Академический Документы
Профессиональный Документы
Культура Документы
http://seattletimes.nwsource.com/html/education/2003309887_videogames18.html
Background
2006 - Writing identified as a key area for development
2007 - Initial module developed using Rollercoaster Tycoon in
Year 5
2008 - Rollercoaster Tycoon module developed and refined
2009 - New modules added at Year 1 - Moshi Monsters
Year 6 - Samorost
Inspirations
ra y
l l ieB
t son O
e r
r e k Rob
De
eri cl es
Kim P s
yl a nd
Ti m R
Year 6 - Samorost
An introduction to Samorost
What is Samorost?
Teamwork
Drama Animoto Movie
Writing
Year 5 – Rollercoaster Tycoon
Year 1 – Moshi Monsters
Daily Challenge
Moshi Monsters Examples
Maia’s Story In their words…
Future Plans!
Year 6
Litera – Guitar
Ninte y c Hero
n do g s
U n it
s f e r
T r a n l i c e
Y 6 / 7 a t e A Learning
i m
In a n Support/Numeracy
Brain Training with ,
n ic s
Nintendo DS Ph o c h
rs – iT o u
Y e a i th
a rly ie s w
E S to r
u d io
A
References
Samorost - http://amanita-design.net/samorost-1/
Moshi Monsters – www.moshimonsters.com
Derek Robertson - http://ltsblogs.org.uk/consolarium/
Tim Rylands - http://www.timrylands.com/blog/
Kim Pericles - http://kpericles.edublogs.org/
Kellett Blog – http://www.kellettschool.blogspot.com
Slideshare - http://www.slideshare.net/clived/games-at-kellett
Using a d.s in the classroom http://www.ideastoinspire.co.uk/nintendodsdsi.htm
What the children are using: http://www.addictinggames.com/index.html