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Army Roster ARMY NAME 1000

HQ
UNIT WS BS S T W I A Ld Sv WARGEAR POINTS

Tyranid Prime 6 4 5 5 3 5 4 10 3+ 2xBoneswords/Deathspitter 95

ELITES
UNIT WS BS S T W I A Ld Sv WARGEAR POINTS

Hive Guard x2 4 4 5 6 2 2 2 7 4+ Impaler Cannon 100


Zoanthrope x2 3 4 4 4 2 3 1 10 5+ Warp Blast/Warp Lance/Synapse Creature 120

TROOPS
UNIT WS BS S T W I A Ld Sv WARGEAR POINTS

10x Termagant 3 3 3 3 1 4 1 6 6+ Fleshborers 50


Tervigon 3 3 5 6 6 1 3 10 3+ Catalyst/Cluster Spines 175

FAST ATTACK
UNIT WS BS S T W I A Ld Sv WARGEAR POINTS

HEAVY SUPPORT
UNIT WS BS S T W I A Ld Sv WARGEAR POINTS
Trygon 5 3 6 6 6 4 6 8 3+ Bio-Electric Pulse//ScytalsX2 200
Trygon 5 3 6 6 6 4 6 8 3+ Bio-Electric Pulse//ScytalsX2 200
-SPEARHEAD UNIT- Fleet/Furious Charge/Rage/Counter Attack 60

NOTES
FEED:Gains RAGE: Must attempt to assault nearest enemy
unit, may choose not to run in shooting phase
FEARLESS:Automatically pass all morale and pinning tests.
Will never fall back
MOVE THROUGH COVER:Roll an extra D6 when moving
through diff. terrain
SYNAPSE CREATURE:Units within 12" gain fearless, not
subject to instinctual behavior. If falling back will rally
SHADOW IN WARP:Enemy psyker taking a psychic test within
12" must take the test on 3D6
WALKERS
ARMOUR
UNIT WS BS S I A WARGEAR POINTS
Front Side Rear

VEHICLES
ARMOUR
UNIT BS TYPE & WARGEAR POINTS
Front Side Rear

WEAPONS
WEAPON Range Strength AP Type NOTES

Deathspitter 18" 5 5 Assault 3


Fleshborer 12" 4 5 Assault 1

Impaler Cannon 24" 8 4 Assault 2 No Cover save unless physically touching cover

Bio-Electric Pulse 12" 5 5 Assault 6


Warp Blast 24" 5 3 Assault 1, Blast
Warp Lance 18" 10 1 Assault 1, Lance

Cluster Spines 18" 5 - Assalt 1, Large Blast

TOTAL POINTS 1000

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