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A DE papboand in cll wach tye POPE * aadigikize te ods \ Tee de MEDT data Lewewe, < igetings Ge ee ee ee 1 MEDI. files ane mich men compact won jc audio thes, and te sige gf & mrDr pg is Completely Andepondent of; quality qn Mrmr tile sill le 260 ts 1omtines d quality digital audio {lu Up much RAM, disk Space, and CPO Acyeurcss. Bug ee MIDE fles embedded ayccae eee Cows, ith He MIDI sound source nae is of tagh qwokity, MIDI Aound etter “tam diate) odie He a Mzor I A _ it cE? YE p atl it ife tee Bi : } e gil : it BF ; bat $ z g Hawi MUD over Ly: audis's Oh eo file is completely independent playback qnabity. reinr les one Leo loco ems frmallla an cp- qaliky * AS MID Bley ane gmall, Wey donk take ub auch Aface th RAM disk sface and CPU pegeuncet- x As mine les are small, cam be ernbadded. quickly than their divital’ eqruvaleuds. * Gr Seme cays, if MID! Seund Acee yh gel, me ls may Find Ht Hoan digit andio files. * MID data {5 combletaly editable - ands ao MIDE Cant de ved Sn spobon cliilogs. = Multimedia System a Audio File Formats Common Audio file Formats When you create multimedia, it is likely that you will deal with file formats and translators for te sounds mages, animations, or digital video clips. A sound file's format is simply p recogni methodology for organizing the digitized sound's data bits and bytes into a data file The strucre the file must be known, of course, before the data can be saved or later loaded into a computer to edited and/or played as sound. Coca gaatly 1990s, PC applications were only visual, without any audio output capabil Occasionally, an application would use the internal speaker of the PC to produce sound such ae alert in case of error. Game applications on the other hand made use of the PC speaker to produ Sounds of varying frequencies to create good sound effects. Numerous audio file formats have be: introduced over the years. Each has made its own mark in the field of muttimedia across vane: platforms. Audio is one of the most important components of any multimedia system. Some commonly used audio file formats with their brief descri ion are listed in table below. File Formats | ~ Name ottie | Fie 7 ~Basetiption Piatforma | Audio Fite | Extension — - law au Mgsi_Wequentiy_used fle format_on the Intemet_W i not the | Sun and NexT snd highest quality audio available, but the size is small and it has a | = | player on almost al platlorms. itis sampled at 8 kite. [Audio ait ‘This formats. allows for storage of mull-chennel sampled.sound at | Macintosh and | Interchange Fite | “ait .xanety of sample ales. ifs an interchange format. which can be | Silicon Graphice Format (AIFF) | caife easly converted to other formats. Wis fan Used in highceod . audio Fecording applications where storage problem. For example, one minute of 16-bit stereo al 44 kHz occupies about TOMB. —— Resource wav is fora vary ‘and Interieave File rmhuttienan inl Format (RIFF) the RIFF (Resource ‘ie Formal) specification and ‘are commonly found on Windows based PCs. WAV fies require appf0x. 10 MB/min for a 16-bit sampling rate of 44ktiz, i: mpg <— | The most popular of the standards today. defined by 1SO% | Aimed ai mp2 —- | MPEG. Supports three layers. and compression techniques use | platiorms mp3 | the psycho-acoustic medals. Layer 1" Takes the leasi amount of | “Wn fo compress while Layer Il takes more time. vOe ‘Sound tecorded by Creative Lab's Sound Blasiet and Sound | Aimost ail = Blastec Pro audio cards. Supports only B-Bit mono audio ‘tes | oioterins Sampled at 44 kHz and stereo files at 22KHz” Unlike, the above format, the MIDI is_nol_a specification Tor Sampled aucio data. Ths is. serial communication “ausignea 16a anamiesion of con ‘between electronic musical instrumenis. it is a PostScript language for music MIO! Menufecturer (ana), "a group of electronic ‘musical instrument manufacturers, is responsible for the evolution of the MIDI protocol since its birth in 1983, Modules (MOD) | “mod ‘Originally designed for Amiga. This format is @ efoss between | Almost <= po MIDI files and Digitized audio files. This ‘=: “Gigital signal p ‘capabilities for adding 5 — ieee Coes oe ineiruments, ana SE | eb or te ta stereo or moms eon ae vane Windus compression iy used by game engines. itis fis fs a 4b mono ADPCM formal. which expands to 16 bilan] DOS an cution. Works on specialized speech-data sound boards.| Windows Usually used for games. : platforms

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