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CHARACTER NAME

PLAYER

AGE

GENDER

HEIGHT

WEIGHT

M
SPECIALTY/SPECIES

RANK

CLASS

SIZE

BASE SPEED

EYES

LEVEL

ABILITY
NAME

ABILITY ABILITY
SCORE MODIFIER

TEMP
TEMP
SCORE MODIFIER

VITALITY

DEX

WOUNDS

DEXTERITY

CON

DEFENSE

CONSTITUTION

10

= 10+

INITIATIVE

SAVING THROWS

FORTITUDE
CONSTITUTION

CLASS

BASE
SAVE

ABILITY
MOD

MISC
MOD

REFLEX
DEXTERITY

WILL
WISDOM

TOTAL

INT MOD

MISC

TOTAL

DIE TYPE

SPENT

MISC

ACTION DICE

DAM

ATK

MISC

0
SIZE

ERROR THREAT RANGE WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

No primary weapon

EDUCATION

MISC

DEX

PRIMARY WEAPON
TOTAL
BONUS

+
DEX

CLASS / ARMOR
TOTAL

CHA
CHARISMA

WIS MOD

TOTAL

SUBDUAL
DAMAGE

INTELLIGENCE

WIS
WISDOM

DIE TYPE

INSPIRATION

TOTAL

INT

CHARACTER RECORD SHEET

HAIR

CURRENT

TOTAL

STR
STRENGTH

TM

AMMO TYPE

SPECIAL
PROPERTIES

AMMO COUNT

SECONDARY WEAPON

DAM

ATK

SPECIAL
PROPERTIES

AMMO TYPE

AMMO COUNT

ERROR THREAT RANGE WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

No secondary weapon
BASE ATTACKS

TOTAL
BONUS

BASE
ATTACK

MISC
MOD

ABILITY
MOD

UNARMED

MELEE

RANGED

AMMO TYPE

AMMO COUNT

ARMOR

SPECIAL
PROPERTIES

DEFENSE
BONUS

DAMAGE
RESISTANCE

SPECIAL
PROPERTIES

AMMO TYPE

AMMO COUNT

ARMOR
CHECK

TYPE

MAX DEX MOD

SPEED

WEIGHT

SKILL
NAME

APPRAISE
BALANCE
BLUFF
BOATING
BUREAUCRACY
CLIMB
COMPUTERS
CONCENTRATION
CRAFT ( ___________________ )
( _____________________________ )
( _____________________________ )
CRYPTOGRAPHY
CULTURES
DEMOLITIONS
DIPLOMACY
DISGUISE
DRIVER
ELECTRONICS
ESCAPE ARTIST
FIRST AID
FORGERY
GATHER INFORMATION
HANDLE ANIMAL
HIDE
HOBBY ( ___________________ )
( _____________________________ )
( _____________________________ )
INNUENDO
INTIMIDATE
JUMP
KNOWLEDGE ( ___________ )
( _____________________________ )
( _____________________________ )
( _____________________________ )
( _____________________________ )

KEY
ABILITY

SKILL
BONUS

0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
STR/CHA ______
0
______
STR*
0
______
INT
0
______
INT
0
______
INT
0
______
INT
0
______
INT
INT
DEX*
CHA
DEX
CHA
STR*
INT
WIS
INT
INT
INT
INT
WIS
INT
CHA
CHA
DEX
INT
DEX*
WIS
INT
CHA
CHA
DEX*
WIS
WIS
WIS
WIS

______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

No armor

ABILITY
MOD

RANKS

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

SPECIAL PROPERTIES

SKILLS
CLASS
SKILL

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
______
0
______
0
______
0
______
0
______
0
______
0
______

MISC
MOD

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

ERROR THREAT
RANGE RANGE

1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______

20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______

MAX
RANKS

CLASS
SKILL

SKILL
NAME

LANGUAGES
LISTEN
MECHANICS
MOVE SILENTLY
OPEN LOCK
PERFORM

KEY
ABILITY

TUMBLE

INT
WIS
WIS
INT
DEX*
DEX
CHA
DEX
WIS
WIS
WIS
INT
WIS
DEX*
STR/DEX*
STR/DEX*
STR/DEX*
WIS
WIS
WIS
STR
DEX*

________________________
XENO-CULTURES
________________________
XENO-LANGUAGES
________________________
________________________
________________________
________________________
________________________
________________________

_____
WIS
_____
INT
_____
_____
_____
_____
_____
_____

PILOT
PROFESSION ( ___________ )
( _____________________________ )
( _____________________________ )
SEARCH
SENSE MOTIVE
SLEIGHT OF HAND
SPORT ( ________________ )
( _____________________________ )
( _____________________________ )
SPOT
SURVEILLANCE
SURVIVAL
SWIM

SKILL
BONUS

0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______

ABILITY
MOD

RANKS

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
______
______
______
0
______
0
______
0
______
0
______
0
______
0
______
0
______
______
______
______
______
______
______

MISC
MOD

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

/ 0.0

ERROR THREAT
RANGE RANGE

1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______
1
______

20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______
20
______

Skills marked with can be used normally even if the character has zero (0) skill ranks.
Mark class skills with . *armor check penalty, if any, applies.
2003 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.

COMBAT ACTIONS
INITIATIVE ACTIONS
Delay
Ready
Regroup

TM

CAMPAIGN

EXPERIENCE POINTS

RESOURCE POINTS

GEAR PICKS

OPERATION GEAR
ITEM

0.0

No secondary weapon

0.0

No armor

ITEM

WT.

No primary weapon

Full
Half

ATTACK ACTIONS
Standard attack
Autofire

CHARACTER RECORD SHEET

WT.

TYPE
Free

TYPE
Half
Full

Burst (narrow)
Burst (wide)
Coup de grace
Cover fire

Half
Half
Full
Full

Disarm
Feint

Half
Half

Grapple
Refresh

Half
Full

Strafe attack

Full

Strike object
Suppressive fire

Half
Full

Taunt

Half

Trip

Half

0.0

EFFECT
You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
Choose an action and a trigger that will prompt it; if it doesnt happen, you lose your turn.
+5 to your initiative total.
EFFECT
None; uses 1 shot.
Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a 1 penalty per volley; if you hit, one volley hits the target; for every 4 over the targets
Defense, another volley hits; uses 3 shots per volley.
-3 attack; +2 damage; uses 3 shots.
+1 attack; uses 3 shots.
Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Make an opposed attack roll; if you win, your target is disarmed.
Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may
not add his Dexterity modifier to Defense when you attack him next.
Special (see Spycraft Espionage Handbook, page 172).
If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a 2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
Special (see Spycraft Espionage Handbook, page 168).
One target within your line of sight suffers a 4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Make a melee touch attack; if you hit, make a Strength check opposed by Strength or
Dexterity; if you succeed, your target is prone.

MOVEMENT ACTIONS
Standard move
Charge
Run
Total defense
Withdraw

TYPE
Half
Full
Full
Full
Full

EFFECT
Move your Speed in feet.
+2 attack, 2 Defense for 1 round.
Move 4x your Speed in feet.
+4 dodge bonus to Defense for 1 round.
Move 2x your Speed in feet away from combat.

OTHER ACTIONS
Aim ranged weapon
Brace firearm

TYPE
Half
Half

EFFECT
+1 bonus to next attack.
+2 bonus to next attack.

FEATS AND SPECIAL ABILITIES


EFFECT

NAME

PERSONAL BELONGINGS
ITEM

ITEM

WT.

WT.

LANGUAGES
LANGUAGE

CARRYING CAPACITY
LIGHT LOAD

MEDIUM LOAD

LANGUAGE

NATIVE

HEAVY LOAD

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

Equals max heavy load

Equals 2x max heavy load

Equals 5x max heavy load

Permission granted to photocopy for personal use only.

NATIVE

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