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HQ
UNIT WS BS S T W I A Ld Sv WARGEAR POINTS
ELITES
UNIT WS BS S T W I A Ld Sv WARGEAR POINTS
TROOPS
UNIT WS BS S T W I A Ld Sv WARGEAR POINTS
FAST ATTACK
UNIT WS BS S T W I A Ld Sv WARGEAR POINTS
HEAVY SUPPORT
UNIT WS BS S T W I A Ld Sv WARGEAR POINTS
Trygon 5 3 6 6 6 4 6 8 3+ Bio-Electric Pulse//ScytalsX2 200
Trygon 5 3 6 6 6 4 6 8 3+ Bio-Electric Pulse//ScytalsX2 200
-SPEARHEAD UNIT- Fleet/Furious Charge/Rage/Counter Attack 60
NOTES
FEED:Gains RAGE: Must attempt to assault nearest enemy
unit, may choose not to run in shooting phase
FEARLESS:Automatically pass all morale and pinning tests.
Will never fall back
MOVE THROUGH COVER:Roll an extra D6 when moving
through diff. terrain
SYNAPSE CREATURE:Units within 12" gain fearless, not
subject to instinctual behavior. If falling back will rally
SHADOW IN WARP:Enemy psyker taking a psychic test within
12" must take the test on 3D6
WALKERS
ARMOUR
UNIT WS BS S I A WARGEAR POINTS
Front Side Rear
VEHICLES
ARMOUR
UNIT BS TYPE & WARGEAR POINTS
Front Side Rear
WEAPONS
WEAPON Range Strength AP Type NOTES
Impaler Cannon 24" 8 4 Assault 2 No Cover save unless physically touching cover