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The Past, Present and Future of Computational Continuation of current trends Even more automation present within software Less and less creativity needed Less unique and personal design produced. Understanding drops even further Future of the field (2010-2100) 30 and Interaction design prevalent Highly technological process, but no understanding Output suffers ‘Slow further technological advance End Result Design purely computer based No creative human input necessary Less culture Technological advance slows in the field ‘Traditional Graphic Design Everything done by hand Understanding by definition ‘Computer Graphics Introduced (1961) Created by Computer Scientists Image Processing through code Requires full understanding of Process Commercially Available Software (from 1987) Applications with GUI available to public ‘Maths/Coding in the background Limited tools, but no understanding of process required ‘Modem day advanced Graphics Applications (2010) Software able to create complex Graphics and Animation ‘Maths/Coding in the background Lots of Automation, reducing effort required Very little understanding within majority of users ‘Movement into Creative Coding Less use of Automated software increasing use of raw code and self designed tools ‘More creative, innovative output Understanding increases Future of the field (2010-2100) ‘3D and Interaction design prevalent Highiy technological process, more understanding Output benefits Rapid technological advance End Result Design handed back to the human mind, Inteligent design solutions. Rich, innovative culture ‘Technological advance ever increasing James Shoe! GONMYI Field Survey Project

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