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Lets create games!

In this project students from partner schools create games, which they share. It is about real

board games or digital games. The thematic games are based on local stories or traditional
stories.
AGE
Primary School Level (6-12)
LANGUAGE
English
AREAS - SUBJECTS

This project will be integrated into the school curriculum and it is designed as a cross-curricular
topic. Languages, Art, Maths, ICT, Cultural awareness and Self Expression.
GOALS
Students will create their own games. They will learn about local stories and legends and create
games based on them. They will gain intercultural and awareness about other cultures, comparing
and contrasting diverse ways of expression in art, maths and language so, in this way, they will
develop a deeper understanding.

All pedagogical objectives are related with the following key competences:
Communication skills: students will use English for communication and mother tongue as well,
practicing and improving their linguistic skills.

Cultural awareness and expression: participants of the project will have a chance to get familiar
with the diversity of many different cultures and develop positive values and attitudes.
Digital competence: they will use web 2.0 tools and learn to be responsible digital citizens. skills.
Cultural awareness and expression: student will learn by activities several aspects of individual
culture and their partners culture. They will also learn to use games as a mean of learning share
their creations to a real audience.
WORK PROCESS

Pupils meet on TwinSpace to introduce themselves and get to know each other
Each country discovers local stories and legends and choose most significant ones to work with.
They create board games and digital games so they play with them and share them with their
peers by internet or by post.
They create a digital library, so other students in the future will be able to play with them
The students of all partner schools meet in online events in order to talk about their games, to
evaluate them and of course to play with them.
During this procedure, they can make changes in what does not work, so they reevaluate their
project.
They create logos for their games, write instruction, create tutorials in Youtube and make posters
to advertise their products.
If possible, there will be a video conference with companies that create games in order to learn
about successful games or, why not, sell their games .

EXPECTED RESULTS
At the end of the project, the partners create an e-library with their games with the instructions
and the tutorials for their games. The students exchange their board games by post. They play
the games with their peers in their own schools and with their parents at school in an exhibition.

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