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Charts & i am Tobles sesso [10.43] FINAL DESTINATION OUTSIDE ROOM oe 16.4] DISCOVERY “Aleriness Rating Nrof John MATRICES: Defending Gites Carter Carthoris Characters =A BC 2 Til a IvROOM ae P Rating 3 0 340 Ao 3 4 Nr. of a STE TS aE Cities Vad Varo Hadron Vor Daj c 123 2 16 18 110 ” 3 70 910m 4 goog The defending Player's roll must be equal ae : — iii leakfat clots won the beginning ofthe game, the Villain rol ten eee eo gee et eat: Sided die and finds the column corresponding tothe a Matrices 6. ate wed during the Discovery ‘opposing Hero, The Players note the number given by the Table: when the Vian reaches the numbered ity, i is considered his Final Destination. Imp = resultimpossible Check Phase whenever a defending characte fits the definition of Case 6.2 [7.88] MASTER SWORDSMAN MANEUVER MATRIX, First Player Second Lateral Circular Player High Cut Low Cut Stash Disengnge Parry Parry Sidestep Duck Stop Hit Thrust 1 Miss Miss Miss. Advan’ Advan. Advan Advan Miss. Hit 2 Hit Hie Hit) Miss) Miss Miss Miss Hit Miss High 1 Hit Miss it Miss Miss. «Advan. Miss. «= Miss Advan Miss cut 2 Miss Miss Hit Hit Miss Hit, Hits Miss Hit Low 1 Hit Hit Mis Miss Miss. = Advan Miss. = Miss Miss Cut 2 Miss Hit Hit Hit = Miss Hit Hit Hii ‘Stash 1 Hit Hit Miss Miss Miss Advan Miss. Hit 2 Miss Miss Miss Hit Hit Miss Hit Miss Disengage 1 Miss Hit Miss Miss Miss Miss. Miss Miss 2 Advan Miss Miss Miss Miss Miss. = Miss Miss Lateral 4 Miss Miss Hit Miss Miss Advan Advan Miss Pary == 2 ~~ Advan Advan Miss Mis Miss = Miss Miss. Miss Cireular Miss Hit Hit Miss Miss. Advan Advan Miss Parry’ 2 Advan Miss Miss Mis Miss Miss Miss Miss Sidestep Miss Hit Miss Miss Miss Miss Miss, Miss 2 Advan Miss ‘Advan ‘Advan Advan Mi Miss Miss Duck 1 Hit Miss Hit Miss Miss Miss. = Miss Miss 2 Miss Advan Miss Advan Advan Miss Miss Miss ‘Stop 1 Miss Hit Miss Miss Miss Miss Hie 2 Hit Miss Hit Miss Miss Miss 1 = Result obvained by first Player (against second Two consecutive Advantages equal one Hit. Noextra Player). 2 = Result obtained by second Player benefit is accrued for an Advantage followed by a {against fist Player), Hit = Reduce other Player's Miss ora Hit character by one Level. Mls = No Result, Advan = [10.6] DESTINATION CHART First Die Second Die 1 2 3 4 5 6 1 8 9 0 1.2 Pankor Raxar — Amhor ~—Morbus Toonol Kamtol Hore usar ManatosManator 34 ManatajBantoom Invak — Onvak —Torquas. U-Gor Jahar__Xanator Aaanthor Lothar $6 Tjanath Ghasta haa” Kobol Temple Omean Ikll__Kadabra Maren. Phundahl of Issus tina’ 7,8 Gooli Duhor -Kaol_--Korad_Warhoon Them AP Zodanga Horz—Pankor 910 Morbus Kamtol Then Jahar —Dusar__—Kadabra_ Invak —Phundahl Omean Zodanga Note:The Final Destination may never bea city which has no City Encounter or the Atmosphere Plant (AP). [11.35] DELAY TABLE. be Number of Strategic Turns Delayed* 141 562 7 and Befriended** 893 10 3and Befriended** * Notincluding the current Turn, See Section 120. ‘Table 11.38 isused when the character loses an ‘Outdoor Encounter to determine the number of Strategie Turns he Herois delayed. [11.45] DUEL RESULTS TABLE ie Result 1-3 Interned; go to Table 11.46 48 — No result; the character may g0 about his business 9-10 Befriended; see Case 12.1 ‘Table 11.45 i used in conjunction withthe Gi ty Encounter Table (11.7) after any Duel (but see Case 11.42) the Hero wins, roll on this, table [11.46] INTERNMENT TABLE, pit Bseape After. 42 Turn 1 Tun and Befriended* 2 Turns 2 Turns and Beftiended* 3 Turns 3 Turns and Beftiended* ‘Table 11.46 used whenever a Hero loses a Duel ina City the Vilain snot, oF conjunction wth Table 1,45. "See Case 12.1 AAI Turns are Sirtegic. [11.7] CITY ENCOUNTER TABLE bie Encounter 14 None 5 _1 Warrior of Mars 6 3 Warriors of Mars 7 $ Warriors of Mars 8 Master.at-Arms (see Case 7.8) 9 Grand Master (see Case 7.8) 10 Captain of the Guard, Noble and 2 Warriors of Mars Roll the decimal die and add or subtract the City Moditir (ee 11.8) {0 the result. Rolls modified below 1 are still considered 1; rolls " Wve 10 ate sill considered 10. Use Dueling Game rules to resolve all Encounters [11.8] CITY DIRECTORY Availability Configuration city Thoat/ Name ‘Area Color Encounter Modifier Flier Weapon City Pit Aaanthor 1 None Open = NA No. No. ADMP._Reg Amhor 2 Red City 0 Yes_—Yes_~— ACMO._ Reg. Atmosphere Plant 8 None Open == NA No. No -KLOP_ AI Bantoom S$ Kaldane City +1 No No BDJL_ AZ Duhor 2 Red =5 Auto Auto EGMO Az Dusar 2 Red +1 Yes Yes ACMO_ Reg Bum 2 None NA No No. GHOP Al Gathol 2 Red -5 Auto Auto EGMO a2 hasta 7 Red +1 Yes Yes, FGIK AZ Gooli 4 Marsupial 0 No Yes ABEF Rez Hastor 9 Red =6 Auto Auto ACMO Rez Helium, Greater 9 Red 6 Aulo Auto ADMP Reg Helium, Lesser 9 Red =6 Auto Auto. ADMP Reg Hore 2 White -1 Yes Yes. ADMP_ Reg alt 1 Yellow 0 No No EGMO a2 Invak 6 Im +1 Yes Yes FGNO AZ Jahar 7 Red +3 Yes Yes. = ADMP_ Reg Shama 7 Red 0 Yes —Yes._~—«FGNO. AD Kadabra 1 Yellow +4 No Yes. EHMP Al Kamtol 3A___ Black +2 Yes Yes. FHMP Al Kaol 10 Red =2 Yes Yes.» ACMO. Reg Kobol 2 Red 0 Yes Yess BDJL_ AZ Korad 8 None NA No No. ADMP_ Reg Lothar 8 White +1 No No BDNP Al Manataj 5 Red #1 No Yes ACIK Reg Manator 5 Red +2 No Yes EHMP AL Manatos 5 Red +1 No Yes ADIL. Reg Marentina 1 Yellow ° No No ACMO_ Reg Morbus 4 Hormad 43° No No BDNP AL Omean 3 Black +4 Yes No EHMP_ AL ‘Onvak 6 Im 41 Yes Yes EGIK a2 Pankor eee ec +2 Yes No EHMP Al Phundahl 4 Red 41 Yes Yes EHIL Ad Prarth 2 Red —4 Auto Auto ADMP Reg Raxar 2 Red 0 Yes Yes BNL AZ Temple of Issus Black +4 Yes No ADIL Reg ‘Thark 8 Green 0 No Auto. ADMP_— Reg Therm 3 Then +4 Yes No ACMO_ Reg Tianath 7 Red +1 Yes Yes. EGMO A Toonol 4 Red 0 Yes Yes. FHNP. AL Torquas 8 Green +2. No Yes ADMP Reg U-Gor 7 Red +1 Yes No ABMN. Reg ‘Warhoon 8 Green 439 No Yes ADIL Reg Xanator 8 None Open NA No No ADMP_ Reg. Zodanga 9 Red City +2 Auto Auto ADMP Reg Zor 9 Red City © Auto Auto BDJL AZ For City, roll on City Encounter Table (11.7). For ‘Open, roll on Area Encounter Table(11.6). = = Add or subtract number when rolling on City Encounter Table. NA'= Not applicable. Reg = Regular dungeons and pits, AL = First alternate pts. and ‘dungeons. A? ~ Second alternate pits and dungeons Auto = No acquisition pull necesarys items automatically obtained. ADMP (For example) = City configuration (where towers are placed) ‘Invisible Warriors only. on Street, Cis, and Fler Displays ‘Treated as Yellow Warriors when in House or Palace Display (hough actualy Rea, because of special ight sountering the invisibility Directory 11.8 used to determine color of Warriors of Mars, Encounter type, City Encounter modifier, Ac- quisition information, Cityand Pit configurations, [11.9] CHARACTER DIRECTORY ‘Aaanthor: none; Amhor: 101, 102, 103, 201, 301; Atmosphere Plant: none; Ban- oom: 901, 951; Duhor: 004, 108, 451; Dusar: 203, 203, 204, 302, 303; Exum: ‘none; Gathol: 003, 105, 106; Ghasta: 205, 501; Gooli: 206, 307; Hastor: 008, 107, 108; Greater Helium: 006, 109, 110, 111, 112, 113, 208; Lesser Helium: 001, 002, 114, 115, 401; Hora: 116, 209, 210, 402; 216, 217, 218, 219, 220, 221, 222, 307; Kaok: 118, 119; Kobol: 23; Kora Lothar: 224, 404, 902, 952; Manataj: 120; Manator: 121, 122, 123, 124, 225, 226, 227, 308, $52; Manatos: 125; Marentina: 126; Morbus: 127, 228, 229, 230, 231, 232, 233, 310, 408, 963; Omean: 234, 235 Onvak: none; Pankor: 128, 129, 236, 237, 238, 239, 311; Phundahls'130,'312, 601; Ptarth: 131, 132; Raxar: none; Temple of, Issus: 133, 240, 313, 602; Thar 135, 136, 137, 138, 248, 249, 409; To quas: 250, 251; 252, 253, 284, 255; Zodanga: 138, 256, 257, 258, 261, 262, 263, 265; and Not Included: 999, Directory 1.9 fs used to determine which characters are chosen ata particular Cy. Ifa fharacer of the correct code series is in the ‘City, then choose the character. Otherwise, Wms take the character closest fo ihe City which the Heros located in terms of Had’ [11.6] AREA ENCOUNTER CHART AREAT Flying _ Crash into Giant Magnet; Heroes automatically unconscious, all others dead. ‘Thoat_‘Thoats cannot enter through the Carrion Caves (use Walking for Uncrossable Ice Barrier Watking 1 2 3 4 5 6 13 YMx2 13 YM x3 7 Ax1 LAx1 17 YM x3 N 47 YM x4 47 Mx BIOA x 8:10 No Ene 8:10 No Ene Ene 8:10 YM x 6 5:10 YM x7 AREA? 1 2 3 4 s 6 Flying Grappledby Intercepted by Intercepted by —-Seefemaleper-—Landtoobuain. = N Enemy fier Enemy flier Enemy flier sonage assaulted. food and water. Ene 13 RM x3 and damaged 13RM x 3(fd) Land and roll Roll another en 47 RM x5 13 DrawMC 47 DrawMC ——_anotherencounter counter walking S10 RM x7 and crash and crash aswalking a) 610 Draw 2MC_—-8:10 Escape and crash undamaged ‘Thoat or Sighted by Attacked by banths Sighted by Enemy Small Green No No Walking mounted patrol. = 1-7 Bx 1 air patrol Martian patrol Enc Ene 13 RM x4 S108 x2 15 RM x 4) sights and attacks 47 RM x6 G10 RM x 6(fd) 1-5 GM x3 8:10 Escape Ifyou win, you 610M x 5 may take flier Thoat 1-5 18 1s 1s Escape AREA3 1 2 3 ‘4 5 6 Flying. Grappled by Intercepted by ntercepted by Land in Valley Dor No Enemy flier Enemy Mir Enemy Mier, and to investigate Ene 13 BP x3 and damaged 1.3 Grappled heaven, Roll 47 BP x 5 1S Crashim- (BP x 3) (f@) another encounter 8:10 BP x 7 mediately 47 Damaged walking (a) 610 Dray MC rash immediately) then rash 8-10 Escape (No Ene) Thoat or Sighted by “Attacked by Attacked by ‘Attacked by Black Pirate No Walking Thern patrol Plant Men White Apes Banths patrol lands Ene 13 Tx4 13 PM x3 13 WAX 1 13. Bx1 1s BP x3 41 x6 47 PM x5 47 WA x2 47 Bx? G10 BP x 6 S10T x8 8:10 PM x7 8:10 WA x3 8-10 Banth ds- Thoat 1-5 18 19 18 12 Escape [Notes tn Area ILA, only Flying results Sand and Thoat or Walking results 3,4 and Sare encounters AREA4 1 2 3 ‘ 5 ‘ Flying, Grappled by Intercepted by Intercepted by Land to get food See female No Enemy Mier Enemy flier, and Enemy'let, and and water. Roll personage being Ene 13 RM x2 13 Crash 13 Grappled another encounter assaulted, Roll an 47 RM x4 immediately @M xd) walking other encounter 8:10 RM x 6 47 DrawMC 47. Damaged, ignoring rolls of «a then crash crash immediately Sand 6 8:10 Draw 2MC 8-10 Damaged, then crash draw MC then crash 1 Sighted by Hormad patrol 13 HxS 47 Hx7 10H x 10 i No Ene ‘Sighted by Kaldane patrol that wants to eat you. 13 Kx6 47 Kx8 810K x 10 Grappled by Enemy flier 13 RMx3 47 RM x5 10M x7 1 Enemy flier 6-10 Escape from Enemy flier, and 47 Draw MC then 8-10 Draw 2MC Attacked by Banths 47. Draw MC then 8-10 Draw 2MC 3 Attacked by White Apes Ls WAX 1 68 WA x2 9:10 WA x 3 3 Intercepted by Enemy flier, and other encounter as 13. Grappled (RM x 6) (ta) 47 Damaged, crash immediately 8-10 Damaged, draw MC then erash Attacked by White Apes 15 WAX1 68 WA x2 9:10 WA x 3 1 3 Intercepted by Enemy flier, and 13. Grappled (RM x 5)¢ta) 47 Damaged, crash im- mediately 8-10 Damaged, draw MC then crash ‘Attacked by Banths 1S Bxt 68 Bx2 9-10 Escape by skin of teeth 18 4 Attacked by White Apes 13 WAX 47 WA x2 BI0WA x 3 18 4 Land to investigate gs. Roll another encounter strange as walking, “Attacked by White Apes 13 WAx1 47 WA x2 S10WA x 3 18 4 Land to get food and water. Rollan- fother encounter as, walking. ‘Surprised by Invisible Men 13 IMx1 47 IMx2 8:10 1M x 3 Ls 4 Land to repair ‘engine of boat. Roll another en- counter as walking | £45: Bue 5 6 Malagor patrol of No Hormads lands and Ene attacks Hx Ss 47 Hx 8 10H x 10 a7 5 6 See female No personage indire Ene straits. Roll another encounter as walk- ing, ignore 6, ‘Challenged by No Red Martians; melee begins 14 RM x 4 58 RM x 6 ‘9:10 Recognize ‘each other (No Ene) 13 5 6 ‘See female No personage being Ene harassed. Roll an- ‘other encounter as walking, ignore 6, ‘Mounted patrol No ‘of Red Men charges Ene 13 RMX 4 47 RM x7 8-10 RM x 9 14 See female No personage being Ene carried off. Roll another encounter as walking, ignore 6 (Guard detach- No ‘ment attempts Ene interrogation 13 RMX 4 47 RM x 6 8:10RM x 8 1s AREA8 1 2 3 4 5 6 Flying Radium rifle fire Green Martian ack- Lucky shot destroys Dive to avoid air See female person- No fells flier ack shreds flier buoyancy tanks battle. Roll another age being tortured Ene 1-3. Crash im- 13. Crash im 13 Damaged, encounter as by Green Martians. mediately ‘mediately crash immediately walking Roll another en- 4.7. Draw MC 47, Draw MC 47 Damaged, counter as walking, then crash then erash ‘draw MC then ignore 6 8-10 Draw2MC —&-10Draw2MC_—— crash then crash then crash 8-10 Right boat and escape ‘Thoat or Engaged by mount- Attacked by Banths Attacked by Attacked by Calots Mounted patrol of | No Walking ed Green Martians 1-5 Bx 1 White Apes 13. Cx3 Green Martians. Ene 13 GM x3 G10B x2 13 WAXx1 47 6x8 attacks 47 GM x5 47 WA x2 B10C x 10 13 GMx4 8:10GM x 7 B10 WA x 3 47 GM x6 8-10GM x 8 Thoat 1-3 1s 18 16 Is Escape AREA9 1 2 3 4 5 6 Flying No No No Spotted by patrol See Green Martians No Ene Ene Enc that closes for savaging female Ene bate personage. Roll an- 1-5 RM x 7(fd) other encounter as 6-10 They let, walking. you pass ‘Thoat or No No Attacked by Banth_ No Mounted patrol of No Walking Ene Ene 1S Bx 1 Ene Green Martians. Ene 6-10 Banth scared attack by patrol, no duel 13 GM x2 47 GM x3 106M x 5 ‘Thoat 16 14 Escape AREA 10 1 2 3 4 8 6 Flying Engaged by Fierce sky battle Outmaneuvered by Land to get bear- Notice bound and No panthan flier results in ship loss well-trained crew ings in forest, Roll gagged female Ene 13 RM x3 1-5. Crash im- 13. Grappled another encounter personage. Roll an- 47 RM x5 mediately (RM x 5) (fd) as walking other encounter as B10 RM x 7 68 Draw MC 47 Damaged, walking, ignore (fa) then crash crash immediately Sor6 9-10 Draw2MC 8-10 Damaged, then crash draw MC then crash ‘Thoat or Sighted by Red Attacked by Siths Attacked by ‘Attacked by Banths Mounted patrol of | No Walking Martian patrol 15 Sixt White Apes 13 Bx! Green Martians Ene 13 RM x3 68 Si x2 1S WAX 47 Bx1 13 GM x3 47 RM x 5 910 Duck behind 68 WA x 2 8.10 Duck behind 4.7 GM x 5 810 RM x7 tee, escape 9:10 WA x 3 tree, escape 810GM x7 Thoat 1-5 7 18 18 1 Escape Use Chart 11.6 to determine Outdoor Encounters whenever WA = White Ape; YM = Yellow Martian, Name x necessary. A= Apt; B= Banth; BP = Black Pirate; Number = duel indicated number of specified enemy. Note: C= Calor; fd = Flier Display; GL = Giant Lizard; Whenever a Hero rescues” a female Personage (usually a rll GM = Green Martian; H = Hormad; MC = Movement of onthe ying line), placea female Personage counter, taken Card; No Ene = No Encounter; PM = Plant Men; fromthenearest city which has one, with the Hero. RM = Red Martian; § = Spider; Si = Sith; T = Therm; Eee eee ee [16.27] INFORMATION TABLE [12.16] ENCOUNTER FRIEND Seton Te DIE Hand of Fate Area None Area Building Room hr Seer 2 Deserted 18 910 Imp imp 1,2 Minor Character (200 series) 1:3 ame Tae aee eae 4 Minor Character (100 series) x paps es é CA 7 Palace 1-2 35 68 9-10 si a ae 4 ‘Slaves’ Quarter 15 67 8-10 Imp ne Tse Wares ot Ma 5 Nobles’ Quarter 14878910 Zea ROO ieee ee 6 ‘Wealthy Merchant 1-6 TR 9 10 CED 4 Artisans 7810 Imp __Imp 10 Hero Character (if available), otherwise, Male Personage 4 Deserted 1910 Imp Imp 2s Common Pop 1g aren Ogee Oe) Table 12.16 used when determining Friends 6 Barracks 178910 Imp bet hous ntament or Odor oF Cy 3 Palace eT meee 6 Slaves’ Quarter 16 78 910 Imp 7 Nobles’ Quarter S810 Imp 7 Wealthy Merchant 167.910 tmp s Artisans 189410 Imp Imp T Dewred 8910 Imp 301 ‘Common Pop ico eu 76 te OEE 0 [13.45] UNSPEAKABLE ACT 3 ‘Barracks 1S 6 78 9-10 TABLE Ss Palace 1 24 5-7 8-10 ow Result 4 Slaves? Quarter AGES IT Yie9|f 990 4-3 Woman kis herself rather than 4 Nobles’ Quarter 134678 BHO ie benieanaies s Weal Meschast a 5.710 £7 Timely Interruption prevents 7 Villain from foring his aten- 2 Aisans 167910 imp tions on woman a Deserted 110 Imp Imp Imp 69 Woman kills Villain character 4 2 ‘Common Pop 19 10 Imp Imp oer 2 aracks 8 90 imp mp dungeon 3 Palace M457 8910 10 Villain character coreupts 1 Slaves" Quarter 178910 mp woman; she is now his and the 2 Nobles’ Quarter 1679 10.—Imp ses ones (3 Le 3 Wealthy Merchant. = 1-7 «8910p 7 Artisans 1910 Imp Imp Table 13.45 used when Villain plays Unspeak: able Ast Card ond Hero doesnot reach House 3 Deseried ans Boxy endof thie Cy Turn afterwards. 5 4 conan Bon TSR ernee Esmee 7 Barracks FAVS (LTS PH I0 5 Palace 123 45 610 s Slaves" Quarter Ta eTaa deen rho 6 Nobles’ Quarter 12S GT BO 7 Wealthy Merchant’ 13 45 689-10 [16.28] HAND OF FATE TABLE s Artisans 1s 67 8.9 10 me Result 7 Deserted 78910 Imp 1-3 Discovered; See Case 15.2 6 2 Common Pop TS aen 7-9 ane 9 EO 4-7 Beltiended; See Case 16.3 4 Barracks Aer i envio 8 Duct Master-at-Arms (see Case 7.8) 5 Palace 1235 689.10 9 Duel Grand Master (see Case 7.8) 3 Slaves" Quarter qUPECIST LSE! HTI0 10 Close brush with City Watch; 4 Nobles’ Quarter 1346-89110 Inoilng of ste occas) s ‘Wealthy Merchant 4 37 89 10 “Table 16.28 used when Player ols cqua oor 2 Artisans +6 7910 Amp tess than numer in “HE” column of infor ton Table. Table 16.27 is used as pr Procedure, Sesion 16.0. limp = res imposible, Common Pop = Common Popuace [17.19] PRISON COMPANION TABLE 17.35] ARENA DUEL TABLE [16.38] CITY FRIEND TABLE. iis “Connpasiia' r .. - ee —e 1L2 Prisoner of No Consequence 1 Captain of the Guard i as Cece Ciao Si) 3) Warrior of Mars—Forcien 2) Master-at-Arms see Case7.8) EST ESEETED 4, Warrior of Mars—Resident 3 Grand Master see Case7.8) finor Character (200 series) 5 Minor Character—Foreign 45 Ferocious Wildlife $- Passive Female Slave (100 series) 6 Game of Jetan 6 Active Female Slave 6 Minor Character—Resident 7. The Death 7-1 Warrior of Mars es 8 Six Warriors of Mars fo waron etree 7. Minor Character—Resident aoe (200 series) 9 Mind Bate 9 $ Warriors o i ee Cae 10. Chained and brought 10 10. Male Personage Throne Room 9-10 Male Personage ‘Table 16.38 used when Friend is gained in Table 17.19 used whenever a Hero is tm- ‘Table 17.35 used whenever Hero is obliged 10 ain's City. brisoned (but ot when he is Intermed), A ‘Arena Du Hero i always foreign, while male Pet sonageisalwayes resident [23.5] FLEET MANEUVER MATRIX Defending Player Attacking ine Line Flank Flank Player Ahead Right Left Right Encircle Reverse Line Ahead 0 SAPP T St Line Left +4 ° 3043-2 0 Line Right +4 ° mT ee 0 Flank Left 2 43 3 0 (oRsesnte= tee Flank Right <2 ea ° ONY Ra Eneircle “14200424 0 -1 1 3 Reverse 41 o OSE Feint +1 2-2 ees +1 NC 0 41 Column Ahead 4 ° f= The number added or subtracted tothe die-ol on the Feet Combat Results Table, This may be further modified by ‘Commanders present. NC = No Combat, Flee Combat has been broken off and combat may be resumed next Turn (but not before), [23.6] FLEET COMBAT RESULTS TABLE, Fleet Differential (Rolling Player's Fleet minus Enemy Player's Fleets) +7 1 oF 43 44 45° +6. greater oo 1 a 4 ecoc Rel ° ° 0 0 ° 0 1 t 1 1 1 rare eae) 4 = Number of Enemy Flets eliminated and removed from play (do not remove until end of Round) 4 ° o ° o t It 1 1 IL 2 2 o 1 ' 1 0 1 ° 1 0 2 1 2 1 2 1 3 1 3 11 or more yas [24.5] DIPLOMACY MANEUVER TABLE First Player Maneuver Second Player Cards on Stab in Appeal to | Mutual Offer Daughter's Maneuver ‘the Table the Back Greed “Defense Pact Bribery Hand in Marriage" Cards on the Table o 42 +2 +1 3 ‘Stab in the Back et + 42 0 Appeal 10 Greed 2 -2 o +3 ° +1 Mutual Defense Pact “1 2 aS +2 42 +1 Bribery 42 42 ° -2 0 2 Offer Daughter's Hand in Marriage” +3, ° at =D er ° 4/4 = Number ade or subtracted from the die-roll when performing Diplomacy. * = May only be ried once ona par ticulae Neutral [24.6] DIPLOMACY RESULTS TABLE ‘Commander Diplomacy Value Differential bie “3-2 ° +1 424 or tess 2 A Oi 1 -Vi-1 0-10 vt 2 A 10 10 0 OA on 3 a aa ee a TT 4 “10 00 OMT OA a s oo 00 ott Vara 6 COAT OT TAA a2 7 om oof tt tO 8 CAT eae 20 9 i a a 0 AT TTT aT a aE A irr renter Heat 21st 2 |W 2/0 OEE 3 (EEE 9 TEESE 3/0 “The number wo the left of the slash i the num ‘added (or subtracted) 10 the roling Player's Points, thenumber tothe ight isapplied othe non-ol

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