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March/april 2011 1 answer the following a>.define modeling b>.define software testing c>.defne reuse d>.

define hard methodology e>.define template f>.define pattern g>.define view h>.define persistent object i>.define sequential sub states j>.define consistency checking k>.define actor. l>.define guard condition m>.define model consistency n>.define synchronous action UNIT1 2a>.how are classes and objects related? b>.does inheritance break encapsulation? Justify your answer c>.is abstraction possible without object orientation?illustrate with example or d>.explain requirements analysis with a case study UNIT3 3a>.explain sttes and events and discuss the preparation of state chart?

Or b>.what are interaction diagrams?what are their contents and common properties? c>.define semantic equivalence between two kinds of interaction diagrams UNIT3 4>.a>.define software architecture .explain the 4+1 view model of systems architecture? b>.explain the process allocation or c>.explainthe design patterns UNIT4 5a>.explain the implementation strategies b>.explainthe process patterns or c>.explain user interface patterns d>.explain the prototyping the user interface

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