ADVANCED
COMMUNICATION
GAMESDVANCED
OMMUNICATION
AMES
lection ofgames and activities for intermediate
1 advanced students of English
HadfieldContents
List of games. Rules sheets: 125
Introduction iii Structuralindex 128
Teacher's notes vi Lexical index 128
Games material 23
List of games
Function
1Proveit! sting for and giving
personal information
talking about past events
2Who killed Robin
Koch?
3Whata cock-up! making plans and
arrangements
4The gossip game describing personality and
relationships
describing houses and
people
comparing and
contrasting; discussing
advantages and
idenutages
giving instructions
describing seeies
5 Find the occupants
6 Try itout!
7 Domino instructions
8 Find the other people
onyour planet
9 Sweet reason giving reasons
1OConsequence cards stating consequences
11 Scoop! talking about past events
aed present situations
talking about past
experiences
persuasion and suggestion
defining
describing past and present
habits
inviting, accepting and
refusiitg, stating
obligation and making
excuses
making offers and setting
conditions
18 Would you mind making requests, agreeing
if. ? and refusing
19 Hide and sock describing position and
— location
expressing past regrets
12 Haven’ tI seen you
somewhere before?
13 Sweet talk
14 Define it!
15 Find your former self
16 The excuses game
17 Hard bargaining
20lfonly ...
21 The Cinderella game —wishos and hopes, needs
or Find your fairy und wants
godmoiher
22 Blementary, my dear
Watson.
23 Eyewiinesses
making deductions aan
sequencing events in Uh
past
complaining and being
optimistic
prediction and spectia
permission and prohib,
24 Moaning Minnies
25Silly superstitions
26 A better world or
Planetswap
27 Market forces
porsunsion |
28 Fishy stories |
asking forand giving
explanations
29 Bucket shops asking forand giving |
factual information
30 Family budget argument: stating and
justifying opinion, sia
needs and wants, ag)
and disagrecing
argument: suggestion
persuasion
hypothesis
complaining aud
apologising
talking about likes, dis)
and preferences
expressing necessity |
arguinenst and persuas,
31 Go-betweens
32.Whatif. . .2
33 Terribly sorry
34 Christmas shopping
35 WhatdoI need?
36 Canvassing
37 Sound advice asking forand giving |
advice
B8JobmarketorOnyer —askingabontand |
bike! describing abilities
39The proverb game ——_comiparison and contra
40Dreamsequences narrative and descriphi
Acknowledgements i
I would like toacknowled ge the inspiration and
influence of Rod Bolitho, David Jolly, Alan Maley ant
Charlie Hadfield, whose ideas on teaching in general
interactiveactivities in particular have all contributed
directly or indirectly to the writing of thisbook. |
T would also like to thank the staff and stucients of
South Devon College of Arts and Technology for the|
support and encouragement. Particular thanks are di
to: Anna Allen, Jerome Betts, Val Black, Graham Bur,
Jane Carne, Liz Macnaughton, Angi Malderez, Jenn
Pearson, Tony Pearson, Margot Porterfield, Dan Smi
Dave Smith, Alison Thomas and Steve Turnbull, fror
South Devon College of Arts and Technology, and
Amanda Kelman, Sue Parker and Pauline Taylor, at
Bell School, Cambridge, for trying the games out ane
offering valuable suggestions foramendmentand |
improvement.
For Steve and Jon, |
renennbertyg the Rubbish Ritual
tad other Middle Street games |