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CLASS: SEX:

LEVEL: AGE:
CHARACTER NAME
RACE: BIRTH DATE:
PATRON DEITY: ALIGNMENT: SIZE:
PLACE OF ORIGIN: HEIGHT:
LANGUAGES: LITERATE? ❑ WEIGHT:
HAIR:
ABILITIES: SAVES: TOTAL A
CLASS BASE
B C D
MODIFIERS
ABILITY MAGIC MISC MISC EYES:
SCORE MOD Fortitude— CON SKIN:
STR
STRENGTH Reflex— DEX
HANDEDNESS:
CHARACTER SKETCH/SYMBOL

INT SKILLS: MAX RANKS = LVL+3(/2)


TOTAL ABILITY RANKS MISC MISC MISC
Will— WIS
INTELLIGENCE
❑ APPRAISE r INT
WIS
WISDOM +/–
MISCELLANEOUS DIE ADJUSTMENTS
CONDITION +/– CONDITION
❑ BALANCE r DEX*
❑ BLUFF r CHA
DEX
DEXTERITY
❑ CLIMB r STR*
❑ CONCENTRATION r CON
CON
CONSTITUTION ❑ CRAFT r INT

CHA ❑ DECIPHER SCRIPT INT


CHARISMA
❑ DIPLOMACY r CHA
TOTAL DEX FEAT MISC ❑ DISABLE DEVICE INT
COMBAT: INITIATIVE DEX
❑ DISGUISE r CHA
ARMOR SHIELD DEX SIZE NATURAL MISC MISC
MAX. DEX ARMOR
= 10 + DEX
BONUS PENALTY
❑ ESCAPE ARTIST r DEX*

FLAT- VS. TOUCH MISS ARCANE SPELL


❑ FORGERY r INT
AC FOOTED ATTACKS CHANCE FAILURE RESISTANCE ❑ GATHER INFORMATION r CHA
❑ HANDLE ANIMAL CHA

HIT POINTS
CURRENT HIT POINTS SUBDUAL DAMAGE ❑ HEAL r WIS
CON DAMAGE HEALING ❑ HIDE r DEX*
CON TOUGHNESS DIE TYPE
BONUS REDUCTION RATE
❑ INTIMIDATE r CHA
MULTIPLE ATTACKS CLASS BASE MODIFIERS
TOTAL 2ND 3RD 4TH 5TH A B C D ABILITY SIZE MISC MISC
❑ JUMP r STR*
MELEE ATTACK –5 –10 -15 STR ❑ KNOWLEDGE INT
MISSILE ATTACK –5 –10 -15 DEX ❑ KNOWLEDGE INT
GRAPPLE ATTACK –5 –10 -15 STR ❑ KNOWLEDGE INT
MONK FLURRY OF BLOWS STR ❑ KNOWLEDGE INT
❑ LISTEN r WIS
CROSS CLASS

WEAPONS: ❑ MOVE SILENTLY r DEX*


ATTACK BONUSES WEAPON IN HAND
WEAPON MAGIC MISC 1ST 2ND 3RD 4TH DAMAGE CRITICAL RANGE TYPE SIZE
❑ OPEN LOCK DEX
❑ PERFORM r CHA
NOTES ❑ PERFORM r CHA
❑ PERFORM r CHA
NOTES ❑ PROFESSION WIS
❑ RIDE r DEX
NOTES ❑ SEARCH r INT
❑ SENSE MOTIVE r WIS
NOTES ❑ SLEIGHT OF HAND DEX*

CLASS & RACIAL ABILITIES FEATS


❑ SPELLCRAFT INT
❑ SPOT r WIS
❑ SURVIVAL r WIS
❑ SWIM r STR*
❑ TUMBLE DEX*
❑ USE MAGIC DEVICE CHA
❑ USE ROPE r DEX





MURPHY • A MAD IRISHMAN PRODUCTION • WWW.MAD-IRISHMAN.NET
NECROMANCER GAMES CHARACTER SHEET 1.0 CREATED BY PATRICK M.
NECROMANCER GAMES
WWW.NECROMANCERGAMES.COM
“3RD EDITION RULES, 1ST EDITION FEEL”




r CAN BE USED WITH 0 RANKS — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

PROFICIENCIES
WEAPONS: ❏ SIMPLE ❏ MARTIAL ARMOR: ❏ LIGHT ❏ MEDIUM ❏ HEAVY ❏ SHIELDS
POSSESSIONS:
ITEM LOCATION WT ITEM LOCATION WT ITEM LOCATION WT

MOVEMENT & ENCUMBRANCE: TOTAL WEIGHT AMMUNITION AND SUPPLIES:


HUSTLE RUN SPECIAL
LIFTING: CARRIED

MAX ENC
= 2 × BASE = 4 × BASE LOAD CAPACITY DEX PEN RUN
LIFT OVER LIFT OFF PUSH OR
❑ LIGHT NORM NORM NORM
HEAD GROUND DRAG
❑ MEDIUM +3 –3 ×4
BASE SPEED (WALK) = MAX LOAD = 2 × MAX = 5 × MAX ❑ HEAVY +1 –6 ×3

WEALTH: EXPERIENCE POINTS:


COPPER– GEMS–

SILVER– JEWELS–

GOLD– MISCELLANEOUS–

PLATINUM–
NEXT LEVEL GOAL

SPELLS
SPELL SPELLS/ BONUS SPELLS
LEVEL DAY SPELLS KNOWN
SAVE DC
0 0
1ST
2ND
3RD
4TH
5TH
6TH
7TH
8TH
9TH

SPELL SAVE
DC MOD ABILITY MISC MISC

= 10 +

TURN UNDEAD:
TURNING TIMES/ MAGIC ITEMS
CHECK DAY CHARISMA

CHA =3+ CHA

TOTAL CHA LEVEL

DMG = 2d6 +

NOTES:

PLAYER NAME: DATE CHARACTER BEGAN: CAMPAIGN:

WILL: I do hereby

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