The Past, Present
and Future of
Computational
Continuation of current trends
Even more automation present within software
Less and less creativity needed
Less unique and personal design produced.
Understanding drops even further
Future of the field (2010-2100)
30 and Interaction design prevalent
Highly technological process, but no understanding
Output suffers
‘Slow further technological advance
End Result
Design purely computer based
No creative human input necessary
Less culture
Technological advance slows in the field
‘Traditional Graphic Design
Everything done by hand
Understanding by definition
‘Computer Graphics Introduced (1961)
Created by Computer Scientists
Image Processing through code
Requires full understanding of Process
Commercially Available Software (from 1987)
Applications with GUI available to public
‘Maths/Coding in the background
Limited tools, but no understanding of process required
‘Modem day advanced Graphics Applications (2010)
Software able to create complex Graphics and Animation
‘Maths/Coding in the background
Lots of Automation, reducing effort required
Very little understanding within majority of users
‘Movement into Creative Coding
Less use of Automated software
increasing use of raw code and self designed tools
‘More creative, innovative output
Understanding increases
Future of the field (2010-2100)
‘3D and Interaction design prevalent
Highiy technological process, more understanding
Output benefits
Rapid technological advance
End Result
Design handed back to the human mind,
Inteligent design solutions.
Rich, innovative culture
‘Technological advance ever increasing
James Shoe!
GONMYI
Field Survey Project