BCT ca Olore) s“TABLE OF CONTENTS
TABLE OF
contents
Introduction .. 3
Preparation: 7 a
Running the Adventure. Catalan
3
4
Previous Pay in the Temple.
Sze and Scove.
Thariedun)The Dark God)
The Elder Elemental Eye..
History
The Course of the Adventur.
Character Hooks
Part 1: Hommlet and Environs...
History
‘Where to Go and What to Do.
Chapter 1: The Town of Hommiet
Using Homme
The Hidden Cult
The Town in Danger...
NPCs about Town
Key to Hommiet
On the Way to the Mosthouse ssnsenocnrecoeesl9
Events Development... -
Moathouse Key...
Chapt 3: Chat Town and Ruined Tope
Nlb.. - :
lb Key
The Ruined Temple
Temple Key
Part 2: The Temple of
All-Consumption.
(Organization of the Temple. 38
(Outdoor Random Encounters nen.
Chapter 4: The Hamlet of Rastor
The Temple's Influence in Town.
Nearby Ore Camp.
Chapter 5: The Crater
History and Geology
‘The Temples:
Dungeon in Circle
Underdark Entrances
Random Encounters
Key 10 the Mines,
ige Mines
Chapter 6: The Inner and Outer Fanes
Outside the Outer Fane
The Outer Fane
The inner Fane
The Black Spike
Part 3: The Rebirth of Elemental Evil
The Triad’s Plan.
Allies from Hommlet..
Enemies from Nulb
Chapter 7: The Recovered Temple.
Security Organization wna
Outer Entrance vnnrwann
The Dungeons nonce
Chapter 8: The Fire Node...
Conditions within the Node 18)
Travel to and from the Node
Security/ Organization...
Fire Node Key.
Further Encounters.
Appendix |: New Magic Items
‘and Monsters
New Magic tes...
New Minor Anifacs
New Major Arifaets..
New Monsters ae
New Template Half lemertal 160
Appendix 2: The Worship of Tharizdun ...161
“inariadun and the Elder Elemental ye.
Glerics ofthe Datk God nnn
Te insanity Score. fae
The Madnets Domaia
The Foree Goma _
New Prestige less: Doon atpatzn
Appendix 3: NPC Statistics.
‘The Town of Hommlet...
The Meathouse
Ghost own and ined Temple.
The Crater Ridge Mines.
Te inner and Outer Fanes.
she Recovered Tempe.
The Fire Node..
Appendix 4: Player Handouts
Txcerpts fom the Journal of Geynar Ton 189
Excerpts from the Journal of Hedrack 190
Sidebar
Town of Hommlet
A Side Adventure...
‘The Dynamic Dungeon.
The KEYS vere
Hamlet of Rastor
Designing Side Treks.
Operating an Ore Cat
Foreshadowing
Alternate Climaxes
Drawbacks to Oemonic Additions ..
Using Varachan
Diffcully ofthe inner Fane
Sleeping in the Inner Fane..
The Ted
The Origin of the Grand Altar
Lateth en
The Elemental Plane of Fire.IDTRODUCTION
The might growe whole again. The shadow we
Gato beneath a greater shadow’ wing.
(Clark Ashton Smith, "The Eldritch Dak”
‘One of the best, most fondly remembered DUNcEONs &
Dracows® adventures is The Temple of Elemental Evil In
1979, The Village of Hamlet wes published and was wildly
popular Tens of chousands of playing groupe gor to know
the people of Hommlet and explored the ruined moat-
house that ay nearby They were Soon hungry for more for
the moathouse was merely a foreshadowing of a much
sreater challenge: the Temple of Eemenval Evil Fall, in
1965, to gamers delight, the adventure module Tt The
“emple of Elomental Evil was cleaved, ncosporating the
original Village of Hommlet adventure and decaling the
entire, massive temple that everyone had clamored for.
‘Now evil tis once agnn, and anew band of sdventurers
must se tothe challenge They must decover the secret
rower behind te originl temple and overcome i before is
plans come (o fruition and unleash evil and destruction
Unlike anyching seen before.
‘etrn fete Temple Blenental Ei builds upon the adven-
tures in the original Village of Hommle! nd Temple of Elemental
Flax well G3 Hall ofthe Fie Cit King, and W4 The
TorgtenTampleof Thar Enjoy
You, the Dungeon Master (DM), need a copy of the Players
Handbook; the Duncron Masten’ Guide, and the Monster
‘Manual 0 use thisadventute
Text that appears in shaded boxes is player information,
‘which you may read aloud or paraphrase when appropriate,
Sidebars convain important information for you, including
special rules or instructions. Monster and sonplayer char
acter (NPC) statistics ate provided with each encounter in
abbreviated form, but common monsters list the Monster
Manual page reference (or the DUNGEON Masten’ Guide page
reference for common NPCs). Full statisties for special
monsters and significant NPCs appear in Appendix 3 (ese
below for more information).
Encounter Levels
‘Return tothe Temple ef Elemental Ev is an adventure suitable
fora party of éth-level player characters (PCs) although char-
acters as low as 3rd level should be able to handle the early
encounters, (They will need to rest more often, though, and
face a serious tisk of death.) By the time they finish the
adventure, the characters ae likely o be t4th level
Individual encounters possess an overall rating called
the Encounter Level (EL), if appropriate. which sums up the
Challenge Ratings (CR) of the individual encounter ele
ments. The EL helps you gauge how diflicult o easy any
_given encounter willbe for your players.
RUNNING TH
“An adventure chs ze & challenging to ran. To do properly,
you have to master the material. That means not only being
familiar with the encounter ares that the BCs are currently
in, burin those around it as well. In organized complexes
INTRODUCTION
such as those detailed here, very often creatares and NPCs
move around, Play the foes as intelligently as possible—
grand challenges are always more memorable than adven.
tres that are pushovers.
NPCs and Monsters
Three types of NPCs and monsters are included in this adven-
ture. The fist are noncombatants. These are people with no
game siatsticeor references other than toa class and level. In|
dangerous seas, noncombatants are metked as such,
tthe second type is the typical sort of NPCs or monsters,
‘Their statistics include page references for the Monster
‘Mantua! ot the Dusnctow Maser Guide, and they conform
exactly to those books. You can equip NPCs with the stan:
dard gear assigned them in Chapter 2: Characters in the
Dunston Masien’ Gwide (pages 47-58), or customize them as
desired, but do not introduce treasure other than what is
already presented in the adventure
Sometimes, typical opponents are altered slightly, either
because they have equipment not mentioned in the Menster
Manual or because they have been advanced. In this case, all
the work has been done for you. if creatures Strength has
‘been improved, for example, you dont have to worry about
figuring out new attack and damage honuses—the creatures
statistics already includes those modifications
‘The third type is specific NPCs and monsters. Complete
statistics for these individuals are preserted in Appendix 5,
and the text refers you to that appendix.
Difficulty
Encounter Levels reflect what level four average PCs
should be «9 handle the encounter without undue diffi
culty, You'll have to decide how this ranking stacks
aguinst your specific party, but encounters ofthe sme EL
should always be the same challenge. For example, if your
group of PCs usually handles encounters of one EL above
their level without a problem, ther that should he crue of
most ocher such encounters as well. Of course, you can
alviays tinker with an encounter, ding more creatures
ortaking some away, changing levels of NPCS, or adding
equipment a8 you see ft
Experience Points
Of course, no one can predict the onder in which a party
encounters the challenges If a group of 13th level charac
ters faces eight ogres each having four levels of warrior
(making them each CR $), no experience point award ie
listed in Table 7-4 in the Doweow Masros Guide ta his
«ey cxtrapoare she results downward—rake the lowest CR
that ves an award and divide by 15 t get the appropriate
sand forthe next lower award.
‘Asa varia rule you are encouraged to award experience
points for prisoner fved and rrurned sally home The XP
{snard should be equal woth for defeating the priser in an
tncounter (with a minimum of 100 XP) Never use this fo
‘seard an unduly hgh amount Freeing an t8thslevel NEC
held prisoner by a group of orcs, for example, is not a situa-
sion worthy of wicha ead
—__ INTHE AY
This adventure awsumes that the adventurers who asculted
the Temple fifteen years ago undertook certain actions,