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Name: Virtue: House:

Player: Vice: Affiliation:


Chronicle: Concept: Coterie:

Attributes
POWER Intelligence ●
OOOOO Strength ●
OOOOO Presence ●
OOOOO
FINESSE Wits ●
OOOOO Dexterity ●
OOOOO Manipulation ●
OOOOO

RESISTANCE Resolve ●
OOOOO Stamina ●
OOOOO Composure ●
OOOOO

Skills Other Traits


Mental Disciplines Health
(-3 Unskilled) _______________OOOOO OOOOOOOOOOOO
Academics________OOOOO _______________OOOOO ¨¨¨¨¨¨¨¨¨¨¨¨
Crafts___________OOOOO _______________OOOOO Willpower
Computer________OOOOO _______________OOOOO
Investigation______OOOOO _______________OOOOO OOOOOOOOOO
Medicine_________OOOOO _______________OOOOO ¨¨¨¨¨¨¨¨¨¨
Occult__________OOOOO _______________OOOOO Blood Potency
Politics__________OOOOO _______________OOOOO
Science__________OOOOO _______________OOOOO ●
OOOOOOOOOO
Vitae
Physical Merits ¨¨¨¨¨¨¨¨¨¨
(-1 Unskilled) _______________OOOOO ¨¨¨¨¨¨¨¨¨¨
Vitae Per Turn:____
Athletics_________OOOOO _______________OOOOO
Brawl___________OOOOO _______________OOOOO
Drive___________OOOOO _______________OOOOO Humanity
Firearms_________OOOOO _______________OOOOO 10______________O
Larceny__________OOOOO _______________OOOOO 9______________ O
Stealth__________OOOOO _______________OOOOO 8______________ O
Survival__________OOOOO _______________OOOOO 7______________ O
Weaponry________OOOOO _______________OOOOO 6______________ O
5______________ O
Social Flaws 4______________ O
3______________ O
(-1 Unskilled) _____________________ 2______________ O
Animal Ken______OOOOO _____________________ 1______________ O
Empathy_________OOOOO _____________________
Expression________OOOOO Size:_____________
Intimidation______OOOOO Speed:____________
Persuasion________OOOOO
House Weakness Defense:__________
Socialize_________OOOOO _____________________ Armor:___________
Streetwise________OOOOO _____________________ Initiative Mod:______
Subterfuge________OOOOO _____________________ Experience:________
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with
Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health
= Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or
Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll

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