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You may add your Stealth Skill rank to the total of your
Initiative rolls (unless caught by surprise or otherwise
unaware). You can make all food, water, and jade
rations last twice as long as normal for a number of
people equal to your Hunting Skill Rank. While in
the Shadowlands, you gain +1k0 to Stealth rolls and
always know the direction of the Empire and roughly
how far away it is.
You may attempt to detect the Taint in another person by holding your
jade pendant (or another piece of jade) and staring intently at them. This
is a Complex Action and requires your to make a Contested Roll of your
Investigation (Interrogation) / Awareness against the targets Sincerity
(Deceit) / Willpower. You gain a +1k0 bonus to this roll for every full Rank of
Taint the target possesses. If you succeed in the roll and the target is Tainted
(has at least 1 Rank of Taint), you are able to sense the presence of the Taint
and its approximate strength. If you fail this roll or the target is not Tainted,
you gain no information. In addition, you gain +1k1 to your rolls to resist
the Shadowlands Taint and to your attack rolls when attacking a foe who is a
Shadowlands creature or who you know to be Tainted.
You gain a +3k0 bonus to all rolls for your Rank One
ability to detect the Taint and to the roll for your Rank
Two ability. In addition, you may learn one Kiho. (If
the optional rule allowing Kiho for non-Brotherhood
monks is in effect, this Kiho does not count against the
maximum number of Kiho you can learn, although it
is subject to their other mechanical limitations such as
Mastery Level.)
Hidas Strength
Berserkers Rage
Once per skirmish, you may enter your rage during the Reactions Stage.
Once begun, the rage lasts for a number of Combat Rounds equal to double
your Earth Ring. (You may end it during an earlier round by spending a
Void Point during the Reactions Stage.) While in your rage, you cannot take
the Center, Defense, or Full Defense stances, and cannot use any non-Bugei
skills. While in the raging state, you ignore all penalties and effects of Wound
Ranks. You also gain a +2k1 bonus to all attack and damage rolls. If you are
killed while raging, you remain alive and can continue to attack until the
rage ends, but you cannot be healed (unless you are first targeted with the
Force of Will spell) - you are dead, your body simply does not know it yet.
The rage ends if you sustain Wounds equal to twice the amount that would
normally kill you.
Warrior of Earth
Strike of Purity
When you learn this technique, one piece of crystal which you possess
becomes awakened and is then used to empower your spells with the essence
of Crystal. (If this piece of crystal is lost or destroyed, you cannot use this
Technique until you acquire another one - it is the GMs discretion how
much time and effort this will require.) When casting a Fire or Earth spell
that inflicts damage (e.g. Jade Strike, Fury of Osano-Wo, etc) you may spend
a Void Point to channel the spell through your awakened crystal and infuse
it with the essence of crystal. This adds one additional Complex Action to the
casting time of the spell. The spell does an additional +1k1 damage is is now
considered to be Crystal for the purpose of what foes can be damaged by it,
whether it can penetrate Invulnerability or Creature Reduction, and so forth.
You may expend an Earth spell slot and make a Spell Casting
Roll (without TN, see below) in order to ritually prepare a
binding circle, a process which takes an hour. This circle may
encompass a maximum area equal to your School Rank x 5
in square feet, although you may combine efforts with other
Kuni to encompass larger areas by adding your School Ranks
together (ony one of you make the Spell Casting Roll). Once an
oni enters the circle, it becomes active. The oni may not leave
the circle without first succeeding at a Willpower Trait Roll
against a TN equal to the total of your Spell Casting roll. While
the circle is active, you gain one less Earth spell slot per day.
Strength of Bamboo
Gentle Encouragement
You can sense the presence of dangerous spirits (ghosts, gaki, yokai, creatures
from the spirit realms, etc) by making an Investigation (Notice) / Perception
roll. The base TN for this roll is 20, but may be increased by the GM for
spirits who are exceptionally difficult to notice. You may make 2 Raises on
the roll to learn the specific nature of the spirit you detect (e.g. a yorei, a gaki,
etc). You may take a Complex Action to attempt an exorcism on someone
who is possessed by a ghost, gaki, oni, kitsune-tsuki, or similar entity. You
expend one spell slot and make a Contested Willpower roll against the spirit;
if you first place an exorcism ward on the target, you gain +2k2 on the roll.
With a success, you force the spirit to leave the body it is possessing; it cannot
attempt to re-possess that same person for at least 24 hours.
Do Me a Favor
Fear is a Gift