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In Episode One players make their way through a linear series of levels and enco

unter various enemies and allies. The gameplay is broken up between combat-orien
ted challenges and physics-based puzzles.[5] Episode One integrates tutorial-lik
e tasks into the story to familiarize the player with new gameplay mechanics wit
hout breaking immersion.[6] A head-up display appears on the screen to display t
he character's health, energy, and ammunition.[7] Throughout the course of the g
ame, the player accesses new weapons and ammunition that are used to defend the
character from enemy forces.[8] Unlike in Half-Life 2, where Gordon's initial we
apon is the crowbar, Gordon first acquires the Gravity Gun, which plays a crucia
l role in the game by allowing the player to use physics to manipulate objects a
t a distance in both combat and puzzle-solving scenarios

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