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The Rules of Extreme Programming

Planning
User stories are written.
Release planning creates the release
schedule.
Make frequent small releases.
The project is divided into iterations.
Iteration planning starts each iteration.
Coding
Managing
The customer is always available.
Give the team a dedicated open work Code must be written to agreed standards.
space. Code the unit test first.
All production code is pair programmed.
Set a sustainable pace.
A stand up meeting starts each day. Only one pair integrates code at a time.
The Project Velocity is measured. Integrate often.
Set up a dedicated integration computer.
Move people around.
Fix XP when it breaks. Use collective ownership.

Designing Testing

Simplicity. All code must have unit tests.


Choose a system metaphor. All code must pass all unit tests before it
Use CRC cards for design sessions. can
be released.
Create spike solutions to reduce risk.
No functionality is added early. When a bug is found tests are created.
Refactor whenever and wherever possible. Acceptance tests are run often and the
score
is published.
Let's review the values of Extreme Programming (XP) next.
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Copyright 1999 Don Wells all rights reserved

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