibious, Darkvision, Echolocation
(blindsight) (5th), Hold Breath, Keen Hearing/Smell/Sight (one each), Rampage (gnoll)
(7th), Spider Climb (5th), Stench (DC = Prof+Con+8)

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