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Lord Dragar Krell

“Company Commander of the Vostmee 17th Division, The


Lost Legion”
Dragar Krell was know for his unusual tactics using his own men to bait the enemy into posi-
tions where bombardments would encase them eradicating both guardsmen and xenos alike. A
few years after his promotion to Company Commander all communication with Dragar and his
Division ceased. Thought to be eradicated the chain of command designated this Division lost.
Much time had passed and on the battle field the Cadian 7th division was toe to toe with a de-
mon legion when Leman Russ battle tanks began to roll on the demon side launching shells at
the Imperial forces the men who survived were forced to retreat. When they arrived back at HQ
they described the markings on the tanks as belonging to the Vostmee 17th Division.

Lord Dragar Krell..................................................................................................Points: +160

WS BS S T W I A LD
Krell 5 4 4 4 3 5 3 10

Type: Infantry Special Rules:


His Own Legion
Equipment: The Demon Inside
Carapace Armor Orders
Power Weapon
Bolt Pistol
Refractor Field
Frag & Krak Grenades

Lord Dragar Krell may be added to a Company Command in a Imperial Guard army.

SPECIAL RULES
His Own Legion
After his resurgence it was obvious that Krell had been tainted with Chaos as well as his men,
their Division now formed with the ranks of Chaos.

Any infantry unit in an army being lead by Krell may purchase any one mark of Chaos found in
the Warhammer 40,000 Chaos Space Marine Codex.

Any infantry platoon may purchase one heavy weapon team of Obliterators as detailed in War-
hammer 40,000 Chaos Space Marine Codex.

The army may purchase any one unit of Demons found in the Troops section of the Chaos De-
mon Warhammer 40,000 Codex as a Elite selection.

The army may purchase one Soul Grinder found in the Heavy Support section of the Chaos
Demon Warhammer 40,00 Codex as a Heavy Support selection.
The Demon Inside

Although he may look like a normal Company Commander inside him dwells the power of
Chaos which he may unleash for a short period of time. Once per game Krell may unleash the
force inside him this grants him +2 attacks, +2 strength, an extra d6 for armor penetration, and
the rending special rule until the start of his next turn.

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