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Character Shee

Soheil

Player Name

Rodmennar

Cleric

Character Name

Level

16,

Class

Wilden

Medium

30

Male

Race

Size

Age

Gender

Paragon Path
Height

Weight

INITIATIVE
SCORE

DEX

Initiative

1/2 LVL

Unaligned

Kord

Alignment

Deity

Total XP

Adventuring Company

DEFENSES
MISC

SCORE
DEFENSE

Epic Destiny

30

CONDITIONAL MODIFIERS

10 + ARMOR/
1/2 LVL ABIL CLASS

AC

14

SCORE
FEAT

12

RPGA Numbe

MOVEMENT
ENH

MISC

MISC

ENH

MISC

MISC

SCORE

Speed

BASE

ARMOR

-1

(Squares)

ITEM

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE

ABILITY

13

STR
Strength

15

CON

ABIL MOD

15

DEX
Dexterity

INT
Intelligence

21

WIS

DEFENSE

Constitution

26

FORT 14

DEFENSE

-1

CHA

SENSES
CLASS

FEAT

10 +
1/2 LVL ABIL

REF

14

DEFENSE

25

CLASS

FEAT

BASE

24

Passive Insight

10 +

14

19

Passive Perception

10 +

ENH

MISC

MISC

ATTACK WORKSPACE

Melee Basic Attack - Unforgettable Cudgel Ma

ATT BONUS
CLASS

FEAT

ENH

MISC

MISC

CONDITIONAL BONUSES

1/2 LVL ABIL

+ 10
ABILITY:

HEALING SURGES

73

SURGE VALUE

36

18

1/2 HP

1/4 HP

CURRENT HIT POINTS

PROF

FEAT

ENH

FEAT

ENH

Melee Basic Attack - Unarmed

ATT BONUS

1/2 LVL ABIL

+ 7
BLOODIED

CLASS

CLASS

PROF

ACTION POINTS

HIT POINTS
MAX HP

SKILL B

Low-light Vision

ABILITY:

10 +
1/2 LVL ABIL

WILL 14

PASSIVE SENSE

SPECIAL SENSES

CONDITIONAL BONUSES

Charisma

26

10 +
1/2 LVL ABIL

CONDITIONAL BONUSES

Wisdom

10

MOD + 1/2 LVL

SURGES/DAY

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

DAMAGE WORKSPACE
ABILITY:
DAMAGE

CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER

Melee Basic Attack - Unforgettable Cudgel Ma


ABIL

1d8+3
RACE FEATURES

ABILITY:

Fey Origin - Your origin is fey, not natural

DAMAGE

FEAT

ENH

USED

MISC

Melee Basic Attack - Unarmed


ABIL

FEAT

ENH

Hardy Form - Choose Fortitude, Reflex, or Will defense. You gain a +1 racial
bonus to your chose
1d4+3
1

TEMPORARY HIT POINTS

MISC

Hardy Form Reflex


Nature's Aspect - Choose after an extended rest.

DEATH SAVING THROW FAILURES

BASIC ATTACKS
ATTACK

Aspect of the Ancients - Gain voyage of the ancients power.


10

SAVING THROW MODS

DEFENSE

Aspect of the Hunter - Gain pursuit of the hunter power.

CURRENT CONDITIONS AND EFFECTS

DAMA

AC

Unforgettable Cudgel Mace +2 1d8+

vs

AC

Unarmed (Melee)

1d4+

vs

AC

Unarmed (Range)

1d4+

Aspect of the Destroyer - Gain wrath of the destroyer power.


RESISTANCES

WEAPON OR POWER

vs

vs

CLASS / PATH / DESTINY FEATURES

SKILLS
BONUS

6
3

ABIL MOD
+ 1/2 LVL

SKILL NAME

Acrobatics
Arcana

TRND
(+5)

ARMOR
PENALTY MISC

FEATS

Channel Divinity - Invoke a channel divinity class feature

DEX

n/a

or other power; encounter.

Ritual Caster - Master and perform rituals

INT

n/a

Healer's Lore - Battle Cleric's Lore: +2 Shield bonus to AC,

Versatile Expertise - Bonus to attacks with weapons a

prof. w/ Scale. when allowing an ally to spend HS, ally gains

implements of your choice

+2 to attack

Improved Defenses - +1 to Fort., Ref., and Will.

Healing Word - Use healing word as an encounter (special)

Mark of Warding - Increase all defense bonuses by 1,

power; minor action.

enhanced mark penalty, perform certain rituals

Ritual Casting - Gain Ritual Caster as a bonus feat.

Superior Fortitude - +2 to Fortitude.

Versatile Expertise (Mace) - +1 to attack rolls with

Superior Reflexes - +2 to Reflex.

Athletics

STR

n/a

Bluff

CHA

n/a

Diplomacy

CHA

n/a

Dungeoneering

WIS

n/a

Endurance

CON

n/a

WIS

n/a

Maces.

Shield Proficiency (Light) - Proficiency with light shie

n/a

Versatile Expertise (Holy Symbol) - +1 to attack rolls

(Battle Cleric's Lore)

with holy symbols

Armor Proficiency (Scale) - Training with scale armor

14

Heal

History

INT

14

Insight

WIS

n/a

Intimidate

CHA

n/a

Nature

WIS

n/a

Perception

WIS

n/a

Religion

INT

n/a

Stealth

DEX

n/a

Streetwise

CHA

n/a

DEX

n/a

4
11

Thievery

Rodmennar

(Battle Cleric's Lore)

LANGUAGES KNOWN
Common, Elven

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Soh

POWER INDEX

MAGIC ITEM INDEX

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

AT-WILL POWERS

MAGIC ITEMS
WEAPON

Gaze of Defiance

CHARACTER PORTRAIT

Unforgettable Cudgel Mace +2 (E)

WEAPON
WEAPON
WEAPON
ARMOR
ARMS

ENCOUNTER POWERS
FEET

Second Wind
Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter

HANDS
HEAD
NECK

Amulet of Life +1 (E)

RING

Healing Word

RING

Prophetic Guidance

PERSONALITY TRAITS

WAIST

Divine Fortune
Healer's Mercy
Astral Flare

DAILY POWERS
Moment of Glory
Blade Barrier

Your study of warfare and divine magic has granted you


gods blessings in battle. You can choose this class featu
Battleforged Shield Light Shield (heroic tier) (Off-hand) (E)
place of Healers Lore.
Benefit: You gain a +2 shield bonus to AC, and you have
proficiency with scale armor. In addition, whenever you
a cleric healing power to allow a target to spend a healin
surge, that target gains a +2 bonus to attack rolls until t
end of your next turn.

MANNERISMS AND APPEARANCE

UTILITY POWERS
Return from Death's Door
Stream of Life

Daily Item Powers Per Day


Heroic (1-10)

Milestone

Paragon (11-20)

Milestone

Epic (21-30)

Milestone

OTHER EQUIPMENT

RITUALS / ALCHEMY

Ritual Book

Gentle Repose

Astral symbol

Animal Messenger

CHARACTER BACKGROUND

Auspicious Birth
I was born on the slopes of Mount Emberstare during an
eclipse, when the moon turned as red as blood.
You substitute your highest ability score for Constitution
determine your initial hit points.

Titanscale Armor (E)

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 63 / 130

Rodmennar

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Soh

CHARACTER NAME

Skills

Rodmennar
PLAYER NAME

6
3
5
4
9
9
6
14
3
14
4
11
9
8
8
4
6

Soheil
RACE

CLASS

Wilden

LEVEL

Cleric

SCORE ABILITY

13 STR +1

73

15 CON +2

Spd

Fort
26

INT 1

Ref
26

Init

21 WIS +5

+6

10 CHA +0

24

AC
30

15 DEX +2

Passive
Insight

MOD

HP

19

Action Point

Will
25
Passive
Perception

Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery

DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX

ADDITIONAL EFFECTS

(Trained)

(Trained)
(Trained)

(Trained)
Effect: Gain a standard action this turn.
Special: You are reset to one action point when
you take an extended rest. You gain an action
point each milestone.

ADDITIONAL EFFECTS

PLAY DATA

PLAY DATA

Second Wind

Gaze of Defiance

KEYWORDS

USED

Standard
ACTION
AT-WILL

ENCOUNTER SPECIAL

KEYWORDS

Standard

RANGE

ACTION

DAILY

vs

12

Effect: You spend a healing surge and regain 18


hit points. You gain a +2 bonus to all defenses
until the start of your next turn.

USED

Divine, Implement, Psychic

Personal
ENCOUNTER

Healing Word

ATTACK

Minor

RANGE

ACTION

Will

One creature

DEFENSE

TARGET

LEVEL

BOOK

CLASS

PH

UTILITY POWER

KEYWORDS

LEVEL

Cleric

BOOK

USED

KEYWORDS

USED

Free

Personal

Free

Personal

RANGE

ACTION

RANGE

TARGET

ATTACK

BOOK

PH

KEYWORDS

USED

Imm Reaction

Personal

ACTION

vs
DEFENSE

LEVEL

Cleric

Wrath of the Destroyer

ACTION

ATTACK

TARGET

ENCOUNTER POWER

Teleportation

vs

DEFENSE

Special: You can use this power twice per


encounter, but only once per round. At 16th level,
you can use this power three times per encounter.
Effect: The target can spend a healing surge and
regain an additional 1d6 hit points.
Increase the amount of additional hit points
regained to 2d6 at 6th level, 3d6 at 11th level, 4d6
at 16th level, 5d6 at 21st level, and 6d6 at 26th
level.

CLASS

PHS1

Voyage of the Ancients

Divine

You or one ally

ADDITIONAL EFFECTS

AT-WILL POWER

Divine Fortune

RANGE

vs

Unarmed: +6 attack

ADDITIONAL EFFECTS

CLASS

Close burst 5 (10 at 11th level, 15 at 21st level)


5

ATTACK

Attack: Wisdom vs. Will


Hit: 1d8 + Wisdom modifier (+5) psychic damage, and
your allies gain a +1 power bonus to attack rolls against
the target until the end of your next turn. If the target
attacks you before the end of your next turn, the bonus
increases to +3.
Increase damage to 2d8 + Wisdom modifier (+5) at 21st
level.

USED

Divine, Healing

Ranged 5

Unforgettable Cudgel Mace +2: +12 attack, 1d8+7


damage
Astral symbol: +12 attack, 1d8+7 damage
Unarmed: +11 attack, 1d8+7 damage
ADDITIONAL EFFECTS

KEYWORDS

RANGE
vs

DEFENSE

TARGET

ATTACK

DEFENSE

TARGET

Channel Divinity: You can use only one channel


divinity power per encounter
Effect: You gain a +1 bonus to your next attack
roll or saving throw before the end of your next
turn.

Trigger: You hit an enemy with a close or area


attack
Effect: You teleport 3 squares. Choose a single
enemy you hit with the attack. You and one ally
you can see gain combat advantage against that
enemy until the end of your next turn.

Trigger: A bloodied enemy attacks you or your


ally adjacent to you
Effect: You either make a melee basic attack
against the triggering enemy or charge it. If your
attack hits, the enemy is also dazed until the end
of your next turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Cleric

ENCOUNTER POWER
Rodmennar

LEVEL

BOOK

PH

CLASS

LEVEL

ENCOUNTER POWER

BOOK

PH3

CLASS

LEVEL

BOOK

PH3

ENCOUNTER POWER
Page 3

Soheil

Pursuit of the Hunter

Healer's Mercy

KEYWORDS

USED

Imm Reaction
ACTION

KEYWORDS

DEFENSE

Personal

Standard

RANGE

ACTION

TARGET

USED

Divine, Healing

vs
ATTACK

Prophetic Guidance
KEYWORDS

Close burst 5

Standard

RANGE

ACTION

vs

Each bloodied ally in burst

ATTACK

DEFENSE

TARGET

USED

Divine
5

Ranged 5
RANGE

vs
ATTACK

One enemy
DEFENSE

TARGET

Trigger: An enemy within 2 squares of you


moves on its turn
Effect: You shift 3 squares. Until the end of your
next turn, you deal 1d6 extra damage to the
triggering enemy when you hit it, and you don't
take the 2 penalty to attack rolls for attacking it
when it has cover or concealment.

Channel Divinity: You can use only one channel


divinity power per encounter
Effect: Each target can spend a healing surge.
You are weakened until the end of your next
turn.
Unarmed: +6 attack

Effect: The target grants combat advantage until


the end of your next turn, and your allies gain a
power bonus to damage rolls against the target
equal to your Wisdom modifier (+5) until the end
of your next turn. The next ally who misses the
target before the end of your next turn can reroll
the attack.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

CLASS

PH3

ENCOUNTER POWER

USED

Standard
3

12

vs

ATTACK

CLASS

DP

KEYWORDS

Standard

RANGE

ACTION

Will

Each enemy in burst

12

vs

DEFENSE

TARGET

ATTACK

Attack: Wisdom vs. Will


Hit: The target is dazed until the end of your
next turn.

USED

CLASS

Standard
ACTION

Will

Each enemy in blast

LEVEL

BOOK

CLASS

DP

ENCOUNTER POWER

DEFENSE

TARGET

USED

AT-WILL

RANGE
ENCOUNTER

LEVEL

Cleric

BOOK

DEFENSE

LEVEL

Cleric

BOOK

PH

DAILY POWER

Return from Death's Door


USED

ACTION
AT-WILL

TARGET

Effect: You conjure a wall of contiguous squares


filled with spinning blades of astral energy that lasts
until the end of your next turn. The wall can be up
to 5 squares long and up to 2 squares high. The
spaces occupied by the blade barrier are difficult
terrain.
If a creature enters the barrier's space or starts
its turn there, it takes 3d6 + Wisdom modifier (+5)
damage plus ongoing 5 damage (save ends).
Sustain Minor: The barrier persists.

CLASS

DP

KEYWORDS

DAILY

Area wall 5 within 10 squares


RANGE

KEYWORDS

RANGE
ENCOUNTER

USED

Divine, Healing

Imm Interrupt
ACTION

USED

ADDITIONAL EFFECTS

Favor of the Gods

KEYWORDS

10

ATTACK

DAILY POWER

Brand of the Sun

Dragon 386

vs

ADDITIONAL EFFECTS

Cleric

BOOK

Conjuration, Divine, Implement

RANGE

Unforgettable Cudgel Mace +2: +12 attack


Astral symbol: +12 attack
Unarmed: +11 attack
ADDITIONAL EFFECTS

KEYWORDS

Close blast 5

Attack: Wisdom vs. Will


Hit: You push the target 3 squares and knock it
prone.
Effect: You and each ally in the blast gain resist
5 to all damage until the end of your next turn.
Sustain Minor: The effect persists.

Unforgettable Cudgel Mace +2: +12 attack


Astral symbol: +12 attack
Unarmed: +11 attack

Blade Barrier

Divine, Fear, Implement

Close burst 3

LEVEL

Cleric

ENCOUNTER POWER

Moment of Glory

Divine, Implement

ACTION

BOOK

ENCOUNTER POWER

Astral Flare
KEYWORDS

LEVEL

Cleric

20

Ranged 20

ACTION

DAILY

AT-WILL

RANGE
ENCOUNTER

DAILY

At-Will*Divine, Radiant, Weapon


Standard Action
Melee Weapon
Target: One Creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier (+5) radiant
damage.
Effect: You or one ally within 5 squares of you
can make a saving throw

You can choose this power in place of the channel divinity


power divine fortune.
Favor of the Gods
Cleric Utility
When luck runs against you, you beseech the gods for aid
to turn chance in your favor.
Encounter * Channel Divinity, Divine
Minor Action
Close burst 3
Target: One creature in the burst
Effect: The next time the target misses with an attack roll
before the end of your next turn, it can reroll that attack
roll. It must use the new result, even if it is lower.
Special: You can use only one channel divinity power per
encounter.

Trigger: An ally within 20 squares of you fails a


death saving throw
Target: The triggering ally
Effect: The target succeeds on the death saving
throw and can spend a healing surge.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

UTILITY POWER
Rodmennar

LEVEL

BOOK

CLASS

LEVEL

UTILITY POWER

BOOK

Unarmed: +6 attack

CLASS

Cleric

LEVEL

BOOK

DP

UTILITY POWER
Page 4

Soheil

Servitude in Death

Stream of Life

KEYWORDS

USED

KEYWORDS

Fey Beguiling
USED

Divine, Healing

Minor
ACTION

RANGE

AT-WILL

ENCOUNTER

RANGE

AT-WILL

ENCOUNTER

ACTION

DAILY

Daily * Divine, Implement, Necrotic, Shadow


Standard Action
Ranged 5
Target: One Enemy
Attack: Wisdom vs. Will
Hit: 2d8 + Wisdom modifier (+5) necrotic damage
Miss: Half damage.
Effect: The first time the target dies before the end of
the encounter, it rises at the start of its next turn as
an undead creature allied with you and your allies.
Until it dies again, the creature is dominated by you.
It has 1 hit point (the creature takes no damage from
an attack that misses), cannot heal, and takes a -2
penalty to all defenses

Effect: You take ongoing 5 damage (save ends).


This damage can't be reduced in any way. At the
end of your turn, you can choose not to make a
saving throw against this ongoing damage.
Whenever you take the ongoing damage, an ally
within 5 squares of you regains 15 hit points.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

Unarmed: +6 attack

CLASS

UTILITY POWER

1d8

Mace

DAMAGE

PROFICIENT

GROUP

LEVEL

Cleric

BOOK

+2 attack rolls and damage rolls

ENHANCEMENT

LEVEL

AC BONUS

PROPERTIES

DAILY

Encounter * Charm, Divine, Radiant, Weapon


Standard Action
Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. Will
Hit: 1[W] + Wisdom modifier (+5) radiant
damage. Until the end of your next turn, the
target cannot target you with any attack, and it
must make opportunity attacks against any
creature within its reach that willingly attacks
you.

LEVEL

BOOK

UTILITY POWER

Battleforged Shield Light Shield (heroic tier)

CHECK

SPEED

+1d6 damage per plus, or +1


theFortitude,
target is dazed
Reflex,(save
and Will
ends)
CRITICAL

ENCOUNTER

CLASS

DP

Amulet of Life +1

RANGE

RANGE

AT-WILL

ADDITIONAL EFFECTS

UTILITY POWER

Unforgettable Cudgel Mace +2

USED

Personal

ACTION

DAILY

KEYWORDS

ENHANCEMENT

QUANTITY

AC BONUS

CHECK

SPEED

QUANTITY

Neck Slot Item

LEVEL

TYPE

PROPERTIES

ENHANCEMENT

Arms Slot Item

LEVEL

TYPE

PROPERTIES

Divine characters can use this mace as a holy


symbol implement for divine powers.
Versatile

Shields grant a shield bonus that you add to your


AC and your Reflex defense.

Melee Basic Attack: +10 attack, 1d8+3 damage


AT-WILL

ENCOUNTER

DAILY

POWER

ITEM SLOT

One-hand

MAGIC WEAPON

Rodmennar

WEIGHT

PRICE

3400

BOOK

PH

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

DAILY

POWER

POWER

Power (Encounter * Healing): Free Action.


Trigger: Use this power when you spend a
healing surge. Effect: You can spend an
additional healing surge.

Power (Daily Healing): Free Action. Use this


power when an ally adjacent to you regains hit
points. That ally regains additional hit points as
though it had spent a healing surge.

ITEM SLOT

ITEM SLOT

Neck

WEIGHT

PRICE

MAGIC ITEM

1000

BOOK

Dragon 381

Off-hand

WEIGHT

PRICE

840

BOOK

PH

MAGIC ITEM

Page 5

Soheil

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