MIKE:
WILL:
Curl / Flat vs. Pro & Slots - Force vs. Run Adjust Rules: Adjust to any Displaced #2 (Palms) Far Slot or Motion to Far Slot = Cloud Motion must extend to #s to go Cloud Split the distance vs. Slot Y-Open or Far Slot Vs. "Y" motion adjust & play Lever B (Curl/Flat) Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert Hook vs. Near / Solo (Weak) Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play Palms Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant Weak = A gap Alert Slide vs. Solo - Y Motion4 Will get into Force position
STACK 'G' PIRATE 2 KICK BUCK: Curl vs. Pro - Curl / Flat vs. Slots **Be alert for Vertical vs. Flow Away Ice all Slots & Trips Look (West/Trips) Be alert for Full Slide vs. Solo Slot Full Slide vs. Far Slot Y Motion ** Play heavy on run to you Hit it Tight ** Motion to West Slot or Far Slot = Play '2' (Stay Ice) ** Lever A when Ice vs. 2 Back Slots Read FB Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - ** Use normal progression vs. West Slot/Red Slot ** Be Alert to Carry #3 Vertical vs. Solo Slot (3 Verticals) Ice any Double Look Play A Gap Use normal Vertical rules Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) ** Alert Texas Stay Tight Use Normal Y Motion Rules Adjust alignments * Mike & Buck Solo Slot = Full Slide Cheat alignments vs. Weak Slot
MIKE:
WILL:
UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations Communicate when they Re-enter backfield No Call = Lever If Down Left/Right Be ready to adjust STACK G 3 JOKER
Play JOKER vs. all 2 Back Sets
MIKE:
WILL:
* BUCK:
2 Back = Curl/Flat Lever A 1 Back = Check 4 - Curl/Flat #2 - Palms when walked Flow Gaps vs. run (Solo/Near) Force vs. Dbl look 2 Back = Hook-3 (Pro) / Hook-2 (Slot) ALWAYS PLAY OFF CORE RECEIVERS Spill vs. Run 1 Back = Check 4 - Hook-3 Flow Gaps vs. run (Solo/Near) A gap vs. Dbl look ** Wall #3 vs. Trips (WR = expect 3-to-X) 2 Back = Curl/Flat Lever B 1 Back = Check 4 Curl/Flat #2 Palms when walked Flow gaps vs. run (Solo/ Near) B Gap when walked
MIKE:
WILL:
STACK G 7 SLICE Use normal 7 SLICE Coverage rules Buck Everything is like Under 7 Sl except do it from a disguised alignment *** Use normal pair adjust rules Mike = Lever A Will is Spill - A solid / B flex 1 back sets Mike (A gap) Will (B gap) Mike Use Spike if necessary to handle Wall on TE (Trips / Far Slot) *** Were still gapped out vs. 1 back sets Buck only slides vs. Y Motion /Trade
REGULAR PRESSURE (vs. Base & Tiger) ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End
UNDER SNAKE 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion
MIKE: WILL:
Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call and Adjust to Curl/Flat vs. Displaced #2 (Pro set) Dolphin vs. Aligned out of Core
Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever)
WILL:
UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt Alert Read out vs. Full Flow run Flex Solid A Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade Lever vs. Run Align w/ Width vs. Y motion or Solo Align on Tackle C Gap Make Hook Call and Adjust to Curl/Flat vs. Displaced #2 (Pro set) DOLPHIN vs. aligned out of core)
Blitz contain Run Mars w/ no read out Exception = Y Motion - Dont go Wall #2
Show up on LOS & Play Seam / Trail #2 (Pro) Buzz #1 vs. Slot ** Wall vs. Solo Adjust out vs. Peel motion man up back inside-out Lever all Runs Fold vs. Run away UNDER MIDDLE DOG 3 STAY Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)
BUCK:
MIKE: WILL:
STACK LOOSE WOLF 3 STAY BUCK: Align in Stack (C gap) Play Hook-3 Give Hook Call & adjust to Curl/Flat vs. Fly Motion Align in Stack (Solid A Gap) Cross drop to Curl/Flat - No trade w/ Will vs. Peel Adjust out & play SEAM/Flat TRADE vs. aligned Double Move to LOS & run like Crush stunt (No Read out) If you get blocked out on Play like force Go under any block from backfield *** TRADE vs. ALIGNED DOUBLE
MIKE:
WILL:
STACK LOOSE VIPER 3 STAY BUCK: MIKE: WILL: Same as Wolf - (** Y Shift = Lever Player vs. Run) Align in Stack Blitz Flex B Align on LOS play Curl/Flat - ** Be Alert to Fold vs. Run Away ** You become Force Player vs. Y Shift
STACK LION CAT FRANKO - Use normal Cat Bump rules (Banjo vs. West / East) BUCK: Man TE from Stack Alignment (C gap) Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Will - Man TE Align in Stack (Lever A) - Cover 1st back solid vs. 2 Back Banjo offset backs Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align in Stack (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain
MIKE:
WILL:
STACK G PIRATE COUGAR 1 *** Use Stack Pirate run fits Man TE from Stack Alignment (Bounce) Banjo offset back w/ Mike -Communicate BUCK: ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back Banjo offset backs Use Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE (Bump Y Motion) Align in Stack (Lever) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near
** Aligned out of core = Check Buck Cover remaining back (Bump Y motion)
WILL:
UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ Y Motion Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A) Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain
WILL:
UNDER SLANT/ POP / A WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Contain in Pop & Slant Hit A if Will A Show out on any #2 (1 back sets)
WILL:
UNDER RAM BUCK SINKO (GIANT) BUCK: MIKE: Blitz Contain Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You & Will have TE & Back Align to Coverage Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core Single vs. Open set
WILL:
Hooters vs. any open look Ice the Line Use Stack-2 rules)
Bounce vs. run Curl/Flat vs. pass Adjust to any Fly motion Make Contain call to End Play Palms Play like Double Zone Align deeper vs. Slot Cheat Alignment to Slot Bounce vs. run Curl/Flat vs. pass Adjust to any Peel motion Make Contain call to End Play Palms
MIKE: WILL:
NAVAJO BULL 3 STAY BUCK: Crash C Gap tech. vs. Core sets Force when Mike adjusts out Contain / Force vs. Y motion Curl/Flat #2 {Pro& Slot) - Back off line vs. Y motion Lever / A Align Smart vs. West / West Slot (Width) Curl/Flat #2 {Pro) / Palms from Core alignment vs. Slot - Lever/A vs. 2 Backs - Nose A vs. West / West Slot/Trips - Force vs. Solo/Near - Y Motion = Adjust up to LOS - Force vs. Double Seam/Flat #2 (not in run game)
MIKE:
WILL:
NAVAJO MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Blitz C gap Back off & Alert read out vs. Y motion/trade Same rules as Under Mars (Lever) - Same coverage rules ** Adjust to Solid Side Alignment vs. Slots
STACK G OUTSIDE BLITZ Normal rules - Buck & Will Contain Blitz Mike man Back (Hug)
Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to spike when walked *** They like Empty in Zebra down in redzone UNDER CHINA - Normal rules Check Single Buck & Will disguise look when formation dictates Will use spike if necessary Free LB in Reggie look to passing strength 1st STACK G DOUBLE ZONE (Zebra / E) BUCK: MIKE: WILL: Align in Stack Landmark drop Hash (Weak) Mid Hash & #s (Strong) Overdrop Solid A gap (Spill) vs. run Extra depth vs. Zebra Double Align in Stack Landmark drop Hash (Weak) Mid Hash & #s (Strong)
UNDER SLANT WILL FRANKO Use Normal Rules UNDER TYLER (vs. E) Use Normal Rules UNDER RAM BUCK SINKO (Zebra / E) Blitz contain Man TE C gap Align to coverage Bump Y motion (Zebra) !st back solid vs. E - SPILL WILL: Man back Flex A vs. Zebra Lever vs. E *** Mike & Will have 2 Backs vs. E UNDER SLANT WILL 1 (vs. E) BUCK: MIKE: WILL: Disguise Man 1st back solid (Lever B) Move to Flex A & Man Flex back Spill vs. run Move late & Blitz CONTAIN BUCK: MIKE:
NICKEL vs. ZEBRA / E AGGIE CLOUD STAR ( vs. Zebra / E ) (Call = to #87) Call Rules : Well make the Pass strength Alignment Rules: Will align to the call (If Y Wide Adjust & Play Palms) Mike align away from call (If TE walked adjust & Play Palms) Mike stunt calls vs. Zebra - G if aligned to TE side - Goat if no TE (Move to Solid side A) (vs. Y motion Goat becomes G & G becomes Goat) vs. E always Goat all 2 back sets (no Goat vs. 1 back) Coverage rules: Mike & Will = both Wall players Take care of any Verticals Be aware of Palms situations (3-to-2) Everything else = DBs in CARRY so you play 3-to-1 or 2-to-1 Run Fits: Were gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back ** Will can get Bunch Call Mike Cannot (2&2) OVER WIDE TOKYO (vs. Zebra / E) (Call = to TE Side) vs. Zebra : Make call to TE side Mike (Agap) & Will (Bgap) Reggie the back free man look to help on slot side 1st Inside & low vs. E (2 Back sets) : Mike & Will play flow rules on the backs (Like China) Use China run fits STACK G DOUBLE ZONE (Call = to TE Side) MIKE: WILL: Overdrop Solid A gap (Spill) vs. run Extra depth vs. Zebra Double Align in Weak (Opposite Buck) Landmark drop (Hash) Get good Depth
STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain
STRONG SLANT CAT FRANKO (Call = to Pass Strength) MIKE: WILL: Man Back Man TE Align to your coverage
STRONG ISO ZONE (Call = to Pass Strength) MIKE: WILL: Blitz Strong A gap Align Weak play Hook-3 ** vs. Change of Strength motion or Open #2 make Hook Call & adjust to Curl/Flat #2
STRONG VENUS SKY ZONE (Call = to Pass Strength) MIKE: WILL: Run Mars stunt Strong Align Weak play Hook-3 ** vs. Change of Strength motion or Open #2 make Hook Call & adjust to Curl/Flat #2
AGGIE NEPTUNE ZONE (Call = to Pass Strength) MIKE: WILL: Normal Rules Apply Same as Dime Align Weak Blitz Inside B Under all Blocks (Call = to Pass Strength)
I&O on two backs Spill vs. Run (2 Back) I&O on two backs Lever vs. Run (2 Back)
STACK G OUTSIDE BLITZ - NORMAL RULES (Call = to TE Side) ** Diggs be sure to align weak
U / TREY Notes: UNDER 7 SLICE Use normal coverage rules Same run fits STACK G PIRATE 2 STAY Pirate all 2 back sets use normal Stack run fits Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width Ice only vs. West / Trips (Bunch) SHORT YARDAGE GOAL LINE Lean alignments to the Tilt GOAL LINE JUMBO ZONE BUCK & WILL:
Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)
MIKE:
GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap
EMPTY RULES: REGULAR & NICKEL: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free ** Nickel Will = Take 1st Non-WR to your side Safety will play off you- TALK to Sa fety DIME: Lurk Mike Cover 1st non-WR to Call side (3-man side) Communicate w/ Will - BJ Play-it calls = Bomb , Thriller , Lurk RED ZONE Adjust Depth by Field Position - Be Aware of field position
UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near
WILL:
Play 3-on-2 vs. Backs vs. 2 Back Sets Mike =Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion
PESO
(EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG SLANT WILL 1 / OUTSIDE BLITZ ** NORMAL DIME RULES FALCON = ALWAYS MATCH UP TO BACK ***Make Call to offset back vs. 2&2 Left vs. Dot Back (to any Trips) Strong Slant Will 1 / Outside Blitz
DIME COVERAGE: ** Be sure to align to Back vs. Falcon DIME EVEN 44 CLAMP -- Use Zone Rules Play Hook-3 Reminder - Adjust to Curl/Flat if 'Buck' runs with 'E' motion ** Mike play Wall on #3 vs. Trips (No 3-to-X) in Zebra DIME EVEN 22 Wall #3 - 2-to1 or 3-to-1 (Match-up) - Stay over top Seam Routes when in wall EVEN DOUBLE ZONE (play-it vs. Empty) Over Drop Open to side of Passing Strength Take Vertical if No vertical Square up & look for Crossers LURK Man the Back know where Safety is Be sure to communicate w/ Will vs. 2 Back sets DIME PACKER 22 Wall #3 Show Bomb look Stay over top Seam Routes when in wall
DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: (Set by Buck's Roger/Louie Call)
Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open Trade w/ FS Replace him in Blitz ( outside of Will)
EVEN VENUS ZONE MIKE: Align Strong & run Mars stunt Under all blocks
OVER LOOSE BOMB BLITZ MIKE: Make call to TE side or Strong vs. Falcon or E Align away from call side and Blitz inside B Under all blocks *** Motion to Empty away Adjust to opposite B *** Motion to Empty your way = Blitz B Gap your side
SPINNER THRILLER bLITZ MIKE: SPINNER: Blitz A gap vs. 1 back / B gap vs. 2 Back ( Blitz A gap vs. 1 back / B gap vs. 2 Back ( Needle) Needle)
*** SPINNER BACK DOG 1 MIKE: Align to Offset back or Solid vs. Dot Blitz B Gap ** Take any Empty Motion
MIKE:
WILL:
Curl / Flat vs. Pro & Slots - Force vs. Run Adjust Rules: Adjust to any Displaced #2 (Palms) Far Slot or Motion to Far Slot = Cloud Motion must extend to #s to go Cloud Split the distance vs. Slot Y-Open or Far Slot Vs. "Y" motion adjust & play Lever B (Curl/Flat) Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert Hook vs. Near / Solo / Offset back weak (Red, Weak, Brown) Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play Palms Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant Weak = A gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - Y Motion- 4 Will get into Force position - Use Normal 2 Kick Coverage Rules
Play 2 Kick from normal Under alignment - Heavy Alignment vs. Pro Bounce C Gap - Curl - Slot = Base Call to End Play Force & Curl/Flat Play TE vertical 1st Regardless of Flow Plays like pirate both ways vs. Pro - vs. slot play lever Normal Coverage Rules Apply Bounce vs. Pro (Plays like Pirate vs. Pro) Slot = Play Spill
MIKE:
WILL:
UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations Communicate when they Re-enter backfield No Call = Lever If Down Left/Right Be ready to adjust OVER / HOG 7 HARDBALL
GOAT vs. all 2 Back Sets
MIKE:
WILL:
Normal 7 Slice Rules - ** Use Close Rules in Hog when you Walk (West / East also) Normal 7 Slice Rules Lever A Wall #2 vs. any Pro Core sets (2 Back or Solo / Near) - Hook-3 vs. Slot (Slice) G vs. Y Motion or Solo / Near (Wall) Play Palms when Walked on Displaced #2 Note: Check 4 vs. any Trips Look (West / Trips) = Play Curl/Flat
OVER DEUCE
GOAT vs. all 2 Back Sets
* BUCK:
Pro = Carry TE (Vice when needed) Curl/Flat vs. Slot Force - (Slice) ** Alert 4 vs. any Trips (West / Trips) Pro = Wall 3-to 1 Hook-2 vs. Slot (Slice) Lever A ** Alert 4 vs. any Trips (West / Trips) Wall #2 vs. any Pro Core sets (2 Back or Solo / Near) - Hook-3 vs. Slot (Slice) G vs. Y Motion or Solo / Near (Wall) Play Palms when Walked on Displaced #2 Note: Check 4 vs. any Trips Look (West / Trips) = Play Curl/Flat *** Exactly like 7 Hardball for you
MIKE:
WILL:
REGULAR PRESSURE (vs. Base & Tiger) ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End ** Alert Back Trying to Sneak out through line Grab him UNDER SNAKE 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion
MIKE: WILL:
Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double (Dot) Dolphin vs. Aligned out of Core
Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever)
WILL:
UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt Alert Read out vs. Full Flow run Flex Solid A ** Zone Run = Outside Linemans Block - Flatter Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade Lever vs. Run Align w/ Width vs. Y motion or Solo Align on Tackle C Gap Make Hook Call vs. Double (Dot)
UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)
MIKE: WILL:
STACK LOOSE WOLF 3 STAY BUCK: Align in Stack (C gap) Play Hook-3 Give Hook Call & adjust to Curl/Flat vs. Fly Motion Align in Stack (Solid A Gap) Cross drop to Curl/Flat TRADE vs. any Double Motion or Aligned Align in Stack - Run Stunt (Under all blocks) Alert Read Out Trade any Double
MIKE:
WILL:
Align in Hog & hit Solid A Gap - *** Be alert to solid side run sets Align in Hog & Blitz Flex A Gap Alert Solid Side run sets Wall #2 Strong vs. Pro Curl/Flat vs. Slot ** Be alert for Far Slot / West Slot Possible Seams
STACK G PIRATE COUGAR 1 *** Use Stack Pirate run fits BUCK: Man TE from Stack Alignment (Bounce) Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back Banjo offset backs Use Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE (Bump Y Motion) Align in Stack (Lever) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near
** Aligned out of core = Check Buck Cover remaining back (Bump Y motion)
WILL:
UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ Y Motion Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A) Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain
WILL:
UNDER SLANT/ POP / A WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Contain in Pop & Slant Hit A if Will A Show out on any #2 (1 back sets)
WILL:
UNDER RAM BUCK SINKO (GIANT) BUCK: MIKE: Blitz Contain Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You & Will have TE & Back Align to Coverage Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core Single vs. Open set
WILL:
NAVAJO BULL 3 STAY BUCK: Crash C Gap tech. vs. Core sets Force when Mike adjusts out Contain / Force vs. Y motion Curl/Flat #2 {Pro& Slot) - Back off line vs. Y motion Lever / A Align Smart vs. West / West Slot (Width) Curl/Flat #2 {Pro) / Palms from Core alignment vs. Slot - Lever/A vs. 2 Backs - Nose A vs. West / West Slot/Trips - Force vs. Solo/Near - Y Motion = Adjust up to LOS - Force vs. Double Seam/Flat #2 (not in run game)
MIKE:
WILL:
NAVAJO MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Blitz C gap Back off & Alert read out vs. Y motion/trade Same rules as Under Mars (Lever) - Same coverage rules ** Adjust to Solid Side Alignment vs. Slots
STACK G OUTSIDE BLITZ Normal rules - Buck & Will Contain Blitz Mike man Back (Hug)
Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to spike when walked *** They like Empty in Zebra down in redzone UNDER CHINA - Normal rules Check Single Buck & Will disguise look when formation dictates Will use spike if necessary Free LB in Reggie look to passing strength 1st UNDER SLANT WILL FRANKO Use Normal Rules UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs UNDER RAM BUCK SINKO (Zebra / E) align to Your Coverage **Alert Zoo Blitz contain Man TE C gap Align to coverage Bump Y motion (Zebra) !st back solid vs. E - SPILL WILL: Man back Flex A vs. Zebra Lever vs. E *** Mike (Spill) & Will (Lever) have 2 Backs vs. E Will go out vs. 1 Back Sets (Spread) BUCK: MIKE:
UNDER SLANT WILL 1 (vs. E) BUCK: MIKE: WILL: Disguise Man 1st back solid (Lever B) Move to Flex A & Man Flex back Spill vs. run Move late & Blitz CONTAIN
NICKEL vs. ZEBRA / E AGGIE CLOUD STAR ( vs. Zebra / E ) (Call = to Pass Strength) -**CHECK TOKYO VS. ZOO Call Rules : Well make call to the Pass strength Alignment Rules: Will align to the call (If Y Wide Adjust & Play Palms) Mike align away from call (If TE walked adjust & Play Palms) Mike stunt calls vs. Zebra - G if aligned to TE side - Goat if no TE (Move to Solid side A) (vs. Y motion Goat becomes G & G becomes Goat) vs. E always Goat all 2 back sets (no Goat vs. 1 back) Coverage rules: Mike & Will = both Wall players Take care of any Verticals Be aware of Palms situations (3-to-2) Everything else = DBs in CARRY so you play 3-to-1 or 2-to-1 Run Fits: Were gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back ** Will can get Bunch Call Mike Cannot (2&2) OVER WIDE TOKYO (vs. Zebra / E) (Call = to TE Side) vs. Zebra : Make call to TE side Mike (Agap) & Will (Bgap) Reggie the back free man look to help on slot side 1st Inside & low vs. E (2 Back sets) : Mike & Will play flow rules on the backs (Like China) Use China run fits STACK G DOUBLE ZONE (Call = to TE Side) MIKE: WILL: Overdrop Solid A gap (Spill) vs. run Extra depth vs. Zebra Double Align in Weak (Opposite Buck) Landmark drop (Hash) Get good Depth
STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain
STRONG SLANT CAT FRANKO (Call = to Pass Strength) MIKE: WILL: Man Back Man TE Align to your coverage
STRONG RAM BUCK 1 (Call = to Pass Strength) MIKE: WILL: Man Back Man TE
U / TREY UNDER 7 SLICE *** Remember Strength Call Rules Apply your rules Use normal coverage rules Same run fits STACK G PIRATE 2 STAY Pirate all 2 back sets use normal Stack run fits Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width Ice only vs. West / Trips (Bunch) SHORT YARDAGE GOAL LINE Lean alignments to the Tilt- Alert Play Pass vs. Weak / Brown They like to attack Weak Dip G / Toss G Check Zs Alignment alert for Slide If Back Motion out Weak Know Offset (Sprint G) vs. Dot (U Pop) All Cross Weakside LB look low to high GOAL LINE JUMBO ZONE BUCK & WILL:
Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)
MIKE:
GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap
EMPTY RULES (Aligned): REGULAR & NICKEL: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free ** Nickel Will = Take 1st Non-WR to your side Safety will play off you- TALK to Sa fety Play Double Zone - Mike Align Deeper DIME: Lurk Mike Cover 1st non-WR to Call side (3-man side) Communicate w/ Will - BJ Play-it calls = Bomb , Thriller , Lurk, Double Zone
RED ZONE
UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near
WILL:
Play 3-on-2 vs. Backs vs. 2 Back Sets Mike =Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion
PESO
(EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG SLANT WILL 1 / OUTSIDE BLITZ ** NORMAL DIME RULES FALCON = ALWAYS MATCH UP TO BACK ***Make Call to offset back vs. 2&2 Left vs. Dot Back (to any Trips) Strong Slant Will 1 / Outside Blitz
DIME COVERAGE: ** Be sure to align to Back vs. Falcon DIME EVEN 44 CLAMP -- Use Zone Rules Play Hook-3 Reminder - Adjust to Curl/Flat if 'Buck' runs with 'E' motion ** Mike play Wall on #3 vs. Trips (No 3-to-X) in Zebra DIME EVEN 22 Wall #3 - 2-to1 or 3-to-1 (Match-up) - Stay over top Seam Routes when in wall LURK Man the Back know where Safety is Be sure to communicate w/ Will vs. 2 Back sets DIME (Tom) PACKER 22 Wall #3 Show Bomb look Stay over top Seam Routes when in wall SPINNER 22 MAN Man the back No help
DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: (Set by Buck's Roger/Louie Call)
Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open Trade w/ FS Replace him in Blitz ( outside of Will)
EVEN VENUS ZONE MIKE: Align Strong & run Mars stunt Under all blocks
OVER LOOSE WILL A Man the Back w/ Hug Attitude OVER LOOSE BOMB BLITZ MIKE: Make call to TE side or Strong vs. Falcon or E Align away from call side and Blitz inside B Under all blocks *** Motion to Empty away Adjust to opposite B *** Motion to Empty your way = Blitz B Gap your side
SPINNER THRILLER BLITZ MIKE: Blitz A gap vs. 1 back / B gap vs. 2 Back ( Needle)
*** SPINNER WEAK DOG 1 MIKE: Man the Back w/ Hug Attitude- BE SMART
Use normal 2 Kick Coverage Rules & slide Rules (all Slides = B Gaps) Mike be Alert to use Louie / Roger Calls vs. East & West **Arrow call puts line back to base Technique *** Pirate (Left / Right) any 2 Back Set ** Be Patient in your run reads Tempo the Ball Mike vs. Spread Louie the 3 Technique get him over there
STACK G ARROW 2 KICK Use normal 2 Kick Coverage Rules & slide Rules (all Slides = B Gaps) Mike be Alert to use Louie / Roger Calls vs. East & West **Arrow call puts line back to base Technique *** Pirate (Left / Right) any 2 Back Set ** Be Patient in your run reads Tempo the Ball Mike vs. Spread Louie the 3 Technique get him over there
MIKE:
Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (Palms) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever B (Curl/Flat) Alert Y motion (Stutter) Lever Cross Key vs. Bunch Away Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert Hook vs. Near / Solo / Offset back Weak (Red, Weak, Brown) Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play Palms Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant Weak = A gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - Y Motion- 4 Will get into Force position
WILL:
STACK 'G' PIRATE 2 KICK BUCK: Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips) Be alert for Full Slide vs. Solo Slot Full Slide vs. Far Slot Y Motion ** Play heavy on run to you Hit it Tight ** Motion to West Slot or Far Slot = Play '2' (Stay Ice) ** Lever A when Ice vs. 2 Back Slots Read FB Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots Work to #3 vs. West Slot ** Be Alert to Carry #3 Vertical vs. Solo Slot (3 Verticals) Be Aware of Pirate & Ice for Run Fits (1 Back / 2 Back) Ice any Double Look Play A Gap Use normal Vertical rules Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) Use Normal Y Motion Rules Adjust alignments Mike & Buck Solo Slot = Full Cheat alignments vs. Near Slot Stack the Tackles
MIKE:
WILL:
UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations Communicate when they Re-enter backfield No Call = Lever If Down Left/Right Be ready to adjust OVER 2 SLICE * BUCK: MIKE: WILL:
MIKE:
WILL:
Carry vs. Pro (2) / Curl/Flat vs. Slots (Slice) / 4 vs. West or Trips ** Vice anytime youre aligned on TE Pro or Slot (No Vice vs. Pairs) Plays Same as Deuce 3-to-1 vs. Pro Hook-2 vs. Slot (Slice) / 4 vs. West / Trips Same Coverage Rules as 7 Slice - Spill vs. Run G vs. Near/Solo/ Y Motion
STACK G 3 JOKER
Play JOKER vs. all 2 Back Sets
* BUCK:
2 Back = Curl/Flat Lever A 1 Back = Check 4 - Curl/Flat #2 - Palms when walked Flow Gaps vs. run (Solo/Near) Force vs. Dbl look 2 Back = Hook-3 (Pro) / Hook-2 (Slot) ALWAYS PLAY OFF CORE RECEIVERS Spill vs. Run 1 Back = Check 4 - Hook-3 Flow Gaps vs. run (Solo/Near) A gap vs. Dbl look ** Wall #3 vs. Trips (WR = expect 3-to-X) 2 Back = Curl/Flat Lever B 1 Back = Check 4 Curl/Flat #2 Palms when walked Flow gaps vs. run (Solo/ Near) B Gap when walked
MIKE:
WILL:
REGULAR PRESSURE (vs. Base & Tiger) ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End ** Alert Back Trying to Sneak out through line Grab him UNDER SNAKE 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion
MIKE: WILL:
Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double (Dot) Dolphin vs. Aligned out of Core
Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever) Wall TE vs. Y Motion
WILL:
UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt Alert Read out vs. Full Flow run Flex Solid A ** Zone Run = Outside Linemans Block - Flatter Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade Lever vs. Run Align w/ Width vs. Y motion or Solo Align on Tackle C Gap Make Hook Call vs. Double (Dot)
UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)
MIKE: WILL:
STACK LOOSE WOLF 3 STAY BUCK: MIKE: Play Hook-3 (C Gap) Give Hook Call & adjust to Curl/Flat vs. Fly Align in Stack (Solid A Gap) Cross drop to Curl/Flat TRADE vs. Aligned Double No trade vs. Peel Motion Move to LOS & run like Crush stunt (No Read out) Under any Backfield block / Outside any L.O.S. block
*** TRADE vs. ALIGNED DOUBLE
WILL:
OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run
STACK G PIRATE COUGAR 1 *** Use Stack Pirate run fits BUCK: Man TE from Stack Alignment (Bounce) Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back Banjo offset backs Use Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE (Bump Y Motion) Align in Stack (Lever) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near
** Aligned out of core = Check Buck Cover remaining back (Bump Y motion)
WILL:
UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Under any Backfield block / Outside any L.O.S. block - Same as Wolf
WILL:
STACK LION CAT FRANKO - Use normal Cat Bump rules BUCK: Man TE from Stack Alignment (C gap) Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Will - Man TE Align in Stack (Lever A) - Cover 1st back solid vs. 2 Back Banjo offset backs Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align in Stack (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain
MIKE:
WILL:
UNDER RAM BUCK SINKO BUCK: MIKE: Blitz Contain Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You & Will have TE & Back Align to Coverage Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets - Single vs. Open set Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core
WILL:
Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to Spike when walked ** Will be alert for Bunch Y Motion Get outside UNDER CHINA - Normal rules Check Single Buck & Will disguise look when formation dictates Will use spike if necessary Free LB in Reggie look to passing strength 1st *** Talk if Y inserts buck Over-run Mike & Will Adjust to Where Buck is UNDER SLANT WILL FRANKO Use Normal Rules UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs ** We adjust to all Back Motion UNDER RAM BUCK SINKO (Zebra / E) align to Your Coverage **Alert Zoo Blitz contain Man TE C gap Align to coverage Bump Y motion (Zebra) !st back solid vs. E - SPILL WILL: Man back Flex A vs. Zebra Lever vs. E *** Mike (Spill) & Will (Lever) have 2 Backs vs. E Will go out vs. 1 Back Sets (Spread) UNDER SLANT WILL 1 (vs. E) BUCK: MIKE: WILL: Disguise Man 1st back solid (Lever B) Move to Flex A & Man Flex back Spill vs. run Move late & Blitz CONTAIN BUCK: MIKE:
U / TREY UNDER 7 SLICE *** Remember Strength Call Rules Apply your rules
STACK G PIRATE 2 STAY Pirate vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width
UNDER TYLER *** Use Normal Rules Will Be sure to Align w/ enough Width on Tackle (w/ TE to your side) Mike Ram vs. Weak Sets Ice if FB motions Back Mike Align Head-Up on guard vs. Green
SHORT YARDAGE
** THEY LIKE DIVE / DIVE PITCH SERIES APPLY YOUR RULES ** BE ALERT FOR SPOT ROUTES & WHEEL ROUTES
GOAL LINE Cheat to offset Backs lean alignments that way Like inside runs strong Wide plays weak (G lead / Toss G ) Strong Pair = Alert Toss Strong Be Alert for Play Pass weak out of Green Bay Packers GOAL LINE JUMBO ZONE BUCK & WILL:
Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)
MIKE:
GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap
EMPTY RULES (Aligned): REGULAR: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free 4 Double Palms w/ Mike Carrying #3 - Alert Double cross Route Mike Read Splits of #2/#3 - Tight = Come off of #2 shallow Whiz (Shack = 4) Buck = Curl/Flat Mike show blitz & bust out to Hook-3 Shark (Shack = 4) - Buck = Use cover widest non-WR to your side Mike & Will run Cross stunt Will 1st dont show too quick but be in position to hit it
DIME: Lurk Mike Cover 1st non-WR to Call side (3-man side) Communicate w/ Will - BJ Play-it calls = Bomb , Thriller , Lurk, Double Zone
RED ZONE
UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong BUCK: Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near
WILL:
Play 3-on-2 vs. Backs vs. 2 Back Sets Mike = Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion
DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets Apply your Rules Alert run vs. Weak or Strong DIME EVEN 44 CLAMP -- Use Zone Rules Play Hook-3 or Curl/Flat when Backside Reminder - Adjust to Curl/Flat if 'Buck' runs with 'E' motion ** Mike play Wall on #3 vs. Trips (No 3-to-X) in Zebra DIME EVEN 22 Wall #3 - 2-to1 or 3-to-1 (Match-up) - Stay over top Seam Routes when in wall DIME EVEN 66 (Walk) Wall - 3-to-1 / Curl/Flat when Backside (Match-up) ** Think through Change of Strength Motion rules LURK Man the Back know where Safety is Be sure to communicate w/ Will vs. 2 Back sets DIME (Tom) PACKER 22 Wall #3 Show Bomb look Wall #3 Stay over top Seam Routes when in wall DIME EVEN 22 MAN - Man the Back Go get him EVEN DOUBLE ZONE Use Normal Rules ** Get extra Depth vs. 2&2 (Double Open)
DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: (Set by Buck's Roger/Louie Call)
Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open Trade w/ FS Replace him in Blitz ( outside of Will)
*** DOC BINGO LEFT 22 MAN / LURK MIKE: 2 Back = Hug Cover back through B unless Back releases outside then Rush (Contain) 1 Back (Aligned or Motion) = Make Contain call & Cover Back - Hug him up *** Once Contain Stay Contain -Dont go back to Bingo 2 Back = Peel Rush / 1 Back = Rush Contain
PARIS:
STRONG RAM BUCK 1 Man the Back w/ Hug Attitude OVER LOOSE BOMB BLITZ MIKE: Make call to TE side or Strong vs. Falcon or E Align away from call side and Blitz inside B Under all blocks *** Motion to Empty away Adjust to opposite B *** Motion to Empty your way = Blitz B Gap your side
SPINNER THRILLER BLITZ MIKE: Blitz A gap vs. 1 back / B gap vs. 2 Back ( Needle)
STACK G ARROW 2 KICK Use normal 2 Kick Coverage Rules & slide Rules (all Slides = B Gaps) Mike be Alert to use Louie / Roger Calls vs. East & West **Arrow call puts line back to base Technique *** Pirate (Left / Right) any 2 Back Set ** Be Patient in your run reads Tempo the Ball Mike vs. Spread Louie the 3 Technique get him over there
Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (Palms) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever B (Curl/Flat) Alert Run Back to you vs. Y Motion / Shift Stutter / Blast Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert Hook vs. Near / Solo / Offset back Weak Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play Palms Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant Weak = A gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - Y Motion- 4 Will get into Force position
MIKE:
WILL:
STACK 'G' PIRATE 2 KICK BUCK: Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips) Be alert for Full Slide vs. Solo Slot ** West Slot = Force / West = Back off Ball (D Gap) alert Stutter Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Ice any Double Look Play A Gap Use normal Vertical rules Be Alert to put Pirate back on vs. Bunch F return to 2 back sets *** All 2 back Pro sets must be Pirate Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) Use Normal Y Motion Rules Adjust alignments Mike & Buck Solo Slot = Full Cheat alignments vs. Near Slot Stack the Tackles
MIKE:
WILL:
UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations - Gapped out Down Left/Right only applies to runs your way Lever runs away ** Remember Buck always Outside vs. Y Insert HOG 7 SLICE * BUCK: MIKE: WILL: 4 vs. Any Trips Normal 7 Slice Coverage Rules
MIKE:
WILL:
Normal 7 Slice Rules-* Use Close Rules - any time you Displace West / Trips/Bunch Normal 7 Slice Rules Lever A Use Normal 7 Slice Rules Spill vs. Run G vs. Y Motion or Solo / Near Play Palms when Walked on Displaced #2 Note: Check 4 vs. any Trips Look (West / Trips) = Play Curl/Flat
REGULAR PRESSURE ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End *** LB opposite motion = Lurk UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double Dolphin vs. Aligned out of Core
Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever) Wall TE vs. Y Motion
WILL:
UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt Alert Read out vs. Full Flow run Flex Solid A ** Zone Run = Outside Linemans Block - Flatter Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade Lever vs. Run Align w/ Width vs. Y motion or Solo Align on Tackle C Gap Make Hook Call vs. Double
UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)
MIKE: WILL:
OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run
UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Contain
WILL:
UNDER RAM BUCK SINKO BUCK: MIKE: Blitz Contain Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You & Will have TE & Back Align to Coverage Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets - Single vs. Open set Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core
WILL:
UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ Y Motion Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A) Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain
WILL:
NAVAJO BULL 3 STAY BUCK: Crash C Gap tech. vs. Core sets Force when Mike adjusts out Contain / Force vs. Y motion Curl/Flat #2 {Pro& Slot) - Lever/A vs. 2 Backs - Back off line vs. Y motion Lever / A Align Smart vs. West / West Slot - Alert Wheel Curl/Flat #2 {Pro) / Palms from Core alignment vs. Slot - Lever/A vs. 2 Backs - Nose A vs. West / West Slot/Trips - Force vs. Solo/Near - Y Motion = Adjust up to LOS - Force vs. Double Seam/Flat #2 (not in run game)
MIKE:
WILL:
Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to Spike when walked ** Will be alert for Bunch Y Motion Get outside as Motion extends UNDER CHINA - Normal rules Check Single Buck & Will disguise look when formation dictates Will use spike if necessary Free LB in Reggie look to passing strength 1st *** Talk if Y inserts Buck Over-run Mike & Will Adjust to Where Buck is UNDER SLANT WILL FRANKO Use Normal Rules UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs ** We adjust to all Back Motion UNDER RAM BUCK SINKO align to Your Coverage Normal Rules STRONG RAM BUCK 1 BUCK: Blitz contain MIKE: Man Back WILL: Man TE *** Will go out vs. 1 Back Sets (Spread) *** STRONG CLOUD *** BUCK: Align Strong Play Curl Goat any open Side G vs. Trips Adjust to Seam/Flat vs. Change of Strength motion Man any up-field or outside release ** Y motion doesnt change Cloud side **** Alert X Shallow vs. Trips align to TE Side A gap vs. Double B Gap vs. Trips Spill vs. 2 Back Play Hook-3 Take 1st crosser unless full flow (Trips = crosser alert) ** Deepen drop on #3 vs. 3 verticals Remember W motion = No Gap change / Y motion = Slide Alignment Align Weak C gap vs. Double / A gap vs. Trips Lever vs. 2 Back SEAM/FLAT MAN ANY UP-FIELD OR OUTSIDE RELEASE ** Change of strength motion = adjust to Curl player Close End vs. Trips Remember W motion = No Gap change / Y motion = Slide Alignment *** Double Z-short = Zone-it *** Slide Strong vs. Zebra Slot Will Make Close Call Slide back vs. Motion *** STRONG 1 CUT *** ** Use Same Strong Front rules Buck use Goat if needed BUCK: Double =Cut Slot (#2) - Trips = Cover TE Double (Change of Strength Man #2) MIKE: -Double = Cut Slot Trips = Cut Slot WILL: Align Weak C gap vs. Double (Man TE) / A gap vs. Trips (Man Back) *** - Trips to Double Motion = Cut Slot - Lever vs. 2 Back
MIKE:
WILL:
*** EAGLE 2 KICK *** BUCK: MIKE: WILL: Align to Pass Strength Play Palms (No Gap vs. Double) ** Work #2 - Get your hands on him Align in Flex A Relate to Back Wall 2-to-1 (Trips) Hook-3 vs. Double ** Bump Y Motion Relate to TE Align in Solid B Wall TE- Wall 2-to1 vs. Double Wall 3-to-2 vs. Trips ** Bump Y Motion Relate to Back
*** UNDER G COAST DOUBLE ZONE *** - Use normal Double Zone rules BUCK: MIKE: WILL: Align Strong Drop = Midway between hash & #2 Feel your #2 ** Be Alert to Deepen drop vs. #2 seam Normal Double zone Over-Drop Get extra Depth vs. 2&2 Check Seam both sides Align Weak Drop = Weak Hash Feel #2 Widen alignment vs. displaced #2 **Be Alert to Deepen Drop vs. Seam *** Buck & Will Alert change of strength Motion Change Landmarks HOG DOLPHIN ** Normal Rules except Will goes 1st STRONG RAM BUCK 1 BUCK: MIKE: WILL: Blitz Contain Man Back Weak A gap 2 Back = Spill Man TE C Gap - 2 Back = Lever
U / TREY Green Pair = Blast Insert / Dip Solid / Toss Flex (** Mike & Will Cheat Solid) Green Pair Z Motion = Toss Flex / Blast Green = Lead Weak , Red & Strong = Alert FB Dive & Play Pass Pairs F Short = Alert Wham - F Cross = Alert Toss - No Motion = Belly & Toss *** They will go Empty out of U (WR Screen (2) & Y #3 Zorro) ** Always be Alert for Unbalanced Give Solid Call 1st then give Slide call UNDER 7 SLICE *** Normal Rules KNOW WHO THE Z IS Dont Slide vs. Motion to Slot Only slide vs. Y Motion STACK G PIRATE 2 STAY Pirate vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width UNDER TYLER *** Normal Rules Buck = Force Mike= Spill Will = Lever Will align w/ Width w/ TE to your side Scrape vs. Dip ** Check Single vs. any 1 Back set Gap out ** Mike Ram End vs. Weak SHORT YARDAGE
** THEY LIKE DOWNHILL RUNS IN SHORT YARDAGE **FB Dive** / Lead / Wham Alert Empty QB Sneak *** Sneak Alert = Tackles in As / End in Bs
GOAL LINE They like to Feature Leads (Green) Alert Pass vs. Strong (Crossers) or Weak (Play Pass U Corner) GOAL LINE JUMBO ZONE BUCK & WILL: MIKE:
Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)
GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap EMPTY RULES (Aligned): REGULAR: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free 4 Double Palms w/ Mike Carrying #3 - Alert Double cross Route Mike Read Splits of #2/#3 - Tight = Come off of #2 shallow Whiz (Shack = 4) Buck = Curl/Flat Mike show blitz & bust out to Hook-3 Shark (Shack = 4) Buck use Mango rules Mike & Will run Gut stunt (Will 1st) DIME: = Lurk Mike Cover Back **Play-it calls =Bomb, Lurk
RED ZONE
UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If FB inserts from Bunch Use Pirate if needed Hook - 3 - Align in strong "A" Gap MIKE: Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near
Play 3-on-2 vs. Backs vs. 2 Back Sets Mike = Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion
PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG SLANT WILL 1 ** NORMAL DIME RULES FALCON = ALWAYS MATCH UP TO BACK ***Make Call to offset back vs. 2&2 Left vs. Dot Back (to any Trips) in Strong Slant Will *** Align to TE/Back vs. Empty - No help down middle when on #3 * TE / Back #2 (Match-up) Carry #2 in 22 (Inside) Palms in 44 DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets Apply your Rules ** Use normal rules if Back Motions to Empty Play Palms Stay inside #2 ** Be aware of D&D Align & Play to Sticks DIME EVEN/ TRIO 44 CLAMP -- Use Zone Rules Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion
DIME EVEN CLOUD STRONG Align to back - Double = Hook-3 - Stay inside 1st Crosser DIME EVEN/ TRIO LURK Man the Back know where Safety is Be sure to communicate w/ Will vs. 2 Back sets Play TE head-up vs. Empty
TRIO 22 CUT - Mike- use 22 rules Find X vs. Trips on 2-to-1 Read - Paris Cut the Slot Inside & Low dont let him cross your face Drop break-out TRIO 1 ROBBER - Mike = Man the Back Go get him - Paris = Align Strong Drop looking for Crossers- Low to high Be Smart w/ D&D *** vs. Bunch Paris Align inside & play according to D&D Drive (5+) / Spot (2-4)
DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open Trade w/ FS Replace him in Blitz ( outside of Will)
OVER LOOSE BOMB BLITZ *** Normal Rules Inside Flex B Empty = B Gap to Side of Motion ** Aligned Empty = Play-it Make sure youre opposite B from Safety TRIO VENUS SKY ZONE Mike = Run Stunt Paris = Play Hook-3 Move alignment around Know where your #3 is STRONG RAM BUCK 1 Man the Back w/ Hug Attitude
TRIO LAZOR 22 MAN / LURK Mike = Hug rush back Paris = Blitz outside to side of Back vs. Offset or Open side vs. dot Marcus = Align to side of offset back or Open side vs. Dot RAM TRIO WHAM 22 CUT Mike = Blitz Solid B gap Paris = Cut Slot Man to Man (Inside & Low) stay w/ him Marcus = Align on Left & rush w/ B rules on back Alert back leaking out inside
Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (Palms) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever B (Curl/Flat) Alert Run Back to you vs. Y Motion / Shift Stutter / Blast Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert Hook vs. Near / Solo / Offset back Weak Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play Palms Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant Weak = A gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - Y Motion- 4 Will get into Force position - Use Normal Rules
MIKE:
WILL:
Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips) Be alert for Full Slide vs. Solo Slot *** All 2 back Pro sets must be Pirate Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Ice any Double Look Play A Gap Use normal Vertical rules Be Alert to put Pirate back on vs. Bunch F return to 2 back sets *** All 2 back Pro sets must be Pirate Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) Use Normal Y Motion Rules Adjust alignments Mike & Buck Solo Slot = Full Cheat alignments vs. Near Slot Stack the Tackles
MIKE:
WILL:
UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way
MIKE:
WILL:
REGULAR PRESSURE ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End *** LB opposite motion = Lurk ** If back blocks you grab him Be alert UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double use same Hook rules you use in Strong Snake Dolphin vs. Aligned out of Core
Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever) Wall TE vs. Y Motion
WILL:
UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt Alert Read out vs. Full Flow run Flex Solid A ** Zone Run = Outside Linemans Block - Flatter Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade Lever vs. Run Align w/ Width vs. Y motion or Solo Align on Tackle C Gap Make Hook Call vs. Double
UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)
MIKE: WILL:
OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run
UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Contain
WILL:
UNDER RAM BUCK SINKO BUCK: MIKE: Blitz Contain Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You & Will have TE & Back Align to Coverage Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets - Single vs. Open set Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core
WILL:
UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ Y Motion Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A) Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain
WILL:
Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to Spike when walked ** Will be alert for Bunch Y Motion Get outside as Motion extends ** Will Play E run game like Fit the Funnel A Gap Player ** You can go fast vs. Toss Solid Normal Fits vs. Toss Flex UNDER CHINA - Normal rules Check Single ZEBRA ONLY Buck & Will disguise look when formation dictates Will use spike if necessary Will = Free vs. Double Mike = Free vs. Trips - free LB look to Slot Side ** Communicate as to who has Back *** STRONG CLOUD *** - 4 vs. Spread BUCK: Align Strong Play Curl Goat any open Side G vs. Trips Adjust to Seam/Flat vs. Change of Strength motion Man any up-field or outside release ** Y motion doesnt change Cloud side **** Be good on 2-to-1 reads Find #1 look him up align to TE Side A gap vs. Double B Gap vs. Trips Spill vs. 2 Back (E) Play Hook-3 Take 1st crosser unless full flow (Trips = crosser alert) ** Deepen drop on #3 vs. 3 verticals Remember W motion = No Gap change / Y motion = Slide Alignment Align Weak C gap vs. Double / A gap vs. Trips Lever vs. 2 Back SEAM/FLAT MAN ANY UP-FIELD OR OUTSIDE RELEASE ** Change of strength motion = adjust to Curl player Close End vs. Trips Remember W motion = No Gap change / Y motion = Slide Alignment Spike vs. W motion E Play Curl (Lever B) ** Alert 4 vs. Spread Play Palms *** Always Goat vs. E (2 Back sets) *** OVER STRONG 4 *** BUCK: Align to Pass Strength Play Palms/Curl-Flat take any Flat Route No Gap vs. Double / D gap vs. Trips ** Slide to Inside Gap vs. W motion Align to Pass Strength B vs. double A vs. Trips Play Hook-3 (Wall vs. Trips) ** Slide alignment vs. W Motion no Gap change vs. Y Motion Align Weak A Gap vs. Double (Plays like Hook) B Gap vs. Trips Curl/Flat ** Adjust out to Palms vs. W motion - no Gap change vs. Y motion G bubble
MIKE:
WILL:
MIKE: WILL:
*** EAGLE 2 KICK *** BUCK: MIKE: WILL: ` ** Mike & Will No gap change vs. Y motion Align to Pass Strength Play Palms (No Gap vs. Double) (D gap vs. trips) ** Work #2 - Get your hands on him Align in Flex A Relate to Back Wall 2-to-1 (Trips) Hook-3 vs. Double ** Bump Y Motion Wall TE Align in Solid B Wall TE- Wall 2-to1 vs. Double Wall 3-to-2 vs. Trips ** Bump Y Motion Relate to Back
*** EAGLE COAST DOUBLE ZONE *** - Use normal Double Zone rules BUCK: MIKE: WILL: Align Strong Drop = Midway between hash & #2 Feel your #2 ** Be Alert to Deepen drop vs. #2 seam Normal Double zone Over-Drop Get extra Depth vs. 2&2 Check Seam both sides Play pass 1st & Foremost Align Weak Drop = Weak Hash Feel #2 Widen alignment vs. displaced #2 **Be Alert to Deepen Drop vs. Seam *** Buck & Will Alert change of strength Motion Change Landmarks AGGIE CLOUD STAR Call Rules : Well make the call to the Passing Strength Alignment Rules: Will align to the call - Mike align away from call Buck align Weak - away from call ** Mike use Normal Stunt Calls G if TE side Goat open side ** Y motion G becomes Goat / Goat becomes G Coverage rules: Will = Wall #3 (3-to2) - Mike = Wall #2 (2-to-1) ** W motion = Check 4 Will adjust to Curl/Flat Mike=Wall #3 Buck always start cloud Palms #2 vs. W motion Run Fits: Were gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back - ALWAYS GOAT ***Buck- you always have outside Gap to your side ** Buck take empty Motion on backside of Zebra Slot ** Mike = Wall any #2 Weak (WR/Back/TE) Spread also UNDER SLANT/ POP WILL FRANKO Use Normal Rules UNDER WILL 1 Mike (Spill) & Buck (Lever) have 2 Backs Will Blitz contain UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs ** Free LB get to 12 yards deep over ball look to Slot UNDER RAM BUCK SINKO align to Your Coverage Normal Rules STRONG RAM BUCK 1 BUCK: Blitz contain MIKE: Man Back WILL: Man TE *** Will go out vs. 1 Back Sets (Spread) STRONG SNAKE 3 STAY BUCK: MIKE: WILL: Align to Passing strength Play Curl/Flat #2 (You have Wheel route) Blitz Strong B Align Weak Play Hook-3 - Adjust to Curl/Flat vs. W Motion make Hook call
AGGIE NEPTUNE ZONE BUCK: MIKE: WILL: Align Strong & Play Curl/Flat #2 Run w/ any W cross Motion C/F to C/F Same as Dime Cross Drop to Curl/Flat Weak Adjust to Hook-3 vs. W motion Trade w/ FS vs. Spread Blitz inside B gap Weak Under all blocks
HOG DOLPHIN ** Normal Rules except Will goes 1st HOG BUCK 3 BUCK: MIKE: WILL: Align in Hog Blitz Solid A gap Hook-3 if to Pass Strength Curl/Flat if away Hook-3 if to Pass Strength Curl/Flat if away
STRONG STORM ROLL BUCK: MIKE: WILL: Blitz from Strong-side Under all blocks Drop to Strong #2 PALMS - vs. W motion - eye 2 weak to 3 strong Wall 2 Weak adjust to Palms on #2 Strong vs. W motion make Hook call
U / TREY UNDER 7 SLICE *** Normal Rules STACK G PIRATE 2 STAY Pirate vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width UNDER TYLER *** Normal Rules Buck = Force Mike= Spill Will = Lever Will align w/ Width w/ TE to your side Scrape vs. Dip ** Check Single vs. any 1 Back set Gap out ** Mike Ram End vs. Weak SHORT YARDAGE
** THEY LIKE BASE (LEADS) & ZEBRA (BELLY) IN SHORT YARDAGE Alert Sneak situations
GOAL LINE They like Zebra down deep GOAL LINE JUMBO ZONE BUCK & WILL: MIKE:
Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)
GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap EMPTY RULES (Aligned): REGULAR: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free 4 Double Palms w/ Mike Carrying #3 - Alert Double cross Route Whiz (Shack = 4) Buck = Curl/Flat Mike show blitz & bust out to Hook-3 Shark (Shack = 4) Buck use Mango rules Mike & Will run Gut stunt (Will 1st) DIME: = **Play all zones vs. Falcon Empty Align to Back & apply rules ** All pressures = Lurk
RED ZONE
UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If FB inserts from Bunch Use Pirate if needed Hook - 3 - Align in strong "A" Gap MIKE: Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near
Play 3-on-2 vs. Backs vs. 2 Back Sets Mike = Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion
OVER STRONG 4 ** Will Use Arrow Call from +20 to +5 (vs. Double)
PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG RAM BUCK 1 ** NORMAL DIME RULES FALCON = ALWAYS MATCH UP TO BACK ***Make Call to offset back vs. 2&2 Left vs. Dot Back (to any Trips) in Strong Ram Buck 1 *** Align to Back vs. Empty - No help down middle when on #3 * Back #2 (Match-up) Carry #2 in 22 (Inside) Palms in 44 DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets Apply your Rules ** Use normal rules if Back Motions to Empty Play Palms Stay inside #2 ** Be aware of D&D Align & Play to Sticks DIME EVEN/ TRIO 44 CLAMP -- Use Zone Rules Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN/ TRIO 22 / EVEN TOM PACKER 22 Use Normal 22 Rules - Show Blitz in Packer DIME EVEN/ TRIO LURK Man the Back know where Safety is Be sure to communicate w/ Will vs. 2 Back sets Play TE head-up vs. Empty TRIO DOUBLE SWORD 44 CLAMP Paris & Mike run sword stunts ** Mike be alert to call off stunt vs. Empty align to Back Paris you run Sword
DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open Trade w/ FS Replace him in Blitz ( outside of Will)
OVER LOOSE BOMB BLITZ *** Normal Rules Inside Flex B Empty = B Gap to Side of Motion ** Aligned Empty = Play-it Make sure youre opposite B from Safety TRIO VENUS SKY ZONE Mike = Run Stunt Paris = Play Hook-3 Move alignment around Know where your #3 is STRONG RAM BUCK 1 Man the Back w/ Hug Attitude TRIO WHIP COVER 1 - Mike RUN Mars stunt to Weak Side Paris Hug Cover back Take Empty motion TRIO WHAM COVER 1 Mike = Blitz Solid B gap Paris hug cover back take empty motion ** Paris 1st trio rush (Gun) run stunt to flex side (opposite TE) to set up Wham / Whip
Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb blitz = Play-It (Mike be sure to be opposite Safety be on same page)
Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (Palms) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever B (Curl/Flat) Alert Run Back to you vs. Y Motion / Shift *** Stutter / Blast - DEPTH Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert Hook vs. Near / Solo / Offset back Weak Talk to FS *** BE ALERT FOR 2-TO-1 READS VS. SOLO/NEAR FIND #1 Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play Palms Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant Weak = A gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - Y Motion- 4 Will get into Force position - Use Normal Rules
MIKE:
WILL:
Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips) Be alert for Full Slide vs. Solo Slot *** Ice vs. Y motion Lever A ** Be alert to take Seam vs. Full Flow away Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Ice any Double Look Play A Gap Use normal Vertical rules Be Alert to put Pirate back on vs. Bunch F return to 2 back sets *** All 2 back Pro sets must be Pirate Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) Use Normal Y Motion Rules Adjust alignments Mike & Buck Solo Slot = Full Cheat alignments vs. Near Slot Stack the Tackles
MIKE:
WILL:
UNDER CHINA * Single vs. any 1 back - Motion or aligned Once Single Stay Single ** Well see some Return Motion Use Normal Funnel Rules BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) MIKE: 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way
WILL:
HOG CHINA BUCK: MIKE: WILL: HOG 7 SLICE BUCK: MIKE: WILL: Normal 7 Slice Rules-* Use Close Rules - any time you Displace West / Trips/Bunch Normal 7 Slice Rules Lever A Be Alert For Y vertical vs. Far Slot Normal Rules Use G calls vs. Y Motion / Shift & Solo Man TE C Gap No Close Calls Normal China Rules Lever A Be sure to mirror FB Alert Turn Pass Be good w/ Eyes Normal China Rules Spill
UNDER G COAST 2 KICK ** Play 2 Kick from Under alignment Use Normal Vertical Flow Rules in 2 Kick vs. Single Width Slots Buck & Will Bounce All Runs when in 2 Mike = Spill (Over Top both Ways) Buck Align head-up on TE when in 2 Adjust to Force Position vs. Slot (Kick) Mike Always a Spill Player Align a yard Deeper Will = Always Bounce Hit lead blocks thick Bounce them out
REGULAR PRESSURE ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End *** LB opposite motion = Lurk UNDER SNAKE 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release *** Get Depth vs. Y motion for run reads Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double use same Hook rules you use in Strong Snake Dolphin vs. Aligned out of Core
MIKE: WILL:
Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever) Wall TE vs. Y Motion
WILL:
UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt Alert Read out vs. Full Flow run Flex Solid A ** Zone Run = Outside Linemans Block - Flatter Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade Lever vs. Run Align w/ Width vs. Y motion or Solo Align on Tackle C Gap Make Hook Call vs. Double
UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release ** Get depth vs. Y Motion for Run reads Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)
MIKE: WILL:
Align in Hog Blitz Solid A Gap Align in Hog Blitz Flex A Gap Align in Hog Play Wall #2 Strong vs. Pro Curl/flat vs. Slot ** Start to Coverage Right Now Solid C Gap vs. Run Need you on Solid Side
HOG MIKE 3 STAY BUCK: Curl / Flat & Force Use your Close Calls when it applies Note: Y Motion = adjust behind ball flow fast over top vs. full flow away (Flow A / B vs. Run) Follow the FB Blitz Solid A Curl/Flat & Lever B -- --- - --- vs. Y motion Adjust up to Force Position ** Force vs. Solo / Near also
MIKE: WILL:
OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run
UNDER SLANT/ POP/ A WILL FRANKO - Once in Single Stay Single BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Contain / A Gap in Will A
WILL:
UNDER SLANT CAT FRANKO *** We must Communicate vs. Shifts & Motions BUCK: Man TE (Force) - Run w/ Y Motion MIKE: Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A) Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain
WILL:
GIANT APACHE 3 STAY BUCK: WILL: Curl/Flat & Force Move behind ball vs. Y motion Lever Player Curl/Flat & Lever Adjust to any Displaced #2 from Pro Adjust up on line vs. Y Motion Curl/Flat & Force
GIANT - UNDER RAM BUCK SINKO MIKE: Buck is Mike - Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck - BUMP ALL IN CORE MOTIONS & SHIFTS ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You have TE Align to Coverage *** Stay on TE vs. Return motion (C GAP) Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core Single vs. Open set
WILL:
GIANT OVER GOAT WILL FRANKO MIKE: Will is Mike Lever A Man 1st Back Solid vs. 2 Back Sets Man remaining Back vs. 1 Back Sets (A Gap) stay in A vs. Return Motion Man TE Force Normal Will Rules
BUCK:
Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to Spike when walked ** Will be alert for Bunch Y Motion Get outside as Motion extends ** Will Play E run game like Fit the Funnel A Gap Player ** You can go fast vs. Toss Solid Normal Fits vs. Toss Flex UNDER CHINA - Normal rules Check Single ZEBRA ONLY Buck & Will disguise look when formation dictates Will use spike if necessary Free LB look to Slot Side 1st UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs UNDER SLANT/ POP WILL FRANKO Use Normal Rules UNDER RAM BUCK SINKO align to Your Coverage Normal Rules (E or Zebra) STRONG RAM BUCK 1 BUCK: Blitz contain MIKE: Man Back Man TE WILL: *** Will go out vs. 1 Back Sets (Spread) HOG DOLPHIN ** Normal Rules except Will goes 1st
U / TREY UNDER 7 SLICE *** Normal Rules Alert Cloud vs. Y Motion/Shift to Pair STACK G (PIRATE) 2 STAY Pirate vs. Everything except West or Bunch Also Take off Pirate vs. Y Motion (Open side) Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width SHORT YARDAGE
**BE ALERT FOR PASS THEYLL TAKE SHOTS BLAST/LEAD/ POWER Alert Sneak situations
GOAL LINE They like Powers & Counters GOAL LINE JUMBO ZONE BUCK & WILL: MIKE:
Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)
GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap EMPTY RULES (Aligned): REGULAR: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free DIME: = **Play all Coverage Calls Align to Back (Never outside #2 in Zone (Palms) ** All pressures = Lurk *** Bomb Blitz is a Play-it
RED ZONE
UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If FB inserts from Bunch Use Pirate if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near
Play 3-on-2 vs. Backs vs. 2 Back Sets Mike = Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion
DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets Apply your Rules ** Use normal rules if Back Motions to Empty Play Palms Stay inside #2 ** Be aware of D&D Align & Play to Sticks DIME EVEN/ TRIO 44 CLAMP -- Use Zone Rules Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN/ TRIO 22 / EVEN TOM PACKER 22 Use Normal 22 Rules - Show Blitz in Packer DIME EVEN / TRIO 66 - Align to Back Curl/Flat vs. Trips Wall 3-to-1 vs. Double ** Always Cloud Strong Cloud Side stays same vs. Change of Strength Motion DIME EVEN LURK Man the Back know where Safety is DIME EVEN 22 CUT Man the Back Paris Cut the Slot Man him inside & low only come off vs. definite break-out
DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open Trade w/ FS Replace him in Blitz ( outside of Will)
OVER LOOSE BOMB BLITZ *** Normal Rules Inside Flex B Empty = B Gap to Side of Motion ** Aligned Empty = Play-it Make sure youre opposite B from Safety STRONG RAM BUCK 1 Man the Back w/ Hug Attitude TRIO FLEX DOG 22 MAN - Mike Man TE Paris Sugar on Weak Side - Hug Cover back Take Empty motion TRIO WHAM COVER 1 Mike = Blitz Solid B gap Paris Hug cover back take empty motion
Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb blitz = Play-It (Mike be sure to be opposite Safety be on same page)
Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (Palms) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever B (Curl/Flat)
MIKE:
Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert Hook vs. Near / Solo / Offset back Weak Talk to FS *** BE ALERT FOR 2-TO-1 READS VS. SOLO/NEAR FIND #1 Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play Palms Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant Weak = A gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - Y Motion- 4 Will get into Force position - Use Normal Rules
WILL:
Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips)- Double = Ice Play outside Gap (Gap Out) Be alert for Full Slide vs. Solo Slot *** Ice vs. Y motion Lever A Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Ice any Double Look Play A Gap Use normal Vertical rules Be Alert to put Pirate back on vs. Bunch F return to 2 back sets Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot *** Use Goat Call vs. 2 Back Slots Show out on #2 Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) Use Normal Y Motion Rules Adjust alignments Mike & Buck Solo Slot = Full Cheat alignments vs. Near Slot Stack the Tackles
MIKE:
WILL:
UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way
MIKE:
WILL:
HOG CHINA BUCK: MIKE: WILL: HOG 7 SLICE BUCK: MIKE: WILL: Normal 7 Slice Rules-* Use Close Rules - any time you Displace West / Trips/Bunch Normal 7 Slice Rules Lever A Be Alert For Y vertical vs. Far Slot Normal Rules Use G calls vs. Y Motion / Shift & Solo Man TE C Gap No Close Calls Normal China Rules Lever A Normal China Rules Spill
OVER 2 SLICE (VICE) - Will = Same Rules as Hog 7 Slice - Mike = Same as Hog 7 Slice except play 3-to-1 instead of Hook-3 vs. Pro Sets - Buck Wall TE vs. Pro Sets Vice TE when in Cover 2 when Wall on Down TE Play Curl/Flat vs. Slot Force vs. Run - No Vice Use Normal Slot Adjustments - - Normal Trips Rules Once in Cover 4 Stay 4 4
** Stay 2 vs. ALL CORE SETS Buck in Wall on #2 unless Trips / Far then Play Palms West Buck Wall #2 Mike Wall #3 *** Low motion = West - Any Motion by #87 = Treat as West
REGULAR PRESSURE ** Dolphin = Use Normal rules Run Gut Stunt Take any Offset back or Empty Motion to your side Jet the End *** LB opposite motion = Blitz UNDER SNAKE 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release *** Get Depth vs. Y motion for run reads Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double - Carry Seam Align w/ Depth Alert Smash (Wide) Dolphin vs. Aligned out of Core
MIKE: WILL:
Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Goat end vs. 2 Back slot Wall #2 Weak (lever) Wall TE vs. Y Motion
WILL:
UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt Alert Read out vs. Full Flow run Flex Solid A ** Zone Run = Outside Linemans Block - Flatter Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade Lever vs. Run Align w/ Width vs. Y motion or Solo Align on Tackle C Gap Make Hook Call vs. Double unless (+) Back
UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release ** Get depth vs. Y Motion for Run reads Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap) Dolphin vs. Aligned out of Core
MIKE: WILL:
Align in Hog Blitz Solid A Gap Align in Hog Blitz Flex A Gap Align in Hog Play Wall #2 Strong vs. Pro Curl/flat vs. Slot ** Start to Coverage Right Now Solid C Gap vs. Run Need you on Solid Side
Blitz w/ Bounce Attitude Under all Blocks Under blocks vs. Pass unless TE blocks Run Mars w/ no read out (Come around Buck)- Align on outside edge of tackle Exception = Y Motion - Dont go Wall #2 Show up on LOS & Play Seam / Trail #2 (Pro) Buzz vs. Slot ** Wall vs. Solo Adjust out vs. Peel motion Man up back inside-out Lever all Runs Fold vs. Run away --- ** Align off ball vs. Slot
WILL:
HOG RAM FREE FRANKO ** Check Will vs. Aligned Out of Core BUCK: MIKE: WILL: Cat Rules- Alert 1 Back Bump Rules - #87 / #40 Cat Rules- Alert 1 Back Bump Rules - #87 / #40 Cat Rules- Alert 1 Back Bump Rules
UNDER SLANT CAT FRANKO BUCK: MIKE: Man TE (Force) - Run w/ Y Motion Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A)
WILL:
Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain UNDER RAM BUCK SINKO / OVER POPEYE SINKO *** Align to Coverage vs. 1 Back Sets BUCK: Blitz Contain MIKE: Use Normal Buck Sinko rules - Spill vs. run (Weak-Side Gap vs. Near or Solo) WILL: Use Normal Buck Sinko Rules - Lever vs. run (Force vs. Near/Solo) UNDER SLANT/ POP/ A WILL FRANKO - Once in Single Stay Single BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Contain / A Gap in Will A
WILL:
STACK G DOUBLE CAT D ( Hooters vs. any open look Ice the Line Use Stack-2 rules) *** Check Hooters vs. Open look Aligned OR Shift BUCK: Bounce vs. run Curl/Flat vs. pass Adjust to any Fly motion Make Contain call to End Play Palms MIKE: WILL: Play like Double Zone Align deeper vs. Slot Cheat Alignment to Slot Bounce vs. run Curl/Flat vs. pass Adjust to any Peel motion Make Contain call to End Play Palms
Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to Spike when walked ** Will be alert for Bunch Y Motion Get outside as Motion extends ** Will Play E run game like Fit the Funnel A Gap Player ** You can go fast vs. Toss Solid Normal Fits vs. Toss Flex UNDER CHINA - Normal rules Check Single ZEBRA ONLY Buck & Will disguise look when formation dictates Will use spike if necessary Free LB look to Slot Side 1st UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs UNDER SLANT/ POP WILL FRANKO Use Normal Rules HOG DOLPHIN ** Normal Rules except Will go 1st Take any Offset Back your side Jet Call
U / TREY *** Weak Pair (Aligned) = Split Belly Green Pair F-Motion to Weak Blast or Counter Solid Green Lead O Solid West - Alert Dip UNDER 7 SLICE *** Normal Rules Will Get into Force position vs. Y shift Bunch STACK G (PIRATE) 2 STAY Pirate vs. Everything except West or Bunch Also Take off Pirate vs. Y Motion (Open side) *** If They Break to Out of Core Alignment Use Normal Ice Rules *** Use normal vertical rules Width or no Width SHORT YARDAGE
** Down-Hill Runs out of U Lead & Blast - Sprint-Outs out of Sub ** Will & Mike Be Smart w/ Alignments in Sneak Alert vs. 2 Back Sets
GOAL LINE ** Alert Unbalanced & Open Sets Mike Use normal U Strength Rules China is Main Call GOAL LINE JUMBO ZONE BUCK & WILL: MIKE:
Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)
GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap
EMPTY RULES (Aligned): REGULAR & NICKEL: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free Whiz = Normal Rules DIME: = **Play all Coverage Calls Align to Back (Never outside #2 in Zone (Palms) ** All pressures = Lurk *** Bomb & Thriller are Play-It calls
RED ZONE
UNDER / HOG CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If FB inserts from Bunch Use Pirate if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near
Play 3-on-2 vs. Backs vs. 2 Back Sets Mike = Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion
**** NICKEL vs. ZEBRA / E AGGIE CLOUD STAR / AGGIE 22 ( vs. Zebra / E ) (Call = to Passing Strength) Call Rules : Well make the Pass strength Alignment Rules: Will align to the call (If Y Wide Adjust & Play Palms) Mike align away from call (If TE walked adjust & Play Palms) Mike stunt calls vs. Zebra - G if aligned to TE side - Goat if no TE (Move to Solid side A) (vs. Y motion Goat becomes G & G becomes Goat) vs. E always Goat all 2 back sets (no Goat vs. 1 back) Coverage rules: Mike & Will = both Wall players Take care of any Verticals Be aware of Palms situations (3-to-2) Palms if #84 Inside or Slot to Mikes side Be Alert for Y Open Adjust out & Play Palms Aligned to Y Everything else = DBs in CARRY so you play 3-to-1 or 2-to-1 Run Fits: Were gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back ** Will can get Bunch Call Mike Cannot (2&2) OVER WIDE TOKYO (vs. Zebra / E) (Call = to TE Side) vs. Zebra : Make call to TE side Mike (Agap) & Will (Bgap) Reggie the back free man look to help on slot side 1st Inside & low vs. E (2 Back sets) : Mike & Will play flow rules on the backs (Like China) Use China run fits
NICKEL PRESSURES STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain
HOG DOLPHIN 1Y ** Run Normal Dolphin (Will 1st) - *** Cover any offset back your way Make Jet call STRONG ISO ZONE (Call = to Pass Strength) MIKE: WILL: Blitz Strong A gap Align Weak play Hook-3 ** vs. Change of Strength motion or Open #2 make Hook Call & adjust to Curl/Flat #2
AGGIE NEPTUNE ZONE (Call = to Pass Strength) MIKE: WILL: Normal Rules Apply Same as Dime Align Weak Blitz Inside B Under all Blocks (Call = to Pass Strength)
I&O on two backs Spill vs. Run (2 Back) I&O on two backs Lever vs. Run (2 Back)
PESO (EARLY DOWNS VS. FALCON) : ** Use normal Dime Rules Stack 22 / 44 / Lurk ----- Strong Slant Will 1 Make sure Call is opposite Twan DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets Apply your Rules ** Use normal rules if Back Motions to Empty Play Palms Stay inside #2 ** Be aware of D&D Align & Play to Sticks DIME EVEN/ TRIO STAR 66 ** Cloud to #84 /1/4s away- Palms w/ #84 Inside (Cover 4) Apply Rules accordingly DIME TRIO SPY 66 MAN ** Mike = Hug Rush Back through B gap Grab him Down the Middle ** Paris = Spy QB from Original LOS Mirror QB Dont get caught in Wash DIME EVEN/ TRIO 44 CLAMP -- Use Zone Rules Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN/ TRIO 22 / EVEN TOM PACKER 22 Use Normal 22 Rules - Show Blitz in Packer DIME EVEN LURK Man the Back know where Safety is SPECIAL DOUBLE ZONE (TRIO) Paris Spy QB
DIME PRESSURE: AGGIE NEPTUNE ZONE *(TRADE) ** Make Call to Passing Strength
MIKE: Automatic Trade Show on Strong Side then Blitz Weak (Come around Will)
OVER LOOSE BOMB BLITZ *** Normal Rules Inside Flex B Empty = B Gap to Side of Motion ** Aligned Empty = Play-it Make sure youre opposite B from Safety
TRIO FURY 1 *** Make Call to Passing Strength - Mike align opposite Kabeer - Gut Stunt go 2nd Get Vertical Paris align to Kabeers side Gut stunt 1st - Get Vertical TRIO WHAM COVER 1 *** Make Call Solid Mike = Blitz Solid B gap Paris Hug cover back from Flex Side Alignment (Move late vs.(+) take empty motion TRIO RAM BUCKEYE 1 *** Make Call to Buck Mike = Align to #84s side Zone Drop To #84 Paris Hug cover back take empty motion Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb = Play-It (Mike be sure to be opposite Safety be on same page)
WILL:
STACK 'G' 2 KICK ** No Pirate Play Flow Gaps Open sets = Gapped out ** Mug call vs. 2 Back Pro Sets BUCK: Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Everything plays as Ice Mug Call vs. Green / Strong Be alert for Full Slide vs. Solo Slot ** West Slot - Alert Pair cheated inside = Stutter Tuck in MIKE: Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Open look (Trips / Double) Gap out No flow **VERTICAL IS TOP PRIORITY BE CAREFUL OF STEPPING UP TOO QUICK REMEMBER PATH OF FB IS KEY BUT ALWAYS CHECK TE Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) ** Need good alignment vs. Solo Stack your 7 Use Normal Y Motion Rules Adjust alignments Mike & Buck Solo Slot = Full Cheat alignments vs. Near Slot Stack the Tackles
WILL:
UNDER / STACK CHINA * Single vs. any 1 back - Motion or aligned ** NORMAL COVERAGE RULES GAPS CHANGE IN STACK BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) MIKE: 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations Communicate when they Re-enter backfield Down Left/Right only applies to runs your way Lever runs away
WILL:
STACK LOOSE 4 KICK BUCK: Flow Gaps & Curl/Flat Flow C to A vs.Run Close End vs. 2 back Sets / All Slots /West (Pairs) 9 call vs. motion West to Near Flow gaps & Hook-3 Flow A to B vs. run Gap out vs. 1 Back Wall #3 vs. Trips Flow gaps & Curl/Flat Flow B to Force vs. run Gap out vs. 1 Back
MIKE:
WILL:
REGULAR PRESSURE ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double Dolphin vs. Aligned out of Core
Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever) Wall TE vs. Y Motion
WILL:
UNDER MIDDLE DOG 3 STAY ** Will go 1st vs. any Slot except Weak or Solo Slot Mike 1st vs. Pro Sets BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release MIKE: WILL: Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)
STACK LOOSE WOLF 3 STAY BUCK: MIKE: Play Hook-3 (C Gap) Give Hook Call & adjust to Curl/Flat vs. Fly Align in Stack (Solid A Gap) Cross drop to Curl/Flat TRADE vs. Double Aligned or Motion Normal Wolf Rules Blitz Inside FS Under all blocks ** Read out vs. Full flow away ** TRADE vs. Double - Aligned or Motion
WILL:
STACK G PIRATE COUGAR 1 *** Use Stack Pirate run fits BUCK: Man TE from Stack Alignment (Bounce) Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back Banjo offset backs Use Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE (Bump Y Motion) Align in Stack (Lever) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near
** Aligned out of core = Check Buck Cover remaining back (Bump Y motion)
WILL:
UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Contain
WILL:
UNDER RAM BUCK SINKO BUCK: MIKE: Blitz Contain Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You & Will have TE & Back Align to Coverage Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets - Single vs. Open set Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core
WILL:
UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ Y Motion Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A) Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain
WILL:
STACK G DOUBLE CAT D ( Hooters vs. any open look Ice the Line Use Stack-2 rules) *** Check Hooters vs. Open look Aligned OR Shift BUCK: Bounce vs. run Curl/Flat vs. pass Adjust to any Fly motion Make Contain call to End Play Palms MIKE: WILL: Play like Double Zone Align deeper vs. Slot Cheat Alignment to Slot Bounce vs. run Curl/Flat vs. pass Adjust to any Peel motion Make Contain call to End Play Palms
OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run
Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to Spike when walked ** Will be alert for Bunch Y Motion Get outside ** RUNS PLAY LIKE FUNNEL FOR WILL A VS. LEAD SPILL BLAST UNDER CHINA - Normal rules Check Single Buck & Will disguise look when formation dictates Will use spike if necessary Free LB in Reggie look to passing strength 1st *** Talk if Y inserts Buck over-run Mike & Will Adjust to Where Buck is UNDER SLANT WILL FRANKO Use Normal Rules UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs ** We adjust to all Back Motion (GIANT) UNDER RAM BUCK SINKO (Zebra / E) align to Your Coverage ** Diggs comes out in when in Regular Defense both LBs stay in Nickel BUCK: Blitz contain MIKE: Man TE C gap Align to coverage Bump Y motion (Zebra) !st back solid vs. E - SPILL WILL: Man back Flex A vs. Zebra Lever vs. E *** Mike (Spill) & Will (Lever) have 2 Backs vs. E Will go out vs. 1 Back Sets (Spread)
U / TREY UNDER 7 SLICE *** Normal Rules KNOW WHO THE Z IS Dont Slide vs. Motion to Slot Only slide vs. Y Motion STACK G PIRATE 2 STAY Pirate vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width UNDER SLANT FREE FRANKO (Call = to Pass Strength) *** Use Cat Rules SHORT YARDAGE
** THEY LIKE LEAD RUNS TO THE BUBBLE LEAD & BLAST ** Be alert for Unbalanced Slide the line ** Use same Cross key rules Buck in Stack / Mike in Under
GOAL LINE ** Alert Unbalanced *Check width of FB for Play Pass (Weak) GOAL LINE JUMBO ZONE BUCK & WILL:
Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)
MIKE:
GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap
EMPTY RULES (Aligned): REGULAR: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free Whiz (Shack = 4) Buck = Curl/Flat Mike show blitz & bust out to Hook-3 ** Only a Sideline Adjustment
DIME: Pressures = Lurk Mike Cover Back **Play-it calls = Bomb , Lurk
RED ZONE
UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If FB inserts from Bunch Use Pirate if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near
- Play 3-on-2 vs. Backs vs. 2 Back Sets Mike = Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion
NICKEL AGGIE CLOUD STAR ( vs. Zebra / E ) (Call = to #84) ** Be Alert for Spread Adjust out & play Palms Alignment Rules: Will align to the call (If Y Wide Adjust & Play Palms) Mike align away from call (If TE walked adjust & Play Palms) Mike stunt calls vs. Zebra - G if aligned to TE side - Goat if no TE (Move to Solid side A) vs. Y motion Goat becomes G & G becomes Goat) vs. E always Goat all 2 back sets (no Goat vs. 1 back) Coverage rules: Mike & Will = both Wall players Take care of any Verticals Be aware of Palms situations (3-to-2) Eerything else = DBs in CARRY so you play 3-to-1 or 2-to-1 Rn Fits: Were gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back *Will can get Bunch Call Mike Cannot (2&2) UNDER G COAST 44 MAN - Play in & out on Ball Will Man the TE Force runs your way Mike Man the back UNDER G COAST 22 Will Wall the TE Mike Relate to the back 3-to-1 OVER WIDE TOKYO (vs. Zebra / E) (Call = to TE Side) vs. Zebra : Make call to TE side Mike (Agap) & Will (Bgap) Reggie the back free man look to help on slot side 1st Inside & low vs. E (2 Back sets) : Mike & Will play flow rules on the backs (Like China) Use China run fits OVER WIDE LURK (vs. Zebra) (Call = to TE Side) `vs. Zebra : Make call to TE side Will Man TE Force - You run w/ Y motion Mike Man Back - Flex B Gap -**TE Trade = Same gap OVER WIDE WEAK ZONE (vs. Zebra ) (Call = to TE Side) vs. Zebra : Tokyo Gaps vs. Run- Hash drops vs. pass 10-12 yds deep
NICKEL PRESSURES STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain
STRONG SLANT CAT 1 (Call = to Pass Strength) MIKE: WILL: Align Strong Man Back or TE (Force vs. Trips) Align Weak Man Back or TE look for Hug
HOG DOLPHIN 1Y ** Run Normal Dolphin (Will 1st) - *** Cover any offset back your way Make Jet call AGGIE NEPTUNE ZONE (Call = to Pass Strength) MIKE: WILL: Sane as Dime Normal Rules apply Alert Trade vs. Double Align Weak Blitz Inside B (Under All Blocks) (Call = to Pass Strength)
STACK G OUTSIDE BLITZ MIKE: WILL: Man (hug) remaining back Align opposite Buck & Blitz contain
PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG SLANT WILL 1 ** NORMAL DIME RULES FALCON = ALWAYS MATCH UP TO BACK ***LURK VS. FALCON - CHECK 4 VS. BUNCH PLAY NORMAL COVER 4 RULES ***Make Call to offset back vs. 2&2 Left vs. Dot Back (to any Trips) in Strong Slant Will
DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets Apply your Rules ** Use normal rules if Back Motions to Empty DIME EVEN 44 CLAMP -- Use Zone Rules Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN 22 - Normal cover 2 rules - Be good on 2-to-1 reads Find the X - Palms w/ #84 in Slot DIME EVEN TOM PACKER 22 Wall #3 - 2-to1 or 3-to-1 Stay over top Seam Routes when in wall DIME EVEN/TRIO LURK Man the Back know where Safety is Be sure to communicate w/ Will vs. 2 Back sets DIME EVEN STAR 66 - Normal Cover 6 Rules Cloud is always to #84 s original side - Cloud side doesnt change vs. Cross Motion ** DIME TRIO SPY 22 MAN - Man the Back - PARIS SPY THE QB
DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: (Set by Buck's Roger/Louie Call)
NORMAL RULES VS. TRIPS TRADE VS. DOUBLE ** Once Trade stay TRADE vs. Motion Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers AUTOMATIC TRADE VS. DOUBLE ALERT X\SLANT VS. TRIPS
** JAM (Exit) 1 BACK - Mike align Solid & Blitz Contain TRIO FURY 1 - Mike - align Strong run Cross stunt Youre 2nd - Paris Align Weak - run Cross stunt Go 1st
TRIO RAM BUCKEYE 1 - Mike - Zone drop to #84 Inside & low Attack him on shallows Paris Hug Cover Back OVER LOOSE BOMB BLITZ *** Normal Rules Inside Flex B Empty = B Gap to Side of Motion ** Aligned Empty = Play-it Make sure youre opposite B from Safety
Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb = Play-It (Mike be sure to be opposite Safety be on same page)
WILL:
STACK 'G' 2 KICK ** No Pirate Play Flow Gaps Open sets = Gapped out ** Can use Mug call vs. 2 Back Pro Sets BUCK: Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Everything plays as Ice Mug Call vs. Green / Strong Be alert for Full Slide vs. Solo Slot ** West Slot - Alert Pair cheated inside = Stutter Tuck in MIKE: Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Open look (Trips / Double) Gap out No flow **VERTICAL IS TOP PRIORITY BE CAREFUL OF STEPPING UP TOO QUICK REMEMBER PATH OF FB IS KEY BUT ALWAYS CHECK TE Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) ** Need good alignment vs. Solo Stack your 7 Use Normal Y Motion Rules Adjust alignments Mike & Buck Solo Slot = Full Cheat alignments vs. Near Slot Stack the Tackles
WILL:
UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way ** Be Alert for Fit the Funnel Situations Communicate when they Re-enter backfield Down Left/Right only applies to runs your way Lever runs away
MIKE:
WILL:
HOG 7 HARDBALL BUCK: Force & Curl/Flat Normal 7 Slice Cover rules Close call when you adjust Close when you Walk or vs. all Pairs Lever A Normal 7 Slice Coverage rules Spill Wall #2 vs. Pro -- Hook -3 vs. Slot - Normal Slice vs. Slot G vs. Y motion or Y shift Palms any #2 Displaced Weak (Double or Wide)
MIKE: WILL:
REGULAR PRESSURE ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End ** Take any offset back also Free LB Rush delayed Be smart UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double Dolphin vs. Aligned out of Core
Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever) Wall TE vs. Y Motion
WILL:
UNDER MIDDLE DOG 3 STAY ** Will go 1st vs. any Slot except Weak or Solo Slot Mike 1st vs. Pro Sets BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release MIKE: WILL: Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)
STACK LOOSE WOLF 3 STAY BUCK: MIKE: Play Hook-3 (C Gap) Give Hook Call & adjust to Curl/Flat vs. Fly Align in Stack (Solid A Gap) Cross drop to Curl/Flat TRADE vs. Double Aligned or Motion Normal Wolf Rules Blitz Inside FS Under all blocks ** Read out vs. Full flow away ** TRADE vs. Double - Aligned or Motion
WILL:
STACK G PIRATE COUGAR 1 *** Use Stack Pirate run fits BUCK: Man TE from Stack Alignment (Bounce) Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back Banjo offset backs Use Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE (Bump Y Motion) Align in Stack (Lever) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near ** Aligned out of core = Check Buck Cover remaining back (Bump Y motion)
WILL:
UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Contain
WILL:
(GIANT) UNDER RAM BUCK SINKO ** Buck comes out in GIANT BUCK: Blitz Contain MIKE: Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You & Will have TE & Back Align to Coverage Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets - Single vs. Open set Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core
WILL:
UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ Y Motion Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A) Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain
WILL:
STACK G DOUBLE CAT D ( Hooters vs. any open look Ice the Line Use Stack-2 rules) *** Check Hooters vs. Open look Aligned OR Shift BUCK: Bounce vs. run Curl/Flat vs. pass Adjust to any Fly motion Make Contain call to End Play Palms MIKE: WILL: Play like Double Zone Align deeper vs. Slot Cheat Alignment to Slot Bounce vs. run Curl/Flat vs. pass Adjust to any Peel motion Make Contain call to End Play Palms
HOG SATURN 2 SLICE ( DOLPHIN vs. Aligned out of Core) BUCK: Align in Hog & hit Solid A Gap - *** Be alert to solid side run sets MIKE: WILL: Align in Hog & Blitz Flex A Gap Alert Solid Side run sets Wall #2 Strong vs. Pro Curl/Flat vs. Slot ** Be alert for Far Slot / West Slot Possible Seams OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Spill Same Buck Sinko Coverage Rules Lever Same Buck Sinko Coverage Rules
Align in Hog & hit Solid A Gap - *** Be alert to solid side run sets Align in Hog & Blitz Flex A Gap Alert Solid Side run sets
Wall #2 Strong vs. Pro Curl/Flat vs. Slot ** Be alert for Far Slot / West Slot Possible Seams UNDER BAM 2 SLAM ( DOLPHIN vs. aligned out of core) BUCK: MIKE: Blitz contain Run Mars w/ no read out Exception = Y Motion - Dont go Wall #2 Show up on LOS & Buzz #1 - Pro & Slot Lever all Runs Back off Ball vs. All Slots except Solo Slot or Weak Slot Mirror FB if he inserts inside vs. Weak Slot
WILL:
Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to Spike when walked ** Will be alert for Bunch Y Motion Get outside ** RUNS PLAY LIKE FUNNEL FOR WILL A VS. LEAD SPILL BLAST UNDER CHINA - Normal rules Check Single Buck & Will disguise look when formation dictates Will use spike if necessary Free LB in Reggie look to passing strength 1st *** Talk if Y inserts Buck over-run Mike & Will Adjust to Where Buck is UNDER SLANT WILL FRANKO Use Normal Rules UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs ** We adjust to all Back Motion (GIANT) UNDER RAM BUCK SINKO (Zebra / E) align to Your Coverage ** Diggs comes out in when in Regular Defense both LBs stay in Nickel BUCK: Blitz contain MIKE: Man TE C gap Align to coverage Bump Y motion (Zebra) !st back solid vs. E - SPILL WILL: Man back Flex A vs. Zebra Lever vs. E *** Mike (Spill) & Will (Lever) have 2 Backs vs. E Will go out vs. 1 Back Sets (Spread)
HOG DOLPHIN ** Normal Rules except Will goes 1st ** Mike & Will take any Empty motion or Offset back Make Jet Call * Remaining LB rush but be smart (2 Open A gaps)
STACK G PIRATE 2 STAY Pirate vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width UNDER SLANT FREE FRANKO (Call = to Pass Strength) *** Use Normal Cat Rules SHORT YARDAGE
** THEY LIKE DIVE / **DIVE PITCH - ALERT SPRINT OPTION ** THEY LIKE SPOT ROUTES (TURN PASS)
GOAL LINE ** LIKE LEADS & DIVES *ALERT SLIDES (Z & FB) GOAL LINE JUMBO ZONE BUCK & WILL:
Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)
MIKE:
GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap
EMPTY RULES (Aligned): REGULAR: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free Whiz (Shack = 4) Buck = Curl/Flat Mike show blitz & bust out to Hook-3 ** Only a Sideline Adjustment
DIME: Pressures = Lurk Mike Cover Back **Play-it calls = Bomb , Lurk
RED ZONE
UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If FB inserts from Bunch Use Pirate if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near
- Play 3-on-2 vs. Backs vs. 2 Back Sets Mike = Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion
NICKEL AGGIE CLOUD STAR ( vs. Zebra / E ) (Call = to #81) ** Be Alert for Spread Adjust out & play Palms ** Alert 4 vs. Dakota or Trips Y wide (WR at #3) Alignment Rules: Will align to the call (If Y Wide Adjust & Play Palms) Mike align away from call (If TE walked adjust & Play Palms) Mike stunt calls vs. Zebra - G if aligned to TE side - Goat if no TE (Move to Solid side A) vs. Y motion Goat becomes G & G becomes Goat) vs. E Goat all 2 back sets (no Goat vs. 1 back) Coverage rules: Mike & Will = both Wall players Take care of any Verticals Be aware of Palms situations (3-to-2) Eerything else = DBs in CARRY so you play 3-to-1 or 2-to-1 Rn Fits: Were gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back *Will can get Bunch Call Mike Cannot (2&2) EVEN DOUBLE ZONE Will Align Weak Drop Weak Hash Mike Align Strong Landmark drop - Midway between Hash & #s ** Get to your landmarks 10-12 yards deep ** NO SET RUN GAPS BE AGGRESSIVE TAKE YOUR SHOT ** BE SMART IN YOUR ALIGNMENTS OVER WIDE TOKYO (vs. Zebra) (Call = to TE Side) vs. Zebra : Make call to TE side Mike (Agap) & Will (Bgap) Reggie the back free man look to help on slot side 1st Inside & low vs. E (2 Back sets) : Mike & Will play flow rules on the backs (Like China) Use China run fits OVER WIDE LURK (vs. Zebra & E) (Call = to TE Side vs. Zebra / Strong vs. E) `vs. Zebra : Make call to TE side Will Man TE **Force - You run w/ Y motion Mike Man Back - Flex B Gap -**TE Trade = Same gap DOUBLE (+) Align to Coverage - talk to Safety STRONG 4 (vs. E) (Call = to Strong-side) ** Align in Under Will Align in A gap Play Curl/Flat Adjust to Hook-3 vs. W motion ** Spike and play Palms vs. any displaced #2 weak Mike Align in B gap Play Hook-3 Adjust to Curl/Flat vs. W motion ** Funnel Run Gaps Both Mike & Will OVER WIDE WEAK ZONE (vs. Zebra ) (Call = to TE Side) vs. Zebra : Tokyo Gaps vs. Run- Hash drops vs. pass 10-12 yds deep
NICKEL PRESSURES STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain
STRONG SLANT CAT 1 (Call = to Pass Strength) ** PLAY-IT - NO CHECK WILL WE HANDLE 2 BACKS OR BACK & TE MIKE: Align Strong Man Back or TE (Force vs. Trips) WILL: Align Weak Man Back or TE look for Hug
HOG DOLPHIN 1Y ** Run Normal Dolphin (Will 1st) - *** Cover any offset back your way Make Jet call ** Take any Empty motion STRONG RAM BUCK 1) MIKE: WILL: (Call = to Pass Strength)
STACK G OUTSIDE BLITZ MIKE: WILL: Man (hug) remaining back Align opposite Buck & Blitz contain
EVEN DOUBLE CAT D MIKE: WILL: Align Strong Play Curl/Flat & Bounce all Runs Align Weak Play Curl/Flat & Bounce all runs
STRONG ISO ZONE MIKE: WILL: Align Strong BLITZ SOLID A Align Weak DROP HOOK-3 ** MAKE HOOK CALL AND ADJUST TO SEAM/FLAT VS. W MOTION
PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG RAM BUCK 1 ** NORMAL DIME RULES FALCON = ALWAYS MATCH UP TO BACK ***LURK VS. FALCON - CHECK 4 VS. BUNCH PLAY NORMAL COVER 4 RULES ***Make sure Buck is to Call in Strong Ram Buck 1
DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets Apply your Rules ** Use normal rules if Back Motions to Empty DIME EVEN 44 CLAMP -- Use Zone Rules Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN 22 - Normal cover 2 rules - Be good on 2-to-1 reads Find the X - Palms w/ #84 in Slot DIME EVEN TOM PACKER 22 Wall #3 - 2-to1 or 3-to-1 Stay over top Seam Routes when in wall DIME EVEN/TRIO LURK Man the Back know where Safety is Be sure to communicate w/ Will vs. 2 Back sets DIME EVEN STAR 66 - Normal Cover 6 Rules Cloud is always to #84 s original side - Cloud side doesnt change vs. Cross Motion ** TRIO SPY 22 MAN - Man the Back - PARIS SPY THE QB
DIME PRESSURE: TRIO FURY 1 - Mike - align Strong run Cross stunt Youre 2nd - Paris Align Weak - run Cross stunt Go 1st TRIO LOCO 1 - Mike - align Strong run Mars Stunt OUTSIDE TACKLE - Paris Blitz Strong B gap * Paris take any Empty back (Motion or Aligned) TRIO FRENZY 1 - Mike - align Strong run Cross stunt Youre 2nd Paris Align Weak - run Cross stunt Go 1st
*Run like Fury - go Outside all blocks
TRIO MAD DOG 22 MAN - Mike - Align Strong - Cross drop to Cover TE * Strong-Side Back vs. E * Go Align on TE (or Back) vs. Spread sets - Paris Align weak - Run like Fury ** SELL FURY TRIO THRILLER BLITZ MIKE & PARIS: Blitz A gap vs. 1 back / B gap vs. 2 Back ( Needle)
OVER LOOSE BOMB BLITZ *** Normal Rules Inside Flex B Empty = B Gap to Side of Motion ** Aligned Empty = Play-it Make sure youre opposite B from Safety
Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb & Thriller = Play-It (Mike be sure to be opposite Safety be on same page)
WILL:
STACK 'G' PIRATE 2 KICK ** Normal Pirate Rules BUCK: Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Slots play as Ice Be alert for Full Slide vs. Solo Slot
MIKE:
Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Open look (Trips / Double) Gap out No flow **VERTICAL IS TOP PRIORITY BE CAREFUL OF STEPPING UP TOO QUICK Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) ** Need good alignment vs. Solo Stack your 7 Use Normal Y Motion Rules Adjust alignments Mike & Buck Solo Slot = Full Cheat alignments vs. Near Slot Stack the Tackles
WILL:
UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way
MIKE:
WILL:
BUCK:
Play 2 Kick from Hog alignment Close vs. everything except 2 back Pro sets Lever A 3-to1 vs. 2 Back Pro Sets Use normal 2 Kick rules vs. all others sets Align on LOS vs. 2 Back Pro sets - Fold vs. Solid runs Bounce runs your way Base end & play normal 2 Kick rules vs. all other sets INCLUDES Y MOT When aligned on LOS YOU MUST GET DEPTH VS. PASS GET OUT OF THERE
MIKE: WILL:
OVER 7 SLICE CHECK (vs. Base) ** NORMAL 7 SLICE COVERAGE RULES W/ OVER GAPS * WILL ALERT G CALLS *** SHOW STACK-2 ALIGNMENT EARLY THEN MOVE TO OVER ALIGNMENT
REGULAR PRESSURE ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End ** Take any offset back also Free LB Rush delayed Be smart UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double
UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt Alert Read out vs. Full Flow run Flex Solid A ** Zone Run = Outside Linemans Block - Flatter Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade Lever vs. Run Align w/ Width vs. Y motion or Solo Align on Tackle C Gap Make Hook Call vs. Double Dolphin vs. Aligned out of Core
Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever) Wall TE vs. Y Motion
WILL:
UNDER MIDDLE DOG 3 STAY BUCK: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)
MIKE: WILL:
STACK LOOSE WOLF 3 STAY BUCK: MIKE: Play Hook-3 (C Gap) Give Hook Call & adjust to Curl/Flat vs. Fly Align in Stack (Solid A Gap) Cross drop to Curl/Flat TRADE vs. Double Aligned or Motion Normal Wolf Rules Blitz Inside FS Under all blocks ** Read out vs. Full flow away ** TRADE vs. Double - Aligned or Motion
WILL:
STACK G PIRATE COUGAR 1 *** Use Stack Pirate run fits BUCK: Man TE from Stack Alignment (Bounce) Banjo offset back w/ Mike -Communicate ** Aligned out of core = Check Buck - Blitz Contain MIKE: Align in Stack (Spill) - Cover 1st back solid vs. 2 Back Banjo offset backs Use Cat Rules vs. 1 back ** Aligned out of core = Check Buck - Man TE (Bump Y Motion) Align in Stack (Lever) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back *** Force vs. Solo / Near ** Aligned out of core = Check Buck Cover remaining back (Bump Y motion)
WILL:
UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion ** REMEMBER FS TAKES F-SHORT MOTION China Run Fits (Lever) Blitz Contain
WILL:
(GIANT) UNDER RAM BUCK SINKO ** Buck comes out in GIANT BUCK: Blitz Contain MIKE: Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You & Will have TE & Back Align to Coverage Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets - Single vs. Open set Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core
WILL:
UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: Man TE (Force) - Run w/ Y Motion Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A) Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain
WILL:
STACK G DOUBLE CAT D ( Hooters vs. any open look Ice the Line Use Stack-2 rules) *** Check Hooters vs. Open look Aligned OR Shift BUCK: Bounce vs. run Curl/Flat vs. pass Adjust to any Fly motion Make Contain call to End Play Palms MIKE: WILL: Play like Double Zone Align deeper vs. Slot Cheat Alignment to Slot Bounce vs. run Curl/Flat vs. pass Adjust to any Peel motion Make Contain call to End Play Palms
HOG SATURN 2 SLICE ( DOLPHIN vs. Aligned out of Core) BUCK: Align in Hog & hit Solid A Gap - *** Be alert to solid side run sets MIKE: WILL: Align in Hog & Blitz Flex A Gap Alert Solid Side run sets Wall #2 Strong vs. Pro Curl/Flat vs. Slot ** Be alert for Far Slot / West Slot Possible Seams OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Spill Same Buck Sinko Coverage Rules Lever Same Buck Sinko Coverage Rules
Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to Spike when walked ** Will be alert for Bunch Y Motion Get outside ** RUNS PLAY LIKE FUNNEL FOR WILL A VS. LEAD SPILL BLAST UNDER CHINA - Normal rules Check Single Buck & Will disguise look when formation dictates Will use spike if necessary Free LB in Reggie look to passing strength 1st *** Talk if Y inserts Buck over-run Mike & Will Adjust to Where Buck is UNDER SLANT WILL FRANKO (vs. Zebra) Use Normal Rules UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs ** We adjust to all Back Motion UNDER RAM BUCK SINKO (Zebra / E) align to Your Coverage BUCK: Blitz contain MIKE: Man TE C gap Align to coverage Bump Y motion (Zebra) !st back solid vs. E - SPILL WILL: Man back Flex A vs. Zebra Lever vs. E *** Mike (Spill) & Will (Lever) have 2 Backs vs. E Will go out vs. 1 Back Sets (Spread) HOG DOLPHIN ** Normal Rules except Will goes 1st ** Mike & Will take any Empty motion or Offset back Make Jet Call Remaining LB rush but be smart (2 Open A gaps)
U / TREY UNDER 7 SLICE *** Normal Rules ** BUCK ALIGN HEAD-UP ON PAIR IN UNDER VS. PAIR SETS STACK G PIRATE 2 STAY Pirate vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width UNDER SLANT FREE FRANKO (Call = to Pass Strength) *** Use Normal Cat Rules SHORT YARDAGE
** THEY LIKE Z MOTION BLAST ---- G LEAD OUT OF STRONG PAIR ** LIKE SPOT ROUTE Y OR X SPOT
GOAL LINE ** LIKE LEADS & BOOTS -- ALERT COUNTER *BE ALERT FOR SHIFTS --- BUCK & WILL KNOW WEAK OR STRONG SIDE ** COVER #2 WEAK OR #3 STRONG VS. 1 BACK SETS GOAL LINE JUMBO ZONE BUCK & WILL:
Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)
MIKE:
GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap
EMPTY RULES (Aligned): REGULAR: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free Whiz (Shack = 4) Buck = Curl/Flat Mike show blitz & bust out to Hook-3 ** Only a Sideline Adjustment
DIME: Pressures = Lurk Mike Cover Back **Play-it calls = Bomb , Lurk
RED ZONE
UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If FB inserts from Bunch Use Pirate if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near
- Play 3-on-2 vs. Backs vs. 2 Back Sets Mike = Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion
NICKEL AGGIE CLOUD STAR ( vs. Zebra / E ) (Call = to Pass Strength) ** Be Alert for Spread Adjust out & play Palms 4 w/ WR at #3 ** Alert 4 vs. Trips Y wide (WR at #3) Alignment Rules: Will align to the call (If Y Wide Adjust & Play Palms) Mike align away from call (If TE walked adjust & Play Palms) Mike stunt calls vs. Zebra - G if aligned to TE side - Goat if no TE (Move to Solid side A) vs. Y motion Goat becomes G & G becomes Goat) vs. E Goat all 2 back sets (no Goat vs. 1 back) Coverage rules: Mike & Will = both Wall players Take care of any Verticals Be aware of Palms situations (3-to-2) Eerything else = DBs in CARRY so you play 3-to-1 or 2-to-1 Rn Fits: Were gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back *Will can get Bunch Call Mike Cannot (2&2) *** 4 = WILL SPIKE (Hook-3) Mike Base end (Curl/Flat) AGGIE 22 - NORMAL AGGIE FRONT RULES NO PALMS -- WALL EVERYTHING EVEN DOUBLE ZONE Will Align Weak Drop Weak Hash Mike Align Strong Landmark drop - Midway between Hash & #s ** Get to your landmarks 10-12 yards deep ** Dont compromise your landmark to get re-route ** NO SET RUN GAPS BE AGGRESSIVE TAKE YOUR SHOT ** BE SMART IN YOUR ALIGNMENTS OVER WIDE TOKYO (vs. Zebra) (Call = to TE Side) vs. Zebra : Make call to TE side Mike (Agap) & Will (Bgap) Reggie the back free man look to help on slot side 1st Inside & low OVER WIDE LURK (vs. Zebra & E) (Call = to TE Side vs. Zebra / Strong vs. E) `vs. Zebra : Make call to TE side Will Man TE **Force - You run w/ Y motion Mike Man Back - Flex B Gap -**TE Trade = Same gap DOUBLE (+) Align to Coverage - talk to Safety ** FUNNEL RUN GAPS VS. E STRONG 4 (vs. E) (Call = to Strong-side) (Redzone) ** Align in Under Will Align in A gap Play Curl/Flat Adjust to Hook-3 vs. W motion ** Spike and play Palms vs. any displaced #2 weak Mike Align in B gap Play Hook-3 Adjust to Curl/Flat vs. W motion ** Funnel Run Gaps Both Mike & Will
NICKEL PRESSURES STRONG SLANT WILL 1 (Call = to Pass Strength) MIKE: WILL: Man Back Align Weak & Blitz contain
HOG DOLPHIN 1Y ** Run Normal Dolphin (Will 1st) - *** Cover any offset back your way Make Jet call ** Take any Empty motion STRONG RAM BUCK 1) (Call = to Pass Strength) **WE HAVE BACK & TE NO MATTER WHERE THEY ALIGN MIKE: Cover Back (Weak A) or TE (C Gap) WILL: Cover Back (Weak A) or TE (C Gap)
STACK G OUTSIDE BLITZ MIKE: WILL: Man (hug) remaining back Align opposite Buck & Blitz contain
EVEN DOUBLE CAT D MIKE: WILL: Align Strong Play Curl/Flat & Bounce all Runs Align Weak Play Curl/Flat & Bounce all runs
STRONG ISO ZONE MIKE: WILL: Align Strong BLITZ SOLID A Align Weak DROP HOOK-3 ** MAKE HOOK CALL AND ADJUST TO SEAM/FLAT VS. W MOTION
PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG RAM BUCK 1 ** NORMAL DIME RULES FALCON = ALWAYS MATCH UP TO BACK ***LURK VS. FALCON - CHECK 4 VS. BUNCH PLAY NORMAL COVER 4 RULES ***Make sure Buck is to Call in Strong Ram Buck 1
DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets Apply your Rules ** Use normal rules if Back Motions to Empty DIME EVEN 44 CLAMP -- Use Zone Rules Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN 22 - Normal cover 2 rules - Be good on 2-to-1 reads Find the X - Palms w/ #84 in Slot DIME EVEN TOM PACKER 22 Wall #3 - 2-to1 or 3-to-1 Stay over top Seam Routes when in wall DIME EVEN/TRIO LURK Man the Back know where Safety is Be sure to communicate w/ Will vs. 2 Back sets
EVEN / TRIO DOUBLE ZONE - MIKE ALIGN STRONG LANDMARK = MIDWAY BETWEEN HASH & #S - TRIO RELATE TO #3 IN TRIO
** TRIO IF GUN CALLED (22 / 44) RUN WEAK VS. E / SOLID VS. ZEBRA
DIME PRESSURE: TRIO FURY 1 - Mike - Align Strong run Cross stunt Youre 2nd ** MIKE TAKE EMPTY MOTION Trio - Align Weak - run Cross stunt Go 1st **TRIO DOUBLE SWORD 44 CLAMP - Mike & Trio run Sword on both sides ** MIKE - TAKE ANY EMPTY MOTION **TRIO LOAD 22 MAN - Mike - Align on Left guard move outside to the Right Mike blitz contain ** DONT RUSH PAST QB COUNTER INSIDE WHEN YOU REACH QB LEVEL - Trio Align on CENTER engage the center COVER BACK W/ HUG ATTITUDE ** Cover the right side back vs. E 2 back OCCUPY THE CENTER WHEN POSSIBLE ** TRIO - TAKE ANY EMPTY MOTION **TRIO BRUIN 1 - Mike - Align SOLID Aggressive Hug cover on back - Show FURY ** TAKE ANY EMPTY MOTION - TRIO Align FLEX - Sell FURY - then run GUN to TE side AGGIE COMET ZONE MIKE: (Set by Buck's Roger/Louie Call) ** NORMAL NEPTUNE RULES
NORMAL RULES VS. TRIPS TRADE VS. DOUBLE ** Once Trade stay TRADE vs. Motion Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers AUTOMATIC TRADE VS. DOUBLE ALERT X SLANT VS. TRIPS
** JAM 22 MAN - Mike align Solid & Blitz Peel on Back TAKE EMPTY MOTION YOUR WAY *** B RULE SOLID SIDE BACK IN E TAILBACK IN GREEN ** EVEN DOUBLE CAT D - Align Strong Play Curl/Flat #2 TRIO THRILLER BLITZ MIKE & TRIO: Blitz A gap vs. 1 back / B gap vs. 2 Back ( Needle)
OVER LOOSE BOMB BLITZ *** Normal Rules Inside Flex B Empty = B Gap to Side of Motion ** Aligned Empty = Play-it Make sure youre opposite B from Safety
Empty Rules: All Pressures Calls = Check Lurk w/ the exception of Blitzes Bomb & Thriller Bomb & Thriller = Play-It (Bomb - Mike be sure to be opposite Safety be on same page)