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Ballhandling - Basketball &.

Tennis Ball A, Left pound, Right flip (vice versa)



B, Partner-Left pound, Right toss (vice versa) c. Partner-Left cross over, catch with Left

D, Partner-Left double cross over, catch wi Right

Passing - Basketball &. Tennis Ball

A. 2 Tennis Balls - I-hand pass & catch

B. 2 Tennis Balls - I-hand bounce pass & catch

C. 2 Tennis Balls - i-hand behind back (weak hand)

D. Basketball & Tennis Ball- each of the above

E. 2 Basketballs - each of the top 3

Transition Shooting - 2~players &. coach - down Rightr back Left

A. PG push to pull for 31 wing sprint

B. Advance pass, PG trail

C. PG-wing hand-off .,. Shot & pop

.,. Turn corner & roll

.,. Turn corner & shape up D, Advance side ball screen! PG fade E. PG ball screen! wing shape up

Flex Shooting - 2-player &. coach; 3-player &. coach (one is passer); 4-player &. coach

A. Jump to the Ball - Low Cut, duck-in

B. Jump to the basket - High Cut, step out

C. Square you up - physical right at defender & cut high or low late, screener chose

D. Beat the screen early - double back, screener re-screen & show

Down Screen Shooting - 2~player &. coach; 3-player &. coach (one is passer); 4-player &. coach

A. Pop & show

B. Curl & pop

C. Fadel re-screen & show D, Catch, go & roll

Tight Drive - player &. coach A. One dribble

.8. Have a tight angle

C. Finish on opposite side of the rim

Penetrate &. Pitch (same side) - 2-player & coach; 3-player &. coach; 4-player &. coach

A. Slot drive outside & corner shape up; slot rebound

B. Corner drive middle & slot circle behind; corner rebound

a. Coach bump the drive: Rotation: drlverxshooterc-drlver

b. Coach 2nd help, 3rd player defend ball & check-out; Rotation: driver> defender> shooter> driver

.c, 2 offense & 2 defense: Rotation: slot 0> corner X>corner O>slot X>slot 0

Penetrate & Pitch (opposite) - 2-player & coach; 3-player & coach; 4-player & coach

A. Slot drive middle & opposite corner shape up; slot rebound

B. Corner drive middle & opposite slot circle behind; corner rebound

C. Corner drive middle & opposite corner shape up; driver rebound

a. Coach bump the drive; Rotatloi1.' driver>shooter>driver

b. Coach 2nd help, 3rd player defend ball & check-out; Rotation: driver> defender> shooter> driver

c. 2 offense & 2 defense: Rotation: slot os corner X>corner O>slot X>slot 0

Penetrate & Pitch (top) - 2-player & coach; 3-player & coach; 4-player & coach

A. Right slot drive middle & Left slot circle behind; Right slot rebound

B. Left slot drive middle & Right slot circle behind; Left slot rebound

a. Coach bump the drive; Rotation: dnverc-shooterc-drlver

b. Coach 2nd help, 3rd player defend ball & check-out; Rotation: driver>defender>shooter>driver

c. 2 offense & 2 defense: Rotation: drive slot O>shooter slot X>shooter slot Oc-drlve slot X>drive slot 0

Penetrate &. Pitch (hammer) - 2-player &. coach; 3-player & coach; 4-player & coach

A. Drive Right baseline & rotate to opposite corner; driver rebound

B. Drive Left baseline & rotate to opposite corner; driver rebound

a. Coach bump the drive; Rotation: drlvec-shooterc-drlver

b. Coach 2nd help, 3rd player defend ball & check-out; Rotation: driver>defender>shooter>driver

c. 2 offense & 2 defense: Rotation: drive corner O>corner shooter X>corner shooter O>drive corner X>drive corner 0

Penetrate &. Pitch - 4 players + 2

A. 2-3 passes

B. Coach says drive it

C. Perimeter players react

"Vol 2:00"

A. Put 2:00 on the dock

B. 3-man 2-ball shooting around-the-world

C. Have to make 2 in-a-row before you can move to next spot

D. Have to make 2 sets of 2 in-a-row in opposite corner, not 4 in-a-row

"VoI2S"

A. Put 2:30 on the clock ..

B. 3-man 2-ball shooting

C. Have to make 5 shots at 5 spots

D. Rebounder keeps track of makes; passer keeps track of shot attempts

E. Trying to make 25 shots In less than 2: 30 with the least amount of shots

POST PLAYER WORKOUT

TENNESSEE LADY VOLS SKILL DEVELOPMENT PROGRAM

BALLHANDLING (5-6 minutes)

1. Ball slaps

2. Circles (head, waist, knees, ankles, entire body)

3. Figure 8 (wi and wlo dribble)

4. Spider dribble

5. FliplFlop (hand quickness)

QUICKNESS & EXPLOSION (5-6 minutes)

1. Line drills (foot quickness)

2. Rope jumping (vary-footwork & speed)

3. Explosion jumps

a. drop step and slap backboard (2 hands)

b. drop step, slap backboard with 5 quick, repetitive jumps (2 hands)

c. same as a and b, using weighted ball (score)

4. Tips, taps & raps

FOOTWORK & FINISHING (4-5 minutes) 1. Mikan drill

a. make 20 in a row

b. transition on last make (touch cone, finish w/layup)

2. Mikan hops

a. make 20 in a row

b. transition on last make (touch cone, finish wllayup)

EXPLOSION LA YUPS (7-8 minutes: use time of :30/:45 or 10112 makes) l. Xlayups

2. X crossover layups

3. Eastern layups

a. wi workout partner or alone h. vary spots on the floor

4. 2 Ball pick-ups

a. block to block (facing backboard: power move; add shot fake)

b. block to block (facing high sideline: jump hooks)

c. block to block (facing comer: step, dribble, hop)

5. 2 Ball pick-ups from elbows

6. 5 Spot layup drill

a. power slides from comer spots

b. reverse layups from comer spots

SHOOTING (25~30 minutes) 1.. Shooting warm-up drill 2. Tip-toe jumpshots

a. make 5 in a row

b. vary spots

3. Spot shooting (always have a goal: make 15, make 20; make 5 in a row, etc.)

a. elbows

b. bank shots

c. short corners

d. additional spots

4. Groove spots (7 spots in 5 minutes/8 spots in 6 minutes)

5. 2 Player shooting/S Player shooting

a. 1 shooter

b. alternate shooters

6. Hawks shooting drill (stationary and moving)

7. Sideline touch shooting (can add offensive moves)

8. Tossback shooting (can add offensive moves)

9. Celtics shooting drill

10. Celtics post drill

11. Competitive shooting drills

a. make 5 in a row, putbacks count (ball can't touch floor)

b. make 10, can't miss 2 in a row

c. "Beat the Pro"

SCORING & OFFENSIVE MOVES (20~25 minutes)

1. Drop step & score (start in front of rim; start just to side of tim) a. turn & score

h. add shot fake

c. go both sides of rim (use L & R hands)

2. LowlMid post scoring moves (from L & R sides, use both hands; use self-pass)

a. drop step & score

b. jump hook/jump shot to middle

c. up & under

d. crab dribble

e. fake middle, pivot & shoot bank shot

3. Sikmamove

a. pivot & shoot

b. pivot, fake & drive

c. crab move

4. 10 Across

a. power move (w/o and wI shot fake)

b. one foot finish

c. triple threat into power slide

5. Elbow flash (off self pass)

a. catch & shoot

b. rip&go

c. catch, shot fake, one foot finish

6. Short corner flash (off self pass) .

a. catch & shoot

b. rip & go (power slides)

c. catch. shot fake, one foot finish

COMPETITIVE SCORING DRILLS

1. 1 on 1 with a 1 or 2 dribble limit (start from closeout or hand ball to scorer)

a. from low/mid post with back to basket (defense plays behind)

b. from elbows

c. from short comers

2. 25 Point scoring drill

a. start with 2 ball pick-up from each block/power move -- 1 point each side

h. up & under from each mid-post -- 1 point each side

c. elbow jumpshots from each elbow --2 points each side

d. step middle; pivot & shoot bank shot --2 points each side

e. short comer jump shot (start under rim) --2 points each side

f. shot fake into power slide from short comer -- 1 point each side

g. rip & go from elbow -- 1 point each side

h. 1 3 point shot from trail spot (either side) -- 3 points

i. 2 free throws -- 2 points

3. 27 Shooting drill

a. use 5 spots on the floor (2 baseline; 2 wings; 1 top)

b. 1 catch & shoot jumpshot from each spot -- 2 points

c. 1 shot fake & pull-up into jumpshot -- 2 points

d. 1 shot fake & finish at rim -- 1 point

e. shoot 3 shots in a row from same spot, then move to next spot

f. 2 free throws . -- 2 points

TIPS FOR INDIVIDUAL WORKOUTS

L Practice every drill with game intensity and speed. (Visualize yourself competing against a great opponent)

2. Develop quickness and explosion by practicing quick and explosive. ("Be quick but don't hurry.")

3. Always work on improving technique - get better at the execution of all moves.

(Get comfortable. then get quick.)

4. Make drills competitive.

5. After several intense minutes of work shoot free throws when tired.

6. Repetition and hard work are the keys to forming great HABITS.

7. Great players are self-made."

PERIMET·ER PLAYER WORKOUT

TENNESSEE LADY VOLS BASKETBALL

1. BALLRANDLINGIDRIBBLING

a. stationary (without and with dribble, 1 ball, 2 balls)

b. moving (1 ball, 2 balls; change directions, pace, etc.)

c. work on various dribble moves in full and half court

d. pick 1 or 2 each day to refine

e. can use chairs, cones, trash barrels, etc. to represent defenders

2. EXPLOSION LA YUPS

a. . work on getting to rim in 1 dribble from various spots on the floor

b. start at elbows (X layup drilllX crossover layups)

c. work left and right hands .

d. use a chair to make continues loops or circles around and get to rim (make tight circles around chair, get to rim in 1 bounce)

e. progress to starting at arc, finish at rim in 1 dribble (may need 2 to start)

3. SPOT SHOOTING

a. make 100 shots from various spots (10 at a spot) inside or 1 or 2 feet

outside lane (include bank shots)

b. spot shooting: start with elbows, make 15 at a spot, then move to new spot

c. make 125-150 shots from mid-range

d. progress to arc, make 10 }'s from a spot (all "catch & shoot" shots)

e. make 100-120 spot up 3' s

4. SHOOTING OFF THE MOVE

a. set up chair or trash barrel as a screener; shoot coming off down screen

b. work both wing areas, middle and some baseline (straight cut)

c. make 10-12 shots from a spot, then move spot slightly (mix in some 3's)

d. same set-up, now curl cut and shoot mid-range jumpshot

e. same set-up, now make a fade cut (off flare screen) and shoot 3's

5. MOVES OFF THE CATCH

a. catch & shoot (make another 40 shots from various spots inside arc and

out)

b. "show & go" drive from arc (shot fake into a driving, explosive layup)

c. work from wing area and top, make 20-30 layups

d. "show & go" pull-up (shot fake from arc, take 1 HARD dribble into a pull-up jumpshot (work various spots, left and right hand)

e. make 100 pull-up jumpshots

6. MOVES OFF THE DRIBBLE

a. work on various dribble moves: hesitation, crossover, stutter-step, etc

b. combine layups with pull-up jumpshots after making move

c. develop 1 "go to" move and a counter move (you don't need 8 moves)

d. really work on change of pace, change of direction and being EXPLOSIVE out of your moves

e. can use chairs, cones, or trash barrels as defenders

REMINDERS FOR SI(ll,L DEVELOP:MENT WORKOUTS

1. Practice every drill and segment with game intensity and speed.

2. Develop quickness and explosion by practicing quick and explosive.

(Be quick but never in a hurry.)

3. Always work on improving technique - get better at execution of all moves.

4. Make some drills and segments competitive using time and score.

5. After several intense min utes of work, shoot free throws when tired.

6. Repetition and hard work are the keys to forming great HABITS.

"DEFENSIVE PERSISTENCE DRILL"

Objective:

Playa perfect possession or series of possessions of defense until clock expires, A perfect defensive possession consists of creating a turnover or securing a defensive rebound.

Scoring System:

Offense - On a made FO or drawing a foul, a new offensive team enters and clock is reset.

Defense - . Defensive team stays in until clock expires and they have achieved a clean stop or series of stops.

Additional Items:

1. Start by setting clock at 35 seconds. Ev.entually move to 45 seconds and then to 1 minute.

2. Clock starts every time ball is put into play and stops if and when the defense achieves a clean stop. Whatever time is left on the clock-is played on the next

.

possession.

3. If offense scores, gets fouled, or secures an offensive rebound, clock is. reset. The same defensive team stays in until they get the clock to 0:00. New offensive team comes in on each new possession.

4. All fouls are treated as a made FG. Offensive rebounds are also a "win" for the offense and the clock is reset.

5 . With under 10 seconds remaining on clock, you can play out the last possession or work on situations.

PHILOSOPHY & SYSTEM

BUILDING A DEFENSIVE

1. Must foster a defensive mindset from day one. Sell defense. Promote its value.

Document great defensive examples. Tell stories, share history.

Z. Defense is a system-need commitment to that system. Cannot have "selfish" defenders. Point is not: "Whose player was that?" Point is: "Their team scored on our team."

3. Whatever defense you play, you must drill it. Players must understand it.

Defensive drills must:

A. Be game-like

B. Be competitive

C. Have game intensity

4. Must work to get your best players to become your best defenders.

5. Must get players to understand what playing hard and competing is ... YOUR definition of playing hard and competing.

6. Most important characteristic in team defense: TRUST.

7. Your defense IUUSt be RESILlENf. (Can you "take a punch?")

8. Teams rarely get beat by playing the wrong defense. They get beat by playing defense poorly.

9. The nature of defense is to disrupt and destroy. Do not allow opponent to run their offense, or do what they practice.

10. PASSION, EFFORT, ENERGY are "force multipliers." People recognize, respond and appreciate these qualities.

1. Most important item to address-show will you defend low post?

Everything else evolves from there.

GENER-AL DEFENSIVE CONSIDEItATIONS

2. Defense starts when opponent gets defensive rebound.

3. Ball pressure is a MUST in any defensive scheme.

4. Communication is a MUST in any defensive scheme.

5. You must decide what you can "live with." What can you accept vs. not tolerate defensively. ("Pick your poison." Decide how you will get beat.)

6. Take away paint and take away uncontested 3's. Make teams take highly contested "grey area" jumpshots.

7. It is very difficult to run without turnovers.

8. Fouling negates hustle.

9. Transition defense: First thing to determine, how many players to the offensive boards?

10. 5 players involved in every defensive action. When in doubt, mess it up.

TAKE ACTION. (Errors of omission vs. commission.)

11. What do you do to work on team and individual toughness? (Cut Throat, Persistence drill, etc.)

12. What makes you nervous as a defensive coach?

a. Dribble penetration

b. Spacing & good passing (teams that hit the open player)

c. Ball screens

d. Good screening action for shooters

DEFINITE DOZEN

]

THE TENNESSEE LADY VOLS

Respect Yourself and Others

• There is no such thing as self-respect without respect for others.

• Individual success is a myth. No one succeeds all by themselves.

• People who do not respect those around them will not make good team members and probably lack self-esteem themselves.

• When you ask yourself, "Do I deserve to succeed?"-make sure the answer is yes.

Take Full Responsibility

• There are no shortcuts to success.

,GI You can't assume larger responsibility without taking responsibility for the small things, too. • Being responsible sometimes means making tough, unpopular decisions.

o Admit to and make yourself accountable for mistakes. How can you improve if you're never wrong?

Develop and Demonstrate Loyalty

• Loyalty is not unilateral. You have to give it to receive it.

o The family business model is a successful one, because it fosters loyalty and trust.

e Surround yourself with people who are better than you are. Seek out quality people, acknowledge their talents, and let them do their jobs. You win with people.

Learn to Be a Great Communicator • Communication eliminates mistakes.

G Listening is crucial to good communication.

• We communicate all the time, even when we don't realize it. Be aware of body language.

• Make good eye contact.

• Silence is a form of communication, too. Sometimes less is more.

Discipline Yourself So No One Else Has To • Self-discipline helps you believe in yourself.

e Group discipline produces a unified effort toward a common goal. • When disciplining others, be fair, be firm, be consistent.

o Discipline helps you finish a job, and finishing is what separates excellent work from average work.

Make Winning an Attitude e Combine practice with belief.

• Attitude is a choice. Maintain a positive outlook. e No one ever got anywhere by being negative.

• Confidence is what happens when you've done the hard work that entitles you to succeed.

Make Hard Work Your Passion

• Do the things that aren't fun first, and do them well.

o Plan your work, and work your plan.

o See yourself as self-employed.

""

Don't Just Work Hard, Work Snlart

o Success is about having the right person, in the right place, at the right time.

o Know your strengths, weaknesses; and needs.

• When you understand yourself and those around you, you are better able to minimize weaknesses and maximize strengths. Personality profiles help.

Put the Team Before Yourself

• Teamwork doesn't come naturally. It must be taught.

• Teamwork allows common people to obtain uncommon results.

• Not everyone is born to lead. Role players are critical to group success.

• In group success, there is individual success.

Be a Competitor

• Competition isn't social. It separates achievers from the average.

• You can't always be the most talented person in the 1'00111, but you can be the most competitive.

• Influence your opponent: By being competitive, you can affect how your adversary performs.

• There is nothing wrong with having competitive instincts. They are survival instincts.

Change Is a Must

• It's what you learn after you know it all that counts the most.

e Change equals self-improvement. Push yourself to places you haven't been before. • Take risks. You can't steal second base with your foot on first.

Handle Success Like You Handle Failure

• You can't always control what happens., but you can control how you handle it.

e Sometimes you learn more from losing than winning. Losing forces you to reexamine. • It's harder to stay all top than it is to make the climb. Continue to seek new goals.

2009-2010 PRE-SEASON FORMAT

TENNESSEE LADY VOL BASKETBALL

August 19R5eptember 14

1) Strength Training 3 days per week (65 minutes per session)

2) Conditioning & Agility Work 3 days per week (35 minutes per session)

(These workouts are combined and done on the same days.)

3) Skill Development Work

2 days per week (60 minutes per session)

September IS-October 12

1) Strength Training 3 days per week (65 minutes per session)

2) Conditioning & Agility Work ~ days per week (35 minutes per session)

(These workouts are combined and done on the same days.)

.3) Team Workouts & Skill Development Work

1 or 2 days per week"

*'These workouts will vary during this time period. Some team workouts will consist of 2 hour time blocks, of which the time breakdown is roughly the following:

* 15 minutes; Warm-up and team fundamentals

* 15 minutes: Defensive breakdown work

* 75 minutes: 5 on 0 & 5 on 5 offensive/defensive work; transition and half court * 10 minutes: Position breakdown work/position shooting

The 1 hour team workouts consist of the following time breakdown: * 10 minutes: Warm-up and team fundamentals

* 15 minutes: Position breakdown work/position shooting * 30 minutes: Team offensive work

In 2008-09, Tennessee won the SEC East and averaged:

. u points per game ~. assists per game . .. scorlnu margin ti' steals per game 1908

. rebound margin

Game-long, season-long, career-long, our team is going to run a press. That's the identity of our team. Everyone knows that we run a press, and our whole program believes in the system.

Some coaches believe that fulIcourt pressure defense leaves a team too vulnerable once the offense breaks mid-court. We've found, as have several other championship teams, that you can extend the floor defensively with full-court pressure and still get back in time to protect the basket

Few things in this game can be controlled by a coach, but tempo is one of them. Every coach can decide whether to go slow or fast depending on the matchup and what gives you the best chance to win. Our team has

~ chosen to use full-court pressure defense to speed the game up. But we can also employ other pressing defenses to slow down the pace of the game.

Why Press?

Full-court pressure provides numerous advantages.

These include:

V' Exhausting Your Opponent. No player likes to be pressed. Also, when pressing a more highly skilled opponent, an aggressive team can gain newfound confidence. The press can also be a momentum shifter. A steal and quick basket can help turn things in your team's favor;

V' Aggressive Play .. Pressing teams tend to play all facets of the game with the same aggressiveness and are better conditioned. Like tempo, hard, aggressive play is something that you can control as a coach.

V' Disruption of Offense. Pressing takes your opponent's offense out of sync. There will be indecision on whether to attack the press or pull the ball back out, and a press offense doesn't always flow easily into a halfcourt offense.

For example, when a team is playing fast, players will take shots

that they don't practice. And because they aren't running their offense, your team begins to dictate the way the game is played. This also helps reduce the number of fouls called when your team is in its half-court defense.

The beauty of the press is that if your opponent attacks the pressure, it is agreeing to play at your tempo. If your opponent is patient and doesn't want to run, then you haven't given up anything. Either way, it's a winwin situation for your team.

V' Different Style. When a known pressing team is on the schedule, a coach must spend valuable practice time working on getting the ball inbounds and up the floor. TIme spent in practice to prepare for a different style detracts from the offensive and defensive things that a coach would otherwise want to cover.

V' Con\e-Back Ability. When a bard-playing team is down by a lot of points, there aren't a whole lot of things a coach can do differently to

""unIIJG ffOOPS. FAll 2006' NEW PRODUCT GUIDE & PRE-SEASON PLANNER 23

get back into the game, The full-court press, however, is one of those "goto" schemes in your coaching toolbox. On several occasions our team has been down by 20 at half and come back to win.

V Score In Bunches. There's no such thing as an "easy score," but pressure defense creates opportunities to score, with the chance for another opportunity after every made basket. II' Creates Thrnovers "in the Red Zone." To use a football analogy, we like to pressure a team on its 10-yard line, when it has 90 yards still to march. If we can intercept the pass or pick up a loose ball, we might be in, or near, the paint for an easy score. That's why our staff believes in gambling away from our opponent's basket. If a team beats your press, your players still have the length of the court to come from behind, try to flick the ball away and, if they're able to slow your opponent down, reset into a half-court defense.

II' Builds Chemistry. Pressing requires you to use your bench. Even if your team is not as athletic, you can effectively press if your squad is well-conditioned and if you're willing to use three or four players off your bench. Substitutions' help develop younger players while avoiding foul trouble. Full-court pressure is a great way to exhaust opponents while building team chemistry at the same time.

Building the 1~2-1·1 Press

Our team runs many different defenses, but one of the main weapons is the 1-2-1-1 full-court press. Diagrams 1-5 are sOIT).e of the

DIAGRAM 3: Small Forward (X3)

key personnel decisions, responsibilities and placements for the 1-2-1-1 full-court press.

Post Player On the Ball (X4) - (Diagram 1). X4 must be positioned to defend before the inbound passer takes the ball. This is critical, as the best way to beat a press is to inbound the ball before the defense is ready. Instead of lining up directly in front of the inbounder, X4 lines up on the passing hand of the inbounds passer and first must be sure not to give up the full-court touchdown pass.

X4 reads the passer's eyes, yells to distract and never jumps. Once the ball is put into play, X4."helps" the referee by loudly counting out the seconds in hopes of a 5-second call, When the ball is in the air, X4 yells "ball" to alert teammates.

Shooting Guard (X2) _:. (Diagram 2). X2 is usually your next quickest defender (after the point guard). Located in the interceptor position, this player stands one stride off the passing lane and defends the first receiver to the ball side. If the receiver vacates the area, X2 backs up to identify the next closest receiv-

DIAGRAM 1: Post Player (X4) On the Ball

DIAGRAM 4: Point Guard (Xl)

er and prepares for the interception.

Small Forward (X3) (Diagram 3). The offside defender, X3 is positioned inside the lane in a denial position. X3's primary responsibility is the first receiver to the weak side. X3 plays the passing angle and uses the backboard as the extra defender.

Point Guard (Xl) - (Diagram 4). Xl's first responsibility isto protect from the long pass until the post (X5) can get back. Once X5 can cover, Xl's responsibility is for the next available receiver.

If the receiver instead heads near the sideline at half-court, Xl floats back instead of being positioned in the middle as shown in Diagram 4. Xl should be given great freedom to read and react.

Post (X5) - (Diagram 5). X5 is your most intimidating post player who is most effective at stopping 2-on- 1 situations, blocking shots and taking charges. While most of the action is up front, this player is the one defender you can count on to protect the basket. X5 maintains responsibility for the deepest offensive player.

DIAGRAM 2: Shooting Guard (X2)

24 WINNING H.OOPS • fALL 2006 • NEW PRODUCT GU1DE & PRE-SEASOH PLANNER

DIAGRAM 5: Post (XS)

-.~ '-""'. '~:'

DIAGRAM 6: Shoulders Facing Inbounder

DIAGRAM 9: 3-Up

DIAGRAM 10: 4-Up

DIAGRAM 7: Shoulders Facing Sideline

When the ball goes into the trap, X5 looks cross-court and anticipates the pass. As the ball comes down the floor and the press has been beaten, X5 moves toward the ball, but does not match up. Instead, X5 tries to slow things down Js teammates pursue from the fear.

Trapping: Sprint In & Out

Despite your best efforts, spacing will not permit a trap every time. Don't attempt a trap if the players can't get into position in time to successfully trap.

Here are 7 rules on trapping that our defensive players follow:

1. Immediately trap the player receiving the ball on the inbound pass.

2. Trappers come together to form a

DIAGRAM 11: Ru ns The Baseline

DIAGRAM 8: 2-Up

"T" with their feet.

3. Come fnto the trap with hands up to take away the direct pass.

4. Talk in the trap ~ be loud and physical.

5. Don't reach in ~ let the officials see your hands.

6. If the ball handler puts the ball above his or her head, the trappers must 'step in and take away his 01' her space to maneuver.

DIAGRAM 12: X3 and X4 Sprint to Help, X2 or X4 Pursue

26 WINNING HOOPS· FALL 2006 • NEW PRODUCT GUIDE & PRE-SEASON PLANNER

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. . : -. Iull-court pressure ...

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7. If the ball handler is in a triple-threat position and tries to split the trap, the trappers must retreat a step and look to take a charge.

Asshown in Diagrams 6 and 7, reading the offensive player's shoulders in the trap will indicate the likely passing option, thus telling defenders how to position their trap. Interceptors should split the receivers.

The first thing the wing defender must do is take away the direct pass. Second, take away the sideline by placing his or her foot out of bounds (stepping on the line can result in a blocking foul). Defenders must not allow a direct pass up the floor, dribbling up the sideline or the splitting of a trap. If the player splits the trap, it's the second defender's responsibility to step up and take the charge.

Diagrams 8 to 11 illustrate typical responsibilities for countering various offensive players' movements.

Transition Defense

In transition, players must pivot and sprint quickly out of the trap to head downfloor, The wing players should run straight lines, and pursuers should come from behind and try to flick the ball away from the dribbler and ahead to a teammate for a turnover, Again, Xl's role is critical Xl must first help X5 protect the basket, and must be ready to help if the retreating wing players can't recover to the wing.

Transition: X3 and X4 Sprint to Help, X2 or X4 Pursue - (Diagram 12). Our team always drops back into a man-to-man defense. If the ball is passed down the floor and the wing defender can't cover, Xl covers and

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the perimeter players account for one another. Generally, X4 sprints and finds the trailing post player,

Game-Time

Performance, Adjustments

You can keep a defensive game chart (see chart at right) to see where things are working and where your press is being beaten. As shown, this chart tracks stats such as where on the floor the ball was inbounded to vs. various presses, where the second pass was made, etc. It also charts results such as offensive possessions, scores, missed shots, turnovers, fouls, offensive rebounds and made 3-poiI),ters.

Once you understand how a team is breaking the press, you can make adjustments. Force your opponent to come up with an alternative way to break your pressure.

Commitment Required

Full-court pressure isn't for everyone. Here are 3 things to consider:

1. You must spend time on it in practice. Our team runs full-court reaction drills, three-possession drills and trap-and-pursuit drills.

2. You have to sell it to your players and keep them from getting discouraged when an opposing team breaks the press and gets a layup.

3. It's not pretty and appears helterskelter or out of control. It can be more challenging as a coach to let your players go a bit as opposed to a slow, disciplined and methodical game plan.

DDta Jan. 9tlt
Half First [~l1.DNIVERSITYDITENNESSEE I uri
Opponenl 'CATS

Defense Offensive Ollenstve Missed Turnovers Fouls Off Made
Pnssessions Scores Shots Rebounds 3 Potnl5hot
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Overtop 1/11 III
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Middle Sideline Inbound Dribble
2nd Pass /III Skip III Ilf III
If Keeping a defensive game chart shows the end result of various presses so you can readily make game-time adjustments to truly stop your opponent.

An aggressive full-court pressure is very much a prot of our team's identity. No team can do everything well and you must choose which things that

you're going to work at and excel with. Full-court pressure is one of those few things that our coaching staff has committed our program to. rifH

...::::-'

Indicate No.122 on Inquiry card or click "a-Inquiry" at www.wlnnlnghoops.cnm

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Frame 2

Play Call #1

Frame 1

1 drive ball up

3 shape up, 1 pass to 3 & sprint to corner 4 to top of key, 2 shape up, 3 lob to 5

Frame3 1

4 & 5 stagger for 1 2 pass to 1 "

If 5 not open, reverse the ball 3-4-? 5 screen 3, 3 cut to basket

2 pass to 3

3, 5, & 4 triple for 2 3 screen & step-out 1 pass to 3 (Iso) or 2

Frame 2

Play Call #2

Frame 1

1 drives the ball to force X5 to play on top Reverse the ball 1 ~4-2

5 polnts-tbe-ball-rtdes his defender up lane

Frame 3

o

If 5 isn't open, 2 passes to 3 off stagger 3 shot, high/low to 5

On the 3'8 catch, 1 flare screen 4

2 post pass to 5

1 & 4 stagger away for 3

Frama2

Play Call #3

Frame 1

1. drives the ball to force X5 to play on top Reverse the ball 1 A-2

5 points-the-ball-rides his defender up lane

Frame:) I

o

If 5 isn't open, 2 passes to 1 off single down 4 step out

Right into "Cutters"

o

2 post pass to 5

1 & 3 come together. 3. refuse screen 1 come off single down

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Frame 1

Play Call #4

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I I I ,

,

I

1 dribble handoff 3 & cut to basket

3 clear handoff & pass to 4, 2 shape up 5 screen 1, 4 pass to 1

Frame 3

If 4 can't enter it, reverse 4-3-5

Frame 2

1 isn't open, 4 dribble to 'middle 3 sprint to wing

4 bounce pass.to 5

Tennessee Basketball. November 14.2008. Paae 8

Frame 1

Frarne ,

Late Clock #1

4 space b/w top of key & foul line extended

1 drive it up a little bit .

Frame 3

1 read X3 - X3 outside of 5

1 high pass to 5 inside shoulder as jump ball with X3

5 SIS 1 middle if Xi takes away sideline 1 attack key area hard, 3 shape up

1 read X3 - X3 inside of 5 pass to 3

Frame 4

5 SIS 1 sideline if Xi takes away middle 1 attack mid-post area, 4 shape up

1 read X2 - X2 outside of 5 high pass to 5 inside shoulder as jump ball with X2

- I

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Frame 6

Late Clock #1 Ctd.

FrameS

1 read X2 - X2 inside of 5 pass to 2

Frame 7

1 read X2 & X4

X4 inside of 5 & X2 stays 'with 2 1 pass to 4

1 read X2 & X4 . .

X2 inside of 5 & X4 fills down to take 2 1 pass to 4

1 read X2 & X4

X4 inside of 5 & X2 rotates up to 4 1 pass to 2

Frame 1

o

Late Clock #2

o

1 drive the ball up

4 circle outside of 5 to block 5 circle inside 4 to top

Frame 3

If 5 not open, 1 pass to 4 4 shot or high/low

Frame 2

5 ballscreen 1 just past the mid-line 4 replace 1 in slot

1 shot, drive, 'or pass to 5

Frame 4

4 dribble handoff or pass to 3 & B/S 5 get away & duck-in when 3 drives

Late Clock #3

5 start away to give 1 space 1 may refuse 4 ballscreen

Frame 3

®

1 pass to 4 4 drive

Frame 2

4 bailscreen 1 away from mid-line 4 pick-and-pop

5 duck-in as 1 clears screen

Tennessee Basketball. November 14. 2008. Paae 19

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