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C’mon now, we all know that Pokemon are alive for one reason:
combat. Full, hardcore, no-holds-barred combat. If you’re not ordering
someone to Thunderbolt your enemy in the forehead, you’re missing
the point. Pokemon Battle Revolution, like Pokemon Stadium and
Pokemon Colosseum before it, strips away all the distractions and gets
right down to the tactical melee that has made Pokemon, however cute
it may be, a kick-butt role-playing game that belongs in every gamer’s
library.
STRENGTHS and WEAKNESSES // A massive database of information on each Pokemon's strengths and
weaknesses. Yes, each as in every one of them.
BATTLE PASSES // Tips on setting up your Battle Pass.
COLOSSEUM RULES // A breakdown of the many rules for Free Battle and Colosseum.
POKESHOP // Tricks of the trade—Wii to DS wireless trade, that is.
© 2007, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN’s express permission. You may
not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
This section does something that hasn’t been done in any known guide before. We list here every single Pokemon (all 493,
even the unobtainable, just in case they become obtainable in the future, or someone hacked/cheated their way to it), and
rather than just list their types, we’ve listed what moves will be effective, and what moves won’t be.
Our list here is very specific to our cause. That is, we’re only interested in types. Specific moves, stats, evolution lines,
rarity, locations, etc. will not be listed.
If you see a green plus, it means the attack listed on the left does more damage than normal to the Pokemon type listed at
the top. For example, an Electric-type attack will do more damage to a Water-type Pokemon. Yellow dashes mean the
attacks do less damage, and red X’s mean the attacks do nothing.
You know this, of course; this is basically Pokemon Fighting 101. But do you know the exact numbers involved in the
types?
Here’s the deal: for every green plus you see, the attack will do double damage. For every yellow dash (that is, an
ineffective attack), the attack will do half damage. Multiplication is used to deal with duel-types.
For example, say my Pikachu uses a Thunderbolt against a Gyarados. Electric-type attacks do double damage against
Water types, and do double damage against Flying types. Gyarados, being a Water/Flying-type, is hit with an attack that
does FOUR TIMES the base damage.
This works the other way too, of course. If my same Pikachu hits a Zapdos (Electric/Flying) instead, the attack winds up
doing exactly the base damage. Electric attacks do half damage against Electric types, and double damage against Flying
types. 0.5 times 2 equals 1; so the attack is neutral.
Now, the point of all this is to illustrate something: this section of the Pokemon Battle Revolution guide makes all this math
unnecessary. We have listed every single Pokemon in the game alphabetically, and next to each is a list of what attacks
work well, and which don’t. Let’s take the entry of my favorite Pokemon, Articuno, as an example.
Articuno (Ice/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Steel
Ineffective Grass, Bug
Nullified Ground
...This means that, if you’re fighting against an Articuno, your best bet will be to use Rock-type attacks. Each one will be
Ultra-effective (our own term), doing quadruple damage. If you can’t do a Rock attack, go with Fire, Electric, or Steel
attacks, all of which do double damage. Avoid using Grass or Bug attacks, because they’ll only do half damage. Ground
attacks are worse, being nullified against an Articuno. All attacks not listed (such as Fighting, Psychic, Ghost, Normal, etc.)
are neutral and do base damage.
Trainers in all Pokemon games have the default names for their Pokemon. Even in Pokemon Battle Revolution, you won’t
see Pokemon nicknames when fighting over Nintendo’s Wifi Club. You won’t have enough time fighting humans to look up
every Pokemon on your enemy’s roster (due to a timer), but you can use this information at your leisure if you’re playing
Pokemon Diamond/Pearl, or fighting the computer-controlled trainers of Battle Revolution.
A few more notes: type effectiveness doesn’t matter when dealing with status-altering attacks. For example, the Ghost-type
attack Confuse Ray will still hit Dark types with as much effectiveness as any other Pokemon.
Also, fixed-damage attacks will do normal damage assuming the move isn’t nullified. For example, usually a Ghost-type
attack against a Dark type does only half damage. However, if you use the move Night Shade, it will do normal damage.
This is because Night Shade always hits for your Pokemon’s level (so a level 50 Ghost using Night Shade will hit for 50 HP
damage). Conversely, if your Ghost tries it against a Normal-type Pokemon, the attack is nullified, and won’t go through at
all.
There is the special type of ???. There is only one ???-type attack, that being Curse. Curse, for all intents and purposes, is
a status-altering attack and is neutral to all Pokemon regardless of type.
Also note that this list doesn’t take items or abilities into account. Gastly, for example, always has the Levitate ability, which
nullifies Ground-type attacks. Our chart however still lists Ground attacks as being effective against a Gastly. We can’t
possibly list every combination of items and abilities, so you’ll still need to do a bit of research on your own for some of the
more unusual Pokemon. In general, however, our chart will hold true.
Abomasnow (Grass/Ice)
Ultra-Effective Fire
Effective Fighting, Poison, Flying, Bug, Rock, Steel
Ineffective Water, Electric, Grass, Ground
Abra (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Absol (Dark)
Effective Fighting, Bug
Ineffective Ghost, Dark
Nullified Psychic
Aerodactyl (Rock/Flying)
Effective Water, Electric, Ice, Rock, Steel
Ineffective Normal, Fire, Poison, Flying, Bug
Nullified Ground
Aggron (Steel/Rock)
Ultra-Effective Fighting, Ground
Effective Water
Ineffective Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
Ultra-Ineffective Normal, Flying
Nullified Poison
Aipom (Normal)
Effective Fighting
Nullified Ghost
Alakazam (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Altaria (Dragon/Flying)
Ultra-Effective Ice
Effective Rock, Dragon
Ineffective Fire, Water, Fighting, Bug
Ultra-Ineffective Grass
Nullified Ground
Ambipom (Normal)
Effective Fighting
Nullified Ghost
Anorith (Rock/Bug)
Effective Water, Rock, Steel
Ineffective Normal, Poison
Arbok (Poison)
Effective Ground, Psychic
Ineffective Grass, Fighting, Poison, Bug
Arcanine (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Arceus (Normal)
Effective Fighting
Nullified Ghost
Ariados (Bug/Poison)
Effective Fire, Flying, Psychic, Rock
Ineffective Poison, Bug
Ultra-Ineffective Grass, Fighting
Armaldo (Rock/Bug)
Effective Water, Rock, Steel
Ineffective Normal, Poison
Aron (Steel/Rock)
Ultra-Effective Fighting, Ground
Effective Water
Ineffective Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
Ultra-Ineffective Normal, Flying
Nullified Poison
Articuno (Ice/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Steel
Ineffective Grass, Bug
Nullified Ground
Azelf (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Azumarill (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
A B C D E F G H I >>
Bagon (Dragon)
Effective Ice, Dragon
Ineffective Fire, Water, Electric, Grass
Baltoy (Ground/Psychic)
Effective Water, Grass, Ice, Bug, Ghost, Dark
Ineffective Fighting, Poison, Psychic, Rock
Nullified Electric
Banette (Ghost)
Effective Ghost, Dark
Ineffective Poison, Bug
Nullified Normal, Fighting
Barboach (Water/Ground)
Ultra-Effective Grass
Ineffective Fire, Poison, Rock, Steel
Nullified Electric
Bastiodon (Rock/Steel)
Ultra-Effective Fighting, Ground
Effective Water
Ineffective Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
Ultra-Ineffective Normal, Flying
Nullified Poison
Bayleef (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Beautifly (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
Beedrill (Bug/Poison)
Effective Fire, Flying, Psychic, Rock
Ineffective Poison, Bug
Ultra-Ineffective Grass, Fighting
Bellossom (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Bellsprout (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
Bibarel (Normal/Water)
Effective Electric, Grass, Fighting
Ineffective Fire, Water, Ice, Steel
Nullified Ghost
Bidoof (Normal)
Effective Fighting
Nullified Ghost
Blastoise (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Blaziken (Fire/Fighting)
Effective Water, Ground, Flying, Psychic
Ineffective Fire, Grass, Ice, Dark, Steel
Ultra-Ineffective Bug
Blissey (Normal)
Effective Fighting
Nullified Ghost
Bonsly (Rock)
Effective Water, Grass, Fighting, Ground, Steel
Ineffective Normal, Fire, Poison, Flying
Breloom (Grass/Fighting)
Ultra-Effective Flying
Effective Fire, Ice, Poison, Psychic
Ineffective Water, Electric, Grass, Ground, Rock, Dark
Bronzor (Steel/Psychic)
Effective Fire, Ground
Ineffective Normal, Grass, Ice, Flying, Rock, Dragon, Steel
Ultra-Ineffective Psychic
Nullified Poison
Budew (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
Buizel (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Bulbasaur (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
Buneary (Normal)
Effective Fighting
Nullified Ghost
Burmy (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Butterfree (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
A B C D E F G H I >>
Cacnea (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Camerupt (Fire/Ground)
Ultra-Effective Water
Effective Ground
Ineffective Fire, Poison, Bug, Steel
Nullified Electric
Carnivine (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Carvanha (Water/Dark)
Effective Electric, Grass, Fighting, Bug
Ineffective Fire, Water, Ice, Ghost, Dark, Steel
Nullified Psychic
Cascoon (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Castform (Normal)
Effective Fighting
Nullified Ghost
Caterpie (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Celebi (Psychic/Grass)
Ultra-Effective Bug
Effective Fire, Ice, Poison, Flying, Ghost, Dark
Ineffective Water, Electric, Grass, Fighting, Ground, Psychic
Chansey (Normal)
Effective Fighting
Nullified Ghost
Charizard (Fire/Flying)
Ultra-Effective Rock
Effective Water, Electric, Ground
Ineffective Fire, Fighting, Steel
Ultra-Ineffective Grass, Bug
Nullified Ground
Charmeleon (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Chatot (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Cherrim (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Cherubi (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Chikorita (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Chimchar (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Chimecho (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Chinchou (Water/Electric)
Effective Grass, Ground
Ineffective Fire, Water, Ice, Flying
Ultra-Ineffective Steel
Chingling (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Clamperl (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Clefable (Normal)
Effective Fighting
Nullified Ghost
Clefairy (Normal)
Effective Fighting
Nullified Ghost
Cleffa (Normal)
Effective Fighting
Nullified Ghost
Cloyster (Water/Ice)
Effective Electric, Grass, Fighting, Rock
Ineffective Water
Ultra-Ineffective Ice
Combee (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
Combusken (Fire/Fighting)
Effective Water, Ground, Flying, Psychic
Ineffective Fire, Grass, Ice, Dark, Steel
Ultra-Ineffective Bug
Corphish (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Corsola (Water/Rock)
Ultra-Effective Grass
Effective Electric, Fighting, Ground
Ineffective Normal, Ice, Poison, Flying
Ultra-Ineffective Fire
Cradily (Rock/Grass)
Effective Ice, Fighting, Bug, Steel
Ineffective Normal, Electric
Crawdaunt (Water/Dark)
Effective Electric, Grass, Fighting, Bug
Ineffective Fire, Water, Ice, Ghost, Dark, Steel
Nullified Psychic
Cresselia (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Croagunk (Fighting/Poison)
Ultra-Effective Psychic
Effective Ground, Flying
Ineffective Grass, Fighting, Poison, Rock, Dark
Ultra-Ineffective Bug
Crobat (Poison/Flying)
Effective Electric, Ice, Psychic, Rock
Ineffective Poison
Ultra-Ineffective Grass, Fighting, Bug
Nullified Ground
Croconaw (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Cubone (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Cyndaquil (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
A B C D E F G H I >>
Darkrai (Dark)
Effective Fighting, Bug
Ineffective Ghost, Dark
Nullified Psychic
Delcatty (Normal)
Effective Fighting
Nullified Ghost
Deoxys (Psychic)
Note: No matter what form you make Deoxys in Diamond/Pearl, its Pokémon type is always a Psychic.
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Dewgong (Water/Ice)
Effective Electric, Grass, Fighting, Rock
Ineffective Water
Ultra-Ineffective Ice
Dialga (Steel/Dragon)
Effective Fighting, Ground
Normal, Water, Electric, Flying, Psychic, Bug, Rock, Dark,
Ineffective
Steel
Ultra-Ineffective Grass
Nullified Poison
Diglett (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Ditto (Normal)
Effective Fighting
Nullified Ghost
Donphan (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Dragonair (Dragon)
Effective Ice, Dragon
Ineffective Fire, Water, Electric, Grass
Dragonite (Dragon/Flying)
Ultra-Effective Ice
Effective Rock, Dragon
Ineffective Fire, Water, Fighting, Bug
Ultra-Ineffective Grass
Nullified Ground
Dratini (Dragon)
Effective Ice, Dragon
Ineffective Fire, Water, Electric, Grass
Drifblim (Ghost/Flying)
Effective Electric, Ice, Rock, Ghost, Dark
Ineffective Grass, Poison
Ultra-Ineffective Bug
Nullified Normal, Fighting, Ground
Drifloon (Ghost/Flying)
Effective Electric, Ice, Rock, Ghost, Dark
Ineffective Grass, Poison
Ultra-Ineffective Bug
Nullified Normal, Fighting, Ground
Drowzee (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Dodrio (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Doduo (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Dugtrio (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Dunsparce (Normal)
Effective Fighting
Nullified Ghost
Dusclops (Ghost)
Effective Ghost, Dark
Ineffective Poison, Bug
Nullified Normal, Fighting
Duskull (Ghost)
Effective Ghost, Dark
Ineffective Poison, Bug
Nullified Normal, Fighting
Dustox (Bug/Poison)
Effective Fire, Flying, Psychic, Rock
Ineffective Poison, Bug
Ultra-Ineffective Grass, Fighting
A B C D E F G H I >>
Eevee (Normal)
Effective Fighting
Nullified Ghost
Ekans (Poison)
Effective Ground, Psychic
Ineffective Grass, Fighting, Poison, Bug
Electabuzz (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Electivire (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Electrike (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Electrode (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Elekid (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Entei (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Espeon (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Exeggcute (Grass/Psychic)
Ultra-Effective Bug
Effective Fire, Ice, Poison, Flying, Ghost, Dark
Ineffective Water, Electric, Grass, Fighting, Ground, Psychic
Exeggutor (Grass/Psychic)
Ultra-Effective Bug
Effective Fire, Ice, Poison, Flying, Ghost, Dark
Ineffective Water, Electric, Grass, Fighting, Ground, Psychic
Exploud (Normal)
Effective Fighting
Nullified Ghost
A B C D E F G H I >>
Farfetch’d (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Fearow (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Feebas (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Feraligatr (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Flaaffy (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Flareon (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Floatzel (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Flygon (Ground/Dragon)
Ultra-Effective Ice
Effective Dragon
Ineffective Fire, Poison, Rock
Nullified Electric
Forretress (Bug/Steel)
Ultra-Effective Fire
Ineffective Steel, Ice, Psychic, Bug, Ghost, Dragon, Dark, Steel
Ultra-Ineffective Grass
Nullified Poison
Froslass (Ice/Ghost)
Effective Fire, Rock, Ghost, Dark, Steel
Ineffective Ice, Poison, Bug
Nullified Normal, Fighting
Furret (Normal)
Effective Fighting
Nullified Ghost
A B C D E F G H I >>
Gabite (Dragon/Ground)
Ultra-Effective Ice
Effective Dragon
Ineffective Fire, Poison, Rock
Nullified Electric
Gallade (Psychic/Fighting)
Effective Flying, Ghost
Ineffective Fighting, Rock
Gardevoir (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Gastly (Ghost/Poison)
Effective Ground, Psychic, Ghost, Dark
Ineffective Grass
Ultra-Ineffective Poison, Bug
Nullified Normal, Fighting
Gastrodon (Water/Ground)
Ultra-Effective Grass
Ineffective Fire, Poison, Rock, Steel
Nullified Electric
Gengar (Ghost/Poison)
Effective Ground, Psychic, Ghost, Dark
Ineffective Grass
Ultra-Ineffective Poison, Bug
Nullified Normal, Fighting
Geodude (Rock/Ground)
Ultra-Effective Water, Grass
Effective Ice, Fighting, Ground, Steel
Ineffective Normal, Fire, Flying, Rock
Ultra-Ineffective Poison
Nullified Electric
Gible (Dragon/Ground)
Ultra-Effective Ice
Effective Dragon
Ineffective Fire, Poison, Rock
Nullified Electric
Girafarig (Normal/Psychic)
Effective Bug, Dark
Ineffective Psychic
Nullified Ghost
Glaceon (Ice)
Effective Fire, Fighting, Rock, Steel
Ineffective Ice
Glalie (Ice)
Effective Fire, Fighting, Rock, Steel
Ineffective Ice
Glameow (Normal)
Effective Fighting
Nullified Ghost
Gligar (Ground/Flying)
Ultra-Effective Ice
Effective Water
Ineffective Fighting, Poison, Bug
Nullified Electric, Ground
Gliscor (Ground/Flying)
Ultra-Effective Ice
Effective Water
Ineffective Fighting, Poison, Bug
Nullified Electric, Ground
Gloom (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
Golbat (Poison/Flying)
Effective Electric, Ice, Psychic, Rock
Ineffective Poison
Ultra-Ineffective Grass, Fighting, Bug
Nullified Ground
Goldeen (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Golduck (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Gorebyss (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Granbull (Normal)
Effective Fighting
Nullified Ghost
Graveler (Rock/Ground)
Ultra-Effective Water, Grass
Effective Ice, Fighting, Ground, Steel
Ineffective Normal, Fire, Flying, Rock
Ultra-Ineffective Poison
Nullified Electric
Grimer (Poison)
Effective Ground, Psychic
Ineffective Grass, Fighting, Poison, Bug
Grotle (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Groudon (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Grovyle (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Growlithe (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Grumpig (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Gyarados (Water/Flying)
Ultra-Effective Electric, Rock
Ineffective Fire, Water, Fighting, Bug, Steel
Nullified Ground
A B C D E F G H I >>
Happiny (Normal)
Effective Fighting
Nullified Ghost
Hariyama (Fighting)
Effective Flying, Psychic
Ineffective Bug, Rock, Dark
Haunter (Ghost/Poison)
Effective Ground, Psychic, Ghost, Dark
Ineffective Grass
Ultra-Ineffective Poison, Bug
Nullified Normal, Fighting
Heatran (Fire/Steel)
Ultra-Effective Ground
Effective Water, Fighting
Ineffective Normal, Flying, Psychic, Ghost, Dragon, Dark
Ultra-Ineffective Grass, Ice, Bug, Steel
Nullified Poison
Heracross (Bug/Fighting)
Ultra-Effective Flying
Effective Fire, Psychic
Ineffective Grass, Fighting, Ground, Bug, Dark
Hippopotas (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Hippowdon (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Hitmontop (Fighting)
Effective Flying, Psychic
Ineffective Bug, Rock, Dark
Hitmonlee (Fighting)
Effective Flying, Psychic
Ineffective Bug, Rock, Dark
Ho-oh (Fire/Flying)
Ultra-Effective Rock
Effective Water, Electric
Ineffective Fire, Fighting, Steel
Ultra-Ineffective Grass, Bug
Nullified Ground
Honchkrow (Dark/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Ghost, Dark
Nullified Ground, Psychic
Hoothoot (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Hoppip (Grass/Flying)
Ultra-Effective Ice
Effective Fire, Poison, Flying, Rock
Ineffective Water, Fighting
Ultra-Ineffective Grass
Nullified Ground
Horsea (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Houndoom (Dark/Fire)
Effective Water, Fighting, Ground, Rock
Ineffective Fire, Grass, Ice, Ghost, Dark, Steel
Nullified Psychic
Houndour (Dark/Fire)
Effective Water, Fighting, Ground, Rock
Ineffective Fire, Grass, Ice, Ghost, Dark, Steel
Nullified Psychic
Hypno (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
A B C D E F G H I >>
Igglybuff (Normal)
Effective Fighting
Nullified Ghost
Illumise (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Infernape (Fire/Fighting)
Effective Water, Ground, Flying, Psychic
Ineffective Fire, Grass, Ice, Dark, Steel
Ultra-Ineffective Bug
Ivysaur (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
<< J K L M N O P Q >>
Jigglypuff (Normal)
Effective Fighting
Nullified Ghost
Jirachi (Steel/Psychic)
Effective Fire, Ground
Ineffective Normal, Grass, Ice, Flying, Rock, Dragon, Steel
Ultra-Ineffective Psychic
Nullified Poison
Jolteon (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Jynx (Ice/Psychic)
Effective Fire, Bug, Rock, Ghost, Dark, Steel
Ineffective Ice, Psychic
<< J K L M N O P Q >>
Kabuto (Rock/Water)
Ultra-Effective Grass
Effective Electric, Fighting, Ground
Ineffective Normal, Ice, Poison, Flying
Ultra-Ineffective Fire
Kabutops (Rock/Water)
Ultra-Effective Grass
Effective Electric, Fighting, Ground
Ineffective Normal, Ice, Poison, Flying
Ultra-Ineffective Fire
Kadabra (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Kakuna (Bug/Poison)
Effective Fire, Flying, Psychic, Rock
Ineffective Poison, Bug
Ultra-Ineffective Grass, Fighting
Kangaskhan (Normal)
Effective Fighting
Nullified Ghost
Kecleon (Normal)
Note: Depending on what type of attack Kecleon is hit with, it will change its type in the middle of battle. Refer to the grid at the
beginning of this section if it changes around.
Effective Fighting
Nullified Ghost
Kingdra (Water/Dragon)
Effective Dragon
Ineffective Steel
Ultra-Ineffective Fire, Water
Kirlia (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Koffing (Poison)
Effective Ground, Psychic
Ineffective Grass, Fighting, Poison, Bug
Krabby (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Kricketot (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Kricketune (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Kyogre (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
<< J K L M N O P Q >>
Lairon (Steel/Rock)
Ultra-Effective Fighting, Ground
Effective Water
Ineffective Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
Ultra-Ineffective Normal, Flying
Nullified Poison
Lanturn (Water/Electric)
Effective Grass, Ground
Ineffective Fire, Water, Ice, Flying
Ultra-Ineffective Steel
Lapras (Water/Ice)
Effective Electric, Grass, Fighting, Rock
Ineffective Water
Ultra-Ineffective Ice
Latias (Dragon/Psychic)
Effective Ice, Bug, Ghost, Dragon, Dark
Ineffective Fire, Water, Electric, Grass, Fighting, Psychic
Latios (Dragon/Psychic)
Effective Ice, Bug, Ghost, Dragon, Dark
Ineffective Fire, Water, Electric, Grass, Fighting, Psychic
Leafeon (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Ledian (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
Ledyba (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
Lickilicky (Normal)
Effective Fighting
Nullified Ghost
Lickitung (Normal)
Effective Fighting
Nullified Ghost
Lileep (Rock/Grass)
Effective Ice, Fighting, Bug, Steel
Ineffective Normal, Electric
Linoone (Normal)
Effective Fighting
Nullified Ghost
Lopunny (Normal)
Effective Fighting
Nullified Ghost
Lotad (Water/Grass)
Effective Poison, Flying, Bug
Ineffective Ground, Steel
Ultra-Ineffective Water
Loudred (Normal)
Effective Fighting
Nullified Ghost
Lucario (Fighting/Steel)
Effective Fire, Fighting, Ground
Ineffective Normal, Grass, Ice, Ghost, Dragon, Steel
Ultra-Ineffective Bug, Rock, Dark
Nullified Poison
Ludicolo (Water/Grass)
Effective Poison, Flying, Bug
Ineffective Ground, Steel
Ultra-Ineffective Water
Lugia (Psychic/Flying)
Effective Electric, Ice, Rock, Ghost, Dark
Ineffective Grass, Psychic
Ultra-Ineffective Fighting
Nullified Ground
Lumineon (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Lunatone (Rock/Psychic)
Effective Water, Grass, Ground, Bug, Ghost, Dark, Steel
Ineffective Normal, Fire, Poison, Flying, Psychic
Luvdisc (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Luxray (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
<< J K L M N O P Q >>
Machamp (Fighting)
Effective Flying, Psychic
Ineffective Bug, Rock, Dark
Machoke (Fighting)
Effective Flying, Psychic
Ineffective Bug, Rock, Dark
Machop (Fighting)
Effective Flying, Psychic
Ineffective Bug, Rock, Dark
Magby (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Magcargo (Fire/Rock)
Ultra-Effective Water, Ground
Effective Fighting, Rock
Ineffective Normal, Ice, Poison, Flying, Bug
Ultra-Ineffective Fire
Magikarp (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Magmar (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Magmortar (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Magneton (Electric/Steel)
Ultra-Effective Ground
Effective Fire, Fighting
Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost,
Ineffective
Dragon, Dark
Ultra-Ineffective Flying, Steel
Nullified Poison
Magnezone (Electric/Steel)
Ultra-Effective Ground
Effective Fire, Fighting
Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost,
Ineffective
Dragon, Dark
Ultra-Ineffective Flying, Steel
Nullified Poison
Makuhita (Fighting)
Effective Flying, Psychic
Ineffective Bug, Rock, Dark
Mamoswine (Ice/Ground)
Effective Fire, Water, Grass, Fighting, Steel
Ineffective Poison
Nullified Electric
Manaphy (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Manectric (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Mankey (Fighting)
Effective Flying, Psychic
Ineffective Bug, Rock, Dark
Mantine (Water/Flying)
Ultra-Effective Electric, Rock
Ineffective Fire, Water, Fighting, Bug, Steel
Nullified Ground
Mareep (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Marill (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Marowak (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Marshtomp (Water/Ground)
Ultra-Effective Grass
Ineffective Fire, Poison, Rock, Steel
Nullified Electric
Masquerain (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
Mawile (Steel)
Effective Fire, Fighting, Ground
Normal, Grass, Flying, Psychic, Bug, Rock, Ghost,
Ineffective
Dragon, Dark, Steel
Nullified Poison
Medicham (Fighting/Psychic)
Effective Flying, Ghost
Ineffective Fighting, Rock
Meditite (Fighting/Psychic)
Effective Flying, Ghost
Ineffective Fighting, Rock
Meganium (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Mesprit (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Metagross (Steel/Psychic)
Effective Fire, Ground
Ineffective Normal, Grass, Ice, Flying, Rock, Dragon, Steel
Ultra-Ineffective Psychic
Nullified Poison
Metang (Steel/Psychic)
Effective Fire, Ground
Ineffective Normal, Grass, Ice, Flying, Rock, Dragon, Steel
Ultra-Ineffective Psychic
Nullified Poison
Metapod (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Mew (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Mewtwo (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Mightyena (Dark)
Effective Fighting, Bug
Ineffective Ghost, Dark
Nullified Psychic
Milotic (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Miltank (Normal)
Effective Fighting
Nullified Ghost
Misdreavus (Ghost)
Effective Ghost, Dark
Ineffective Poison, Bug
Nullified Normal, Fighting
Mismagius (Ghost)
Effective Ghost, Dark
Ineffective Poison, Bug
Nullified Normal, Fighting
Moltres (Fire/Flying)
Ultra-Effective Rock
Effective Water, Electric
Ineffective Fire, Fighting, Steel
Ultra-Ineffective Grass, Bug
Nullified Ground
Monferno (Fire/Fighting)
Effective Water, Ground, Flying, Psychic
Ineffective Fire, Grass, Ice, Dark, Steel
Ultra-Ineffective Bug
Mothim (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
Mudkip (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Muk (Poison)
Effective Ground, Psychic
Ineffective Grass, Fighting, Poison, Bug
Munchlax (Normal)
Effective Fighting
Nullified Ghost
<< J K L M N O P Q >>
Natu (Psychic/Flying)
Effective Electric, Ice, Rock, Ghost, Dark
Ineffective Grass, Psychic
Ultra-Ineffective Fighting
Nullified Ground
Nidoking (Poison/Ground)
Effective Water, Ice, Ground, Psychic
Ineffective Fighting, Bug, Rock
Ultra-Ineffective Poison
Nullified Electric
Nidoqueen (Poison/Ground)
Effective Water, Ice, Ground, Psychic
Ineffective Fighting, Bug, Rock
Ultra-Ineffective Poison
Nullified Electric
Nidorina (Poison)
Effective Ground, Psychic
Ineffective Grass, Fighting, Poison, Bug
Nidorino (Poison)
Effective Ground, Psychic
Ineffective Grass, Fighting, Poison, Bug
Nincada (Bug/Ground)
Effective Fire, Water, Ice, Flying
Ineffective Fighting, Poison, Ground
Nullified Electric
Ninjask (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
Noctowl (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Nosepass (Rock)
Effective Water, Grass, Fighting, Ground, Steel
Ineffective Normal, Fire, Poison, Flying
Numel (Fire/Ground)
Ultra-Effective Water
Effective Ground
Ineffective Fire, Poison, Bug, Steel
Nullified Electric
Nuzleaf (Grass/Dark)
Ultra-Effective Bug
Effective Fire, Ice, Fighting, Poison, Flying
Ineffective Water, Electric, Grass, Ground, Ghost, Dark
Nullified Psychic
<< J K L M N O P Q >>
Octillery (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Oddish (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
Omastar (Rock/Water)
Ultra-Effective Grass
Effective Electric, Fighting, Ground
Ineffective Normal, Ice, Poison, Flying
Ultra-Ineffective Fire
Onix (Rock/Ground)
Ultra-Effective Water, Grass
Effective Ice, Fighting, Ground, Steel
Ineffective Normal, Fire, Flying, Rock
Ultra-Ineffective Poison
Nullified Electric
<< J K L M N O P Q >>
Pachirisu (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Palkia (Water/Dragon)
Effective Dragon
Ineffective Steel
Ultra-Ineffective Fire, Water
Paras (Bug/Grass)
Ultra-Effective Fire, Flying
Effective Ice, Poison, Bug, Rock
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass, Ground
Parasect (Bug/Grass)
Ultra-Effective Fire, Flying
Effective Ice, Poison, Bug, Rock
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass, Ground
Pelipper (Water/Flying)
Ultra-Effective Electric, Rock
Ineffective Fire, Water, Fighting, Bug, Steel
Nullified Ground
Phanpy (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Pichu (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Pidgeot (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Pidgeotto (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Pidgey (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Pikachu (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Piloswine (Ice/Ground)
Effective Fire, Water, Grass, Fighting, Steel
Ineffective Poison
Nullified Electric
Pineco (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Pinsir (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Piplup (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Politoed (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Poliwag (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Poliwhirl (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Poliwrath (Water/Fighting)
Effective Electric, Grass, Flying, Psychic
Ineffective Fire, Water, Ice, Bug, Rock, Dark, Steel
Ponyta (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Poochyena (Dark)
Effective Fighting, Bug
Ineffective Ghost, Dark
Nullified Psychic
Porygon (Normal)
Effective Fighting
Nullified Ghost
Porygon-Z (Normal)
Effective Fighting
Nullified Ghost
Porygon2 (Normal)
Effective Fighting
Nullified Ghost
Primeape (Fighting)
Effective Flying, Psychic
Ineffective Bug, Rock, Dark
Prinplup (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Psyduck (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Pupitar (Ground/Rock)
Ultra-Effective Water, Grass
Effective Ice, Fighting, Ground, Steel
Ineffective Normal, Fire, Flying, Rock
Ultra-Ineffective Poison
Nullified Electric
Purugly (Normal)
Effective Fighting
Nullified Ghost
<< J K L M N O P Q >>
Qwilfish (Water/Poison)
Effective Electric, Ground, Psychic
Ineffective Fire, Water, Ice, Fighting, Poison, Bug, Steel
Quagsire (Water/Ground)
Ultra-Effective Grass
Ineffective Fire, Poison, Rock, Steel
Nullified Electric
Quilava (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
<< R S T U V W X Y Z
Raichu (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Raikou (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Rampardos (Rock)
Effective Water, Grass, Fighting, Ground, Steel
Ineffective Normal, Fire, Poison, Flying
Rapidash (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Raticate (Normal)
Effective Fighting
Nullified Ghost
Rattata (Normal)
Effective Fighting
Nullified Ghost
Rayquaza (Dragon/Flying)
Ultra-Effective Ice
Effective Rock, Dragon
Ineffective Fire, Water, Fighting, Bug
Ultra-Ineffective Grass
Nullified Ground
Regice (Ice)
Effective Fire, Fighting, Rock, Steel
Ineffective Ice
Regigigas (Normal)
Effective Fighting
Nullified Ghost
Regirock (Rock)
Effective Water, Grass, Fighting, Ground, Steel
Ineffective Normal, Fire, Poison, Flying
Registeel (Steel)
Effective Fire, Fighting, Ground
Normal, Grass, Flying, Psychic, Bug, Rock, Ghost,
Ineffective
Dragon, Dark, Steel
Nullified Poison
Remoraid (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Rhydon (Ground/Rock)
Ultra-Effective Water, Grass
Effective Ice, Fighting, Ground, Steel
Ineffective Normal, Fire, Flying, Rock
Ultra-Ineffective Poison
Nullified Electric
Rhyhorn (Ground/Rock)
Ultra-Effective Water, Grass
Effective Ice, Fighting, Ground, Steel
Ineffective Normal, Fire, Flying, Rock
Ultra-Ineffective Poison
Nullified Electric
Rhyperior (Ground/Rock)
Ultra-Effective Water, Grass
Effective Ice, Fighting, Ground, Steel
Ineffective Normal, Fire, Flying, Rock
Ultra-Ineffective Poison
Nullified Electric
Riolu (Fighting)
Effective Flying, Psychic
Ineffective Bug, Rock, Dark
Roselia (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
Roserade (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
<< R S T U V W X Y Z
Sableye (Dark/Ghost)
Ineffective Poison
Nullified Normal, Fighting, Psychic
Salamence (Dragon/Flying)
Ultra-Effective Ice
Effective Rock, Dragon
Ineffective Fire, Water, Fighting, Bug
Ultra-Ineffective Grass
Nullified Ground
Sandshrew (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Sandslash (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Sceptile (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Scizor (Bug/Steel)
Ultra-Effective Fire
Ineffective Steel, Ice, Psychic, Bug, Ghost, Dragon, Dark, Steel
Ultra-Ineffective Grass
Nullified Poison
Scyther (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
Seadra (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Sealeo (Ice/Water)
Effective Electric, Grass, Fighting, Rock
Ineffective Water
Ultra-Ineffective Ice
Seedot (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Seel (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Sentret (Normal)
Effective Fighting
Nullified Ghost
Seviper (Poison)
Effective Ground, Psychic
Ineffective Grass, Fighting, Poison, Bug
Sharpedo (Water/Dark)
Effective Electric, Grass, Fighting, Bug
Ineffective Fire, Water, Ice, Ghost, Dark, Steel
Nullified Psychic
Shaymin (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Shedinja (Bug/Ghost)
Effective Fire, Flying, Rock, Ghost, Dark
Ineffective Grass, Poison, Ground, Bug
Nullified Normal, Fighting
Shelgon (Dragon)
Effective Ice, Dragon
Ineffective Fire, Water, Electric, Grass
Shellder (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Shieldon (Rock/Steel)
Ultra-Effective Fighting, Ground
Effective Water
Ineffective Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
Ultra-Ineffective Normal, Flying
Nullified Poison
Shiftry (Grass/Dark)
Ultra-Effective Bug
Effective Fire, Ice, Fighting, Poison, Flying
Ineffective Water, Electric, Grass, Ground, Ghost, Dark
Nullified Psychic
Shinx (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Shroomish (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Shuckle (Bug/Rock)
Effective Water, Rock, Steel
Ineffective Normal, Poison
Shuppet (Ghost)
Effective Ghost, Dark
Ineffective Poison, Bug
Nullified Normal, Fighting
Silcoon (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Skarmory (Steel/Flying)
Effective Fire, Electric
Ineffective Normal, Flying, Psychic, Ghost, Dragon, Dark, Steel
Ultra-Ineffective Grass, Bug
Nullified Poison, Ground
Skitty (Normal)
Effective Fighting
Nullified Ghost
Skorupi (Poison/Bug)
Effective Fire, Flying, Psychic, Rock
Ineffective Poison, Bug
Ultra-Ineffective Grass, Fighting
Skuntank (Poison/Dark)
Effective Ground
Ineffective Grass, Poison, Ghost, Dark
Nullified Psychic
Slaking (Normal)
Effective Fighting
Nullified Ghost
Slakoth (Normal)
Effective Fighting
Nullified Ghost
Slowbro (Water/Psychic)
Effective Electric, Grass, Bug, Ghost, Dark
Ineffective Fire, Water, Ice, Fighting, Psychic, Steel
Slowking (Water/Psychic)
Effective Electric, Grass, Bug, Ghost, Dark
Ineffective Fire, Water, Ice, Fighting, Psychic, Steel
Slowpoke (Water/Psychic)
Effective Electric, Grass, Bug, Ghost, Dark
Ineffective Fire, Water, Ice, Fighting, Psychic, Steel
Slugma (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Smeargle (Normal)
Effective Fighting
Nullified Ghost
Sneasel (Dark/Ice)
Ultra-Effective Fighting
Effective Fire, Bug, Rock, Steel
Ineffective Ice, Ghost, Dark
Nullified Psychic
Snorlax (Normal)
Effective Fighting
Nullified Ghost
Snorunt (Ice)
Effective Fire, Fighting, Rock, Steel
Ineffective Ice
Snover (Grass/Ice)
Ultra-Effective Fire
Effective Fighting, Poison, Flying, Bug, Rock, Steel
Ineffective Water, Electric, Grass, Ground
Snubbull (Normal)
Effective Fighting
Nullified Ghost
Solrock (Rock/Psychic)
Effective Water, Grass, Ground, Bug, Ghost, Dark, Steel
Ineffective Normal, Fire, Poison, Flying, Psychic
Spearow (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Spheal (Ice/Water)
Effective Electric, Grass, Fighting, Rock
Ineffective Water
Ultra-Ineffective Ice
Spinarak (Bug/Poison)
Effective Fire, Flying, Psychic, Rock
Ineffective Poison, Bug
Ultra-Ineffective Grass, Fighting
Spinda (Normal)
Effective Fighting
Nullified Ghost
Spoink (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Squirtle (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Stantler (Normal)
Effective Fighting
Nullified Ghost
Staraptor (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Staravia (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Starly (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Starmie (Water/Psychic)
Effective Electric, Grass, Bug, Ghost, Dark
Ineffective Fire, Water, Ice, Fighting, Psychic, Steel
Staryu (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Steelix (Steel/Ground)
Effective Fire, Water, Fighting, Ground
Ineffective Normal, Flying, Psychic, Bug, Ghost, Dragon, Dark, Steel
Ultra-Ineffective Rock
Nullified Electric, Poison
Stunky (Poison/Dark)
Effective Ground
Ineffective Grass, Poison, Ghost, Dark
Nullified Psychic
Surskit (Bug/Water)
Effective Electric, Flying, Rock
Ineffective Water, Ice, Fighting, Ground, Steel
Swablu (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Swalot (Poison)
Effective Ground, Psychic
Ineffective Grass, Fighting, Poison, Bug
Swampert (Water/Ground)
Ultra-Effective Grass
Ineffective Fire, Poison, Rock, Steel
Nullified Electric
Swellow (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Swinub (Ice/Ground)
Effective Fire, Water, Grass, Fighting, Steel
Ineffective Poison
Nullified Electric
Sudowoodo (Rock)
Effective Water, Grass, Fighting, Ground, Steel
Ineffective Normal, Fire, Poison, Flying
Sunflora (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Sunkern (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Taillow (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Tangela (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Tangrowth (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Tauros (Normal)
Effective Fighting
Nullified Ghost
Teddiursa (Normal)
Effective Fighting
Nullified Ghost
Tentacool (Water/Poison)
Effective Electric, Ground, Psychic
Ineffective Fire, Water, Ice, Fighting, Poison, Bug, Steel
Tentacruel (Water/Poison)
Effective Electric, Ground, Psychic
Ineffective Fire, Water, Ice, Fighting, Poison, Bug, Steel
Togekiss (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Togepi (Normal)
Effective Fighting
Nullified Ghost
Togetic (Normal/Flying)
Effective Electric, Ice, Rock
Ineffective Grass, Bug
Nullified Ground, Ghost
Torchic (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Torterra (Grass/Ground)
Ultra-Effective Ice
Effective Fire, Flying, Bug
Ineffective Ground, Rock
Nullified Electric
Totodile (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Toxicroak (Fighting/Poison)
Ultra-Effective Psychic
Effective Ground, Flying
Ineffective Grass, Fighting, Poison, Rock, Dark
Ultra-Ineffective Bug
Trapinch (Ground)
Effective Water, Grass, Ice
Ineffective Poison, Rock
Nullified Electric
Treecko (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Tropius (Grass/Flying)
Ultra-Effective Ice
Effective Fire, Poison, Flying, Rock
Ineffective Water, Fighting
Ultra-Ineffective Grass
Nullified Ground
Turtwig (Grass)
Effective Fire, Ice, Poison, Flying, Bug
Ineffective Water, Electric, Grass, Ground
Typhlosion (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
Tyranitar (Rock/Dark)
Ultra-Effective Fighting
Effective Water, Grass, Ground, Bug, Steel
Ineffective Normal, Fire, Poison, Flying, Ghost, Dark
Nullified Psychic
<< R S T U V W X Y Z
Umbreon (Dark)
Effective Fighting, Bug
Ineffective Ghost, Dark
Nullified Psychic
Unown (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
Ursaring (Normal)
Effective Fighting
Nullified Ghost
Uxie (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
<< R S T U V W X Y Z
Vaporeon (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Venomoth (Bug/Poison)
Effective Fire, Flying, Psychic, Rock
Ineffective Poison, Bug
Ultra-Ineffective Grass, Fighting
Venonat (Bug/Poison)
Effective Fire, Flying, Psychic, Rock
Ineffective Poison, Bug
Ultra-Ineffective Grass, Fighting
Venusaur (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
Vibrava (Ground/Dragon)
Ultra-Effective Ice
Effective Dragon
Ineffective Fire, Poison, Rock
Nullified Electric
Victreebel (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
Vigoroth (Normal)
Effective Fighting
Nullified Ghost
Vileplume (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
Volbeat (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Voltorb (Electric)
Effective Ground
Ineffective Electric, Flying, Steel
Vulpix (Fire)
Effective Water, Ground, Rock
Ineffective Fire, Grass, Ice, Bug, Steel
<< R S T U V W X Y Z
Wailmer (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Wailord (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Wartortle (Water)
Effective Electric, Grass
Ineffective Fire, Water, Ice, Steel
Weavile (Dark/Ice)
Ultra-Effective Fighting
Effective Fire, Bug, Rock, Steel
Ineffective Ice, Ghost, Dark
Nullified Psychic
Weedle (Bug/Poison)
Effective Fire, Flying, Psychic, Rock
Ineffective Poison, Bug
Ultra-Ineffective Grass, Fighting
Weepinbell (Grass/Poison)
Effective Fire, Ice, Flying, Psychic
Ineffective Water, Electric, Fighting
Ultra-Ineffective Grass
Weezing (Poison)
Effective Ground, Psychic
Ineffective Grass, Fighting, Poison, Bug
Whiscash (Water/Ground)
Ultra-Effective Grass
Ineffective Fire, Poison, Rock, Steel
Nullified Electric
Whismur (Normal)
Effective Fighting
Nullified Ghost
Wigglytuff (Normal)
Effective Fighting
Nullified Ghost
Wingull (Water/Flying)
Ultra-Effective Electric, Rock
Ineffective Fire, Water, Fighting, Bug, Steel
Nullified Ground
Wooper (Water/Ground)
Ultra-Effective Grass
Ineffective Fire, Poison, Rock, Steel
Nullified Electric
Wurmple (Bug)
Effective Fire, Flying, Rock
Ineffective Grass, Fighting, Ground
Wynaut (Psychic)
Effective Bug, Ghost, Dark
Ineffective Fighting, Psychic
<< R S T U V W X Y Z
Xatu (Psychic/Flying)
Effective Electric, Ice, Rock, Ghost, Dark
Ineffective Grass, Psychic
Ultra-Ineffective Fighting
Nullified Ground
Yanma (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
Yanmega (Bug/Flying)
Ultra-Effective Rock
Effective Fire, Electric, Ice, Flying
Ineffective Bug
Ultra-Ineffective Grass, Fighting
Nullified Ground
<< R S T U V W X Y Z
Zangoose (Normal)
Effective Fighting
Nullified Ghost
Zapdos (Electric/Flying)
Effective Ice, Rock
Ineffective Grass, Fighting, Flying, Bug, Steel
Nullified Ground
Zigzagoon (Normal)
Effective Fighting
Nullified Ghost
Zubat (Poison/Flying)
Effective Electric, Ice, Psychic, Rock
Ineffective Poison
Ultra-Ineffective Grass, Fighting, Bug
Nullified Ground
There are around a dozen rules that can customize your Pokemon Battle Revolution experience. A specific set is used for
the Nintendo Wifi Club (WFC), but any of these can be selected in Free Battle. We’ll go over them here to show you all the
possibilities.
Pokemon Level There are three selections here: Level 50 All, Anything Goes, and Set Level.
Level 50 All means all Pokemon involved will be level 50; their stats will be
artificially leveled up or down. Moves will retain, even if the move would have been theoretically impossible.
(That is, if a Pokemon would normally learn a move at level 51, he will still be able to use it under Level 50
All rules.) This is the most even way to battle and it removes the time commitment factor from all players,
so someone who’s played 20 hours will be on the same ground as someone who’s played 200 hours.
The Set Level is the most wacky, and requires some thought to set up. You select the level range of
Pokemon, as well as the maximum level for the party. Setting this to 1-100, 600 would mean no limits. If
you set it to, say, 30-50, 250, then you’ll require Pokemon to be between 30 and 50, but the total can’t
exceed 250 (so you couldn’t see six 50s, for example).
Number of entry Pokemon You can set from 1 to 6 Pokemon that will be chosen. Setting this to 6
is basically saying no limit.
Over WFC, you’ll play with 3 for single battles, or 4 for tag battles. There is no way to set up a dual choice
like that in your own rule sets.
Time limit for one battle, Time limit for move selection You can go anywhere from 0 to 99
minutes and 0 to 99 seconds,
respectively. Shot clocks, so to speak, are useful; match clocks aren’t so much, because battles don’t
normally take longer than a few minutes anyway. If a player doesn’t make a selection in the specified
amount of time, he forfeits.
Over WFC, you’ll play with a 60-second shot clock, and no time limit on the overall battle.
Allow Same Pokemon on a Team With this allowed, your team could be comprised of six
Palkias. Without it, you must have six different Pokemon on your
team. Evolution lines are disregarded, so you could have a Stunky and a Skuntank, as long as you don’t
have two of one.
Allow two or more Pokemon to be put to sleep on the same team? If this is allowed, then any
Pokemon on the team can
be put to sleep. If this is disallowed, if a Pokemon is asleep on the team already, any other sleep-causing
moves will fail.
Allow two or more Pokemon to be frozen on the same team? Same deal as the above rule.
Note that if both rules are enabled,
you can still have one Pokemon asleep and one frozen.
If all Pokemon faint due to Explosion or Selfdestruct, user loses? Pretty self-explanatory
here. This was the old rule
where, if you and your opponent were both down to the last member of you team, and someone used
Explosion or Selfdestruct, thus killing both of you, whoever actually did the move would lose. If this is set to
"No," then the match will result in a draw in this instance.
Should Perish Song and Destiny Bond fail if used by a team’s final Pokemon? Similar to the
above rule,
Destiny Bond and Perish Song killed the opponent’s Pokemon if the user was taken down as well. If this is
set to "No" and this situation happens, the result will be a draw. If set to "Yes," the move will simply always
fail when used in this situation.
Fixed-damage moves like Dragon Rage and SonicBoom always fail? If set to no, fixed-
damage moves behave
normally. That means Dragon Rage does 40 HP damage regardless of type, SonicBoom does 20 HP
damage regardless of type if not negated, and Night Shade does HP damage equal to the user’s level
regardless of type if not negated.
This rule is useful to enable if you’re doing a low-level battle and someone has Dragon Rage for some
reason. Otherwise, there’s no real reason to turn it off.
Colosseum Rules
The ten colosseums in Battle Revolution have their own rules that you have to adhere to. You can’t access some of these
rules outside the colosseums themselves, which is a shame, because some of them are kinda cool.
Level 30 Open Almost all colosseums have the rule "Level 30 open." This means that any
Pokemon below 30 will be artificially leveled up to 30. However, any Pokemon over
30 will remain the same. The opponent trainer will use Pokemon equal to the level of your most powerful
Pokemon. That means if you have one level 100 and five level 30s, you’ll be facing nothing but level 100s,
which is bad. This is why you need to keep everyone roughly the same level.
Main Street Colosseum Standard knockout battle. This is exactly how you’ve been fighting since
Pokemon Red/Blue.
Waterfall Colosseum This is a really cool concept called a Team Battle. You’ll select five of your
six, and the opponent will do the same. The order you select them is very
important, because rather than have a 5-on-5 match, you have a series of five 1-on-1 matches. So, your
first pick takes on your opponent’s first pick. Then, your second takes on his second, etc. First trainer to win
three of these matches wins the whole thing.
Neon Colosseum Fortune Battle. This one is exceptionally annoying. All 12 Pokemon (your six
and your opponent’s six) will be on a spinning wheel. You’ll throw darts to select
your actual team: whatever Pokemon your dart hits gets added. That could mean you’ll get yours, or you’ll
get his. With some practice, you’ll be able to time your dart throw and get the Pokemon you want.
Crystal Colosseum This one is a tournament battle, although it’s not really any different than the
standard match. 16 trainers face off in a tournament tree, but because
everything else is standard, you won’t really notice a difference.
Magma Colosseum Similar to the Crystal Colosseum, the Magma Colosseum puts a round-robin
battle into things, but it’s really just a standard match. Simply put, you score
points based on how many Pokemon you have at the end of the match. If you lose, you get zero points
naturally. If you have all three remaining, you’ll score three points. Whoever has the highest score after
everyone has battled everyone else wins, and goes on to face the leader. Otherwise, all matches are
standard.
Sunset Colosseum This one is tough. It’s called a Select Battle, where 12 random Pokemon from
a set list are thrown on the screen. You get to select the Pokemon you want out
of these 12. The 12 are not the same 12 as what you and your opponent have. In fact, your Battle Pass is
basically pointless for this colosseum.
Stargazer Colosseum 1 Standard Matches After you beat the Stargazer Colosseum the first
time (thus essentially "beating" Pokemon Battle
Revolution), you can play with either Level 30 Open or Level 50 All in all colosseums. Also, the following
colosseums get new options...
Gateway Colosseum 2 Trade Battle. After any given win, you can trade someone on your Rental
Pass for one of the opponent’s Pokemon. If you win the whole colosseum,
the trade will be permanent for your pass.
Sunny Park Colosseum 2 Little Battle. Under these rules, you must use Custom Passes. The
only Pokemon allowed are those under level 5. Pokemon must have
another evolution, but they must be at their lowest. So for example, Dittos are disallowed because they
don’t evolve. Pikachu will also be disallowed, but a Pichu is allowed, provided it’s under level 5. Also, fixed-
damage moves will always fail, because they would be too cheap in this circumstance.
Courtyard Colosseum 2 Survival Battle. You’ll face trainers constantly with no rest in between.
After a win, you throw a dart a wheel to determine whether you recover
HP, PP, or status problems. You get special prizes for 50 wins or 100 wins, but otherwise it’s all about how
far you can go.
Stargazer Colosseum 2 Standard matches, although the "anti-cheap" rules are on. That means
Explosion and Selfdestruct will result in a loss if they’re used by your last
Pokemon, and Destiny Bond and Perish Song will fail if used by your last Pokemon.
In order to fight in the Colosseum, you have to set up a Battle Pass. The game starts out with two Rental Passes for you to
play with: one containing Generation 1 Pokemon (Bulbasaur, Charmeleon, Wartortle, Dragonair, Rhyhorn, and Pidgeot),
and one containing Generation 4 Pokemon (Grotle, Monferno, Prinplup, Luxio, Gabite, and Staravia). Both are decent
mixes of Pokemon, but what’s the fun in using defaults?
This is where Custom Passes come into play, and what really makes Battle Revolution fun. You can import your own
Pokemon from Diamond or Pearl into Battle Revolution, set up your own team selection from any Pokemon you own (not
just what’s currently in your party at the time of the import), and even select a trainer avatar for yourself.
There are a couple things you need to know before you start copying Pokemon...
This process is a one-way copy. You always copy to Battle Revolution, but you never copy from Battle
Revolution. This really isn’t horrible, because your Pokemon don’t gain levels in Battle Revolution anyway.
In fact, this is more of a safety device than anything else: say you copied when you had a Palkia at level
50. Then, you played Pearl so much on your DS that you got him to level 90. You wouldn’t want to
accidentally copy your level 50 over your level 90 and lose all that work.
After the first copy, you can only copy again using the same DS card. When you initially copy, the
game probably records the trainer name and trainer ID# from your Diamond/Pearl card. After that, you can
use only the same Diamond/Pearl card to copy again. Well, at least for that save file.
Let’s say you accidentally start a new game and use your friend’s Diamond DS card to copy Pokemon. If you delete your
Battle Revolution save, and start a new one, you can then copy from any Diamond/Pearl card.
The only real issue for this would be if you owned both Diamond and Pearl, and you wanted Pokemon from both saves.
The best idea in that case would be to use DSs to trade Pokemon around so you get who you want on a single card, then
copy that card to Battle Revolution. After that, you could trade them all back around.
Deleting your Battle Revolution save does not damage your Pokemon on your DS cards. As
mentioned, doing this could actually help you out if your initial Pokemon copy was accidentally not what
you wanted.
Deleting your DS card save does not damage your Pokemon on Battle Revolution. However, if you
do delete your DS save and start over, you won’t be able to copy your Pokemon over to Battle Revolution
again. But then, who ever deletes their DS save of Pokemon?
You are forced to use a Rental Pass for your first colosseum battle. After that, you can start using Custom Passes to your
heart’s content (except in that first colosseum, of course).
From the main menu, select the blue icon in the top-left corner. This is the storage menu. Within here, select the Copy
Pokemon option.
Now you need to fire up your DS. With Diamond or Pearl in the appropriate slot, turn on your DS and get to the title screen.
Meanwhile, hit the Copy Pokemon button (the new one) on Battle Revolution. The Wii will seek out your DS. If everything is
going according to plan, the main menu of Pokemon Diamond/Pearl will have a new "Connect to Wii" option. Select it, and
you’re on your way.
The rest of this is automated, as the DS will automatically copy its Pokemon to Battle Revolution. After it’s done, both
systems will prompt you turn the DS off. Doing so will boot you back to the Battle Revolution storage menu.
From here, back out to the main menu. Select the purple option in the top-middle, which leads to the Battle Pass menu.
From there, select Custom Pass.
The next step is to create a trainer avatar. The options are rather limited, but you’ll find something you’ll like. We’ll go with
the muscle-bound freak for an example here. Once you select your avatar, you get to name him using the most convoluted
virtual keyboard ever designed for a videogame. (Hey, Battle Revolution isn’t perfect after all.)
Okay, then you’ll be back at the pass selection screen. If you select the twin arrows below the pass, you flip the pass over
and can read the stats that are attached to your save file. These stats hold no matter how many passes you make, so long
as you never delete your Battle Revolution save file.
You can only use any given Pokemon once in your passes. That means while I have Genocide, my level 100 Articuno,
committed to my main Battle Pass, he can’t be part of any other Battle Pass I create. However, you can swap Pokemon
around any of your passes anytime you’re not actually fighting in the colosseum, so it’s really not that much of an issue.
For example, as of writing this guide, my Pokemon party is not evenly leveled. If I were to ever fight using Level 50 All rules
(explained in a moment), then it wouldn’t be a problem. However, if I was fighting in the Waterfall Colosseum, which uses
Team Battle rules, we’d have a problem. All the enemy’s Pokemon would be 100, but my guys would retain their own
levels, and thus get trashed.
In that case, I would go into the Battle Pass, and remove Genocide and anyone else who was very far ahead or behind.
Then I’d replace them with other Pokemon that were more evenly leveled with the party, and I’d be good to go. Again, as
long as you’re not actively fighting within a colosseum (and if you are you can’t get to the main menu anyway), you can
change Battle Passes around however you please.
One more note. Aside from the six Pokemon circles of your passes, you can select the picture of your avatar to edit his or
her name, title, and catchphrases. You can use profanity in your catchphrases, but should you ever take your game online
over the Nintendo Wifi Club, note that the game will always stick with the defaults. So really, anything you put here will be
for your own amusement.
Anyway, once you have your Custom Pass(es) set up how you want it, you can select it whenever you’re in the colosseum
prior to the fight. If you should re-copy your DS card, all the Pokemon will update. This means any you traded away will be
lost on Battle Revolution as well, but any that leveled up or any newcomers will then be available. You won’t have to reset
your Custom Passes either, unless your Custom Passes contained Pokemon that you no longer possess.
Pokeshop
The best feature about Pokemon Battle Revolution—apart from the WFC battles of course—is the fact that your Battle
Revolution progress can help your Diamond/Pearl progress as well. Whenever you clear any given colosseum, you’ll get
Poke Coupons, which can then be spent in the shop (accessed via the main menu).
Many of the items available are mundane: simply clothes for you to outfit and customize your avatar trainer on custom
passes. And even then, honestly, you won’t have much variety. Where the shop really shines however is the fact that you
can buy rare Technical Machines to give your Diamond/Pearl Pokemon. These TMs won’t be anything new, but many that
you can buy are usually only found once over the course of a game. For example, you can buy TM 24 (Thunderbolt), which
you normally can only get once in Diamond/Pearl.
We’ll show you here how to buy stuff, although we don’t have DS screenshots. Should be pretty easy to figure out though.
The first thing you need to do is select Shop from the main menu, then choose "Mystery Gift." (Choosing the "Gear" option
sends you to trainer avatar clothes.) Find your preferred present, select it, then hit "Buy."
Now things get sticky. Although the Wii advises that you have leave the DS off while you read the instructions, we
recommend you turn it on if you have it set to Manual Mode. The reason is because, after you hit Next a few times, a 3-
minute countdown will start. If you don’t transfer the gift over to the DS within the 3 minutes, you’ll forfeit the item, and you
won’t be refunded the Poke Coupons.
After the transfer is complete, the Wii will not detect it. You’ll have to click the "Cancel Distribution" button on the Wii, or just
let time expire. The DS game will save after the transfer. Then, to collect your item, go to any Pokemart (the buildings with
blue roofs; the department store in Veilstone does not count). Inside will be a guy in a green uniform near the counter. Just
talk to him, and he’ll transfer your item, and possibly a "Wondercard." Then, do what you want with the item, save the
game, and you’re good to go!