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Mt vi th thut trong 3d max

Mt vi th thut trong 3d max 1. Cc sence vi nhiu face. Nhn phm O cc vt th hin th display as box khi pan, zoom, rotate > khng b git hnh 2. Nhn phm I zoom vo v tr con tr vo gia mn hnh > rt tin khi v spline 3. Bn c th s dng 2 dng lnh gc di bn tay tri nh l 1 my tinh (caculator) (nhp php tnh dng trn v n enter ra kt qu dng di) 4. Arc Rotate Select hoc Arc Rotate SubObject: xoay quanh im Pivot ca i tng ang chn. C th s dng phm tt: - SHIFT+G = Hide Geometry - SHIFT+L = Hide Lights - SHIFT+C = Hide Cameras - SHIFT+S = Hide Shapes 5. Save and load selected objects: dng qun l i tng. - La chn 1 nhm i tng - nh tn nhm i tng vo sau n Enter. - Sau khi lm vic vi i tng khc mun select nhng i tng ny th ch cn la chn tn nhm i tng 6. Chn 24 vt liu bn hay dng > save vo th mc defaultsmaxMedit.mat khi m max ra lun lun c 24 vt liu trong Material Editor - Save setting vray preset, sau load ra cho khe, ci ny tin cho test, cn render tht th ty sence m chnh - n gian vit chuyn 24 vt liu qua vt liu vray cn c cch sau: + n F11 chy max scrip + Copy and paste dng command: for m = 1 to 24 do (meditmaterials[m] = VRayMtl()) + n Enter 7. Trc khi render ra file in kh ln ( A1 ), th bm F10, phn output size chn Vistavision: Width = 3000, height = 2000. Sau khi render xong lu file .tif, ng chnh g ht. Khi i in kh A1 ( 84 x 60 ) c th qua photoshop chuyn sang file jpg cho nh. 8. Nhng cch c th lm max render nhanh hn: - Khng pan zoom khi ang render( my yu th ng c pan zoom khi ang render, nu tt chc nng show calculator ca Irr v lightcache cng tt) - ng tham qu vi vray fur, displacement (c th tt 2 chc nng ny ri tnh lightcache sau save lightcache map, bt 2 chc nng ln load file lightcache map ra ri render) - Hy nhng ci qut cho ci cy my tnh thay v qut mt cho mnh

9. Nu dng vt liu vraylightmtl m khi render thy xut hin 1 vin en xung quanh vt th m mnh gn vt liu vraylightmtl, th hy bm F10 > renderer > color mapping > chn Sub-pixel mapping + chn Clamp output . Render l ok lun. 10. Alt+D bt tt User Axis Cntrain di chuyn vi bt im trn mt phng hoc 3d. t phm tt cho Center Point Cycle bng Number Pad 5, d dng xoay m hnh vi bt im bt k ca User transform coordinate center Alt+ X lm trong i tng 11. Khi edit spline, poly hay mesh, bm 1,2,3,4,5 vo cc subbect 1,2,3,4,5 tng ng, bm 1 ln na thot 12. Khi dng hnh nn ch yu nn bt im bng vertex duy nht c kt qu chnh xc nht, v cng nn dng view user. 13. Nn lm knh ca bng cc khi box nguyn thy trnh b li mo hnh hoc nh sng khng xuyn. 14. Khi copy hoc move i tng c bt im, nn chuyn bt im sang 2,5d rt tin khi copy nhiu i tng m khng b nhy theo trc z 15.Selection lock (Space Bar on/ off) Bt im snap(S) vi move, rotate, scale nn kt hp kha i tng chn Selection lock(Space Bar on/ off) Khi kha i d dng bt im ti i tng khc! 16. Shn sub object move th im cn bt l pivot ca sub object c chn, bn ch cn bt im ch!(p dng cho MX8 tr i) - Nhn Q v cng c chn (Q vi ln na thay i hnh cng c chn(hnh trn, hnh vung hay a gic v.v.)) - Nhn W move - Nhn E rotate - Nhn R scale 17. Copy/paste/paste instance trong bng qun l l lch ca i tng(modifier edit stask) s lm gim bt thao tc cho cc i tng chnh sa ging nhau 18. Chn nhanh cc i tng instance: - Chn vo 1 i tng instance vi nhiu i tng khc. - Dng Select by name (phm tt: H) vi ty chn trong hp kim (select dependents) - Cc i tng instance cng i tng c chn. 19. Mmirror nhanh 4 gc (nu 4 gc ging nhau) ci ny lm mi ao ca cha rt thch lm - Ch cn v 1/4 ca mi ao - By gi mirror bng modifier list > mirror. Nh chn [copy] options

- Ctrl+B chn mirror center SubObj - By gi dng, move, (hoc tng ng thao tc) mirror center SubObj vo im tm ca mi theo chiu trc tng xng. VD: trc X - Copy mirror modifier(trong modifier edt stk) v paste lun ln trn u danh sch, v i trc vung gc vi trc trc . VD: trc Y 20. Khi boolern vng khp kn ca spline(shape) tht bi do nhiu nguyn nhn: - Vng giao khng r rng(trng spline edge segment, hoc spline vertex sub-obj - Attck cc spline nhn bn Cch sa: - Convert li v Convert to Editable spline ri li boolearn tip - i cc segment (on thng) v line - i cc vertex(nh nhn) v corner vertex ri li boolearn tip 21. Select and manipulate kh th v vi nhng g c bn knh nh Circle, Arc, & Cam 22. Move 1/2 kch thc ca Element Sub-Object ca Edit/Editable Poly & Mesh s rt th v cho nhng mode un nn theo cc ng dn cong queo, c bit vi cc: PathDeform, Spacing Tool 23. Dng system unit = inch, Display unit scale = Metric = mm, hay tng t s v ngay cc AEC Object nh Door,Window, Railing, Stair vi nhng kch thc mc nh tng xng. Chng ta c th dng ngay kch thc ny tuy n hi l. 24. Trc khi merge nn lu system unit , bn c th vn dng n trong vic i t l & kch thc trong cc bn v kin trc. VD: bn nn merge cc file th vin trong b arch model (n v inch) sang 1 file mi vi n v Metric=mm, sa hoc gn li vt liu v s dng (c th l xref, c th l proxy, hoc merge.) 25. Cng c Spacing Tool (Shift+I): dng copy i tng theo s lng t chn hoc kch thc t chn theo ng path (tnh cht nh cng c measure trong Autocad) cc bc thy ci bng ca n s d dng bit cch dng, rt hu dng trong vic copy cy hoc n ng trong phi cnh th 26. Gi phm Alt trong khi bm nt cun ca chut xoay hnh ! 27.Mat id ca extruded, beveled,ng mt cng edit/editable poly msh gn li id - 1 cho mt np(cap end) - 2 cho mt y(cap start) - 3 cho mt thnh 28. Vi cc AEC obj nh door, window, railing id 3 dnh cho cc b mt bn mun gn knh, vy cng ch cn set number id =3

29. Chn v chnh nh sng nhanh hn: Tools > Light lister 30. Chn cc vt th cng mu (chn mu cho vt th name and color): Edit > Select by > Color. Cch ny qun l gn ging nh qun l layer cad. 31. Canh gia tm i tng, cch ny gip bn xoay i tng ng ngay tm ca n: Chn Tab hierarchy ( bng command panel) > Tab pivot > Affect pivot only > Center to object. 32. Mun modifier surface ngon lnh th quy tc ti a 4 nh ni ng v ti thiu 3 nh ni ng. 33. Khi ang render mi pht hin c 1 vng nh b hng ( gh b bay chng hn), c bnh tnh: Save > Render region > ko ci vng chn cho n trm ln hn ci vng nh b h 1 t > OK render li khc > Save thm 1 tm khc v Photoshop nhp 2 tm li > dng cng c erase xa bt cc vin khng u mu > nhn Ctrl+E merge lp li > save i in 34. Ctrl + C th l c ngay camera 35. Khi lm 1 na hnh th c th chnh hnh kia ch smooth: Lm 1 na, na kia copy ra bn reference > p modify turbosmooth cho bn ny.Ch l turbo smooth nm trn ci ng k. Khi chnh bn chnh th bn copy s thay i dng smooth. Cn bn smooth mt li th vo Viewport Confiruration check > Display Selected with Edged Face. S thy c kt qu smooth r rng khi hiu chnh model gc. 36. Nn bt ty chn show vertex number ca edit spline dnh cho cc profile kn cn bit chiu ca n! 37. Nu dng railing lm vch knh, th cc gc nhn ca ng spline dn nn l corner vertex, nu nh n khng lin quan n on cong no! 38. Khi lm vic my mnh hoc my khc, mun copy file max i m ko b mt vt liu c 2 cch: - Vo menu File ri tm n archive v save, cc bn s c 1 file .zip vi mt l th mc con ca n, trong s c cc file km theo nh bitmap, ies. - Vo Utilities, click more ri tm resource collector ri tip tc tick vo cc ty chn, collect bitmap, max. zip.. ri sau s c 1 file max vi cc file linh tinh i km, bn copy ng ny v mang sang my khc ren v t (NGUN: SN CHI KIN TRC)

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