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D&D Races & Classes

Races Bonus 1 Bonus 2 Other Book


Changeling +2 Cha +2 Dex or +2 Int At will: Disguise, Enc: gain CA Eberron
Deva +2 Int +2 Wis Enc Power: add 1d6 to a roll PH2
Dragonborn +2 Cha +2 Con or +2 Str Enc: Breath weapon blast 3 att. PH1
Drow +2 Dex +2 Cha or +2 Wis Enc: cloud of darkness or darkfire Forg. Realms
Dwarf +2 Con +2 Str or +2 Wis Second Wind is minor action PH1
Eladrin +2 Int +2 Cha or +2 Dex Enc Power: Teleport PH1
Elf +2 Dex +2 Int or +2 Wis Enc: reroll attack PH1

Elemental manifestation (fire, earth storm, wind,


Genasi +2 Str +2 Int water). Choose @ creation, gives a power + some Forg. Realms
bonuses
Githzerai +2 Wis +2 Dex or +2 Int Enc: +2 to defenses PH3
Gnome +2 Cha +2 Int Enc: turn invisible
Goliath +2 Con +2 Str Enc Power: gain damage resist for 1 turn PH2
Half-Elf +2 Con +2 Cha or +2 Wis coose at will from other class PH1
Halfling +2 Dex +2 Cha or +2 Con Enc: make enemy reroll attack PH1
Half-Orc +2 Dex +2 Con or +2 Str Enc Power: Deal more damage with 1 attack PH1
Human +2 any --- +1 feat, +1 at will power PH1
Kalashtar +2 Wis +2 Cha Enc Power: +4 Will to you & allies for 1 turn Eberron
Minotaur +2 Str +2 Con or +2 Wis Enc Power: special charge attack PH3
Shardmind +2 Int +2 Cha or +2 Wis Enc Power: enemies grant CA & teleport PH3
Shifter, Longtooth +2 Wis +2 Str Enc Power: +2 dam & regen 2 while bloodied PH2
Shifter, Razorclaw +2 Dex +2 Wis Enc: +2 speed & +1 AC & ref PH2
Tiefling +2 Cha +2 Con or +2 Int Enc: deal damage to enemy who hit you PH1

Warforged +2 Con +2 Str Enc: gain temp hp + make save against ongoing Eberron
dam.

Wilden +2 Wis +2 Con or +2 Dex Each day, choose aspect of nature. Each gives enc PH3
power
Classes

Role Name Power Source Primary Stat Secondary Stats Features Book
Defender
psionic augmentation; battlemind’s demand, blurred step, and mind spike
powers: used to mark, follow enemies if they try to avoid you, and punish
them if they attack your allies. Choose one encounter power: battle
resilience (damage reduction), persistent harrier (free attack & teleport),
speed of thought (move action @ start of battle) or wild focus (pull & mark
Battlemind Psionics Con Wis & Cha enemy). PH3

combat challenge (opportunity att. against enemy that shifts or attacks


other than you), combat superiority (opp. att. gets +wis mod & stop
movement), choose one: bettlerager vigor (gain temp hp), brawler style
(bonus to grabs, +1 ac & +2 fort), one handed weapon talent (+1 att),
Fighter Martial Str Dex, Wis & Con tempest technique (use 2 weapons), two handed weapon talent (+1 att) PH1
Divine challenge (mark target & deal damage if it doesn't attack you), Lay
on Hands (heal someone by spending a healing surge; use wis mod times a
day), channel divinity, divine sanction (mark & damage similar to divine
Paladin Divine Str Cha & Wis challenge). PH1
Swordbond (call weapon from a distance), choose one: Aegis of Assault
(mark target & can teleport and attack target), Ensnarement (mark & can
teleport target to you and it gives CA) or Shielding (mark target & reduce
damage it deals to others), swordmage warding (+1 ac or +3 if 1 handed
Swordmage Arcane Int Str & Con weapon & nothing in other hand). F.R.

Font of life (can make 1 saving throw at start of turn), guardian might:
earthstrength (with no heavy armor, can use Con mod to AC & when using
second wind, bigger bonus to AC), lifespirit (with no heavy armor, can use
Wis mod to AC, when use second wind, ally nearby can use healing surge &
make save), stormheart (with no heavy armor, can use Con mod to AC,
when sue second wind, slide marked enemies & they are slowed) or
wildblood (with no heavy armor, can use Wis mod to AC, when use second
wind, marked enemies get additional penalty to att), nature's wrath (can
mark all adjacent enemies + 2 at will powers: warden's fury (damage
Warden Primal Str Con & Wis marked enemies) & warden's grasp (slide & slow marked enemies)) PH2
Role Name Power Source Primary Stat Secondary Stats Features Book

Striker

armor of faith (if cloth armor + no shield, +3 AC), oath of enmity (when
attacking target, you can roll 2 dice to hit & choose), choose one avenger's
censure: pursuit (bonus damage against oath target if it moves away),
retribution (damage bonus to oath target if other targets hit you) or unity
Avenger Divine Wis Dex & Int (bonus damage to target for each ally adjacent to it), channel divinity PH2

barbarian agility (with no heavy armor, +1 AC & Ref.), feral might, choose
one: rageblood (when you reduce enemy to 0, you gain them hp & once
per enc. can charge as a free action), thaneborn (when you bloody an
enemy, next person to attack that enemy gains bonus to hit; when you
reduce enemy to 0, enemies within 5 get -2 to defences), thunderborn
(when you bloody an enemy, other enemies adjacent take some damage;
when you reduce enemy to 0, you can push enemies 1 square), or
whirling(when you bloody an enemy, you can shift 2 and enemies adjacent
give CA; when enemy reduced to 0, shift 2 & deal damage to adjacent
enemies), rage strike (when raging, use dailies to deal extra damage),
Barbarian Primal Str Con & Cha rampage (when you get a critical hit, you can do a basic attack). PH2

Monastic tradition, choose one: centered breath (+1 Fort, Flurry of Blows
deals damage & slides 1 square), iron soul (+1 AC when wielding a weapon,
flurry of blows: damage & enemy cannot shift) or stone fist( +1 Will, flurry
of blows: damage), unarmed combattant , unarmored defense (+2 Ac when
Monk Psionics Dex Str & Wis wearing cloth armor) PH3
Fighting style choose one: archer (), two-blade (), hunter(), marauder () or
Ranger Martial Str Dex & Wis beat mastery(), hunter's quarry (deal more damage to quarry) PH1

Sneak attack (deal more damage with CA), first strike (gain CA when acting
first in combat), rogue tactics choose one: artful dodger (), brutal scoundrel
Rogue Martial Dex Str & Cha () or cunning sneak () PH1
Sorcerer Arcane Cha Dex & Str spell source coose one: cosmic (), dragon (), storm () or wild magic () PH2
Eldritch blast, eldritch pact choose one: fey (when cursed enemy dies, you
can teleport), infernal (), star or vestige(), prime shot (+1 to hit if no allies
are closer to target), shadow walk (gain concealment if you move at least 3
squares), warlock's curse (deal more damage to cursed enemies + pact
Warlock Arcane Cha Con & Int effect) PH1
Role Name Power Source Primary Stat Secondary Stats Features Book

Leader
Ardent mantle (clarity, elation or impulsiveness), ardent surge, psionic
Ardent Psionics Cha Con & Wis augmentation PH3
Artificer Arcane Int Con & Wis Arcane empowerment, rejuvenation, healing infusion (3 types), rituals Eberron

rituals, bardic virtue choose one: cunning (), valor () or prescience (),
Majestic word (healing), multiclass versatility, skill versatility (+1 to
Bard Arcane Cha Int & Con untrained skills), song of rest, words of friendship PH2
Cleric Divine Wis Str & Cha Healer's lore, Healing word (healing), channel divinity, rituals PH1
Rune master (destruction & protection), rune of mending (healing), runic
Runepriest Divine Str Con & Wis artistry: defiant word or wrathful hammer PH3
companion spirit (elemental, protector, stalker, watcher or world speaker),
Shaman Primal Wis Con & Int healing spirit (healing), speak with spirits PH2
Combat leader, inspiring word (healing), commanding presence (bravura,
Warlord Martial Str Int & Cha insightful, inspiring, resourceful, skirmishing or tactical) PH1

Controller
Druid Primal Wis Dex & Con balance of nature, wildshape, rituals PH2
Invoker Divine Wis Con & Int Divine covenant, channel divinity, rituals PH2
Psion Psionics Int Cha & Wis discipline focus: shaper, telekinetic or telepathic, psi augmentation, rituals PH3
Seeker Primal Wis Str & Dex inevitable shot (spirit arrows), seeker bond, PH3
Wizard Arcane Int Wis & Dex Arcane Implement, rituals, spellbook, cantrips PH1

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