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PLAYER
AGE
GENDER
HEIGHT
WEIGHT
M
SPECIALTY/SPECIES
RANK
CLASS
SIZE
BASE SPEED
EYES
LEVEL
ABILITY
NAME
ABILITY ABILITY
SCORE MODIFIER
TEMP
TEMP
SCORE MODIFIER
VITALITY
DEX
WOUNDS
DEXTERITY
CON
DEFENSE
CONSTITUTION
10
= 10+
INITIATIVE
SAVING THROWS
FORTITUDE
CONSTITUTION
CLASS
BASE
SAVE
ABILITY
MOD
MISC
MOD
REFLEX
DEXTERITY
WILL
WISDOM
TOTAL
INT MOD
MISC
TOTAL
DIE TYPE
SPENT
MISC
ACTION DICE
DAM
ATK
MISC
0
SIZE
SIZE
TYPE
SPECIAL PROPERTIES
No primary weapon
EDUCATION
MISC
DEX
PRIMARY WEAPON
TOTAL
BONUS
+
DEX
CLASS / ARMOR
TOTAL
CHA
CHARISMA
WIS MOD
TOTAL
SUBDUAL
DAMAGE
INTELLIGENCE
WIS
WISDOM
DIE TYPE
INSPIRATION
TOTAL
INT
HAIR
CURRENT
TOTAL
STR
STRENGTH
TM
AMMO TYPE
SPECIAL
PROPERTIES
AMMO COUNT
SECONDARY WEAPON
DAM
ATK
SPECIAL
PROPERTIES
AMMO TYPE
AMMO COUNT
SIZE
TYPE
SPECIAL PROPERTIES
No secondary weapon
BASE ATTACKS
TOTAL
BONUS
BASE
ATTACK
MISC
MOD
ABILITY
MOD
UNARMED
MELEE
RANGED
AMMO TYPE
AMMO COUNT
ARMOR
SPECIAL
PROPERTIES
DEFENSE
BONUS
DAMAGE
RESISTANCE
SPECIAL
PROPERTIES
AMMO TYPE
AMMO COUNT
ARMOR
CHECK
TYPE
SPEED
WEIGHT
SKILL
NAME
APPRAISE
BALANCE
BLUFF
BOATING
BUREAUCRACY
CLIMB
COMPUTERS
CONCENTRATION
CRAFT ( ___________________ )
( _____________________________ )
( _____________________________ )
CRYPTOGRAPHY
CULTURES
DEMOLITIONS
DIPLOMACY
DISGUISE
DRIVER
ELECTRONICS
ESCAPE ARTIST
FIRST AID
FORGERY
GATHER INFORMATION
HANDLE ANIMAL
HIDE
HOBBY ( ___________________ )
( _____________________________ )
( _____________________________ )
INNUENDO
INTIMIDATE
JUMP
KNOWLEDGE ( ___________ )
( _____________________________ )
( _____________________________ )
( _____________________________ )
( _____________________________ )
KEY
ABILITY
SKILL
BONUS
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
STR/CHA ______
0
______
STR*
0
______
INT
0
______
INT
0
______
INT
0
______
INT
0
______
INT
INT
DEX*
CHA
DEX
CHA
STR*
INT
WIS
INT
INT
INT
INT
WIS
INT
CHA
CHA
DEX
INT
DEX*
WIS
INT
CHA
CHA
DEX*
WIS
WIS
WIS
WIS
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
No armor
ABILITY
MOD
RANKS
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
SPECIAL PROPERTIES
SKILLS
CLASS
SKILL
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
______
0
______
0
______
0
______
0
______
0
______
0
______
MISC
MOD
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
ERROR THREAT
RANGE RANGE
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
MAX
RANKS
CLASS
SKILL
SKILL
NAME
LANGUAGES
LISTEN
MECHANICS
MOVE SILENTLY
OPEN LOCK
PERFORM
KEY
ABILITY
TUMBLE
INT
WIS
WIS
INT
DEX*
DEX
CHA
DEX
WIS
WIS
WIS
INT
WIS
DEX*
STR/DEX*
STR/DEX*
STR/DEX*
WIS
WIS
WIS
STR
DEX*
________________________
XENO-CULTURES
________________________
XENO-LANGUAGES
________________________
________________________
________________________
________________________
________________________
________________________
_____
WIS
_____
INT
_____
_____
_____
_____
_____
_____
PILOT
PROFESSION ( ___________ )
( _____________________________ )
( _____________________________ )
SEARCH
SENSE MOTIVE
SLEIGHT OF HAND
SPORT ( ________________ )
( _____________________________ )
( _____________________________ )
SPOT
SURVEILLANCE
SURVIVAL
SWIM
SKILL
BONUS
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
ABILITY
MOD
RANKS
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
______
______
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
______
______
______
______
______
______
MISC
MOD
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
/ 0.0
ERROR THREAT
RANGE RANGE
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
Skills marked with can be used normally even if the character has zero (0) skill ranks.
Mark class skills with . *armor check penalty, if any, applies.
2003 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
COMBAT ACTIONS
INITIATIVE ACTIONS
Delay
Ready
Regroup
TM
CAMPAIGN
EXPERIENCE POINTS
RESOURCE POINTS
GEAR PICKS
OPERATION GEAR
ITEM
0.0
No secondary weapon
0.0
No armor
ITEM
WT.
No primary weapon
Full
Half
ATTACK ACTIONS
Standard attack
Autofire
WT.
TYPE
Free
TYPE
Half
Full
Burst (narrow)
Burst (wide)
Coup de grace
Cover fire
Half
Half
Full
Full
Disarm
Feint
Half
Half
Grapple
Refresh
Half
Full
Strafe attack
Full
Strike object
Suppressive fire
Half
Full
Taunt
Half
Trip
Half
0.0
EFFECT
You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
Choose an action and a trigger that will prompt it; if it doesnt happen, you lose your turn.
+5 to your initiative total.
EFFECT
None; uses 1 shot.
Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a 1 penalty per volley; if you hit, one volley hits the target; for every 4 over the targets
Defense, another volley hits; uses 3 shots per volley.
-3 attack; +2 damage; uses 3 shots.
+1 attack; uses 3 shots.
Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Make an opposed attack roll; if you win, your target is disarmed.
Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may
not add his Dexterity modifier to Defense when you attack him next.
Special (see Spycraft Espionage Handbook, page 172).
If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a 2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
Special (see Spycraft Espionage Handbook, page 168).
One target within your line of sight suffers a 4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Make a melee touch attack; if you hit, make a Strength check opposed by Strength or
Dexterity; if you succeed, your target is prone.
MOVEMENT ACTIONS
Standard move
Charge
Run
Total defense
Withdraw
TYPE
Half
Full
Full
Full
Full
EFFECT
Move your Speed in feet.
+2 attack, 2 Defense for 1 round.
Move 4x your Speed in feet.
+4 dodge bonus to Defense for 1 round.
Move 2x your Speed in feet away from combat.
OTHER ACTIONS
Aim ranged weapon
Brace firearm
TYPE
Half
Half
EFFECT
+1 bonus to next attack.
+2 bonus to next attack.
NAME
PERSONAL BELONGINGS
ITEM
ITEM
WT.
WT.
LANGUAGES
LANGUAGE
CARRYING CAPACITY
LIGHT LOAD
MEDIUM LOAD
LANGUAGE
NATIVE
HEAVY LOAD
PUSH OR DRAG
NATIVE