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October 2008 Answer one mark questions 1a>.define modeling b>.define usecase. c>.define pattern d>.define realization e>.

define state chart diagram f>.define concurrency g>.define activity diagram h>.define cohesion i>.define class diagram j>.dedfine CRC k>.dedfine interaction l>.define active class m>.define tagged values n>.define swimlanes UNIT 1 2a>.explain briefly the essential feature of object oriented paradigm b>.briefly explain the terms and concepts of acivity diagram or c>.briefly explain the terms and concepts of class diagram with example d>.briefly explain the forward and reverse engineering of classs diagram UNIT2 3a>.briefly explain the sequence diagram with neat diagram b>.briefly explain the collaboration diagram with neat diagram

or c>.how is design different from analysis?explain about the qualities and objective of analysis and design .defferentiate between logical and physical design UNIT3 4a>.explain about software development patterns.how to use design patterns?explain the benefits and dangers of using patterns Or b>.explain in detail about human c omputer interaction.explain about prototyping the user interfacae UNIT4 5a>.briefly explain component diagram with neat diagram b>.briefly explain development diagram with neat diagram or c>.explain reusabileity . what is its significance? d>explain the different metrics used for measuring software with examples

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