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1.DISTRIBUTECARDS:
Eachplayerneedsthefollowingcards:Fire,Earth,Water,Ice,Wind,
Lightning,1HealthTracker,1EnergyTracker,1Anima,1Grimslinger.Eachplayeralsoneeds
23targetcards,dependingonhowmanyotherplayersthereare.
Theskullinsigniaonthebackofyourtargetcards,
andthearrowsonthefront,shouldbethesame
color.
*Youdonotneedtousetargetcardsifthereareonly
2players.
2.SELECTANARCHETYPE:
EachGrimslingercardhasa
suggestedArchetypeontheback,belowtheGrimslingers
name.FindthematchingArchetypecard.Youarealsofree
tochooseadifferentArchetypethantheonelisted.
3.CHOOSESIGNATURESPELLS
(OPTIONAL):
Haveeachplayerrollthedice
(rerolliftied)Theplayerwiththehighest
numberwillchoosetheirsignaturespellfirst.
Thenplayerswilltaketurnsselecting
signaturesspellsinaclockwisefashionuntil
eachplayerhas3.
QUICKPLAYOPTION:Randomlydistribute
3signaturespellstoeachplayer.
NOTE:Signaturescanonlybeusedonce
pergame.
4.PUTSPELLSINHAND:
Putyourelementandsignaturespellcardsinyourhand,hidden
fromothers.
5.PLACECARDS:
PlaceyourTargetcards,HealthandEnergyTrackers,Archetype,
GrimslingerandAnimacardsinfrontofyouasshown.SetyourHealthandEnergylevels
accordingtoyourArchetype.Notethepositionofthedeactivatedanddiscardedcardpiles.
6.SETUPTHENUMBERDECK:
Thereare10cards
thatlooklikeplayingcards.Shuffletheseandplace
themfacedownwhereallplayerscanreachthem.
7.SETUPTHEITEMDECK(OPTIONAL):
Thereare
40itemcards.Shufflethesetogetherandplacethem
facedownwhereallplayerscanreachthem.
EXPLANATIONOFCARDTYPESANDHOWTHEYWORK
SPELLS
1.TitleBanner:
Nameof
theSpell.
2.WeaknessBanner:
This
bannerdescribeswhich
elementsthecurrentcardis
weakorstrongto.
3.EffectBanner:
Details
thespecialeffectsthatcan
happenwhenplayingthis
card.Ifaspellseffectis
evermentioned,itis
referringtowhatiswritten
onthisbanner.
4.ResolutionNumber:
Whencardsarerevealed,thisnumberisreferencedtodeterminein
whatordertheyareresolved.
5.Target:
Specifieswhothiscardtargets,itiseitherSelf,Team,AllPlayers,AllFoesora
SingleFoe.IfacardtargetsTeamitalsotargetsSelf.
6.EnergyIndicator:
Onlysignaturespellshavethese.Itshowshowmanyenergypoints(EP)
thiscardcoststoyou.
ITEMS
1.TitleBanner:
Nameoftheitem.
2.DescriptionBanner:
Flavortextrelatedtotheitem
thatdoesnothaveanybearingongameplay.
3.ItemEffect:
Detailsthespecialeffectsthatcan
happenwhenplayingthiscard.Canalsodescribe
specialconditionsforhowthecardistobeused.
4.ResolutionNumber:
Whencardsarerevealed,
thisnumberisreferencedtodeterminetheorderin
whichtheyareresolvedduringtheAftermathphase.
Someitemsdonothavearesolutionnumber.
5.Target:
Specifieswhothiscardtargets.Someitem
cardsdonothavetargets.
6.Type:
Specifiesthetypeofitemthisis.Someitemshavemultipletypes.Possibletypesare:
Standard:TheseareplayedduringtheDrawphaseinsteadofplayingaspellcard.
Combine:Canbecombinedwithaspellcard.Youcannotplaymultiplecombinecards
together.
Standoff:CanonlybeusedduringtheStandoffphase.
Instant:Mustberesolvedassoonasitisdrawn.
Passive:Hasaneffectthatisalwaysactiveoravailableaslongasyouhavethecard.Itisnot
tobediscardedunlessthecardseffectsaystodoso.
HEALTHAND
ENERGYTRACKERS
Thefrontandbackofeach
Trackerhasflavortext
relatedtodifferent
personalitytypes.Choose
thesidethatyoupreferand
placeitfaceup.
Asyoutakedamageor
expendenergy,slideyour
CharacterandAnimacards
up(ordown)accordingly
sothatthearrowispointing
tothecorrectnumber.
ANIMAS
Therearespecialabilitieslisted
onthefrontandbackofthe
Animacard:Reload,Purgeand
Surge.Theseareusedduring
theStandoffPhase.
InordertouseReloadandPurge
youmuststatethatyouaredoing
so,thenfollowtheinstructions
writtenonthecard.
TouseSurge,flipthecardover
andstatethatyouareusingthat
ability,thenfollowthe
instructionswrittenonthecard.
FlipthecardbackoverattheendoftheAftermathphase.
PLAYINGTHEGAME
PregameKnowledgeandGlossary
WINCONDITIONS:Theduelwillendwhenallbutoneplayer/teamhas0HP.Thusthelast
player/teamalivewinstheduel.
HPisshortforHealthPoints,EPforEnergyPoints,DMGforDamage,RNforResolution
NumberandDNCforDrawanumbercard.
ROLLreferstorollinga6sideddie.
Theduelisbrokendowninto3phases(whichconstituteoneturn)thatoccuroveragainuntil
thegameisover.
WhenyourHPreaches0youarenoteliminatedfromthegamebutyoucannottypicallyuse
anyofyourabilitiesorcards(therearesomespecialcircumstances).Ifanotherplayerorcard
givesyouHPyouwillbeallowedtouseyourcardsandabilitiesagain.
Toplayinteamssimplydosoanddontattackyourteam,friendlyfireison!Thusyoucanuse
cardsthattargetaSingleFoeandAllPlayersonyourteammates.
CardsthattargetTeamalsotargetyourself.
Anactivecardisonethatisinyourhand.
Aninplaycardisanycardthatwasplayedthatturnthathasnotyetbeenresolved.
UnlessacardstatesthatitdoesdamageorDMG,itseffectsarenotconsideredtobe
damage.Ex:ReducetargetsHPto1isnotdamage.
IfplayersmustDNCforacardseffect,theyarerequiredtoreshuffleaftereachdraw.Thisrule
doesnotapplytoFaceoffs.
PhaseOneTheStandoff
1.Youmaydothefollowingandmusttelltheotherplayerswhichactionsyouaretaking:
Sacrificehealthpoints(HP)forenergypoints(EP).Theconversionrateis1HPfor1EP.You
cannotsacrificehealthifyouareatfullenergy.Youcannotsacrificeto0HP.
UseyourSurge,Purgeand/orReloadabilities.Eachabilitycanonlybeusedonceper
StandoffPhase.
Tradeactive(orinhand)cardswithteammates.Youmayalsotradepassiveitems.Youmay
onlytradecardsoncewithasingleperson(thusnobackandforth).
Drawanitemcard.Ifyoudrawanitemcardyouarenotallowedtoperformanyotheraction
duringtheStandoffphasebesidesplayinganitemcardorusingyourArchetypeability.Ifyou
havealreadyperformedoneoftheotheractionsyouarenotallowedtosearchforitems.
>ThiscanonlybedoneonceperStandoffphase.
>AttheendoftheStandoffphaseyouareonlyallowedtohavetwoitemcardsinhand
andonepassiveitembesideyourcharactercard.Discardextras.
>Iftheitemdeckiseverdepleted,shuffletheitemdiscardpileandplaceitfacedown.
Thiswillbethenewitemdeck.
PlayanitemcardwithaStandofforPassivetype.Youmayonlyplayoneitemcard.
UseyourArchetypeabilityifitcanbeusedduringtheStandoff.
2.Whenyouarefinished,sayReady.Whenallplayersareready,moveontophase
two,TheDraw.
PhaseTwoTheDraw
1.Selectaspellandatargetcard(evenifyourspelldoes
nottargetasinglefoe).Playthemfacedown.
Ifyouwanttopassinsteadofplayingacardyoumuststillplay
aspellandtargetcard.
OR
insteadofplayingaspellyoucanplayastandard
typeitem.Ifyouhaveanitemcardwithacombinetype
youmayplaythatwithaspell.
Ifthecombinecardstipulatesaspecificspellthenitcanonlybeplayedwiththatspecificspell.
YoucanonlyuseonecombineitemperDrawphase.
2.WhenallplayershaveplacedtheircardsshoutDraw!andrevealthem.Thenmove
ontotheAftermathphase.
Onceallcardshavebeenplacedandbeforetheyarerevealed,youmaystatethatyouare
passing.
Ifpassing,gain2energy.Ifyoupassedbecauseofacardseffectyouwillstillgain2energy.
PhaseThreeTheAftermath
1.Deductanyenergycostsofthespellyoujustplayed,includingthosethatmaybe
describedinthecardseffect.
IfyouplayedacardthatyoudonothaveenoughEPfor,itwilldeducttheEPyouhaveleftand
thenbediscarded.
2.ResolvecardsstartingwithaResolutionNumberof1andcontinuethroughto10.
Ifyouaredefeated(0HP)beforeyourcardisresolved,itwillnotberesolved.
IfmorethanoneplayerhasacardwiththesameresolutionnumbertheymustROLLto
determinewhoswillresolvefirst,second,third,etc.Rerolliftied.
IftwoplayersplayedaspellwithaRNof9andtheytargetedeachother,thecardsare
consideredcontested.ContestedcardsmuststillROLLtoseeiftheyresolvebefore
uncontestedcardswitharesolutionnumberof9.YouonlyneedtoDNConceforeachpairof
contestedcards.
FollowstepsA,B,Ctoresolvecontestedcards:
A)Checktheweaknessbanneronyourelementspell.Ifyourelementisbeatenbythe
opposingcard,yourcardmustbeimmediatelydiscarded.Thecardthatwasnotbeaten
isconsideredasuccessfulattack.
B)IfneithercardisbeatenbytheotheryouwillhaveaFaceoff.SeeResolving
Faceoffs.
C)Forsuccessfulattacks,applyallapplicabledamages(Surging,Apexing,Exhausting,
etc.)andeffectsthathavenototherwisebeennegatedbyaspellseffectorpreviously
applied.
IfyouplayedacardwithaRNof9andyourtargetdidaswell,butdidnottargetyou,youmust
stillcheckyourweaknessbannertoseeiftheircardbeatsyours.Ifitdoes,thenyourcardmust
beimmediatelydiscarded.Ifitisnotbeaten,applytheeffectswrittenonthecard.
Ifyoumustdiscardcards,shufflethecardsthatcouldbediscardedfacedown.Onceshuffled,
drawtherequiredamountofcardsandputtheminyourdiscardpile,facedown.
Ifyoumustdeactivatecards,shufflethecardsthatcouldbedeactivatedfacedown,excluding
anycurrentlydeactivatedcardsandthecardyoujustplayed.Onceshuffled,drawtherequired
amountofcardsandputtheminyourdeactivatedpile.Placethemfacedownandsideways.
NotethatDeactivatedcardswillreturntoyourhandafteroneturn.
2.Putdeactivatedcardsfromthepreviousturnbackinyourhand.
3.Ifyousurged,fliptheAnimacardbackover.
4.Discardthecardyouplayedunlessotherwisestatedonthecard.Thenmoveontothe
nextStandoffphase.
Regardlessofwhoplayedit,alldiscardeditemcardsgointothesamediscardpile,right
besidethedeckofitems.
Ifyouareplayingafreeforallwith4ormoreplayersandyouplayedaspellthattargeteda
singlefoe,youmustdeactivatethetargetcardyouused.
ResolvingFaceoffs
AFaceoffiswhentwoelementalbeamsofenergycollide,resultinginacontestofstrength,
luckandwillpowertooverthrowtheother.
Faceoffsoccurwhentwoplayerstargeteachotherwithspellcardsthathavearesolution
numberof9(elementspells),andneitherisweaktotheother.
Faceoffsconsistofeachplayertakingturnsdrawingcardsfromthenumberdeck.Thegoalof
eachplayeristohaveatotalvalueofcardsinhandequaling11orasclosetoitaspossible
withoutgoingover.
TERMINOLOGY:
PUSH
Whenplayersdrawanumbercard.Thismeanspushingwithgreaterforceagainstthe
opposingspell.
HOLD
Whenaplayerdecidestorefrainfromdrawinganothercardontheirturn.Thusyouare
goingtorefrainfrompushingwithmoreforceagainsttheopposingspell.
EXHAUST
Whenaplayerdrawsanumbercardthatputstheirtotalvalueofnumbercardsin
handover11.Thetotaldamagefromanopposingspellwillbedoubledifaplayerisexhausted.
Thusyoutriedtopushwithmoreforcethanyouwerecapableofsustaining,causingyourspell
tofailandleavingyourselfvulnerable.
APEX
Whenaplayersnumbercardsinhandtotal11,inwhichcasethespellwillget+1dmg
toitsattack(ifitissuccessful).Thisisthegreatestamountofforceyouareabletoapplytoyour
spellwithoutgivingintothestrainoftheact.
TheresolveaFaceoff,followthesetwosteps:
1.Drawonecardforeachplayerfromthenumberdeckfaceup.
Theplayerwiththehighest
cardgoesfirst.Thesecardscounttowardsyourhandtotal.Drawanothercardforeachplayerif
youtied.
2.PlayersfacingoffthentaketurnsPushingorHolding.
Pushingmeansdrawinga
cardfaceup.Ifyouhold,yourefrainfromdrawinganumbercarduntilitisyourturntodraw
again.
Takenote!There10cardsinthenumberdeck,twosetsofnumbers15.Besuretotryand
calculatetheoddsofdrawingthecardsyouneedasyouprogressthroughtheFaceoff.
Ifbothplayershold,oneaftertheother,thefaceoffendsandtheplayerwiththehighesttotal
valueinhandwins.Thewinnersspellwillapplyanyapplicabledamageandeffects.
Ifaplayerexhauststheyloseandthefaceoffends.Thewinnersspellwillapplyany
applicabledamagesandeffects.Additionally,anyDMGtobeappliedtotheexhaustedplayer
willbedoubled.
Example:JillapexesandJackexhausts.JillhadplayedLightning,whichdoes3DMGandhas
aneffect.BecauseJillapexed,herLightningwillnowdo4DMG.However,Jackexhausted,so
insteadoftaking4DMGJackwilltake8DMGandtheeffectsofLightning.Also,Jacksspellwill
donothingbecausehelostthefaceoff.
Ifbothplayershavethesametotalvalueitisatieandneitherattackissuccessful(i.e.neither
spellwilldoDMGorapplyitseffects).
Questions?Emailthemto:
isaacblackstudio@gmail.com