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FINAL FANTASY X
ULTIMATE COMPANION GUIDE

0FIENDISH EDITION
AUTHOR: PETER BIRD (Pbirdman)

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STANDARD STUFF
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------------------------------------------------------- MISC INFO -------------------------------------------------------------Welcome everyone to my first instalment of the Ultimate Companion Guide where hopefully everybody
will learn a bit about the way the game works
My name is Peter Bird or pbirdman as I am known on the GameFAQs website and as you all know this
project has been a Work in Progress for many years but many things have gotten in the way of this
mammoth project so I think its about time to get the ball rolling on actually releasing this thing
So hopefully you will get a lot out of this
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----------------------------------------------- VERSION HISTORY ----------------------------------------------------v0.1 First Public Release (Standard Stuff / Enemy Database Only)
--------- Enemy Database (Beginning areas up to Besaid)
v0.2 Added SS Likki, Kilika and Luca enemy entries
v0.3 Added Miihen Highroad enemy entries + added a Quick Find page for the Bestiary
v0.4 Added Mushroom Rock Road / Djose / Moonflow enemy entries
v0.5 Added Thunder Plains / Macalania Woods / Lake Macalania / Bikanel enemy entries
v0.6 Added Home / Airship / Bevelle / Via Purifico enemy entries
v0.7 Added entries up to the Finale area
v0.8 Added Finale Fiends / Monster Arena / Dark Aeons
v0.9 Added Tough Status / Heavy Status / Updated Neslug / Added Behind the Names Section
-------- Added Slice Immunity / Revised Intro Info / Changed Title (Now UCG Fiendish Edition)
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------------------------------------------------------- CREDITS ----------------------------------------------------------------The following section is dedicated to certain persons / companies which made this guide possible by
giving accurate data about the game.
#1 - pbirdman (me) - Of course thanks to myself for the thousands of hrs (no kidding) that I have spent
disecting this game to uncover data that isnt even in the official Ultimania Guides - also countless hrs
translating data from the Ultimania Guides and of course writing this mammoth Guide
#2 - Ultimania Guides - (Battle / Omega / Scenario) from where a lot of story / battle info was found without those guides some data for this game would probably never have been found out
#3 - Credits to the Mythology Referance search engine and Wikipedia
#4 - Squaresoft (Enix) - For making a truly fantastic game which will never get tiresome
#5 - Scribd for actually being a site which can handle Word format though sadly not in Web Page View
format which is what this document was originally made in (which is why I cant do a straight Upload of
this document as it all needs resizing)
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ENEMY DATABASE
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--------------------------------------------------- CONTENTS ----------------------------------------------------------------Pg 004: Beastiary Intro
Pg 013: Dream Zanarkand Fiends
st
Pg 016: Baaj Fiends (1 Visit)
Pg 018: Unknown Sea/Besaid Fiends
Pg 029: SS Likki Fiends
Pg 033: Kilika Fiends
Pg 043: Luca Fiends
Pg 052: Miihen Highroad Fiends
Pg 064: Mushroom Rock Road Fiends
Pg 074: Djose Fiends
Pg 081: Moonflow Fiends
Pg 087: Thunder Plains Fiends
Pg 095: Macalania Woods Fiends
Pg 103: Lake Macalania Fiends
Pg 121: Bikanel Fiends
Pg 135: Home Fiends
Pg 142: Airship Fiends
Pg 145: Bevelle Fiends
Pg 148: Via Purifico Maze Fiends
Pg 158: Via Purifico Underwater Fiends
Pg 168: Calm Land Fiends
Pg 184: Sunken Cave Fiends
Pg 201: Mt Gagazet Fiends
Pg 229: Zanarkand Ruins Fiends
nd
Pg 238: Airship (2 Visit) Fiends
Pg 249: Inside Sin Fiends
nd
Pg 266: Baaj Fiends (2 Visit)
Pg 268: Omega Ruins Fiends
Pg 288: Inside Sin: Finale Fiends
Pg 304: Remiem Temple Aeons (Belgemine)
Pg 316: Area Creation General Info
Pg 317: Area Creation Fiends
Pg 334: Species Creation General Info
Pg 335: Species Creation Fiends
Pg 354: Original Creation General Info
Pg 355: Original Creation Fiends
Pg 368: Dark Aeon General Info
Pg 369: Dark Aeons
Pg 385: Battle Encounter Map: Sunken Cave
Pg 386: Behind The Name Section

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------------------------------------------ BEASTIARY

INTRO -----------------------------------------------------------

Example *1 (*2 /*2) - MP = *3 - Ap = *4 / *4 - Gil = *5


10, 15, 10, 15, 5, 15, 5, 20 - ZL 1 *6
N Status - Anything *7
P+ Status - Immune to Reflect *8
Element - Ice (Weak) *9
Resist
- Sleep/Dark/Silence (20%) *10
Doom
- 1 Turn *11
Poison
- 25% *12
Threaten - 100% *13
Steal
- Antidote / Poison Fang *14
Steal Gil - 100 *15
Drop
- 1x/2x Speed Sphere, 1x/2x Ability Sphere *16
Bribe
- Poison Fang *17
--------------------------------------------------------------------------------------------------------Equip Data: *18
General: Pwr 16, Critical +3
Drop : 50%
Slots : 1~2 ----- 1 (90%), 2 (10%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ---------- Always (A/K Only)
Dark Ward -------- 5 / 7
Sensor ----------- 4 / 7
Mag Def +3% ---- 2 / 7
Distil Speed ---- 3 / 7
-----------------------------------------------------------------------------------------------------------Actions: *19
Attack - HP / phys - 1 char (Dark: 10% (3))
Gaze - HP / mag - 1 char (Confuse: 10%)
GENERAL INFO
Inherent: Auto Shell
ICV: 48~53 (TS 16)
Position: Close

*20

Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y ---- N ------ 3 --- Close ---- 1
** Gaze ----- 12 ------ X ----- N --- N --- N --- 00% --- N --- N ---- N ------ 3 --- Far ------- 3
Locked Commands: Escape / Flee
COUNTER INFO

*21

BASIC ACTIONS *22


Attack ---- 50%
Gaze ------ 50%
------------------------------------------------------------------------------------------------------------- ------------------------------Forced Attack: Attack

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SPECIFIC INFO *23
Counter Condition: Example is targeted with a Physical Attack
Attack (50%)

KEY:
*1 - Name of Enemy
Some enemies have letters after them when more than 1 enemy has the same name (this could be
because 1 of them is a tutorial battle with different stats/AI/data etc)
-------------------------------------------------------------------------------------------------------------------------------------------*2 - HP of the enemy / Overkill Value of enemy
HP can only reach a Max of 2,147,483,647 (any value greater than this will result in a negative Value)
Overkill is when the final blow that kills the enemy is equal or greater to the Overkill Value
If it is then OVERKILL will be displayed on screen
Overkill will normally grant the player more Item Spoils and AP (Ability Points) from the enemy
----------------------------------------------------------------------------------------------------------- --------------------------------*3 - This is how much MP an enemy has
Every enemy has the Spellspring Ability (0 MP Cost) so reducing their MP wont affect their ability to cast
spells
--------------------------------------------------------------------------------------------------------------- ----------------------------*4 - AP amount from a Normal Kill / Ap you get for Overkill
------------------------------------------------------------------------------------------------------------------- ------------------------*5 - This is how much Gil you receive from enemy after battle
-------------------------------------------------------------------------------------------------------------------------------------------*6 - This is the enemy Core Stats (Str / Def / Mag / Mag Def / Agil / Luck / Eva / Acc --- Zanmato Level
(ZL))
The minimum value of a core stat is 1 (sans Eva this is 0)
If the Def Stat is Bolded then this signifies Armour on enemy
Although Armour affects all damage types it is mostly seen from physicals so thats why its used on Def
Stat)
If an enemy doesnt have any visible turn then the Agility value will be X (All these occasions are
counted as Agility Stat 1)
The Acc Stat for an enemy is made redundant due to the enemy using a unique accuracy value for each
attack
------------------------------------------------------------------------------------------------------- -------------------------------------

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*7 - N Status
This lists every Negative Status that the enemy is susceptible to (I prefer doing it this way than having to
search through a big list to work out what statuses I can put on the target)
This is the list of statuses I have put under Negative Class
Berserk / Confuse / Dark / Death / Delay / Doom / Eject / Petrify / Poison / Provoke / Silence / Sleep /
Slow / Threaten / Zombie / Power/Magic/Armour/Mental Breaks
-------------------------------------------------------------------------------------------------------------------------------------------*8 - This lists what Positive or Misc Statuses the enemy is Immune to:
P+ Status
This is the list of statuses I have put under Positive+ Class
Positive: Haste / NulSpells / Protect / Reflect / Regen / Shell
Misc: Boost / Bribe / Defend / Distillers / Guard / Life / Scan / Sensor / Sentinel / Shield / Curse / %
Damage / Slice
Life ======= The KO effect from using a reviving ability on a Zombified target
% Damage = Attacks which deal damage/healing based on a % of the target HP (Any Formula 5 or 8
attacks)
Slice ====== The slice in half animation after being hit by a Zanmato attack
Although Curse is a negative status it has no effect on enemies (even ones with an Overdrive Bar) so Ive
inc it as a Misc status
Every enemy in the game is Immune to Auto Life so this status isnt included
-------------------------------------------------------------------------------------------------------------- -----------------------------*9 - This lists any Elemental affinities (Fire / Water / Thunder / Ice / Holy)
Weak ==== Damage received by that Element is increased by 50%
Strong === Damage received by that Element is reduced by 50%
Immune == Damage received by that Element is reduced by 100%
Absorb == Damage received by that Element is converted into Healing Points
----------------------------------------------------------------------------------------------------------------- --------------------------*10 - This shows what Resistance an enemy has to any given susceptible Status
Resistance Formula: Potency - Resistance = Success Rate
The formula is a simple subtraction and not a % based reduction
If after the Formula is calculated the % Chance returns a value of =< 0 then the status will never be
inflicted
If after the Formula is calculated the % Chance returns a value of 100% exact then the game will always
drop it down to 99%
(example)
Stonestrike on a Dingo
100% Chance 0% Resistance = 100% (99% Chance of inflicting Petrify on Dingo)
Stonestrike on a Mandragora
100% Chance 25% Resistance = 75% (75% Chance of inflicting Petrify on Mandragora)
Stone Touch against Varuna
50% Chance 80% Resistance = -30 (0% Chance of inflicting Petrify on Varuna)
---------------------------------------------------------------------------------------------------------------- ---------------------------*11 - If enemy is susceptible to Doom then this is how many turns it gets before getting Koed
----------------------------------------------------------------------------------------------------------- ---------------------------------

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*12 - If enemy is susceptible to Poison then this is the % of HP removed after every turn
The Range of these Values is between 0~255
------------------------------------------------------------------------------------------------------------------ -------------------------*13 - Threaten Counter
This is the integer that the Threaten status is worked off (Ranges from 1~255%)
The lower the value the less chance of Threaten working
-------------------------------------------------------------------------------------------------------------------------- -----------------*14 - This shows what can be stolen from enemy (Common / Rare)
Under Normal conditions:
Common Steal = 75% Chance
Rare Steal ==== 25% Chance
Note: An enemy holds an infinite number of items
--------------------------------------------------------------------------------------------------------------- ----------------------------*15 - This is the set value of Gil (Max possible) that can be stolen from the enemy ---- (Int/PAL ver ONLY)
------------------------------------------------------------------------------------------------------------------- ------------------------*16 - This is what Items enemy drops after being defeated
(Normal Drop / Normal Overkill Drop), (Rare Drop / Rare Overkill Drop)
Chance of Item being dropped = 100% (unless stated)
Common Drop Chance ======= 87.5%
Rare Drop Chance ========== 12.5%
------------------------------------------------------------------------------------------------------------------- ------------------------*17 - This is the set Bribe Amount attached to the enemy
This is the amount received on a successful Bribe ------------------------------- (Orig Jp ver ONLY)
This is the integer that the amount received is calculated off ------------- (NA/Int/PAL ver ONLY)
------------------------------------------------------------------------------------------------------------------------ --------------------

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*18 - This section documents any Equipment info that a fiend has:
Pwr
: This is Pwr value the Weapon has attached to it
Critical + Value: This is the Critical + Value that the piece of equipment has
Unlike Pwr which only affects Weapons Critical + effects both Weapon + Armour so when working out
what Critical+ value a character has you need to add both Weapon and armour values together
Drop
: This is the chance of an enemy dropping a piece of equipment
There is a 50% Chance that the drop will be a Weapon and a 50% Chance the drop will be an Armour
There is a 75% Chance that the drop will be Randomised and a 25% Chance that the drop will be a
Character Specific Drop
A Character Specific Drop is a drop which is allocated for the character who actually kills or creates the
killing blow (ie Poisoned the enemy)
If an Aeon makes the kill then any Character Specific Drop will be allocated to Tidus
So if we assume that the Random drop is split equally between chars that are enabled then the total %
chance of the character who makes the kill getting an equip drop is as follows:
4 characters enabled: approx 43%
5 characters enabled: approx 40%
6 characters enabled: approx 37.5%
7 characters enabled: approx 35%
Slots
: The shows how many slots a piece of equipment can have from the equipment dropped
along with the % chance of the slot
In this example above there is a 90% Chance that the equipment dropped will have 1 Slot and a 10%
Chance it will have 2 Slots
Abilities
: This shows how many abilities this equipment can have already on plus how many shots
the computer takes at the ability list
In the example above it shows that there is a 90% Chance it will have 1 Shot at picking a ability and a
10% Chance it will take 2 Shots at the list
Every enemy has 8 slots reserved for Abilities (1 of which is classed as a Priority Slot and if filled will
ALWAYS be present on a piece of equipment regardless)
The other 7 are Random Ability Slots which the game uses as pot shots to determine what appears on
equipment however its possible that the game when having 2+ shots can hit the same ability slot
For example if an enemy has 7 different abilities to choose from and has 2 Shots at the list it could
choose the same ability therefore making only 1 ability appear on the equipment so 2 Shots doesnt mean
youre guaranteed 2 Abilities just ups the chances
The bottom part lists what abilities are in how many slots (out of 7) any ability classed as Always is in
the Priority Slot
If only 1 ability is available it will simply be put as 100% chance instead of out of 7
Letters in brackets next to Abilities signify that only those particular characters can receive this Ability:
T = Tidus, Y = Yuna, L = Lulu, W = Wakka, A = Auron, K = Kimahri, R = Rikku
--------------------------------------------------------------------------------------------------------------------------------------------

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*19 - This is the Actions section which gives info on the Actions an enemy has:
Attack - HP / phys - 1 char (Dark: 10% (3))
Gaze - HP / mag - 1 char (Confuse: 10%)
Each Action is split up into 5 parts:
#1: Name ---------------- This is the official in game name of the Attack (taken from the data files)
#2: Damage Class --- This determines what Class of damage is dealt:
HP == Damages Targets HP
MP == Damages Targets MP
CTB = Damages Targets Ticks (CTB Bar speed) (If SB/HB appears before it then it implies that the
damage is Slow Based/Haste Based)
----- == Deals no Damage
SB (Slow Based) = Damage is only applied if Slow is successful + isnt Immune to Delay
HB (Haste Based) = Damage is only applied if Haste is successful + isnt Immune to Delay
#3: Damage Type --- This determines the Type of damage the attack deals :
Phys == Deals Physical Damage (Damage can be reduced/nullified by Protect / Defend / Sentinel / Def
+x% / Power Break / Nul Physical / Shield / Invincible)
Mag == Deals Magical Damage (Damage can be reduced/nullified by Shell / Mag Def +x% / Magic Break
/ Nul Magical / Shield / Invincible)
Spec == Deals Special Damage (Damage can be reduced/nullified by Shield / Invincible)
NOTE: The above only affect HP Type Class damage and not MP/CTB Class damage
If a letter (F/I/T/W/H) appears after the Damage Type then this signifies it has Elemental Properties:
F ===== Fire Element (Damage can be further increased/reduced/nullified/absorbed by Fire Ward /
Fireproof / Fire Eater or equivalent)
I ====== Ice Element (Damage can be further increased/reduced/nullified/absorbed by Ice Ward /
Iceproof / Ice Eater or equivalent)
T ====== Thunder Element (Damage can be further increased/reduced/nullified/absorbed by Thunder
Ward / Thunderproof / Thunder Eater or equivalent)
W ===== Water Element (Damage can be further increased/reduced/nullified/absorbed by Water Ward /
Waterproof / Water Eater or equivalent)
H ===== Holy Element (Damage can be further increased/reduced/nullified/absorbed by enemy affinities)
#4: Targeting --- This determines how many characters the attack will target:
x char(s) = Target x amount of characters
All Char == Target Team
Rnd ===== Target Random Characters
#5: This is additional info on things such as # of times attack hits (if more than 1) or statuses inflicted etc:
In this example Attack inflict Dark Status with a 10% Potency and lasts for 3 Turns (number after in
brackets)
All attacks with Potency of between 1%~253% are labelled as it is
If an attack has a 254% Potency then the game converts it to Infinite meaning that it you can only prevent
it by having the relevant Proof ability
If an attack has a 255% Potency then the game converts it to Always meaning you cannot prevent the
status being inflicted (exc in certain conditions)
So I dont use 254% and 255% but instead use Infinite and Always
If a duration has a value of 254 Turns then the game also converts this to Infinite
Therefore any attacks with an Infinite Duration is put down as (**) signifying Infinite Turns
-------------------------------------------------------------------------------------------------------------- ------------------------------

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*20 - This section contains the General Info on Attacks/Target
Battle Start: This entry only appears if the fiend in question has a special condition for the start of battle
(for example Always Ambushes)
Inherent: Any Auto Abilities or Auto Traits are found here (most are self explanatory)
Here are the slightly less obvious:
First Strike: For an enemy this is an Immediate Action (action is taken 1 Tick before character first turn)
Tough: This status stops target getting propelled to the back of the screen due to being hit by a Knock
Back attack
The only Knock Back Attacks in the game AFAIK are Delay Attack and Delay Buster
Delay Attack has a Minor Knock Back Effect in which target would get propelled back a few feet (with
Tough status the effect is basically Nullified)
Delay Buster has a Major Knock Back Effect in which target is propelled normally to the back of the
screen/off the screen (with Tough status the effect is reduced to only a fraction being knocked back)
Heavy: This means certain attacks wont make the enemy get lifted off the ground
The only attacks that qualify for this AFAIK are:
#1: Energy Rain
#2: Tornado
#3: Behemoth Uppercut / Pop Fly
#4: Circles Glyth Mine Detonation
Attacks like Hellfire / Thors Hammer are not affected by Heavy Status and therefore are controlled
separately in the AI when needed by altering the Animation phase of the attack (These Animation
alterations will be listed separately when needed)
ICV

: This shows the Initial Counter Value (First Turn Speed) and the Tick Speed of the enemy

Position: This shows the Range at which the enemy is set (there are 4 different ranges):
Close ==== Any attack can reach them
Center === Only Center / Far / Infinite Type attacks can reach target
Far ===== Only Far / Infinite Type attacks can reach target
Very Far = Only Infinite Range attacks can reach target
Additional Action Data can also be found here:
Name -- Pwr -- Acc -- D -- S -- R -- Shat -- P -- C -- BDL -- R Range -- F
Attack -- 16 ---- 90 ---- Y -- N -- N -- 10% -- N -- Y -- N ------ 3 -- Close --- 1
** Gaze --- 12 ----- X ---- N -- N N -- 00% -- N -- N -- N ------ 3 --- Far ------ 3
** =========== This indicates that the name of the action appears on the Help Bar (no astericks means
there is no writing at the top)
Attack ======= The name of the Attack
Pwr ========= This is the Attack Power of the Action (This ranges from 1 ~ 255)
If an attack doesnt cause either HP / MP / CTB damage then this will be marked as X
Acc ========= This is the Acc of the Attack
If an Attack cannot miss target then it will be marked as X
D (Dark) ====== If Yes then this means that if target is under Dark Status then the Acc of the move will
be reduced
S (Silence) ==== If Yes then this means that if target is under Silence Status then this action cannot be
used
R (Reflect) ==== If Yes then this means that the Attack can be reflected back at caster
Shat ======== This is the PDR (Petrified Destruction Rate) Value of the attack (Ranges from 0~255%)

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This is the chance that the character will be shattered if under Petrify Status (also applies to the Attack
that initially inflicts Petrify on the character)
If the PDR % = 100% then the game will scale this down to 99% just like the statuses
P (Piercing) ==== If Yes then this means attack wont get reduced from Armour Status
C (Critical) ===== This signifies whether the attack can go Critical or not
N ============ Attack cannot go Critical
Y ============ Attack can go Critical (affected only by the Luck Stat)
+n =========== Attack can go Critical (affected by Luck Stat combined with the n Value)
BDL ========== If Yes then the attack can deal more than 9,999 Damage (99,999 Max)
R (Rank) ======= This is the Attack Speed of the Action (Lower Value means the faster the next turn will
come up)
RNG ========== This tells the Range of Attack (Close / Center / Far / Infinite)
Although every enemy attack has a Range attached to it this is actually redundant as the enemy attacks
are Scripted to be used regardless of Ranges so an enemy could use a Close Range attack and hit a
target that is Very Far away as long as the AI of the enemy states it
This is purely noted for either enemy vs data or just for the want of being thorough
F (Formula Type) = This Value determines what Damage Formula to use for Attack:
00 ============ None
01 ============ Strength based Formula (Normal)
02 ============ Strength based Formula (Ignore Def)
03 ============ Magic based Formula (Normal)
04 ============ Magic based Formula (Ignore Mag Def)
05 ============ % based: Current Class * Pwr / 16
06 ============ Special (Pwr * 50)
07 ============ Healing Formula
08 ============ % based: Max Class * Pwr / 16
09 ============ Special (Pwr * 50 w/ Variance)
10 ============ % based: Max MP * Pwr / 16
<<< NOT USED >>>
11 ============ Agility: Tick Speed * Pwr / 16
<<< NOT USED >>>
12 ============ % based: Current MP * Pwr / 16
<<< NOT USED >>>
13 ============ Agility: Current Ticks * Pwr / 16
14 ============ Strength based Formula (Ignore Def wo/ Variance)
<<< NOT USED >>>
15 ============ Spec Magic (w/ Variance)
16 ============ HP: Current/Max HP * Pwr / 10
17 ============ Celestial HP 1 (Tidus/Wakka/Kimahri/Rikku)
18 ============ Celestial MP (Yuna / Lulu)
19 ============ Celestial HP 2 (Auron)
20 ============ Spec Magic (wo/ Variance)
<<< NOT USED >>>
21 ============ Special: Gil * Pwr / 10
22 ============ Special: Pwr * Enemy Kills
23 ============ Special: Pwr * 9999
Although those are all the Formulas available for the game to use not all of them are used
For example 10 and 12 seemed to have been ignored and any % type damage to be used with 05 and 08
----------------------------------------------------------------------------------------------------------------------- --------------------*21 - Overdrive / Hidden Counter Info
If a fiend has a Overdrive Bar or some kind of Hidden Counter then any and all info regarding these
counters will be documented here
--------------------------------------------------------------------------------------------------- -----------------------------------------

12 | P a g e
*22 - Basic Actions
All Info regarding Basic Actions of an enemy is documented here inc Enemy Attack patterns
In this example the enemy simply has a 50% chance to use both attacks
At the bottom of the field if applicable there is a section for the enemy Forced Attack
A Forced Attack is basically used when an enemy is put under a non controllable state (Berserk / Confuse
/ Provoke)
When under these statuses Basic Actions/Specific Actions are normally disregarded and the enemy will
simply use whatever is in this entry
However sometimes the Forced Actions will be scripted in the AI so it will use a set pattern or carry on
using the Basic Actions with some alterations therefore ignoring whatever would normally be allocated to
the Forced attack slot
------------------------------------------------------------------------------------------------------------------- ------------------------*23 - Specific Actions
All Info regarding Actions which are performed under certain situations (eg - counters) are documented
here
Actions like counters will have a % chance next to them (this is the chance of the counter occuring)
If a Specific Action is a Counter Attack then it will say Counter Condition
If a Specific Action occurs on its next normal turn then it will just say Condition
The Condition is the part where it states how the following attack will be triggered
================================================================================
================================================================================

13 | P a g e
---------------------------

MONSTER AI/PATTERNS + DATA -----------------------------------------------

(DREAM ZANARKAND FIENDS)


Sinscale (Green) (100 / 500) - MP = 0 - Ap = 0 - Gil = 0
5, 1, 1, 1, 8, 1, 0, 1 - ZL 4
N Status - Anything exc Provoke / Threaten
P+ Status - Immune to Bribe / Scan
Element - Normal
Doom
- 1 Turn
Poison
- 25%
Capture - No
Actions:
Attack
- HP / phys - 1 char
Spines
- HP / phys - 1 char
Wings Flicker - Charge Round for Spines

GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range -- F
Attack --- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N ---- N ------ 3 --- Close --- 1
** Spines --- 40 ----- X ----- N --- N --- N --- 10% --- N --- N ---- N ------ 3 --- Far ------ 1
** W Flick --- X ------ X ----- N --- N --- N --- 00% --- N --- N ---- N ------ 3 --- Far ------ 0
Locked Commands: Escape / Flee
BASIC ACTIONS
st
(Sinscale (Green)) 1 Encounter / w/ Sinspawn Ammes
Does Nothing
----------------------------------------------------------------------------------------------------------------- --------------------------nd

(Sinscale (Green)) 2 Encounter


Sinscale A:
Spines >> Does Nothing
All other Sinscales:
Does Nothing
------------------------------------------------------------------------------------------------------------- ------------------------------rd

(Sinscale (Green)) 3 Encounter (w/ Tanker)


YES --- Has Wings Ficker been used by ANY Sinscale? --- NO
I
I
I
Wings Flicker --- 66%
I
Attack ------------- 33%
>>>>>>>>>>>>>>>>
I
YES --- Is it Flickering Sinscale Turn? --- NO
I
I
Spines >> Back to top
Does Nothing
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack

14 | P a g e
SPECIFIC ACTIONS
Counter Condition: Sinspawn is killed (See Below)
Respawn (100%)
A - Kill 1 at once --------- 1 Returns
B - Kill 2 at once --------- 1 Returns
C - Kill 3 at once --------- 1 Returns
D - Kill 4 at once --------- 1 Returns

--------------------------------------------------------------------------------------------------------------------------------------------

Sinspawn Ammes (2,400 / 1,000) - MP = 400 - Ap = 0 - Gil = 0


1, 1, 5, 1, 9, 10, 0, 1 - ZL 1
N Status - Berserk / Confuse / Dark / Delay / Provoke / Silence / Slow / All Breaks
P+ Status - Immune to Bribe / Scan / % Based Damage
Element - Normal
Capture - No
Actions:
Demi

- HP / mag - All Char (25% Current HP)

GENERAL INFO
Inherent: First Strike, Tough, Heavy
ICV: -1 (TS 15)
Position: Close
Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Demi ------ 4 ------ X ----- N --- Y --- N --- 10% --- Y --- N ---- N ------ 3 --- Infinite --- 5
Locked Commands: Escape / Flee
BASIC ACTIONS
Demi
---------------------------------------------------------------------------------------------------------------- ---------------------------Forced Attack: Does Nothing

15 | P a g e
Tanker (1,000 **1 / 1,000) - MP = 1 - Ap = 0 - Gil = 0
1, 1, 1, 1, X, 15, 0, 1 - ZL 1
N Status
- Delay
P+ Status - Immune to Protect / Haste / NulSpells / Reflect / Regen / Shell
----------------- Immune to Boost / Bribe / Defend / Distillers / Guard / Scan / Sentinel / Shield / Slice
Element
- Normal
Capture
- No
**1 - Tanker HP doesnt always add up correct
(example)
Tidus Damages for 130 and then tosses Potion to heal for 200
Auron/Tidus combined damage after the Potion throw is approx 470
Tanker then is destroyed even though its HP has not yet reached 0
GENERAL INFO
Inherent: Tough, Heavy
ICV: 84 (TS 28)
Position: Close
After [x] amounts of turns Tanker becomes a legal target:
Auron = On 2nd Turn
Tidus = On 4th Turn
BASIC ACTIONS
Does Nothing

16 | P a g e
st

(BAAJ FIENDS 1 Visit)


Sahagin A (100 / 200) - MP = 5 - Ap = 0 - Gil = 0
3, 1, 1, 1, 5, 1, 0, 25 - ZL 1
N Status - Anything Exc Doom / Poison
P+ Status - Immune to Bribe / Scan / Sensor
Element - Thunder (Weak)
Threaten - 100%
Capture
- No
Actions:
Attack

- HP / phys - 1 char

GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---- 16 ----- 90 ----- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
Locked Commands: Escape / Flee
BASIC ACTIONS
Attack

------------------------------------------------------------------------------------------------------------------------------ --------------

Geosgaeno (32,767) - MP = 128 - Ap = 0 - Gil = 0


36, 50, 40, 50, 5, 15, 0, 50 - ZL 4
N Status - Poison
P+ Status - Immune to Bribe / Life / Scan / % Damage / Slice
Element - All Elements (Weak)
Resist
- Poison (95%)
Poison
- 10%
Steal
- Water Gem, 2x Water Gem
Capture - No
Actions:
Half HP - HP / spec - 1 char (50% Current HP)
----------------------------------------------------------------------------------------------------------------------------- ------<<< NOT USED >>>
One HP - HP / spec - 1 char (93.75% Current HP)

GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Half HP ----- 8 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 5
One HP ---- 15 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 5
Locked Commands: Escape / Flee

17 | P a g e
BASIC ACTIONS
Half HP
I
Half HP
I
Battle Ends

--------------------------------------------------------------------------------------------------------------------------------------------

Klikk (1,500 / 400) - MP = 5 - Ap = 5 / 7 - Gil = 50


14, 1, 1, 1, 4, 15, 0, 50 - ZL 1
N Status - Anything Exc Poison / Sleep
P+ Status - Immune to Bribe / Scan / Sensor
Element - Normal
Doom
- 3 Turns
Threaten - 100%
Steal
- Grenade, 2x Grenade
Steal Gil - 100
Drop
- 2x/4x Ability Sphere
Capture - No
Actions:
Attack

- HP / phys - 1 char

GENERAL INFO
ICV: 60~66 (TS 20)
Position: Close
Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
Locked Commands: Escape / Flee
BASIC MOVES
Attack
SPECIFIC ACTIONS
Counter Condition: Klikk HP is < 750 (50%) --- 1 Time Only
HP is restored to 1,500 (100%)

18 | P a g e
(UNKNOWN SEA / BESAID FIENDS)
Piranha x1 (50 / 225)
- MP = 1 - Ap = 1 / 2 - Gil = 2
Piranha x2 (100 / 225) - MP = 2 - Ap = 1 / 2 - Gil = 3
Piranha x3 (150 / 225) - MP = 3 - Ap = 1 / 2 - Gil = 5
6, 1, 1, 1, 12, 15, 0, 1 - ZL 1 ---------------------------------------------------------- 1x Piranha
8, 1, 1, 1, 9, 15, 0, 1 - ZL 1 ---------------------------------------------------------- 2x Piranha
10, 1, 1, 1, 6, 15, 0, 1 - ZL 1 ---------------------------------------------------------- 3x Piranha
N Status - Anything Exc Poison / Sleep
Element - Fire (Strong), Thunder (Weak) ----------------------------------------- 1x Piranha
---------------- Water (Immune), Fire (Strong), Thunder (Weak) ----------------- 2x/3x Piranha
Resist
- Dark/Silence (20%)
Doom
- 1 Turn
Threaten - 100%
Steal
- Grenade, 2x Grenade
Steal Gil - 100
Drop
- 1x/2x Power Sphere, 1x/2x Ability Sphere (80% Drop Rate) --- 1x Piranha
- 1x/2x Mana Sphere, 1x/2x Ability Sphere (80% Drop Rate) --- 2x Piranha
- 1x/2x Speed Sphere, 1x/2x Ability Sphere (80% Drop Rate) --- 3x Piranha
Bribe
- Water Gem ------------------------------------------------------------------ 1x/2x Pirahna
- 2x Water Gem --------------------------------------------------------------- 3x Pirahna
Capture - Yes
Actions:
Attack
GNAW

- HP / phys - 1 char
- HP / phys - 1 char

GENERAL INFO
ICV: 39~43 (TS 13) --- Piranha x1
ICV: 45~50 (TS 15) --- Pirahna x2
ICV: 48~53 (TS 16) --- Pirahna x3
Position: Close
Name ---- Pwr ---- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
GNAW --- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
BASIC ACTIONS
(x1 Piranha)
Attack

I (x2/x3 Piranha)
I GNAW
I
I
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack

19 | P a g e
Tros (2,200 / 600) - MP = 10 - Ap = 8 / 12 - Gil = 100
10, 1, 1, 1, 12, 15, 0, 20 - ZL 4
N Status - Delay / Poison / Sleep / Slow / All Breaks -------- Orig Jp / NA ver
N Status - Delay / Poison / Slow / All Breaks ------------------ Int / PAL ver
P+ Status - Immune to Bribe / Life / % Damage / Slice
Element - Normal
Poison
- 0%
Steal
- Grenade, 2x Grenade
Steal Gil - 1,000
Drop
- 2x/4x Power Sphere (0% Drop Rate - If in a Pincer Formation)
Capture - Yes
Actions:
Attack
- HP / phys - 1 char
Tentacles
- HP / phys - 1 char
Nautilus Charge - HP / phys - All Char
Flank
- Retreats behind Pillar
-----------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Bash
- HP / phys - 1 char
-----------------------------------------------------------------------------------------------------------------Trigger Commands:
Stand By
- HP / spec - 1 char (HP Restore)
Pincer Attack
- Moves both Tidus and Rikku to either side of Tros

GENERAL INFO
Inherent: Tough
ICV: 39~43 (TS 13)
Position: Center (When Flanking)
Position: Close (When not Flanking)
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1
** Tentacles ----- 24 ------ X ----- N --- N --- N --- 10% --- N --- N --- N ------- 3 ---- Far ------- 1
** N Charge ----- 48 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1
Flank ----------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
** Bash ----------- 48 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1
----------------------------------------------------------------------------------------------------------------------------- --------------** Stand By ------ 1 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 6
** P Attack ------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 0
Locked Commands: Escape / Flee
TRIGGER COMMANDS
After Tros has Flanked for the first time Trigger Commands become available
st
Flank 1 Time ------- Stand By available
nd
Flank 2 + Times --- Stand By and Pincer Attack available **1
**1 --- Pincer Attack is only selectable if both Tidus and Rikku are alive (Tidus can only select it)
STAT CHANGE
When Tros is between a Pincer Attack his Luck Stat changes:
Luck is reduced from 15 > 1

20 | P a g e
BASIC ACTIONS
YES --- Has Pincer Attack been used? --- NO
I
I
Attack (50%) / Tentacles (50%)
I
I
<<<<<<<<<<<<<<<<<<<<
I
YES --- Has Tros received =>350 Damage since last NC? --- NO
I
I
Flank
Attack (50%) / Tentacles (50%)
I
I
N Charge **2
Return to Condition
I
Return to Condition
**2 - If Pincer Attack has been used then it will use Attack/Tentacles instead (50% each)

21 | P a g e
Condor A (95 / 143) - MP = 35 - Ap = 2 / 4 - Gil 12
10, 1, 1, 1, 11, 15, 10, 1 - ZL 1
N Status - Anything Exc Threaten
P+ Status - Immune to Bribe
Element - Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 3 Turns
Poison
- 25%
Steal
- Phoenix Down / Smoke Bomb
Steal Gil - 100
Drop
- 1x/2x Speed Sphere
Capture - No
---------------------------------------------------------------------------------------------------------- ------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver)
Slots : 1~2 ----- 1 (90%), 2 (10%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----- Always (A/K)
Piercing -------- Always (A/K)
Dark Ward ------- 5 / 7
Sensor ------- 6 / 7
Sensor ---------- 4 / 7
Mag Def +3% --- 2 / 7
Str +3% ----- 1 / 7 (T/W/A/K/R) Distil Speed --- 3 / 7
Mag +3% --- 1 / 7 (Y/L)
------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char (Dark: 10% (3))
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B --- 16 ------ 90 --- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1
Locked Commands: All exc Attack (can only target enemy) --- Slope Road Battle Only
BASIC ACTIONS
(Besaid - Slope Road)
Does Nothing ------ 66%
Decision A ---------- 33%

I (Besaid Waterfall Road)


I Attack A
I
I
[DECISION A]
I
YES ----- Is Wakka present? ----- NO
I
I
I
I
Attack A -- Target Wakka
Attack A
I
I
--------------------------------------------------------------------------------------- ----------------------------------------------------Forced Attack: Attack B

22 | P a g e
Dingo A (125 / 188) - MP = 10 - Ap = 2 / 4 - Gil = 16
13, 1, 1, 120, 10, 15, 5, 1 - ZL 1
N Status - Anything Exc Threaten
P+ Status - Immune to Bribe
Element
- Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 3 Turns
Poison
- 25%
Steal
- Potion, Sleeping Powder
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Capture
- No
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (90%), 2 (10%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Sleep Ward ----- 4 / 7
Thunderstrike --- 2 / 7
Distil Power ----- 3 / 7
Silence Ward --- 2 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Mag Def +3% --- 2 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
-------------------------------------------------------------------------------------------------------------------------Actions:
Attack A
Attack B

- HP / phys - 1 char (Sleep/Silence: 10% (3))


- HP / phys - 1 char

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---16 ------ 90 --- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1
Locked Commands: All exc Attack (can only target enemy) ---- Slope Road Encounter Only
BASIC ACTIONS
(Besaid Slope Road)
Vs Characters
Does Nothing

I (Besaid - Waterfall Road)


I Attack A --- 50%
I Attack A --- 50% --- Character with Lowest HP
I
I

Vs Valefor
Does Nothing
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B

23 | P a g e
Water Flan A (320 / 480) - MP = 30 - Ap = 2 / 4 - Gil = 18
3, 120, 15, 1, 5, 15, 0, 1 - ZL 1
N Status - Anything Exc Threaten
P+ Status - Immune to Bribe
Element - Water (Absorb) / Thunder (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 3 Turns
Poison
- 25%
Steal
- Fish Scale / Dragon Scale
Steal Gil - 100
Drop
- 1x/2x Mana Spheres
Capture - No
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (90%), 2 (10%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing -------- Always (A/K)
Waterstrike --- 100%

INT/PAL VER
Weapon:
Armour:
Piercing ------- Always (A/K) Water Ward --- 6 / 7
Waterstrike --- 4 / 7
Waterproof ---- 1 / 7
Distil Mana --- 3 / 7
--------------------------------------------------------------------------------------------------------------------------Actions:
Water
- HP / mag/W - 1 char

GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Water --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
BASIC ACTIONS
(Besaid - Slope Road)
YES --- Is own HP <160 (50%)? --- NO
I
I
Water --- Target self
I
<<<<<<<<<<<<<<
I
YES --- Flan been hit 4 times --- NO
I
I
Water
Does Nothing

I (Besaid Waterfall Way)


I Water
I
I
I
I
I
I
I

24 | P a g e
??? (Kimahri) (750 / 300) - MP = 10
- Ap = 3 / 4 - Gil = 100
10, 15, 8, 5, 15, 15, 0, 10 - ZL 4
N Status - Anything Exc Eject / Threaten
P+ Status - Immune to Bribe / Scan / Sensor / Slice
Element - Normal
Doom
- 3 Turns
Poison
- 25%
Steal
- Potion
Steal Gil - 100
Drop
- 2x/4x Ability Spheres
Capture
- No
----------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing --------- Always (A/K Only) Def +5% -------- 100%
Sensor ---------- 100%
---------------------------------------------------------------------------------------------------------------Actions:
Attack
Jump

- HP / phys - 1 char
- HP / spec - 1 char

GENERAL INFO
ICV: 36~40 (TS 12)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
** Jump ------ 32 ------ X ----- N --- N --- N --- 50% --- Y --- Y --- N ------- 3 --- Close ---- 1
Locked Commands: Escape / Flee
BASIC ACTIONS
Attack
I
Attack
I
Attack <<<<
I
I
Jump >>>>>
--------------------------------------------------------------------------------------------------------------------- ----------------------Forced Attack: Attack

25 | P a g e
Garuda A (1,400 / 2,100) - MP = 50 - AP = 8 / 12 - Gil = 30
13, 1, 10, 1, 7, 15, 0, 1 - ZL 1
N Status - Anything Exc Confuse / Provoke / Sleep / Threaten / Zombie
P+ Status - Immune to Bribe
Element - Normal
Resist
- Silence (20%)
Doom
- 3 Turns
Poison
- 25%
Steal Gil - 100
Drop
- 1x/2x Power Spheres
Capture - No
------------------------------------------------------------------------------------------- ----------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Dark Ward ----- 100%
Str +3% --------- 5 / 7 (T/W/K/A/R)
Mag +3% ------- 5 / 7 (Y/L)
Dark Touch ---- 2 / 7
-------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Sonic Boom - HP / phys - All Char

GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---------- 16 ----- 90- --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Sonic Boom --- 8 ----- 130 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
Locked Commands: Escape / Flee / Dismiss (Dismiss only in first Garuda A encounter)
BASIC ACTIONS
Attack ------------ 44%
Decision 1 ------ 33%
Sonic Boom -- 22%
[DECISION 1]
YES ----- Is Wakka present? ----- NO
I
I
Attack Targets Wakka
Sonic Boom
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack

26 | P a g e
Condor B (95 / 143) - MP = 15 - Ap = 2 / 4 - Gil 12
9, 1, 1, 1, 11, 15, 10, 1 - ZL 1
N Status - Anything
Element - Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Phoenix Down / Smoke Bomb
Steal Gil - 100
Drop
- 1x/2x Speed Sphere
Bribe
- 3x Smoke Bomb
Capture - Yes
----------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver)
Slots : 1~2 ----- 1 (90%), 2 (10%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----- Always (A/K)
Piercing -------- Always (A/K)
Dark Ward ------- 5 / 7
Sensor ------- 6 / 7
Sensor ---------- 4 / 7
Mag Def +3% --- 2 / 7
Str +3% ----- 1 / 7 (T/W/A/K/R) Distil Speed --- 3 / 7
Mag +3% --- 1 / 7 (Y/L)
------------------------------------------------------------------------------------------------------------------------Actions:
Attack - HP / phys - 1 char

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close --- 1
BASIC ACTIONS
Attack --------------- 66%
Decision 1 ---------- 33%
[DECISION 1]
YES ----- Is Wakka present? ----- NO
I
I
Attack --- Target Wakka
Attack

27 | P a g e
Dingo B (125 / 188) - MP = 10
- Ap = 2 / 4 - Gil = 16
13, 1, 1, 120, 10, 15, 5, 1 - ZL 1
N Status - Anything
Element
- Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Potion, Sleeping Powder
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Bribe
- 4x Sleeping Powder
Capture - Yes
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (90%), 2 (10%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Sleep Ward ----- 4 / 7
Thunderstrike --- 2 / 7
Distil Power ----- 3 / 7
Silence Ward --- 2 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Mag Def +3% --- 2 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
-------------------------------------------------------------------------------------------------------------------------Actions:
Attack A
Attack B

- HP / phys - 1 char (Sleep/Silence: 10% (3))


- HP / phys - 1 char

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---16 ----- 90 ---- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Vs Characters
Attack A --- 50% --- Character with Lowest HP
Attack A --- 50%
------------------------------------------------------------------------------------------------------------ -------------------------------Vs Aeons (sans Valefor)
Attack B
Vs Valefor
Does Nothing
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack B

28 | P a g e
Water Flan B (315 / 473) - MP = 30 - Ap = 2 / 4 - Gil = 18
3, 120, 15, 1, 5, 15, 0, 1 - ZL 1
N Status - Anything
Element - Water (Absorb) / Fire/Ice (Strong) / Thunder (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Fish Scale / Dragon Scale
Steal Gil - 100
Drop
- 1x/2x Mana Spheres
Bribe
- 2x Water Gem
Capture - Yes
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (90%), 2 (10%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing -------- Always (A/K)
Waterstrike --- 100%

INT/PAL VER
Weapon:
Armour:
Piercing ------- Always (A/K) Water Ward --- 6 / 7
Waterstrike --- 4 / 7
Waterproof ---- 1 / 7
Distil Mana --- 3 / 7
--------------------------------------------------------------------------------------------------------------------------Actions:
Water
- HP / mag/W - 1 char

GENERAL INFO
Inherent: Tough
ICV: 48~53 (TS 16)
Position: Close
Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Water --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Water

29 | P a g e
(SS LIKKI FIENDS)
Sins Fin (2,000 / 1,000) - MP = 100 - Ap = 10 / 15 - Gil = 100
1, 1, 1, 1, 6, 15, 0, 1 - ZL 4
N Status - Delay / All Breaks
P+ Status - Immune to Haste / NulSpells / Protect / Reflect / Regen / Shell / Bribe / Slice
Element - Normal
Steal
- Potion
Steal Gil - 100
Drop
- 2x/4x Mana Spheres
Capture - No
---------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~2 ----- 1 (75%), 2 (25%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Piercing --------- Always (A/K)
Icestrike --------- 100%

Armour:
Thunder Ward --- 2 / 7
Water Ward ------ 2 / 7
Ice Ward --------- 2 / 7
Fire Ward -------- 1 / 7
-----------------------------------------------------------------------------------------------------------------------Actions:
Move (Angle A) - Camera Angle (Forwards)
Move (Angle B) - Camera Angle (Left Side)
Move (Angle C) - Camera Angle (Right Side)

GENERAL INFO
Inherent: Tough, Heavy
ICV: 48~53 (TS 16)
Position: Far
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Move -------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 0
Locked Commands: Escape / Flee
BASIC ACTIONS
Move (Angle A) <<<
I
I
Move (Angle C)
I
I
I
Move (Angle A)
I
I
I
Move (Angle B)
I
I
I
>>>>>>>>>>>
SPECIFIC ACTIONS
Counter Condition: ALL 3 Sinspawns have been killed
Respawn (100%) - Drops 3 of them

30 | P a g e
Sinscale (Blue) (200 / 400) - MP = 0 - Ap = 2 / 3
13, 1, 1, 1, 12, 1, 0, 1 - ZL 1
N Status - Anything Exc Doom / Threaten
Element - Normal
Poison - 25%
Steal
- Potion
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Bribe
- 10x Potion
Capture - No

- Gil = 22

Actions:
Attack
- HP / phys - 1 char
Spines
- HP / phys - 1 char
Wings Flicker - Charge Round for Spines

GENERAL INFO
Inherent: Heavy
ICV: 39 (TS 13)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1
** Spines ------------ 40 ------ X ----- N --- N --- N --- 10% --- N --- N --- N ------- 3 ---- Far ------- 1
** Wings Flicker ---- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 0
BASIC ACTIONS
Vs Characters
>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<
I
I
I
I YES --- Are ANY Sinscales Wings Flickering? --- NO
I
I
I
I
I
I Attack
Wings Flicker
I
I
I
I
I
<<<
Spines
I
I
I
>>>>>>>>>
------------------------------------------------------------------------------------------------------------------------------------------Vs Valefor
>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<
I
I
I
I
YES --- Are ANY Sinscales Wings Flickering? --- NO
I
I
I
I
I
I Does Nothing
Wings Flicker
I
I
I
I
I
<<<<<
Spines
I
I
I
>>>>>>>>>
------------------------------------------------------------------------------------------------------------------------- -----------------Forced Attack: Attack

31 | P a g e
Sinspawn Echuilles (2,000 / 400) - MP = 20 - Ap = 12 / 18 - Gil = 115
10, 1, 15, 1, 5, 15, 0, 15 - ZL 4
N Status - Dark / Delay / Doom / Poison / Silence / Slow / Threaten / All Breaks
P+ Status - Immune to Bribe / Slice
Element - Normal
Doom
- 3 Turns
Poison
- 25%
Threaten - 255%
Steal
- Potion
Steal Gil - 100
Drop
- 2x/4x Ability Spheres
Capture - No
----------------------------------------------------------------------------------------------- ----------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~2 ----- 1 (75%), 2 (25%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Water Ward --- 100%
Waterstrike ----- 100%
------------------------------------------------------------------------------------------------- ----------------------Actions:
Drain Touch - HP / phys
- 1 char (HP Drain)
Blender
- HP / mag/W - All Char

GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Drain Touch --- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1
** Blender --------- 10 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1
Locked Commands: Escape / Flee
BASIC ACTIONS
Drain Touch + Respaen Sinscale *1 <<<
I
I
Drain Touch + Respawn Sinscale *1
I
I
I
Blender
I
I
I
>>>>>>>>>>>>>>>>>>>>>>>>>>>
*1 Respawn 2 Sinscales (Max 4 on screen at any 1 time)

32 | P a g e
Sinscale (Water) (100 / 300) - MP = 0 - Ap = 2 / 3 - Gil = 24
11, 1, 1, 1, 1, 1, 0, 100 - ZL 1
N Status - Anything Exc Berserk / Confuse / Petrify / Sleep / Threaten
P+ Status - Immune to Bribe
Element - Normal
Doom
- 3 Turns
Poison
- 25%
Steal
- Potion
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Capture - No
Actions:
Assault

- HP / phys - 1 char

GENERAL INFO
ICV: 84~96 (TS 28)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Assault ---- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 1
RESPAWN INFO
Any Sinscales that are killed/disappear will be replaced on the same turn that Sinspawn Euchilles uses
Drain Touch (2 at a time)
BASIC ACTIONS
Assault >>> Sinscale disappears

33 | P a g e
(KILIKA FIENDS)
Ragora A (520 / 1,170) - MP = 15 - Ap = 20 / 40 - Gil = 48
18, 1, 1, 1, 10, 15, 0, 1 - ZL 1
N Status - Anything Exc Threaten ----------------------------- Orig Jp ver
N Status - Anything Exc Dark / Threaten / Zombie -------- NA+ ver
P+ Status - Immune to Bribe
Element - Fire (Weak)
Resist
- Dark/Sleep/Silence (20%) -------------------------- Orig Jp ver
Resist
- Sleep/Silence (20%) ---------------------------------- NA+ ver
Doom
- 3 Turns
Poison
- 25%
Steal
- Antidote / Remedy
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Capture - No
-------------------------------------------------------------------------------------------------- --------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 6%
Slots : 1~2 ----- 1 (75%), 2 (25%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Poison Ward ----- 5 / 7
Str +3% ----------- 4 / 7 (T/W/A/K/R) HP +5% ----------- 2 / 7
Mag +3% --------- 4 / 7 (Y / L)
Poison Touch --- 3 / 7
-------------------------------------------------------------------------------------------------- ---------------------Actions:
Seed Cannon - HP / phys - 1 char

GENERAL INFO
Inherent: Heavy
ICV: 42~46 (TS 12) **1
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Seed Cannon --- 16 ----- 85 ----- Y --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 1
Ronso Rage: Seed Cannon
st

Locked Commands: All sans Lancet / Jinx (Kimahri 1 turn only) ---- Orig Jp ver
st
Locked Commands: All sans Lancet (Kimahri 1 turn only) ------------ NA/Int/PAL ver
**1 - Ragora ICV is compared against Kimahris ONLY
BASIC ACTIONS
Seed Cannon
Note: Until the first Seed Cannon is used only Kimahri is active after the whole party is active

34 | P a g e
Dinonix (140 / 210) - MP = 25
- Ap = 9 / 18 - Gil = 27
14, 1, 1, 120, 13, 15, 5, 1 - ZL 1
N Status - Anything
Element - Fire (Strong) / Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Soft, Petrify Grenade
Steal Gil - 100
Drop
- 1x/2x Speed Spheres, 1x/2x Power Spheres
Bribe
- 2x Petrify Grenade
Capture - Yes
---------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (75%), 2 (25%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Slow Ward ----- 5 / 7
Icestrike ---------- 2 / 7
Distil Speed ----- 3 / 7
Def +3% -------- 2 / 7
Waterstrike ------ 2 / 7
Thunderstrike --- 2 / 7
Thunderstrike --- 1 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Waterstrike ------- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)
-----------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3))
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A --- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close ----- 1
Attack B --- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ----- 1
BASIC ACTIONS
Vs Characters
Attack A
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor)
Attack B
Vs Valefor
Does Nothing
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B

35 | P a g e
Killer Bee (110 / 165) - MP = 5
- Ap = 9 / 18
- Gil = 23
8, 1, 1, 1, 8, 15, 10, 1 - ZL 1
N Status - Anything
Element - Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Antidote / Poison Fang
Steal Gil - 100
Drop
- 1x/2x Speed Sphere
Bribe
- Poison Fang
Capture - Yes
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (75%), 2 (25%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour
Piercing --------- Always (A/K)
Piercing ---------- Always (A/K) Poison Ward --- 5 / 7
Firestrike --------- 2 / 7
Distil Speed ---- 3 / 7
MP +5% --------- 2 / 7
Thunderstrike --- 2 / 7
Firestrike -------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
---------------------------------------------------------------------------------------------------------------------------Actions:
Poison Dart - HP / phys - 1 char (Poison: 40%)

GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
P Dart ----- 16 ----- 100 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1
BASIC ACTIONS
Poison Dart

36 | P a g e
Ragora B (780 / 1,170) - MP = 15 - Ap = 20 / 40 - Gil = 48
18, 1, 1, 1, 8, 15, 0, 1 - ZL 1
N Status - Anything Exc Dark / Zombie
Element - Water (Immune), Fire (Weak)
Resist
- Sleep/Silence (20%)
Doom
- 1 Turn
Poison - 25%
Threaten - 100%
Steal
- Antidote / Remedy
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Bribe
- 8x Remedy
Capture - Yes
----------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 6%
Slots : 1~2 ----- 1 (75%), 2 (25%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Poison Ward ----- 5 / 7
Str +3% ----------- 4 / 7 (T/W/A/K/R) HP +5% ------------ 2 / 7
Mag +3% --------- 4 / 7 (Y / L)
Poison Touch --- 3 / 7
------------------------------------------------------------------------------------------------------------Actions:
Seed Cannon - HP / phys - 1 char

GENERAL INFO
Inherent: Tough
ICV: 36~40 (TS 12)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Seed Cannon --- 16 ----- 85 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1
Ronso Rage: Seed Cannon
BASIC ACTIONS
Seed Cannon

37 | P a g e
Yellow Element (300 / 450) - MP = 100 - Ap = 9 / 18
- Gil = 33
1, 120, 18, 1, 5, 15, 0, 1 - ZL 1
N Status - Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten / All Breaks
Element - Thunder (Absorb), Fire/Ice (Strong), Water (Weak)
Resist
- Silence (20%)
Doom
- 1 Turn
Threaten - 100%
Steal
- Electro Marble / Thunder Marble
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Bribe
- 6x Thunder Marble
Capture - Yes
----------------------------------------------------------------------------------------------------- ------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (75%), 2 (25%)
Abilities: 0~2 ----- 0 (50%), 1 (50%)
ORIG JP/NA VER
Weapon:
Piercing ----------- Always (A/K)
Thunderstrike --- 100%

INT/PAL VER
Weapon:
Armour:
Piercing ----------- Always (A/K) Thunder Ward --- 100%
Thunderstrike --- 4 / 7
Distil Mana ------- 3 / 7
------------------------------------------------------------------------------------------------------------- -------------Actions:
Thunder

- HP / mag/T - 1 char

GENERAL INFO
Inherent: Tough
ICV: 48~53 (TS 16)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Thunder --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Thunder

38 | P a g e
Lord Ochu (4,649 / 800) - MP = 39 - Ap = 40 / 60 - Gil = 420
15, 1, 23, 1, 8, 20, 0, 10 - ZL 1
N Status - Anything Exc Berserk / Confuse / Dark / Poison / Provoke
Element - Fire (Weak)
Doom
- 1 Turn
Threaten - 100%
Steal
- Potion
Steal Gil - 300
Bribe
- 80x Remedy
Drop
- 1x/2x MP Sphere, 1x/2x HP Sphere
Capture - No
-----------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Piercing ----------- Always (A/K)
Poison Touch --- 4 / 7
Str +5% ----------- 3 / 7 (T/W/A/K/R)
Mag +5% --------- 3 / 7 (Y/L)

Armour:
Berserk Ward ---- 1 / 7
Confuse Ward ---- 1 / 7
Dark Ward -------- 1 / 7
Poison Ward ----- 1 / 7
Silence Ward ---- 1 / 7
Sleep Ward ------ 1 / 7
Stone Ward ------ 1 / 7
-------------------------------------------------------------------------------------------------------- -----------------Actions:
Poison Claw
Water
Earthquake A
Earthquake B
Lord Ochu Falls

- HP / phys
- HP / mag/W
- HP / spec
- HP / phys
- ---- / mag

- 1 char (Poison: 100%)


- 1 char
- All Char
- 1 char
- 1 char (Sleep: Always (3), Regen: Always (2))

GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Poison Claw ---- 16 ------ 90 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1
** Water ------------- 12 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite ---- 3
** Earthquake A --- 8 -------- X ---- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 5
** Earthquake B --- 0 -------- 0 ---- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far -------- 1
** Falls Asleep ----- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0

39 | P a g e
BASIC ACTIONS
Vs Characters
YES --- Has LO received =>2,500 Damage since last quake? --- NO
I
I
Lord Ochu Falls Asleep --- Target self
Poison Claw Start of Battle only
I
Poison Claw <<<<<<
I
I
Water
I
I
I
Poison Claw
I
I
I
Poison Claw
I
I
I
Water >>>>>>>>>
------------------------------------------------------------------------------------------------------------ -------------------------------Vs Aeons
YES --- Has LO received =>2,500 Damage since last quake? --- NO
I
I
Lord Ochu Falls Asleep --- Target self
Water Start of Battle only
I
Water <<<<<<<<<
I
I
Poison Claw
I
I
I
Water
I
I
I
Water
I
I
I
Poison Claw >>>>>>>
NOTE: Both patterns run side by side so if Lord Ochu has used 4 attacks using the character pattern then
th
an Aeon is summoned - Lord Ochu then will start at the 5 attack on the Aeon pattern
SPECIFIC ACTIONS
Counter Condition: Lord Ochu is woken up whilst asleep
Earthquake A (100%) ---- Anyone sans Valefor
Earthquake B (100%) ---- Valefor
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions:
Lord Ochu is targeted under Sleep Status but doesnt wake up +
Lord Ochu is targeted after Waking up naturally
Earthquake A (100%) ---- Anyone sans Valefor
Earthquake B (100%) ---- Valefor

40 | P a g e
Sinspawn Geneaux (3,000 / 900) - MP = 30 - Ap = 48 / 72 - Gil = 300
15, 1, 10, 1, 7, 1, 0, 100
- ZL 4 ------------------- In Shell
15, 1, 10, 1, 10, 15, 0, 100 - ZL 4 ------------------- Outside Shell
N Status
- Delay / Silence / Slow / All Breaks
P+ Status - Immune to Bribe / Life / % Damage / Slice
Element
- Water (Absorb), Fire (Weak)
Steal
- Potion
Steal Gil
- 800
Drop
- 2x/4x Power Sphere, 3x/6x Power Sphere
Capture
- No
--------------------------------------------------------------------------------------------------- ------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Dark Ward --- 100%
Dark Touch --- 100%
-------------------------------------------------------------------------------------------------------------- --------Actions:
Staccato
Venom
Sigh
Water
Tentacles Absorb Magic
Transform

- HP / phys
- All Char
- HP / phys
- 1 char (Poison: 100%)
- HP / mag
- All Char
- HP / mag/W - 1 char
- Magic is nullified by tentacles
- Sinspawn Geneaux comes out of his Shell

GENERAL INFO
Inherent: Tough, Heavy
ICV: 45~50 (TS 15) --- In Shell
TS 14 --------------------- Out of Shell
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Sigh --------- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Venom ------ 16 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 3
** Staccato ---- 16 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1
** Water -------- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
Transform --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N------- 3 --- Far ------- 0
** T A Magic --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
Locked Commands: Escape / Flee

41 | P a g e
BASIC ACTIONS
Sinspawn HP is => 2,400 (80%)
Nothing <<<
I
I
Sigh
I
I
I
>>>>>>>

Sinspawn HP is < 2,400 (80%)


Transforms (Counter (100%))
I
Venom --- Targets character with Highest HP <<
I
I
Water ----- Targets character with Lowest HP
I
I
I
Staccato
I
I
I
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
SPECIFIC ACTIONS
Counter Condition: Geneaux is targeted with a Magical Attack
Tentacles Absorb Magic (100%)

42 | P a g e
Tentacles (450 / 500) - MP = 10 - Ap = 5 / 7 - Gil = 30
14, 1, 1, 1, 10, 10, 0, 20 - ZL 4
N Status - Delay / Slow / All Breaks
P+ Status - Immune to Bribe / Life
Element
- Water (Absorb), Thunder/Ice (Strong)
Steal
- Potion
Steal Gil - 100
Drop
- 1x/2x Ability Sphere
Capture
- No
--------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 0%
Slots : 1~2 ----- 1 (75%), 2 (25%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Ice Ward ---------- 2 / 7
Icestrike ---------- 2 / 7
Water Ward ------ 2 / 7
Waterstrike ------ 2 / 7
Thunder Ward --- 2 / 7
Firestrike --------- 1 / 7
Fire Ward --------- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ----------- 1 / 7 (T/W/A/K/R)
Mag +3% --------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------Actions:
Attack - HP / phys - 1 char

GENERAL INFO
Inherent: Tough, Heavy
ICV: 42~46 (TS 14)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack

43 | P a g e
(LUCA FIENDS)
Worker (300 / 600) - MP = 1 - Ap = 7 / 10 - Gil = 85
12, 100, 1, 1, 10, 15, 0, 15 - ZL 1
N Status - Delay / Slow
P+ Status - Immune to Bribe / Life / % Damage
Element - Thunder (Weak)
Steal
- Potion
Steal Gil - 100
Drop
- 1x/2x Hi Potion, 1x/2x X Potion
Capture - No
----------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
SOS NulBlaze ----- 2 / 7
Icestrike ---------- 2 / 7
SOS NulFrost ------ 2 / 7
Thunderstrike --- 2 / 7
SOS NulTide ------- 2 / 7
Waterstrike ------ 2 / 7
SOS NulShock ---- 1 / 7
Firestrike --------- 1 / 7
------------------------------------------------------------------------------------------------------ -----------------Actions:
Attack - HP / phys - 1 char

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
Locked Commands: Escape / Flee
BASIC ACTIONS
Attack

44 | P a g e
Oblitzerator (6,000 / 600) - MP = 10 - Ap = 36 / 54 - Gil = 580
16, 1, 1, 1, 1, 1, 0, 10 - ZL 4
N Status
- Delay / Slow / All Breaks
P+ Status - Immune to Regen / Distillers / Bribe / Life / Slice
Element
- Fire/Water/Ice/Holy (Strong), Thunder (Weak)
Steal
- Potion
Steal Gil
- 600
Drop
- 1x/2x Elixir, 2x/4x Elixir
Capture
- No
--------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Def +3% --- 100%
Thunderstrike --- 100%
-------------------------------------------------------------------------------------------------------------- --------Actions:
Blitzball Rush
Blind Ball
Mute Ball
Doze Ball

- HP / spec
- HP / spec
- HP / spec
- HP / spec

- Rnd Char (Hits 10 Times)


- 1 char (Dark: Infinite% (1))
- 1 char (Silence: Infinite% (1))
- 1 char (Sleep: Infinite% (1))

GENERAL INFO
Inherent: Tough, Heavy
ICV: 84~93 (TS 28) --- Agil 1
TS 12 --------------------- Agil 16
TS 9 ---------------------- Agil 26
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Blitzball Rush ---- 4 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1
** Blind Ball --------- 10 ------ X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1
** Mute Ball ---------- 7 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1
** Doze Ball ---------- 7 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1
Locked Commands: Escape / Flee
STAT CHANGE
st
Oblitzerator has taken its 1 turn
Magic is increased from 1 > 30
Oblitzerator HP < 2,000 (33%)
Agility is increased from 1 > 16
Oblitzerator HP < 500 (8%)
Agility is increased from 16 > 26

45 | P a g e
BASIC ACTIONS
YES --- Has Crane been used on Oblitzerator? --- NO
I
I
Does Nothing
Blitzball Rush
SPECIFIC ACTIONS
Counter Condition: Oblitzerator is targeted by a Formula 1 Type attack (Str: Normal)
Blind Ball (33%)
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Oblitzerator is attacked by a Formula 2 Type attack (Str: Ignore Def)
Doze Ball (33%)
--------------------------------------------------------------------------------------------------------------------- ----------------------Counter Condition: Oblitzerator is attacked by a Formula 3 Type attack (Mag: Normal)
Mute Ball (33%)
NOTE - If Crane has been used then these counters will be disabled

46 | P a g e
Crane (65,535 / 65,535) - MP = 0 - Ap = 0 - Gil = 0
1, 1, 1, 1, 1, 1, 100, 20 - ZL 4
N Status
- Immune to Everything
P+ Status - Immune to Haste / NulSpells / Protect / Reflect / Regen / Shell / Boost
------------------ Bribe / Distillers / Life / Scan / Shield / % Damage / Slice
Element
- Thunder (Absorb), Fire/Water/Ice/Holy (Immune)
Capture
- No
Actions:
Use Crane
- HP / phys - 1 char (93.75% Current HP)
Crane Responds - Crane is gathering power
Crane Activated - Crane is fully powered

GENERAL INFO
ICV: 84~96 (TS 28)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Use Crane ----- 15 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 5
C Responds --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
C Activated ---- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
st

Targeting: Crane becomes a valid target on Tidus 1 Turn


Commands: Only Level 1 Element Spells [Fury] / Use Crane can target Crane
TRIGGER COMMAND
Once Crane has been Activated the Use Crane attack can be used successfully by Tidus Only
BASIC ACTIONS
Does Nothing
SPECIFIC ACTIONS
Counter Condition: Crane is hit by Thunder
Crane Responds (100%)
-------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Crane has Responded 3 Times
Crane Activated (100%)
---------------------------------------------------------------------------------------------------- ---------------------------------------Counter Condition: Crane has been hit by Thunder Fury
Crane Activated (100%)

47 | P a g e
Sahagin Chief (170 / 340) - MP = 5 - Ap = 2 / 3
12, 1, 1, 1, 8, 1, 0, 25 - ZL 1
N Status - Anything Exc Doom / Petrify / Poison
P+ Status - Immune to Bribe
Element - Thunder (Weak)
Threaten - 100%
Steal
- Potion
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Capture - No

- Gil = 20

Actions:
Attack - HP / phys - 1 char

GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---- 16 ------ 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
Locked commands: Escape / Flee
BASIC ACTIONS
Attack

48 | P a g e
Vouivre A (255 / 383) - MP = 1 - Ap = 14 / 21 - Gil = 50
20, 1, 1, 1, 3, 1, 0, 1 - ZL 1
N Status - Anything
P+ Status - Immune to Bribe / Scan / Sensor
Element - Normal
Doom
- 3 Turns
Poison
- 25%
Threaten - 100%
Steal
- Potion
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Capture - No
-----------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig/NA ver), 4% (Int/PAL ver)
Slots : 1~2 ----- 1 (75%), 2 (25%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Slow Ward ----- 6 / 7
Icestrike ----------- 100%
HP +5% --------- 1 / 7
---------------------------------------------------------------------------------------------------- ---------------------Actions:
Attack - HP / phys - 1 char

GENERAL INFO
ICV: 72~80 (TS 24)
Position: Close
Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
Locked Commands: Escape / Flee
BASIC ACTIONS
Attack

49 | P a g e
Garuda B (1,800 / 500) - MP = 10 - Ap = 28 / 42 - Gil = 0
18, 1, 12, 1, 10, 15, 0, 20 - ZL 1
N Status - Anything Exc Berserk / Confuse / Petrify / Sleep
P+ Status - Immune to Bribe
Element - Normal
Doom
- 3 Turns
Poison
- 10%
Threaten - 100%
Steal
- Potion
Drop
- 1x/2x Power Spheres
Capture - No
--------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
Dark Ward ----- 100%
Icestrike ---------- 2 / 7
Thunderstrike --- 2 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
------------------------------------------------------------------------------------------------------- ---------------Actions:
Attack
- HP / phys - 1 char
Sonic Boom - HP / phys - All Char
GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
** Sonic Boom --- 12 ----- 130 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
Locked Commands: Escape / Flee
BASIC ACTIONS
Sonic Boom
------------------------------------------------------------------------------------------------------------------- ------------------------Forced Attack: Attack
SPECIFIC ACTIONS
Counter Conditions:
Garuda B HP => 720 (40%)
Garuda B has been HP damaged
Attack (30%)
--------------------------------------------------------------------------------------------------------------------------- ----------------Counter Conditions:
Garuda B HP < 720 (40%)
Garuda B has been HP damaged
Attack (100%)

50 | P a g e
(MIIHEN HIGHROAD FIENDS)
Raldo A (240 / 360) - MP = 10 - Ap = 20 / 40 - Gil = 42
19, 1, 1, 120, 5, 15, 0, 1 - ZL 1
N Status - Anything Exc Threaten
P+ Status - Immune to Bribe / Scan
Element
- Ice (Weak)
Doom
- 3 Turns
Poison
- 25%
Steal
- Potion, Hypello Potion
Steal Gil
- 100
Drop
- 1x/2x Power Sphere
Capture
- No
------------------------------------------------------------------------------------------------- ------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7
Firestrike --------- 2 / 7
Distil Power ----- 3 / 7
Def +3% ---------- 2 / 7
Icestrike ---------- 2 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
------------------------------------------------------------------------------------------------------ ---------------------Actions:
Attack A - HP / phys - 1 char (Berserk: 10%)
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B --- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Locked Commands: All exc Attack (only target enemy)
BASIC ACTIONS
Attack A
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack B

51 | P a g e
Bomb A (850 / 560) - MP = 30 - Ap = 22 / 44 - Gil = 70
19, 1, 20, 1, 11, 15, 0, 1 - ZL 1
N Status - Anything Exc Eject / Sleep / Threaten
Element - Fire (Absorb), Ice (Weak)
Resist
- Dark/Silence (20%)
Doom
- 2 Turns
Poison
- 25%
Steal
- 2x Bomb Fragment / 3x Bomb Fragment
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Bribe
- 16x Bomb Core
Capture
- Yes
-------------------------------------------------------------------------------------------- ---------------------------Equip Data:
General: Pwr 18, Critical +3
Drop : 15%
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing -------- Always (A/K)
Firestrike ------ 100%

INT/PAL VER
Weapon:
Armour:
Piercing -------- Always (A/K) Fire Ward --- 100%
Firestrike ------ 6 / 7
Distil Power --- 1 / 7
------------------------------------------------------------------------------------------------------------------------Actions:
RUSH
- HP / phys/f - 1 char
Fire
- HP / mag/f - 1 char
Self Destruct - HP / phys/F - 1 char (Deals 600 Damage)
Grow2
- Bomb grows to Size 2
Grow3
- Bomb grows to Size 3

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
RUSH --------- 16 ----- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1
** Fire ------------- 12 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3
** S Destruct ---- 12 ------ X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------- 6
Grow2/3 -------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 0
Ronso Rage: Self Destruct

52 | P a g e
BASIC ACTIONS
Vs Characters
<<<<< BOMB A SIZE >>>>>
Size 1 ------------------------------ Size 2/3
I
I
RUSH
Fire
----------------------------------------------------------------------------------------------------------------------------- -------------Vs Aeons
Fire
----------------------------------------------------------------------------------------------------------------------------- -------------Forced Attack: Fire
SPECIFIC ACTIONS
st
Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (1 Time) **1
Grow2 (100%) --- Target Self
----------------------------------------------------------------------------------------------------------------------------- --------------nd
Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (2 Time) **1
Grow3 (100%) --- Target Self
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (3rd Time) **1
Self Destruct (100%)
**1:
Attack Reels also triggers the Counters
Self Destruct / Doublecasting / Single Target Attacks from a character under either Poison/Zombie Status
wont trigger the counter

53 | P a g e
Dual Horn A (1,875 / 560) - MP = 18 - Ap = 42 / 63 - Gil = 105
22, 1, 3, 1, 12, 15, 0, 1 - ZL 1
N Status - Anything
Element - Normal
Resist
- Silence (20%)
Doom
- 2 Turns
Poison
- 25%
Threaten - 100%
Steal
- Potion, Hi Potion
Steal Gil - 100
Drop
- 1x/2x Ability Sphere
Bribe
- 60x Hi Potion
Capture
- Yes
------------------------------------------------------------------------------------ ---------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ------------- Always (A/K)
Firestrike ----------- 6 / 7
Silence Touch --- 1 / 7

INT/PAL VER
Weapon:
Armour:
Piercing ---------- Always (A/K) HP +5% --- 100%
Firestrike --------- 4 / 7
Silence Touch --- 2 / 7
Distil Ability ------ 1 / 7
--------------------------------------------------------------------------------------------------------------------- -------Actions:
Attack - HP / phys - 1 char
Gore - HP / phys - 1 char
GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name ---- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
Attack ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Gore ------ 25 ----- 150 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1
Ronso Rage: Fire Breath
BASIC ACTIONS
Vs Characters
Attack --- 66%
Gore ----- 33%
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor)
Attack
Vs Valefor
Does Nothing
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack

54 | P a g e
Floating Eye (140 / 210) - MP = 200 - Ap = 21 / 42
- Gil = 44
1, 1, 18, 120, 10, 15, 11, 1 - ZL 1
N Status - Anything
Element - Thunder (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Echo Screen / Musk
Steal Gil - 100
Drop
- 1x/2x Speed Sphere
Bribe
- Musk
Capture
- Yes
----------------------------------------------------------------------------------------------------------------------------- -Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K)
Confuse Ward --- 5 / 7
Firestrike --------- 2 / 7
Distil Speed ----- 2 / 7
MP +5% ----------- 2 / 7
Thunderstrike --- 2 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% ------- 1 / 7 (Y/L)
Str +5% ---------- 1 / 7 (T/W/A/K/R)
----------------------------------------------------------------------------------------------------------------------------- --Actions:
Gaze - HP / mag - 1 char (Confuse: 10%)

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Gaze ----- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
Gaze

55 | P a g e
Ipiria (180 / 270) - MP = 35 - Ap = 24 / 48 - Gil = 46
15, 1, 1, 120, 13, 15, 7, 1 - ZL 1
N Status - Anything
Element
- Fire (Strong) / Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Soft / Petrify Grenade
Steal Gil - 100
Drop
- 1x/2x Speed Sphere / 1x/2x Power Sphere
Bribe
- 3x Petrify Grenade
Capture
- Yes
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Slow Ward --- 5 / 7
Icestrike ---------- 2 / 7
Distil Speed ----- 3 / 7
Def +3% ------ 2 / 7
Waterstrike ------ 2 / 7
Thunderstrike --- 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------- -Actions:
Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3))
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A --- 16 ----- 90 ---- Y --- N --- N ---- 00% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack B --- 16 ----- 90 ---- Y --- N --- N ---- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack A
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor)
Attack B
Vs Valefor
Does Nothing
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B

56 | P a g e
Mi'ihen Fang (160 / 240) - MP = 20
- Ap = 20 / 40 - Gil = 33
16, 1, 1, 120, 13, 15, 5, 1 - ZL 1
N Status - Anything
Element
- Fire/Water (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Potion, Sleeping Powder
Steal Gil - 100
Drop
- 1x/2x Power Spheres
Bribe
- 5x Sleeping Powder
Capture - Yes
------------------------------------------------------------------------------------------- ------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Sleep Ward ------ 3 / 7
Thunderstrike --- 2 / 7
Distil Power ----- 3 / 7
Silence Ward ---- 2 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Mag Def +3% --- 2 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
---------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char (Sleep/Silence: 10% (3))
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B --- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack A --- 50% --- Character with Lowest HP
Attack A --- 50%
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons
Attack B
Vs Valefor
Does Nothing
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B

57 | P a g e
Raldo B (240 / 360) - MP = 10 - Ap = 20 / 40
- Gil = 42
19, 1, 1, 120, 5, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Potion, Hypello Potion
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Bribe
- 10x Hypello Potion
Capture
- Yes
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7
Firestrike --------- 2 / 7
Distil Power ----- 3 / 7
Def +3% ---------- 2 / 7
Icestrike ---------- 2 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
---------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - str / phys - 1 char (Slow: 10% (3))
Attack B - str / phys - 1 char
GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B --- 16 ------ 90 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
BASIC ACTIONS
Attack A -------- 50%
Decision 1 ----- 50%
[DECISION 1]
YES ------- Is Auron present? -------- NO
I
I
Attack A - Targets Auron
Attack A Targets Character with Lowest HP
-------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons
I Vs Valefor
Attack B
I Does Nothing
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B

58 | P a g e
Vouivre B (255 / 383) - MP = 22 - Ap = 24 / 48 - Gil = 60
20, 1, 21, 120, 6, 15, 0, 15 - ZL 1
N Status - Anything
Element
- Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Potion, Silver Hourglass
Steal Gil
- 100
Drop
- 1x/2x Power Sphere
Bribe
- 10x Silver Hourglass
Capture
- Yes
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Slow Ward --- 6 / 7
Icestrike ---------- 2 / 7
Distil Power ----- 3 / 7
HP +5% ------ 1 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
---------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char (Slow: 10% (3))
Attack B - HP / phys - 1 char
Breath
- HP / mag/F - All Char
GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Breath --------- 18 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
Vs Characters
Attack A ------ 50% --- Character with the Lowest HP
Attack A ------ 33%
Breath --------- 17%
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack B ----- 50%
I Breath
Breath -------- 50%
I
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B

59 | P a g e
White Element (390 / 585) - MP = 120 - Ap = 20 / 40
- Gil = 48
1, 120, 22, 1, 5, 15, 0, 1 - ZL 1
N Status - Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten / All Breaks
Element
- Ice (Absorb), Thunder/Water (Strong), Fire (Weak)
Resist
- Silence (20%)
Doom
- 1 Turn
Threaten - 100%
Steal
- Antarctic Wind, 2x Antarctic Wind
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Bribe
- 7x Arctic Wind
Capture
- Yes
----------------------------------------------------------------------------------------- ---------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 0~2 ----- 0 (50%), 1 (50%)
ORIG JP/NA VER
Weapon:
Piercing -------- Always (A/K)
Icestrike ------- 100%

INT/PAL VER
Weapon:
Armour:
Piercing ------- Always (A/K) Ice Ward --- 6 / 7
Icestrike ------- 4 / 7
Iceproof ---- 1 / 7
Distil Mana --- 3 / 7
---------------------------------------------------------------------------------------------------------------------------Actions:
Blizzard - HP / mag/I - 1 char

GENERAL INFO
Inherent: Tough
ICV: 48~53 (TS 16)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Blizzard --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Blizzard

60 | P a g e
Ifrit (Miihen Highroad) (3,500 / 2,550) - MP = 200 - Ap = 0 - Gil = 0
15, 20, 10, 10, 10, 15, 10, 15 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Fire (Absorb)
Doom
- 5 Turns
Capture
- No
----------------------------------------------------------------------------------------------------------------Prize:
Win ---- Echo Ring (Silence Ward / HP+10%)
Lose --- Seeker Ring (HP+10% / 1FS)
-----------------------------------------------------------------------------------------------------------------Actions:
Attack A
- HP / phys - 1 char
Attack B
- HP / phys - 1 char
Meteor Strike - HP / mag - 1 char

GENERAL INFO
ICV: 42 (TS 14)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ---- 20 ----- X ------ N --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Far ------ 1
Attack B ---- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close --- 1
** M Strike ----- 28 ----- X ------ N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------ 3
OVERDRIVE BAR COUNTER
Once Ifrit Overdrive Bar reaches 100% - it just carries on with BASIC ACTIONS
Ifrit uses Attack A ------------------------------------------- +0% Increase
Ifrit uses Attack B / Meteor Strike ----------------------- +2% Increase
Ifrit is targeted ------------------------------------------------ +3% Increase
BASIC ACTIONS
Attack A
I
Meteor Strike <<<<
I
I
Attack B
I
I
I
>>>>>>>>>>>>

61 | P a g e
Chocobo Eater (10,000 / 800) - MP = 5 - Ap = 90 / 135 - Gil = 970
25, 25, 20, 35, 12, 15, 0, 25 - ZL 4 ---- Standing Up
25, 25, 20, 35, 12, 15, 0, 25 - ZL 4 ---- On its Back
N Status
- Dark / Delay / Poison / Provoke / Slow / All Breaks
P+ Status - Immune to Bribe / Life / % Damage / Slice
Element
- Fire (Weak)
Resist
- All Breaks (50%), Poison (40%)
Poison
- 5%
Steal
- Potion
Steal Gil
- 1,000
Drop
- 2x Lvl 1 Key Sphere (Drop Rate 0% - Killed Normally / Drop Rate 100% - Pushed Off Cliff)
Capture
- No
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (50%), 2 (50%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Ice Ward ---------- 2 / 7
Str +10% --------- 3 / 7 (T/W/A/K/R) Thunder Ward --- 2 / 7
Mag +10% ------- 3 / 7 (Y/L)
Water Ward ------ 2 / 7
Str +5% ----------- 2 / 7 (T/W/A/K/R) Fire Ward --------- 1 / 7
Mag +5% --------- 2 / 7 (Y/L)
Sensor ------------ 2 / 7
-------------------------------------------------------------------------------------------------------------- --------------Actions:
Attack
Fist of Fury
Blizzard
Thwack A
Thwack B
Youre Next
Shove
Gets Up

- HP / phys - 1 char
- HP / phys - 1 char
- HP / mag/I - 1 char
- HP / phys - All Char (18.5% Current HP)
- ---- / spec - All Char (Pushes chars off cliff)
- Charge Round For Fist Of Fury
- Chocobo Eater is pushed along the ground
- Chocobo Eater returns to his feet

GENERAL INFO
Inherent: Tough
ICV: 39~43 (TS 13)
Position: Close
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range ---- F
Attack ------------ 16 ----- 90 ---- Y --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Close ----- 1
** Fists of Fury ---- 32 ----- X ----- N --- N --- N --- 10% ---- N --- N --- N ------- 3 --- Far -------- 1
** Blizzard ---------- 12 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N -------- 3 --- Infinite --- 3
Thwack A -------- 3 ------ X ----- N --- N --- N --- 10% ---- N --- N --- N ------- 3 --- Far -------- 5
Thwack B -------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0
** Youre Next ------ X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0
Shove ------------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0
Gets Up ---------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0
Locked Commands: Escape / Flee
BATTLE GRID

62 | P a g e
The Battle Scene is separated into 4 different Sections (Grids)
If Characters are pushed off Section 1 then they will Fall off the Cliff (No Rewards but NOT Game Over)
If Chocobo Eater is pushed off Section 4 then it will Fall off the Cliff (Normal Rewards but NO Overkill)
Section 1 ---- Miihen Cliff Edge
Section 2 ---- Outside Agency (Starting Point)
Section 3 ---- Grassy Area
Section 4 ---- Water Cliff Edge
BASIC ACTIONS
Chocobo Eater is Standing Up
Vs Characters
<<< BATTLE GRID >>>
Section 1/2 ----------------- Section 3 -------------------- Section 4
I
I
I
Attack (75%) / Combo 1 (25%) Decision 2
Decision 3
I
Decision 1 <<
I
I
>>>>>>>
[DECISION 1]
Thwack **1 --- 70%
Attack ---------- 22.5%
Combo 1 ------ 7.5%

[DECISION 2]
Attack ------------ 45%
Thwack A ------- 40%
Combo 1 -------- 15%

[DECISION 3]
Thwack A --- 80%
Attack -------- 15%
Combo 1 ---- 5%

[COMBO 1]
Youre Next **2
I
Fists Of Fury **3
**1 - Section 1 (Thwack B) / Section 2 (Thwack A)
**2 - Using Provoke or switching character position doesnt change CE selected target
**3 - Fist of Fury is aimed at the selected character - if character is KOed then CE Does Nothing on its
turn
If character isnt in the frontline then it will target whoever is in the selected character position
------------------------------------------------------------------------------------------------------------------------------------------- Vs Aeons
Attack -------------- 50%
Combo 1 ---------- 50%
[COMBO 1]
Youre Next
I
Fists Of Fury **4
I
Return to Pattern
**4 - If the Aeon is dismissed then CE will target a Random Character

63 | P a g e
Chocobo Eater is on its Back
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
I
I
YES Has CE been damaged for more than 500 Points? ------- NO
I
I
I
I
Shove > Gets Up
I
I
I
I
I
PATTERN A
I
I
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
I
I
I
nd
YES --- Is its CE 2 Turn on its back? --- NO
I
I
I
I
Gets Up > Attack
Does Nothing
I
I
I
>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------------------------------------------------ -------------------Forced Attack: Scripted
Scripted Provoke AI:
Uses Basic Actions (Attack / Youre Next will target Provoker)
SPECIFIC ACTIONS
(Standing Up)
Counter Condition: Chocobo Eater suffers => 1,201 Damage
Falls Over (100%)
----------------------------------------------------------------------------------------------------------------------------- --------(On its Back)
Counter Conditions:
Chocobo Eater HP is < 4,500 (45%)
CE is damaged (Damage dealt doesnt cause it to slide back to next Grid)
Blizzard (100%)

64 | P a g e
(MUSHROOM ROCK ROAD FIENDS)
Funguar (540 / 810) - MP = 60 - Ap = 44 / 88 - Gil = 42
1, 1, 26, 1, 4, 15, 0, 1 - ZL 1
N Status - Anything Exc Dark / Zombie
Element
- Thunder/Water/Ice (Strong), Fire (Weak)
Resist
- Sleep/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Silence Grenade, Ether
Steal Gil
- 100
Drop
- 1x/2x Mana Sphere
Bribe
- 2x Turbo Ether
Capture
- Yes
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Sleep Ward --- 4 / 7
Str +3% --------- 4 / 7 (T/W/A/K/R) MP +5% ------- 3 / 7
Mag +3% ------- 4 / 7 (Y/L)
Sleep Touch --- 3 / 7
---------------------------------------------------------------------------------------------------------------------------Actions:
Fire
- HP / mag/F - 1 char
Pollen - ---- / mag
- All Char (Sleep: 80% (2))

GENERAL INFO
Inherent: Tough
ICV: 60~66 (TS 20)
Position: Close
Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
** Fire ------- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Pollen ---- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
BASIC ACTIONS
Fire
SPECIFIC ACTIONS
Counter Condition: Funguar has been targeted (Characters Only)
Pollen (33%)

65 | P a g e
Gandarewa (148 / 220) - MP = 160 - Ap = 32 / 64 - Gil = 62
1, 1, 23, 120, 9, 15, 12, 1 - ZL 1
N Status - Anything
Element - Water (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Electro Marble, 2x Electro Marble
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Bribe
- 3x Thunder Marble
Capture - Yes
--------------------------------------------------------------------------------------------------------------------------- ---Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Mag Def +3% --- 4 / 7
Thunderstrike --- 6 / 7
Thunderstrike --- 4 / 7
Thunder Ward --- 3 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Distil Mana ------- 3 / 7
Mag +3% -------- 1 / 7 (Y/L)
--------------------------------------------------------------------------------------------------------------------------- -----Actions:
Thunder - HP / mag/T - 1 char

GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Thunder ---- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Thunder

66 | P a g e
Garuda C (4,000 / 560) - MP = 50 - Ap = 170 / 255 - Gil = 140
21, 1, 40, 1, 14, 15, 0, 1 - ZL 1
N Status - Anything Exc Confuse / Petrify / Provoke / Sleep
Element - Normal
Resist
- Silence (20%)
Doom
- 3 Turns
Poison
- 25%
Threaten - 100%
Steal
- Smoke Bomb / 2x Smoke Bomb
Steal Gil - 100
Drop
- 1x/2x Power Sphere, 2x/4x Power Sphere
Bribe
- 99x Smoke Bomb
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing -------- Always (A/K)
Dark Ward --- 100%
Str +3% -------- 5 / 7 (T/W/K/A/R)
Mag +3% ------ 5 / 7 (Y/L)
Dark Touch --- 2 / 7
----------------------------------------------------------------------------------------------------------------------------- Actions:
Attack
- HP / phys - 1 char (Dark: 10% (3))
Sonic Boom - HP / phys - All Char

GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ----- 1
** Sonic Boom --- 8 ------ 130 -- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1
BASIC ACTIONS
Attack A --------- 44%
Decision 1 ------ 33%
Sonic Boom -- 22%
[DECISION 1]
YES --- Is Wakka present? --- NO
I
I
Attack - Targets Wakka Sonic Boom

67 | P a g e
Lamashtu (275 / 413) - MP = 21 - Ap = 32 / 64 - Gil = 72
23, 1, 20, 120, 6, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Potion, Silver Hourglass
Steal Gil
- 100
Drop
- 1x/2x Power Spheres
Bribe
- 10x Silver Hourglass
Capture
- Yes
-----------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Icestrike ---------- 2 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7

INT/PAL VER
Weapon:
Armour:
Piercing ---------- Always (A/K) Slow Ward --- 6 / 7
Distil Power ----- 3 / 7
HP +5% ------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char (Slow: 10% (3))
Attack B - HP / phys - 1 char
Breath
- HP / mag/I - All Char
GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B --- 16 ------ 90---- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1
Breath -------- 18 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3
BASIC ACTIONS
Vs Characters
Attack A ------ 50% --- Character with the Lowest HP
Attack A ------ 33%
Breath --------- 17%
-------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack B ----- 50%
I Breath
Breath -------- 50%
I
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B

68 | P a g e
Raptor (200 / 300) - MP = 45 - Ap = 32 / 64 - Gil = 48
18, 1, 1, 120, 14, 15, 7, 1 - ZL 1
N Status - Anything
Element
- Fire/Thunder (Strong), Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Soft / Petrify Grenade
Steal Gil
- 100
Drop
- 1x/2x Speed Sphere / 1x/2x Power Sphere
Bribe
- 3x Petrify Grenade
Capture
- Yes
--------------------------------------------------------------------------------------------------------------- -----------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Slow Ward --- 5 / 7
Icestrike ---------- 2 / 7
Distil Speed ----- 3 / 7
Def +3% ------ 2 / 7
Waterstrike ------ 2 / 7
Thunderstrike --- 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------- Actions:
Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3))
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ---- 16 ----- 90 ---- Y --- N --- N --- 00% ---- N --- Y --- N ------ 3 --- Close ---- 1
Attack B ---- 16 ----- 90 ---- Y --- N --- N --- 10% ---- N --- Y --- N ------ 3 --- Close ---- 1
BASIC ACTIONS
Vs Characters
Attack A
-------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons (sans Valefor)
Attack B
Vs Valefor
Does Nothing
-------------------------------------------------------------------------------------------------------------- -----------------------------Forced Attack: Attack B

69 | P a g e
Red Element (450 / 675) - MP = 130 - Ap = 32 / 64 - Gil = 55
1, 120, 23, 1, 6, 15, 0, 1 - ZL 1
N Status - Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten / All Breaks
Element
- Fire (Absorb), Thunder/Water (Strong), Ice (Weak)
Resist
- Silence (20%)
Doom
- 1 Turn
Threaten - 100%
Steal
- Bomb Fragment, 2x Bomb Fragment
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Bribe
- 8x Bomb Core
Capture
- Yes
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 0~2 ----- 0 (25%), 1 (75%)
ORIG JP/NA VER
Weapon:
Piercing ---- Always (A/K)
Firestrike --- 100%

Weapon:
Armour:
Piercing ------ Always (A/K) Fire Ward --- 6 / 7
Firestrike ----- 4 / 7
Fireproof --- 1 / 7
Distil Mana --- 3 / 7
------------------------------------------------------------------------------------------- --------------------------------Actions:
Fire - HP / mag/F - 1 char

GENERAL INFO
Inherent: Tough
ICV: 48~53 (TS 16)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Fire ----------- 12 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Fire

70 | P a g e
Thunder Flan (450 / 675) - MP = 50 - Ap = 24 / 48 - Gil = 50
1, 120, 17, 1, 6, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Thunder (Absorb), Fire/Ice (Strong), Water (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Electro Marble / 2x Electro Marble
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Bribe
- 8x Thunder Marble
Capture
- Yes
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ----------- Always (A/K)
Thunderstrike --- 100%

INT/PAL VER
Weapon:
Armour:
Piercing ----------- Always (A/K) Thunder Ward --- 6 / 7
Thunderstrike --- 4 / 7
Thunderproof ---- 1 / 7
Distil Mana ------ 3 / 7
----------------------------------------------------------------------------------------------------------------------------- Actions:
Thunder - HP / mag/T - 1 char

GENERAL INFO
Inherent: Tough
ICV: 48~53 (TS 16)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Thunder ------ 12 ------ X ----- N - Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Thunder

71 | P a g e
Sinspawn Gui (1) (12,000 / 800) - MP = 30 - Ap = 400 / 600 - Gil = 1,000
Sinspawn Gui (2) (6,000 / 800)
- MP = 30 - Ap = 0
- Gil = 1,000
29, 1, 20, 30, 10, 15, 0, 100 - ZL 4 -------------------------------- Sinspawn Gui (1)
15, 1, 20, 1, 10, 15, 0, 100 - ZL 4 --------------------------------- Sinspawn Gui (2)
N Status
- Power Break / Provoke
P+ Status - Immune to Nul Spells / Bribe / Life / Slice
Element
- Normal
Steal
- Potion
Steal Gil
- 1,000
Drop
- 3x/6x Lvl 1 Key Sphere --------------------------------- Sinspawn Gui (2)
Capture
- No
-----------------------------------------------------------------------------------------------------------------------Equip Data: ------------------------------------------------------------------- Sinspawn Gui (2)
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ------- Always (A/K)
Sleepproof --- 100%
Sleepstrike --- 100%
-------------------------------------------------------------------------------------------------------- -----------------

Head (1)
(4,000 / 800) - MP = 200 - Ap = 48 / 72 - Gil = 200
Head (2)
(1,000 / 800) - MP = 200 - Ap = 48 / 72 - Gil = 200
1, 1, 20, 1, 15, 1, 0, 1 - ZL 4
N Status
- Immune to Everything
P+ Status - Immune to Nul Spells / Life / Slice --------------------- Orig Jp / NA ver
P+ Status - Immune to Nul Spells / Distillers / Life / Slice ------- Int / PAL ver
Element
- Normal
Steal
- Potion
Steal Gil
- 200
Capture
- No
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 0%
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ----------- Always (A/K) Ice Ward ---------- 2 / 7
Firestrike --------- 2 / 7
Thunder Ward --- 2 / 7
Icestrike ---------- 2 / 7
Water Ward ------- 2 / 7
Thunderstrike --- 2 / 7
Fire Ward ---------- 1 / 7
Waterstrike ------ 1 / 7
--------------------------------------------------------------------------------------------------------------------------

72 | P a g e
Arm (800 / 500) - MP = 1 - Ap = 37 / 55 - Gil = 300
1, 1, 1, 1, X, 1, 0, 1 - ZL 4
N Status
- Armour Break
P+ Status - Immune to Nul Spells / Bribe / Slice ------------------ Orig Jp / NA ver
P+ Status - Immune to Nul Spells / Distillers / Bribe / Slice ---- Int / PAL ver
Element
- Normal
Steal
- Potion
Steal Gil
- 300
Capture
- No
--------------------------------------------------------------------------------------------- --------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 0%
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ----------- Always (A/K) Ice Ward ---------- 2 / 7
Firestrike --------- 2 / 7
Thunder Ward --- 2 / 7
Icestrike ---------- 2 / 7
Water Ward ------ 2 / 7
Thunderstrike --- 2 / 7
Fire Ward --------- 1 / 7
Waterstrike ------ 1 / 7
------------------------------------------------------------------------------------------------------------- ------------(ALL PARTS)
Actions:
Attack
- HP / phys
- 1 char
Demi
- HP / mag
- All Char (25% Current HP)
Thunder - HP / mag/T - 1 char
Venom - HP / spec
- 1 char (Poison: 100%, Slow: 100% (0))

GENERAL INFO
Inherent: Tough, Heavy ---- All Parts
ICV: 36~40 (TS 12) --------- Head
ICV: 42~46 (TS 14) --------- Sinspawn Gui
ICV: 84~93 (TS 28) --------- Arms
Position: Close (Sinspawn Gui / Arms)
Position: Center (Head)
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
Attack -------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1
** Demi ---------- 4 ------ X ------ N --- Y --- N --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 5
** Thunder ----- 12 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Venom ------- 24 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 3
Regeneration: Once BOTH Arms are Koed after 3~4 Gui Turns the Arms Regenerate
3 Turns (50%)
4 Turns (100%)
Locked Commands: Escape / Flee
STATUS CHANGE
When Sinspawn Gui Blocks its stats are altered:
Gui Def Stat is inc from 1 > 100

73 | P a g e
Gui gains Armour and Defend Statuses
BASIC ACTIONS
(Sinspawn Gui Battle #1)
Sinspawn Gui HP is => 4,000 (33%)
Attack
I
Attack <<
I
I
Demi
I
I
I
>>>>>

I (Sinspawn Gui Battle #2)


I Sinspawn Gui HP = 6,000 (100%)
I
Attack <<<<<<
I
I
I
I
Demi
I
I
I
I
I
>>>>>>>>
I
I
I
Sinspawn Gui HP is < 4,000 (33%)
I Sinspawn Gui HP is <6,000 (100%)
Attack Only used if First Attack of Battle
I Attack (50%) / Go to Next (50%) <<<
I
I
I
I
YES --- Is Head Alive? --- NO
I
Demi
I
I
I
I
I
I
Attack <<< Attack (50%) / Go to Next (50%) <<<<
I
>>>>>>>>>>>>>>>>
I
I
I
I
I
Demi
I
Demi
I
I
I
I
I
I
I
>>>>>>
>>>>>>>>>>>>>>>>>>
I
I
------------------------------------------------------------------------------------------------------------------------- ------------------(Head) --- BOTH Battles
Thunder <<<<<<<<<<<
I
I
Head Starts Moving
I
I
I
Venom
I
I
I
>>>>>>>>>>>>>>
-------------------------------------------------------------------------------------------------------------------------------------------(BOTH Battles)
Forced Attack: Scripted
Scripted Provoke AI:
Uses Basic Actions (Attack will target Provoker)
SPECIFIC ACTIONS
Counter Condition: Sinspawn Gui is targeted by a Physical Attack (Only when 1 / 2 Arm(s) are present)
Blocks (100%) **1
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Head is Damaged =>1 Damage while Head is Moving
Head Stops Moving (100%) > Return to Thunder in Basic Actions
**1: This inc Full Party and Counter Attacks

74 | P a g e
(DJOSE FIENDS)
Basilisk (2,025 / 924) - MP = 20 - Ap = 140 / 210 - Gil = 125
14, 1, 35, 1, 9, 15, 0, 1 - ZL 1
N Status - Anything Exc Petrify
Element
- Thunder (Strong)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 2 Turns
Poison
- 5%
Threaten - 100%
Steal
- Petrify Grenade
Steal Gil - 100
Drop
- 1x/2x Ability Sphere, 2x/4x Ability Sphere
Bribe
- 24x Petrify Grenade
Capture
- Yes
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Stone Ward ---- 6 / 7
Stone Touch --- 4 / 7
MP +5% --------- 1 / 7
Str +3% --------- 3 / 7 (T/W/A/K/R)
Mag +3% ------- 3 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------Moves:
Attack
- HP / phys - 1 char
Stone Gaze - ---- / spec - 1 char (Petrify: 50%)
GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1
** Stone Gaze ---- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 3
Ronso Rage: Stone Breath
BASIC ACTIONS
1 --- # of Characters Active in battle? --- >1
I
I
Attack
Stone Gaze **1
I
Decision 1 <<
I
I
>>>>>>>
[DECISION 1]
Attack ----------- 66% --- Target Non Petrified Character
Stone Gaze --- 33%

75 | P a g e
**1 - If in a battle with multiple Basilisks then this attack is only for the first Basilisk to strike the next
basilisk will use Decision 1
----------------------------------------------------------------------------------------------------------------------------- -------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack ----------- 75%
I Does Nothing --- 66%
Stone Gaze --- 25%
I Stone Gaze ------ 33%
-------------------------------------------------------------------------------------------------- -----------------------------------------Forced Attack: Stone Gaze

76 | P a g e
Bite Bug (200 / 300) - MP = 10 - Ap = 40 / 80 - Gil = 62
13, 1, 1, 1, 15, 15, 12, 1 - ZL 1
N Status - Anything
Element
- Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Antidote / Poison Fang
Steal Gil
- 100
Drop
- 1x/2x Speed Sphere
Bribe
- 2x Poison Fang
Capture
- Yes
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing --------- Always (A/K) Poison Ward --- 6 / 7
Firestrike --------- 2 / 7
Distil Speed ---- 3 / 7
MP +5% --------- 1 / 7
Thunderstrike --- 2 / 7
Firestrike -------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------- --Actions:
Poison Dart - HP / phys - 1 char (Poison: 40%)

GENERAL INFO
ICV: 36~40 (TS 12)
Close: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
P Dart ---- 16 ----- 100 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
BASIC ACTIONS
Poison Dart

77 | P a g e
Bunyip A (400 / 600) - MP = 15 - Ap = 48 / 96 - Gil = 97
22, 1, 1, 120, 6, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Water/Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Hypello Potion
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Bribe
- 16x Hypello Potion
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7
Firestrike ---------- 2 / 7
Distil Power ----- 3 / 7
Def +3% ---------- 2 / 7
Icestrike ----------- 2 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
------------------------------------------------------------------------------------------------------------------------ --------Actions:
Attack A - HP / phys - 1 char (Slow: 10% (3))
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 48~53 (TS 16)
Close: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B --- 16 ------ 90 --- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1
BASIC ACTIONS
Attack A -------- 50%
Decision 1 ----- 50%
[DECISION 1]
YES ------- Is Auron present? -------- NO
I
I
Attack A - Targets Auron
Attack A
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack B
I Does Nothing
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B

78 | P a g e
Garm (240 / 360) - MP = 35 - Ap = 48 / 96 - Gil = 88
17, 1, 1, 120, 16, 15, 7, 1 - ZL 1
N Status - Anything
Element - Fire/Thunder (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Sleeping Powder
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Bribe
- 7x Sleeping Powder
Capture - Yes
------------------------------------------------------------------------------------------------------- ----------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K)
Sleep Ward ------ 3 / 7
Thunderstrike --- 2 / 7
Distil Power ----- 3 / 7
Silence Ward ---- 3 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Mag Def +3% --- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
-------------------------------------------------------------------------------------------------------- -------------------------Actions:
Attack A - HP / phys - 1 char (Sleep/Silence: 10% (3))
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 36~40 (TS 12)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B --- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Vs Characters
Attack A --- 50% --- Character with Lowest HP
Attack A --- 50%
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor)
Attack B
Vs Valefor
Does Nothing
----------------------------------------------------------------------------------------------------------------- --------------------------Forced Attack: Attack B

79 | P a g e
Simurgh (200 / 300) - MP = 27 - Ap = 48 / 96 - Gil = 73
13, 1, 1, 1, 17, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Smoke Bomb, 2x Smoke Bomb
Steal Gil
- 100
Drop
- 1x/2x Speed Sphere
Bribe
- 5x Smoke Bomb
Capture
- Yes
------------------------------------------------------------------------------------------------ ------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing --------- Always (A/K)
Piercing ------- Always (A/K)
Dark Ward ------- 6 / 7
Sensor ---------- 6 / 7
Sensor --------- 4 / 7
Mag Def +3% --- 1 / 7
Str +3% -------- 1 / 7 (T/W/A/K/R) Distil Speed --- 3 / 7
Mag +3% ------ 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------- ----------------------Actions:
Attack A - HP / phys - 1 char (Dark: 30% (3))
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 33~36 (TS 11)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ---- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack B ---- 16 ------ 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack ---------------- 66%
Decision A ---------- 33%
[DECISION A]
YES --- Is Wakka present? --- NO
I
I
Attack A --- Target Wakka Attack A
-------------------------------------------------------------------------------------------- -----------------------------------------------Forced Attack: Attack B

80 | P a g e
Snow Flan (600 / 900) - MP = 120 - Ap = 48 / 96 - Gil = 93
1, 120, 19, 1, 7, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Ice (Absorb), Thunder/Water (Strong), Fire (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 2x Antarctic Wind, Arctic Wind
Steal Gil - 200
Drop
- 1x/2x Mana Sphere
Bribe
- 10x Arctic Wind
Capture
- Yes
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ------- Always (A/K)
Icestrike ------- 100%

INT/PAL VER
Weapon:
Armour:
Piercing ------- Always (A/K) Ice Ward --- 5 / 7
Icestrike ------- 4 / 7
Iceproof ---- 2 / 7
Distil Mana --- 3 / 7
---------------------------------------------------------------------------------------------------------------------------Actions:
Bizzard - HP / mag/I - 1 char

GENERAL INFO
Inherent: Tough
ICV: 45~50 (TS 15)
Close: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Bizzard --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Blizzard

81 | P a g e
(MOONFLOW FIENDS)
Bunyip B (400 / 600) - MP = 15 - Ap = 48 / 96 - Gil = 97
10, 1, 1, 120, 6, 15, 0, 1 - ZL 1
N Status
- Anything exc Threaten
P+ Status - Immune to Scan / Bribe
Element
- Water/Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 3 Turns
Poison
- 25%
Steal
- Hi Potion, Hypello Potion
Steal Gil
- 100
Drop
- 1x/2x Power Sphere
Capture
- No
-----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7
Firestrike ---------- 2 / 7
Distil Power ----- 3 / 7
Def +3% ---------- 2 / 7
Icestrike ----------- 2 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
--------------------------------------------------------------------------------------------------------------------------------Actions:
Attack - HP / phys - 1 char

GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
st

Locked Commands: All exc Mix (Rikku Only - 1 Turn)


BASIC ACTIONS
Attack

82 | P a g e
Ochu (7,200 / 924) - MP = 35 - Ap = 180 / 270 - Gil = 520
22, 1, 14, 1, 6, 15, 0, 1 - ZL 1
N Status - Anything Exc Berserk / Confuse / Dark / Provoke / Zombie
Element
- Water (Absorb), Fire (Weak)
Resist
- Poison (100%), Sleep/Silence (20%)
Doom
- 2 Turns
Poison
- 5%
Threaten - 100%
Steal
- Remedy, 2x Remedy
Steal Gil - 400
Drop
- 1x/2x Power Sphere, 2x/4x Mana Sphere
Bribe
- 70x Remedy
Capture - Yes
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Piercing ------------ Always (A/K)
Poison Touch --- 4 / 7
Str +5% ----------- 3 / 7 (T/W/A/K/R)
Mag +5% --------- 3 / 7 (Y/L)

Armour:
Stone Ward ------ 1 / 7
Berserk Ward ---- 1 / 7
Confuse Ward --- 1 / 7
Poison Ward ----- 1 / 7
Sleep Ward ------ 1 / 7
Silence Ward ---- 1 / 7
Dark Ward -------- 1 / 7
-------------------------------------------------------------------------------------------------------- ----------------------Actions:
Attack
- HP / phys - 1 char (Poison: 80%)
Ochu Dance - ---- / mag - All Char (Dark/Silence: 80% (3), Confuse: 20%, Slow: 20% (5))

GENERAL INFO
ICV: 33~36 (TS 11)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----------- 16 ---- 120 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close ---- 1
** Ochu Dance --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
Ochu HP is => 3,600 (50%)
Attack
Ochu HP is < 3,600 (50%)
Attack ------------ 66%
Ochu Dance --- 33%

83 | P a g e
Bunyip Chest (1 / 1)
Moonflow Chests (1 / 99,999)
1, 1, 1, 1, X, 15, 0, 1 - ZL 1

- MP = 1
- MP = 1

(Bunyip Chest)
N Status
- Anything exc Threaten
P+ Status - Immune to Bribe / Scan
Element
- Normal
Resist
- Dark/Silence/Sleep (20%)
Doom
- 3 Turns
Poison
- 25%
Steal
- 2x Bomb Core *1
Capture
- No

- Ap = 0
- Ap = 0

- Gil = 0
- Gil = 0

I (Moonflow Chestss)
I N Status
- Delay / Petrify
I P+ Status - Immune to Haste / NulSpells / Protect / Reflect
I ------------------ Regen / Shell / Boost / Bribe / Curse / Defend
I ------------------ Distillers / Guard / Scan / Sentinel / Shield
I Element ------ Normal
I Steal *1
- Mega Potion (60%)
I ------------------ Dragon Scale (30%)
I ------------------ Stamina Tablet (10%)
I Capture
- No

Actions:
Open - Chest Opens
**1 - All these Items are set as Common + Rare so Pickpocket or Master Thief wont make any difference
to the outcome

GENERAL INFO
Inherent: Tough (Moonflow Chests)
ICV: 84~93 (TS 28)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Open ------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
Locked Commands: All Categories exc Special
Locked Specials: Use / Luck / Spare Change / Copycat / Bribe
BASIC ACTIONS
Does Nothing
SPECIFIC ACTIONS
Counter Condition: Chest is targeted with Steal
Open (100%)

84 | P a g e
Ixion (Moonflow) (6,000 / 924) - MP = 450 - Ap = 0 - Gil = 0
22, 1, 23, 1, 17, 15, 0, 1 - ZL 1
N Status
- Doom
P+ Status - Immune to Reflect / Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Thunder (Absorb)
Doom
- 5 Turns
Capture
- No
------------------------------------------------------------------------------------------------------------------Prize:
Win ---- Summoner Soul + 2x Dragon Scale
Lose --- Summoner Soul + 6x Smoke Bomb
-------------------------------------------------------------------------------------------------------------------Actions:
Attack
Aerospark
Thors Hammer
Haste

- HP / phys
- HP / phys
- HP / spec/T
- HB CTB / mag

- 1 char
- 1 char (Dispel: Haste / NulSpells / Protect / Shell / Regen / Reflect)
- All Char
- 1 char (CTB Restore) (Haste: Infinite% (**))

GENERAL INFO
ICV: 33 (TS 11)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack --------- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Aerospark ---- 22 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
** T Hammer ---- 40 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Haste ----------- 8 ------ X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite --- 13
Animation: Thors Hammer uses an altered animation when used against Anima
Locked Commands: All exc Summon / Escape (Yuna ONLY)
OVERDRIVE BAR COUNTER
After Thors Hammer is used the counter is dropped to 1%
Ixion uses Attack / Aerospark / Haste ---- +5% Increase
Ixion recieves Action -------------------------- +5% Increase
BASIC ACTIONS
Vs Aeon
Ixion HP is => 3,000 (50%)
YES ----- Is OD Bar at 100%? ----- NO
I
I
Thors Hammer
Attack (66%) / Aerospark (33%)

I Ixion HP is < 3,000 (50%)


I YES ----- Is OD Bar at 100%? ----- NO
I I
I
I Thors Hammer
I
I
<<<<<<<<<<<<<
I
I
I YES ---- Is Ixion under Haste? ---- NO
I
I
I
I Attack (66%) / Aerospark (33%)
Haste
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Yuna
Attack

85 | P a g e
Extractor (4,000 / 600) - MP = 10 - Ap = 660 / 990 - Gil = 2,400
23, 1, 15, 1, 15, 15, 0, 30 - ZL 4
N Status
- Delay / Provoke / Slow / Threaten / All Breaks
P+ Status - Immune to Regen / Bribe / Life / Slice
Element
- Fire/Ice/Water/Holy (Strong), Thunder (Weak)
Resist
- Provoke (50%)
Threaten
- 255%
Steal
- Potion
Steal Gil
- 1,800
Drop
- 1x/2x Mega Phoenix, 2x/4x Mega Phoenix
Capture
- No
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
SOS NulBlaze ----- 2 / 7
Waterstrike ------ 2 / 7
SOS NulFrost ------ 2 / 7
Icestrike ---------- 2 / 7
SOS NulTide ------- 2 / 7
Thunderstrike --- 2 / 7
SOS NulShock ---- 1 / 7
Firestrike --------- 1 / 7
------------------------------------------------------------------------------------------------------------------------------Actions:
Aqua Shooter
Depth Charge
Rise
Dive

- HP / mag/w - 1 char
- HP / spec
- All Char (Dark: 50% (3))
- Extractor readies Depth Charge
- Extractor disables Depth Charge

GENERAL INFO
ICV: 36~40 (TS 12)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** A Shooter ----- 16 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 3
** D Charge ------ 16 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
Rise ------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
Dive ------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3---- Far ------- 0
Locked Commands: Escape / Flee
STATUS CHANGE
Extractors Stats are altered when Provoked:
Magic Stat is increased from 15 > 30 (Upon being Provoked)
Magic Stat is lowered from 30 > 20 (Before Aqua Shooter is performed)
Magic Stat is lowered from 20 > 15 (After Extractor Cools Down)

86 | P a g e
BASIC ACTIONS
Aqua Shooter
I
Aqua Shooter
I
>>>>>>>>>>>>>>>>>>>>>>>> Rise (Readying Depth Charges)
I
I
I
YES --- Has Extractor used Dive? --- NO
I
I
I
I Aqua Shooter (50%) / Go to Next (50%)
Depth Charge <<<
I
I
I
I
I
Aqua Shooter
>>>>>>>>>>
I
I
<<<<<<<<<<<<<<<<
--------------------------------------------------------------------------------------------------------------------- ----------------------Forced Attack: Scripted
Scripted Provoke AI:
The Extractor is Provoked (Aqua Shooter Damage Increases)
I
Aqua Shooter
I
Aqua Shooter
I
The Extractor Cools Down (Aqua Shooter Damage Decreases) >>>>>>> Return to BASIC ACTIONS
NOTE: If Provoke is broken before the Extractor Cools Down then Extractor will keep using Aqua Shooter
until its targeted
SPECIFIC ACTIONS
Conditions:
Extractor has used Rise
Extractor has been damaged =>501
Dive (Extractor comes back down) (100%)
NOTE: If after Rise the Extractor is Healed then the Healing Points will be added to the Drop Back Down
Counter to make a new total:
(example)
If you throw a Potion at Extractor then you will now need to deal at least 701 Damage to make Extractor
Drop Back Down
200 + 501 = 701
If you throw an X Potion on Extractor then the only way to get him back down again is to use Provoke
NOTE: After Extractor uses Dive then the total resets to 501

87 | P a g e
(THUNDER PLAINS FIENDS)
Aerouge (200 / 300) - MP = 220 - Ap = 92 / 184 - Gil = 144
1, 1, 16, 120, 11, 15, 13, 1 - ZL 1
N Status - Anything
Element - Water (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Electric Marble, Thunder Marble
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Bribe
- 4x Thunder Marble
Capture
- Yes
--------------------------------------------------------------------------------------------- ----------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K)
Mag Def +5% ---- 4 / 7
Thunderstrike --- 6 / 7
Thunderstrike --- 4 / 7
Thunder Ward --- 2 / 7
Str +5% ---------- 1 / 7 (T/W/A/K/R) Distil Mana ------- 3 / 7
Thunderproof ---- 1 / 7
Mag +5% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------------Actions:
Thundara - HP / mag/T - 1 char

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Thundara ---- 24 ------ X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Thundara ------- 66%
Decision 1 ------ 33%
[DECISION 1]
YES ---- Is Wakka Present? ------- NO
I
I
Thundara --- Targets Wakka
Thundara --- Targets Char with Lowest Mag Def

88 | P a g e
Buer (230 / 345) - MP = 250 - Ap = 92 / 184 - Gil = 132
1, 1, 22, 120, 12, 15, 12, 1 - ZL 1
N Status - Anything
Element - Water (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Musk
Steal Gil - 100
Drop
- 1x/2x Speed Sphere
Bribe
- 2x Musk
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------- --Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Firestrike --------- 2 / 7
Thunderstrike --- 2 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)

INT/PAL VER
Weapon:
Armour:
Piercing ---------- Always (A/K) Confuse Ward --- 6 / 7
Distil Speed ----- 2 / 7
MP +5% ---------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +5% ---------- 1 / 7 (T/W/A/K/R)
Mag +5% --------- 1 / 7 (Y/L)
-----------------------------------------------------------------------------------------------------------------------------------Actions:
Gaze - HP / mag - 1 char (Confuse: 10%)

GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Gaze ----- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 3
BASIC ACTIONS
Gaze

89 | P a g e
Gold Element (1,200 / 1,800) - MP = 180 - Ap = 92 / 184 - Gil = 107
1, 120, 32, 1, 7, 15, 0, 1 - ZL 1
N Status - Berserk / Confuse / Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten
---------------- All Breaks
Element - Thunder (Absorb), Fire/Ice (Strong), Water (Weak)
Resist
- Silence (20%)
Doom
- 1 Turn
Threaten - 100%
Steal
- Electro Marble, 2x Electro Marble
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Bribe
- 20x Thunder Marble
Capture - Yes
---------------------------------------------------------------------------------------------------------------- ------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 0~2 ----- 0 (25%), 1 (75%)
ORIG JP/NA VER
Weapon:
Piercing ----------- Always (A/K)
Thunderstrike --- 100%

INT/PAL VER
Weapon:
Armour:
Piercing ----------- Always (A/K) Thunder Ward --- 6 / 7
Thunderstrike --- 4 / 7
Thunderproof --- 1 / 7
Distil Mana ------ 3 / 7
----------------------------------------------------------------------------------------------------------------------------- Actions:
Thunder - HP / mag/T - 1 char
Thundara - HP / mag/T - 1 char

GENERAL INFO
Inherent: Tough
ICV: 45~50 (TS 15)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Thunder --------12 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3
** Thundara ----- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3
BASIC ACTIONS
Thunder
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Thundara

90 | P a g e
Iron Giant (3,600 / 924) - MP = 1 - Ap = 800 / 1,200 - Gil = 600
30, 1, 1, 1, 7, 15, 0, 1 - ZL 1
N Status - Anything Exc Berserk / Confuse / Silence / Threaten
Element
- Thunder (Strong)
Resist
- Dark (95%), Sleep (50%)
Doom
- 2 Turns
Poison
- 25%
Steal
- Light Curtain
Steal Gil - 500
Drop
- 2x/4x Power Sphere, 3x/6x Power Sphere
Bribe
- Stamina Tonic
Capture - Yes
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 31%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~2 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing --------- Always (A/K Only)
SOS Regen ----- 3 / 7
Str +5% --------- 6 / 7 (T/W/A/K/R)
HP +5% ---------- 3 / 7
Mag +5% ------- 6 / 7 (Y/L)
HP +10% --------- 1 / 7
Str +10% ------- 1 / 7 (T/W/A/K/R)
Mag +10% ----- 1 / 7 (Y/L)
---------------------------------------------------------------------------------------------------------------------------Moves:
Attack
- HP / phys - 1 char
Leaping Swing - HP / phys - 1 char
Reaper
- HP / phys - All Char
GENERAL INFO
Inherent: Tough
ICV: 45~50 (TS 15)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------- 16 ----- 110 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1
** L Swing ----- 25 ----- 95 ----- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1
** Reaper ----- 13 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
BASIC ACTIONS
Vs Characters
Attack (targets lowest HP char) <<<<<<<
I
I
Attack (targets lowest HP char)
I
I
I
Attack (targets lowest HP char)
I
I
I
Reaper >>>>>>>>>>>>>>>>>>>>>>>> I
------------------------------------------------------------------------------------------------------------- ------------------------------Vs Aeons
Attack
----------------------------------------------------------------------------------------------------------------------------- -------------Forced Attack: Leaping Swing

91 | P a g e
Kusariqqu (445 / 668) - MP = 31 - Ap = 92 / 184 - Gil = 112
32, 1, 35, 120, 7, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Water (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Silver Hourglass
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Bribe
- 20x Silver Hourglass
Capture
- Yes
----------------------------------------------------------------------------------------- ---------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Slow Ward --- 6 / 7
Icestrike ---------- 2 / 7
Distil Power ----- 3 / 7
HP +5% ------ 1 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ----------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7
Mag +3% --------- 1 / 7 (Y/L)
---------------------------------------------------------------------------------------------------- -------------------------Actions:
Attack A - HP / phys
- 1 char (Slow: 10% (3))
Attack B - HP / phys
- 1 char
Breath
- HP / mag/T - All Char
GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name --------- Pwr ---- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Breath --------- 18 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
Vs Characters
Attack A ------ 50% --- Character with the Lowest HP
Attack A ------ 33%
Breath --------- 17%
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack B ----- 50%
I Breath
Breath ------- 50%
I
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B

92 | P a g e
Larva (1,498 / 924) - MP = 1,000 - Ap = 262 / 393 - Gil = 330
10, 40, 19, 45, 10, 15, 0, 1 - ZL 1
N Status - Death / Delay / Doom / Eject / Petrify / Provoke / Silence / Threaten / Zombie / All Breaks
Element
- Thunder (Absorb), Water (Weak)
Doom
- 2 Turns
Threaten - 100%
Steal
- Lunar Curtain, 2x Lunar Curtain
Steal Gil - 300
Drop
- 1x/2x Ability Sphere
Bribe
- 10x Shining Thorn
Capture - Yes
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Thunder Ward --- 100%
Thunderstrike --- 100%
--------------------------------------------------------------------------------------------- --------------------------------Actions:
Thundara - HP / mag/T - 1 char
Fire
- HP / mag/F - 1 char

GENERAL INFO
Inherent: Tough
ICV: 42~46 (TS 14)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Fire ----------- 12 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Thundara --- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
STAT CHANGES
When Larva hits itself with Thundara it raises various stats:
Magic Stat +4 Points each hit ---------- (12 Max)
Defence Stat +5 Points each hit ------- (15 Max)
Magic Defence +3 Points each hit ---- (9 Max)
Note: If Larva uses Thundara on self whilst under Reflect then the increases wont be added
BASIC ACTIONS
Larva HP is => 749 (50%)
Thundara
Larva HP is < 749 (50%)
Thundara ---- 50%
Thundara ---- 50% --- Targets Itself
--------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Fire

93 | P a g e
Melusine (265 / 405) - MP = 65 - Ap = 92 / 184 - Gil = 108
20, 1, 1, 120, 17, 15, 8, 1 - ZL 1
N Status - Anything
Element
- Fire/Thunder (Strong), Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Soft, Petrify Grenade
Steal Gil - 100
Drop
- 1x/2x Speed Sphere, 1x/2x Power Sphere
Bribe
- 4x Petrify Grenade
Capture
- Yes
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K)
Slow Ward --- 5 / 7
Waterstrike ------ 2 / 7
Distil Speed ----- 3 / 7
Def +3% ------ 2 / 7
Icestrike ---------- 2 / 7
Thunderstrike --- 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)
-------------------------------------------------------------------------------------------------------- ----------------------Actions:
Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3))
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 33~36 (TS 11)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack B ------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Vs Characters
Attack A
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons (sans Valefor)
Attack B
Vs Valefor
Does Nothing
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B

94 | P a g e
Qactuar (500 / 750) - MP = 1 - Ap = 350 / 525 - Gil = 1,500
19, 1, 1, 255, 15, 15, 17, 1 - ZL 2
N Status
- Death / Doom / Eject / Petrify / Poison / Provoke / Sleep / Slow / Threaten
P+ Status - Immune to Bribe / Life / % Damage
Element
- Normal
Resist
- Sleep (80%), Death/Petrify/Poison (25%)
Doom
- 2 Turns
Poison
- 1%
Threaten - 100%
Steal
- Chocobo Feather
Steal Gil - 1,000
Drop
- 1x/2x Speed Sphere, 2x/4x Speed Sphere
Capture - Yes
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing --------- Always (A/K)
HP +5% ---------- 3 / 7
Str +5% --------- 4 / 7 (T/W/A/K/R)
HP Stroll --------- 2 / 7
Mag +5% ------- 4 / 7 (Y/L)
MP Stroll --------- 2 / 7
Initiative --------- 3 / 7
-------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
1,000 Needles - HP / spec - 1 char
Run Away
- Escapes From Battle

GENERAL INFO
ICV: 36~40 (TS 12)
Position: Close
Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---------------- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close --- 1
** 1,000 Needles ----- 20 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------ 6
** Run Away ----------- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------ 0
BASIC ACTIONS
Qactuar HP => 250 (50%)
Attack -------------- 50%
1000 Needles ---- 25%
Run Away --------- 25%
Qactuar HP < 250 (50%)
Run Away
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: 1,000 Needles

95 | P a g e
(MACALANIA WOODS FIENDS)
Blue Element (1,500 / 2,250) - MP = 220 - Ap = 240 / 480 - Gil = 180
1, 120, 27, 1, 9, 15, 0, 1 - ZL 1
1, 170, 27, 90, 9, 15, 0, 1 - ZL 1 - Red Butterfly Encounter
N Status - Berserk / Confuse / Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten
----------------- All Breaks
Element
- Water (Absorb), Fire/Ice (Strong), Thunder (Weak)
Resist
- Silence (20%)
Doom
- 1 Turn
Threaten - 100%
Steal
- 2x Fish Scale, 3x Fish Scale
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Bribe
- 9x Water Gem
Capture - Yes
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 0~2 ----- 0 (25%), 1 (75%)
ORIG JP/NA VER
Weapon:
Piercing ------- Always (A/K)
Waterstrike --- 100%

INT/PAL VER
Weapon:
Armour:
Piercing -------- Always (A/K) Water Ward --- 6 / 7
Waterstrike --- 4 / 7
Waterproof --- 1 / 7
Distil Mana --- 3 / 7
---------------------------------------------------------------------------------------------------------------------------Actions:
Watera - HP / mag/W - 1 char

GENERAL INFO
Inherent: Tough
ICV: 45~50 (TS 15)
Position: Close
Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Watera --- 24 ------ X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Watera

96 | P a g e
Chimera A (5,250 / 1,432) - MP = 130 - Ap = 1,220 / 1,830 - Gil = 970
25, 1, 22, 1, 9, 15, 0, 1
- ZL 1
25, 90, 22, 90, 9, 15, 0, 1 - ZL 1 - Red Butterfly Encounter
N Status - Anything Exc Confuse / Sleep
Element
- Fire/Water (Strong)
Resist
- Dark/Silence (20%)
Doom
- 2 Turns
Poison
- 10%
Threaten - 100%
Steal
- Arctic Wind, Thunder Marble
Steal Gil - 700
Drop
- 1x/2x Ability Sphere, 2x/4x Ability Sphere
Bribe
- 10x Mana Tablet
Capture
- Yes
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (75%), 2 (25%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing -------- Always (A/K) Piercing ------- Always (A/K) Mag Def +10% --- 100%
Mag +5% ------ 5 / 7
Mag +5% ----- 4 / 7
Mag +10% ---- 2 / 7
Mag +10% --- 2 / 7
-------------------------------------------------------------------------------------------------------------------------- --Actions:
Thundara
- HP / mag/T - 1 char
Megiddo Flame - HP / mag/F - 1 char
RUSH
- HP / phys
- 1 char (25% Current HP)
Aqua Breath
- HP / mag/W - All Char (386 ~ 436 Damage)
GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
RUSH --------- 4 ----- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 5
** Thundara ---- 24 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite ---- 3
** M Flame ----- 35 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3
** A Breath ----- 17 ------ X ---- N --- N --- N --- 00%---- N --- N --- N ------- 3 --- Far -------- 4
Ronso Rage: Aqua Breath
BASIC ACTIONS ---- Chimera starts off at a random point in the attack pattern
Vs Characters / Aeons (sans Valefor)
I Vs Valefor
Thundara <<<<<<<<<<
I
Thundara <<<<<<
I
I
I
I
I
RUSH
I
I Does Nothing
I
I
I
I
I
I
Aqua Breath
I
I
Aqua Breath
I
I
I
I
I
I
Megiddo Flame >>>>>>>>
I Megiddo Flame >>>>
----------------------------------------------------------------------------------------------------------------- --------------------------Forced Attack: Thundara

97 | P a g e
Iguion (370 / 555) - MP = 70 - Ap = 240 / 480 - Gil = 138
23, 1, 1, 120, 19, 15, 8, 1 - ZL 1
23, 90, 1, 170, 19, 15, 8, 1 - ZL 1 - Red Butterfly Encounter
N Status - Anything
Element
- Fire/Water (Strong), Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Soft, Petrify Grenade
Steal Gil - 100
Drop
- 1x/2x Speed Sphere, 1x/2x Power Sphere
Bribe
- 5x Petrify Grenade
Capture - Yes
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Slow Ward --- 6 / 7
Icestrike ---------- 2 / 7
Distil Speed ----- 3 / 7
Def +5% ------ 1 / 7
Waterstrike ------ 2 / 7
Thunderstrike --- 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char (Petrify: 30%, Silence: 30% (3))
Attack B - HP / phys - 1 char
Attack C - HP / phys - 1 char
GENERAL INFO
ICV: 30~33 (TS 10)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ------- 16 ---- 120 --- Y --- N --- N --- 00% --- N --- Y ---- N ------- 3 --- Close ---- 1
Attack B ------- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y ---- N ------- 3 --- Close ---- 1
Attack C ------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y ---- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Vs Characters
Attack A
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons
I Vs Valefor
Attack B
I Does Nothing
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack C

98 | P a g e
Murussu (580 / 870) - MP = 20 - Ap = 240 / 480 - Gil = 165
25, 1, 1, 120, 7, 15, 0, 1
- ZL 1
25, 90, 1, 170, 7, 15, 0, 1 - ZL 1 - Red Butterfly Encounter
N Status - Anything
Element
- Fire/Thunder (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Hypello Potion
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Bribe
- 24x Hypello Potion
Capture - Yes
------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Berserk Ward --- 6 / 7
Firestrike ---------- 2 / 7
Distil Power ----- 3 / 7
Def +5% ---------- 1 / 7
Icestrike ----------- 2 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
---------------------------------------------------------------------------------------------------- ---------------------------Actions:
Attack A - HP / phys - 1 char (Slow: 10% (3))
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y ---- N ------ 3 --- Close ---- 1
BASIC ACTIONS
Vs Characters
Attack A -------- 50%
Decision 1 ----- 50%
[DECISION 1]
YES ------- Is Auron present? -------- NO
I
I
Attack A - Targets Auron
Attack A - Targets Character with Lowest HP
---------------------------------------------------------------------------------------------------------- --------------------------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack B
I Does Nothing
------------------------------------------------------------------------------------------------ -------------------------------------------Forced Attack: Attack B

99 | P a g e
Xiphos (2,700 / 1,432) - MP = 5 - Ap = 520 / 780 - Gil = 220
20, 1, 1, 1, 17, 15, 0, 1
- ZL 1
20, 90, 1, 90, 17, 15, 0, 1 - ZL 1 - Red Butterfly Encounter
N Status - Anything Exc Poison / Sleep
Element - Normal
Resist
- Dark (50%), Silence (20%)
Doom
- 2 Turns
Threaten - 100%
Steal
- Hi Potion, Mega Potion
Steal Gil - 200
Drop
- 1x/2x Ability Sphere, 2x/4x Ability Sphere
Bribe
- Megalixir
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------- Equip Data:
General: Pwr 16, Critical +3%
Drop : 50%
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ------------- Always (A/K)
Def +5% --- 100%
Str +3% ------------- 6 / 7 (T/W/A/K/R)
Mag +3% ----------- 6 / 7 (Y/L)
SOS Overdrive --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- -Actions:
Attack - HP / phys - 1 char

GENERAL INFO
Inherent: Tough
ICV: 33~36 (TS 11)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack --- Target Random Character
I
I
YES --- Is character attacked still present + Alive? --- NO
I
I
Attack Targets Same Char
Attack --- Target Random Character
I
I
Return to Condition
Return to Condition
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Valefor
Does Nothing

100 | P a g e
Wasp (360 / 540) - MP = 30 - Ap = 240 / 480 - Gil = 142
17, 1, 1, 1, 18, 15, 13, 1
- ZL 1
17, 90, 1, 90, 18, 15, 13, 1 - ZL 1 - Red Butterfly Encounter
N Status - Anything
Element
- Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Poison Fang
Steal Gil
- 100
Drop
- 1x/2x Speed Sphere
Bribe
- 3x Poison Fang
Capture
- Yes
-----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ----------- Always (A/K)
Poison Ward --- 6 / 7
Firestrike --------- 2 / 7
Distil Speed ----- 3 / 7
MP +10% ------ 1 / 7
Thunderstrike --- 2 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
---------------------------------------------------------------------------------------------------- ---------------------------Actions:
Poison Dart - HP / phys - 1 char (Poison: 40%)

GENERAL INFO
ICV: 33~36 (TS 11)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
P Dart ----- 16 ---- 100 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1
BASIC ACTIONS
Poison Dart

101 | P a g e
Spherimorph (12,000 / 2,000) - MP = 100 - Ap = 3,240 / 4,860 - Gil = 4,000
20, 100, 20, 1, 15, 15, 0, 30 - ZL 4
N Status
- Doom / Poison / Threaten / Zombie / All Breaks
P+ Status - Immune to Bribe / Life / Scan / Sensor / Slice
Element
- All Elements (Various)
Resist
- Poison (90%)
Doom
- 20 Turns
Poison
- 5%
Threaten - 25%
Steal
- Ether, Turbo Ether
Steal Gil - 1,600
Drop
- 1x/2x Lvl 2 Key Sphere
Capture
- No
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (50%), 2 (50%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Ice Ward ---------- 2 / 7
Waterstrike ------ 2 / 7
Thunder Ward --- 2 / 7
Icestrike ---------- 2 / 7
Water Ward ------ 2 / 7
Thunderstrike --- 2 / 7
Fire Ward -------- 1 / 7
Firestrike --------- 1 / 7
-------------------------------------------------------------------------------------------------------------------------Actions:
Attack
Fire
Thunder
Water
Blizzard
Fire (All)
Water (All)
Thunder (All)
Blizzard (All)
Press
Elemental Shift

- HP / phys
- 1 char
- HP / mag/F - 1 char
- HP / mag/T - 1 char
- HP / mag/W - 1 char
- HP / mag/I - 1 char
- HP / mag/F - All Char
- HP / mag/W - All Char
- HP / mag/T - All Char
- HP / mag/I - All Char
- HP / phys
- All Char (50% Current HP)
- Changes Element Pattern

GENERAL INFO
ICV: 36~40 (TS 12)
Position: Close
Name ------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------------------- 16 ----- 90 ----- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
** Lvl 1 Spell (Single) --- 12 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Lvl 1 Spell (Multi) ----- 16 ----- X ------ N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Press --------------------- 8 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 5
** Elemental Shift -------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
Locked Commands: Escape / Flee

102 | P a g e
ELEMENT PATTERNS
Spherimorph will always use 1 of the following Element Patterns:
Fire (Weak), Thunder/Water/Ice/Holy (Absorb) / Uses Blizzard / Elemental Shift Counters --- 25%
Thunder (Weak), Fire/Water/Ice/Holy (Absorb) / Uses Water / Elemental Shift Counters ------ 25%
Water (Weak), Fire/Thunder/Ice/Holy (Absorb) / Uses Thunder / Elemental Shift Counters --- 25%
Ice (Weak), Fire/Thunder/Water/Holy (Absorb) / Uses Fire / Elemental Shift Counters ---------- 25%
BASIC ACTIONS
Spherimorph HP is => 6,000 (50%)
Attack
Spherimorph HP is < 6,000 (50%)
Attack ------ 50%
Press ------- 50%
SPECIFIC ACTIONS ------ (Applies to HP Class Damage ONLY unless otherwise stated)
Counter Condition:
A - Hit by a Elemental Attack Spherimorph is Weak against
B - Hit by a Elemental Special Attack whilst under the same NulStatus
Elemental Shift (100%)
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition:
A - Hit by a Physical Attack
B - Hit by a Special Attack
C - Hit by Elemental Magic ------------------------------------------------------------- (Aeons Only)
Level 1 Element Spell (Single) (100%)
-------------------------------------------------------------------------------------------------------------------------------------------Counter Condition:
A - Hit by a Magical Attack / Scan **2
B - Hit by a Elemental Special Attack
Level 1 Element Spell (Multi) (100%)
------------------------------------------------------------------------------------------------------------------------------------------Reflected Magic:
If ANY Reflected Magic is used on Spherimorph then Spheri simply counters with whatever Counter was
used last
If this it at the beginning then it wont use anything because there has been no counters used **3
**2 - Elemental Magic is not inc for Aeon
**3 - If Spherimorph is hit by a Counter Attack then it will set the last counter used as Element Spell
(Single)

103 | P a g e
(LAKE MACALANIA FIENDS)
Evil Eye A (310 / 465) - MP = 300 - Ap = 300 / 600 - Gil = 205
1, 1, 26, 120, 15, 15, 13, 1 - ZL 1
N Status - Anything
Element - Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Musk
Steal Gil - 200
Drop
- 1x/2x Speed Sphere
Bribe
- 3x Musk
Capture - Yes
---------------------------------------------------------------------------------------- -------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Firestrike --------- 2 / 7
Thunderstrike --- 2 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)

INT/PAL VER
Weapon:
Armour:
Piercing ---------- Always (A/K) Confuse Ward --- 6 / 7
Distil Speed ----- 2 / 7
MP +10% --------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +5% ---------- 1 / 7 (T/W/A/K/R)
Mag +5% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------- ----------------------------Actions:
Gaze A - HP / mag - 1 char (Confuse: 30%)
Gaze B - HP / mag - 1 char (Confuse: 10%)

GENERAL INFO
ICV: 36~40 (TS 12)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Gaze A/B ---- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3
BASIC ACTIONS
Gaze A
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Gaze B

104 | P a g e
Ice Flan (1,350 / 2,025) - MP = 160 - Ap = 300 / 600 - Gil = 188
1, 120, 21, 1, 9, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Ice (Absorb), Thunder/Water (Strong), Fire (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Arctic Wind, 2x Arctic Wind
Steal Gil - 200
Drop
- 1x/2x Mana Sphere
Bribe
- 9x Ice Gem
Capture
- Yes
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Icestrike ---------- 100%

INT/PAL VER
Weapon:
Armour:
Piercing ------ Always (A/K) Ice Ward --- 5 / 7
Icestrike ------ 4 / 7
Iceproof ---- 2 / 7
Distil Mana --- 3 / 7
---------------------------------------------------------------------------------------------------------------------------Actions:
Blizzara - HP / mag/I - 1 char

GENERAL INFO
Inherent: Tough
ICV: 45~50 (TS 15)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Blizzara ----- 24 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Blizzara

105 | P a g e
Mafdet (710 / 1,065)
- MP = 25
- Ap = 300 / 600 - Gil = 172
29, 1, 1, 120, 9, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Thunder/Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Hypello Potion
Steal Gil - 200
Drop
- 1x/2x Power Sphere
Bribe
- 28x Hypello Potion
Capture
- Yes
-----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Berserk Ward --- 6 / 7
Firestrike ---------- 2 / 7
Distil Power ----- 3 / 7
Def +5% --------- 1 / 7
Icestrike ----------- 2 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
--------------------------------------------------------------------------------------------------- -----------------------------Actions:
Attack A - HP / phys - 1 char (Slow: 10% (3))
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B --- 16 ----- 90 ---- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack A -------- 50%
Decision 1 ----- 50%
[DECISION 1]
YES ------- Is Auron present? -------- NO
I
I
Attack A - Targets Auron
Attack A - Targets Character with Lowest HP
-------------------------------------------------------------------------------------------------------- -----------------------------------Vs Aeons (sans Valefor) I Vs Valefor
Attack B
I Does Nothing
------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Attack B

106 | P a g e
Snow Wolf (400 / 600) - MP 50 - Ap = 300 / 600 - Gil = 192
20, 1, 1, 120, 20, 15, 8, 1 - ZL 1
N Status - Anything
Element
- Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Sleeping Powder, 2x Sleeping Powder
Steal Gil - 200
Drop
- 1x/2x Power Spheres
Bribe
- 11x Sleeping Powder
Capture - Yes
--------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ------------ Always (A/K)
Piercing ---------- Always (A/K) Sleep Ward ------ 3 / 7
Thunderstrike ---- 2 / 7
Distil Power ----- 3 / 7
Silence Ward ---- 3 / 7
Waterstrike ------- 2 / 7
Firestrike --------- 1 / 7
Mag Def +5% --- 1 / 7
Firestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ----------- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ----------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
------------------------------------------------------------------------------------------------- -----------------------------------Actions:
Attack A - HP / phys - 1 char (Sleep/Silence: 10% (3))
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 30~33 (TS 10)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---- 16 ----- 90 --- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack A --- 50% - Character with Lowest HP
Attack A --- 50%
-------------------------------------------------------------------------------------------------------- -----------------------------------Vs Aeons (sans Valefor)
Attack B
Vs Valefor
Does Nothing
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B

107 | P a g e
Crawler (16,000 / 4,000) - MP = 1 - Ap = 4,400 / 6,600 - Gil = 7,000
25, 100, 30, 50, 20, 15, 0, 30 - ZL 4
N Status
- Delay / Slow
P+ Status - Immune to Regen / Bribe / Life / Slice
Element
- Thunder (Weak), Fire/Ice/Water/Holy (Strong)
Steal
- Lunar Curtain, 2x Lunar Curtain
Steal Gil
- 4,000
Drop
- 1x/2x Elixir, 2x/4x Elixir
Capture
- No
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
Thunder Ward --- 2 / 7
Alchemy ---------- 3 / 7
Water Ward ------ 2 / 7
Firestrike --------- 1 / 7
Ice Ward ---------- 2 / 7
Thunderstrike --- 1 / 7
Fire Ward --------- 1 / 7
Waterstrike ------ 1 / 7
Icestrike ---------- 1 / 7
------------------------------------------------------------------------------------ --------------------------------------Actions:
Assault
Gattling Gun
Mana Beam
Countdown
Mana Beam In 3/2/1 Turns
Mana Beam Interrupted
Bit

- HP / phys - 1 Char
- HP / phys - Rnd Chars (8 Random Hits)
- HP / mag - All Char
- Counts down to Mana Beam / Releasing Negator
- How many turns until Mana Beam
- Tries to use Mana Beam whilst Negator is present
- Releases Negator

Negator (1,000 / 1,000) - MP = 1 - Ap = 220 / 330 - Gil = 300


1, 1, 1, 1, X, 1, 0, 1 - ZL 4
N Status
- Delay / Slow / All Breaks
P+ Status - Immune to Regen / Bribe / Life / Scan / Slice
Element
- Fire/Ice/Water/Holy (Strong)
Steal
- Hi Potion, 2x Hi Potion
Steal Gil
- 200
Drop
- 1x/2x Potion, 1x/2x Hi Potion
Capture
- No
------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 15%
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Piercing ----------- Always (A/K)
Thunderstrike --- 100%

Armour:
Thunder Ward --- 2 / 7
Water Ward ------ 2 / 7
Ice Ward ---------- 2 / 7
Fire Ward --------- 1 / 7
---------------------------------------------------------------------------------------------------------------------

108 | P a g e
GENERAL INFO
Inherent: First Strike, Tough --- Crawler
Inherent: Tough ------------------- Negator
ICV: -1 (TS 10) -------------------- Crawler
ICV: 84~93 (TS 28) -------------- Negator
Position: Close -------------------- Crawler
Position: Center ------------------ Negator
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Gattling Gun ----- 4 ------ 100 --- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
** Assault ------------ 32 ---- 120 --- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1
** Mana Beam ------ 36 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3
Countdown -------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
Bit -------------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
Locked Commands: Escape / Flee
Locked Commands: White Magic / Black Magic / Doublecast / Summon / Grand Summon / Fury --- Whilst
Negator is present
BASIC ACTIONS
Countdown >> Bit
I
YES --- Is Negator present? --- NO
I
I
Gatling Gun
Countdown >> Mana Beam in 3
I
I
Return to Condition
Countdown >> Mana Beam in 2
I
Countdown >> Mana Beam in 1
I
Decision 1
I
Return to Condition
[DECISION 1]
YES ----- Is Negator present? ----- NO
I
I
Mana Beam Interrupted
Mana Beam
SPECIFIC ACTIONS
Counter Condition: Crawler has been HP Damaged by 4 Magical Attacks
Countdown >> Bit (100%)
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions:
Negator is not present
Crawler is targeted by a Thunder based attack
Assault (100%)
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions:
Negator is not present
Crawler is targeted (exc Thunder based attacks)
Assault (50%)
Countdown >> Bit takes Priority over Assault if BOTH Counters are triggered at the same time

109 | P a g e
Seymour (6,000 / 1,400) - MP = 100 - Ap = 2,000 / 3,000 - Gil = 5,000
20, 1, 25, 25, 20, 15, 0, 100 - ZL 4 --------- Seymour Battle #1 (Pre Anima)
20, 1, 32, 25, 20, 15, 0, 100 - ZL 4 --------- Seymour Battle #2 (Post Anima)
N Status
- Poison, Slow, Armour/Magic/Mental Break
P+ Status - Immune to Bribe / Life / % Damage / Slice
Element
- Normal
Poison
- 10%
Resist
- Magic Break (50%), Poison (40%)
Steal
- Turbo Ether, Elixir
Steal Gil - 1,600
Drop
- 1x/2x Black Magic Sphere, 1x/2x Special Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Silenceproof --- 100%
Silencestrike ---- 100%
-----------------------------------------------------------------------------------------------------------Actions:
Fira
Thundara
Watera
Blizzara
Multi Fira
Multi Thundara
Multi Watera
Multi Blizzara
Firaga
Thundaga
Bizzaga
Waterga
Shell
Summon

- HP / mag/F - 1 Char
- HP / mag/T - 1 Char
- HP / mag/W - 1 Char
- HP / mag/I - 1 char
- HP / mag/F - 2 Char
- HP / mag/T - 2 Char
- HP / mag/W - 2 Char
- HP / mag/I - 2 Char
- HP / mag/F - 1 char
- HP / mag/T - 1 char
- HP / mag/I - 1 char
- HP / mag/W - 1 char
- ---- / mag
- 1 char (Shell: Infinite% (**))
- Summons Anima

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS 10)
Position: Close
Name -------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
** Lvl 2 Spell (Single) ---- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Lvl 2 Spell (Multi) ------ 36 ----- X ----- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
** Lvl 3 Spell --------------- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Shell ----------------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3
Locked Commands: Escape / Flee

110 | P a g e
STAT CHANGE
Using the Trigger Command Talk characters can increase their stats by talking to Seymour:
Tidus ----- Strength Stat ------------ + 10
Yuna ----- Magic Defence Stat --- + 10
Wakka --- Magic Defence Stat --- + 10
BASIC ACTIONS
Vs Characters
Seymour Battle #1 (Pre Anima)

I
Seymour Battle #2 (Post Anima)
I
Shell --- Target Self
I
Multi-Blizzara <<<<<
I
I
I
I
Blizzara <<<<<
I
Multi-Thundara
I
I
I
I
I
I
Thundara
I
I
Multi-Watera
I
I
I
I
I
I
Watera
I
I
Multi-Fira
I
I
I
I
I
I
Fira
I
I
>>>>>>>>>>>>
I
I
I
>>>>>>>>>
I
I
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (both Battles)
Blizzaga <<<<<<<
I
I
Thundaga
I
I
I
Waterga
I
I
I
Firaga
I
I
I
>>>>>>>>>>>>
SPECIFIC ACTIONS
Counter Condition: (Seymour Battle #1 ONLY)
Seymour HP =< 3,000 (50%)
Summons Anima (100%)

111 | P a g e
Guado Guardian A (2,000 / 2,000) - MP = 10 - Ap = 290 / 435 - Gil = 300
10, 1, 15, 1, 12, 15, 0, 100 - ZL 4
N Status - Anything Exc Berserk / Confuse / Doom / Provoke / Sleep
Element - Normal
Resist
- Silence (20%), Death (10%)
Poison
- 25%
Threaten - 100%
st
Steal
- Hi Potion (After 1 Steal the Steal Rate = 0%)
Steal Gil - 100
Drop
- 1x/2x Ability Sphere
Bribe
- 10x Ether
Capture - No
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 2 (100%)
Weapon:
Armour:
Piercing -------- Always (A/K)
HP +10% -------- 3 / 7
Sensor --------- 3 / 7
HP +5% ---------- 2 / 7
Str +5% -------- 2 / 7 (T/W/A/K/R)
Mag Def +5% --- 2 / 7
Str +3% -------- 2 / 7 (T/W/A/K/R)
Mag +5% ------ 2 / 7 (Y/L)
Mag +3% ------ 2 / 7 (Y/L)
-------------------------------------------------------------------------------------------------------------------------Actions:
Blizzard
- HP / mag/I
Thunder
- HP / mag/T
Protect
- ---- / mag
Shremedy
- ---- / mag
Remedy
- ---- / mag
Hi Potion
- HP / spec
Auto Potion - HP / spec

- 1 char
- 1 char
- 1 char (Protect: Infinite% (**))
- 1 char (Confuse: 50%)
- Cures Berserk / Confuse / Dark / Petrify / Poison / Silence / Sleep / Slow
- 1 char (HP Restore: 1,000 HP)
- 1 char (HP Restore: 1,000 HP)

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS 13)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
** Lvl 1 Element --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Shremedy -------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
** Protect ------------ X ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3
** Hi Potion --------- 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 6
** Auto Potion ------ 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 6
** Remedy ----------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 3

112 | P a g e
BASIC ACTIONS
Protect --- Target Self
I
I
NO ---- Is Seymour HP below 4,800?**2 ----- YES
I
I
I
Hi Potion - Targets Seymour > Return to Top Condition
I
>>>>>>>>>>>>>>>
I
NO ---- Is Seymour under Poison Status? --- YES
I
I
I
Remedy - Targets Seymour > Return to Top Condition
I
>>>>>>>>>>>>>>>
I
NO ---- Is Himself under Silence/Poison Status? --- YES
I
I
Decision 1 > Return to Top Condition
Remedy - Targets Self > Return to Condition
[DECISION 1]
Does Nothing ---- 50%
Blizzard ------------ 16.5%
Thunder ------------ 16.5%
Shremedy --------- 16.5%
**2 - If both Guado Guardian have had their Potions Stolen then this condition will be skipped
SPECIFIC ACTIONS
Condition: Seymour is targeted by a Physical Attack
Guard (100%)
Each Guado has a 50% chance of guarding
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Guado sustains ANY type of HP damage
Auto Potion (100%)
Steal from the Guado Guardian to disable this counter
------------------------------------------------------------------------------------------------------------------------ -------------------Counter Condition: Seymour HP =< 3,000 (50%)
Guado HP = 0 (100%)

113 | P a g e
Anima (18,000 / 1,400) - MP = 50 - Ap = 2,500 / 3,750 - Gil = 3,000
25, 1, 20, 1, 25, 20, 0, 30 - ZL 4
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Scan / Slice
Element
- Normal
Steal
- 3x Silence Grenade, Farplane Shadow
Steal Gil
- 1,000
Drop
- 1x/2x Ability Sphere
Capture
- No
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ----------- Always (A/K Only) Sleep Ward ----- 3 / 7
Sleeptouch ------ 3 / 7
Dark Ward ------- 2 / 7
Darktouch -------- 2 / 7
Silence Ward --- 2 / 7
Silencetouch ---- 2 / 7
--------------------------------------------------------------------------------------------------------------------------Actions:
Pain
- HP / mag - 1 Char (Death: 100%) (459 ~ 518 Damage)
Oblivion - HP / spec - All Char -------------------------------------------------- Orig Jp/NA ver
Oblivion - HP / spec - All Char (Hits 16 Times) ---------------------------- Int/PAL ver
Boost
- Increases Damage received by 50%
Seymour Dismisses Anima - Seymour removes Anima
---------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Attack A - HP / phys - 1 char (Sleep: 100% (2))
Attack B - HP / phys - 1 char (Silence: 100% (2))
Attack C - HP / phys - 1 char (Dark: 100% (2))

GENERAL INFO
Inherent: First Strike, Tough, Heavy
ICV: -1 (TS 9)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Pain -------- 28 ------ X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far -------- 15
** Oblivion --- 75 ------ X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far -------- 1 --- Orig / NA ver
** Oblivion ---- 4 ------- X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far -------- 1 --- Int / PAL ver
** S D Anima --- X ---- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far -------- 0
-----------------------------------------------------------------------------------------------------------------------------------------Attack ----- 16 ------- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far -------- 1 (Str: Normal)
Animation: Hellfire / Thors Hammer uses alternate animation when used against Anima
Locked Commands: Escape / Flee

114 | P a g e
OVERDRIVE COUNTER
Once Anima has used Oblivion the OD Bar is dropped to 1
Anima uses Pain / Boost ---------- +5%
Anima is targeted -------------------- +5%
Anima Boost unlike your own Aeons DOES NOT increase the rate of the OD Bar when hit
BASIC ACTIONS
Boost
I
I <<<<<<<<<<<<<<<<<<<
YES --- Is Anima OD at 100%? --- NO
I
I
I
I
Oblivion
Pain
I
>>>>>>>>> I <<<<<<<<<<<<
I
I
I
YES --- Is Anima OD at 100%? --- NO
I
I
I
I
Oblivion
Boost
I
>>>>>>>> I <<<<<<<<<<<<
I
I
I
>>>>>>>>>>>>>>>>>>>>
SPECIFIC ACTIONS
Counter Condition: Anima HP = 0
Seymour Dismisses Anima (100%)

115 | P a g e
Guado Guardian B (Temple Road) (1,200 / 1,432) - MP = 330 - Ap = 290 / 580 - Gil = 480
1, 1, 14, 1, 20, 15, 0, 1 - ZL 1
N Status - Dark / Death / Delay / Doom / Eject / Petrify / Poison / Provoke / Zombie
----------------- Power/Armour/Mental Break
P+ Status - Immune to Bribe
Element
- Normal
Resist
- Death/Petrify/Poison (25%)
Doom
- 5 Turns
Poison
- 25%
Steal
- Hi Potion, X Potion
Steal Gil - 200
Drop
- 1x/2x Ability Sphere
Capture
- No
-----------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 2 (100%)
Weapon:
Armour:
Piercing --------- Always (A/K)
HP +5% ---------- 3 / 7
Sensor ---------- 3 / 7
MP +5% ---------- 2 / 7
Str +3% --------- 2 / 7 (T/W/A/K/R)
Mag Def +3% --- 2 / 7
Str +5% --------- 2 / 7 (T/W/A/K/R)
Mag +3% ------- 2 / 7 (Y/L)
Mag +5% ------- 2 / 7 (Y/L)
------------------------------------------------------------------------------------ ------------------------------------Actions:
Thundara
Blizzara
Auto Potion
Berserk
Summon

- HP / mag/T - 1 char
- HP / mag/I - 1 char
- HP / spec - 1 char (HP Restore: 1,000 HP)
- ---- / spec - 1 char (Berserk: 120%)
- Summons Allies

GENERAL INFO
Auto Abilities: First Strike
ICV: -1 (TS 10)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
** Lvl 2 Spell ----- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N ---- N ------ 3 ---- Infinite --- 3
** Berserk --------- X ------ X ----- N --- Y --- N --- 00% --- N --- N ---- N ------ 3 ---- Far ------- 0
** Auto Potion --- 20 ----- X ----- N --- N --- N --- 00% --- N --- N ---- N ------ 3 ---- Far ------- 6
Summon ------- X ------ X ----- N --- N --- N --- 00% --- N --- N ---- N ------ 3 ---- Far ------- 0

116 | P a g e
BASIC ACTIONS
Summon **1
I
YES --- Is Snow Wolf / Mafdet / Evil Eye Present? --- NO
I
I
Berserk ------- 50% - Targets Ally
Thundara ---- 60%
Thundara ---- 33%
Blizzara ------ 40%
Blizzara ------ 16.5%
**1 - Can Summon Evil Eye x2, Mafdet + Ice Flan, Snow Wolf + Mafdet
---------------------------------------------------------------------------------------------------------- ---------------------------------Forced Attack: Thundara
SPECIFIC ACTIONS
Counter Condition: Guado is HP damaged
Auto Potion (100%)
Stealing from Guado Guardian disables this counter

117 | P a g e
Wendigo (18,000 / 1,432) - MP = 32 - Ap = 2,000 / 3,000 - Gil = 3,000
40, 1, 1, 1, 18, 15, 0, 1 - ZL 1
N Status
- Berserk / Dark / Doom / Sleep / Provoke / Silence / Threaten / All Breaks
P+ Status - Immune to Reflect / Bribe
Element
- Normal
Resist
- Dark/Sleep/Silence (20%)
Doom
- 5 Turns
Threaten - 100%
Steal
- Hi Potion, X Potion
Steal Gil - 1,400
Drop
- 1x/2x Power Sphere, 2x/4x Power Sphere
Capture
- No
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing ------------- Always (A/K)
HP +10% ----- 6 / 7
Counter Attack ---- 100%
SOS Haste --- 1 / 7
------------------------------------------------------------------------------------- ---------------------------------------Actions:
Attack A
Attack B
Attack C
Attack D
Counter Attack
Cancel Counter

- HP / phys - 1 char
- HP / phys - 1 char
- HP / phys - 1 char
- HP / phys - 1 char
- Raises Hands
- Lowers Hands

GENERAL INFO
ICV: 33~36 (TS 11)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
Attack B ----- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
Attack C ----- 20 ------ X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------ 1
Attack D ----- 24 ------ X ----- N --- N --- N --- 50% --- N --- N --- N ------- 3 ---- Close --- 1
C Attack ----- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
C Counter --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
Locked Commands: Escape / Flee

118 | P a g e
BASIC ACTIONS
Wendigo DOES NOT have its hands raised
(PATTERN A)
Wendigo HP => 9,000 (50%)
Attack B --------- 66%
Attack D --------- 33% - Targets character with lowest HP
Wendigo HP is < 9,000 (50%)
Attack A --------- 66%
Attack D --------- 33% --- Targets character with lowest HP

Wendigo HAS its hands raised


(PATTERN B)
YES --- Is this Wendigo 3rd turn with his hands raised? **1 --- NO
I
I
Cancel Counter
Does Nothing
I
I
PATTERN A
PATTERN B
**1 - Turns are not counted whilst under Provoke / Sleep
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack A
SPECIFIC ACTIONS
Conditions:
Wendigo HP < 9,000 (50%)
th
Its Wendigo 4 Turn since lowering his hands **2
Counter Attack
**2 - Turns are not counted whilst under Provoke / Sleep
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions: (CHARACTERS ONLY)
Wendigo Hands are Raised
Wendigo is Physically Attacked
Attack C (100%)

119 | P a g e
Guado Guardian B (w/ Wendigo) (1,200 / 1,432) - MP = 330 - Ap = 290 / 580 - Gil = 480
1, 1, 14, 1, 20, 15, 0, 1 - ZL 1
N Status - Dark / Death / Delay / Doom / Eject / Petrify / Poison / Provoke / Zombie /
----------------- Power/Armour/Mental Break
P+ Status - Immune to Bribe
Element - Normal
Resist
- Death/Petrify/Poison (25%)
Doom
- 5 Turns
Poison
- 25%
Steal
- Hi Potion, X Potion
Steal Gil - 200
Drop
- 1x/2x Ability Sphere
Capture - No
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 2 (100%)
Weapon:
Armour:
Piercing --------- Always (A/K)
HP +5% ---------- 3 / 7
Sensor ---------- 3 / 7
MP +5% ---------- 2 / 7
Str +3% --------- 2 / 7 (T/W/A/K/R)
Mag Def +3% --- 2 / 7
Str +5% --------- 2 / 7 (T/W/A/K/R)
Mag +3% ------- 2 / 7 (Y/L)
Mag +5% ------- 2 / 7 (Y/L)
------------------------------------------------------------------------------------- ---------------------------------------Actions:
Thundara
Blizzara
Auto Potion
Protect
Shell
Berserk
Eye Drops

- HP / mag/T
- HP / mag/I
- HP / spec
- ---- / mag
- ---- / mag
- ---- / spec
- ---- / spec

- 1 char
- 1 char
- 1 char (HP Restore: 1,000 HP)
- 1 char (Protect: Infinite% (**))
- 1 char (Shell: Infinite% (**))
- 1 char (Berserk: 120%)
- 1 char (Cures Darkness)

GENERAL INFO
ICV: 30~33 (TS 11)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
** Lvl 2 Element ----- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Berserk ------------- X ------ X ----- N --- Y --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
** Protect -------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Shell ----------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Auto Potion ------- 20 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 6
** Eye Drops --------- X ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 2 ---- Far -------- 6
Locked Commands: Escape / Flee

120 | P a g e
BASIC ACTIONS
w/ Wendigo
YES --- Is Wendigo under Dark Status? --- NO
I
I
Eye Drops - Targets Wendigo
I
I
I
Return to Top
I
<<<<<<<<<<<<<<
I
YES --- Is Wendigo under Berserk Status? --- NO
I
I
I
Berserk - Targets Wendigo
I
I
Thundara ------- 37.5%
Return to Top
Blizzara --------- 37.5%
Decision 1 ----- 25%
I
Return to Top
[DECISION 1]
YES --- Is Auto Potion Enabled? **1 ---- NO
I
I
Auto Potion - Targets Wendigo
Blizzara
**1 - Steal from the Guado to disable Auto Potion
----------------------------------------------------------------------------------------------------------------------------- -------------W/o Wendigo
Thundara --- 50%
Blizzara ----- 50%
---------------------------------------------------------------------------------------------------------------------- --------------------Forced Attack: Thundara
SPECIFIC ACTIONS
Counter Condition: Guado is Damaged
Auto Potion (100%)
Stealing from the Guado disables this counter
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions:
Guado Guardian A HP = 0
Wendigo is Alive
Protect (100%) --- Targets Wendigo **2
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Conditions:
Guado Guardian B HP = 0
Wendigo is Alive
Shell (100%) --- Targets Wendigo **2
**2 - Petrifying the Guado will disable this counter

121 | P a g e
(BIKANEL ISLAND FIENDS)
Zu A (12,000 / 12,000) - MP = 50 - Ap = 1,200 / 1,800 - Gil = 1,200
32, 20, 30, 20, 8, 15, 0, 1 - ZL 1
N Status
- Berserk / Dark / Delay / Doom / Eject / Poison / Silence / Slow / All Breaks
P+ Status - Immune to Reflect / Bribe / Life
Element
- Normal
Resist
- Poison (25%), Dark/Silence (20%)
Doom
- 3 Turns **1
Poison
- 25%
Steal
- 3x Smoke Bomb, 4x Smoke Bomb
Steal Gil
- 800
Drop
- 1x/2x Power Sphere + , 2x/4x Power Sphere +
- 2x/0x Al Bhed Potion
, 2x/0x Al Bhed Potion
Capture
- No
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Dark Ward --- 100%
Dark Touch ---- 5 / 7
Str +3% --------- 2 / 7 (T/W/K/A/R)
Mag +3% ------- 2 / 7 (Y/L)
-----------------------------------------------------------------------------------------------------------------------------Actions:
Attack
Crawl
Sonic Boom
Charging
Landing

- HP / phys - 1 char (Dark: 30% (3))


- HP / phys - 1 char
- HP / phys - All Char
- Charge Round For Sonic Boom
- Zu drops from the air

**1 If the Doom Counter hits 0 while Zu A is still in the air then hell fall to the ground but not get KOed
the following turn hell be KOed
GENERAL INFO
Inherent: Heavy
ICV: 45~50 (TS 15)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
Attack ------ 16 ----- 120 --- Y --- N --- N --- 100% --- N --- Y --- N ------- 3 --- Close --- 1
Crawl ------- 10 ----- 70 ---- Y --- N --- N --- 00% ---- N --- N --- N -------- 3 --- Far ------ 1 -- Orig Jp/NA ver
Crawl ------- 10 ----- 70 ---- Y --- N --- N --- 100% --- N --- N --- N ------- 3 --- Far ------- 1 -- Int/PAL ver
** S Boom ---- 13 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 1
** Charging --- X ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 0
Landing ---- X ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 0
Locked Commands: Escape / Flee
If Zu is hit by a damageable blow whilst in the Air and it would have normally killed him then Zu will
automatically land with 1 HP remaining
Zu can still be instantly killed / defeated by Eject

122 | P a g e
BASIC ACTIONS
Zu HP is => 4,000 (33%)
YES --- Are all 3 characters enabled? --- NO
I
I
Attack <<<<<<<<
Attack
I
I
Attack
I
I
I
Attack
I
I
I
Charging
I
I
I
Sonic Boom
I
I
I
>>>>>>>>>>>>
Zu HP is < 4,000 (33%)
Crawl
SPECIFIC ACTIONS
Counter Condition: Zu HP < 4,000 (33%)
Landing (100%)

123 | P a g e
Alcyone (430 / 645) - MP = 42 - Ap = 310 / 620 - Gil = 240
16, 1, 1, 1, 26, 15, 15, 1 - ZL 1
N Status - Anything
Element
- Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Smoke Bomb, 2x Smoke Bomb
Steal Gil - 200
Drop
- 1x/2x Speed Sphere +
- 1x/2x Al Bhed Potion
Bribe
- 2x Mega Phoenix
Capture - Yes
------------------------------------------------------------------------------------------------------- --------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing -------- Always (A/K) Dark Ward ------- 6 / 7
Sensor ------------ 6 / 7
Sensor ---------- 4 / 7
Mag Def +5% --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Distil Speed --- 3 / 7
Mag +3% -------- 1 / 7 (Y/L)
------------------------------------------------------------------------------------------------------------ ------------------Actions:
Attack A
Attack B

- HP / phys - 1 char (Dark: 30% (3))


- HP / phys - 1 char

GENERAL INFO
ICV: 27~30 (TS 9)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ---- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack B ---- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack ---------------- 66%
Decision A ---------- 33%
[DECISION A]
YES ----- Is Wakka present? ----- NO
I
I
Attack A --- Target Wakka
Attack A
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B

124 | P a g e
Cactuar (800 / 1,200) - MP = 1 - Ap = 8,000 / 12,000 - Gil = 1,500
23, 1, 1, 255, 24, 15, 20, 1 - ZL 2
N Status
- Doom / Eject / Provoke / Slow
P+ Status - Immune to Bribe / Life / % Damage
Element
- Normal
Doom
- 2 Turns
Steal
- Chocobo Feather, Chocobo Wing
Steal Gil
- 1,000
Drop
- 2x/4x Speed Sphere, 3x/6x Speed Sphere
Capture
- Yes
------------------------------------------------------------------------------------------------------- --------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Piercing --------- Always (A/K Only)
Initiative --------- 100%

Armour:
HP +10% -------- 3 / 7
HP Stroll --------- 2 / 7
MP Stroll --------- 2 / 7
-----------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
10,000 Needles - HP / spec - 1 char (Deals 10,000 Damage)
Run Away
- Escapes From Battle

GENERAL INFO
ICV: 27~30 (TS 9)
Position: Close
Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----------------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1
** 10,000 Needles ---- 200 ---- X ----- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------- 6
** Run Away ------------ X ------ X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 0
BASIC ACTIONS
(Cactuar Mini quest)
Attack ----------------- 50%
10,000 Needles ---- 50%

I (All Others)
I Cactuar +> 400 (50%)
I Attack ---------------- 33%
I 10,000 Needles --- 33%
I Run Away ----------- 33%
I
I Cactuar < 400 (50%)
I Run Away
----------------------------------------------------------------------------------------------------------------------------- --------------BOTH Encounters
Forced Attack: 10,000 Needles

125 | P a g e
Mech Guard (1,280 / 1,432) - MP = 1 - Ap = 310 / 465 - Gil = 600
25, 1, 1, 1, 10, 15, 0, 1 - ZL 1
N Status - Berserk / Confuse / Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks
Element - Thunder (Weak)
Resist
- Dark/Silence (20%)
Doom
- 1 Turn
Steal
- 2x Grenade, 3x Grenade
Steal Gil - 300
Drop
- 1x/2x Hi Potion
Bribe
- 50x Grenade
Capture - No
----------------------------------------------------------------------------------------------------------------------------- Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver)
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
SOS NulBlaze ----- 2 / 7
Icestrike ---------- 2 / 7
SOS NulFrost ----- 2 / 7
Thunderstrike --- 2 / 7
SOS NulTide ------ 2 / 7
Waterstrike ------ 2 / 7
SOS NulShock --- 1 / 7
Firestrike --------- 1 / 7
----------------------------------------------------------------------------------------------- --------------------------------Actions:
Attack A - HP / phys - 1 char
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
Attack B ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
If a character uses Steal / Mug on Mech Guard then it will malfunction and get KOed
BASIC ACTIONS
Attack A
-------------------------------------------------------------------------------------------------------------------------------------------Vs Valefor
Does Nothing
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack B

126 | P a g e
Mech Gunner (2,800 / 1,432) - MP = 1 - Ap = 540 / 810 - Gil = 800
31, 10, 1, 10, 6, 15, 0, 1 - ZL 1
N Status - Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks
Element
- Thunder (Weak)
Resist
- Dark/Silence (20%)
Doom
- 1 Turn
Steal
- Al Bhed Potion, 2x Al Bhed Potion
Steal Gil - 800
Drop
- 2x/4x Hi Potion
Bribe
- 40x Al Bhed Potion
Capture - No
------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Piercing ----------- Always (A/K)
Icestrike ---------- 2 / 7
Thunderstrike --- 2 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7

Armour:
SOS NulTide ------- 1 / 7
SOS NulShock ---- 1 / 7
SOS NulBlaze ----- 1 / 7
SOS NulFrost ------ 1 / 7
SOS Protect -------- 1 / 7
SOS Shell ----------- 1 / 7
SOS Reflect -------- 1 / 7
--------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ---- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
Attack B ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
If a character uses Steal / Mug against Mech Gunner then itll Malfunction and get KOed
BASIC ACTIONS
Attack A
------------------------------------------------------------------------------------------------------------------------------------------Vs Valefor
Does Nothing
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B

127 | P a g e
Mushussu (680 / 1,020) - MP = 38 - Ap = 310 / 620 - Gil = 270
36, 1, 42, 120, 9, 15, 0, 1 - ZL 1
N Status - Anything
Element - Fire (Strong), Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Silver Hourglass
Steal Gil - 200
Drop
- 1x/2x Power Sphere + 1x/2x Al Bhed Potion
Bribe
- 5x Gold Hourglass
Capture - Yes
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Slow Ward --- 6 / 7
Icestrike ---------- 2 / 7
Distil Power ----- 3 / 7
HP +10% ----- 1 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
-------------------------------------------------------------------------------------------------- ---------------------------Actions:
Attack A - HP / phys - 1 char (Slow: 30% (3))
Attack B - HP / phys - 1 char
Attack C - HP / phys - 1 char
Breath
- HP / mag/F - All Char
GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B --- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack C ------ 16 ----- 90 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Breath -------- 19 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3
BASIC ACTIONS
Vs Characters
Attack A ------ 50% --- Character with the Lowest HP
Attack A ------ 33%
Breath --------- 17%
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack B ----- 50%
I Breath
Breath -------- 50%
I
---------------------------------------------------------------------------------------------------------------- --------------------------Forced Attack: Attack C

128 | P a g e
Sand Wolf (450 / 675) - MP = 55 - Ap = 310 / 620 - Gil = 225
23, 1, 1, 120, 23, 15, 9, 1 - ZL 1
N Status - Anything
Element
- Fire/Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 2x Sleeping Powder
Steal Gil - 300
Drop
- 1x/2x Power Sphere +
- 1x/2x Al Bhed Potion
Bribe
- 12x Sleeping Powder
Capture
- Yes
------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Sleep Ward ------ 3 / 7
Thunderstrike --- 2 / 7
Distil Power ----- 3 / 7
Silence Ward ---- 3 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Mag Def +5% --- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
--------------------------------------------------------------------------------------- ----------------------------------------Actions:
Attack A - HP / phys - 1 char (Sleep/Silence: 10% (3))
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 27~30 (TS 9)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Valefor
Does Nothing
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B

129 | P a g e
Sand Worm (45,000 / 1,432) - MP = 100 - Ap = 2,000 / 3,000 - Gil = 1,000
30, 5, 28, 5, 8, 15, 0, 1 - ZL 1
N Status - Dark / Delay / Doom / Eject / Poison / Silence / Sleep / All Breaks
Element - Fire (Strong), Water/Ice (Weak)
Resist
- Sleep (80%), Dark/Power Break (50%)
Doom
- 5 Turns
Poison
- 10%
Steal
- 2x Shadow Gem, 2x Stamina Spring
Steal Gil - 800
Drop
- 2x/4x Ability Sphere, 1x/2x Lvl 1 Key Sphere
Bribe
- 15x Winning Formula
Capture - Yes
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing --------- Always (A/K)
HP +10% ------ 6 / 7
Slow Touch ---- 4 / 7
Auto Potion --- 1 / 7
Str +5% --------- 3 / 7 (T/W/K/A/R)
Mag +5% ------- 3 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------Actions:
Attack
Earthquake A
Earthquake B
Swallow
Regurgitate
Readying Quake

- HP / phys - 1 char
- HP / phys - 1 char
- HP / mag - All Char (Delay (Weak): Infinite%)
- ---- / spec - 1 char (Eject: Infinite%)
- ---- / spec - 1 char (Delay (Strong): Infinite%)
- Charge Round for Earthquake

GENERAL INFO
Inherent: Tough
ICV: 45~50 (TS 15)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
** Earthquake B --- 28 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
** Earthquake A --- 00 ----- 00 ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 1
** Regurgitate ------ X ------ X ------ N --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far -------- 0
** Swallow ----------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
** R Quake ---------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
Animation: Hellfire / Thors Hammer use an alternate animation when used against Sand Worm

130 | P a g e
STATUS CHANGE
While Sand Worm is Readying Quake some of his Immunities change:
Sleep Resist is increased from 80% > Immune
Sand Worm becomes Immune to Bribe
After Earthquake has been used his Immunities change back:
Sleep Resist is lowered from Immune > 80%
Sand Worm loses Immunity to Bribe
BASIC ACTIONS
Vs Characters
Attack <<<<<<<<<
I
I
Attack
I
I
I
Attack
I
I
I
Attack
I
I
I
Attack
I
I
I
Readying Quake
I
I
I
Earthquake B
I
I
I
>>>>>>>>>>>>
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons
YES ------ Is SW Readying Quake? ------- NO
I
I
Earthquake B Against All Others
Attack
Earthquake A Against Valefor
SPECIFIC ACTIONS
Counter Condition: Sand Worm has been targeted 10 times (Characters Only)
Swallows Character (100%) **1
I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
I
I
YES --- Has Worm been targeted 5 more times **2? --- NO
I
I
I
I
Regurgitate - Counter (100%)
I
I
I
<<<<<<<<<<<<<<<<
I
I
I
I
I
YES - Is an Aeon present? - NO
I
BASIC ACTIONS
I
I
I
I
I
I
Attack
Does Nothing
I
I
I
I
>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>
**1 - Targeting while under Poison / Zombie Status or using Doublecast / Self Destruct WILL NOT
increase the counter
- Actions made by Aeons or Actions made when Worm is Readying Quake dont count
**2 - Actions made by Aeons or Actions made when Worm is Readying Quake dont count

131 | P a g e
Zu B (18,000 / 1,432) - MP = 50 - Ap = 1,200 / 1,800 - Gil = 1,200
37, 20, 35, 20, 20, 15, 0, 1 - ZL 1
N Status
- Berserk / Dark / Delay / Doom / Eject / Poison / Silence / Slow / All Breaks
P+ Status - Immune to Life
Element
- Normal
Resist
- Dark (95%), Poison (25%), Silence (20%)
Doom
- 5 Turns
Poison
- 25%
Steal
- 3x Smoke Bomb, 4x Smoke Bomb
Steal Gil - 1,000
Drop
- 1x/2x Power Sphere + , 2x/4x Power Sphere +
- 2x/3x Al Bhed Potion
, 4x/6x Al Bhed Potion
Bribe
- 2x Skill Sphere
Capture - Yes
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Dark Ward --- 100%
Dark Touch ---- 4 / 7
Str +5% --------- 3 / 7 (T/W/K/A/R)
Mag +5% ------- 3 / 7 (Y/L)
----------------------------------------------------------------------------------------------- ----------------------------Actions:
Attack
Crawl
Sonic Boom
Charging
Landing

- HP / phys - 1 char (Dark: 30% (3))


- HP / phys - 1 char
- HP / phys - All Char
- Charge Round for Sonic Boom
- Zu drops from the air

GENERAL INFO
ICV: 30~33 (TS 10)
Position: Close
Name ---- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
Attack ---- 16 ---- 120 ---- Y --- N --- N --- 100% --- N --- Y --- N ------ 3 --- Close ---- 1
Crawl ----- 10 ----- 70 ---- Y --- N --- N --- 00% ----- N --- N --- N ----- 3 --- Far -------- 1 --- Orig Jp/NA ver
Crawl ----- 10 ----- 70 ---- Y --- N --- N --- 100% --- N --- N --- N ------ 3 --- Far -------- 1 --- Int/PAL ver
** S Boom -- 13 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 1
** Charging -- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 0
Landing --- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 0
If Zu is hit by a damageable blow whilst in the Air and it would have normally killed him then Zu will
automatically land with 1 HP remaining
Zu can still be instantly killed / defeated by Zanmato / Eject / Doom / Bribe
STATUS CHANGE
When Zu is on the Ground it becomes Immune to Bribe

132 | P a g e
BASIC ACTIONS
Vs Characters
Zu HP is => 6,000 (33%)
Attack <<<<<<<<
I
I
Attack
I
I
I
Attack
I
I
I
Charging
I
I
I
Sonic Boom
I
I
I
>>>>>>>>>>>>>
Zu HP is < 6,000 (33%)
Crawl
------------------------------------------------------------------------------------- ------------------------------------------------------Vs Aeons
Zu HP is => 6,000 (33%)
Attack
Zu HP is < 6,000 (33%)
Does Nothing --- Vs Valefor
Crawl -------------- Vs All Other Aeons
SPECIFIC ACTIONS
Counter Condition: Zu HP < 6,000 (33%)
Landing (100%)

133 | P a g e
Sandragora (12,750 / 1,432) - MP = 3 - Ap = 540 / 1,080 - Gil = 336
25, 1, 1, 1, 12, 15, 0, 1 - ZL 1
N Status - Berserk / Death / Delay / Doom / Eject / Petrify / Poison / Sleep / Magic/Armour/Mental Break
Element - Water (Absorb), Fire (Weak)
Resist
- Sleep (80%), Death/Petrify/Poison (25%)
Doom
- 2 Turns
Poison
- 25%
Steal
- 2x Remedy, 10x Musk
Steal Gil - 300
Drop
- 1x/2x Mana Sphere + 1x/2x Al Bhed Potion
Bribe
- 99x Remedy
Capture - No
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 6%
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Poison Ward ----- 5 / 7
Poison Touch --- 5 / 7
HP +5% ------------ 1 / 7
Str +3% ----------- 2 / 7 (T/W/A/K/R)
HP +10% ----------- 1 / 7
Mag +3% --------- 2 / 7 (Y/L)
------------------------------------------------------------------------------------------------------------------------------Actions:
Seed Burst - HP / phys - 1 char (Confuse: 100%)

GENERAL INFO
Inherent: Tough
ICV: 39~43 (TS 13)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Seed Burst ----- 9 ----- 130 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
Ronso Rage: Seed Cannon
BASIC ACTIONS
Seed Burst

134 | P a g e
Bikanel Chests (1 / 99,999) - MP = 1 - Ap = 0 - Gil = 0
1, 1, 1, 1, X, 15, 0, 1 - ZL 1
N Status - Delay / Petrify
P+ Status - Immune to Positive Statuses / Boost / Bribe / Defend / Distillers / Guard
----------------- Scan / Sentinel / Shield / Curse
Element - Normal
Steal: **1
X Potion (70%)
Ether
(30%)
Capture

- No

**1 - All these Items are set as Common/Rare so Pickpocket or Master Thief wont make any difference to
the outcome
Actions:
Open - Chest Opens

GENERAL INFO
Inherent: Tough
ICV: 84~93 (TS 28)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Open ------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
BASIC ACTIONS
Does Nothing
SPECIFIC ACTIONS
Counter Condition: Chest is targeted with Steal
Open (100%)

135 | P a g e
(HOME FIENDS)
Bomb B (2,200 / 1,432) - MP = 45 - Ap = 620 / 1,240 - Gil = 470
20, 1, 17, 1, 11, 15, 0, 1 - ZL 1
N Status - Anything Exc Eject / Sleep / Threaten
Element
- Ice (Weak), Fire (Absorb)
Resist
- Dark/Silence (20%)
Doom
- 2 Turns
Poison
- 25%
Steal
- 2x Bomb Core, 3x Bomb Core
Steal Gil - 400
Drop
- 1x/2x Power Sphere
Bribe
- 14x Fire Gem
Capture - No
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 18, Critical +3
Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver)
Slots : 1~2 ----- 1 (66%), 2 (33%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing --------- Always (A/K)
Firestrike -------- 100%

INT/PAL VER
Weapon:
Armour:
Piercing -------- Always (A/K) Fire Ward --- 100%
Firestrike ------ 6 / 7
Distil Power --- 1 / 7
---------------------------------------------------------------------------------------------------------------------------Actions:
RUSH
Fire
Self Destruct
Grow2
Grow3

- HP / phys/F - 1 char
- HP / mag/F - 1 char
- HP / phys/F - 1 char (Deals 1,000 Damage)
- Bomb grows to Size 2
- Bomb grows to Size 3

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
RUSH --------- 16 ---- 120 --- Y --- N --- N --- 00% ---- N --- Y --- N ------ 3 --- Far -------- 1
** Fire ------------ 12 ------ X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3
** S Destruct --- 20 ------ X ---- N --- N --- N --- 00% ---- Y --- N --- N ------- 3 --- Far -------- 6
Grow2/3 ------- X ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 0
Ronso Rage: Self Destruct

136 | P a g e
BASIC ACTIONS
<<<<< BOMB B SIZE >>>>>
Size 1 ------------------------------ Size 2/3
I
I
RUSH
Fire
----------------------------------------------------------------------------------------------------------------- --------------------------Forced Attack: Fire
SPECIFIC ACTIONS
st
Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (1 Time) **1
Grow2 (100%) --- Target Self
----------------------------------------------------------------------------------------------------------------------------- --------------nd
Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (2 Time) **1
Grow3 (100%) --- Target Self
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (3rd Time) **1
Self Destruct (100%) --- Target Self
**1:
Attack Reels also triggers the Counters
Self Destruct / Doublecasting / Single Target Attacks from a character under either Poison/Zombie Status
wont trigger the counter

137 | P a g e
Chimera B (9,000 / 1,432) - MP = 200 - Ap = 2,000 / 3,000 - Gil = 980
30, 1, 25, 1, 10, 15, 0, 1 - ZL 1
N Status - Anything Exc Confuse / Poison / Sleep
Element - Fire/Water (Strong)
Resist
- Dark/Silence (20%)
Doom
- 2 Turns
Threaten - 100%
Steal
- 3x Arctic Wind, 3x Thunder Marble
Steal Gil - 600
Drop
- 1x/2x Ability Sphere, 2x/4x Ability Sphere
Bribe
- 15x Underdog Secret
Capture - No
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (75%), 2 (25%)
ORIG JP/NA VER
Weapon:
Piercing ----------- Always (A/K)
Mag +5% -------- 5 / 7
Mag +10% ------ 2 / 7

INT/PAL VER
Weapon:
Armour:
Piercing ------ Always (A/K) Mag Def +10% --- 100%
Mag +5% ---- 4 / 7
Mag +10% --- 2 / 7
Distil Mana --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------Actions:
Thundara
- HP / mag/T - 1 char
Thundaga
- HP / mag/T - 1 char
Megiddo Flame - HP / mag/F - 1 char
RUSH
- HP / phys
- 1 char (25% Current HP)
Aqua Breath
- HP / mag/W - All Char (481 ~ 544 Damage)
GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
RUSH --------- 4 ----- 120 --- Y --- N --- N ---- 00% --- N --- Y --- N ------ 3 ---- Far ------- 5
** Thundara ---- 24 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------ 3 ---- Infinite --- 3
** Thundaga --- 42 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------ 3 ---- Infinite --- 3
** M Flame ----- 35 ----- X ----- N --- N --- N --- 00% ---- N --- N --- N------- 3 ---- Far ------- 3
** A Breath ----- 17 ----- X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 4
Ronso Rage: Aqua Breath
BASIC ACTIONS ---- Chimera starts off from a Random point in the attack pattern
Vs Characters/Aeon
I Vs Valefor
Thundara <<<<<<
I Aqua Breath
I
I
I
I
RUSH
I
I Megiddo Flame
I
I
I
I
Aqua Breath
I
I Thundara
I
I
I
I
Megiddo Flame >>>>>
I Does Nothing >>> Carries on by Doing Nothing
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Thundaga

138 | P a g e
Dual Horn B (3,795 / 1,432) - MP = 22 - Ap = 820 / 1,230 - Gil = 520
27, 1, 8, 1, 17, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Normal
Resist
- Silence (20%)
Doom
- 2 Turns
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Mega Potion
Steal Gil - 400
Drop
- 1x/2x Ability Sphere
Bribe
- 25x Mega Potion
Capture - No
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (75%), 2 (25%)
ORIG JP/NA VER
Weapon:
Piercing ------------- Always (A/K)
Silence Touch ---- 4 / 7
Firestrike ----------- 3 / 7

INT/PAL VER
Weapon:
Armour:
Piercing ----------- Always (A/K) HP +10% ---- 5 / 7
Silence Touch --- 3 / 7
HP +5% ------ 2 / 7
Firestrike ---------- 2 / 7
Distil Ability ------- 2 / 7
----------------------------------------------------------------------------------------------------------------------------- -Actions:
Attack - HP / phys - 1 char
Gore
- HP / phys - 1 char

GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ----- 1
** Gore ------ 25 ---- 150 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1
Ronso Rage: Fire Breath
BASIC ACTIONS
Attack --- 66%
Gore ----- 33%
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack

139 | P a g e
Evil Eye B (430 / 645) - MP = 310 - Ap = 480 / 960 - Gil = 280
1, 1, 25, 120, 17, 15, 13, 1 - ZL 1
N Status - Anything
Element - Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Musk, 2x Musk
Steal Gil - 200
Bribe
- 4x Musk
Capture - No
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Firestrike --------- 2 / 7
Thunderstrike --- 2 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)

INT/PAL VER
Weapon:
Armour:
Piercing ---------- Always (A/K) Confuse Ward --- 6 / 7
Distil Speed ----- 2 / 7
MP +5% ---------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +5% ----------- 1 / 7 (T/W/A/K/R)
Mag +5% --------- 1 / 7 (Y/L)
------------------------------------------------------------------------------------------------------------------------------Actions:
Gaze A - HP / mag - 1 char (Confuse: 30%)
Gaze B - HP / mag - 1 char (Confuse: 10%)

GENERAL INFO
ICV: 33~36 (TS 11)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Gaze A/B ---- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
Gaze A
-------------------------------------------------------------------------------------------------------------- -----------------------------Forced Attack: Gaze B

140 | P a g e
Guado Guardian C (2,600 / 1,432) - MP = 600 - Ap = 540 / 1,080 - Gil = 380
1, 1, 24, 1, 20, 15, 0, 1 - ZL 1
N Status - Anything Exc Confuse / Sleep / Threaten / Magic Break
Element - Normal
Resist
- Death/Petrify/Poison (25%), Silence (20%)
Doom
- 5 Turns
Poison
- 25%
Steal
- Hi Potion, 2x X Potion
Steal Gil - 200
Drop
- 1x/2x Ability Sphere
Bribe
- 30x X Potion
Capture - No
----------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 1 (33%), 2 (66%)
Weapon:
Armour:
Piercing -------- Always (A/K)
HP +5% ---------- 3 / 7
Sensor ---------- 3 / 7
MP +5% ---------- 2 / 7
Str +3% --------- 2 / 7 (T/W/A/K/R)
Mag Def +3% --- 2 / 7
Str +5% --------- 2 / 7 (T/W/A/K/R)
Mag +3% ------- 2 / 7 (Y/L)
Mag +5% ------- 2 / 7 (Y/L)
------------------------------------------------------------------------------------------------------------Actions:
Fire
Fira
Reflect
NulFrost
Confuse
Silence

- HP / mag/F
- HP / mag/F
- ---- / mag
- ---- / mag
- ---- / spec
- ---- / spec

- 1 char
- 1 char
- 1 char (Reflect: Infinite% (**))
- All Char (NulFrost: Infinite% (1 Block))
- 1 char (Confuse: 100%)
- 1 char (Silence: 150% (3))

GENERAL INFO
ICV: 30~33 (TS 10)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Fire ---------- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Fira ---------- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** NulFrost ---- X ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 2 --- Infinite --- 3
** Confuse ---- X ------- X ----- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Silence ----- X ------- X ------ N --- Y --- Y --- 00% --- N --- N --- N ------ 3 --- Far -------- 3
** Reflect ----- X ------- X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3

141 | P a g e
BASIC ACTIONS
YES ---------------- Is Lulu present in battle? ------------------ NO
I
I
I
I
Fira --------- 50% ------ Targets Character with Lowest HP I
Confuse --- 33% ------ Targets Lulu
I
Silence ---- 16.5% ---- Targets Lulu
I
I
<<<<<<<<<<<<<<<<<<<<<<<<
I
YES --- Is Bomb Present + is someone NOT under Reflect? --- NO
I
I
I
Decision 1
Reflect --------- 66% --- On Non Reflected Ally
Decision 1 ---- 33%

[DECISION 1]
<<< Guado Guardian C is? >>>
On His Own --------------- w/ Bomb --------------- w/ Any Other Fiend
I
I
I
Fira
Fira --------- 66%
Fira --- Targets character with lowest HP
NulFrost --- 33%
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Fire

142 | P a g e
st

(AIRSHIP FIENDS 1 Visit)


Evrae (32,000 / 2,000) - MP = 500 - Ap = 5,400 / 8,100 - Gil = 2,600
36, 1, 30, 1, 20, 15, 0, 100 - ZL 4
N Status
- Dark / Delay / Doom / Slow / Power/Mental Break
P+ Status - Immune to Bribe / Life / % Damage / Slice
Element
- Fire/Thunder/Water/Ice (Strong)
Doom
- 30 Turns
Resist
- Dark/Slow (50%)
Steal
- Water Gem, 2x Water Gem
Steal Gil
- 2,000
Drop
- 1x/2x Black Magic Sphere
Capture
- No
------------------------------------------------------------------------------------------- --------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
Stone Ward --- 100%
Stone Touch --- 100%
--------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Swooping Scythe
- HP / phys - All Char
Poison Breath
- HP / mag - All Char (Poison: 100%)
Photon Spray
- HP / mag - Rnd Char (8 Hits)
Stone Gaze
- CTB / mag - 1 char (Slow: Always (100), Petrify: 100%)
Haste
- CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**))
Inhale
- Charging Round For Poison Breath
Out Of Breath Range - Signifies Evading Poison Breath Move
----------------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Critical Strike
- HP / phys
- 1 char

GENERAL INFO
ICV: 30~33 (TS 10)
Position: Close (w / Airship Close by)
Position: Very Far (w/ Airship Far away)
Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----------------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Swooping Scythe --- 8 ------ 100 --- N --- N --- N --- 50% --- N --- N --- N ------- 3 --- Infinite --- 1
** Photon Spray -------- 3 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Poison Breath ------- 36 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Stone Gaze ---------- 10 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far - 3 (Slow Based)
** Haste ------------------- 8 ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite --- 13
Inhale ------------------ X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
** Out of B Range ------ X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
Critical Strike -------- 16 ------ 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1
Locked Commands: Escape / Flee

143 | P a g e
STONE GAZE COUNTER
Evrae receives a Formula 1 Type Action --- +2 Points
Evrae receives a Formula 3 Type Attack --- +1 Point
BASIC ACTIONS
Range: Close

I Range: Very Far


I
YES --- Has Haste been used as a counter? --- NO I YES -- Has Haste been used as a counter? -- NO
I
I
I I
I
Attack
Dec 1 I Swooping Scythe >> Close Range Photon Spray
I
I
I
Attack
Dec 1 I
I
I
I
>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<
I
I
I
Inhale
I
I
I
Poison Breath
I
I
I
Return to Condition
I
I
I
[DECISION 1]
I
YES --- Is Stone Gaze Counter => 6? --- NO
I
I
I
I
Stone Gaze **1
Attack
I
I
**1:
If Evrae has used Haste on itself then the SG counter will be frozen for the remainder of the battle
If SG counter has already reached 6 before the counter was frozen then itll still use Stone Gaze for this
action
SPECIFIC ACTIONS
Counter Conditions:
A Evrae HP is < 10,667 (33%)
B Evrae has been targeted with Delay Attack 3 Times
C Evrae has been targeted with Delay Buster 1 Time
Haste (100%) --- Used only once
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Conditions:
Evrae has already used Haste
Evrae has been inflicted with Slow
Haste (100%)
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions: (Range: Very Far Only)
Evrae has already used Haste
Evrae is targeted
Swooping Scythe >> Return to Close Range (100%)

144 | P a g e
Cid (410 / 1) - MP = 1 - Ap = 0 - Gil = 0
1, 1, 1, 1, 11, 1, 0, 1 - ZL 4
N Status
- Anything exc Eject / Provoke / Threaten
P+ Status - Immune to Bribe / Sensor / Scan / Slice
Element
- Normal
Doom
- 3 Turns
Poison
- 25%
Capture
- No
Actions:
Guided Missiles
Move In
Pull Back
Cancel

- HP / spec - 1 char (12 Hits) (187 ~ 211 Damage)


- Moves the Airship towards Evrae
- Moves the Airship away from Evrae
- Cancels the Move In/Pull Back action

GENERAL INFO
ICV: 40~42 (TS 14)
Position: Close
Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
** Guided Missiles ---- 4 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 6
** Move In -------------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 0
** Pull Back ------------ X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Close ---- 0
** Cancel --------------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 0
TRIGGER COMMANDS
When ever Tidus or Rikku has his/her turn the Trigger Command is available
The first time either gets their turn the Airship Movement message is displayed
The Trigger Commands are simply these:
#1 - Pull Back Moves the Airship away from Evrae from a Close Range to an Infinite Range
#2 - Move In Moves the Airship towards Evrae from an Infinite Range to a Close Range
#3 - Cancel Cancels either the Pull Back or Move in Command
BASIC ACTIONS
Range: Close
YES --- Has the Pull Back Trigger been used? --- NO
I
I
Pull Back
Does Nothing

Range: Very Far


YES --- Has the Move In Trigger been used? --- NO
I
I
Move In
Guided Missiles **2
**2 - If Guided Missiles have been used 3 Times then Cid will Do Nothing

145 | P a g e
(BEVELLE FIENDS)
Note: Both the Rifle / Flamethrower held by the Warrior Monks are counted as Targets (although
Unselectable)
So when a Monk is killed so is the Rifle so if Slayer OD Mode is equipped when the Monks are killed then
the character will get Double the increase because the Rifle/Flamethrower Target will add to the
Overdrive Increase
Warrior Monk (1,400 / 2,100) - MP = 20 - Ap = 420 / 480 - Gil = 460
20, 1, 20, 1, 17, 15, 0, 1 - ZL 1 (Warrior Monk (Flamethrower))
20, 1, 20, 1, 19, 15, 0, 1 - ZL 1 (Warrior Monk (Rifle))
N Status
- Anything Exc Silence / Provoke / Power/Magic Break
P+ Status - Immune to Bribe
Element
- Normal
Resist
- Dark (95%), Sleep (50%), Petrify/Poison/Zombie (25%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 2x Hi Potion, Purifying Salt
Steal Gil - 200
Drop
- 1x/2x Ability Sphere
Capture
- No
--------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA ver), 4% (Int/PAL ver)
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ------------ Always (A/K)
Mag Def +5% --- 4 / 7
Str +5% ------------ 6 / 7
Death Ward ----- 3 / 7
Magic Counter --- 1 / 7
------------------------------------------------------------------------------------------------------------- --------------------Actions:
Rifle
- HP / phys - 1 char
Flamethrower - HP / mag/F - All Char
GENERAL INFO
Inherent: Tough
ICV: 30~33 (TS 10) --- Monk w Rifle
ICV: 33~36 (TS 11) --- Monk w Flamethrower
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Rifle --------------- 16 ----- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1
Flamethrower --- 22 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3
Locked Commands: Escape / Flee (During the Bevelle Assault phase)
BASIC ACTIONS
Warrior Monk (Rifle)
Rifle

I Warrior Monk (Flamethrower)


I Flamethrower

146 | P a g e
YKT-63 (4,200 / 2,108) - MP = 1 - Ap = 1,870 / 2,805 - Gil = 1,300
30, 1, 1, 60, 22, 15, 0, 1 - ZL 1
N Status - Dark / Delay / Doom / Eject / Provoke / Armour/Mental Break
Element - Fire/Water (Weak)
Resist
- Dark (95%)
Doom
- 15 Turns
Steal
- Remedy, Ether
Steal Gil - 1,000
Drop
- 1x/2x Hi Potion, 1x/2x Mega Potion
Bribe
- 8x Elixir
Capture - No
---------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 11%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 0~2 ----- 0 (50%), 1 (50%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
Ice Ward ---------- 2 / 7
Str +5% ---------- 5 / 7 (T/W/A/K/R) Thunder Ward --- 2 / 7
Mag +5% -------- 5 / 7 (Y/L)
Water Ward ------- 2 / 7
Str +3% ---------- 2 / 7 (T/W/A/K/R) Fire Ward --------- 1 / 7
Mag +3% -------- 2 / 7 (Y/L)
-------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Thrust Kick - ---- / spec - 1 char (Eject: Infinite%)
GENERAL INFO
ICV: 30~33 (TS 10)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** T Kick ------ X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
Ronso Rage: Thrust Kick
Locked Commands: Escape / Flee (During the Bevelle Assault phase)
BASIC ACTIONS
Vs Characters
YES --- Is YKT-63 on its own in battle? --- NO
I
I
Decision 1
Attack

I Vs Aeons (sans Valefor)


I Attack
I
I Vs Valefor
I Does Nothing
I
[DECISION 1]
I
YES --- Is there >1 characters opposing YKT? --- NO I
I
I
I
Thrust Kick
Attack I
---------------------------------------------------------------------------------------------------------------------- --------------------Forced Attack: Attack

147 | P a g e
YAT-99 (2,700 / 2,108) - MP = 1 - Ap = 1,870 / 2,805 - Gil = 1,300
40, 1, 32, 120, 9, 15, 0, 1 - ZL 1
N Status - Delay / Doom / Eject / Slow / Armour/Mental Break
Element - Fire/Water (Weak)
Doom
- 15 Turns
Steal
- Remedy, Ether
Steal Gil - 1,000
Drop
- 1x/2x Phoenix Down, 1x/2x Mega Phoenix
Bribe
- 10x Ether
Capture - No
------------------------------------------------------------------------------------------------ --------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 11%
Slots : 2~3 ---- 2 (50%), 3 (50%)
Abilities: 0~2 ----- 0 (50%), 1 (50%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
Ice Ward ---------- 2 / 7
Str +5% ---------- 5 / 7 (T/W/A/K/R) Thunder Ward --- 2 / 7
Mag +5% -------- 5 / 7 (Y/L)
Water Ward ------- 2 / 7
Str +3% ---------- 2 / 7 (T/W/A/K/R) Fire Ward --------- 1 / 7
Mag +3% -------- 2 / 7 (Y/L)
--------------------------------------------------------------------------------------------------- ------------------------Actions:
Single - HP / phys - 1 char
All
- HP / mag - All Char
GENERAL INFO
ICV: 45~50 (TS 15)
Position: Center (w/ Frontal Allies)
Position: Close (wo/ Frontal Allies)
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Single ------ 16 ----- 120 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 1
All ----------- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 3
Locked Commands: Escape / Flee (During the Bevelle Assault phase)
BASIC ACTIONS
Vs Characters
YAT-99 is at a Center Attack Range
YES --- Has YAT-99 been targeted? --- NO
I
I
Single --- Targets Attacker
All
YAT-99 is at a Close Attack Range
Single
-------------------------------------------------------------------------------------------------------------------- -----------------------Vs Aeons
Single

148 | P a g e
(VIA PURIFICO FIENDS - MAZE)
Aqua Flan (2,025 / 3,038) - MP = 1 - Ap = 240 / 480 - Gil = 340
1, 100, 22, 1, 9, 15, 0, 1 - ZL 1
N Status - Anything exc Berserk / Confuse
Element
- Absorb (Water), Thunder (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 2x Fish Scale, 2x Dragon Scale
Steal Gil - 300
Drop
- 1x/2x Mana Sphere
Bribe
- 15x Water Gem
Capture - No
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing -------- Always (A/K)
Waterstrike --- 100%

INT/PAL VER
Weapon:
Armour:
Piercing -------- Always (A/K) Water Ward --- 100%
Waterstrike --- 4 / 7
Distil Mana --- 3 / 7
----------------------------------------------------------------------------------------------------------------------------Actions:
Watera - HP / mag/W - 1 char

GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Watera ----- 24 ------ X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Watera

149 | P a g e
Bat Eye (380 / 570) - MP = 280 - Ap = 240 / 480 - Gil = 320
1, 1, 29, 120, 16, 15, 13, 1 - ZL 1
N Status - Anything
Element - Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, 2x Silence Grenade
Steal Gil - 200
Drop
- 1x/2x Speed Sphere
Bribe
- 12x Silence Grenade
Capture - No
------------------------------------------------------------------------------------ ---------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Str +3% ----------- 2 / 7 (T/W/A/K/R) Distil Speed ---- 2 / 7
Confuse Ward --- 6 / 7
Mag +3% --------- 2 / 7 (Y/L)
Firestrike -------- 1 / 7
MP +5% ---------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Waterstrike ------ 1 / 7
Str +5% ----------- 1 / 7 (T/W/A/K/R)
Str +5% ----------- 1 / 7 (T/W/A/K/R) Mag +5% --------- 1 / 7 (Y/L)
Mag +5% --------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------- -----------------------Actions:
Gaze - HP / mag - 1 char (Confuse: 10%)

GENERAL INFO
ICV: 36~40 (TS 12)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Gaze ------ 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3
BASIC ACTIONS
Gaze

150 | P a g e
Cave Iguion (550 / 825) - MP = 1 - Ap = 240 / 480 - Gil = 300
24, 1, 1, 120, 21, 15, 9, 1 - ZL 1
N Status - Anything
Element
- Fire/Water (Strong), Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Soft, Petrify Grenade
Steal Gil - 200
Drop
- 1x/2x Speed Sphere, 1x/2x Power Sphere
Bribe
- 6x Petrify Grenade
Capture - No
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Slow Ward --- 6 / 7
Str +3% ----------- 2 / 7 (T/W/A/K/R) Distil Speed ----- 3 / 7
Def +5% ------ 1 / 7
Mag +3% --------- 2 / 7 (Y/L)
Thunderstrike --- 2 / 7
Thunderstrike --- 1 / 7
Firestrike --------- 1 / 7
Waterstrike ------ 1 / 7
Waterstrike ------ 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Str +5% ---------- 1 / 7 (T/W/A/K/R)
Mag +5% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------- ------------------------------Actions:
Attack A - HP / phys - 1 char
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 30~33 (TS 10)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A --- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack B --- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack A
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) I Vs Valefor
Attack B
I Does Nothing
-------------------------------------------------------------------------------------------------------------- -----------------------------Forced Attack: Does Nothing

151 | P a g e
Maze Larva (2,222 / 2,108) - MP = 1,111 - Ap = 1,850 / 2,775 - Gil = 620
11, 40, 24, 45, 14, 15, 0, 1 - ZL 1
N Status - Dark / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten / All Breaks
Element - Water (Absorb), Thunder (Weak)
Resist
- Dark/Silence (20%)
Doom
- 2 Turns
Threaten - 100%
Steal
- 2x Fish Scale, 2x Dragon Scale
Steal Gil - 500
Drop
- 1x/2x Ability Sphere
Bribe
- 14x Water Gem
Capture - No
------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
Sleep Ward ------ 5 / 7
Sleep Touch --- 100%
Mag Def +5% --- 2 / 7
------------------------------------------------------------------------------------------------------------------------------Actions:
Watera - HP / mag/W - 1 char
Fire
- HP / mag/F - 1 char
GENERAL INFO
Inherent: Tough
ICV: 39~43 (TS 13)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Fire ----------- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Watera ------- 24 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
STAT CHANGES
When Maze Larva hits itself with Watera it raises various stats:
Magic Stat +4 Points each hit --------- (12 Max)
Defence Stat +5 Points each hit ------ (15 Max)
Magic Defence +3 Points each hit --- (9 Max)
Note: If Maze Larva uses Watera on self whilst under Reflect then the increases wont be added
BASIC ACTIONS
Maze Larva HP is => 1,111 (50%)
Watera
Maze Larva HP is < 1,111 (50%)
Watera ---- 50% --- Targets Character
Watera ---- 50% --- Targets Itself
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Fire

152 | P a g e
Sahagin B (1,380 / 2,070) - MP = 20 - Ap = 200 / 400 - Gil = 180
28, 15, 24, 1, 15, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Thunder (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 2x Fish Scale, 2x Dragon Scale
Steal Gil - 200
Drop
- 1x/2x Power Sphere
Bribe
- 8x Water Gem
Capture - No
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing -------- Always (A/K)
Water Ward ------- 4 / 7
Waterstrike ---- 4 / 7
HP +5% ------------ 3 / 7
Str +3% -------- 3 / 7 (T/W/A/K/R)
Mag +3% ------ 3 / 7 (Y/L)
--------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys
- 1 char
Water Spurt - HP / mag/W - 1 char

GENERAL INFO
ICV: 36~40 (TS 12)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack -------- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
W Spurt ------ 22 ----- 100 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
Attack ------ 50%
W Spurt --- 50%
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Valefor
W Spurt
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack

153 | P a g e
Swamp Mafdet (850 / 1,275) - MP = 1 - Ap = 0 - Gil = 0 ----------------------- Orig Jp ver
Swamp Mafdet (850 / 1,275) - MP = 1 - Ap = 240 / 480 - Gil = 290 --------- NA/Int/PAL ver
30, 1, 1, 120, 6, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Thunder/Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Hypello Potion --------------------------------------------------------- NA/Int/PAL ver
Steal Gil - 200 -------------------------------------------------------------------------------------- Int/PAL ver
Drop
- 1x/2x Power Sphere ---------------------------------------------------------------- NA/Int/PAL ver
Bribe
- 33x Hypello Potion ------------------------------------------------------------------ NA/Int/PAL ver
Capture - No
-------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Berserk Ward --- 6 / 7
Firestrike --------- 2 / 7
Distil Power ----- 3 / 7
Def +5% --------- 1 / 7
Icestrike ---------- 2 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------------(All Versions)
Actions:
Attack A - HP / phys - 1 char
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 48~53 (TS 16)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ---- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack B ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Vs Characters
Attack A
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack B
I Does Nothing
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Does Nothing

154 | P a g e
Isaaru (10 / 10) - MP = 1 - Ap = 0 - Gil = 0
1, 1, 1, 1, X, 15, 0, 1 - ZL 5
N Status
- Anything exc Threaten
P+ Status - Immune to Bribe / Scan / Sensor
Element
- Normal
Resist
- Dark/Silence/Sleep (20%)
Doom
- 3 Turns
Poison
- 25%
Capture - No
Actions:
Summon 2
Summon 1
Summon 5

- Summons Grothia
- Summons Pterya
- Summons Spathi

GENERAL INFO
Inherent: First Strike, Tough
ICV: -1 (TS 28)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Summons --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
Locked Commands: Everything exc Summon (Yuna Only)
BASIC ACTIONS
Summon

155 | P a g e
Grothia (8,000 / 2,550) - MP = 600 - AP = 0 - Gil = 0
23, 10, 21, 1, 18, 15, 0, 1 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Fire (Absorb)
Doom
- 5 Turns
Capture
- No
Actions:
Attack A
Attack B
Fira
Hell Fire

- HP / phys
- HP / phys
- HP / mag/F
- HP / spec/F

- 1 char
- 1 char
- 1 char
- All Char

GENERAL INFO
ICV: 33 (TS 11)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack B ----- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Fira ----------- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Hellfire ------- 70 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 3
OVERDRIVE COUNTER
Grothia Starts with a FULL Overdrive Bar
After using Hellfire the counter is dropped to 1%
Grothia uses Attack / Fira ---- +5% Increase
Grothia receives Action ------- +3% Increase
BASIC ACTIONS
Vs Aeons
YES --- Is OD Bar at 100%? --- NO
I
I
Hellfire
Attack A --- 66%
Fira --------- 33%
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Yuna
Attack B

156 | P a g e
Pterya (12,000 / 2,550) - MP = 1,000 - Ap = 0 - Gil = 0
20, 10, 18, 10, 21, 15, 0, 1 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Normal
Doom
- 5 Turns
Capture
- No
Action:
Attack A
Attack B
Sonic Wings
Energy Ray

- HP / phys
- HP / phys
- HP / phys
- HP / mag

- 1 char
- 1 char
- 1 char (Delay (Weak): Infinite%)
- All Char

GENERAL INFO
ICV: 30 (TS 10)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A -------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
Attack B --------- 8 ------ 60 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far ------- 1
** Sonic Wings ---- 8 ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1
** Energy Ray ---- 26 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
OVERDRIVE COUNTER
After Energy Ray is used the counter is dropped to 1%
Pterya uses Attack / Sonic Wings ---- +10% Increase
Pterya receives Action ------------------- +15% Increase
BASIC ACTIONS
Vs Aeons
YES --- Is the OD Bar at 100%? --- NO
I
I
Energy Ray
Attack A --------- 66%
Sonic Wings --- 33%
--------------------------------------------------------------------------------------------------------------------- ----------------------Vs Yuna
Attack B

157 | P a g e
Spathi (20,000 / 2,550) - MP = 1,500 - Ap = 0 - Gil = 0
31, 1, 38, 1, 20, 15, 0, 1 - ZL 1
N Status
- Doom
P+ Status - Immune to Distillers / Scan / Sensor / Bribe / % Damage / Slice
Element
- Normal
Doom
- 5 Turns
Capture
- No
Actions:
Mega Flare - HP / spec - All Char
Countdown - Countdown to Mega Flare

GENERAL INFO
Inherent: Tough
ICV: 30 (TS 10)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Mega Flare --- 44 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
Countdown ---- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
OVERDRIVE COUNTER
Once Mega Flare is used the counter is reset
Spathi uses Countdown --- +20% Increase
BASIC ACTIONS
Countdown 5 <<<<<<<<<<
I
I
Countdown 4
I
I
I
Countdown 3
I
I
I
Countdown 2
I
I
I
Countdown 1
I
I
I
Mega Flare
I
I
I
>>>>>>>>>>>>>>>>

158 | P a g e
(VIA PURIFICO UNDERWATER)
Octopus (4,500 / 2,108) - MP = 1 - Ap = 750 / 1,050 - Gil = 220
27, 1, 5, 1, 10, 15, 0, 1 - ZL 1
N Status - Anything Exc Sleep / Threaten
Element
- Water (Absorb), Thunder (Weak)
Doom
- 5 Turns
Poison
- 25%
Steal
- 2x Dragon Scales, 2x Water Gem
Steal Gil - 100
Drop
- 1x/2x Mana Sphere
Bribe
- 20x Healing Spring
Capture - No
------------------------------------------------------------------------------------------------------ ----------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 1 --------- 1 (100%)
Abilities: 0~1 ----- 0 (100%)
Weapon:
Armour:
Piercing -------- Always (A/K)
Water Ward ---- 4 / 7
Str +5% -------- 4 / 7 (T/W/A/K/R)
HP +5% --------- 3 / 7
Mag +5% ------ 4 / 7 (Y/L)
Waterstrike --- 3 / 7
----------------------------------------------------------------------------------------------------------------------------- -Actions:
Attack A - HP / phys - 1 char (Slow: Infinite% (**))
Attack B - HP / phys - 1 char
Attack C - HP / phys - 1 char

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
Attack B ----- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
Attack C ----- 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------ 1
BASIC ACTIONS
Attack A --- 33%
Attack B --- 33%
Attack C --- 33% --- Targets Character with Lowest HP
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B

159 | P a g e
Phlegyas (1,680 / 2,108) - MP = 50 - Ap = 650 / 975 - Gil = 410
26, 1, 33, 20, 12, 15, 0, 1 - ZL 1
N Status - Anything
Element - Fire/Water (Strong), Thunder (Weak)
Resist
- Silence (95%), Sleep (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 2x Dragon Scale, Water Gem
Steal Gil - 300
Drop
- 1x/2x Power Sphere
Bribe
- 6x Healing Spring
Capture - No
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing -------- Always (A/K)
MP +10% ------- 6 / 7
Mag +5% ------ 4 / 7 (Y/L)
Auto Med ------- 1 / 7
Str +5% -------- 3 / 7 (T/W/A/K/R)
-----------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Sonic Wave - HP / mag - All Char
Charging
- Charge Round for Sonic Wave
GENERAL INFO
Inherent: Tough
ICV: 39~43 (TS 13)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N------- 3 --- Close ---- 1
** S Wave ----- 14 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 3
** Charging ---- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 0
BASIC ACTIONS
YES --- Has Phlegyas used Charging 3 Times --- NO
I
I
Sonic Wave
Attack
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack
SPECIFIC ACTIONS
Counter Condition: Phlegyas has been targeted
Charging (100%) **1
**1 - Under Provoke Status Phlegyas still Charges up when targeted
However this Charging is not shown (but it still adds to the Charge counter)

160 | P a g e
Remora (3,000 / 2,108) - MP = 22 - Ap = 830 / 1,245 - Gil = 535
30, 30, 25, 1, 11, 15, 0, 1 - ZL 1
N Status - Anything Exc Confuse / Sleep
Element - Water (Strong), Thunder (Weak)
Resist
- Dark (95%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Dragon Scale, 2x Dragon Scale
Steal Gil - 400
Drop
- 1x/2x Mana Sphere
Bribe
- 20x Water Gem
Capture - No
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~2 ---- 1 (100%)
Weapon:
Armour:
Piercing ------- Always (A/K)
Def +5% ----------- 6 / 7
Str +5% ------- 4 / 7
Zombie Ward ---- 1 / 7
Str +3% ------- 3 / 7
----------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Rush
- HP / phys - 1 char
Maelstrom - HP / mag - All Char
GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack --------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Rush ---------- 24 ----- 85 ----- Y --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 1
** Maelstrom --- 32 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3
MAELSTROM COUNTER
After Maelstrom has been used the counter resets
Remora uses Attack / Rush --- +1 Increase
Remora receives Action ------- +1 Increase
BASIC ACTIONS
YES --- Is Maelstrom Counter =>9? --- NO
I
I
Maelstrom ---- 50%
Attack ------ 75%
Attack --------- 37.5%
Rush -------- 25%
Rush ---------- 12.5%
----------------------------------------------------------------------------------------------------------------------------------- -------Forced Attack: Attack

161 | P a g e
Sahagin C (380 / 570) - MP = 20 - Ap = 560 / 1,120 - Gil = 200
13, 1, 1, 1, 18, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Water (Immune), Fire (Strong), Thunder (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 2x Fish Scale, 2x Dragon Scale
Steal Gil - 200
Drop
- 1x/2x Power Sphere
Bribe
- 3x Water Gem
Capture - No
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing -------- Always (A/K)
Water Ward ------- 4 / 7
Waterstrike ---- 4 / 7
HP +5% ------------ 3 / 7
Str +3% --------- 3 / 7 (T/W/A/K/R)
Mag +3% ------- 3 / 7 (Y/L)
--------------------------------------------------------------------------------------------------------------------------Actions:
Attack - HP / phys - 1 char

GENERAL INFO
ICV: 33~36 (TS 11)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------ 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
BASIC ACTIONS
Attack

162 | P a g e
Evrae Altana (16,384 / 2,000) - MP = 200 - Ap = 5,800 / 8,700 - Gil = 3,000
32, 1, 27, 1, 25, 15, 0, 100 - ZL 4
N Status
- Dark / Delay / Slow / Zombie / All Breaks
P+ Status - Immune to Bribe / Life / Slice
Element
- Holy (Weak)
Resist
- Dark/Slow (50%)
Steal
- 2x Water Gem, Healing Spring
Steal Gil - 2,200
Drop
- 1x/2x Black Magic Sphere
Capture
- No
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Stone Ward --- 100%
Stone Touch ---- 100%
--------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Stone Gaze
- HP / mag - 1 char (Petrify: 50%, Sleep: 50% (0))
Photon Spray - HP / mag - Rnd Char (8 Hits)
GENERAL INFO
Inherent: Auto Zombie, Tough, Heavy
ICV: 27~30 (TS 9)
Position: Close
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
** Stone Gaze ----- 16 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Photon Spray --- 4 ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
Locked Commands: Escape / Flee
TRIGGER COMMANDS / BATTLE AREAS
(BATTLE AREAS)
This battle is set amongst 3 individual sections of areas
Area 1: Where you Start, Area 2: Battle Area after first gate, Area 3: Battle Area after second gate
BASIC ACTIONS
1~2 --- How Many Characters in battle? --- 3
I
I
Photon Spray
Stone Gaze <<<<<<<
I
I
Photon Spray >>>>>>>
SPECIFIC ACTIONS
Counter Conditions:
Evrae is in Area 1 / 2
Evrae is HP Damaged
Attack (100%)

163 | P a g e
Gate Lock (500 / 2,000) - MP =1 - Ap = 0 - Gil = 0
1, 1, 1, 1, X, 1, 0, 1 - ZL 4
N Status
- Immune to Everything
P+ Status - Immune to Positive Statuses / Boost / Bribe / Defend / Distillers / Guard
------------------ Life / Scan / Sensor / Sentinel / Shield / % Damage / Slice
Element
- All Elements (Immune)
Capture
- No
Trigger Commands:
Open Lock - HP / spec - 1 char (Deals 50 Damage)

GENERAL INFO
Inherent: Nul Magical, Tough, Heavy
ICV: 84~93 (TS 28)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Open Lock --- 1 ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Infinite --- 6
TRIGGER COMMANDS
At any time during Area 1 or Area 2 Battles any of Tidus / Rikku or Wakka can use Trigger Commands
#1 - Open Gate
This has to be selected twice in order to open the Big Gates (theres a lock on both the Left and Right side
of the gate)
BASIC ACTIONS
Does Nothing

164 | P a g e
Seymour Natus (36,000 / 3,500) - MP = 200 - Ap = 6,300 / 9,450 - Gil = 3,500
30, 1, 25, 1, 21, 15, 0, 100 - ZL 4
N Status
- Poison / Provoke / Power Break
P+ Status - Immune to Bribe / Life / % Damage / Slice
Element
- Normal
Poison
- 4%
Resist
- Poison (50%)
Steal
- 2x Tetra Elemental, 3x Tetra Elemental
Steal Gil - 1,200
Drop
- 2x/4x Lvl 2 Key Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
SOS Shell --- 100%
Firestrike --------- 2 / 7
Thunderstrike --- 2 / 7
Icestrike ---------- 2 / 7
Waterstrike ------ 1 / 7
-----------------------------------------------------------------------------------------------------------------------------Actions:
Multi Fira
Multi Thundara
Multi Watera
Multi Blizzara
Flare
Protect
Break
Banish

- HP / mag/F
- HP / mag/T
- HP / mag/W
- HP / mag/I
- HP / mag
- ---- / mag
- ---- / spec
- ---- / spec

- 2 char
- 2 char
- 2 char
- 2 char
- 1 char
- 1 char (Protect: Infinite% (**))
- 1 char (Petrify: Infinite%)
- 1 char (Eject: Infinite%)

GENERAL INFO
Inherent: Tough
ICV: 30~33 (TS 10)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Multi Spell ---- 36 ------ X ---- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
** Flare ----------- 60 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 5 ---- Infinite --- 3
** Protect --------- X ------- X ---- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Break ----------- X ------- X ---- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
** Banish ---------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- Y ------ 3 ---- Far -------- 3
Locked Commands: Escape / Flee

165 | P a g e
STATUS CHANGE
Using the Trigger Command Talk characters can increase their stats by talking to Seymour:
Tidus ----- Strength Stat ------------ + 10
Auron ---- Strength Stat ------------ + 10
Yuna ----- Magic Defence Stat --- + 10
---------------------------------------------------------------------------------------------------------------------------- ---------------When Mortibsorption is used some of S Natus statuses are changed:
% Damage: Immune >> Not Immune (Mortibsorption is used)
% Damage: Not Immune >> Immune (Once Mortibsorption has been used)
BASIC ACTIONS
Vs Characters
Seymour HP is +> 23,999 (66%)
Multi Blizzara **1/**2 <<<
I
I
Multi Thundara **1/**2
I
I
I
Multi Watera **1/**2
I
I
I
Multi Fira **1/**2
I
I
I
>>>>>>>>>>>>>>>
Seymour HP is between 12,000 ~ 23,999 (33%~66%) **3
Break
Seymour HP below 12,000 (33%) **3
Flare
--------------------------------------------------------------------------------------------- ----------------------------------------------Vs Aeons
Banish >>>> Target is removed
**1 - If more than 1 character is Active then Seymour will never select the same character for both spells
**2 - If there are only 2 characters remaining then Multi Spell can still target a KO person so it looks like
Seymour has only casted his spell once
Note: This only seems to happen when the left most character is Koed
**3 - The Attack pattern will only change to this pattern if Seymour is directly struck either by Character /
Mortibsorption
Poison damage wont alter the attack pattern
---------------------------------------------------------------------------------------------------------------------- --------------------Forced Attack: Scripted
Scripted Provoke AI: Use BASIC ACTIONS but any attack will target Provoker
SPECIFIC ACTIONS
Counter Condition: Seymour HP < 24,000 (66%) **4
Protect (100%)
**4 - Protect will not trigger if Seymour was brought under 24,000 HP by Poison / Mortibsorption
Protect can still be triggered under 24,000 HP if Seymour is still actively using his Multi Element pattern
and is targeted by a character

166 | P a g e
Mortibody (4,000 **1 / 36,000) - MP = 50 - Ap = 0 - Gil = 0
22, 50, 20, 1, 28, 20, 0, 100 - ZL 4
N Status
- Delay / Power/Armour Break
P+ Status - Immune to Bribe / Distillers / Life / % Damage / Slice
Element
- Normal
Resist
- Armour Break (50%)
Capture
- No
Actions:
Shattering Claw - HP / phys
- 1 char
Fire (All)
- HP / mag/F - All Char
Thunder (All)
- HP / mag/T - All Char
Water (All)
- HP / mag/W - All Char
Blizzard (All)
- HP / mag/I - All Char
Cura
- HP / mag
- 1 char
Mortibsorption
- HP / spec
- 1 char (HP Drain)
Desperado - HP/spec - All Char (Dispel: Haste, NulSpells, Protect, Reflect, Regen, Shell ) (468~529Dam)
----------------------------------------------------------------------------------------------------------------- --------------------------<<< NOT USED >>>
Magic Re-Enabled - HP / spec - 1 char (HP Restore) + cures Silence status (Restores 1,000 HP)
**1:
nd
After 2 Mortibsorption Max HP == 3,000
rd
After 3 Mortibsorption Max HP == 2,000
th
After 4 + Mortibsorption Max HP = 1,000

GENERAL INFO
Inherent: Tough
ICV: 27~30 (TS 9)
Position: Close
Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
** Shattering Claw ----- 16 ---- 100 ---- N --- N --- N --- 90% --- N --- N --- N ------ 3 ---- Far -------- 3
** Lvl 1 Spell (Multi) --- 16 ------ X ----- N --- Y --- Y --- 00% --- N --- N --- N ------ 3 ---- Far -------- 3
** Cura -------------------- 40 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------ 3 ---- Infinite --- 7
** Desperado ----------- 10 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 9
** Mortibsorption ------- 10 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 16
------------------------------------------------------------------------------------------------------------------------- ------------------** Magic Re-Enabled - 20 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------ 3 ---- Far -------- 6
DESPERADO COUNTER
Some statuses when on characters make this counter go up
Haste / NulBlaze / NulTide / NulShock / NulFrost / Reflect / Shell --- +1 Point

167 | P a g e
BASIC ACTIONS
Vs Characters
YES --- Are 3 characters under Haste Status? --- NO
I
I
Desperado
I
<<<<<<<<<<<<<<<<<<<<<
I
YES --- Is Desperado Counter =>4? --- NO
I
I
Decision 1
I
I
------------------------------- <<<<< What move is Seymour about to make >>>>> -----------------------------------I
I
I
I
I
I
(Multi-Fira) (Multi Watera) (Multi Thundara)
(Multi-Blizzara)
(Break)
(Flare)
I
I
I
I
I
I
I
I
I
I
I
I
Fire (All)
Water (All)
Thunder (All)
Blizzard (All)
Shattering Claw
Cura
NOTE: Cura targets Seymour
[DECISION 1]
<<<<< Desperado Counter Value >>>>>
4 ---------------------------------- 5 ---------------------------------- 6 --------------------------------- 7+
I
I
I
I
Go to HP Pattern --- 75% Go to HP Pattern --- 50% Desperado ----------- 75% Desperado --- 100%
Desperado ----------- 25% Desperado ----------- 50% Go to HP Pattern --- 25%
--------------------------------------------------------------------------------------------------------------------- ----------------------Vs Aeons
Does Nothing
SPECIFIC ACTIONS
Counter Condition: Mortibody HP = 0
Mortibsorption (100%) --- Target Seymour

168 | P a g e
(CALM LAND FIENDS)
Anacondaur (5,800 / 4,060) - MP = 70 - Ap = 1,380 / 2,070 - Gil = 750
27, 1, 48, 1, 16, 15, 0, 1 - ZL 1
N Status - Anything Exc Confuse / Petrify / Slow
Element
- Thunder (Absorb)
Resist
- Sleep (95%), Poison/Zombie (25%)
Doom
- 2 Turns
Poison
- 25%
Threaten - 100%
Steal
- Petrify Grenade, 2x Petrify Grenade
Steal Gil - 600
Drop
- 1x/2x Power Sphere
Bribe
- 16x Healing Water
Capture - Yes
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Stone Ward --- 100%
Stone Touch --- 5 / 7
Str +5% --------- 2 / 7 (T/W/A/K/R)
Mag +5% ------- 2 / 7 (Y/L)
------------------------------------------------------------------------------------------------------------------------ -----Actions:
Attack A
Attack B
Sonic Tail
Stone Gaze A
Stone Gaze B

- HP / phys
- HP / phys
- HP / mag
- HP / spec
- HP / spec

- 1 char
- 1 char
- All Char
- 1 char (Petrify: 100%)
- 1 char (Petrify: 50%)

GENERAL INFO
ICV: 36~40 (TS 12)
Position: Close
Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ------------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack B ------------- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Sonic Tail ----------- 17 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------ 3
** Stone Gaze A/B --- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------ 3
Ronso Rage: Stone Breath

169 | P a g e
BASIC ACTIONS
YES --- Has Anancondaur been actioned =>3 times? --- NO
I
I
Sonic Tail
I
I
<<<<<<<<<<<<<<<<<<<<<<<
I
1 --- How many Active characters are in battle? --- >1
I
I
Attack B
Stone Gaze A **1 (First Attack Only)
I
Decision 1
I
Return to Top Condition
[DECISION 1]
Attack A ----------- 66% --- Target Non Petrified Character
Stone Gaze A --- 33%
**1 - If in a battle with multiple Anacondaurs then this attack is only for the first Anacondaur to strike the
next Anacondaur will use Decision 1
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons
YES --- Has Anancondaur been actioned =>3 times? --- NO
I
I
Sonic Tail
I
I
<<<<<<<<<<<<<<<<<<<<<<<
I
YES ---------- Is Valefor present? ------------ NO
I
I
Does Nothing ---- 66%
Attack A ---------- 66%
Stone Gaze A --- 33%
Stone Gaze A --- 33%
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Stone Gaze B

170 | P a g e
Chimera Brain (9,800 / 4,060) - MP = 250 - Ap = 1,200 / 1,800 - Gil = 1,000
34, 10, 32, 10, 14, 15, 0, 1 - ZL 1
N Status - Anything Exc Confuse / Death / Sleep
Element
- Fire/Water (Strong)
Resist
- Silence (95%), Poison/Zombie/Magic Break (25%)
Doom
- 2 Turn
Poison
- 10%
Threaten - 100%
Steal
- Ice Gem, 2x Thunder Gem
Steal Gil - 800
Drop
- 1x/2x Ability Sphere, 2x/4x Ability Sphere
Bribe
- 2x Lvl 4 Key Sphere
Capture - Yes
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
ORIG JP/NA VER
Weapon:
Piercing ------- Always (A/K)
Mag +10% --- 4 / 7
Mag +5% ----- 3 / 7

INT/PAL VER
Weapon:
Armour:
Piercing -------- Always (A/K) Mag Def +10% --- 100%
Mag +10% ---- 4 / 7
Mag +5% ----- 2 / 7
Distil Mana --- 1 / 7
--------------------------------------------------------------------------------------------- ---------------------------------Actions:
Attack
- HP / phys
- 1 char
Thundara
- HP / mag/T - 1 char
Thundaga
- HP / mag/T - 1 char
Megiddo Flame - HP / mag/F - 1 char
Aqua Breath
- HP / mag/W - All Char (744 ~ 840 Damage)
GENERAL INFO
ICV: 39~43 (TS 13) ---- Agility 12 / 14
ICV: 36~40 (TS 12) ---- Agility 15
ICV: 33~36 (TS 11) ---- Agility 18
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack -------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Thundara ---- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Thundaga --- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** M Flame ----- 35 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3
** A Breath ----- 17 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 4
Ronso Rage: Aqua Breath
STAT CHANGE
Chimera Brain starts the battle with a Random Agility Stat:
Agility 12 (25%)
Agility 14 (25%)
Agility 15 (25%)
Agility 18 (25%)

171 | P a g e
BASIC ACTIONS
Chimera Brain starts out with 1 of the 4 attacks below and then follows the pattern:
Thundara <<<<<<<<<
I
I
Attack
I
I
I
Aqua Breath
I
I
I
Megiddo Flame
I
I
I
>>>>>>>>>>>>>>
-------------------------------------------------------------------------------------------------------------------------------------------Vs Valefor
Thundara <<<<<<<<<<
I
I
Thundaga
I
I
I
Aqua Breath
I
I
I
Megiddo Flame
I
I
I
>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Thundaga

172 | P a g e
Coeurl (6,000 / 4,060) - MP = 480 - Ap = 1,300 / 1,950 - Gil = 1,100
38, 1, 26, 40, 18, 15, 0, 1 - ZL 1
N Status - Anything Exc Petrify / Threaten
Element
- Thunder/Ice (Strong)
Resist
- Silence/Sleep (95%), Death/Poison/Zombie/Magic Break (25%)
Doom
- 2 Turns
Poison
- 25%
Steal
- Mana Spring
Steal Gil - 800
Drop
- 1x/2x Mana Sphere, 2x/4x Mana Sphere
Bribe
- 2x Friend Sphere
Capture - Yes
------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
Death Ward ------ 3 / 7
Death Touch --- 4 / 7
Def +10% ---------- 2 / 7
Mag +10% ------ 2 / 7
Mag Def +10% --- 2 / 7
Str +5% ---------- 1 / 7 (T/W/A/K/R)
Mag +5% -------- 1 / 7 (Y/L)
--------------------------------------------------------------------------------------------------------------------------------Actions:
Blizzara
- HP / mag/I - 1 char
Thundara - HP / mag/T - 1 char
Drain
- HP / mag
- 1 char (HP Drain)
Silence
- ---- / spec - 1 char (Silence: 150% (3))
Blaster
- ---- / spec
- 1 char (Petrify: 180%)
GENERAL INFO
Inherent: Tough
ICV: 33~36 (TS 11)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Blizzara ----- 24 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------ 3 ---- Infinite --- 3
** Thundara --- 24 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------ 3 ---- Infinite --- 3
** Drain --------- 20 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------ 2 ---- Infinite --- 3
** Silence ------ X ------- X ------ N --- Y --- Y --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3
** Blaster ------ X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 0
BASIC ACTIONS
(CHARACTERS)
=>3,000 <<<<<<, Coeurl HP >>>>>> < 3,000
I
I
Thundara --- 50%
Drain --------- 33%
Blizzara ----- 25%
Blaster ------- 33%
Silence ------ 25%
Blizzara ----- 16.5%
Thundara --- 16.5%

I
(AEONS)
I Blizzara ----- 33%
I Thundara --- 33%
I Drain --------- 33%
I
I
I
I
--------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Blaster

173 | P a g e
Flame Flan (1,500 / 2,250) - MP = 200 - Ap = 480 / 960 - Gil = 448
1, 180, 20, 1, 6, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Fire (Absorb), Thunder/Water (Strong), Ice (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Fire Gem, 2x Fire Gem
Steal Gil - 400
Drop
- 1x/2x Mana Sphere
Bribe
- 10x Fire Gem
Capture - Yes
-------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing -------- Always (A/K)
Firestrike ------- 100%

INT/PAL VER
Weapon:
Armour:
Piercing -------- Always (A/K) Fire Ward --- 5 / 7
Firestrike ------ 4 / 7
Fireproof ---- 2 / 7
Distil Mana ---- 3 / 7
---------------------------------------------------------------------------------------------------------------------------Actions:
Firaga - HP / mag/F - 1 char

GENERAL INFO
Inherent: Tough
ICV: 48~53 (TS 16)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Firaga ------ 42 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
BASIC ACTIONS
Firaga

174 | P a g e
Malboro (27,000 / 4,060) - MP = 1 - Ap = 2,200 / 3,300 - Gil = 1,500
32, 1, 32, 1, 10, 15, 0, 1 - ZL 2
N Status
- Delay / Doom / Eject / Provoke / All Breaks
P+ Status - Immune to Haste
Element
- Water/Ice (Immune), Fire (Weak)
Doom
- 3 Turns
Steal
- Remedy
Steal Gil - 1,200
Drop
- 2x/4x Mana Sphere
Bribe
- 4x Wings To Discovery
Capture
- Yes
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%)
Abilities: 1~3 ----- 2 (100%)
Weapon:
Piercing ----------- Always (A/K)
Dark Touch ------ 2 / 7
Silence Touch --- 2 / 7
Sleep Touch ----- 2 / 7
Poison Touch --- 1 / 7

Armour:
Stone Ward -------- 1 / 7
Confuse Ward ----- 1 / 7
Berserk Ward ------ 1 / 7
Sleep Ward --------- 1 / 7
Silence Ward ------- 1 / 7
Dark Ward ----------- 1 / 7
Poison Ward -------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------Actions:
Gastric Juice - HP / phys - 1 char (988 ~ 1,115 Damage)
Bad Breath
- ---- / spec - All Char (Poison: 150%, Slow: 130% (3), Dark/Silence: 100% (3))
-------------------------------------------------- (Confuse: 80%, Berserk: 30%)
GENERAL INFO
Inherent: Tough
ICV: 42~46 (TS 14)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
G Juice -------- 16 ---- 130 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 2
** Bad Breath ---- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
Ronso Rage: Bad Breath
BAD BREATH COUNTER
After Bad Breath is used the counter is reset
Malboro is targeted (non fire based) ---- +1 Increase
Malboro is targeted (fire based) ---------- +2 Increase
BASIC ACTIONS
(CHARACTERS)
I
(AEONS)
YES --- Is Bad Breath Counter => 7? --- NO
I Gastric Juice
I
I
I
Bad Breath
Gastric Juice
I
-----------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Gaestric Juice
Mech Scouter (Normal) (2,750 / 4,125) - MP = 1 - Ap = 480 / 720 - Gil = 384

175 | P a g e
Mech Scouter (Burning) (2,750 / 4,125) - MP = 1 - Ap = 530 / 795 - Gil = 215
30, 1, 1, 1, 14, 15, 0, 1 - ZL 1
N Status - Berserk / Confuse / Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks
Element - Thunder (Weak)
Resist
- Dark/Silence (20%)
Doom
- 1 Turn
Steal
- 3x Grenade, 4x Grenade (Normal)
Steal
- 3x Grenade, 3x Grenade (Burning)
Steal Gil - 200 (Burning) / 300 (Normal)
Drop
- 1x/2x Hi Potion, 1x/2x Mega Potion
Bribe
- Door To Tomorrow
Capture - No
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver)
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
SOS NulBlaze ----- 2 / 7
Icestrike ---------- 2 / 7
SOS NulFrost ------ 2 / 7
Thunderstrike --- 2 / 7
SOS NulShock ---- 2 / 7
Waterstrike ------ 2 / 7
SOS NulTide ------- 1 / 7
Firestrike --------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- Actions:
Attack A - HP / phys - 1 char
Attack B - HP / phys - 1 char
GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ---- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
Attack B ---- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
If a character uses Steal / Mug against Mech Scouter then it will Malfunction and get KOed
BASIC ACTIONS
Mech Scouter (Normal)
Vs Characters / Aeons (sans Valefor)
Attack A

I Mech Scouter (Burning)


I Vs Characters
I Attack A
I
I Vs Aeons (sans Valefor)
I Attack B
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Valefor (BOTH Mechs)
Does Nothing
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B (BOTH Mechs)

176 | P a g e
Nebiros (700 / 1,050) - MP = 65 - Ap = 480 / 960 - Gil = 320
22, 1, 1, 1, 22, 15, 16, 1 - ZL 1
N Status - Anything
Element - Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Poison Fang, 2x Poison Fang
Steal Gil - 200
Drop
- 1x/2x Mana Sphere
Bribe
- 6x Poison Fang
Capture - Yes
------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K)
Poison Ward --- 100%
Firestrike --------- 2 / 7
Distil Speed ----- 3 / 7
Thunderstrike --- 2 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------- ---------------------------Actions:
Poison Dart - HP / phys - 1 char (Poison: 40%)

GENERAL INFO
ICV: 30~33 (TS 10)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
P Dart ------- 16 ----- 100 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1
BASIC ACTIONS
Poison Dart

177 | P a g e
Ogre (9,400 / 4,060) - MP = 3 - Ap = 1,080 / 1,620 - Gil = 980
28, 1, 1, 1, 17, 15, 0, 1 - ZL 1
N Status - Anything Exc Slow / Power Break
Element
- Fire (Weak)
Resist
- Sleep/Dark (95%), Death/Petrify/Poison/Zombie (25%)
Doom
- 2 Turns
Poison
- 25%
Threaten - 100%
Steal
- Stamina Spring, 2x Stamina Spring
Steal Gil - 800
Drop
- 1x/2x Power Sphere
Bribe
- 50x Stamina Spring
Capture - Yes
--------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 1~2 ----- 1 (50%), 2 (50%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ------------- Always (A/K)
HP +10% ----- 6 / 7
Str +5% ------------- 5 / 7 (T/W/A/K/R)
SOS Haste --- 1 / 7
Mag +5% ----------- 5 / 7 (Y/L)
Counter Attack --- 2 / 7
----------------------------------------------------------------------------------------------------------------------------- -----Actions:
Attack A
Attack B
Attack C
Counter Attack
Cancel Counter

- HP / phys - 1 char
- HP / phys - 1 char
- HP / phys - 1 char
- Raises Hands
- Lowers Hands

GENERAL INFO
ICV: 33~36 (TS 11)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
Attack B ----- 20 ------ X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1
Attack C ----- 24 ------ X ----- N --- N --- N --- 50% --- N --- N --- N ------- 3 ---- Close --- 1
C Attack ----- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
C Counter --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0

178 | P a g e
BASIC ACTIONS
Ogre DOES NOT have its hands raised
(PATTERN A)
Attack A --------- 50%
Attack C --------- 50% --- Targets character with lowest HP
Ogre HAS its hands raised
(PATTERN B)
YES --- Is this Ogre 3rd turn with his hands raised? **1 --- NO
I
I
Cancel Counter
Does Nothing
I
I
PATTERN A
PATTERN B
**1 - Turns are not counted whilst under Provoke / Sleep
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack C
SPECIFIC ACTIONS
Conditions:
Ogre HP < 4,700 (50%)
th
Its Ogre 4 Turn since lowering his hands **2
Counter Attack >> PATTERN B
**2 - Turns are not counted whilst under Provoke / Sleep
----------------------------------------------------------------------------------------------------------------------------- -------------Counter Conditions: (CHARACTERS ONLY)
Ogre Hands are Raised
Ogre is Physically Attacked
Attack B (100%)

179 | P a g e
Shred (1,950 / 2,925) - MP = 30 - Ap = 480 / 960 - Gil = 368
35, 1, 1, 180, 10, 15, 0, 1 - ZL 1
N Status - Anything
Element
- Thunder/Water/Ice (Strong), Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hypello Potion, 2x Hypello Potion
Steal Gil - 300
Drop
- 1x/2x Speed Sphere
Bribe
- 50x Hypello Potion
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Berserk Ward --- 100%
Firestrike --------- 2 / 7
Distil Power ----- 3 / 7
Icestrike ---------- 2 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
------------------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char (Slow: 30% (3))
Attack B - HP / phys - 1 char
Attack C - HP / phys - 1 char
GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1
Attack C ------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1
BASIC ACTIONS
Attack A -------- 50%
Decision 1 ----- 50%
[DECISION 1]
YES ------- Is Auron present? -------- NO
I
I
Attack A - Targets Auron
Attack A --- Targets Character with Lowest HP
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) I Vs Valefor
Attack B
I Does Nothing
----------------------------------------------------------------------------------------------------------------------------- -------------Forced Attack: Attack C

180 | P a g e
Skoll (1,000 / 1,500) - MP = 60 - Ap = 480 / 960 - Gil = 420
28, 1, 1, 180, 28, 15, 10, 1 - ZL 1
N Status - Anything
Element
- Fire/Thunder (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Dream Powder, 2x Dream Powder
Steal Gil - 400
Drop
- 1x/2x Power Sphere
Bribe
- 12x Dream Powder
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Silence Ward --- 4 / 7
Thunderstrike --- 2 / 7
Distil Power ----- 3 / 7
Sleep Ward ----- 3 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
------------------------------------------------------------------------------------------- -----------------------------------Actions:
Attack A - HP / phys - 1 char (Sleep/Silence: 30% (3))
Attack B - HP / phys - 1 char
Attack C - HP / phys - 1 char

GENERAL INFO
ICV: 27~30 (TS 9)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---- 16 ---- 120 --- Y --- N --- N --- 10% ---- N --- Y --- N ------ 3 ---- Close --- 1
Attack C ------- 16 ----- 90 ---- Y --- N --- N --- 10% ---- N --- Y --- N ------ 3 ---- Close --- 1
BASIC ACTIONS
Vs Characters
Attack A --- 50% --- Character with Lowest HP
Attack A --- 50%
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons
I Vs Valefor
Attack B
I Does Nothing
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack C

181 | P a g e
Shiva (Calm Lands) (15,000 / 1,432) - MP = 900 - Ap = 0 - Gil = 0
20, 180, 20, 180, 21, 15, 0, 1 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Ice (Absorb)
Doom
- 5 Turns
Capture
- No
------------------------------------------------------------------------------------------------------Prize:
Win ---- Aeon Soul + 30x Power Spheres
Lose --- Aeon Soul + 30x Speed Spheres
------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Heavenly Strike - HP / phys - 1 char (Threaten: 100%)
Blizzara
- HP / mag/I - 1 char

GENERAL INFO
ICV: 0 (TS 10)
Position: Close
Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack --------------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Blizzara ------------- 24 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Heavenly Strike --- 30 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 1
OVERDRIVE COUNTER
Shiva Overdrive Bar starts at 0%
Once Heavenly Strike is used the Overdrive Bar is dropped to 1%
Shiva uses Attack / Blizzara --- +10% Increase
Shiva receives Attacks ---------- + 2% Increase
BASIC ACTIONS
YES --- Is OD Bar at 100%? --- NO
I
I
Heavenly Strike
Attack ----- 75%
Blizzara --- 25%

182 | P a g e
Defender X (64,000 / 4,060) - MP = 1 - Ap = 6,600 / 9,900 - Gil = 3,500
42, 30, 5, 1, 20, 15, 0, 1 - ZL 1
N Status
- Berserk / Dark / Doom / Provoke / Armour/Magic/Mental Break
P+ Status - Immune to Bribe / % Damage
Element
- Normal
Doom
- 10 Turns
Resist
- Dark (95%)
Steal
- 4x Lunar Curtain
Steal Gil
- 1,200
Drop
- 1x/2x Lvl 2 Key Sphere, 2x/4x Lvl 2 Key Sphere
Capture
- No
-------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing -------- Always (A/K)
SOS Protect --- 100%
Str +5% --------- 5 / 7 (T/W/A/K/R) Str +5% -------- 5 / 7 (T/W/A/K/R)
Mag +5% ------- 5 / 7 (Y/L)
Mag +5% ------ 5/ 7 (Y/L)
Str +10% ------- 1 / 7 (T/W/A/K/R) Str +10% ------ 1 / 7 (T/W/A/K/R)
Mag +10% ----- 1 / 7 (Y/L)
Mag +10% ---- 1 / 7 (Y/L)
Str +3% --------- 1 / 7 (T/W/A/K/R) Distil Power --- 1 / 7
Mag +3% ------- 1 / 7 (Y/L)
--------------------------------------------------------------------------------------------------- -----------------------------Actions:
Attack
Haymaker
Blast Punch
Slowga
Mighty Guard

- HP / phys
- HP / phys
- HP / spec
- SB CTB / mag
- ---- / spec

- 1 char
- 1 char
- 1 char (Delay (Weak): Infinite%) (50% Current HP)
- All Char (Slow: Infinite% (**))
- 1 char (Protect/Shell: Always (**), Nul All: Always (1 Block))

GENERAL INFO
Inherent: Tough
ICV: 30~33 (TS 10)
Position: Close
Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack --------------- 16 ----- 160 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Haymaker ---------- 30 ------ X ----- N --- N --- N --- 35% --- N --- N --- N ------- 3 --- Far ------- 1
** Blast Punch -------- 8 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 5
** Mighty Guard ------ X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3
** Slowga ------------- 16 ------- X ----- N --- Y --- N --- 00% --- Y --- N --- N ------- 3 --- Far -------- 13
Locked Commands: Escape / Flee

183 | P a g e
BASIC ACTIONS
YES --- Is HP <16,000 (25%) + under Armour Break? --- NO
I
I
Mighty Guard --------- 50% **1
Attack <<<<<<
Use NO Selection --- 50%
I
I
Attack
I
I
I
Attack
I
I
i
Haymaker
I
I
I
>>>>>>>>>
**1 - If Defender X is under either Provoke / Protect / Shell Status then it wont use Mighty Guard
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Blast Punch
SPECIFIC ACTIONS
Counter Condition: Defender X has been targeted 5 times without taking a turn
Slowga (100%)
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition:
A - Defender X has been targeted by Dark Buster
B - Defender X has been targeted by 2 Physical Attacks
C - Defender X has been targeted by 3 Magical Attacks
Blast Punch (100%) **2
**2 - All counters run side by side with each other so its possible for DX to use Blast Punch 3 times on a
run depending on previous actions
Note: If Slowga and Blast Punch are to be used at the same time than Slowga takes Priority and Blast
Punch will occur after the next app action

184 | P a g e
(SUNKEN CAVE FIENDS)
Dark Element (1,800 / 2,700) - MP = 280 - Ap = 810 / 1,620 - Gil = 520
1, 190, 30, 1, 11, 15, 0, 1 - ZL 1
N Status - Berserk / Confuse / Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten
----------------- All Breaks
Element
- Normal
Resist
- Silence (20%)
Doom
- 1 Turn
Threaten - 100%
Steal
- Shining Thorn, 2x Shining Thorn
Steal Gil - 400
Drop
- 1x/2x Mana Sphere
Bribe
- 3x Return Sphere
Capture - Yes
-----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1 --------- 1 (100%)
Abilities: 0~2 ----- 0 (75%), 1 (25%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ------- Always (A/K) Fire Ward --------- 2 / 7
Firestrike --------- 2 / 7
Distil Mana --- 3 / 7
Ice Ward ---------- 2 / 7
Icestrike ---------- 2 / 7
Firestrike ------ 2 / 7
Water Ward ------ 1 / 7
Thunderstrike --- 2 / 7
Icestrike ------- 1 / 7
Thunder Ward --- 1 / 7
Waterstrike ------ 1 / 7
Waterstrike --- 1 / 7
Thunderproof ---- 1 / 7
--------------------------------------------------------------------------------------------- ---------------------------------Actions:
Fira
Thundara
Watera
Blizzara
Drain
Osmose
Bio
Reflect

- HP / mag/F - 1 char
- HP / mag/T - 1 char
- HP / mag/W - 1 char
- HP / mag/I - 1 char
- HP / mag
- 1 char (HP Drain)
- MP / mag
- 1 char (MP Drain)
- ---- / mag
- 1 char (Poison: Infinite%)
- ---- / mag
- 1 char (Reflect: Infinite% (**))

GENERAL INFO
Inherent: Tough
ICV: 42~46 (TS 14)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Lvl 2 Element ---- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Drain --------------- 20 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 2 --- Infinite --- 3
** Osmose ----------- 10 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 2 --- Infinite --- 3
** Bio ------------------ X ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Reflect ------------- X ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3

185 | P a g e
BASIC ACTIONS
Dark Element IS NOT under Reflect:
Reflect -------- 50% --- Targets Itself
Drain ---------- 16.5%
Osmose ------ 16.5%
Bio ------------- 16.5%
Dark Element IS under Reflect:
Fira ------------- 25% --- Targets Itself
Thundara ----- 25% --- Targets Itself
Watera -------- 25% --- Targets Itself
Blizzara ------- 25% --- Targets Itself
--------------------------------------------------------------------------------------------------------------------- ----------------------Forced Attack: Does Nothing

186 | P a g e
Defender (12,000 / 4,060) - MP = 1 - Ap = 2,700 / 4,050 - Gil = 1,300
40, 1, 5, 1, 11, 15, 0, 1 - ZL 1
N Status - Berserk / Dark / Delay / Doom / Eject / Provoke / Silence / Armour/Magic/Mental Break
Element - Normal
Resist
- Dark (95%)
Doom
- 10 Turns
Steal
- Lunar Curtain, 2x Lunar Curtain
Steal Gil - 1000
Drop
- 2x/4x Power Sphere
Bribe
- 20x Stamina Tablet
Capture - No
------------------------------------------------------------------------------------------------------------- --------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Str +5% ---------- 4 / 7
Str +3% ---------- 3 / 7

INT/PAL VER
Weapon:
Armour:
Piercing -------- Always (A/K) SOS Protect --- 4 / 7
Str +5% -------- 4 / 7
Def +10% ------ 3 / 7
Str +3% -------- 2 / 7
Distil Power --- 1 / 7
------------------------------------------------------------------------------------------------------------- ----------------------Actions:
Attack
- HP / phys - 1 char
Haymaker - HP / phys - 1 char

GENERAL INFO
Inherent: Tough
ICV: 42~46 (TS 14)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack -------- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Haymaker --- 30 ----- X ------ N --- N --- N --- 35% --- N --- Y --- N ------- 3 --- Far ------- 1
BASIC ACTIONS
Attack --------- 50%
Decision 1 --- 50%
[DECISION 1]
YES --- Is Auron present in battle? --- NO
I
I
Haymaker --- Targets Auron
Haymaker --- Targets Character with Lowest HP
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Haymaker

187 | P a g e
Epaaj (8,700 / 4,060) - MP = 25 - Ap = 970 / 1,455 - Gil = 950
28, 20, 1, 20, 28, 15, 0, 1 - ZL 1
N Status - Anything Exc Poison / Sleep / Power Break
Element
- Normal
Resist
- Dark (95%), Silence (20%)
Doom
- 2 Turns
Threaten - 100%
Steal
- Hi Potion, 2x Hi Potion
Steal Gil - 900
Drop
- 1x/2x Ability Sphere, 2x/4x Ability Sphere
Bribe
- 25x Farplane Wind
Capture - Yes
-------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3%
Drop : 50%
Slots : 2~4 ----- 1 (40%), 2 (50%), 3 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ------------- Always (A/K)
Def +5% --- 100%
Str +5% ------------- 5 / 7 (T/W/A/K/R)
Mag +5% ----------- 5 / 7 (Y/L)
SOS Overdrive --- 2 / 7
-------------------------------------------------------------------------------------------------------------------------------Actions:
Attack - HP / phys - 1 char (Poison: 80%)
Blades - HP / phys - 1 char
GENERAL INFO
Inherent: Tough
ICV: 27~30 (TS 9)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------- 16 ----- 110 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1
** Blades ------- 36 ---- 180 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
BLADE COUNTER
Once Blades has been used the counter is reset
Epaaj uses Attack ------------ +1 Increase **1
Epaaj is Targeted ------------- +1 Increase
**1 Attacking Aeons DOESNT add to the counter
BASIC ACTIONS
(CHARACTERS)
YES --- Blade Counter is at 7? --- NO
I
I
Blades
Attack
------------------------------------------------------------------------------------------------------------------ -------------------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack
I Does Nothing
------------------------------------------------------------------------------------------------------------------------------------ ------Forced Attack: Blades

188 | P a g e
Ghost (9,999 / 4,060)
- MP = 350
- Ap = 1,450 / 2,175
- Gil = 840
1, 120, 33, 1, 14, 15, 0, 1 - ZL 1
N Status - Delay / Doom / Eject / Silence / Power/Magic Break
Element - Holy (Weak), Fire/Thunder/Water/Ice (Varies) **1
Resist
- Silence (95%)
Doom
- 7 Turns
Steal
- 2x Phoenix Down, Farplane Shadow
Steal Gil - 700
Drop
- 1x/2x Mana Sphere
Bribe
- 38x Mega Phoenix
Capture - Yes
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing -------- Always (A/K)
Mag +5% ----- 4 / 7
Mag +10% --- 3 / 7

INT/PAL VER
Weapon:
Armour:
Piercing ------- Always (A/K) No Encounters --- 3 / 7
Mag +5% ----- 3 / 7
Death Ward ------- 2 / 7
Mag +10% ---- 3 / 7
MP +10% ----------- 2 / 7
Distil Mana --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- Actions:
Fira
- HP / mag/F - 1 char
Thundara - HP / mag/T - 1 char
Watera
- HP / mag/W - 1 char
Blizzara - HP / mag/I
- 1 char
Doom
- ---- / spec
- 1 char (Doom: Infinite%)
**1 - Fire/Thunder/Water/Ice Element Affinity changes every battle:
Changes 3 Types (Immune / Resist / Weak)
GENERAL INFO
Inherent: Tough
ICV: 39~43 (TS 13)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Lvl 2 Element ---- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Doom --------------- X ------ X ---- N --- Y --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3
Ronso Rage: Doom
BASIC ACTIONS
Doom
I
YES ------------ Is there any targets NOT under Doom ------------ NO
I
I
Doom --------- 33% --- Target Non Doomed Character
Fira ----------- 25%
Fira ------------ 16.5%
Thundara ---- 25%
Thundara ---- 16.5%
Watera ------- 25%
Watera ------- 16.5%
Blizzara ------ 25%
Blizzara ------ 16.5%

189 | P a g e
Imp (880 / 1,320) - MP = 300 - Ap = 770 / 1,540 - Gil = 610
1, 1, 25, 180, 24, 15, 16, 1 - ZL 1
N Status - Anything
Element - Water (Weak)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Thunder Gem, 2x Thunder Gem
Steal Gil - 500
Drop
- 1x/2x Mana Sphere
Bribe
- 4x Lvl 1 Key Sphere
Capture - Yes
-----------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1 ---- 1 (100%)
Abilities: 1 ---- 1 (100%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Thunder Ward --- 4 / 7
Thunderstrike --- 6 / 7
Thunderstrike --- 4 / 7
Thunderproof --- 3 / 7
Str +5% ---------- 1 / 7 (T/W/A/K/R) Distil Mana ------- 3 / 7
Mag +5% -------- 1 / 7 (Y/L)
------------------------------------------------------------------------------------------- -----------------------------------------Actions:
Thundaga - HP / mag/T - 1 char

GENERAL INFO
ICV: 27~30 (TS 9)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Thundaga ---- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
BASIC ACTIONS
Thundaga -------- 66%
Decision 1 ------- 33%
[DECISION 1]
YES ---- Is Wakka Present? ------- NO
I
I
Thundaga --- Target Wakka
Thundaga --- Character with Lowest Mag Def

190 | P a g e
Magic Urn (999,999 / 999,999) - MP = 9,999 - Ap = 0
1, 255, 40, 255, X, 1, 0, 1 - ZL 1
N Status
- Doom
P+ Status - Immune to Positive Statuses / % Damage
Element
- Normal
Doom
- 200 Turns (Middle Eye)
Doom
- 3 Turns
(Outer Eyes)
Steal
- Potion
(Middle Eye)
Capture
- No

- Gil = 0

Actions:
Wrong
- HP / mag - All Char
Self Destruct - HP / mag - All Char
Bingo
- Gives Item
GENERAL INFO
Inherent: First Strike, Tough
ICV: -1 (TS 28)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Bingo ---------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
** Wrong -------- 30 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3
** S Destruct --- 50 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3
Magic Urn can only be defeated by either Zanmato or Doom **1
BASIC ACTIONS
Does Nothing
SPECIFIC ACTIONS
(Middle Eye)
Counter Condition: Eye is targeted by a Single Target Attack (sans Steal / Mug / Self Destruct)
Decision A (60%) / Decision B (40%)
I
A -------- <Decision?> -------- B
I
I
Phoenix Down ---- 60%
Wrong
Stamina Tablet --- 20%
Elixir ----------------- 20%
(Outer Eyes)
Counter Condition: Eye is targeted by a Single Target Attack
Phoenix Down --------- 44%
Soul Spring ------------- 11%
4x Frag Grenade ------ 11% (Qty not shown on screen)
3x Lunar Curtain ------- 11% (Qty not shown on screen)
4x Silver Hourglass --- 11% (Qty not shown on screen)
Wrong -------------------- 11%
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Magic Urn is targeted by a Full (Multi Hit) Party Attack
Counter Condition: Any Eye has been attacked/targeted twice in the same battle
Wrong (100%)
-------------------------------------------------------------------------------------------------------------------------- -----------------Counter Condition: Middle Eye is targeted with Steal / Mug / Self Destruct / Attack Reels / Doublecast
Self Destruct (100%)

191 | P a g e
Mech Hunter (5,500 / 4,060) - MP = 1 - Ap = 820 / 1,230 - Gil = 673
36, 10, 1, 10, 8, 15, 0, 1 - ZL 1
N Status - Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks
Element
- Thunder (Weak)
Resist
- Dark/Silence (20%)
Doom
- 1 Turn
Steal
- Al Bhed Potion, 2x Al Bhed Potion
Steal Gil - 800
Drop
- 1x/2x Phoenix Down, 1x/2x Mega Phoenix
Bribe
- 60x Al Bhed Potion
Capture - No
----------------------------------------------------------------------------------------------------------------------------- Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Piercing ----------- Always (A/K)
Icestrike ---------- 2 / 7
Thunderstrike --- 2 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7

Armour:
SOS NulTide ------- 1 / 7
SOS NulShock ---- 1 / 7
SOS NulBlaze ----- 1 / 7
SOS NulFrost ------ 1 / 7
SOS Protect -------- 1 / 7
SOS Shell ----------- 1 / 7
SOS Reflect -------- 1 / 7
-------------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
Attack B ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
If a character uses Steal / Mug on Mech Hunter then itll Malfunction and get KOed
BASIC ACTIONS
Attack A
-------------------------------------------------------------------------------------------------------- ----------------------------------Vs Valefor
Does Nothing
----------------------------------------------------------------------------------------------------------------------------- ------------Forced Attack: Attack B

192 | P a g e
Nidhogg (2,000 / 3,000) - MP = 46 - Ap = 810 / 1,620 - Gil = 602
43, 1, 50, 180, 10, 15, 0, 1 - ZL 1
N Status - Anything
Element - Fire (Strong), Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Gold Hourglass
Steal Gil - 400
Drop
- 1x/2x Power Sphere
Bribe
- 12x Gold Hourglass
Capture - Yes
------------------------------------------------------------------------------------------------------------------ -----------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA) / 4% (Int/PAL)
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing --------- Always (A/K) Slow Ward --- 100%
Icestrike ---------- 2 / 7
Distil Power ---- 3 / 7
Waterstrike ------ 2 / 7
Firestrike -------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------- --Actions:
Attack A - HP / phys - 1 char (Slow: 30% (3))
Attack B - HP / phys - 1 char
Breath
- HP / mag/F - All Char

GENERAL INFO
ICV: 42~46 (TS 14)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1
Attack B ----- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1
Breath ------- 19 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3

193 | P a g e
BASIC ACTIONS
Vs Characters
Decision 1 ---- 50%
Attack A ------- 33%
Breath --------- 17%
[DECISION 1]
YES -------- Is Yuna Present? ---------------- NO
I
I
Attack --- Targets Yuna
Attack --- Targets Character with Lowest HP
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor)
Attack A ----- 50%
Breath ------- 50%
Vs Valefor
Breath
-------------------------------------------------------------------------------------------------------------------------- -----------------Forced Attack: Attack B

194 | P a g e
Thorn (4,080 / 4,060) - MP = 120 - Ap = 830 / 1,660 - Gil = 530
1, 1, 25, 1, 8, 15, 0, 1 - ZL 1
N Status - Death / Delay / Doom / Eject / Petrify / Provoke / Sleep / Slow / Threaten
----------------- Power/Armour/Mental Break
Element
- Thunder/Water/Ice (Strong), Fire (Weak)
Resist
- Sleep (95%), Death/Petrify (25%)
Doom
- 1 Turn
Threaten - 100%
Steal
- 2x Silence Grenade, Ether
Steal Gil - 300
Drop
- 1x/2x Mana Sphere
Bribe
- 16x Turbo Ether
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------- -Equip Data:
General: Pwr 16, Critical +3
Drop : 4%
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Sleep Ward --- 5 / 7
Sleep Touch --- 3 / 7
MP +5% ------- 2 / 7
Str +3% --------- 3 / 7 (T/W/A/K/R)
Mag +3% ------- 3 / 7 (Y/L)
Str +5% --------- 1 / 7 (T/W/A/K/R)
Mag +5% ------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------- -Actions:
Fira
- HP / mag/F - 1 char
Pollen - ---- / mag
- All Char (Sleep/Dark: 80% (3))
GENERAL INFO
Inherent: Tough
ICV: 45~50 (TS 15) --- Agility 7 / 8
ICV: 42~46 (TS 14) --- Agility 10
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Fira --------- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Pollen ------ X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
STAT CHANGE
Thorn starts the battle with a random Agility Stat
Agility 7 (33%)
Agility 8 (66%)
Agility 10 (0%)
BASIC ACTIONS
Fira
SPECIFIC ACTIONS
Counter Condition: Thorn is hit by a Physical Attack (Characters Only)
Pollen (100%)

195 | P a g e
Tonberry (13,500 / 4,060) - MP = 1 - Ap = 6,500 / 9,750 - Gil = 2,000
40, 10, 43, 10, 14, 15, 0, 1 - ZL 1
N Status
- Doom / Sleep
P+ Status - Immune to Life
Element
- Normal
Resist
- Sleep (20%)
Doom
- 25 Turns
Steal
- Hi Potion, Farplane Shadow
Steal Gil - 400
Drop
- 1x/2x Power Sphere, 1x/2x Lvl 2 Key Sphere
Bribe
- 2x Amulet
Capture - Yes
-----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 0~2 ----- 0 (50%), 1 (50%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
Death Ward ---- 100%
Slow Touch ----- 4 / 7
Death Touch --- 3 / 7
------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
Voodo
Karma
Waddle

- HP / phys - 1 char
- HP / spec - 1 char (Deals 10,000 Damage)
- HP / spec - 1 char
- Tonberry Walks Forward

GENERAL INFO
Inherent: Tough
ICV: 39~43 (TS 13)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------ 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far -------- 1
** Voodoo ---- 200 ---- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 6
** Karma ------ 10 ----- X ----- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far -------- 22
Waddle ----- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
BASIC ACTIONS
Vs Characters
YES --- Has Tonberry Waddled 4 times? --- NO
I
I
Attack ------------- 66%
Waddle
Does Nothing --- 33%
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons
Voodoo
SPECIFIC ACTIONS
Counter Condition: Tonberry has been targeted while still in the Waddling phase
Karma (33%)

196 | P a g e
Valaha (8,700 / 4,060) - MP = 29 - Ap = 1,320 / 1,980 - Gil = 720
36, 1, 21, 1, 23, 15, 0, 1 - ZL 1
N Status - Anything Exc Death / Slow / Magic Break
Element - Fire (Strong)
Resist
- Dark (95%), Sleep (80%), Petrify/Poison (25%)
Doom
- 2 Turns
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, 2x Hi Potion
Steal Gil - 600
Drop
- 1x/2x Ability Sphere
Bribe
- 60x X Potion
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------- -Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~2 ----- 1 (75%), 2 (25%)
ORIG JP/NA VER
Weapon:
Piercing ----------- Always (A/K)
Silence Touch --- 4 / 7
Firestrike --------- 3 / 7

INT/PAL VER
Weapon:
Armour:
Piercing ----------- Always (A/K) HP +10% --- 100%
Silence Touch --- 3 / 7
Firestrike ---------- 2 / 7
Distil Ability ------- 2 / 7
----------------------------------------------------------------------------------------------------------------------------- ---Actions:
Attack
Gore
Flame Ball
Charging

- HP / phys
- 1 char
- HP / phys
- 1 char
- HP / mag/F - All Char
- Charge Round for Flame Ball

GENERAL INFO
ICV: 27~30 (TS 9)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------ 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
** Gore -------- 25 ---- 150 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far ------- 1
** F Ball ------- 19 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
Ronso Rage: Fire Breath

197 | P a g e
BASIC ACTIONS
Vs Characters
YES --- Has Valaha used Gore? --- NO
I
I
Charging
Attack --- 66%
I
Gore ----- 33%
Flame Breath
I
BASIC ACTIONS
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor)
Attack
Vs Valefor
Charging <<<<<<<
I
I
Flame Ball
I
I
I
>>>>>>>>>>>
----------------------------------------------------------------------------------------------------------------------------- -------------Forced Attack: Flame Ball

198 | P a g e
Yowie (900 / 1,350)
- MP = 95
- Ap = 810 / 1,620
- Gil = 480
26, 1, 1, 180, 29, 15, 10, 1 - ZL 1
N Status - Anything
Element
- Fire/Thunder/Water (Strong), Ice (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- Soft, Petrify Grenade
Steal Gil - 400
Drop
- 1x/2x Speed Sphere, 1x/2x Power Sphere
Bribe
- 12x Petrify Grenade
Capture - Yes
------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Slow Ward --- 100%
Icestrike ---------- 2 / 7
Distil Speed ----- 3 / 7
Waterstrike ------ 2 / 7
Thunderstrike --- 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ----------- 1 / 7 (T/W/A/K/R)
Mag +3% --------- 1 / 7 (Y/L)
---------------------------------------------------------------------------------------- ----------------------------------------Actions:
Attack A - HP / phys - 1 char (Petrify: 30%, Silence: 30% (3))
Attack B - HP / phys - 1 char
Attack C - HP / phys - 1 char

GENERAL INFO
ICV: 24~26 (TS 8)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ------- 16 ----- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Close --- 1
Attack B ------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
Attack C ------- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
BASIC ACTIONS
Vs Characters
Attack A
-------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack B
I Does Nothing
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack C

199 | P a g e
Lady Ginnem (10 / 10) - MP = 1 - Ap = 0 - Gil = 0
7, 1, 1, 1, 1, 15, 2, 10 - ZL 5
N Status
- Anything exc Threaten
P+ Status - Immune to Bribe / Scan / Sensor
Element
- Normal
Resist
- Dark/Silence/Sleep (20%)
Doom
- 3 Turns
Poison
- 25%
Capture - No
Actions:
Summon 6

- Summons Yojimbo

GENERAL INFO
Inherent: First Strike, Tough
ICV -1 (TS 28)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Summons --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
Locked Commands: Escape / Flee
Lady Ginnem in game name is Mira
BASIC ACTIONS
Summon

200 | P a g e
Yojimbo (33,000 / 4,060) - MP = 2.000 - Ap = 0 - Gil = 0
34, 80, 35, 1, 32, 15, 0, 1 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Normal
Doom
- 5 Turns
Capture
- No

Yojimbo Dog (Koma Inu) (1 / 1) - MP = 1 - Ap = 0 - Gil = 0


25, 1, 1, 1, 1, 15, 0, 1 - ZL 1
N Status
- Anything exc Delay / Eject / Threaten
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Normal
Resist
- Dark/Silence/Sleep (20%)
Doom
- 5 Turns
Poison
- 25%
Capture - No
(BOTH)
Actions:
Daigoro
Kozuka
Wakizashi
Zanmato

- HP / phys
- HP / phys
- HP / phys
- HP / spec

- 1 char
- 1 char
- 1 char
- All Char (Deals 10,000 Damage)

GENERAL INFO
ICV: 24 (TS 8) ------- Yojimbo
ICV: 84 (TS 28) ----- Yojimbo Dog (Koma Inu)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Daigoro ------- 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1
** Kozuka ------- 16 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1
** Wakizashi --- 28 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1
** Zanmato ---- 200 ----- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 6
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Yojimbo Overdrive Bar starts at 0%
After using Zanmato the Overdrive Bar is dropped to 3%
Yojimbo uses Daigoro / Kozuka / Wakizashi --- 2% Increase
Yojimbo receives Attacks ---------------------------- 3% Increase
BASIC ACTIONS
0% ~ 24%
I
Daigoro

25% ~ 49%
I
Daigoro --- 75%
Kozuka ---- 25%

<<< OVERDRIVE BAR >>>


50% ~ 79%
80% ~ 99%
100%
I
I
I
Daigoro ------ 60%
Daigoro ------ 50% Zanmato
Kozuka ------ 20%
Kozuka ------- 25%
Wakizashi --- 20%
Wakizashi --- 25%

201 | P a g e
(MT GAGAZET FIENDS)
Biran Ronso (Various / 2,500) - MP = 200 - Ap = 4,500 / 6,750 - Gil = 1,500
st
V, 30, V, 50, 32, 15, 0, 100 - ZL 4 -------------------- 1 Turn
nd
V, 30, V, 50, V, 15, 0, 100 - ZL 4 --------------------- 2 + Turn
N Status
- Berserk / Doom / All Breaks
P+ Status - Immune to Reflect / Bribe / Life / Slice
Element
- Normal
Doom
- 20 Turns
Steal
- 1x/2x Lvl 3 Key Sphere
Steal Gil
- 500
Drop
- 1x/2x Return Sphere, 1x/2x Friend Sphere
Capture
- No
--------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 --- 2 (50%), 3 (50%)
Abilities: 1 ------ 1 (100%)
Weapon:
Armour:
Piercing ----- 100%
MP +20% --- 100%
------------------------------------------------------------------------------------- --------------------------------------------Actions:
Bulldoze
- HP / phys - 1 char
Thunder
- HP / mag/T - 1 char
Blizzard
- HP / mag/I - 1 char
Berserk
- ---- / mag
- 1 char (Berserk: 120%)
Mighty Guard A - ---- / spec - All Char (Protect/Shell: Infinite% (**), Null All: Infinite% (1 Block))
------------------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Mighty Guard B - HP / spec - All Char (Protect/Shell: Always (Auto))

Yenke Ronso (Various / 2,500) - MP = 200 - Ap = 4,500 / 6,750 - Gil = 1,500


st
V, 30, V, 50, 32, 15, 0, 100 - ZL 4 ---------------------- 1 turn
nd
V, 30, V, 50, V, 15, 0, 100 - ZL 4 ----------------------- 2 + Turn
N Status
- Doom / All Breaks
P+ Status - Immune to Reflect / Bribe / Life
Element
- Normal
Doom
- 20 Turns
Steal
- 1x/2x Lvl 3 Key Sphere
Steal Gil - 500
Drop
- 1x/2x Return Sphere, 1x/2x Friend Sphere
Capture - No
----------------------------------------------------------------------------------------- ----------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 --- 2 (50%), 3 (50%)
Abilities: 1 ------ 1 (100%)
Weapon:
Armour:
Piercing --- 100%
MP +20% --- 100%
---------------------------------------------------------------------------------------------------------- --------------------

202 | P a g e
Actions:
Bulldoze
Fire Breath
Aqua Breath
White Wind
Haste

- HP / phys
- HP / spec/F
- HP / spec/W
- HP / spec
- HB CTB / mag

- 1 char
- 1 char
- 1 char
- All Char (HP Restore)
- 1 char (CTB Restore) (Haste: Infinite% (**))

GENERAL INFO
ICV: 24~27 (TS Various)
Position: Close
Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Bulldoze ------------ 16 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------ 3 --- Far -------- 1
** Lvl 1 Element ----- 12 ------ X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------ 3 --- Infinite ---- 3
** Fire Breath --------- 16 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3
** Aqua Breath ------- 16 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3
** White Wind --------- 80 ---- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far --------- 3
** Haste ----------------- 8 ----- X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite ---- 13
** Mighty Guard ------ X ----- X ------- N --- N --- N --- 00% --- Y --- N --- N ------ 4 --- Close ------ 3
** Berserk -------------- X ----- X ------ N --- Y --- N --- 00% --- N --- N --- N ------- 3 --- Far --------- 0
** Mighty Guard B --- 0 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far --------- 3
Ronso Rages:
Self Destruct / Thrust Kick / Doom / Mighty Guard **1
Fire Breath / Aqua Breath / Stone Breath / White Wind **2
Locked Commands: Escape / Flee
**1 - Can only obtain Mighty Guard after Biran has used it
**2 - Can only obtain White Wind after Yenke has used it
STAT CHANGE
Some of Biran/Yenke Ronso stats are altered depending on what Kimahris Stats are at the time:
Biran/Yenke Defence Stat is raised from 30 > 254 ----- When using Guard
Biran Yenke Defence Stat is lowered from 254 > 30 --- After using Guard

203 | P a g e
BASIC ACTIONS
Both Biran/Yenke Alive
Vs Biran
YES --- Is HP <25% Remaining? --- NO
I
I
Mighty Guard **3
>>> Thunder
I
I
I
Bulldoze
I
I
I
Blizzard
I
I
I
Bulldoze
I
I
<<<<<<

I
Vs Yenke
I
YES --- Is HP <25% Remaining? --- NO
I
I
I
I White Wind **3
>> Fire Breath
I
I
I
I
I Aqua Breath
I
I
I
I
I Bulldoze
I
I
I
I
<<<<<
I
I

**3 - Only casts one time / Will only effect both targets if standing together
----------------------------------------------------------------------------------------------------------------------------- --------------Either Biran/Yenke is Koed
Vs Biran
I Vs Yenke
YES --- Is Biran under Berserk? --- NO
I
Haste
I
I
I
I
Bulldoze
Berserk --- Target self I Follow on from previous pattern
BIRAN/YENKE STAT FORMULAS
Biran and Yenkes HP, Str, Mag, Agility stats are ALL dependant on Kimahris
[HP Formula]
Kimahri Str x Str x Str = Value 1
Kimahri Mag x Mag x Mag = Value 2
(Value 1 + Value 2) / 2 x 16 / 15 = Value 3
(Value 3 / 32 + 30) x 586 / 730 = HP Value
[Str/Mag Formula]
Kimahri HP - 644 / 200 = Str//Mag Value
Biran Hp
= HP Value x 8
Biran Str
= Str Value:
(0 = 11, 1 = 12, 2 = 13, 3 = 15, 4 = 17, 5 = 19, 6 = 21, 7 = 22, 8 = 23, 9 = 24, 10 = 25, 11+ = 27)
Biran Mag = Half of Yenke Stat
Biran Agility = Kimahri Agility - 4
Yenke Hp = HP Value x 6
Yenke Str = Half of Biran Stat
Yenke Mag = Mag Value:
(0 = 8, 1 = 8, 2 = 9, 3 = 10, 4 = 12, 5 = 14, 6 = 16, 7 = 17, 8 = 19, 9 = 20, 10 = 21, 11+ = 22)
Yenke Agility = Kimahri Agility - 8

204 | P a g e
Achelous (5,100 / 7,500) - MP = 85 - Ap = 730 / 1,095 - Gil = 420
33, 10, 52, 20, 20, 15, 0, 1 - ZL 1
N Status - Anything Exc Slow / Threaten
Element - Water (Immune), Fire (Strong), Thunder (Weak)
Resist
- Sleep (20%)
Poison
- 25%
Doom
- 1 Turn
Steal
- 2x Water Gem, Healing Spring
Steal Gil - 300
Drop
- 1x/2x Power Sphere
Bribe
- 16x Healing Spring
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------- ----Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
MP +10% ------- 5 / 7
Str +5% ---------- 3 / 7
Auto Med ------- 2 / 7
Mag +5% -------- 2 / 7
Mag +10% ------ 2 / 7
----------------------------------------------------------------------------------------------------------------------------------Actions:
Attack A
- HP / phys - 1 char
Attack B
- HP / phys - 1 char
Sonic Wave - HP / mag - All Char
Charging
- Charges For Sonic Wave
GENERAL INFO
Inherent: Tough
ICV: 30~33 (TS 10)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ---- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack B ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** S Wave ----- 14 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Charging ---- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
BASIC ACTIONS
YES --- Has Achelous used Charging 3 Times --- NO
I
I
Sonic Wave
Attack A
--------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Attack B
SPECIFIC ACTIONS
Counter Condition: Achelous has been targeted
Charging (100%) **1
**1 - Under Provoke Status Achelous still Charges up when Targeted
However this Charging is not shown (but it still adds to the Charge counter)

205 | P a g e
Ahriman (2,800 / 4,200) - MP = 400 - Ap = 2,200 / 4,400 - Gil = 650
1, 1, 38, 180, 24, 15, 18, 1 - ZL 1
N Status - Anything Exc Dark
Element - Normal
Resist
- Sleep/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 2x Musk, 3x Musk
Steal Gil - 500
Drop
- 1x/2x Speed Sphere
Bribe
- 6x Farplane Wind
Capture - Yes
------------------------------------------------------------------------------------ -------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Firestrike --------- 2 / 7
Thunderstrike --- 2 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)

INT/PAL VER
Weapon:
Armour:
Piercing ---------- Always (A/K) Confuse Ward --- 100%
Distil Speed ----- 2 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +5% ---------- 1 / 7 (T/W/A/K/R)
Mag +5% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------- ---------Actions:
Gaze A
- HP / mag - 1 char (Confuse: 30%)
Gaze B
- HP / mag - 1 char (Confuse: 10%)
Ultrasonics - HP / mag - All Char

GENERAL INFO
ICV: 27~30 (TS 9)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Gaze A/B ----- 12 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
Ultrasonics --- 18 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
Gaze A -------- 66%
Ultrasonics --- 33%
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Gaze B

206 | P a g e
Bandersnatch (1,800 / 2,700) - MP = 75 - Ap = 820 / 1,640 - Gil = 880
32, 1, 1, 180, 32, 15, 11, 1 - ZL 1
N Status - Anything
Element - Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 2x Dream Powder, 3x Dream Powder
Steal Gil - 800
Drop
- 1x/2x Power Sphere
Bribe
- 20x Dream Powder
Capture - Yes
---------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Silence Ward --- 4 / 7
Thunderstrike --- 2 / 7
Distil Power ----- 3 / 7
Sleep Ward ----- 3 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Icestrike ---------- 1 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char (Sleep/Silence: 30% (3))
Attack B - HP / phys - 1 char
Attack C - HP / phys - 1 char
GENERAL INFO
ICV: 24~26 (TS 8)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1
Attack C ------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1

BASIC ACTIONS
Vs Characters
Attack A --- 50% --- Character with Lowest HP
Attack A --- 50%
------------------------------------------------------------------------------------------------------------- -----------------------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack B
I Does Nothing
--------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Attack C

207 | P a g e
Bashura (17,000 / 6,972) - MP = 5 - Ap = 1,860 / 2,790 - Gil = 730
34, 45, 1, 1, 16, 15, 0, 1 - ZL 1
N Status - Anything Exc Death / Power Break
Element - Fire (Weak)
Resist
- Dark (95%), Sleep (80%), Petrify (50%), Poison/Zombie (25%)
Doom
- 3 Turns
Poison
- 25%
Threaten - 80%
Steal
- Soul Spring, 2x Soul Spring
Steal Gil - 800
Drop
- 1x/2x Power Sphere
Bribe
- 80x Stamina Spring
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------- --Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ------------ Always (A/K)
HP +10% ----- 4 / 7
Str +5% ------------ 4 / 7 (T/W/A/K/R)
SOS Haste --- 3 / 7
Mag +5% ---------- 4 / 7 (Y/L)
Counter Attack --- 3 / 7
----------------------------------------------------------------------------------------------------------------------------- ---Actions:
Attack A
Attack B
Attack C
Psych Up
Counter Attack
Cancel Counter

- HP / phys - 1 char
- HP / phys - 1 char
- HP / phys - 1 char
- Alters Strength, Defence and Magic Defence Stats
- Raises Hands
- Lowers Hands

GENERAL INFO
ICV: 36~40 (TS 12)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
Attack B ----- 20 ----- X ------ N --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1
Attack C ----- 24 ----- X ------ N --- N --- N --- 50% --- N --- N --- N ------- 3 --- Close ---- 1
** Psych Up ---- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
C Attack ----- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
C Counter --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0

208 | P a g e
STAT CHANGE
When Bashura uses Psych Up his Strength and Defence Stat are altered:
Strength Stat is increased by 2 each cast (Max 4 times)
The Defence + Magic Defence Stats depends on how high his HP is at the time of casting
x = Default Stat Value (Defence Stat of 45 and Magic Defence of 1)
------------------ I Defence / Magic Defence Stat ------- I
HP => 50% I x ---- 10 --- 15 --- 20 --- 25 ------------ I
HP < 50%
I x ----- 3 ----- 6 ---- 9 ---- 12 ------------ I
------------------ I ----------------------------------------------- I
# of Psychs I 0 ---- 1 ----- 2 ---- 3 ----- 4+ ----------- I
Note: If the HP border is crossed after Psych Up has been used then the Stat wont change
until Bashura does another Psych
BASIC ACTIONS
Bashura DOES NOT have its hands raised
(PATTERN A)
Psych Up --- 33%
Attack A ----- 33%
Attack C ----- 33% --- Targets character with lowest HP
Bashura HAS its hands raised
(PATTERN B)
YES --- Is this Bashura 3rd turn with his hands raised? **1 --- NO
I
I
Cancel Counter
Does Nothing
I
I
PATTERN A
PATTERN B
**1 - Turns are not counter under Provoke / Sleep
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack C
SPECIFIC ACTIONS
Conditions:
Bashura HP is < 8,500 (50%)
th
Its Bashura 4 Turn since lowering his hands **2
Counter Attack >> PATTERN B
**2 Turns are not counter whilst under Provoke / Sleep
-------------------------------------------------------------------------------------------------------------------------------------------Counter Conditions:
Bashura Hands are Raised
Bashura is Physically Attacked
Attack B (100%) (CHARACTERS ONLY)

209 | P a g e
Behemoth (23,000 / 6,972) - MP = 480 - Ap = 6,540 / 9,810 - Gil = 1,350
43, 1, 37, 1, 23, 15, 0, 1 - ZL 2
N Status - Delay / Doom / Eject / Poison / Provoke / Sleep / Zombie / Power/Magic Break
Element - Normal
Resist
- Sleep/Power Break (80%), Poison (50%), Zombie (25%)
Doom
- 5 Turns
Poison
- 25%
Steal
- Ether, Mana Tablet
Steal Gil - 1,000
Drop
- 1x/2x Power Sphere
Bribe
- 30x Lvl 2 Key Sphere
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------- -Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing ------------ Always (A/K)
SOS Shell ------- 3 / 7
Str +5% ------------ 3 / 7 (T/W/A/K/R)
SOS Protect ---- 2 / 7
Mag +5% ---------- 3 / 7 (Y/L)
SOS Reflect ---- 2 / 7
Zombie Touch ---- 3 / 7
SOS Overdrive --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ----Actions:
Attack A
Attack B
Heave
Thundara

- HP / phys
- HP / phys
- HP / phys
- HP / mag/T

- 1 char
- 1 char
- 1 char
- 1 char

GENERAL INFO
Inherent: Tough
ICV: 27~30 (TS 9)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
Attack B ----- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
** Heave -------- 28 ----- X ------ N --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far ------- 1
** Thundara ---- 24 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
Ronso Rage: Mighty Guard
BASIC ACTIONS
Vs Characters
Attack A ---- 33%
Heave ------- 33%
Thundara --- 33%

I Vs Aeons
I Attack A ---- 66%
I Thundara --- 33%
I
I
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B

210 | P a g e
Dark Flan (12,800 / 19,200) - MP = 250 - Ap = 3,750 / 7,500 - Gil = 1,080
1, 220, 30, 200, 11, 15, 0, 1 - ZL 1
N Status - Dark / Doom / Eject / Silence / Slow / Threaten / Zombie / All Breaks
Element - All Elements (Strong)
Resist
- Slow (95%), Silence (80%), Dark (20%)
Doom
- 1 Turn
Threaten - 100%
Steal
- Star Curtain, 2x Star Curtain
Steal Gil - 800
Drop
- 1x/2x Mana Sphere, 2x/4x Mana Sphere
Bribe
- 2x White Magic Sphere
Capture - Yes
-----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Mag +5% -------- 6 / 7
Mag +10% ------ 1 / 7

INT/PAL VER
Weapon:
Armour:
Piercing ------- Always (A/K) MP +10% --- 5 / 7
Distil Mana --- 3 / 7
MP +20% --- 2 / 7
Mag +5% ----- 3 / 7
Mag +10% --- 1 / 7
-------------------------------------------------------------------------------------------------- ----------------------------Actions:
Drain
- HP / mag - 1 char (HP Drain)
Flare
- HP / mag - 1 char
Osmose
- MP / mag - 1 char (MP Drain)
Demi
- HP / mag - All Char (25% Current HP)
White Wind - HP / spec - All Char (HP Restore) + Cures Berserk / Confuse / Petrify / Poison / Provoke /
------------------------------------ Threaten / Zombie)
Bio
- ---- / mag - 1 char (Poison: Infinite%)

GENERAL INFO
Inherent: Tough
ICV: 42~46 (TS 14)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
** Flare ------------ 60 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 5 ---- Infinite --- 3
** Drain ----------- 20 ------ X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 2 ---- Infinite --- 3
** Osmose ----- 10 ------ X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 2 ---- Infinite --- 3
** Demi ------------ 4 ------ X ------ N --- Y --- N --- 10% ---- Y --- N --- N ------ 3 ---- Infinite ---- 5
** Bio -------------- X ------ X ------ N --- Y --- Y --- 00% ---- Y --- N --- N ------- 3 ---- Infinite ---- 3
** White Wind --- 8 ------ X ------ N --- N --- N --- 00% ---- N --- N --- N ------- 3 ---- Far -------- 5
Ronso Rage: White Wind

211 | P a g e
BASIC ACTIONS
Demi -------- 50%
Flare -------- 12.5%
Bio ---------- 12.5%
Drain ------- 12.5%
Osmose --- 12.5%
SPECIFIC ACTIONS
Counter Condition: HP is < 4,267 (33%)
st
White Wind (100%) --- 1 time
White Wind (33%) ----- 2+ time

212 | P a g e
Grat (4,000 / 6,000) - MP = 25 - Ap = 980 / 1,960 - Gil = 520
28, 50, 1, 50, 12, 15, 0, 1 - ZL 1
N Status - Anything Exc Dark / Delay / Slow / Zombie
Element - Water (Immune), Fire (Weak)
Resist
- Sleep (80%), Death (50%), Petrify/Poison (25%), Silence (20%)
Doom
- 2 Turns
Poison
- 25%
Threaten - 100%
Steal
- 4x Antidote, 3x Remedy
Steal Gil - 400
Drop
- 1x/2x Mana Sphere
Bribe
- 40x Remedy
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------- -Equip Data:
General: Pwr 16, Critical +3
Drop : 6%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (80%), 2 (20%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Poison Ward --- 4 / 7
Poison Touch --- 6 / 7
HP +10% -------- 2 / 7
Str +5% ----------- 1 / 7 (T/W/A/K/R)
HP +5% ---------- 1 / 7
Mag +5% --------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------- ---Actions:
Seed Cannon - HP / phys - 1 char
Seed Burst
- HP / phys - 1 char (Confuse: 100%)

GENERAL INFO
Inherent: Tough
ICV: 39~43 (TS 13)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Seed Cannon ---- 16 ----- 85 ---- Y --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1
** Seed Burst -------- 9 ----- 130 ---- Y --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1
Ronso Rage: Seed Cannon
BASIC ACTIONS
Seed Cannon <<<<
I
I
Seed Burst
I
I
I
>>>>>>>>>>>
----------------------------------------------------------------------------------------------------------------------------------------- --Forced Attack: Seed Burst

213 | P a g e
Grenade (7,500 / 5,384) - MP = 63 - Ap = 1,350 / 2,700 - Gil = 540
26, 1, 24, 150, 17, 15, 0, 1 - ZL 1
N Status - Anything Exc Eject / Sleep / Threaten / Zombie
Element - Fire (Absorb), Ice (Weak)
Resist
- Dark/Silence (95%), Death/Petrify (50%), Poison (25%)
Doom
- 2 Turns
Poison
- 25%
Steal
- 2x Fire Gem, 3x Fire Gem
Steal Gil - 400
Drop
- 1x/2x Power Sphere
Bribe
- 12x Shining Gem
Capture - Yes
-------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 18, Critical +3
Drop : 15%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~2 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Firestrike --------- 100%

INT/PAL VER
Weapon:
Armour:
Piercing -------- Always (A/K) Fire Ward --- 6 / 7
Firestrike ------ 6 / 7
Fireproof --- 1 / 7
Distil Mana --- 1 / 7
------------------------------------------------------------------------------------------------ -------------------------------Actions:
RUSH
- HP / phys/F - 1 char
Fira
- HP / mag/F - 1 char
Self Destruct - HP / phys/F - 1 char (Deals 600 Damage)
Grow2
- Grenade grows to Size 2
Grow3
- Grenade grows to Size 3

GENERAL INFO
ICV: 33~36 (TS 11)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
RUSH -------------- 16 ---- 120 ---- Y --- N --- N --- 00% --- N --- Y --- N ------ 3 ---- Far -------- 1
** Fira ------------------ 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Self Destruct ------ 12 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 6
Grow2/3 ------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
Ronso Rage: Self Destruct

214 | P a g e
BASIC ACTIONS
Vs Characters
<<<<<< GRENADE SIZE >>>>>>
Size 1 ------------------------------ Size 2/3
I
I
RUSH
Fira
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons
Fira
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Fira
SPECIFIC ACTIONS
st
Counter Condition: Grenade has been targeted by a HP damageing Single Target Attack (1 Time) **1
Grow2 (100%) --- Target Self
---------------------------------------------------------------------------------------------------------------------- ---------------------nd
Counter Condition: Grenade has been targeted by a HP damageing Single Target Attack (2 Time) **1
Grow3 (100%) --- Target Self
--------------------------------------------------------------------------------------------------------------- ----------------------------Counter Condition: Grenade has been targeted by a HP damageing Single Target Attack (3rd Time) **1
Self Destruct (100%)
**1:
Attack Reels also triggers the Counters
Self Destruct / Doublecasting / Single Target Attacks from a character under either Poison/Zombie Status
wont trigger the counter

215 | P a g e
Grendel (9,500 / 6,972)
- MP = 62
- Ap = 2,600 / 3,900
- Gil = 730
41, 50, 23, 1, 31, 15, 0, 1 - ZL 1
N Status - Anything Exc Slow / Magic Break
Element - Fire (Strong)
Resist
- Dark (95%), Sleep (80%), Death (50%), Petrify/Poison/Zombie (25%)
Doom
- 2 Turns
Poison
- 25%
Threaten - 100%
Steal
- Hi Potion, Mega Potion
Steal Gil - 600
Drop
- 1x/2x Ability Sphere, 2x/4x Ability Sphere
Bribe
- 60x Mega Potion
Capture - Yes
------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
ORIG JP/NA VER
Weapon:
Piercing ----------- Always (A/K)
Silence Touch --- 5 / 7
Firestrike ---------- 2 / 7

INT/PAL VER
Weapon:
Armour:
Piercing ------------ Always (A/K) HP +10% --- 100%
Silence Touch --- 3 / 7
Firestrike ----------- 2 / 7
Distil Ability ------- 2 / 7
-------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
Gore
Flame Ball
Charging

- str / phys
- 1 char
- str / phys
- 1 char
- mag / mag/F - All Char (476 ~ 537 Damage)
- Charge Round for Flame Ball

GENERAL INFO
ICV: 24~26 (TS 8)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack --------- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1
** Gore ----------- 25 ---- 150 --- Y --- N --- N --- 00% --- N --- Y --- N -------- 3 --- Far ------- 1
** F Ball ---------- 19 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------- 4
Ronso Rage: Fire Breath

216 | P a g e
BASIC ACTIONS
Vs Characters
Charging
I
Flame Ball
I
Charging
I
Flame Ball
I
YES --- Has Grendel used Gore? --- NO
I
I
Charging
Attack --- 66%
I
Gore ----- 33%
Flame Breath
I
Return to Condition
-------------------------------------------------------------------------------------------------------------- -----------------------------Vs Aeons (sans Valefor)
Attack **1
Vs Valefor
Charging <<<<<<<
I
I
Flame Ball
I
I
I
>>>>>>>>>>>
**1 - If Aeon was summoned before Grendel took its first Charge/Flame Ball round then it will use
Charging and then Flame Ball before using Attack
---------------------------------------------------------------------------------------------------------------------------- ---------------Forced Attack: Flame Ball

217 | P a g e
Maelspike (10,000 / 7,500) - MP = 35 - Ap = 600 / 900 - Gil = 330
40, 50, 33, 1, 14, 15, 0, 1 - ZL 1
N Status - Anything Exc Confuse / Sleep / Slow / Threaten
Element - Water (Immune), Thunder (Weak)
Poison
- 25%
Doom
- 1 Turn
Steal
- 2x Water Gem, 3x Water Gem
Steal Gil - 400
Drop
- 1x/2x Mana Sphere
Bribe
- Attribute Sphere
Capture - Yes
--------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
Def +5% ----------- 3 / 7
Str +5% ---------- 5 / 7
Def +10% --------- 2 / 7
Str +3% ---------- 2 / 7
Zombie Ward ---- 2 / 7
----------------------------------------------------------------------------------------------------------------------------- ----Actions:
Attack
- HP / phys - 1 char
Rush
- HP / phys - 1 char
Maelstrom - HP / mag - All Char

GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack -------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
** Rush ---------- 24 ----- 85 ---- Y --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 1
** Maelstrom --- 32 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3
MAELSTROM COUNTER
After Maelstrom has been used the counter resets
Maelspike uses Attack / Rush ---- +1 Increase
Maelspike recieves Action --------- +1 Increase
BASIC ACTIONS
YES --- Is Maelstrom Counter =>9? --- NO
I
I
Maelstrom ---- 50%
Attack -------- 75%
Attack ---------- 37.5%
Rush ---------- 25%
Rush ----------- 12.5%
------------------------------------------------------------------------------------------------------------------------- ------------------Forced Attack: Attack

218 | P a g e
Mandragora (31,000 / 5,384) - MP = 120 - Ap = 6,230 / 9,345 - Gil = 1,200
34, 12, 40, 15, 13, 15, 0, 1 - ZL 1
N Status - Anything Exc Dark / Slow / Zombie / Provoke / Threaten
Element - Water (Absorb), Fire (Weak)
Resist
- Silence (95%), Sleep (80%), Death (50%), Petrify/Poison (25%)
Doom
- 3 Turns
Poison
- 5%
Steal
- 2x Remedy, 3x Remedy
Steal Gil - 900
Drop
- 1x/2x Mana Sphere
Bribe
- 24x Return Sphere
Capture - Yes
------------------------------------------------------------------------------------------- --------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (66%), 2 (33%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Stone Ward ------ 1 / 7
Poison Touch --- 6 / 7
Berserk Ward ---- 1 / 7
Str +5% ---------- 1 / 7 (T/W/A/K/R) Confuse Ward --- 1 / 7
Mag +5% -------- 1 / 7 (Y/L)
Poison Ward ----- 1 / 7
Sleep Ward ------ 1 / 7
Silence Ward ---- 1 / 7
Dark Ward -------- 1 / 7
-------------------------------------------------------------------------------------------- --------------------------------------Actions:
Attack
- HP / phys - 1 char (Poison: 80%)
Earthquake A - HP / phys - All Char (Delay (Weak): Infinite%)
Earthquake B - HP / phys - 1 char
Ochu Dance - ---- / mag - All Char (Dark/Silence: 80% (3), Confuse: 20%, Slow: 20% (5))
GENERAL INFO
ICV: 39~43 (TS 13)
Position: Close
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------------ 16 ---- 120 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1
** Earthquake A --- 22 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 3
** Earthquake B --- 00 ----- 00 ---- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 1
** Ochu Dance ----- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
Mandragora HP is => 15,500 (50%)
YES --- Has M been targeted 10 times? --- NO
I
I
Earthquake A (sans Valefor)
Attack
Earthquake B (Valefor)
Mandragora HP is < 15,500 (50%)
YES --- Has M been targeted 10 times? --- NO
I
I
Earthquake A (sans Valefor)
Attack ----------- 66%
Earthquake B (Valefor)
Ochu Dance --- 33%

219 | P a g e
Mech Defender (8,700 / 5,384) - MP = 1 - Ap = 950 / 1,425 - Gil = 880
40, 15, 1, 10, 7, 15, 0, 1 - ZL 1
N Status - Berserk / Confuse / Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks
Element - Thunder (Weak)
Resist
- Dark/Silence (20%)
Doom
- 1 Turn
Steal
- 2x Al Bhed Potion, 3x Al Bhed Potion
Steal Gil - 800
Drop
- 1x/2x Phoenix Down, 1x/2x Mega Phoenix
Bribe
- 99x Al Bhed Potion
Capture - No
----------------------------------------------------------------------------------------------------------------------------- -------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Piercing ----------- Always (A/K)
Icestrike ----------- 2 / 7
Thunderstrike --- 2 / 7
Waterstrike ------ 2 / 7
Firestrike --------- 1 / 7

Armour:
SOS NulTide ------- 1 / 7
SOS NulShock ---- 1 / 7
SOS NulBlaze ----- 1 / 7
SOS NulFrost ------ 1 / 7
SOS Protect -------- 1 / 7
SOS Shell ----------- 1 / 7
SOS Reflect -------- 1 / 7
-------------------------------------------------------------------------------------------------------------------------------------Actions:
Attack A - HP / phys - 1 char
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 45~50 (TS 15)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close --- 1
Attack B ----- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close --- 1
If a character uses Steal / Mug on Mech Defender then itll Malfunction and get KOed
BASIC ACTIONS
Attack A
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Valefor
Does Nothing
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B

220 | P a g e
Mech Leader (3,700 / 5,550) - MP = 1
- Ap = 830 / 1,245 - Gil = 530
31, 5, 28, 5, 19, 15, 0, 1 - ZL 1
N Status - Berserk / Confuse / Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks
Element - Thunder (Weak)
Resist
- Dark/Silence (20%)
Doom
- 1 Turn
Steal
- 2x Grenade, 2x Frag Grenade
Steal Gil - 300
Drop
- 1x/2x Hi Potion, 1x/2x Mega Potion
Bribe
- 2x Door To Tomorrow
Capture - No
----------------------------------------------------------------------------------------------------------------------------- -------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver)
Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ---------- Always (A/K Only)
SOS NulTide ------ 3 / 7
Icestrike ----------- 2 / 7
SOS NulShock ---- 2 / 7
Thunderstrike --- 2 / 7
SOS NulBlaze ----- 1 / 7
Waterstrike ------ 2 / 7
SOS NulFrost ------ 1 / 7
Firestrike --------- 1 / 7
-------------------------------------------------------------------------------------------------------------------------------------Actions:
Attack A
- HP / phys
- 1 char
Attack B
- HP / phys
- 1 char
Electrocute - HP / mag/T - 1 char

GENERAL INFO
ICV: 30~33 (TS 10)
Position: Close
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A -------- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
Attack B -------- 16 ----- 90 ------ Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
** Electrocute ---- 32 ------ X ------- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
If a character uses Steal / Mug against Mech Leader then itll Malfunction and get KOed
BASIC ACTIONS
Vs Characters
Attack A ------- 50%
Electrocute --- 50%
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor)
Electrocute
Vs Valefor
Does Nothing
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B

221 | P a g e
Splasher x1 (200 / 900) - MP = 2 - Ap = 140 / 280 - Gil = 100
Splasher x2 (400 / 900) - MP = 4 - Ap = 300 / 600 - Gil = 140
Splasher x3 (600 / 900) - MP = 6 - Ap = 440 / 880 - Gil = 200
14, 1, 1, 1, 20, 15, 10, 1 - ZL 1 -------------------------------------------------- 1x Splasher
19, 1, 1, 1, 17, 15, 8, 1 - ZL 1 -------------------------------------------------- 2x Splasher
24, 1, 1, 1, 15, 15, 6, 1 - ZL 1 -------------------------------------------------- 3x Splasher
N Status - Anything Exc Poison / Sleep
Element - Water (Immune), Fire (Strong), Thunder (Weak)
Resist
- Dark/Silence (20%)
Doom
- 1 Turn
Threaten - 100%
Steal
- Grenade, Frag Grenade
Steal Gil - 100
Drop
- 1x/2x Power Sphere
Bribe
- 4x Dragon Scale ----------------------------------------------------- 1x Splasher
- 8x Dragon Scale ------------------------------------------------------ 2x Splasher
- 12x Dragon Scale ---------------------------------------------------- 3x Splasher
Capture - Yes
-----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver)
Slots : 1 --------- 1 (100%)
Abilities: 0~1 ----- 0 (100%)
Weapon:
Armour:
Piercing -------- Always (A/K)
Def +3% --- 4 / 7
Str +5% -------- 4 / 7 (T/W/A/K/R)
HP +5% ---- 3 / 7
Mag +5% ------ 4 / 7 (Y/L)
Waterstrike --- 3 / 7
------------------------------------------------------------------------------------------------------- -------------------------Actions:
Attack A
- HP / phys
Attack B
- HP / phys
GNAW
- HP / phys
Self Destruct - HP / phys

- 1 char (Poison: 100%)


- 1 char
- 1 char (Poison: 100%)
- 1 char

GENERAL INFO
ICV: 30~33 (TS 10) --- 1x Splasher
ICV: 33~36 (TS 11) --- 2x Splasher,
ICV: 36~40 (TS 12) --- 3x Splasher
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
GNAW --------- 16 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
** S Destruct ---- 30 ----- X ----- N --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1
BASIC ACTIONS
x1 Splashers
I x2/x3 Splasher
Attack A
I GNAW
----------------------------------------------------------------------------------------------------------------------------- ------------Forced Attack: Attack B

222 | P a g e
SPECIFIC ACTIONS
Counter Condition: Splasher HP = 0 **1
Self Destruct (50%)
**1 - If Splasher is killed by Capturing (10 Times Max) then it WILL NOT use SD --- INT/PAL ver Only

223 | P a g e
Seymour Flux (70,000 / 3,500) - MP = 512 - Ap = 10,000 / 15,000 - Gil = 6,000
30, 40, 15, 40, 38, 15, 0, 100 - ZL 4
N Status
- Poison / Silence
P+ Status - Immune to Bribe / % Damage / Slice
Element
- Normal
Poison
- 2%
Resist
- Poison (90%), Silence (50%)
Steal
- Elixir
Steal Gil - 3,900
Drop
- 1x/2x Lvl 4 Key Sphere
Capture
- No
--------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ------ Always (A/K)
SOS Shell --- 100%
Darkstrike --- 100%
---------------------------------------------------------------------------------------------------------------------------------Actions:
Lance Of Atrophy
- HP / phys - 1 char (Zombie: 100%)
Flare
- HP / mag - 1 char
Protect
- ---- / mag - 1 char (Protect: Infinite% (**))
Reflect
- ---- / mag - 1 char (Reflect: Infinite% (**))
Dispel
- ---- / mag - All Char (Removes Curse / Haste / Protect / NulSpells / Reflect /
---------------------------------------------- Regen / Shell / Breaks)
Banish
- ---- / spec - 1 char (Eject: Infinite%)
Failed Counterstrike - When Seymour Casts Reflect On Himself
Seymour Waits
- Skips A Turn

Mortiorchis (4,000 **1 / 36,000) - MP = 512 - Ap = 0 - Gil = 0


30, 100, 40, 1, 38, 15, 0, 100 - ZL 4
N Status
- Immune to Everything
P+ Status - Immune to Haste / Bribe / % Damage / Slice
Element
- Normal
Capture
- No
Actions:
Cross Cleave
- HP / phys
- All Char (Delay (Strong): Infinite%)
Total Annihilation
- HP / mag
- All Char (Hits 5 Times)
Full Life
- HP / mag
- 1 char (Cures KO)
Slowga
- SB CTB / mag - All Char (Slow: Infinite% (**))
Mortibsorption
- HP / spec
- 1 char (HP Drain) (HP Restore: 100%)
Auto Attack Mode
- Charge Round For Total Annihilation
Ready To Annihilate - Charge Round For Total Annihilation
-------------------------------------------------------------------------------------------------------------- -----------------------------<<< NOT USED >>>
Osmose
- MP / spec
- 1 char (MP Drain) (100% Max MP)
Biora
- HP / spec
- 1 char (Poison: 100%) (75% Current HP)
Magic Re-Enabled - HP / spec
- 1 char (HP Restore: 1,000 HP) + cures Silence

224 | P a g e
**1:
nd
After 2 Mortibsorption Max HP == 3,000
rd
After 3 Mortibsorption Max HP == 2,000
th
After 4 + Mortibsorption Max HP = 1,000
GENERAL INFO
Inherent: Tough (BOTH)
ICV: 21~23 (TS 7)
Position: Close
Name ------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Lance Of Atrophy ---- 16 ----- X ------ N --- N --- N --- 30% --- N --- N --- N ------ 3 ---- Far ------- 1
** Cross Cleave --------- 52 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 1
** Total Annihilation ---- 44 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3
** Flare -------------------- 80 ----- X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 3
** Full Life ---------------- 16 ------ X ----- N --- N --- Y --- 00% --- N --- N --- N ------ 3 ---- Far -------- 8
** Protect ------------------ X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Reflect ------------------ X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Slowga ----------------- 16 ----- X ----- N --- N --- Y --- 00% --- N --- N --- N ------- 3 ---- Far ------- 13
** Dispel ------------------- X ------ X ----- N --- Y --- N --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Mortibsorption -------- 10 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 16
** Banish ------------------- X ----- X ----- N --- N --- N --- 00% --- N --- N --- Y ------- 3 ---- Far ------- 3
----------------------------------------------------------------------------------------------------------------------------- -------------** Osmose ---------------- 16 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 8
** Magic Re-enabled --- 20 ----- X ------ N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far -------- 6
** Biora -------------------- 12 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 5
Animation: Hellfire / Thors Hammer / Delta Attack use altered animation on Seymour Flux/Mortiorchis
Locked Commands: Escape / Flee
STAT CHANGES
Using the Trigger Command Talk characters can increase their stats by talking to Seymour:
Kimahri --- Strength Stat +10
Yuna ------ Mag Def Stat +10
SPECIFIC ACTIONS
< SEYMOUR FLUX >
Counter Condition: Seymour HP is < 52,500 (75%)
Protect (100%) **2
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Seymour HP is < 35,000 (50%)
Reflect (100%) **2
** 2 - Protect / Reflect will not trigger if Seymour was brought under the HP barrier by Poison
NOTE: If Reflect and Protect was not triggered because of the above conditions then when
Seymour is damaged by a character Seymour will counter by Doublecasting Protect and Reflect
===============================================================================
< MORTIORCHIS >
Counter Condition: Mortiorchis HP = 0
Mortibsorption (100%) --- Target Seymour Flux
-------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Mortiorchis is targeted by Delay Attack / Delay Buster
Slowga (100%)

225 | P a g e
BASIC ACTIONS
Vs Characters
(Seymour Flux)
Lance of Atrophy <<
I
I
Lance of Atrophy I
I
I
Dispel
I
I
I
>>>>>>>>>>>

Seymour HP is => 34,499 (50%)


I (vs Mortiorchis)
I
What move has Seymour actioned?
I
I
I
I (Lance of Atrophy)
(Dispel)
I
I
I
I
Decision 1
Cross Cleave
I
I
I

[DECISION 1]
YES --- Is Character under Zombie status? --- NO
I
I
Full Life --- Targets Zombie
Full Life
Note: if Flux / Mortiorchis gets 2+ Turns in a row then they will Do Nothing on that turn
------------------------------------------------------------------------------------------------------------------------------------------Seymour HP is < 35,000 (50%) **3
(Seymour Flux)
I (Vs Mortiorchis)
Flare - Targets Self
I Auto Attack Mode
I
I
I
YES Is Seymour under Reflect Status? NO
I Ready to Annihilate <<<<
I
I
I
I
I
Seymour Waits
Reflect - Target Self I Total Annihilation
I
I
I
I
I
I
Flare --- Target Self
Flare --- Target Self I
>>>>>>>>>>>>>>
I
I
I
Return to Condition
Return to Condition I
---------------------------------------------------------------------------------------------------------------- ---------------------------Vs Aeons
Seymour Flux ------- Banish >>> Target is removed
Mortiorchis ----------- Does Nothing
**3 - The Attack pattern will only change to this pattern if Seymour is directly struck either by Character /
Mortibsorption
Poison damage wont alter the attack pattern

226 | P a g e
Sanctuary Keeper (40,000 / 6,400) - MP = 256 - Ap = 11,000 / 16,500 - Gil = 6,500
37, 100, 40, 100, 32, 15, 0, 50 - ZL 4
N Status
- Berserk / Dark / Poison / Slow / Threaten / All Breaks
P+ Status - Immune to Life / Bribe / % Damage / Slice
Element
- Normal
Resist
- Dark (100%), Poison (90%), Power/Magic Break (50%)
Poison
- 5%
Threaten - 100%
Steal
- Turbo Ether, 2x Turbo Ether
Steal Gil - 3,300
Drop
- 1x/2x Return Sphere
Capture
- No
--------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
MP +10% --- 100%
Half MP Cost --- 100%
--------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys
- 1 Char
Tail Sweep
- HP / phys
- All Char (Delay (Strong): Infinite%) (Dispel: Haste)
Mana Breath - HP / mag
- 1 Char
Photon Wings - HP / spec
- All Char (Curse: Infinite%, Dark/Silence/Sleep: 50% (3), Confuse: 25%)
--------------------------------------------- (937~1,058 Damage)
Curaga
- HP / mag
- 1 char (HP Restore)
Haste
- HB CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**))
Protect
- ---- / mag
- 1 char (Protect: Infinite% (**))
Reflect
- ---- / mag
- 1 char (Reflect: Infinite% (**))
Regen
- ---- / mag
- 1 char (Regen: 100% (10))
Esuna
- ---- / mag
- 1 char (Cures Berserk / Confuse / Dark / Petrify / Poison / Silence /
--------------------------------------------- Sleep / Slow)
GENERAL INFO
Inherent: Tough
ICV: 24~26 (TS 8)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack -------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Close ----- 1
** Tail Sweep ------- 12 ----- 100 --- Y --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 1
** Mana Breath ----- 48 ------ X ----- N --- N --- N --- 00% --- N --- N --- Y ------ 3 ---- Far -------- 3
** Curaga ------------ 80 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 7
** Photon Wings --- 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 9
** Haste --------------- 8 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 13
** Esuna -------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3
** Protect ------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3
** Regen -------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3
** Reflect ------------- X ------ X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3
Locked Commands: Escape / Flee

227 | P a g e
STAT CHANGES
When Sanctuary Keeper uses Curaga its Magic Stat is increased from 40 > 180
Before using Mana Breath its Magic Stat is reduced from 180 > 40
BASIC ACTIONS
Photon Wings <<<<<<<<<<<<<<<<<<<<<
I
I
Attack Target char with highest HP I
I
I
Attack
I
I
I
Mana Breath
I
I
I
Decision 1
I
I
I
Decision 1
I
I
I
>>>>>>>>>>>>>>>>>>>>>>>>>>>
[DECISION 1]
Sanctuary Keeper HP over 20,000 (50%)
Is self under Armour Break Status? --- YES >>>>> Protect --- Targets self **2
NO
I
Is self under Dark / Poison Status? ---- YES >>>>> Esuna --- Targets self
NO
I
Curaga --- Targets self

Sanctuary Keeper HP under 20,000 (50%) **3


NO --- Is self under Reflect Status?
I
YES
I
I
I Are any characters under Reflect Status? --- NO >>>> Reflect --- Targets Character with lowest HP
I
YES
I
I
>>>>>>>>>>>>I
I
Is self under Armour Break Status? --- YES >> Protect --- Targets Character with Reflect Status **1 / **2
NO
I
Is self under Dark / Poison Status? --- YES >>>>>> Esuna --- Targets Character with Reflect Status **2
NO
I
Is self under Regen Status? --- YES >>>>>>>>>>> Curaga --- Targets Reflected Character **2
NO
I
Regen --- Targets Reflected Character **2

**1 If Protect Status is already presant on Sanctuary Keeper then it will Skip this decision

228 | P a g e
**2 If Sanctuary Keeper isnt under Reflect Status then it will target Itself
**3 This applies to the first time only once 20,000 HP mark has been breached it will use this pattern
even if his HP goes back above 20,000
SPECIFIC ACTIONS
Counter Condition: SK has been targeted with a HP Class attack =>3 times
Hits = 3 --- Tail Sweep (20%)
Hits = 4 --- Tail Sweep (40%)
Hits = 5 --- Tail Sweep (60%)
Hits = 6 --- Tail Sweep (80%)
Hits = 7 --- Tail Sweep (100%)
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: SK is inflicted with Slow
Haste (100%) **4
YES --- Is Any Character under Reflect Status? --- NO
I
I
Haste - Targets Character under Reflect
Haste - Targets self
**4 - If Slow was inflicted by a Counter Attack then Haste will be used as a counter the next damageable
attack

229 | P a g e
(ZANARKAND RUINS FIENDS)
Note: Both the Rifle / Flamethrower held by the Fallen Monks are counted as Targets (although
Unselectable)
So when a Monk is killed so is the Rifle so if Slayer OD Mode is equipped when the Monks are killed then
the character will get Double the increase because the Rifle/Flamethrower Target will add to the
Overdrive Increase
Fallen Monk (3,300 / 4,950) - MP = 1 - Ap = 1,200 / 2,400 - Gil = 540
28, 40, 33, 40, 22, 15, 0, 1 - ZL 1 - Fallen Monk (Flamethrower)
28, 40, 33, 40, 27, 15, 0, 1 - ZL 1 - Fallen Monk (Rifle)
N Status
- Dark / Doom / Eject / Petrify / Poison / Sleep / Armour/Mental Break
P+ Status - Immune to Bribe
Element
- Normal
Resist
- Dark (95%), Sleep (80%), Petrify/Poison (50%)
Doom
- 15 Turns
Poison
- 25%
Steal
- 2x Candle Of Life, Purifying Salt
Steal Gil - 200
Drop
- 1x/2x Ability Sphere
Capture
- No
------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver)
Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ------------ Always (A/K)
Zombie Ward ---- 6 / 7
Str +5% ------------ 4 / 7
Mag Def +5% --- 1 / 7
Magic Counter --- 3 / 7
------------------------------------------------------------------------------------------------------- ------------------------------Actions:
Rifle
Flamethrower

- HP / phys - 1 char (Zombie: 80%)


- HP / mag/F - All Char

GENERAL INFO
Inherent: Auto Zombie, Tough
ICV: 27~30 (TS 9) ----- Monk w Rifle
ICV: 30~33 (TS 10) --- Monk w Flamethrower
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Rifle ---------------- 16 ----- 140 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1
Flamethrower ---- 22 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 3
BASIC ACTIONS
Fallen Monk (Rifle)
Rifle
Fallen Monk (Flamethrower)
Flamethrower

230 | P a g e
Defender Z (42,300 / 8,848) - MP = 1
- Ap = 6,000 / 9,000 - Gil = 2,400
45, 70, 5, 70, 16, 15, 0, 1 - ZL 1
N Status - Berserk / Dark / Delay / Doom / Eject / Provoke / Armour/Magic/Mental Break
Element - Normal
Resist
- Dark (20%)
Doom
- 10 Turns
Steal
- 2x Lunar Curtain
Steal Gil - 1,800
Drop
- 1x/2x Lvl 2 Key Sphere, 1x/2x Lvl 3 Key Sphere
Bribe
- 5x Designer Wallet
Capture - No
----------------------------------------------------------------------------------------------------------------------------- ------Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K) Piercing -------- Always (A/K) SOS Protect --- 6 / 7
Str +5% ---------- 5 / 7
Str +5% -------- 5 / 7
Def +10% ------ 1 / 7
Str +3% ---------- 1 / 7
Str +10% ------ 1 / 7
Str +10% -------- 1 / 7
Distil Power --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- --------Actions:
Attack
- HP / phys - 1 char
Haymaker
- HP / phys - 1 char
Blast Punch - HP / spec - 1 char (Delay (Weak): Infinite%) (50% Current HP)
GENERAL INFO
Inherent: Tough
ICV: 36~40 (TS 12)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Haymaker ----- 30 ------ X ----- N --- N --- N --- 35% --- N --- Y --- N ------- 3 --- Far ------- 1
** Blast Punch --- 8 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 5
BASIC ACTIONS
Defender Z HP is => 21,150 (50%)
Attack --------- 66%
Decision 1 --- 33%
[DECISION 1]
YES --- Is Auron present in battle? --- NO
I
I
Haymaker --- Targets Auron
Haymaker --- Targets Character with Lowest HP
Defender Z HP is < 21,150 (50%)
Attack ----------- 33%
Haymaker ----- 33%
Blast Punch --- 33%
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Blast Punch

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YAT-97 (3,700 / 5,550) - MP = 1
- Ap = 3,200 / 4,800
- Gil = 1,080
43, 1, 38, 120, 12, 15, 0, 1 - ZL 1
N Status - Doom / Eject / Slow / Mental Break
Element
- Fire/Water (Weak)
Doom
- 15 Turns
Steal
- 3x Holy Water, 2x Ether
Steal Gil - 1,000
Drop
- 2x/4x Phoenix Down, 1x/2x Mega Phoenix
Bribe
- 16x Ether
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ---Equip Data:
General: Pwr 16, Critical +3
Drop : 11%
Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%)
Abilities: 0~2 ----- 0 (50%), 1 (50%)
Weapon:
Piercing ---------- Always (A/K)
Str +5% ---------- 100% (T/W/A/K/R)
Mag +5% -------- 100% (Y/L)

Armour:
Ice Ward ---------- 2 / 7
Thunder Ward --- 2 / 7
Water Ward ------- 2 / 7
Fire Ward --------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- -----Actions:
Single - HP / phys - 1 char
All
- HP / mag - All Char

GENERAL INFO
ICV: 39~43 (TS 13)
Position: Center (w/ Frontal Allies)
Position: Close (wo/ Frontal Allies)
Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Single ----- 16 ---- 120 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1
All ---------- 16 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
BASIC ACTIONS
Vs Characters
YAT-97 is at a Center Attack Range
YES --- Has YAT-97 been targeted? --- NO
I
I
Single - Targets Attacker
All
YAT-97 is at a Close Attack Range
Single
-------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons
Single

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YKT-11 (6,200 / 8,848) - MP = 1 - Ap = 3,200 / 4,800 - Gil = 1,080
34, 1, 1, 60, 25, 15, 0, 1 - ZL 1
N Status - Dark / Doom / Eject / Provoke / Slow
Element - Fire/Ice (Weak)
Resist
- Dark (95%)
Doom
- 15 Turns
Steal
- 3x Holy Water, 2x Ether
Steal Gil - 1,000
Drop
- 2x/4x Hi Potion, 1x/2x Mega Potion
Bribe
- 12x Elixir
Capture - No
---------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 11%
Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%)
Abilities: 0~2 ----- 0 (50%), 1 (50%)
Weapon:
Piercing ---------- Always (A/K)
Str +5% ---------- 5 / 7 (T/W/A/K/R)
Mag +5% -------- 5 / 7 (Y/L)

Armour:
Ice Ward ---------- 2 / 7
Thunder Ward --- 2 / 7
Water Ward ------ 2 / 7
Fire Ward -------- 1 / 7
---------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Thrust Kick - ---- / spec - 1 char (Eject: Infinite%)
GENERAL INFO
ICV: 27~30 (TS 9)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----------- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1
** Thrust Kick ----- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 0
Ronso Rage: Thrust Kick
BASIC ACTIONS
Vs Characters
YES --- Is YKT-11 on its own in battle? --- NO
I
I
Decision 1
Attack

I Vs Aeons (sans Valefor)


I Attack
I
I Vs Valefor
I Does Nothing
I
[DECISION 1]
I
YES --- Is there >1 characters opposing YKT? --- NO
I
I
I
I
Thrust Kick
Attack
I
I
---------------------------------------------------------------------------------------------------------------- -------------------------Forced Attack: Attack

233 | P a g e
Spectral Keeper (52,000 / 8,000) - MP = 500 - Ap = 12,000 / 18,000 - Gil = 7,000
36, 100, 1, 100, 36, 15, 0, 8 - ZL 4
N Status
- Provoke / Silence / Mental Break
P+ Status - Immune to Bribe / Life / % Damage / Slice
Element
- Normal
Steal
- Ether, Turbo Ether
Steal Gil - 3,700
Drop
- 1x/2x Lvl 4 Key Sphere
Capture
- No
-------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (50%), 2 (50%)
Weapon:
Armour:
Piercing ----------- Always (A/K)
Fireproof --------- 2 / 7
Firestrike --------- 2 / 7
Thunderproof --- 2 / 7
Thunderstrike --- 2 / 7
Iceproof ---------- 2 / 7
Icestrike ---------- 2 / 7
Waterproof ------ 1 / 7
Waterstrike ------ 1 / 7
--------------------------------------------------------------------------------------------------------------------------------Actions:
Berserk Tail
Attack A
Attack All
Glyth Mine

- HP / phys - 1 char (Berserk: 50%)


- HP / phys - 1 char
- HP / phys - Front 3 Circles
- Plants Mine on Circle(s)

Circle (10,000 / 10,000) - MP = 1 - Ap = 0 - Gil = 0


1, 1, 1, 1, 8, 1, 255, 1 - ZL 4
N Status
- Dark / Delay / Silence / Sleep / Slow
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage / Slice
Element
- Normal
Capture
- No
Actions:
Attack B - HP / spec - 2 Tiles (Death: Always) (100% HP)
Attack C - ---- / spec - 2 Tiles

TRIGGER COMMANDS
During battle characters can use 1 Trigger Command:
Move: - Move to an Empty Circle
SPECIFIC ACTIONS
Counter Condition: Spectral Keeper is targeted by a HP Class attack (Characters Only)
Attack All (100%) - Targets front 3 Circles (if no character is present on circle it will attack Circle itself)
-------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Spectral Keeper is targeted by a HP Class attack (Aeons Only)
Attack A (100%)

234 | P a g e
GENERAL INFO
Battle Start: ---------------------------------- All Characters start on 0 Ticks
Inherent: Tough, Heavy ------------------ Spectral Keeper
Inherent: Invincible, Tough, Heavy --- Circle
ICV: 21 (TS 7) ----------------------------- Spectral Keeper
ICV: 45 (TS 15) --------------------------- Circle
Position: Close ---------------------------- Spectral Keeper
Position: Center --------------------------- Characters on Circle
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
** Berserk Tail ---- 16 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 1
Attack A --------- 24 ---- 100 ---- Y --- N --- N --- 00% ---- N --- Y --- N ------- 3 --- Far ------- 1
Attack B --------- 16 ------ X ----- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 --- Far ------- 8
Attack C --------- X ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 0
Attack All ------- 32 ----- 126 --- N --- N --- N --- 120% --- N --- N --- N ------- 3 --- Far ------- 1
** Glyth Mine ------ X ------- X ----- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 0
Locked Commands: Escape / Flee / Guard / Sentinel
Animation: Hellfire / Thors Hammer / Delta Attack use alternate animation against Spectral Keeper
Each Circle is labelled Boss [x]
Circle 1~6 = Circles for Characters
Circle 7 === Circle for Aeons
GLYTH MINE COUNTER
Once Glyth Mine has been used the counter is reset
Spectral Keeper recieves HP Damage --- +1 Point
Spectral Keeper uses Attack A -------------- +1 Point
BASIC ACTIONS
(Spectral Keeper)
Vs Characters
YES --- Is GM Counter => 4? --- NO
I
I
Glyth Mine **1
Berserk Tail

I (Circle)
I
I YES --- Has Glyth Mine been used? --- NO
I
I
I
I Decision 1
Does Nothing
I
I [DECISION 1]
Vs Aeons
I YES --- Is Character standing on GM Circle? --- NO
YES --- Is GM Counter => 3? --- NO
I
I
I
I
I
I Attack B
Attack C
Glyth Mine **1
Attack A
I
I
**1 - Spectral Keeper wont use Glyth Mine whilst another Glyth Mine is still present
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Scripted
Scripted Provoke AI:
Berserk Tail --- Target Provoker
Attack All ------ Always centers on Provoker

235 | P a g e
Yunalesca (132,000 **1 / 10,000) - MP = 500 - Ap = 14,000 / 21,000 - Gil = 9,000
st
nd
rd
**1 - 1 Form HP = 24,000, 2 Form HP = 48,000, 3 Form HP = 60,000
20, 50, 30, 50, 40, 20, 0, 1 - ZL 4
N Status
- Threaten
P+ Status - Immune to Bribe / Distillers / Life / % Damage / Slice
Element
- Normal
Threaten - 25%
Steal
- Stamina Tablet, Farplane Wind
Steal Gil
- 4,200
Drop
- 1x/2x Lvl 3 Key Sphere
Capture
- No
---------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ---------- Always (A/K)
Zombieproof --- 100%
Zombiestrike --- 100%
--------------------------------------------------------------------------------------------------------------------------------Actions:
Dispelling Slap
Hell Biter
Mind Blaster A
Mind Blaster B
Absorb
Cura
Curaga
Osmose
Regen
Mega Death
Blind
Silence
Sleep
Metamorphosis A
Metamorphosis B

- HP / phys - 1 char (Dispel: Haste / Protect / Shell)


- HP / phys - All Char (Zombie: 100%)
- HP / mag - All Char (Confuse: 50%)
- HP / mag - All Char (Curse: Infinite%, Confuse: 50%)
- HP / spec - 1 char (50% Max HP)
- HP / mag - 1 char (HP Restore)
- HP / mag - 1 char (HP Restore)
- MP / mag - All char (MP Restore) (100% Max MP)
- ---- / mag - 1 char (Regen: 100% (10))
- ---- / mag - All Char (Death: 100%)
- ---- / spec - 1 char (Dark: 100% (3))
- ---- / spec - 1 char (Silence: 100% (3))
- ---- / spec - 1 char (Sleep: 100% (3))
nd
- Changes into 2 Form
rd
- Changes into 3 Form

GENERAL INFO
Inherent: Tough, Heavy
ICV: 21~23 (TS 7)
Position: Close
Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C ------ BDL --- R --- Range --- F
Dispelling Slap --- 16 ------ X ----- N --- N --- N --- 00% --- N --- +10 --- N ------- 3 ---- Far ------- 1
** Hellbiter ------------ 16 ------ X ----- N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 1
** Mind Blast --------- 16 ------ X ----- N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 1
** Osmose ------------ 16 ------ X ----- N --- N --- N --- 00% --- Y --- N ------ N ------- 3 ---- Far ------- 8
** Cura ----------------- 40 ------ X ----- N --- Y --- Y --- 00% --- Y --- N ------ N ------- 3 ---- Infinite --- 7
** Curaga -------------- 80 ------ X ----- N --- Y --- Y --- 00% --- Y --- N ------ N ------- 3 ---- Infinite --- 7
** Absorb --------------- 8 ------- X ----- N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 8
** Blind ------------------ X ------- X ----- N --- Y --- Y --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3
** Silence --------------- X ------- X ----- N --- Y --- Y --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3

236 | P a g e
** Sleep ----------------- X ------ X ------ N --- Y --- Y --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3
** Regen ---------------- X ------ X ------ N --- Y --- Y --- 00% --- Y --- N ------ N ------- 3 ---- Infinite --- 3
** Mega Death -------- X ------ X ------ N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3
Metamorphosis ---- X ------ X ------ N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 0
Locked Commands: Escape / Flee
Animation: Hellfire / Thors Hammer / Delta Attack use alternate animation against Yunalesca
BASIC ACTIONS
st
1 FORM
Dispelling Slap <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
I
I
Absorb --- Targets character with Highest Current HP I
I
I
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------------------------------------------- -----------------------nd
2 FORM
Vs Characters
I Vs Aeons
Cura (50%) / Regen (50%)
I Absorb <<<
I
I
I
I
Decision 1 <<<<
I Hellbiter
I
I
I
I
I
I
>>>>>>>>>
I
>>>>>>
I
[DECISION 1]
<<< How many Zombies are in the party? >>>
0 ------------------------- 1------------------------- 2 ----------------------- 3
I
I
I
I
Hellbiter --- 90%
Hellbiter --- 60%
Hellbiter --- 33%
Regen --- 50%
Regen ----- 5%
Regen ----- 20%
Regen ----- 33%
Cura ------ 50%
Cura ------- 5%
Cura -------- 20% Cura -------- 33%
----------------------------------------------------------------------------------------------------------------------------- --------------rd
3 FORM -------- Vs Characters
I Vs Aeons
Decision 2 <<<<
I Mind Blast B <
I
I
I
I
I
Decision 2
I
I Absorb
I
I
I
I
I
I
Mind Blast A
I
I Osmose
I
I
I
I
I
I
Decision 2
I
I Absorb >>>>
I
I
I
Mega Death >>>
I
I
[DECISION 2]
<<< How many Zombies are in the party? >>>
0 ------------------------- 1------------------------- 2 ----------------------- 3
I
I
I
I
Hellbiter --- 90%
Hellbiter --- 70% Hellbiter --- 50% Hellbiter --- 33%
Regen ----- 5%
Regen ------ 15% Regen ----- 25% Regen ----- 33%
Curaga ---- 5%
Curaga ----- 15% Curaga ---- 25% Curaga ---- 33%

237 | P a g e
SPECIFIC ACTIONS
st
<<< 1 FORM >>>
Counter Condition: Yunalesca is targeted by a Physical Attack
Blind (100%)
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Yunalesca is targeted by a Magical Type Attack
Silence (100%)
-------------------------------------------------------------------------------------------------------------------- -----------------------Counter Condition: Yunalesca is targeted by a Special Type Attack
Sleep (100%)
-------------------------------------------------------------------------------------------------------------- -----------------------------Counter Condition: Yunalesca HP = 0
Meteamorphosis A >>> Hellbiter (100%)
nd

<<< 2 FORM >>>


Counter Condition: Yunalesca is targeted
Dispelling Slap (50%)
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Yunalesca HP = 0
Metamorphosis B >>> Mega Death (100%)
rd

<<< 3 FORM >>>


Counter Condition: Yunalesca has been targeted
Dispelling Slap (100%)

238 | P a g e
nd

(AIRSHIP 2 Visit)
Left Fin (65,000 / 10,000) - MP = 999 - Ap = 16,000 / 24,000 - Gil 10,000
30, 100, 30, 50, 20, 15, 0, 1 - ZL 4
N Status
- Armour/Mental Break
P+ Status - Immune to Haste / Bribe / Life / % Damage / Slice
Element
- Normal
Steal
- Mega Potion, Supreme Gem
Steal Gil
- 1,000
Drop
- 1x/2x HP Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Poisonproof --- 100%
Poisonstrike --- 100%
----------------------------------------------------------------------------------------------------------------------------------Actions:
Smack
- HP / phys - All Char
Ram
- HP / phys - All Char (Delay (Strong): Infinite%)
Gravija A
- HP / mag - All Char (75% Current HP)
Gravija B
- ---- / spec - All Char
Negation A
- ---- / mag - 1 char (Dispel: Positive Statuses / Negative Statuses sans Auto
------------------------------------------------------ Life / Curse / Death / Doom)
Negation B
- ---- / mag - Everyone (Dispel: Same as Negation A)
Core Gathers Energy
- Charging Round For Gravija
Sin Remains Motionless - Skips A Turn
--------------------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Sin Draws Back
- Animation
Sin Draws Closer
- Animation
GENERAL INFO
Inherent: Tough, Heavy
ICV: 30~33 (TS 10)
Position: Very Far ---- Sin Far Away
Position: Close -------- Sin Close by
Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Smack --------------- 34 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Infinite --- 1
Ram ------------------ 28 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 1
** Gravija A ------------ 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- Y ------ 3 --- Far -------- 5
** Gravija B ------------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ----- 3 --- Infinite --- 0
** Negation A ---------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Infinite --- 0
** Negation B ---------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 0
** S R Motionless ---- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Infinite --- 0
** C G Energy -------- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0
S Draws Back ----- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0
S Draws Closer --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0
Locked Commands: Escape / Flee

239 | P a g e
HIT COUNTER / NEGATION COUNTER VALUE
(Hit Counter)
After Ram/Smack has been used this counter is reset
Character performs an Action ------ +1 Pt
Aeon performs an Action ------------ +2 Pts
-------------------------------------------------------------------------------------------------------------------------- -----------------(Negation Counter)
Certain Statuses when Activated/Inflicted make the Counter Value go up:
Left Fin Statuses:
st
Armour Break / Mental Break --- +2 Pts (1 Break inflicted)
nd
Armour Break / Mental Break --- +1 Pt (2 Break Inflicted)
Character:
Protect Status ------ +0 Pt (middle character)
Shell Status --------- +1 Pt (per character)
Reflect Status ------ +1 Pt (per character)
Protect Status ------ +1 Pt (right character)
Protect Status ------ +2 Pts (left character)
Haste Status -------- +1 Pt (per character) +2
Total Points 3 = NCV (Negation Counter Value)
BASIC ACTIONS
(Range: Close)
th
YES --- Is this Left Fin 4 Turn? --- NO
I
I
Core Gathers Energy
Decision 1
I
I
Gravija A
Return to Condition
I
Return to Condition
[DECISION 1]
<<<<< Hit Counter >>>>>
0
1
2+
I
I
I
S R M --- 66% Ram ----- 66% Ram --- 100%
Ram ----- 33% S R M --- 33%

I (Range: Very Far)


I YES --- Is Core Energized? --- NO
I
I
I
I Gravija B
Decision 2
I
I [DECISION 2]
I YES --- Is Hit Counter =>7? --- NO
I I
I
I Smack
Sin Remains Motionless
I
I
I
I
I
I

SPECIFIC ACTIONS
(Range: Close)
Counter Condition: Left Fin is Targeted
Negation B (NCV / 16 = % Chance)
---------------------------------------------------------------------------------------------------------------------- ---------------------(Range: Very Far)
Counter Condition: Left Fin is under Mental Break status
Negation A (80%)

240 | P a g e
Right Fin (65,000 / 10,000) - MP = 999 - Ap = 17,000 / 25,500 - Gil = 10,000
30, 100, 30, 50, 20, 15, 0, 1 - ZL 4
N Status
- Armour/Mental Break
P+ Status - Immune to Haste / Bribe / Life / % Damage / Slice
Element
- Normal
Steal
- X Potion, Shining Gem
Steal Gil
- 1,000
Drop
- 1x/2x Lvl 3 Key Sphere
Capture
- No
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing -------- Always (A/K)
Stoneproof --- 100%
Stonestrike --- 100%
-----------------------------------------------------------------------------------------------------------------------------Actions:
Smack
- HP / phys - All Char
Ram
- HP / phys - All Char (Delay: Infinite% - Strong)
Gravija A
- HP / mag - All Char (75% Current HP)
Gravija B
- ---- / spec - All Char
Negation A
- ---- / mag - 1 char (Dispel: Positive Statuses / Negative Statuses sans Auto
----------------------------------------------------- Life / Curse / Death / Doom)
Negation B
- ---- / mag - Everyone (Dispel: Same as Negation A)
Core Gathers Energy
- Charging Round For Gravija
Sin Remains Motionless - Skips A Turn
----------------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Sin Draws Back
- Animation
Sin Draws Closer
- Animation

GENERAL INFO
Inherent: Tough, Heavy
ICV: 30~33 (TS 10)
Position: Very Far ---- Sin Far Away
Position: Close -------- Sin Close by
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Smack -------------- 34 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 1
Ram ----------------- 28 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
** Gravija A ----------- 12 ------ X ---- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Infinite --- 5
** Gravija B ------------ X ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0
** Negation A --------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0
** Negation B --------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
** S R Motionless --- X -------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0
** C G Energy -------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
S Draws Back ----- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
S Drws Closer ---- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
Locked Commands: Escape / Flee

241 | P a g e
HIT COUNTER / NEGATION COUNTER VALUE
(Hit Counter)
After Ram/Smack has been used this counter is dropped to 0
Character performs an Action ------ +1 Pt
Aeon performs an Action ------------ +2 Pts
----------------------------------------------------------------------------------------------------------------------------- --------------(Negation Counter)
Certain Statuses when Activated/Inflicted make the Counter Value go up:
Left Fin Active Statuses:
st
Armour Break / Mental Break --- +2 Pts (1 Break inflicted)
nd
Armour Break / Mental Break --- +1 Pt (2 Break Inflicted)
Character:
Protect Status ------ +0 Pt (middle character)
Shell Status --------- +1 Pt (per character)
Reflect Status ------ +1 Pt (per character)
Protect Status ------ +1 Pt (right character)
Protect Status ------ +2 Pts (left character)
Haste Status -------- +1 Pt (per character) +2
Total Points 3 = NCV (Negation Counter Value)
BASIC ACTIONS
Right Fin HP => 16,250 (25%)
(Range: Close)
I (Range: Very Far)
th
YES --- Is this Right Fin 4 Turn? --- NO
I YES --- Is Core Energized? --- NO
I
I
I
I
I
Core Gathers Energy
Decision 1
I Gravija B
Decision 2
I
I
I
Gravija A
Return to Condition
I
I
[DECISION 1]
I [DECISION 2]
YES --- Is Hit Counter =>4? --- NO
I YES --- Is Hit Counter =>5? --- NO
I
I
I I
I
Ram
Sin Remains Motionless
I Smack
Sin Remains Motionless
I
-------------------------------------------------------------------------------------------------------------------- ----------------------Right Fin HP is < 16,250 (25%) **1
I (Range: Very Far)
I
th
YES --- Is this Right Fin 4 Turn? --- NO
I YES --- Is Core Energized? --- NO
I
I
I
I
I
Core Gathers Energy
Ram
I Gravija B
Decision 3
I
I
I
Gravija A
Return to Condition I [DECISION 3]
I
I YES --- Is Hit Counter =>3? --- NO
Return to Condition
I I
I
I Smack
Sin Remains Motionless
I
**1 - Once this threshold has been breached then Right Fin will continue to use this pattern even if HP
goes back above 25%
(Range: Close)

242 | P a g e
SPECIFIC ACTIONS
(Range: Close)
Counter Condition: Right Fin is targeted
Negation B (NCV / 12 = % Chance)
----------------------------------------------------------------------------------------------------------------------- --------------------(Range: Very Far)
Counter Condition: Right Fin is under Mental Break status
Negation A (80%)

Cid (410 / 1) - MP = 1 - Ap = 0 - Gil = 0


1, 1, 1, 1, 11, 1, 0, 1 - ZL 4
N Status
- Anything exc Eject / Provoke / Threaten
P+ Status - Immune to Scan / Sensor / Bribe / Slice
Element
- Normal
Doom
- 3 Turns
Poison
- 25%
Capture
- No
Actions:
Move In
Pull Back
Cancel

- Moves the Airship towards Sin Fin


- Moves the Airship away from Sin Fin
- Cancels the Move In/Pull Back action

GENERAL INFO
ICV: 40~42 (TS 14)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Move In ------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 0
** Pull Back ----------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Close ---- 0
** Cancel -------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 0
TRIGGER COMMANDS
When ever Tidus or Rikku has his/her turn the Trigger Command is available
The Trigger Commands are simply these:
#1 - Pull Back Moves the Airship away from Sin Fin from a Close Range to an Infinite Range
#2 - Move In Moves the Airship towards Sin Fin from an Infinite Range to a Close Range
#3 - Cancel Cancels either the Pull Back or Move in Command
BASIC ACTIONS
Range: Close
YES --- Has the Pull Back Trigger been used? --- NO
I
I
Pull Back
Does Nothing
Range: Very Far
YES --- Has the Move In Trigger been used? --- NO
I
I
Move In
Does Nothing

243 | P a g e
Sinspawn Genais (20,000 / 2,000) - MP = 200 - Ap = 1,800 / 2,700 - Gil = 10,000
30, 80, 35, 50, 25, 15, 0, 1 - ZL 4 --- In Shell
30, 80, 35, 50, 26, 15, 0, 1 - ZL 4 --- Outside Shell
N Status
- Doom / Silence / Slow / Zombie / Power/Magic Break
P+ Status - Immune to Reflect / Bribe / Life / Slice
Element
- Water (Absorb), Fire (Weak)
Doom
- 30 Turns
Resist
- Silence (100%), Zombie (80%)
Steal
- Star Curtain, Shining Gem
Steal Gil - 1,000
Drop
- 1x/2x Return Sphere
Capture
- No
--------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Zombieproof --- 100%
Zombiestrike --- 100%
----------------------------------------------------------------------------------------------------------------------------Actions:
Thrashing
Venom
Sigh
Waterga
Cura
Magic Absorbed
Enters Shell
Exits Shell

- HP / phys
- All Char
- HP / phys
- 1 char (Poison: 100%)
- HP / mag
- All Char (Dark: 100% (3))
- HP / mag/W - 1 char
- HP / mag
- 1 char (HP Restore)
- Absorbs Magic (Nullifying Effect)
- Enters its Shell
- Comes out of its Shell

GENERAL INFO
Inherent: First Strike, Tough, Heavy
ICV: -1 (TS 9)
Position: Close
Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Venom -------------- 32 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------ 3 --- Far -------- 3
** Thrashing ---------- 32 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------ 3 --- Far -------- 1
** Sigh ------------------ 24 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3
** Cura ------------------ 40 ----- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------ 3 --- Infinite ---- 7
** Waterga ------------- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------ 3 --- Infinite ---- 3
** Magic Absorbed --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0
Enters Shell -------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0
Exits Shell ---------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0
Sinspawn Genais does not have to be killed to finish battle
STATUS CHANGE
Sinspawn Genais is Inside Shell:
Sinspawn Genais becomes Immune to Demi / Gravija
Sinspawn Genais is Outside Shell:
Sinspawn Genais loses Immunity to Demi / Gravija

244 | P a g e
BASIC ACTIONS
Sinspawn Genais HP is => 10,000 (50%)
Exits Shell
I
Venom <<<<
I
I
Venom
I
I
I
Thrashing
I
I
I
>>>>>>>

Sinspawn Genais HP is < 10,000 (50%)


Enters Shell
I
YES --- Is Genais HP => 12,000? --- NO
I
I
Exit Shell
Sigh
I
I
Return to HP Pattern
Return to Condition
SPECIFIC ACTIONS
(Inside Shell)
Counter Condition: Sinspawn Genais is targeted (sans Gravija)
Cura (100%)
---------------------------------------------------------------------------------------------------------------------- ---------------------(Outside Shell)
Counter Condition: Sinsapwn Genais is targeted by a Formula 3 Type attack
Waterga (100%)
------------------------------------------------------------------------------------------------------------------------ -------------------Counter Condition: Sins Head is Targeted by a Magical Attack
Magic Absorbed (100%)

245 | P a g e
Sins Head (36,000 / 3,000) - MP = 999 - Ap = 18,000 / 27,000 - Gil = 10,000
1, 100, 30, 100, 20, 15, 0, 1 - ZL 4
N Status
- Armour/Mental Break
P+ Status - Immune to Haste / Reflect / Bribe / Life / % Damage / Slice
Element
- Normal
Steal
- 3x Stamina Spring, 4x Stamina Spring
Steal Gil
- 1,000
Drop
- 1x/2x MP Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities: 1~2 ----- 1 (100%)
Weapon:
Armour:
Piercing ------ Always (A/K) Slowproof --- 100%
Slowstrike --- 100%
---------------------------------------------------------------------------------------------------------------------------Actions:
Fire
- HP / mag/F - All Char
Thunder
- HP / mag/T - All Char
Water
- HP / mag/W - All Char
Blizzard
- HP / mag/I - All Char
Gravija
- HP / mag
- All Char (75% Current HP)
Negation
- ---- / mag
- Everyone (Dispel: Positive Statuses / Negative Statuses sans
---------------------------------------------------- Auto Life / Curse / Death / Doom)
Core Gathers Energy - Charging Round For Gravija
Core Is Inactive
- Skips Its Turn

GENERAL INFO
Inherent: Tough, Heavy
ICV: 30~33 (TS 10)
Position: Very Far (Sinspawn Genais present)
Position: Close (Sinspawn Genais is dead)
Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Lvl 1 Multi Spells ---- 16 ----- X ------ N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Gravija ----------------- 12 ----- X ------ N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far ------- 5
** Negation --------------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0
** C Gathers Energy --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
** C is Inactive ----------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0
Locked Commands: Escape / Flee

246 | P a g e
NEGATION
(NEGATION COUNTER VALUE)
Certain Statuses when Activated/Inflicted make the Counter Value go up:
Sins Head Active Statuses:
Armour Break -------- +3 Pts
Mental Break --------- +3 Pts
Character:
Protect Status ------ +0 Pt (middle character)
Shell Status --------- +1 Pt (per character)
Reflect Status ------ +1 Pt (per character)
Protect Status ------ +1 Pt (right character)
Protect Status ------ +2 Pts (left character)
Haste Status -------- +2 Pts (per character)
Total Points 3 = NCV (Negation Counter Value)
--------------------------------------------------------------------------------------------------------------------- ----------------------(MAXIMUM NEGATIONS IN A ROW)
Everytime Sins Head takes a turn this counter is re-calculated
Using the table above, depending on how many points are calculated determines how many times
Negation can be used in a row
Total Points: 4~6 === 1 Time Max
Total Points: 7~9 === 2 Times Max
Total Points: 10~12 = 3 Times Max
Total Points: 13~15 = 4 Times Max
th
Total Points: 16~18 = 5 Times Max (16 Points = 50% Chance for the 5 Negation)
Total Points: 19~21 = 6 Times Max
Every attempt of Negation is subject to the Negation Counter chance formula (see below)
BASIC ACTIONS
YES --- Is Sinspawn Genais KOd / Inside Shell? --- NO
I
I
Core Gathers Energy
Core is Inactive
I
Gravija
SPECIFIC ACTIONS
Counter Condition: Sins Head is targeted
Negation (NCV / 8 = % Chance)
-------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Sins Head is targeted
Lvl 1 Element Multi Spell (100 [Sin Current HP / 36,000 * 100] = % Chance)
Multi Spells are casted in this order: Fire > Blizzard > Thunder > Water
Negation takes priority over Lvl 1 Element Spell if both are triggered at the same time

247 | P a g e
Overdrive Sin (140,000 / 16,000) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 12,000
30, 40, 30, 40, 30, 15, 0, 1 - ZL 4
N Status
- Armour/Mental Break
P+ Status - Immune to Haste / Life / Bribe / % Damage / Slice
Element
- Normal
Steal
- Ether, Supreme Gem
Steal Gil - 1,200
Drop
- 1x/2x Lvl 3 Key Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities: 1~3 ----- 1 (50%), 2 (50%)
Weapon:
Armour:
Piercing --------- Always (A/K ) Silenceproof --- 100%
Darkstrike ------ 3 / 7
Silencestrike --- 2 / 7
Sleepstrike ----- 1 / 7
Slowstrike ------ 1 / 7
----------------------------------------------------------------------------------------------------------------------------Actions:
Gaze A
Gaze B
Gaze C
Gaze D
Giga Graviton
Drawn To Sin

- HP / spec - All Char


- HP / spec - All Char (Petrify: 30%)
- HP / spec - All Char (Confuse: 30%)
- HP / spec - All Char (Zombie: 30%)
- HP / mag - All Char (Death: Always) (100% Max HP)
- Ship Is Drawn Closer To Sin

GENERAL INFO
Inherent: First Strike, Tough, Heavy
ICV: -1 (TS 8)
nd
Position: Very Far (Before 2 Drawn to Sin)
nd
Position: Center (After 2 Drawn to Sin)
rd
Position: Close (After 3 Drawn to Sin)
Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Gaze A -------------- 50 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
Gaze B/C/D -------- 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Giga Graviton ------ 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far ------- 8
** Drawn to Sin -------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
Locked Commands: Escape / Flee

248 | P a g e
BASIC ACTIONS
Drawn to Sin
I
Drawn to Sin
I
Drawn to Sin
I
Does Nothing
I
Does Nothing
I
I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
I
I
YES --- Is Sin at Open Mouth Stage 3? --- NO
I
I
I
I
Does Nothing
Open Mouth (+1 Stage) I
I
I
I
Giga Graviton > Game Over
Does Nothing
I
I
I
>>>>>>>>>>>>>>>
SPECIFIC ACTIONS
(Range: Close)
Counter Condition: Sin has been targeted 6 Times (Characters ONLY)
Gaze (100%) **1
**1 - Gaze B (33%), Gaze C (33%), Gaze D (33%)
---------------------------------------------------------------------------------------------------------------------- --------------------Counter Condition: Sin has been targeted 3 Times (Aeons ONLY)
Gaze A (100%)

249 | P a g e
(INSIDE SIN FIENDS)
Adamantoise (54,400 / 11,036) - MP = 40 - Ap = 12,500 / 18,750 - Gil = 2,200
38, 90, 31, 90, 15, 15, 0, 1 - ZL 3
N Status
- Berserk / Confuse / Dark / Doom / Eject / Petrify / Poison / Provoke / Silence / Sleep /
------------------ Armour/Mental Break
P+ Status - Immune to Life / % Damage
Element
- Fire (Absorb)
Resist
- Petrify (80%), Confuse/Poison (75%), Sleep/Dark/Silence (20%)
Doom
- 5 Turns
Poison
- 5%
Steal
- Healing Water, Stamina Tablet
Steal Gil - 1,500
Drop
- 2x/4x Power Sphere, 4x/8x Power Sphere
Bribe
- 6x Special Sphere
Capture
- Yes
----------------------------------------------------------------------------------------------------------------------------- --Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities: 0~2 ----- 0 (75%), 1 (25%)
Weapon:
Piercing ----------- Always (A/K)
Half MP Cost --- 100%

Armour:
SOS Protect --- 3 / 7
SOS Shell ------ 3 / 7
HP +20% ------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ---Actions:
Attack
- HP / phys
- 1 char
Earthquake - HP / phys
- All Char (Delay Strong): Infinite%)
Breath
- HP / mag/F - All Char

GENERAL INFO
Inherent: Tough
ICV: 36~40 (TS 12)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---------- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Earthquake --- 12 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
** Breath ---------- 34 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3

250 | P a g e
BASIC ACTIONS
(Sea of Sorrows Encounter)
Vs Characters
Adamantoise HP => 27,500 (50%)
Attack ---------- 75%
Earthquake --- 25%

I (All Other Encounters)


I Vs Characters
I YES --- Is Adamantoise under Armour Break? --- NO
I I
I
I Breath
I
I
I
Adamantoise HP < 27,500 (50%)
I
<<<<<<<<<<<<<<<<<<<<
Attack ---------- 33%
I
I
Earthquake --- 33%
I YES ----- Is Adamantoise under Mental Break? ----- NO
Breath ---------- 33%
I I
I
I Earthquake
I
I
I
I
<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<<<<<
I
I
I
I HP is => 27,200 (50%)
HP is < 27,200 (50%)
I Attack ---------- 75%
Attack ------------ 33%
I Earthquake --- 25%
Earthquake ----- 33%
I
Breath ------------ 33%
---------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (ALL Battles)
Breath
------------------------------------------------------------------------------------------------------------------------- -----------------Forced Attack: Breath

251 | P a g e
Barbatos (95,000 / 13,560) - MP = 480 - Ap = 17,500 / 26,250 - Gil = 1,550
42, 90, 38, 15, 28, 15, 0, 1 - ZL 2 ------------------------------------- Orig / NA ver
42, 100, 38, 60, 28, 15, 0, 1 - ZL 2 ------------------------------------- Int / PAL ver
N Status
- Eject / Doom / Zombie / Armour Break / Provoke
P+ Status - Immune to Life
Element
- Normal
Resist
- Zombie (90%), Armour Break (50%)
Doom
- 5 Turns
Steal
- Star Curtain, Blessed Gem
Steal Gil - 1,200
Drop
- 1x/2x Power Sphere, 1x/2x Return Sphere
Bribe
- 20x Teleport Sphere
Caqpture - Yes
----------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%)
Abilities: 1~2 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing --- 100%
HP +20% --- 100%
-----------------------------------------------------------------------------------------------------------------------------------Actions:
Attack A
Attack B
Body Splash
Mortar

- HP / phys
- HP / phys
- HP / phys
- HP / mag

- 1 char
- 1 char
- All Char
- All Char

GENERAL INFO
Inherent: Tough
ICV: 27~30 (TS 9)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A --- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1
Attack B --- 16 ------ 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1
** B Splash --- 10 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ----- 3 ---- Far ------- 1 --- Orig / NA ver
** B Splash --- 13 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ----- 3 ---- Far ------- 1 --- Int/PAL ver
** Mortar ------ 24 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3

252 | P a g e
BASIC ACTIONS
Vs Characters
Barbatos HP is => 23,750 (25%)
Attack A ---------- 75%
Body Splash ---- 25%
Barbatos HP is < 23,750 (25%)
Attack A
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons
Barbatos HP is => 23,750 (25%)
Attack B
Barbatos HP is < 23,750 (25%)
Attack A
------------------------------------------------------------------------------------------------------------------- ------------------------Forced Attack: Attack B
SPECIFIC ACTIONS
Condition: Barbatos HP is < 47,500 (50%)
Mortar --- One Time Only
--------------------------------------------------------------------------------------------------------------- ----------------------------Condition: Barbatos HP is < 23,750 (25%)
Mortar --- One Time Only
-------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Barbatos is put under Armour Break
Mortar (100%)

253 | P a g e
Behemoth King (67,500 / 13.560) - MP = 700 - Ap = 16,800 / 25,200 - Gil = 1,850
46, 25, 44, 25, 27, 15, 0, 1 - ZL 2
N Status - Doom / Provoke / Magic/Armour Break
Element - Normal
Resist
- Magic/Armour Break (80%)
Doom
- 5 Turns
Steal
- Healing Spring, 2x Twin Stars
Steal Gil - 1,400
Drop
- 1x/2x Power Sphere, 1x/2x Lvl 3 Key Sphere
Bribe
- 14x Three Stars
Capture - Yes
-----------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing ------------ Always (A/K)
SOS Shell ------- 3 / 7
Zombie Touch ---- 5 / 7
SOS Protect ---- 2 / 7
SOS Overdrive --- 2 / 7
SOS Reflect ---- 2 / 7
-----------------------------------------------------------------------------------------------------------------------------------Actions:
Attack A
- HP / phys
Attack B
- HP / phys
Heave
- HP / phys
Tail
- HP / phys
Meteor
- HP / phys
Thundara
- HP/ mag/T
Thundaga
- HP / mag/T
Flare
- HP / mag
Mighty Guard - ---- / spec

- 1 char
- 1 char
- 1 char
- All Char
- All Char
- 1 char
- 1 char
- 1 char
- Itself (Protect/Shell: Always (**), Nul All: Always (1 Block))

GENERAL INFO
Inherent: Tough
ICV: 27~30 (TS 9)
Position: Close
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
Attack A --------- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ----- 1
Attack B --------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ----- 1
** Tail ---------------- 23 ---- 160 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 1
** Heave ------------ 28 ------ X ---- N --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far -------- 1
** Meteor ------------ 45 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 1
** Thundara ------ 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Thundaga ------- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Flare -------------- 60 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 5 ---- Infinite --- 3
** Mighty Guard --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
Ronso Rage: Mighty Guard

254 | P a g e
BASIC ACTIONS
YES ----- BK HP < 22,500 (33%)? ----- NO
I
I
Mighty Guard (One Time Only)
I
I
I
Decision 2
Decision 1
I
I
Return to Condition
Return to Condition

Vs Characters
[DECISION 1]
Attack A ---- 33%
Heave ------- 33%
Thundara --- 33%
[DECISION 2]
Tail ----------- 33%
Heave ------- 33%
Flare --------- 33%

Vs Aeons
[DECISION 1]
Attack A ----- 33%
Thundara ---- 33%
Thundaga --- 33%
[DECISION 2]
Tail ----------- 33%
Thundaga --- 33%
Flare --------- 33%

---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack B


SPECIFIC ACTIONS
Counter Condition: Behemoth King HP = 0
Meteor (100%) **1
If BK is killed by Zanmato then it will not use Meteor
If BK is killed with a Counter Attack it will not use Meteor
If BK is Captured (10 Times only) then it WILL NOT use Meteor --- INT/PAL ver ONLY

255 | P a g e
Demonolith (45,000 / 13,560) - MP = 9,999 - Ap = 11,000 / 16,500 - Gil = 1,470
33, 1, 99, 1, 18, 15, 0, 1 - ZL 1
N Status - Dark / Delay / Doom / Eject / Silence / Slow / Threaten / All Breaks
Element
- Fire/Thunder/Water/Ice (Strong), Holy (Weak)
Resist
- Dark/Silence/Power Break (50%) ----------------------------------- Orig Jp / NA ver
Resist
- Power Break (80%), Dark/Silence (50%) -------------------------- Int / PAL ver
Doom
- 10 Turns
Threaten - 100%
Steal
- 2x Petrify Grenade
Steal Gil - 1,000
Drop
- 1x/2x Mana Sphere, 1x/2x Lvl 3 Key Sphere
Bribe
- 40x Lvl 3 Key Sphere
Capture - Yes
---------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities: 1~3 ---- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Stone Ward -------- 4 / 7
Stone Touch --- 6 / 7
No Encounters --- 2 / 7
Stonestrike ----- 1 / 7
Stoneproof --------- 1 / 7
---------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
Claw
Breath
Pharaohs Curse

- HP / phys
- HP / phys
- ---- / mag
- ---- / spec

- 1 char
- 1 char (Curse: Infinite%, Zombie: 120%)
- All Char (Petrify: 80%)
- 1 char (Curse: infinite%, Dark/Silence: 150% (**), Poison: 130%)

GENERAL INFO
Inherent: Tough
ICV: 33~36 (TS 11)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Claw ----------- 16 ---- 120 ---- Y --- N --- N --- 30% --- N --- Y --- N ------- 3 --- Far ------- 1
Attack ---------- 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1
** Breath ---------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** P Curse -------- X ------ X ----- N --- Y --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
YES --- Demonolith has been targeted 3 times? --- NO
I
I
Breath > Counter = 0
Claw ------ (Characters)
Attack ---- (Aeons sans Valefor)
Does Nothing (Valefor)
SPECIFIC ACTIONS
Counter Condition: Demonolith has been targeted by a Physical / Magical Attack (Character Only)
Pharaohs Curse (100%)

256 | P a g e
Exoray (7,400 / 11,100) - MP = 300 - Ap = 2,400 / 4,800 - Gil = 840
1, 1, 24, 1, 14, 15, 0, 1 - ZL 1
N Status - Anything Exc Berserk / Confuse / Dark / Zombie
Element
- Thunder/Water/Ice (Absorb), Fire (Weak)
Resist
- Sleep/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 3x Silence Grenade, Ether
Steal Gil - 500
Drop
- 1x/2x Mana Sphere
Bribe
- 30x Turbo Ether
Capture - Yes
------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA ver) / 4% (Int/PAL ver)
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Sleep Ward --- 6 / 7
Sleep Touch --- 4 / 7
MP +10% ----- 1 / 7
Str +5% --------- 3 / 7 (T/W/A/K/R)
Mag +5% ------- 3 / 7 (Y/L)
--------------------------------------------------------------------------------------------------------------------------------------Actions:
Firaga - HP / mag/F - 1 char
Pollen - ---- / mag
- All Char (Poison: 80%, Dark/Silence: 80% (3))

GENERAL INFO
Inherent: Tough
ICV: 39~43 (TS 13)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
** Firaga ----- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3
** Pollen ------ X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
BASIC ACTIONS
Firaga
SPECIFIC ACTIONS
Counter Condition: Exoray is hit by a Physical attack (Characters Only)
Pollen (100%)

257 | P a g e
Gemini A (Sword) (36,000 / 13,560) - MP = 1 - Ap = 7,800 / 11,700 - Gil = 1,111
33, 50, 1, 30, 21, 15, 0, 9 - ZL 1
N Status
- Dark / Doom / Eject / Poison / Provoke / Silence / Sleep / Armour/Magic/Mental Break
P+ Status - Immune to Life
Element
- Fire/Thunder (Absorb)
Resist
- Poison (90%), Sleep (80%), Dark/Silence (20%)
Doom
- 3 Turns
Poison
- 20%
Steal
- Light Curtain, 2x Light Curtain
Steal Gil - 800
Drop
- 1x/2x Power Sphere, 2x/4x Power Sphere
Bribe
- 10x Mana Tonic
Capture
- Yes

Gemini B (Club) (36,000 / 13,560) - MP = 1 - Ap = 7,800 / 11,700 - Gil = 1,111


33, 50, 1, 30, 21, 1, 0, 1 - ZL 1
N Status
- Dark / Doom / Eject / Poison / Provoke / Silence / Sleep / Armour/Magic/Mental Break
P+ Status - Immune to Life
Element
- Water/Ice (Absorb)
Resist
- Poison (90%), Sleep (80%), Dark/Silence (20%)
Doom
- 3 Turns
Poison
- 20%
Steal
- Light Curtain, 2x Light Curtain
Steal Gil - 800
Drop
- 1x/2x Power Sphere, 2x/4x Power Sphere
Bribe
- 10x Stamina Tonic
Capture - Yes
(BOTH GEMINIS)
---------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 31%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing --------- Always (A/K)
SOS Regen ----- 4 / 7
Str +10% ------- 100% (T/W/A/K/R)
HP +10% --------- 3 / 7
Mag +10% ----- 100% (Y/L)
----------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys
Leaping Swing - HP / phys
Reaper
- HP / phys
Double Reaper - HP / phys

- 1 char
- 1 char
- All Char
- All Char (Delay (Weak): Infinite%) (2,161 ~ 2,441 Damage)

258 | P a g e
GENERAL INFO
Inherent: Tough
ICV: 30~33 (TS 10)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack -------- 16 ----- 110 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1
** L Swing ---- 25 ----- 95 ----- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1
** Reaper ------ 13 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
** D Reaper --- 32 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 2
DOUBLE REAPER COUNTER
Once Double Reaper has been used the counter is reset
Once Attack is used on an Aeon the counter is reset
st

Gemini A/B is targeted inbetween taking a turn (1 Time) -------- +1 Point


nd
Gemini A/B is targeted inbetween taking a turn (2 + Time) ----- +2 Points
NOTE: Targeting 1 Gemini will still raise the counter for the other one
BASIC ACTIONS
(Gemini (Solo Battle))
Vs Characters
Attack --------------- 33%
Leaping Swing --- 33%
Reaper -------------- 33%

Vs Aeons (BOTH Battles)


Attack

I (Gemini (Both Together))


I Vs Characters
I
I YES --- Is DR Counter => 15? --- NO
I I
I
I Does Nothing
Attack -------------- 33%
I I
Leaping Swing --- 33%
I Does Nothing
Reaper ------------- 33%
I
I
I Double Reaper **1

**1 - If both Geminis are under Provoke / Sleep Status then Geminis will Do Nothing
- As long as 1 Gemini is NOT under Provoke / Sleep then Gemini will still use Double Reaper even
though the other Gemini is either Provoked or Sleeping
------------------------------------------------------------------------------------------------------- ------------------------------------Forced Attack: Leaping Swing

259 | P a g e
Great Malboro (64,000 / 13,560) - MP = 1 - Ap = 21,000 / 31,500 - Gil = 1,900
36, 1, 42, 1, 18, 15, 0, 1 - ZL 2
N Status
- Delay / Doom / Eject / Provoke / All Breaks
P+ Status - Immune to Haste / Life
Element
- Water/Ice (Immune), Fire (Weak)
Resist
- Power/Magic/Armour/Mental Break (50%)
Doom
- 5 Turns
Steal
- Remedy, Mana Tonic
Steal Gil
- 1,500
Drop
- 1x/2x Mana Sphere
Bribe
- 8x Wings To Discovery
Capture
- Yes
----------------------------------------------------------------------------------------------------------------------------- -Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities: 1~3 ----- 2 (100%)
Weapon:
Piercing ------------ Always (A/K)
Dark Touch ------- 2 / 7
Silence Touch --- 2 / 7
Sleep Touch ----- 2 / 7
Poison Touch --- 1 / 7

Armour:
Stone Ward -------- 1 / 7
Confuse Ward ----- 1 / 7
Berserk Ward ----- 1 / 7
Sleep Ward -------- 1 / 7
Silence Ward ------ 1 / 7
Dark Ward --------- 1 / 7
Poison Ward ------ 1 / 7
----------------------------------------------------------------------------------------------------------------------------------Actions:
Gaestric Juice - HP / phys - 1 char (1,395 ~ 1,575 Damage)
Munch
- HP / phys - 1 char
Full Auto
- HP / mag - All Char (871 ~ 984 Damage)
Bad Breath
- ---- / spec - All Char (Poison: 150%, Slow: 130% (3), Dark/Silence: 100% (3),
---------------------------------------- Confuse: 80%, Berserk: 30%)

GENERAL INFO
Battle Start: Always Ambush --- Tower of the Dead / Omega Ruins / Monster Arena Encounters Only
Inherent: Tough
ICV: 33~36 (TS 11)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
G Juice ----- 16 ---- 130 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 2
F Auto ----- 10 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 2
Munch ------- 32 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
** B Breath ----- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
Ronso Rage: Bad Breath

260 | P a g e
BASIC ACTIONS
Bad Breath [Only if the battle was an Ambush]
I
Go To Appropriate HP Chart Below
Great Malboro HP is => 32,000 (50%)
Vs Characters
YES --- Is any Char under Poison Status? --- NO
I
I
G Juice
G Juice --------- 66%
Bad Breath ---- 33%

Great Malboro HP is < 32,000 (50%)


Vs Characters
YES --- Is any Char under Poison Status? --- NO
I
I
G Juice --------- 33%
Bad Breath --------- 33%
F Auto ---------- 33%
G Juice --------------- 22%
Munch ---------- 33%
F Auto ---------------- 22%
Munch ---------------- 22%
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons
Gastric Juice
-------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Full Auto
SPECIFIC ACTIONS
Counter Condition: Great Malboro is targeted with Delay Attack/Delay Buster (Characters Only)
Munch (100%)

261 | P a g e
Land Worm (80,000 / 13,560) - MP = 160 - Ap = 22,000 / 33,000 - Gil = 2,200
55, 10, 50, 10, 21, 15, 0, 1 - ZL 1
N Status - Dark / Delay / Doom / Poison / Silence / Sleep / All Breaks
Element - Normal
Resist
- Sleep (80%), Power/Magic Break (50%), Dark/Silence (20%)
Doom
- 10 Turns
Poison
- 2%
Steal
- Stamina Spring
Steal Gil - 1,600
Drop
- 1x/2x Power Sphere, 1x/2x Lvl 4 Key Sphere
Bribe
- 2x Dark Matter
Capture - No
-----------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing --------- Always (A/K)
HP +10% ----- 5 / 7
Slow Touch ---- 4 / 7
Auto Potion --- 2 / 7
Str +5% --------- 2 / 7 (T/W/K/A/R)
Mag +5% ------- 2 / 7 (Y/L)
Slowstrike ------ 1 / 7
----------------------------------------------------------------------------------------------------------------------------- --------Actions:
Attack
Earthquake A
Earthquake B
Swallow
Regurgutate
Readying Quake

- HP / phys - 1 char
- HP / phys - 1 char
- HP / mag - All Char (Delay (Weak): Infinite%)
- ---- / spec - 1 char (Eject: Infinite%)
- ---- / spec - 1 char (Delay (Strong): Infinite%)
- Charge Round for Earthquake

GENERAL INFO
Inherent: Tough
ICV: 30~33 (TS 10)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
** Earthquake B --- 28 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3
** Earthquake A --- 00 ----- 00 ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 1
** Regurgitate ------ X ------- X ----- N --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far -------- 0
** Swallow ----------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
** R Quake ---------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
Animation: Hellfire / Thors Hammer use an altered animation when used against Land Worm

262 | P a g e
STATUS CHANGE
While Land Worm is Readying Quake some of his Immunities change:
Sleep Resist is inc from 80% > Immune
Land Worm becomes Immune to Bribe
After Earthquake has been used his Immunities change back:
Sleep Resist is lowered from Immune > 80%
Land Worm loses Immunity to Bribe
BASIC ACTIONS
Vs Characters
Attack <<<<<<<<<
I
I
Attack
I
I
I
Attack
I
I
I
Attack
I
I
I
Attack
I
I
I
Readying Quake
I
I
I
Earthquake A
I
I
I
>>>>>>>>>>>
-------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons
YES ------ Is LW Readying Quake? ------- NO
I
I
Earthquake A - Against All Others
Attack
Earthquake B - Against Valefor
SPECIFIC ACTIONS
Counter Condition: Land Worm has been targeted 10 times (Characters Only)
Swallows Character (100%) **1
I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
I
I
YES --- Has Worm been targeted 5 more times **2? --- NO
I
I
I
I
Regurgitate - Counter (100%)
I
I
I
<<<<<<<<<<<<<<<<
I
I
I
I
I
YES - Is an Aeon present? - NO
I
BASIC ACTIONS
I
I
I
I
I
I
Attack
Does Nothing
I
I
I
I
>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>
**1 - Targeting while under Poison / Zombie Status or using Doublecast / Self Destruct WILL NOT
increase the counter
- Actions made by Aeons or Actions made when Worm is Readying Quake dont count
**2 - Actions made by Aeons or Actions made when Worm is Readying Quake dont count

263 | P a g e
Wraith (22,222 / 13,560)
- MP = 3,500
- Ap = 3,100 / 6,200
- Gil = 1.070
1, 150, 24, 30, 25, 15, 0, 1 - ZL 1 ----- Orig / NA ver
1, 150, 24, 50, 25, 15, 0, 1 - ZL 1 ----- Int / PAL ver
N Status - Delay / Doom / Eject
Element
- Holy (Weak), Fire/Thunder/Water/Ice (Various) **1
Doom
- 3 Turns
Steal
- Farplane Shadow, Farplane Wind
Steal Gil - 500
Drop
- 1x/2x Mana Sphere, 2x/4x Mana Sphere
Bribe
- 60x Farplane Wind
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 15%
Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing --------- Always (A/K) Piercing ------- Always (A/K) No Encounters --- 4 / 7
Mag +10% ----- 4 / 7
Mag +10% ---- 4 / 7
Death Ward ------- 3 / 7
Mag +5% ------- 3 / 7
Mag +5% ------ 2 / 7
Distil Mana --- 1 / 7
---------------------------------------------------------------------------------------- --------------------------------------Actions:
Firaga
- HP / mag/F - 1 char
Thundaga - HP / mag/T - 1 char
Waterga - HP / mag/W - 1 char
Blizzaga - HP / mag/I - 1 char
Doom
- ---- / spec
- 1 char (Doom: Infinite%)
Death
- ---- / spec
- 1 char (Death: Infinite%)
**1 - Fire/Thund/Wat/Ice affinity change every battle: Change 4 Types (Absorb / Immune / Resist / Weak)
GENERAL INFO
Inherent: Tough
ICV: 27~30 (TS 9)
Position: Close
Name -------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Lvl 3 Element Spell --- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Doom ---------------------- X ------ X ----- N --- Y --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Death ---------------------- X ------ X ----- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
Ronso Rage: Doom
BASIC ACTIONS
Doom
I
YES --- Are there any targets NOT under Doom Status? --- NO
I
I
Doom --------- 33% Target Non Doomed Char
Firaga -------- 25%
Death --------- 33%
Thundaga --- 25%
Firaga -------- 8%
Blizzaga ------ 25%
Thundaga --- 8%
Waterga ------ 25%
Waterga ----- 8%
Blizzaga ----- 8%

264 | P a g e
Seymour Omnis (80,000 / 15,000) - MP = 999 - Ap = 24,000 / 36,000 - Gil = 12,000
20, 180, 35, 100, 40, 20, 0, 1 - ZL 4
N Status
- Armour/Mental Break
P+ Status - Immune to Bribe / Distillers / Life / % Damage / Slice
Element
- Fire/Thunder/Water/Ice (Various) **1
Steal
- Shining Gem, Supreme Gem
Steal Gil
- 4,400
Drop
- 1x/2x Lvl 3 Key Sphere, 2x/4x Lvl 3 Key Sphere
Capture
- No
------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities: 1~3 ----- 1 (25%), 2 (75%)
Weapon:
Piercing ---------- Always (A/K)
Magic +20% --- 100%

Armour:
SOS Haste ----- 3 / 7
SOS Protect --- 2 / 7
SOS Shell ------ 2 / 7
-------------------------------------------------------------------------------------------------------------------------------------Actions:
Fira
- HP / mag/F - Up to 4 Chars
Watera
- HP / mag/W - Up to 4 Chars
Thundara - HP / mag/T - Up to 4 Chars
Blizzara
- HP / mag/I
- Up to 4 Chars
Firaga
- HP / mag/F - Up to 4 Chars
Waterga
- HP / mag/W - Up to 4 Chars
Thundaga - HP / mag/T - Up to 4 Chars
Blizzaga - HP / mag/I
- Up to 4 Chars
Ultima
- HP / spec
- All Char
Dispel
- ---- / mag
- All Char (Dispel: Haste / Nul Spells / Protect / Reflect / Regen / Shell /
------------------------------------- All Breaks / Curse)
**1 Seymour Omnis Element Affinities are dependant on how many element symbols he is connected to
by the Mortiphasm: 0: (Normal), 1: (Strong), 2: (Immune), 3: (Absorb), 4: (Absorb + Weak To Opposing E)
Mortiphasm (1 / 1) - MP = 1 - Ap = 0 - Gil = 0
1, 1, 1, 1, 1, 1, 1, 1 - ZL 1
N Status
- Immune to Everything
P+ Status - Immune to Positive Statuses / Bribe / Life / Scan / Sensor / % Damage / Slice
Element
- Normal
Capture
- No
SPECIFIC ACTIONS
Counter Condition: Mortiphasm is targeted by a Physical Attack
Turns Left (100%)
-------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Mortiphasm is targeted by a Wht/Blk Magic Menu Attack
Turns Right (100%)
TARGET COUNTER
Seymour is actioned ---------------- +1 Point
Seymour damages himself ------- +1 Point

265 | P a g e
GENERAL INFO
Inherent: Tough, Heavy --- Seymour Omnis / Mortiphasm
ICV: 21~23 (TS 7) ---------- Seymour Omnis
ICV: 84~93 (TS 28) -------- Mortiphasm
Position: Close
(Seymour Omnis)
Position: Far
(Mortiphasm)
Name --------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Lvl 2 Element Spell ---- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Lvl 3 Element Spell ---- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Ultima --------------------- 64 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Dispel ---------------------- X ------ X ----- N --- Y --- N --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3
Locked Commands: Escape / Flee
Mortiphasm Coloured Symbols:
Red (Fire), Yellow (Thunder), Light Blue (Water), Dark Blue (Ice)
STAT CHANGE
When Seymour Omnis uses Dispel his stats are altered:
st
Defence Stat is reduced from 180 > 100 (1 time)
nd
Defence Stat is reduced from 150 > 100 (2 + time)
After Seymour Omnis has used Ultima stats are altered:
Defence Stat is increased from 100 > 150
BASIC ACTIONS
(Seymour Omnis)
Seymour Omnis HP => 20,000 (25%)
Positions 4 Symbols
I
YES -------- Is Target Counter => 6? -------- NO
I
I
Dispel
4 Element Attack (**2 / **3 / **4)
I
Ultima
I
Positions 4 Symbols >> TC is reset
---------------------------------------------------------------------------------------- --------------------------------------------------Seymour Omnis HP is < 20,000 (25%)
YES -------- Is Target Counter => 3? -------- NO
I
I
Dispel
4 Element Attack (**2 / **3 / **4)
I
Ultima
I
Positions 4 Symbols >> TC is reset
Positioning Symbols follows this Order: Fire >>> Ice >>> Water >>> Thunder
**2 - Elements Offensive: (Element Connected To) - 1 / 2 - Level 2 Spell, 3 / 4 - Level 3 Spell
**3 - Targets in order: Right Character > Middle Character > Left Character > Random Active Character
**4 - Seymour will still target Koed characters (although no action is taken it still reduces the Spell count)
-------------------------------------------------------------------------------------------------------------------- -----------------------(Mortiphasm)
Does Nothing

266 | P a g e
nd

(BAAJ TEMPLE 2 Visit)


Geosgaeno (32,767 / 32,767) - MP = 128 - Ap = 4,200 / 6,300 - Gil = 1,000
36, 50, 40, 50, 48, 15, 0, 50 - ZL 4
N Status
- Poison
P+ Status - Immune to Bribe / Life / Scan / % Damage / Slice
Element
- All Elements (Weak)
Resist
- Poison (95%)
Poison
- 10%
Steal
- Water Gem, 2x Water Gem
Steal Gil
- 1,000
Drop
- 2x/4x Power Spheres
Capture
- No
----------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1 -------- 1 (100%)
Weapon:
Armour:
No Encounters --- 100% Auto Reflect --- 100%
------------------------------------------------------------------------------------------------------------------------------------Actions:
Stone Punch - HP / phys - 1 Char (Petrify: 50%)
KO Punch
- HP / phys - 1 Char (Curse: Infinite%, Death: 50%)
Swallow
- ---- / spec - 1 Char (Dispel: Dark / Poison / Silence / Slow / Zombie / All Breaks)
Regurgitate A - HP / spec - All Char (Damage = Eaten Character Current HP 1)
Regurgitate B - HP / spec - 1 char (Damage = Eaten Character Current HP)
Regurgitate C - HP / spec - All Char (Damage = Fixed Enemy HP (9,999))
------------------------------------------------------------------------------------------------------------------------------------<<< TRIGGER COMMANDS >>>
Struggle
- HP / phys - 1 char
------------------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Regurgitate D - HP / spec - 1 char
Regurgitate E - ---- / spec - All Char
GENERAL INFO
ICV: 19~19 (TS 6)
Position: Close
Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Stone Punch ---------- 16 ---- 100 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
** KO Punch -------------- 16 --- 100 --- Y --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 1
Swallow ----------------- X ------ X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 0
Regurgitate A/B/C --- 10 ----- X ----- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------ 16
------------------------------------------------------------------------------------------------------------------------------------------Regurgitate D ---------- 4 ------ X ---- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------ 16
Regurgitate E ---------- X ------ X ---- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------ 16
----------------------------------------------------------------------------------------------------------------------------- --------------Struggle ----------------- W ----- X ---- N --- N --- N --- 00% --- Y --- W --- W ------- 3 --- Close --- 1
Locked Commands: Escape / Flee
Locked Commands: Everything exc Struggle / Defend --- Character that is Swallowed
SWALLOW COPIED STATUSES

267 | P a g e
When Geosgaeno swallows a character it will copy certain statuses (even if Geosgaeno would normally
be Immune to them)
Dark --------- 2 Turns
Haste -------- 10 Turns
Silence ----- 2 Turns
Protect ------ 10 Turns
Slow -------- 10 Turns
Shell --------- 10 Turns
Zombie
Regen ------- 10 Turns
Poison
Reflect ------ 10 Turns
4 Breaks
Nul Spells --- 1 Block
BASIC ACTIONS
Decision 1
I
Decision 1
I
Decision 1
I
YES --- Are ALL characters under Doom Status? --- NO
I
I
KO Punch
Swallow **1 <<<<<<<<
I
I
Decision 2
I
I
I
Decision 1
I
I
I
Decision 1
I
I
I
Decision 1 (50%) / Go to Next (50%) I
I
I
>>>>>>>>>>>>>>

[DECISION 1]
YES --- Geosgaeno HP is < 16,385? --- NO
I
I
KO Punch ------- 70%
Stone Punch
Stone Punch --- 30%

[DECISION 2]
YES --- Has character used Struggle? --- NO
I
I
Regurgitate B (Geosgaeno is Alive)
Regurgitate A
Regurgitate C (Geosgaeno is KOed)
**1 Will not target a character under Doom Status

268 | P a g e
(OMEGA RUINS FIENDS)
Black Element (7,600 / 11,400) - MP = 500 - Ap = 3,150 / 6,300 - Gil = 1,040
1, 240, 28, 1, 20, 15, 0, 1 - ZL 1 -------------------- Orig / NA ver
1, 250, 33, 30, 20, 15, 0, 1 - ZL 1 -------------------- Int / PAL ver
N Status - Berserk / Confuse / Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten
----------------- All Breaks
P+ Status - Immune to Scan / Sensor
Element - Normal
Resist
- Silence (20%)
Doom
- 1 Turn
Threaten - 100%
Steal
- Hi Potion, 4x Shining Gem
Steal Gil - 800
Drop
- 1x/2x Mana Sphere, 1x/2x Return Sphere
Bribe
- 2x Black Magic Sphere
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities: 0~2 ----- 0 (75%), 1 (25%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Firestrike --------- 2 / 7
Icestrike ---------- 2 / 7
Thunderstrike --- 2 / 7
Waterstrike ------ 1 / 7

Armour:
Piercing --------- Always (A/K)
Distil Mana ---- 3 / 7
Firestrike ------- 2 / 7
Icestrike -------- 1 / 7
Waterstrike ---- 1 / 7

Fire Ward --------- 1 / 7


Ice Ward ---------- 1 / 7
Thunder Ward --- 1 / 7
Fireproof ---------- 1 / 7
Iceproof ----------- 1 / 7
Thunderproof ---- 1 / 7
Waterproof ------- 1 / 7
------------------------------------------------------------------------------------------------------------------------------------Actions:
Flare
- HP / mag - 1 char
Demi
- HP / mag - All Char (25% Current HP)
Berserk - ---- / mag - 1 char (Berserk: 120%)
GENERAL INFO
Inherent: Tough
ICV: 30~33 (TS 10)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F
** Flare ---------- 60 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------- 5 ---- Infinite --- 3
** Demi ---------- 4 ------ X ------ N --- Y --- N --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 5
** Berserk ------- X ------ X ----- N --- Y --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 0
BASIC ACTIONS
YES --- Are ALL Targets under Berserk? --- NO
I
I
Demi ---- 50%
Berserk --- 50%
Flare ---- 50%
Flare ------- 33%
Demi ------- 16.5%
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Does Nothing

269 | P a g e
Floating Death (6,700 / 10,050) - MP = 520 - Ap = 7,100 / 14,200 - Gil = 1,265
1, 1, 45, 120, 33, 15, 18, 1 - ZL 1 ------------------- Orig / NA ver
1, 10, 47, 150, 33, 15, 18, 1 - ZL 1 ------------------ Int / PAL ver
N Status
- Anything Exc Dark
P+ Status - Immune to Scan / Sensor
Element
- Normal
Resist
- Sleep/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 4x Musk, 5x Musk
Steal Gil - 700
Drop
- 2x/4x Mana Sphere, 3x/6x Mana Sphere
Bribe
- 10x Gamblers Spirit
Capture
- Yes
----------------------------------------------------------------------------------------------------------------------------- ----Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
Weapon:
Piercing ---------- Always (A/K)
Firestrike --------- 2 / 7
Thunderstrike --- 2 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)

INT/PAL VER
Weapon:
Armour:
Piercing ---------- Always (A/K) Confuseproof --- 3 / 7
Distil Speed ----- 2 / 7
Confuse Ward --- 2 / 7
Firestrike --------- 1 / 7
MP +10% --------- 2 / 7
Icestrike ---------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +5% ---------- 1 / 7 (T/W/A/K/R)
Mag +5% -------- 1 / 7 (Y/L)
-----------------------------------------------------------------------------------------------------------------------------------Actions:
Gaze A
- HP / mag - 1 char (Confuse: 30%)
Gaze B
- HP / mag - 1 char (Confuse: 10%)
Ultrasonics - HP / mag - All Char

GENERAL INFO
ICV: 24 (TS 8)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Gaze A/B ----- 12 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
Ultrasonics --- 18 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
Gaze A --------- 66%
Ultrasonics ---- 33%
-------------------------------------------------------------------------------------------------- -----------------------------------------Forced Attack: Gaze B

270 | P a g e
Halma (13,000 / 13,560) - MP = 1 - Ap = 5,300 / 10,600 - Gil = 1,030
46, 1, 1, 120, 23, 15, 0, 1 - ZL 1 -------- Orig / NA ver
46, 30, 1, 150, 23, 15, 0, 1 - ZL 1 ------- Int / PAL ver
N Status
- Anything
P+ Status - Immune to Scan / Sensor
Element
- Thunder/Water/Ice (Strong), Fire (Weak)
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten
- 100%
Steal
- 3x Hypello Potion, 2x Shadow Gem
Steal Gil
- 400
Drop
- 1x/2x Power Sphere, 2x/4x Power Sphere
Bribe
- 20x Supreme Gem
Capture
- Yes
------------------------------------------------------------------------------------- --------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ----------- Always (A/K)
Piercing ---------- Always (A/K) Berserkproof ---- 4 / 7
Firestrike --------- 2 / 7
Distil Power ----- 3 / 7
Berserk Ward --- 3 / 7
Icestrike ---------- 2 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Icestrike ---------- 1 / 7
Waterstrike ------ 1 / 7
Thunderstrike --- 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7
Mag +3% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------------------------------------------- -------Actions:
Attack A - HP / phys - 1 char (Slow: 30% (3))
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 27~30 (TS 9)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A/B -- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1
BASIC ACTIONS
Vs Characters
Attack A
----------------------------------------------------------------------------------------------------------------------------- --------------I
Vs Aeons (sans Valefor)
I Vs Valefor
Attack B
I Does Nothing
I
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Does Nothing

271 | P a g e
Machea (18,000 / 13,560) - MP = 59 - Ap = 8,300 / 12,450 - Gil = 1,450
35, 55, 1, 10, 39, 15, 0, 1 - ZL 1 ------------ Orig / NA ver
40, 70, 1, 30, 39, 15, 0, 1 - ZL 1 ------------ Int / PAL ver
N Status
- Anything Exc Sleep / Poison / Power Break
P+ Status - Immune to Scan / Sensor
Element
- Normal
Resist
- Dark (95%), Silence (20%)
Doom
- 3 Turns
Threaten - 100%
Steal
- 2x Hi Potion, Stamina Tonic
Steal Gil - 800
Drop
- 1x/2x Mana Sphere, 1x/2x Lvl 3 Key Sphere
Bribe
- 60x Chocobo Wing
Capture
- Yes
----------------------------------------------------------------------------------------------------------------------------- -Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 2~4 ----- 1 (25%), 2 (50%), 3 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing ------------ Always (A/K)
Def +10% ----- 6 / 7
Str +5% ------------ 4 / 7 (T/W/A/K/R)
Def +20% ----- 1 / 7
Mag +5% ---------- 4 / 7 (Y/L)
SOS Overdrive --- 3 / 7
------------------------------------------------------------------------------------ -------------------------------------------Actions:
Attack - HP / phys - 1 char (Poison: 80%)
Blades - HP / phys - 1 char
GENERAL INFO
ICV: 21~23 (TS 7)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------- 16 ---- 110 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far -------- 1
** Blades ------ 36 ---- 180 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1
BLADE COUNTER
Once Blades has been used the counter is reset
Epaaj uses Attack --------------- +1 Increase **1
Epaaj is Targeted ---------------- +1 Increase
**1 Attacking Aeons DOESNT add to the counter
BASIC ACTIONS
(CHARACTERS)
YES --- Blade Counter is at 7? --- NO
I
I
Blades
Attack
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack
I Does Nothing
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Blades

272 | P a g e
Master Coeurl (13,000 / 13,560) - MP = 540 - Ap = 6,500 / 9,750 - Gil = 2.030
42, 1, 38, 40, 23, 15, 0, 1 - ZL 1 ---------------------- Orig / NA ver
42, 50, 38, 50, 28, 15, 0, 1 - ZL 1 --------------------- Int / PAL ver
N Status - Anything Exc Threaten
Element
- Thunder/Ice (Immune)
Resist
- Sleep/Silence/Dark (20%)
Doom
- 2 Turns
Poison
- 25%
Steal
- 2x Farplane Shadow, 4x Farplane Shadow
Steal Gil - 1,700
Drop
- 1x/2x Lvl 1 Key Sphere, 1x/2x Freind Sphere
Bribe
- Warp Sphere
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------- ---Equip Data:
General: Pwr 16, Critical +3
Drop : 23%
Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%)
Abilities: 1~3 ----- 1 (75%), 2 (25%)
Weapon:
Armour:
Piercing ------------- Always (A/K)
Deathproof -------- 2 / 7
Death Touch ------ 4 / 7
Curseproof -------- 2 / 7
Deathstrike -------- 1 / 7
Death Ward ------- 1 / 7
Mag +10% --------- 1 / 7
Def +10% --------- 1 / 7
Str +5% ------------- 1 / 7 (T/W/A/K/R)
Mag Def +10% --- 1 / 7
Mag +5% ----------- 1 / 7 (Y/L)
--------------------------------------------------------------------------------------------------------------------------- --------Actions:
Blizzaga
- HP / mag/I - 1 char
Thundaga - HP / mag/T - 1 char
Drain
- HP / mag - 1 char (HP Drain)
Silence
- ---- / spec - 1 char (Silence: 150% (3))
Confuse - ---- / spec - 1 char (Confuse: 100%)
Blaster
- ---- / spec - 1 char (Death: Always)
GENERAL INFO
Inherent: Tough
ICV: 27~30 (TS 9) ---- Agility 23, Agility 28
Position: Close
Name -------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Lvl 3 Element Spell --- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3
** Drain --------------------- 20 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N -------- 2 --- Infinite --- 3
** Silence/Confuse ------- X ------ X ----- N --- Y --- Y --- 00% --- N --- N --- N -------- 3 --- Far -------- 3
** Blaster -------------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
BASIC ACTIONS
(CHARACTERS)
=>6,500 ------------ Master Coeurl HP ------------ < 6,500 (50%)
I
I
Blizzaga ------ 50%
Drain ------ 33%
Thundaga ---- 25%
Blaster ---- 33%
Silence -------- 25%
Confuse --- 33%

I
(AEONS)
I Thundaga --- 33%
I Blizzaga ----- 33%
I Drain --------- 33%
I
I
I
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Blaster

273 | P a g e
Master Tonberry (48,000 / 13,560) - MP = 1 - Ap = 20,000 / 30,000 - Gil = 2,400
47, 10, 52, 1, 18, 15, 0, 1 - ZL 1 --------------------- Orig / NA ver
47, 40, 52, 40, 18, 15, 0, 1 - ZL 1 -------------------- Int / PAL ver
N Status
- Doom / Sleep
P+ Status - Immune to Life
Element
- All Elements (Strong)
Resist
- Sleep (99%)
Doom
- 25 Turns
Steal
- Mana Spring, Tetra Elemental
Steal Gil
- 600
Drop
- 1x/2x Power Sphere, 1x/2x Teleport Sphere
Bribe
- 3x Pendulum
Capture - Yes
----------------------------------------------------------------------------------------------------------------------------- -Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities: 0~2 ----- 0 (25%), 1 (75%)
Weapon:
Armour:
Piercing -------- Always (A/K)
Deathproof ---- 4 / 7
Slowstrike ----- 4 / 7
Death Ward --- 3 / 7
Deathstrike --- 3 / 7
----------------------------------------------------------------------------------------------------------------------------- --Actions:
Attack
- HP / phys - 1 char
Voodoo - HP / spec - 1 char (Deals 10,000 Damage)
Karma
- HP / spec - 1 char
Waddle - Master Tonberry Moves Forward

GENERAL INFO
Inherent: Tough
ICV: 33~36 (TS 11) ---- Orig Jp/NA ver
ICV: 30~33 (TS 10) ---- Int/PAL ver
Position: Close
Name --- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C ----- BDL --- R --- Range --- F
Attack --- 20 ----- X ----- N --- N --- N --- 10% ----- N --- Y ------ N ----- 3 --- Far -------- 1 --- Orig Jp/NA ver
Attack --- 16 ----- X ----- N --- N --- N --- 100% --- N --- +25 --- Y ----- 3 --- Close ----- 1 --- Int/PAL ver
** Voodoo -- 200 --- X ----- N --- N --- N --- 00% ----- N --- N ------ N ---- 3 --- Far --------- 6
** Karma ---- 10 ---- X ----- N --- N --- N --- 00% ----- N --- N ------ Y ----- 3 --- Far --------- 22
Waddle --- X ----- X ----- N --- N --- N --- 00% ----- N --- N ------ N ----- 3 --- Far --------- 0
STAT CHANGE ------- Int/PAL ver ONLY
After Master Tonberry has walked forward 4 times his Defence and Magic Defence Stat increases:
Defence ------------ 40 > 130
Magic Defence --- 40 > 130

274 | P a g e
BASIC ACTIONS
Vs Characters
YES --- Has MT Waddled 4 times? --- NO
I
I
Attack
Waddle
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons
Voodoo
SPECIFIC ACTIONS
Counter Condition: Master Tonberry has been targeted whilst Waddling (Character)
Karma (100%)
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Master Tonberry has been targeted (Aeons)
Voodoo (100%)

275 | P a g e
Puroboros (20,000 / 13,560) - MP = 180 - Ap = 3,200 / 6,400 - Gil = 970
36, 40, 25, 1, 28, 15, 0, 1 - ZL 1 ----------------- Orig Jp/NA ver
40, 60, 32, 20, 28, 15, 0, 1 - ZL 1 --------------- Int/PAL ver
N Status
- Anything Exc Eject / Sleep / Threaten
P+ Status - Immune to Scan, Sensor
Element
- Normal ---------------------------------------------------- Orig Jp ver
Element
- Fire (Absorb) -------------------------------------------- NA/Int/PAL ver
Resist
- Dark/Silence (20%) ------------------------------------ Orig Jp/NA ver
Resist
- Death/Petrify (120%), Dark/Silence (20%) ------- Int/PAL ver
Doom
- 3 Turns
Poison
- 25%
Steal
- 3x Fire Gem, 4x Fire Gem
Steal Gil
- 600
Drop
- 1x/2x Mana Sphere, 1x/2x Lvl 1 Key Sphere
Bribe
- 36x Shining Gem
Capture
- Yes
--------------------------------------------------------------------------------------------------------------------------- -----Equip Data:
General: Pwr 18, Critical +3
Drop : 3% (Orig Jp/NA ver) / 4% (Int/PAL ver)
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities: 1~2 ----- 1 (100%)
ORIG JP/NA VER
Weapon:
Piercing -------- Always (A/K)
Firestrike ------ 100%

INT/PAL VER
Weapon:
Armour:
Piercing -------- Always (A/K) Fireproof ---- 5 / 7
Firestrike ------ 6 / 7
Fire Eater --- 2 / 7
Distil Power --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- --Actions:
RUSH
Firaga
Self Destruct
Grow2
Grow3

- HP / phys/F - 1 char
- HP / mag/f - 1 char
- HP / phys/F - (Deals 2,500 Damage)
- Puroboros grows to Size 2
- Puroboros grows to Size 3

GENERAL INFO
ICV: 27~30 (TS 9)
Position: Close
Death: Pyreflies
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
RUSH -------------- 16 ---- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far ------- 1
** Fira ------------------ 24 ----- X ---- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 ---- Infinite --- 3
** Self Destruct ------ 50 ----- X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 ---- Far ------- 6
Grow2/3 ------------- X ------ X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 ---- Far ------- 0
Ronso Rage: Self Destruct

276 | P a g e
BASIC ACTIONS
Vs Characters
<<<<< PUROBOROS SIZE >>>>>
Size 1 ------------------------------ Size 2/3
I
I
RUSH
Firaga
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons
Firaga
---------------------------------------------------------------------------------------------------------------------------------------- ---Forced Attack: Firaga
SPECIFIC ACTIONS
st
Counter Condition: Puroboros has been targeted by a HP damageing Single Target Attack (1 Time) **1
Grow2 (100%) --- Target Self
----------------------------------------------------------------------------------------------------------------------------- --------------nd
Counter Condition: Puroboros has been targeted by a HP damageing Single Target Attack (2 Time) **1
Grow3 (100%) --- Target Self
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Puroboros has been targeted by a HP damageing Single Target Attack (3rd Time) **1
Self Destruct (100%)
**1:
Attack Reels also triggers the Counters
Self Destruct / Doublecasting / Single Target Attacks from a character under either Poison/Zombie Status
wont trigger the counter

277 | P a g e
Spirit (10,000 / 13,560) - MP = 700 - Ap = 4,300 / 8,600 - Gil = 1,300
1, 60, 42, 1, 24, 15, 0, 1 - ZL 1 ------------ Orig / NA ver
1, 90, 42, 30, 24, 15, 0, 1 - ZL 1 ----------- Int / PAL ver
N Status
- Berserk / Confuse / Delay / Doom / Eject / Provoke / Threaten / Power/Magic/Mental Break
P+ Status - Immune to Scan / Sensor
Element
- Thunder (Absorb), Fire/Ice/Water/Holy (Strong)
Resist
- Confuse (95%)
Doom
- 3 Turns
Threaten - 100%
Steal
- Stamina Spring, 2x Stamina Spring
Steal Gil - 600
Drop
- 1x/2x Mana Sphere, 1x/2x Friend Sphere
Bribe
- 10x Twin Stars
Capture
- Yes
----------------------------------------------------------------------------------------------------------------------------- ----Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver)
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Armour:
Piercing --------- Always (A/K)
Mag Def +20% --- 4 / 7
Sleep Touch - 6 / 7
Sleepproof --------- 3 / 7
Sleepstrike ---- 1 / 7
------------------------------------------------------------------------------------------------------------------------------- ---Actions:
Fira
- HP / mag/F - 1 char
Thundara
- HP / mag/T - 1 char
Watera
- HP / mag/W - 1 char
Blizzara
- HP / mag/I - 1 char
Thundaga
- HP / mag/T - 1 char
Poison Mist - HP /mag
- All Char (Poison: 130%, Confuse: 50%)
White Wind - HP / spec - All Char (HP Restore: 50% Current HP) + Cures Berserk / Confuse / Petrify
--------------------------------------- Poison / Provoke / Threaten / Zombie

GENERAL INFO
Inherent: Tough
ICV: 27~30 (TS 9)
Position: Close
Name --------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Lvl 2 Element Spell ----- 24 ----- X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3
** Thundaga ----------------- 42 ----- X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3
** Poison Mist --------------- 12 ----- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 3
** W Wind --------------------- 8 ------ X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far ------- 5
Ronso Rage: White Wind

278 | P a g e
BASIC ACTIONS
Spirit HP is => 3,333 (33%)
Fira ------------ 25%
Thundara ---- 25%
Watera ------- 25%
Blizzara ------ 25%
Spirit HP is < 3,333 (33%)
Thundaga --- On Itself
----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: White Wind
SPECIFIC ACTIONS
Counter Condition: Spirit is targeted with an action by a character / itself
Poison Mist (33%)

279 | P a g e
Varuna (56,000 / 11,036) - MP = 1 - Ap = 19,500 / 29,250 - Gil = 1,780
13, 50, 38, 10, 26, 15, 0, 1 - ZL 1 -------- Orig / NA ver
13, 70, 38, 40, 26, 15, 0, 1 - ZL 1 --------- Int / PAL ver
N Status
- Doom / Eject / Petrify / Power/Mental Break
P+ Status - Immune to Reflect
Element
- Fire/Thunder/Water/Ice (Strong), Holy (Weak)
Resist
- Petrify (80%)
Doom
- 7 Turns
Steal
- Farplane Wind, Shining Gem
Steal Gil - 1,300
Drop
- 1x/2x Mana Sphere, 1x/2x Lvl 2 Key Sphere
Bribe
- 20x Megalixir
Capture
- Yes
------------------------------------------------------------------------------------------------------------------ ------------Equip Data:
General: Pwr 16, Critical +3
Drop : 50%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities: 0~2 ----- 0 (66%), 1 (33%)
Weapon:
Armour:
Piercing ---------------- Always (A/K)
Mag Def +10% --- 4 / 7
Magic +10% ---------- 6 / 7
SOS Shell ----------- 3 / 7
Double Overdrive --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ---Actions:
Firaga
- HP / mag/F
- 1 char
Thundaga
- HP / mag/T
- 1 char
Waterga
- HP / mag/W
- 1 char
Blizzaga
- HP / mag/I
- 1 char
Emblem of Fate - HP / mag
- All Char
Demi
- HP / mag
- All Char (25% Current HP)
Death
- ---- / mag
- 1 char (Death: 80%)
Slow
- SB CTB / mag - 1 char (Slow: 100% (**))
Haste
- HB CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**))
Dispel
- ---- / mag
- All Char (Dispel: Curse / Haste / NulSpells / Protect / Reflect /
------------------------------------------------- Regen / Shell / All Breaks)
Silence
- ---- / spec
- 1 char (Silence: 150% (3))
Pharohs Curse - ---- / spec
- 1 char (Curse: Infinite%, Dark/Silence: 150% (**) / Poison: 130%)
Mana Focus
- Charge Round For Emblem Of Fate

GENERAL INFO
Inherent: First Strike (Inside Sin / Omega Sin Only), Tough
ICV: -1 (TS 9) ----------- Inside Sin / Omega Ruins
ICV: 27~30 (TS 9) ----- Monster Arena
Position: Close
Name ---------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Lvl 3 Element Spell ----- 42 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Emblem of Fate --------- 34 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Demi ------------------------ 4 ------- X ---- N --- Y --- N --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 5
** Haste ----------------------- 8 ------- X ---- N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite --- 13
** Death ----------------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Silence ---------------------- X ------- X ---- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far -------- 3

280 | P a g e
** Slow ------------------------- X ------- X ---- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 13
** Pharohs Curse ----------- X ------- X ---- N --- Y --- N --- 00% --- N --- N --- N ------- 3 --- Far --------- 3
** Dispel ----------------------- X ------- X ---- N --- Y --- N --- 00% --- Y --- N --- N ------- 3 --- Infinite ---- 3
** Mana Focus -------------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far -------- 0
EMBLEM OF FATE COUNTER
After Emblem of Fate the counter is reset
Varuna gets Targeted from characters / Varuna ---- +1 Increase
BASIC ACTIONS
Inside Sin / Omega Ruin Encounters
Haste --- Inside Sin / Omega Ruins Only
I
YES --- Is EOF Counter =>15? --- NO
I
I
Mana Focus
Decision 1 --- 25%
I
Decision 2 --- 25%
Emblem of Fate
Firaga -------- 12.5%
I
Thundaga --- 12.5%
I
Waterga ----- 12.5%
I
Blizzaga ----- 12.5%
I
I
Return to Condition
Return to Condition

[DECISION 1]
YES --- Is Auron present in battle? --- NO
I
I
Slow Targets Auron
I
<<<<<<<<<<<<<<<
I
YES --- Is Yuna present in battle? --- NO
I
I
Silence Targets Yuna
I
<<<<<<<<<<<<<<<
I
YES --- Is Tidus present in battle? --- NO
I
I
Pharaohs Curse Targets Tidus
I
<<<<<<<<<<<<<<<<
I
Demi
[DECISION 2]
YES --- Is Varuna under Haste Status? --- NO
I
I
Death ---- 50%
Haste
Dispel --- 50%

281 | P a g e
Zaurus (7,850 / 11,775) - MP = 1 - Ap = 5,000 / 10,000 - Gil = 950
38, 30, 1, 120, 46, 15, 14, 1 - ZL 1 ---- Orig / NA ver
38, 50, 1, 150, 46, 15, 14, 1 - ZL 1 ----- Int / PAL ver
N Status
- Anything
P+ Status - Immune to Scan / Sensor
Element
- Normal
Resist
- Sleep/Dark/Silence (20%)
Doom
- 1 Turn
Poison
- 25%
Threaten - 100%
Steal
- 2x Petrify Grenade, 3x Petrify Grenade
Steal Gil - 500
Drop
- 1x/2x Speed Sphere, 2x/4x Speed Sphere
Bribe
- 10x Rename Card
Capture - Yes
------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 3% (Orig Jp / NA) / 4% (Int/PAL)
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities: 1~3 ----- 1 (90%), 2 (10%)
ORIG JP/NA VER
INT/PAL VER
Weapon:
Weapon:
Armour:
Piercing ---------- Always (A/K)
Piercing ---------- Always (A/K) Slow Ward --- 4 / 7
Icestrike ---------- 2 / 7
Distil Speed ----- 3 / 7
Slowproof ---- 3 / 7
Waterstrike ------ 2 / 7
Thunderstrike --- 2 / 7
Firestrike --------- 1 / 7
Firestrike --------- 1 / 7
Thunderstrike --- 1 / 7
Waterstrike ------ 1 / 7
Str +3% ---------- 1 / 7 (T/W/A/K/R)
Mag +3% -------- 1 / 7 (Y/L)
----------------------------------------------------------------------------------------- --------------------------------------Actions:
Attack A - HP / phys - 1 char (Petrify: 30%, Silence: 30% (3))
Attack B - HP / phys - 1 char

GENERAL INFO
ICV: 18~20 (TS 6)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack A ------- 16 ---- 120 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close --- 1
Attack B ------- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close --- 1
BASIC ACTIONS
Vs Characters
Attack A
--------------------------------------------------------------------------------------------------------------- ----------------------------Vs Aeons (sans Valefor)
I Vs Valefor
Attack B
I Does Nothing
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Does Nothing

282 | P a g e
Basilisk Mimics (40,000 / 13,560)
- MP = 10 - Ap = 0 - Gil = 50,000
Dual Horn Mimic (60,000 / 13,560) - MP = 10 - Ap = 0 - Gil = 50,000
Mech Mimic (40,000 / 13,560)
- MP = 10 - Ap = 0 - Gil = 50,000
Garuda Mimic (40,000 / 13,560
- MP = 10 - Ap = 0 - Gil = 50,000
42, 1, 58, 255, 22, 15, 0, 1
- ZL 1 --- Basilisk Mimic
54, 1, 26, 1, 25, 15, 0, 1
- ZL 1 --- Dual Horn Mimic
33, 150, 38, 150, 29, 15, 0, 1 - ZL 1 --- Mech Mimic
42, 255, 12, 1, 22, 15, 0, 1
- ZL 1 --- Garuda Mimic
N Status
- Doom / Eject
P+ Status - Immune to Haste / Nul Spels / Bribe / Scan / Sensor
Element
- Normal ----------------------------- Dual Horn/Mech/Garuda Mimics
Element
- All Elements (Strong) --------- Basilisk Mimic
Doom
- 5 Turns
Capture
- No
Actions:
Attack - HP / phys - 1 char

GENERAL INFO
Inherent: Tough -------- Garuda
ICV: 30~33 (TS 10) --- Basilisk/Garuda
ICV: 27~30 (TS 9) ----- Dual Horn
ICV: 24~26 (TS 8) ----- Mech
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------ 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1
Locked Commands: Escape, Flee, Copycat
BASIC ACTIONS
Attack

283 | P a g e
Omega Ruin Chests (Non Mimic) (1 / 99,999) - MP = 1 - Ap = 0 - Gil = 0
1, 1, 1, 1, X, 15, 0, 1 - ZL 1
N Status
- Delay / Petrify
P+ Status - Immune to Positive Statuses / Boost / Bribe / Defend / Distillers / Guard
----------------- Scan / Sentinel / Shield / Curse
Element
- Normal
Steal: **1
Mega Potion (70%)
Turbo Ether (30%)
Capture

- No

**1 - All these Items are set as Common + Rare so Pickpocket or Master Thief wont make any difference
to the outcome
Actions:
Open - Chest Opens

GENERAL INFO
Inherent: Tough
ICV: 84~93 (TS 28)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Open ------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
BASIC ACTIONS
Does Nothing
SPECIFIC ACTIONS
Counter Condition: Chest is targeted with Steal
Open (100%)

284 | P a g e
Ultima Weapon
(70,000 / 13,560) - MP = 1 - Ap = 40,000 / 50,000 - Gil = 20,000 --------- Orig / NA ver
(99,999 / 13,560) - MP 99 - Ap = 40,000 / 50,000 - Gil = 20,000 ---------- Int / PAL ver
50, 60, 45, 60, 28, 15, 0, 1 - ZL 4 ----- Orig / NA ver
50, 60, 45, 60, 32, 15, 0, 1 - ZL 4 ----- Int / PAL ver
N Status
- Dark / Doom / Silence
P+ Status - Immune to Life / Scan / Sensor / % Damage / Slice
Element
- Normal
Doom
- 99 Turns
Resist
- Dark/Silence (95%)
Steal
- 10x Door To Tomorrow, 20x Door To Tomorrow
Steal Gil - 2,000
Drop
- 3x/6x Lvl 3 Key Spheres
Bribe
- 99x Pendulum
Capture
- No
-----------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1 -------- 1 (100%)
Weapon:
Armour:
Double Overdrive --- 100%
Break MP Limit --- 100%
------------------------------------------------------------------------------------------------------------------------------------Moves:
Attack
Holy
Core Energy
Shimmering Rain
Confuse
Silence
Break
Sleep

- HP / phys
- HP / mag/H
- HP / mag
- HP / spec
- ---- / spec
- ---- / spec
- ---- / spec
- ---- / spec

- 1 Char
- 1 Char
- 1 Char
- All Char
- 1 Char (Confuse: 100%)
- 1 Char (Silence: 100% (3))
- 1 Char (Petrify: Infinite%)
- 1 Char (Sleep: 100% (3))

GENERAL INFO
Inherent: Tough, Heavy
ICV: 24~26 (TS 8) --- Int/PAL ver
ICV: 27~30 (TS 9) --- Orig Jp/NA ver
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
Attack ----------- 16 ----- 120 --- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1
** Shim Rain ------ 30 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 3
** Core Energy --- 44 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 3
** Holy -------------- 100 ----- X ---- N --- Y --- Y --- 100% --- Y --- N --- N ------ 4 --- Infinite ---- 3
** Confuse ---------- X ------ X ----- N --- Y --- Y --- 00% ----- N --- N --- N ------ 3 --- Far -------- 3
** Silence ------------ X ------ X ----- N --- Y --- Y --- 00% ----- N --- N --- N ------ 3 --- Far -------- 3
** Break -------------- X ------ X ----- N --- Y --- Y --- 00% ----- N --- N --- N ------ 3 --- Far -------- 3
** Sleep -------------- X ------ X ----- N --- Y --- Y --- 00% ----- N --- N --- N ------ 3 --- Far -------- 3
Locked Commands: Escape / Flee
Animation: Hellfire / Thors Hammer uses alternate animation when used against Ultima Weapon
BASIC ACTIONS

285 | P a g e
Vs Characters
Attack <<<<<<<<<<<<<<<<<<<<
I
Confuse (33%) / Break (33%) / Silence (33%)
I
Core Energy
I
Confuse (33%) / Sleep (33%) / Holy (33%)
I
Attack
I
Shimmering Rain
I
>>>>>>>>>>>>>>>>>>>>>>

I
I
I
I
I
I
I
I
I
I
I

------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons
Attack <<<<<<<<
I
I
Core Energy
I
I
I
Shimmering Rain
I
I
I
Core Energy
I
I
I
Attack
I
I
I
Shimmering Rain
I
I
I
>>>>>>>>>>

286 | P a g e
Omega Weapon
(99,999 / 13,560)
- MP = 1
- Ap = 50,000 / 60,000 - Gil = 30,000 ------- Orig Jp/NA Ver
(999,999 / 66,666) - MP = 999 - Ap = 50,000 / 60,000 - Gil = 30,000 ------- Int/PAL ver
54, 80, 50, 20, 32, 15, 0, 1 - ZL 4 ------------------------------------------------------------- Orig JP/NA ver
64, 90, 57, 80, 38, 15, 0, 1 - ZL 4 ------------------------------------------------------------- Int/PAL ver
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage / Slice
Element
- All Elements (Strong) ------------------------------------------------------------ Orig Jp/NA ver
Element
- All Elements (Absorb) ----------------------------------------------------------- Int/PAL ver
Doom
- 222 Turns
Steal
- 30x Gamblers Spirit
Steal Gil - 3,000
Drop
- 3x/6x Lvl 4 Key Sphere
Capture
- No
--------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General: Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities: 1 -------- 1 (100%)
Weapon:
Armour:
Triple Overdrive --- 100%
Break HP Limit --- 100%
---------------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
Core Energy
Ultima
Shimmering Rain
Nova
Demi
Confuse
Break

- HP / phys
- HP / mag
- HP / mag
- HP / spec
- HP / spec
- HP / mag
- ---- / spec
- ---- / spec

- 1 Char
- 1 Char
- All Char
- All Char
- All Char
- All Char (25% Current HP)
- 1 Char (Confuse: 100%)
- 1 Char (Petrify: Infinite%)

GENERAL INFO
Inherent: Tough, Heavy
ICV: 21~23 (TS 7) --- Int/PAL ver
ICV: 24~26 (TS 8) --- Orig Jp/NA ver
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C ------- BDL --- R --- Range --- F
Attack -------- 16 ----- 90 ---- Y --- N --- N --- 10% ----- N --- Y ------- N ------ 3 ---- Close --- 1 (Orig Jp/NA)
Attack -------- 16 ----- X ------ N --- N --- N --- 100% --- N --- +25 --- Y ------- 3 ---- Close --- 1 (Int/PAL ver)
** Shimm Rain --- 30 --- X ----- N --- N --- N --- 00% ----- N --- N ------ N ------- 3 ---- Far ------ 3
** C Energy ------- 44 --- X ----- N --- N --- N --- 00% ----- N --- N ------ N ------- 3 ---- Far ------ 3
** Nova ------------ 60 --- X ----- N --- N --- N --- 00% ----- N --- N ------ N ------- 3 ---- Far ------- 3
** Ultima ---------- 70 ---- X ---- N --- Y --- N --- 10% ----- Y --- N ------ N -------- 6 ---- Infinite --- 3
** Demi ------------ 4 ----- X ---- N --- Y --- N --- 10% ----- Y --- N ------ N -------- 3 ---- Infinite --- 5
** Confuse -------- X ----- X ---- N --- Y --- Y --- 00% ----- N --- N ------ N ------- 3 ---- Far -------- 3
** Break ----------- X ----- X ---- N --- Y --- Y --- 00% ----- N --- N ------ N ------- 3 ---- Far -------- 3
Ronso Rage: Nova
Locked Commands: Escape / Flee
Animation: Hellfire / Thors Hammer use alternate animation when used against Omega Weapon
NOVA COUNTER

287 | P a g e
Once Nova is used this counter is reset
Omega uses Any Action (sans Attack) ---- +2 Points
Omega uses Attack ----------------------------- +5 Points
BASIC ACTIONS
Vs Characters
>>>> Attack (33%) / Core Energy (66%) <<<<<
I
I
I
I
<<<<<<
<<<<<
I
I
I
>> Attack (33%) / Confuse (33%) / Break (33%) I
I
I
I
I
I
<<<<<
I <<<<<<<<<<<
I
>>>> Attack (33%) / Shimmering Rain (66%)
I
I
I
I
I
<<<<<<<
I <<<<
I
>> Attack (33%) / Demi (33%) / Ultima (33%)
I
I
I
I
I
I
<<<<<
>>>>>>>>>>>>>>>>>>>>>
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons
>> Attack (33%) / Core Energy (66%) <<
I
I
I
I
<<<<<
<<<<
I
I
I
>> Attack (33%) / Shimmering Rain (66% I
I
I
I
I
<<<<
>>>>>>>>>>>>>
SPECIFIC ACTIONS
Condition: Nova Counter =>30?
Nova

288 | P a g e
(INSIDE SIN FINALE)
Braskas Final Aeon (180,000 **1 / 20,000) - MP = 100 - Ap = 0 - Gil = 0
st
nd
**1 - 1 Form = 60,000, 2 Form = 120,000
st
45, 100, 50, 100, 44, 15, 0, 10 - ZL 5 (Orig Jp/NA ver), ZL 6 (Int/PAL ver) ---- 1 Form
nd
50, 100, 50, 100, 44, 15. 0, 10 - ZL 5 (Orig Jp/NA ver), ZL 6 (Int/PAL ver) ---- 2 Form
N Status
- Berserk / Confuse / Poison / Provoke / Silence / Zombie / All Breaks
P+ Status - Immune to Regen / Bribe / Distillers / Life / % Damage / Slice
Element
- Normal
Resist
- Poison (90%), Silence (75%), Zombie (50%)
Poison
- 1%
Steal
- Ether, Turbo Ether
Capture
- No
Actions:
Left Arm Strike
Left Arm Strike 2
Blade Blitz
Jecht Beam
Triumphant Grasp A
Triumphant Grasp B
Jecht Bomber A
Jecht Bomber B
Ultimate Jecht Shot
Draws Sword

- HP / phys
- HP / phys
- HP / phys
- HP / mag
- HP / spec
- HP / spec
- HP / spec
- HP / spec
- HP / spec
- Animation

- 1 char (Delay (Weak): Infinite%)


- 1 char (Delay (Weak): Infinite%)
- All Char (Delay (Weak): Infinite%)
- 1 char (Petrify: 100%)
- 1 char (Zombie: 100%) (Hits 2 Times)
- 1 char (Hits 2 Times)
- 1 char
- 1 char
- All Char

GENERAL INFO
Inherent: Tough
ICV: 18~20 (TS 6)
Position: Close
Name ---------------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C ------ BDL --- R --- Range --- F
Left Arm Strike ----------- 16 ------ X ---- N --- N --- N --- 100% --- N --- Y ------ Y ------ 3 ---- Far ------- 1
Blade Blitz ----------------- 16 ---- 150 --- Y --- N --- N --- 00% ---- N --- N ------ N ------ 3 ---- Far ------- 1
** Jecht Beam ----------------- 8 ------ X ---- N --- N --- N --- 00% ---- N --- +10 --- N ------ 3 ---- Far ------- 3
** Triumphant Grasp A ---- 12 ------ X ---- N --- N --- N --- 00% ---- N --- +10 --- N ------ 3 ---- Far ------- 1
** Triumphant Grasp B ---- 14 ------ X ---- N --- N --- N --- 00% ---- N --- Y ------ Y ------ 3 ---- Far ------- 1
** Jecht Bomber A ---------- 24 ------ X ---- N --- N --- N --- 00% ---- N --- N ------ N ------ 3 ---- Far ------- 1
** Jecht Bomber B ---------- 24 ------ X ---- N --- N --- N --- 00% ---- N --- N ------ Y ------ 3 ---- Far ------- 1
** Ultimate Jecht Shot ----- 22 ------ X ----- N --- N --- N --- 00% ---- N --- N ------ N ----- 3 ---- Far ------- 1
Draws Sword -------------- X ------- X ---- N --- N --- N --- 00% ---- N --- N ------ N ------ 3 ---- Far ------- 0
Animation: Hellfire / Thors Hammer uses alternate animation when used against BFA
Locked Commands: Escape / Flee
(OVERDRIVE COUNTER)
BFA starts battle with the Overdrive Bar set at 1%
After Triumphant Grasp / Jecht Bomber / Ultimate Jecht Shot has been used the counter is dropped to
1%
After Power Decreases the counter is dropped to 1%
BFA is hit by Power Wave ------------------------------- +20%
BFA receives Action --------------------------------------- +5%
BFA uses Arm Strike / Blitz Blade / Jecht Beam --- +1%

289 | P a g e
(TRIGGER COMMAND)
At any time in the battle Tidus can use the Trigger command Talk
If Tidus uses Talk on BFA then BFA Overdrive Bar is dropped from x% > 1%
Tidus can only use Talk Command 3 Times (Only Effective for 2 Times though)
Talk #1 I wont lose >>>>>>>>>>>>>>>>>> Tidus voice seems to effect Jecht
Talk #2 You wont beat me this time >>>>>> Jecht seems torn
Talk #3 Words dont seem to reach him
BASIC ACTIONS
st
1 Form
YES --- Is OD Bar at 100%? --- NO
I
I
Triumphant Grasp A (Characters) **2
Left Arm Strike --- 66%
Jecht Bomber A (Aeons)
Jecht Beam -------- 33%
----------------------------------------------------------------------------------------------------------------------------- --------------nd
2 Form
BFA HP is => 60,000 (50%)
YES --- Is OD Bar at 100%? --- NO
I
I
st
nd
Triumphant Grasp B (Characters) **2
Blade Blitz (Only if 1 attack in 2 Form)
Jecht Bomber B (Aeons)
I
Decision 1 <<<
I
I
>>>>>>>>
[DECISION 1]
Left Arm Strike 2 --- 60%
Blade Blitz ----------- 20%
Jecht Beam --------- 20%

BFA HP is < 60,000 (50%)


YES --- Is OD Bar at 100%? --- NO
I
I
Ultimate Jecht Shot (Characters)
Blade Blitz ------- 66%
Jecht Bomber B (Aeons)
Jecht Beam B --- 33%

**2 - BFA Will NOT target a character under Petrify Status


SPECIFIC ACTIONS
st
================ 1 FORM ==================
Counter Condition: BFA HP = 0
Draws Sword (100%)

290 | P a g e
Yu Pagoda (5,000 **1 / 5,000) - MP = 5,000 - Ap = 0 - Gil = 0
**1 - Yu Pagoda Max HP is set depending on how much damage it receives before it dies
eg - If it receives 6,333 damage in total before it dies its new max hp once regenerated will be 6,333
st
1, 1, 20, 50, 40, 15, 0, 1 - ZL 5 --- BFA Battle + All Other Battles 1 Turn only
nd
1, 1, 20, 50, 30, 15, 0, 1 - ZL 5 --- All Other Battles (2 + Turn)
N Status
- Delay / Slow
P+ Status - Immune to NulSpells / Protect / Reflect / Regen / Shell / Bribe / Life / Scan / Slice
Element
- Normal
Resist
- Slow (50%)
Capture
- No
Actions:
Curse
- HP / mag - 1 char (Curse: Infinite% / Poison: 100% / Dark/Silence/Sleep: 100% (3))
Power Wave A - HP / spec - 1 char (HP Restore + Removes Dark / Poison / Silence / Slow / Zombie /
----------------------------------------- All Breaks)
Power Wave B - HP / spec - 1 char (HP Restore + Remove Poison / Zombie / Reflect) **2
Osmose
- MP / spec - 1 char (MP Drain) (100% Max MP)
Regeneration - ---- / spec - 1 char (Yu Pagoda becomes active (Dispel: Slow))
**2 - If Cindy is under Reflect from Sandys Reflect then Reflect wont wear off until Cindy has taken an
action following the Power Wave B
GENERAL INFO
Inherent: Tough
ICV: 21~23 (TS 7)
Position: Center (BFA Battle)
Position: Close (All Other Battles)
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Curse ------------- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Osmose ---------- 16 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 8
** Power Wave ---- 30 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 6
Locked Commands: Escape / Flee
Regeneration: Once Deactivated Yu Pagoda Regenerates after an UNKNOWN period
BASIC ACTIONS
(All Other Battles)
YES --- Both Pagodas are Alive? --- NO
I
I
Power Wave A --- BFA
Decision 1
Power Wave B --- All Other

[DECISION 1]
<<< Which Pagoda is alive? >>>
Mon A ------------------------- Mon B
I
I
Osmose --- 70%
Curse ------ 70%
Curse ------ 30%
Osmose --- 30%

I (Possessed Magus Sisters Battle)


I YES --- Both Pagodas Alive? --- NO
I
I
I
I Decision 2
Decision 1
I
I
I
I [DECISION 2]
I YES --- Is MS OD Bar Full? --- NO
I
I
I
I Does Nothing
Power Wave B **3
I
I**3: Target Sister with OD Bar <100%

291 | P a g e
Possessed Valefor (Yuna Valefor HP / 1,000)
Var, Var, Var, Var, Var, 1, Var, Var - ZL 3
N Status
- Delay
P+ Status - Immune to Bribe / Scan / Slice
Element
- Normal
Capture
- No
Actions:
Attack
- HP / phys
Sonic Wings
- HP / phys
Energy Ray
- HP / spec
Energy Blast
- HP / spec
Possessed by YY

- MP = 1

- Ap = 0

- Gil = 0

- 1 char
- 1 char (Delay (Weak): Infinite%)
- All Char
- All Char
- 1 char

Var - Uses Yuna Valefor Current Stat

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS Var)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack -------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1
** Sonic Wings ------ 16 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Infinite --- 1
** Energy Ray ------- 55 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 15
** Energy Blast ------ 48 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 15
** Possessed YY ---- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Possessed Valefor OD Bar starts on 1%
After Energy Blast / Energy Ray has been used the counter is dropped to 1%
P Valefor receives Power Wave ------------------------ +20% (15%~30%) **1
P Valefor uses Attack / Sonic Wings ------------------ +5% (0%~10%) **1
P Valefor receives HP Damage (inc attempted) --- +5% (0%~10%) **1
**1 This first number would seem to be what the bar is normally increased by however it has been
known to randomly go up either side of this figure as shown in brackets
BASIC ACTIONS
Possessed by Yu Yevon
I
YES ------ Is OD Bar at 100%? ------ NO
I
I
Energy Ray/Energy Blast **2
Attack ----------- 50%
Sonic Wings --- 50%
**2: Will use Energy Blast if Yuna Valefor has unlocked it otherwise itll use Energy Ray

292 | P a g e
Possessed Ifrit (Yuna Ifrit HP / 2,000) - MP = 1
Var, Var, Var, Var, Var, 1, Var, Var - ZL 3
N Status
- Delay
P+ Status - Immune to Bribe / Scan / Slice
Element
- Fire (Absorb)
Capture
- No

- Ap = 0

- Gil = 0

Actions:
Attack
- HP / phys
- 1 char
Meteor Strike
- HP / spec
- 1 char
Hellfire
- HP / spec/F - All Char
Possessed by YY
- 1 char
Var - Uses Yuna Ifrit Current Stat

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS Var)
Position: Close
Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1
** Meteor Strike -------- 17 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 ---- Far ------- 1
** Hellfire ----------------- 58 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------ 15
** Possessed by YY --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Possessed Ifrit OD Bar starts on 1%
After Hellfire has been used the counter is dropped to 1%
P Ifrit receives Power Wave ------------------------ +20% (15%~30%) **1
P Ifrit uses Attack / Meteor Strike ----------------- +5% (0%~10%) **1
P Ifrit receives HP Damage (inc attempted) --- +5% (0%~10%) **1
**1 - This first number would seem to be what the bar is normally increased by however it has been
known to randomly go up either side of this figure as shown in brackets
BASIC ACTIONS
Possessed by Yu Yevon
I
YES --- Is OD Bar at 100%? --- NO
I
I
Hellfire
Attack ------------ 50%
Meteor Strike --- 50%

293 | P a g e
Possessed Ixion (Yuna Ixion HP / 3,000) - MP = 1
Var, Var, Var, Var, Var, 1, Var, Var - ZL 3
N Status
- Delay
P+ Status - Immune to Bribe / Scan / Slice
Element
- Thunder (Absorb)
Capture
- No
Actions:
Attack
Aerospark
Thors Hammer
Possessed by YY

- Ap = 0

- Gil = 0

- HP / phys
- 1 char
- HP / phys
- 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell)
- HP / spec/T - All Char
- 1 char

Var Uses Yuna Ixion Current Stat

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS Var)
Position: Close
Name ------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close --- 1
** Aerospark -------------- 16 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N -------- 3 ---- Far ------ 1
** Thors Hammer -------- 60 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 15
** Possesswed by YY --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Possessed Ixion OD Bar starts on 1%
After Thors Hammer has been used the counter is dropped to 1%
P Ixion receives Power Wave ------------------------ +20% (15%~30%) **1
P Ixion uses Attack / Aerospark --------------------- +5% (0%~10%) **1
P Ixion receives HP Damage (inc attempted) --- +5% (0%~10%) **1
**1 - Thisfirst number would seem to be what the bar is normally increased by however it has been known
to randomly go up either side of this figure as shown in brackets
BASIC ACTIONS
Possessed by Yu Yevon
I
YES --- Is OD Bar at 100%? --- NO
I
I
Thors Hammer
Attack -------- 50%
Aerospark --- 50%

294 | P a g e
Possessed Shiva (Yuna Shiva HP / 4,000) - MP = 1
Var, Var, Var, Var, Var, 1, Var, Var - ZL 3
N Status
- Delay
P+ Status - Immune to Bribe / Scan / Slice
Element
- Ice (Absorb)
Capture
- No
Actions:
Attack
Heavenly Strike
Diamond Dust
Possessed by YY

- Ap = 0

- Gil = 0

- HP / phys - 1 char
- HP / phys - 1 char (Delay (Strong): Infinite%)
- HP / spec/I - All Char
- 1 char

Var Uses Yuna Shiva Current Stat

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS Var)
Position: Close
Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------------------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1
** Heavenly Strike ----- 17 ------ X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 ---- Far ------- 1
** Diamond Dust ------- 60 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 15
** Possessed by YY --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Possessed Shiva OD Bar starts on 1%
After Diamond Dust has been used the counter is dropped to 1%
P Shiva receives Power Wave ----------------------- +20% (15%~30%) **1
P Shiva uses Attack / Heavenly Strike ------------- +5% (0%~10%) **1
P Shiva receives HP Damage (inc attempted) --- +5% (0%~10%) **1
**1 - This first number would seem to be what the bar is normally increased by however it has been
known to randomly go up either side of this figure as shown in brackets
BASIC ACTIONS
Possessed by Yu Yevon
I
YES --- Is OD Bar at 100% --- NO
I
I
Diamond Dust
Attack ---------------- 50%
Heavenly Strike --- 50%

295 | P a g e
Possessed Bahamut (Yuna Bahamut HP / 5,000)
Var, Var, Var, Var, Var, 1, Var, Var - ZL 3
N Status
- Delay
P+ Status - Immune to Bribe / Scan / Slice
Element
- Normal
Capture
- No
Actions:
Attack
Impulse
Mega Flare
Possessed by YY

- MP = 1

- Ap = 0

- Gil = 0

- HP / phys - 1 char
- HP / phys - All Char
- HP / spec - All Char
- 1 char

Var Uses Yuna Bahamut Current Stat

GENERAL INFO
Inherent: First Strike, Tough
ICV: -1 (TS Var)
Position: Close
Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------------------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1
** Impulse ---------------- 16 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 ---- Far ------- 1
** Mega Flare ----------- 65 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 15
** Possessed by YY --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Possessed Bahamut OD Bar starts on 1%
After Mega Flare has been used the counter is dropped to 1%
P Bahamut receives Power Wave ----------------------- +20% (15%~30%) **1
P Bahamut uses Attack / Impulse ------------------------ +5% (0%~10%) **1
P Bahamut receives HP Damage (inc attempted) --- +5% (0%~10%) **1
**1 - This first number would seem to be what the bar is normally increased by however it has been
known to randomly go up either side of this figure as shown in brackets
BASIC ACTIONS
Possessed by Yu Yevon
I
YES --- Is OD Bar at 100%? --- NO
I
I
Mega Flare
Attack ----- 50%
Impulse --- 50%

296 | P a g e
Possessed Anima (Yuna Anima HP / 168) - MP = 1
Var, Var, Var, Var, Var, 1, Var, Var - ZL 3
N Status
- Delay
P+ Status - Immune to Bribe / Scan / Slice
Element
- Normal
Capture
- No
Actions:
Pain
Oblivion
Oblivion
Possessed by YY

- Ap = 0

- Gil = 0

- HP / mag - 1 char (Death: 100%)


- HP / spec - All Char ------------------------- Orig Jp/NA ver
- HP / spec - All Char (Hits 16 Times) ---- Int/PAL ver
- 1 char

Var Uses Yuna Anima Current Stat

GENERAL INFO
Inherent: First Strike, Tough, Heavy
ICV: -1 (TS Var)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Pain ------------ 28 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------ 15
** Oblivion ------- 75 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ----- 1 (Orig Jp/NA ve)r
** Oblivion -------- 4 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------ 1 (Int/PAL ver)
** Poss by YY --- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
Animation: Hellfire / Thors Hammer / Delta Attack use an alternate animation on Anima
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Possessed Anima OD Bar starts on 1%
After Oblivion has been used the counter is dropped to 1%
P Anima receives Power Wave ------------------------ +20% (15%~30%) **1
P Anima uses Pain ---------------------------------------- +5% (0%~10%) **1
P Anima receives HP Damage (inc attempted) --- +5% (0%~10%) **1
**1 - This first number would seem to be what the bar is normally increased by however it has been
known to randomly go up either side of this figure as shown in brackets
BASIC ACTIONS
Possessed by Yu Yevon
I
YES --- Is OD Bar at 100%? --- NO
I
I
Oblivion
Pain

297 | P a g e
Possessed Yojimbo (Yuna Yojimbo HP / 169)
Var, Var, Var, Var, Var, 1, Var, Var - ZL 3
N Status
- Delay
P+ Status - Immune to Bribe / Scan / Slice
Element
- Normal
Capture
- No
Actions:
Kozuka
Wakizashi
Zanmato
Possessed by YY

- MP = 1

- Ap = 0

- Gil = 0

- HP / phys - 1 char
- HP / phys - 1 char
- HP / spec - All Char (Deals 10,000 Damage)
- 1 char

Var Uses Yuna Yojimbo Current Stat

GENERAL INFO
Inherent: First Strike, Tough
ICV: -1 (TS Var)
Position: Close
Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Kozuka ---------------- 14 ------ X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far -------- 1
** Wakizashi ------------ 14 ------ X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far -------- 1
** Zanmato -------------- 200 ---- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far -------- 6
** Possessed by YY --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Possessed Yojimbo OD Bar starts on 1%
After Zanmato has been used the counter is dropped to 1%
P Yojimbo receives Power Wave ------------------------ +10% (5%~15%) **1
P Yojimbo uses Kozuka / Wakizashi ------------------- +5% (0%~10%) **1
P Yojimbo receives HP Damage (inc attempted) --- +5% (0%~10%) **1
**1 - This first would seem to be what the bar is normally increased by however it has been known to
randomly go up by approx 5% either side of this figure as shown in brackets
BASIC ACTIONS
Possessed by Yu Yevon
I
YES --- Is OD Bar at 100%? --- NO
I
I
Zanmato
Kozuka ------ 50%
Wakizashi --- 50%

298 | P a g e
MAGUS SISTERS
Possessed Cindy (Yuna Cindy HP / 2,000) - MP = 1
Var, Var, Var, Var, Var, 1, Var, Var - ZL 4
N Status
- Delay
P+ Status - Immune to Bribe / Scan / Slice
Element
- Normal
Capture
- No

- Ap = 0

- Gil = 0

Moves:
Camisade
- HP / phys - 1 char
Drain
- HP / mag - 1 char (HP Drain)
Curaga
- HP / mag - 1 char (HP Restore)
Delta Attack
- HP / spec - All Char ------------------------ Orig Jp/NA ver
Delta Attack
- HP / spec - All Char (Hits 6 Times) --- Int/PAL ver
Possessed by YY
- 1 char
--------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Camisade B
- HP / phys - 1 char
Var Uses Yuna Cindy Current Stat

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS Var)
Position: Close
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Camisade- ------ 21 ----- X ----- N --- N --- N --- 30% --- Y --- Y --- N ------- 3 ---- Close ---- 1
** Drain ------------- 20 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 2 ---- Infinite --- 3
** Curaga ---------- 80 ----- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 7
** Delta Attack --- 60 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 ---- Far --- 15 (Orig Jp/NA ver)
** Delta Attack --- 10 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N -------- 3 ---- Far ------ 15 (Int/PAL ver)
** Poss by YY ---- X ----- X ------ N --- N --- N --- 00% --- N --- N --- N -------- 3 ---- Far -------- 0
--------------------------------------------------------------------------------------------- ----------------------------------------------** Camisade B --- 21 ---- X ------ N --- N --- N --- 00% --- Y --- Y --- N -------- 3 ---- Far -------- 1
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Possessed Cindy OD Bar starts on 1%
After Delata Attack has been used the counter is dropped to 1%
P Cindy receives Power Wave ------------------------ +50% (40%~60%) **1 **2
P Cindy receives HP Damage (inc attempted) --- +15% (5%~25%) **1 **2
P Cindy uses Drain -------------------------------------- +15% (5%~25%) **1
P Cindy uses Camisade -------------------------------- +5% (0%~10%) **1
**1 - The first number would seem to be what the bar is normally increased by however it has been
known to randomly go up either side of this figure as shown in brackets
**2 - Occasionally Cindy will get a 100% refill from one of these actions

299 | P a g e
BASIC ACTIONS
Possessed by Yu Yevon
I
YES --- Are ALL 3 OD Bars at 100%? --- NO
I
I
Delta Attack
Decision 1

[DECISION 1]
YES --- Cindy HP is <66% Max HP? --- NO
I
I
Drain
Decision 2

[DECISION 2]
YES --- Mindy/Sandy HP is => 50% Max HP? --- NO
I
I
Camisade
Curaga Target Mindy / Sandy **3
**3 - If both sisters are under 50% HP then Mindy will take priority

300 | P a g e
Possessed Sandy (Yuna Sandy HP / 2,000)
Var, Var, Var, Var, Var, 1, Var, Var - ZL 4
N Status
- Delay
P+ Status - Immune to Bribe / Scan / Slice
Element
- Normal

- MP = 1

- Ap = 0

- Gil = 0

Actions:
Razzia
- HP / phys
- 1 char
Reflect
- ---- / mag
- 1 char (Reflect: Infinite% (**))
Haste
- HB CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**))
Possessed by YY
- 1 char
---------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Razzia B
- HP / phys
- 1 char
Var Uses Yuna Sandy Current Stat

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS Var)
Position: Close
Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Razzia ----------------- 21 ------ X ---- N --- N --- N --- 30% --- Y --- Y --- N ------- 5 --- Close ---- 1
** Haste ------------------- 8 ------- X ---- N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite --- 13
** Reflect ----------------- X ------- X ---- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Possessed by YY --- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0
-------------------------------------------------------------------------------------------------------------------------------------------** Razzia B -------------- 21 ------ X ---- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far -------- 1
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Possessed Sandy OD Bar starts on 1%
After Delata Attack has been used the counter is dropped to 1%
P Sandy receives Power Wave ----------------------- +50% (40%~60%) **1
P Sandy receives HP Damage (inc attempted) --- +15% (5%~25%) **1
P Sandy uses Reflect / Haste / Razzia -------------- +5% (0%~10%) **2
**1 - The first number would seem to be what the bar is normally increased by however it has been
known to randomly go up by approx 10% either side of this figure as shown in brackets
**2 - The first number would seem to be what the bar is normally increased by however it has been
known to randomly go up by approx 5% either side of this figure as shown in brackets

301 | P a g e
BASIC ACTIONS
Possessed by Yu Yevon
I
YES --- Are ALL 3 OD Bars at 100%? --- NO
I
I
Delta Attack **3
Decision 1

[DECISION 1]
YES --- Is Cindy under Reflect Status? --- NO
I
I
Decision 2
Reflect - Target Cindy

[DECISION 2]
YES --- Is Self / Mindy not under Haste Status? --- NO
I
I
Haste - Target either Self / Mindy **4
Razzia
**3 - Uses Cindy Mag Stat
**4 - If Self or Mindy are under Reflect Status then Haste will not be casted

302 | P a g e
Possessed Mindy (Yuna Mindy HP / 2,000) - MP = 1
Var, Var, Var, Var, Var, 1, Var, Var - ZL 4
N Status
- Delay
P+ Status - Immune to Bribe / Scan / Slice
Element
- Normal
Capture
- No

- Ap = 0

- Gil = 0

Actions:
Passado
- HP / phys - 1 char (Hits 15 Times)
Flare
- HP / mag - 1 char
Possessed by YY - 1 char
Var Uses Yuna Mindy Current Stat

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS Var)
Position: Close
Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Passado --------------- 2 ------ X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far ------- 1
** Flare ------------------- 60 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 5 --- Infinite --- 3
** Possessed by YY --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Possessed Mindy OD Bar starts on 1%
After Delata Attack has been used the counter is dropped to 1%
P Mindy receives Power Wave ------------------------ +50% (40%~60%) **1
P Mindy receives HP Damage (inc attempted) --- +15% (5%~25%) **1
P Mindy uses Passado / Flare ------------------------- +5% (0%~10%) **2
**1 The first number would seem to be what the bar is normally increased by however it has been
known to randomly go up by approx 10% either side of this figure as shown in brackets
**2 The first number would seem to be what the bar is normally increased by however it has been
known to randomly go up by approx 5% either side of this figure as shown in brackets
BASIC ACTIONS
Possessed by Yu Yevon
I
YES --- Are ALL 3 OD Bars at 100%? --- NO
I
I
Delta Attack **3
Decision 1
[DECISION 1]
YES --- Is Cindy under Reflect Status? --- NO
I
I
Flare - Target Cindy
Passado --- 50%
Flare -------- 50%
**3 Uses Cindy Mag Stat

303 | P a g e
Yu Yevon (99,999 / 99,999) - MP = 1 - Ap = 0 - Gil = 0
1, 1, 200, 1, 44, 1, 0, 1 - ZL 5
N Status
- Delay / Doom / Poison / Slow / Zombie / All Breaks
P+ Status - Immune to Scan / Life / Bribe / Slice
Element
- Normal
Doom
- 3 Turns
Poison
- 10%
Capture - No
Moves:
Ultima
Curaga
Gravija
Osmose

- HP / mag
- HP / mag
- HP / mag
- MP / spec

- All Char
- 1 char (HP Restore)
- All Char + Himself (75% Current HP)
- All Char (100% Max MP)

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS 6)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Osmose ------- 16 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 8
** Gravija --------- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 5
** Ultima ---------- 70 ------ X ----- N --- Y --- N --- 10% --- Y --- N --- N ------- 6 --- Infinite --- 3
** Curaga --------- 80 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 7
Locked Commands: Escape / Flee
BASIC ACTIONS
Does Nothing
I
YES --- Curaga has been used 7 Times? --- NO
I
I
Osmose
Gravija
I
I
Ultima
Return to Condition
I
Return to Condition
SPECIFIC ACTIONS
Counter Condition: Yu Yevon is HP Damaged
Curaga (100%)

304 | P a g e
(REMIEM TEMPLE)
Belgemine (10 / 10) - MP = 1 - Ap = 0 - Gil = 0
1, 1, 1, 1, 1, 15, 0, 1 - ZL 5
N Status
- Anything exc Threaten
P+ Status - Immune to Bribe / Scan / Sensor
Element
- Normal
Resist
- Dark/Silence/Sleep (20%)
Doom
- 3 Turns
Poison
- 25%
Capture
- No
Actions:
Summon 1
Summon 2
Summon 3
Summon 4
Summon 5
Summon 6
Summon 7
Summon 8

- Summons Valefor
- Summons Ifrit
- Summon Ixion
- Summon Shiva
- Summons Bahamut
- Summons Yojimbo
- Summons Anima
- Summons Magus Sisters

GENERAL INFO
Inherent: First Strike, Tough
ICV: -1 (TS 28)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Summons --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0
BASIC ACTIONS
Summon

305 | P a g e
Valefor (20,000 / 20,000) - MP = 500 - Ap = 0 - Gil = 0
35, 85, 48, 1, 17, 15, 0, 1 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Normal
Doom
- 5 Turns
Capture
- No
----------------------------------------------------------------------------------------------------------------------st
Reward: 1 Time ---- 4x Lightning Gem **1
All Other --- 4x Power Spheres
--------------------------------------------------------------------------------------------------------- --------------Actions:
Attack
- HP / phys
Sonic Wing
- HP / phys
Energy Ray - HP / mag
Energy Blast - HP / spec

- 1 char
- 1 char (Delay (Weak): Infinite%)
- All Char
- All Char

**1 - Summoners Soul will also be awarded if it was not obtained earlier
- Aeon Soul will be also awarded if it was not obtained earlier but Summoner Soul was

GENERAL INFO
ICV: 30 (TS 10)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----------- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1
** Sonic Wings ---- 8 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------ 1
** Energy Ray ----- 26 ---- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3
** Energy Blast --- 40 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3
OVERDRIVE COUNTER
Valefor Overdrive Bar starts at 1%
After using Energy Blast the Overdrive Bar is dropped to 1%
Valefor uses Attack / Sonic Wings / Energy Ray --- +10% Increase
Valefor recieves a Magical Attack ---------------------- +15% Increase
Valefor recieves Any Other Attack --------------------- +5% Increase
BASIC ACTIONS
YES --- Is the OD Bar at 100%? --- NO
I
I
Energy Blast
Attack ----------- 66%
Sonic Wings --- 33%
SPECIFIC ACTIONS
Conditions:
Overdrive Bar is between 30~99%
Valefor is hit by a Magical Attack
Energy Ray

306 | P a g e
Ifrit (28,000 / 28,000) - MP = 800 - Ap = 0 - Gil = 0
29, 40, 45, 40, 18, 15, 10, 15 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Fire (Absorb)
Doom
- 5 Turns
Capture
- No
-------------------------------------------------------------------------------------------------------st
Reward: 1 Time ---- 30x X Potion **1
All Other --- 5x Mana Sphere
--------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys
- 1 char
Meteor Strike - HP / mag
- 1 char
Hellfire
- HP / spec/F - All Char
**1 - Aeon Soul will also be awarded if it hasnt been obtained yet

GENERAL INFO
ICV: 33 (TS 11)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1
** Meteor Strike ---- 28 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------- 3
** Hellfire ------------ 70 ----- X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 3
OVERDRIVE COUNTER
Ifrit Overdrive Bar starts at 0%
After using Hellfire the Overdrive Bar is dropped to 1%
Ifrit uses Attack / Meteor Strike ---- +7% Increase
Ifrit recieves Attacks ------------------ +3% Increase
STAT CHANGE
When Ifrit Overdrive Bar rises his stats change:
Magic Stat is decreased from 45 > 35 (Overdrive Bar rises over 1%)
Magic Stat is increased from 35 > 45 (Just before Hellfire is used)
BASIC ACTIONS
YES --- Is OD Bar at 100%? --- NO
I
I
Hellfire
I
<<<<<<<<<<<<<
I
YES --- Has Ifrit been targeted with a Physical Attack? --- NO
I
I
Meteor Strike
Attack

307 | P a g e
Ixion (30,000 / 30,000) - MP = 720 - Ap = 0 - Gil = 0
40, 40, 50, 40, 12, 15, 10, 15 - ZL 1
N Status
- Doom
P+ Status - Immune to Reflect / Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Thunder (Absorb)
Doom
- 5 Turns
Capture
- No
---------------------------------------------------------------------------------------------------------st
Reward: 1 Time ---- 10x Chocobo Feather
All Other --- 8x Power Sphere
---------------------------------------------------------------------------------------------------------Actions:
Attack
Aerospark
Thors Hammer
Ixion Evades
Ixion Defends

- HP / phys
- 1 char
- HP / phys
- 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell)
- HP / spec/T - All Char
- Enhances Evasion
- Enhances Defence

GENERAL INFO
ICV: 39 (TS 13)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Aerospark ----- 22 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
** T Hammer ----- 40 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
** Evades ---------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
** Defends --------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
OVERDRIVE COUNTER
Ixion Overdrive Bar starts at 0%
After using Thors Hammer the Overdrive Bar is dropped to 1%
Ixion receives a Magical Attack whilst Defending ----------------------------------- 25% Increase
Ixion receives a Physical Attack whilst Evading ------------------------------------- 25% Increase
Ixion uses Attack / Aerospark or recieves Attacks (exc above conditions) --- 5% Increase
STAT CHANGES
Ixion Defends --- Inc Def and Magic Def stats from 40 > 255 (Returns to 40 after finishing Defending)
Ixion Evades --- Inc Evasion from 10 > 255 (Returns to 10 after finishing Evading)
BASIC ACTIONS
YES --- Is OD Bar at 100% --- NO
I
I
Thors Hammer
Double Strike **1
I <<<<<<<<<<<<<
Attack --------- 25%
I
Aerospark --- 25%
I
Defends ------ 25%
I
Evades ------- 25%
I
I
I
>>>>>>>>>>>>>>
**1 - Ixion will use Attack and then a Random Move (Any of the 4 Basic Moves)

308 | P a g e
Shiva (20,000 / 20,000) - MP = 950 - Ap = 0 - Gil = 0
25, 1, 31, 1, 22, 15, 50, 15 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Ice (Absorb)
Doom
- 5 Turns
Capture
- No
---------------------------------------------------------------------------------------------------st
Reward: 1 Time ---- 60x Mega Potion
All Other --- 6x Star Curtain
---------------------------------------------------------------------------------------------------Actions:
Attack
Heavenly Strike
Blizzara
Blizzaga
Diamond Dust

- HP / phys
- HP / phys
- HP / mag/I
- HP / mag/I
- HP / spec/I

- 1 char
- 1 char (Delay (Weak): Infinite%)
- 1 char
- 1 char
- All Char

GENERAL INFO
ICV: 30 (TS 10)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** H Strike ----- 30 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1
** Blizzara ----- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Blizzaga ---- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** D Dust ------ 40 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 3
OVERDRIVE COUNTER
Shiva Overdrive Bar starts at 0%
After Diamond Dust the Overdrive Bar drops to 1%
Shiva uses Blizzaga ------------------------------------- 20% Increase
Shiva uses Attack / Blizzara / Heavenly Strike --- 10% Increase
Shiva recieves HP Damage **1 ----------------------- 5% Increase
**1 - Doesnt include HP Healing or potential Damage (ie Miss)
BASIC ACTIONS
YES --- Is OD Bar at 100%? --- NO
I
I
Diamond Dust
Go to HP Pattern

=>10,000 ------------ Shiva HP ------------ < 10,000 (50%)


I
I
Attack --------------- 50%
Attack ---------------- 25%
Heavenly Strike --- 25%
Heavenly Strike --- 25%
Blizzara ------------- 25%
Blizzara -------------- 25%
Blizzaga -------------- 25% --- Target self

309 | P a g e
Bahamut (35,000 / 35,000) - MP = 1,500 - Ap = 0 - Gil = 0
32, 1, 47, 1, 18, 15, 0, 15 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / Slice
Element
- Normal
Doom
- 5 Turns
Capture
- No
--------------------------------------------------------------------------------------------------------------st
Reward: 1 Time ----- Flower Sceptre
All Other --- 8x Mana Sphere
---------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Impulse
- HP / spec - All Char (Delay (Weak): Infinite%)
Mega Flare - HP / spec - All Char
Countdown - Countdown to Mega Flare
GENERAL INFO
Inherent: Tough
ICV: 33~36 (TS 11)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ---------- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1
** Impulse -------- 25 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------- 1
** M Flare -------- 44 ----- X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 3
** Countdown --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far -------- 0
OVERDRIVE COUNTER
Bahamut Overdrive Bar starts at 0%
Bahamut uses Countdown --- 20% Increase
BASIC ACTIONS
Countdown 5 <<<<<<<<<<
I
I
Countdown 4
I
I
I
Countdown 3
I
I
I
Countdown 2
I
I
I
Countdown 1
I
I
I
Mega Flare
I
I
I
>>>>>>>>>>>>>>>>
SPECIFIC ACTIONS
Counter Condition: Bahamut is targeted (1~4 times)
Attack (100%)
---------------------------------------------------------------------------------------------------------------------- ---------------------th
Counter Condition: Bahamut is targeted for the 5 time
Impulse (100%) >> Counter dropped to 0

310 | P a g e
Yojimbo (32,000 / 32,000) - MP = 1,200 - Ap = 0 - Gil = 0
30, 1, 45, 1, 25, 15, 50, 15 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Normal
Doom
- 5 Turns
Capture
- No
----------------------------------------------------------------------------------------------------------------------st
Reward: 1 Time ----- 8x Shadow Gem
All Other --- 10x Power Sphere
-----------------------------------------------------------------------------------------------------------------------Yojimbo Dog (Koma Inu) (1 / 1) - MP = 1 - Ap = 0 - Gil = 0
25, 1, 1, 1, 1, 15, 0, 1 - ZL 1
N Status
- Anything exc Delay / Eject / Threaten
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Normal
Resist
- Dark/Silence/Sleep (20%)
Doom
- 5 Turns
Poison
- 25%
Capture
- No
Actions:
Daigoro
Kozuka
Wakizashi
Zanmato

- HP / phys
- HP / phys
- HP / phys
- HP / spec

- 1 char
- 1 char
- 1 char
- All Char (Deals 10,000 Damage)

GENERAL INFO
Inherent: Tough (BOTH)
ICV: 27~30(TS 9) ------- Yojimbo
ICV: 84~93 (TS 28) ---- Yojimbo Dog (Koma Inu)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Daigoro --------- 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1
** Kozuka --------- 16 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 1
** Wakizashi ----- 28 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1
** Zanmato ------ 200 ---- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 6
OVERDRIVE COUNTER
Yojimbo Overdrive Bar starts at 0%
After using Zanmato the Overdrive Bar is dropped to 3%
Yojimbo uses Daigoro / Kozuka / Wakizashi --- 2% Increase
Yojimbo recieves Attacks --------------------------- 3% Increase
BASIC ACTIONS
0% ~ 24%
I
Daigoro

<<< OVERDRIVE BAR >>>


25% ~ 49%
50% ~ 79%
80% ~ 99%
I
I
I
Daigoro --- 75%
Daigoro ----- 60%
Daigoro ------ 50%
Kozuka ---- 25%
Kozuka ------ 20%
Kozuka ------ 25%
Wakizashi --- 20%
Wakizashi --- 25%

100%
I
Zanmato

311 | P a g e
Anima (54,000 / 54,000) - MP = 3,000 - Ap = 0 - Gil = 0
38, 1, 60, 1, 15, 15, 0, 1 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice
Element
- Normal
Doom
- 5 Turns
Capture
- No
-----------------------------------------------------------------------------------------------------st
Reward 1 Time ----- 60x Stamina Spring
All Other --- 10x Mana Sphere
-----------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Pain
- HP / mag - 1 char (Death: 100%)
Oblivion - HP / mag - All Char (Delay (Weak): Infinite%) -------------------------------- Orig Jp/NA ver
Oblivion - HP / spec - All Char (Delay (Weak x16): Infinite%) (Hits 16 Times) ------ Int/PAL ver
Demi
- HP / mag - All Char (25% Current HP)
Dispel - ---- / mag - 1 char (Dispel: Curse / Haste / NulSpells / Protect / Reflect / Regen / Shell /
-------------------------------- All Breaks)

GENERAL INFO
Inherent: Tough
ICV: 36~40 (TS 12)
Position: Close
Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ----- 16 ----- 95 ---- N --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far ------ 1
** Pain -------- 20 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 3
** Demi -------- 4 ----- X ----- N --- Y --- N --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 5
** Oblivion --- 85 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 3 -- Orig JP / NA ver
** Oblivion ---- 6 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 3 -- Int / PAL ver
** Dispel ------ X ----- X ------ N --- Y --- N --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3
Animation: Hellfire / Thors Hammer use alternate animations when used against Anima
OVERDRIVE COUNTER
Anima Overdrive Bar starts at 0%
After using Oblivion the Overdrive Bar is dropped to 1%
Anima recieves Attack --------- 5% Increase
BASIC ACTIONS
YES --- Is OD Bar at 100%? --- NO
I
I
Oblivion
Attack -------- 40%
Pain ----------- 30%
Demi ---------- 20%
Dispel -------- 10%

312 | P a g e
MAGUS SISTERS
--------------------------------------------------------------------------------------------------st
Reward: 1 Time ----- 40x Shining Gem
All Other --- 12x Power Sphere
---------------------------------------------------------------------------------------------------Mindy (20,000 / 20,000) - MP = 7,000 - Ap = 0 - Gil = 0
21, 1, 28, 1, 20, 15, 0, 1 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / Slice
Element
- Normal
Doom
- 5 Turns
Capture
- No
Actions:
Passado
Fira
Thundara
Watera
Blizzara
Firaga
Thundaga
Waterga
Blizzaga
Flare
Ultima

- HP / phys
- HP / mag/F
- HP / mag/T
- HP / mag/W
- HP / mag/I
- HP / mag/F
- HP / mag/T
- HP / mag/W
- HP / mag/I
- HP / mag
- HP / mag

- 1 char (Hits 15 Times)


- 1 char
- 1 char
- 1 char
- 1 char
- 1 char
- 1 char
- 1 char
- 1 char
- 1 char
- All Char

GENERAL INFO
ICV: 2 Ticks after Yunas (TS 10)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Passado ------------ 2 ------ X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far ------- 1
** Lvl 2 Element ----- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Lvl 3 Element ----- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3
** Flare ----------------- 60 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 5 --- Infinite --- 3
** Ultima --------------- 70 ----- X ----- N --- Y --- N --- 10% --- Y --- N --- N ------- 6 --- Infinite --- 3
When Mindy is Koed unlike other enemies she can be revived (OD Bar will be invisible after revive)
OVERDRIVE COUNTER
Mindy OD Bar starts at 0%
After Delta Attack has been used the Overdrive Bar is dropped to 1%
Mindy uses ANY Action -------------- 10% Increase
Mindy recieves Damage -------------- 5% Increase
BASIC ACTIONS
=> 5,000 ----------- Mindy HP ------------ < 5,000 (25%)
I
I
Passado ---- 16.5%
Passado ----- 16.5%
Fira ----------- 16.5%
Firaga -------- 16.5%
Thundara --- 16.5%
Thundaga --- 16.5%
Watera ------ 16.5%
Waterga ---- 16.5%
Blizzara ----- 16.5%
Ultima ------- 16.5%

313 | P a g e
Sandy (35,000 / 35,000) - MP = 3,000 - Ap = 0 - Gil = 0
35, 1, 18, 1, 24, 15, 0, 1 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / Slice
Element
- Normal
Doom
- 5 Turns
Capture
- No
Actions:
Attack - HP / phys - 1 char
Razzia - HP / phys - 1 char

GENERAL INFO
ICV: 2 Ticks after Yunas (TS 9)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack ------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1
** Razzia ------- 21 ------ X ---- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far ------- 1
When Sandy is Koed unlike other enemies she can be revived (OD bar will be invisible after revive)
OVERDRIVE COUNTER
Sandy OD Bar starts at 0%
After Delta Attack has been used the Overdrive Bar is dropped to 1%
Sandy uses Attack / Razzia ---------- 10% Increase
Sandy recieves Damage --------------- 5% Increase
BASIC ACTIONS
Attack --- 75%
Razzia --- 25%

314 | P a g e
Cindy (48,000 / 48,000) - MP = 8,000 - Ap = 0 - Gil = 0
48, 1, 38, 1, 15, 15, 0, 1 - ZL 1
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Scan / Sensor / Slice
Element
- Normal
Doom
- 5 Turns
Capture
- No
Actions:
Camisade
- HP / phys - 1 char
Delta Attack
- HP / spec - All Char -------------------------------------- Orig Jp/NA ver
Delta Attack
- HP / spec - All Char (Hits 6 Times) ------------------- Int/PAL ver
Drain
- HP / mag
- 1 char
Holy
- HP / mag/H - 1 char
Cura
- HP / mag
- 1 char (HP Restore)
Demi
- HP / mag
- All Char (25% Current HP)
White Wind
- HP / spec - All Char (HP Restore) (50% Current HP) + Removes Berserk / Confuse /
----------------------------------------- Petrify / Poison / Provoke / Threaten / Zombie
Osmose
- MP / mag
- 1 char (MP Drain)
Dispel
- ---- / mag
- All char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell /
------------------------------------------ All Breaks / Curse)
Shell
- ---- / mag
- 1 char (Shell: Infinite% (**))
Protect
- ---- / mag
- 1 char (Protect: Infinite% (**))
Regen
- ---- / mag
- 1 char (Regen: 100% (10))
Mighty Guard - ---- / spec - All Char (Protect/Shell: Always (6), Nul All: Always (1 Block))

GENERAL INFO
ICV: 36 (TS 12)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
** Camisade --------- 21 ----- X ---- N --- N --- N --- 00% ---- Y --- Y --- N ------- 3 --- Far -------- 1
** Osmose ----------- 10 ----- X ---- N --- Y --- Y --- 10% ---- Y --- N --- N -------- 2 --- Infinite --- 3
** Drain --------------- 20 ----- X ---- N --- Y --- Y --- 10% ---- Y --- N --- N -------- 2 --- Infinite --- 3
** Holy --------------- 100 ---- X ---- N --- Y --- Y --- 100% --- Y --- N --- N ------- 4 --- Infinite --- 3
** Cura --------------- 40 ----- X ---- N --- Y --- Y --- 00% ---- Y --- N --- N -------- 3 --- Infinite --- 7
** Demi --------------- 4 ------ X ---- N --- Y --- N --- 10% ---- Y --- N --- N -------- 3 --- Infinite --- 5
** White Wind ------ 8 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 5
** Mighty Guard --- X ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 3
** Dispel ------------- X ------- X ---- N --- Y --- N --- 00% ---- Y --- N --- N ------- 3 --- Infinite --- 3
** Shell --------------- X ------- X ---- N --- Y --- Y --- 00% ---- Y --- N --- N ------- 3 --- Infinite --- 3
** Protect ------------ X ------- X ---- N --- Y --- Y --- 00% ---- Y --- N --- N ------- 3 --- Infinite --- 3
** Regen ------------- X ------- X ---- N --- Y --- Y --- 00% ---- Y --- N --- N ------- 3 --- Infinite --- 3
** Delta Attack --- 60 ------ X ---- N --- N --- N --- 00% --- N --- Y --- N -------- 3 --- Far ------ 1 (Orig / NA ver)
** Delta Attack --- 10 ------ X ---- N --- N --- N --- 00% --- N --- Y --- N -------- 3 --- Far ------- 1 (Int / PAL ver)
When Cindy is Koed unlike other enemies she can be revived (OD Bar will be invisible after revive)
OVERDRIVE COUNTER
Cindy OD Bar starts at 0%
Once Delta Attack has been used the counter is dropped to 1%
Cindy uses Action (sans WW and MG) ---------- 10% Increase
Cindy uses White Wind / Mighty Guard ---------- 5% Increase
Cindy is damaged ------------------------------------- 5% Increase

315 | P a g e
BASIC ACTIONS
YES --- All Sisters OD Bars are at 100%? --- NO
I
I
Delta Attack
I
<<<<<<<<<<<<<<<<<<
I
YES --- ALL Sisters present are under 50% HP? --- NO
I
I
White Wind ---------- 25%
I
Go to Next ----------- 75%
I
I
<<<<<<<<<<<<<<<<<<<<<<<<
I
rd
YES --- Is this Cindy 3 or +7 turn? --- NO
I
I
Mighty Guard --- Target Allies
I
<<<<<<<<<<<<
I
Defence Action ----- 75%
Offensive Action ---- 25%

[DEFENSIVE ACTION]
YES --- Is Any Ally not under Shell Status? --- NO
I
I
Shell - Target Non Shell Ally
I
<<<<<<<<<<<<<<<<<<<<
I
YES --- Is Any Ally not under Protect Status? --- NO
I
I
Protect - Target Non Protect Ally
Regen ---- 66%
Cura ------ 33%
[OFFENSIVE ACTION]
Camisade ----- 16.5%
Holy ------------- 16.5%
Drain ----------- 16.5%
Osmose ------- 16.5%
Dispel ---------- 16.5%
Demi ----------- 16.5%

316 | P a g e
--------------------------

MONSTER ARENA AI/PATTERNS + DATA ---------------------------------

(AREA CREATIONS)
Gemeral Info
Cost = 6,000 Gil (sans Don Tonberry)
Cost = 8,000 Gil (Don Tonberry)
Stratoavis --------: Capture 1 of every Besaid Fiends -------------------- 99x Stamina Tonic
Malboro Menace: Capture 1 of every Kilika Fiends ---------------------- 99x Poison Fang
Kottos -------------: Capture 1 of every Miihen Highroad Fiend -------- 99x Soul Spring
Coeurlrgina ------: Capture 1 of every Mushroom Rock Rd Fiends --- 99x Candle of Life
Jormungand -----: Capture 1 of every Djose Fiends ---------------------- 99x Petrify Grenade
Cactuar King ----: Capture 1 of every Thunder Plains Fiends ---------- 99x Chocobo Wing
Espada ------------: Capture 1 of every Macalania Fiends ---------------- 60x Shining Gem
Abyss Worm -----: Capture 1 of every Bikanel Fiends -------------------- 99x Shadow Gem
Chimerageist ----: Capture 1 of every Calm Lands Fiends -------------- 60x Farplane Wind
Don Tonberry ---: Capture 1 of every Sunken Cave Fiends ------------ 40x Silver Hourglass
Catoblepas ------: Capture 1 of every Mt Gagazet Fiends --------------- Blossom Crown
Abaddon ---------: Capture 1 of every Inside Sin Fiends ----------------- 99x Lunar Curtain
Vorban ------------: Capture 1 of every Omega Ruins Fiends ----------- 60x Designer Wallet

317 | P a g e
Stratoavis (320,000 / 10,000) - MP = 115 - Ap = 8,000 - Gil = 0
73, 41, 32, 82, 32, 18, 5, 100 - ZL 4
N Status
- Doom / Slow / All Breaks
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Resist
- Slow/All Breaks (90%)
Steal
- 3x Smoke Bomb, 2x Stamina Spring
Drop
- 2x/4x Amulet, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- --------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 2~3 ----- 5 (25%), 6 (75%)
Weapon:
Armour:
Mag +20% --- Always
HP +30% --- Always
Mag +5% ----- 4 / 7
HP +10% --- 4 / 7
Mag +10% --- 2 / 7
HP +20% --- 2 / 7
Mag +20% --- 1 / 7
HP +30% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
- HP / phys - 1 char
Crawl
- HP / phys - 1 char
Paen O T Heavens - HP / phys - All Char (Delay (Strong): Infinite%, Dark: Infinite% (30))(93.75%MaxHP)
Charging
- Charge For Paeans Of The Heavens
Land
- Stratoavis Lands

GENERAL INFO
ICV: 24~26 (TS 8)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack ------------ 16 ---- 120 --- Y --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
Crawl ------------ 10 ----- 70 ---- Y --- N --- N --- 00% ----- N --- N --- N ------ 3 --- Far ----- 1 Orig Jp/NA ver
Crawl ------------ 10 ----- 70 ---- Y --- N --- N --- 100% --- N --- N --- N ------ 3 --- Far -------- 1 - Int/PAL ver
** P O T Heaven - 15 ----- X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 8
** Charging --------- X ----- X ---- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0
** Landing ---------- X ------ X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 0
If Stratoavis is hit by a damagable blow whilst in the Air and it would have normally killed him then
Stratoavis will automatically land with 1 HP remaining
Stratoavis can still be instantly killed / defeated by Zanmato

318 | P a g e
BASIC ACTIONS
Stratoavis HP is over 106,665 (33%)
Vs Characters
Attack A <<<<<<<<<<<<<
I
I
Attack A
I
I
I
Charging
I
I
I
Paen of the Heavens
I
I
I
>>>>>>>>>>>>>>>>>
--------------------------------------------------------------------------------------------------------------------------------- ----------Vs Aeons
Attack A
BOTH
Stratoavis HP is below 106,666 (33%)
Attack B
SPECIFIC ACTIONS
Counter Condition: Stratoavis HP is < 106,666 (33%)
Lands (100%)

319 | P a g e
Malboro Menace (640,000 / 12,000) - MP = 200 - Ap = 8,000 - Gil = 0
60, 24, 53, 63, 34, 15, 0, 120 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Water (Absorb), Fire (Weak)
Doom
- 200 Turns
Steal
- 4x Remedy, 2x Mana Spring
Drop
- 2x/4x Mana Tonic, 1x/2x Dark Matter
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 1~4 ----- 3 (75%), 4 (25%)
Weapon:
Armour:
Poisonstrike --- Always
Poisonproof --- Always
Darkstrike ------ 1 / 7
Darkproof ------ 1 / 7
Silencestrike --- 1 / 7
Silenceproof --- 1 / 7
Sleepstrike ----- 1 / 7
Sleepproof ----- 1 / 7
Slowstrike ------ 1 / 7
Slowproof ------- 1 / 7
Stonestrike ----- 1 / 7
Stoneproof ------ 1 / 7
Zombiestrike --- 1 / 7
Zombieproof --- 1 / 7
Poisonstrike ---- 1 / 7
Poisonproof ---- 1 / 7
-----------------------------------------------------------------------------------------------------------------------------------------Actions:
Chow Time
- HP / phys - 1 Char
Gastric Juice Blast - HP / phys - All Char (Petrify: 50%) (6,356 ~ 7,177 Damage)
Mega Gastric Juice - HP / spec - 1 Char (Full Break: Infinite%) (6,356 ~ 7,177 Damage)
Putrid Breath
- HP / phys - All Char (Confuse/Poison: Infinite%, Slow: Infinite% (**),
---------------------------------------------- Dark/Silence: Infinite% (8))

GENERAL INFO
Battle Start: Always Ambush
Inherent: Tough
ICV: 0 (TS 8)
Position: Close
Name ------------- Pwr --- Acc ---- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
** Putrid Breath ---- 22 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 6 --- Far ------- 3
** Chow Time ------- 50 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 1
** G J Blast ---------- 16 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 2
** M G Juice --------- 16 ---- 240 --- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 2
PUTRID BREATH COUNTER
After using Putrid Breath the counter is dropped to 0
Malboro Menace is targeted ----------------- +1 Point

320 | P a g e
BASIC ACTIONS
Vs Characters
Putrid Breath
I
YES --- Is Putrid Breath Counter =>7? --- NO
I
I
Putrid Breath
I
<<<<<<<<<<<<<<<<<<
I
YES --- Malboro Menace HP is above 320,000? --- NO
I
I
Chow Time --------------- 50%
Chow Time --------------- 33%
Mega Gaestric Juice --- 50%
Mega Gaestric Juice ---- 33%
I
Gaestric Juice Blast ----- 33%
Return to Top Condition
I
Return to Top Condition
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons
Gaestric Juice Blast ----- 66%
Mega Gaestric Juice ---- 33%

321 | P a g e
Kottos (440,000 / 15,000) - MP = 20 - Ap = 8,000 - Gil = 0
88, 60, 12, 1, 36, 25, 0, 150 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Steal
- 4x Stamina Spring, 2x Soul Spring
Drop
- 20x/40x Healing Spring, 1x/2x Dark Matter
-------------------------------------------------------------------------------------------------------------------- -------------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities : 1~3 ----- 4 (50%), 5 (50%)
Weapon:
Counter Attack ------ Always
Evade + Counter --- 3 / 7
Magic Counter ------ 2 / 7
Counter Attack ------ 2 / 7

Armour:
HP +30% --- Always
HP +10% --- 4 / 7
HP +20% --- 2 / 7
HP +30% --- 1 / 7

NOTE: Evade + Counter will never be found on this equipment because as Counter Attack is the Priority
Ability that ability is put on first and E+C will never be put on the same equipment as Counter Attack
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack A
- HP / phys - 1 char
Attack B
- HP / phys - 1 char
Counter Attack - Readys Attack A

GENERAL INFO
Inherent: First Strike
ICV: -1 (TS 7)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
Attack A ----- 16 ----- X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
Attack B ----- 24 ----- X ----- N --- N --- N --- 50% ----- N --- N --- N ------ 3 --- Close ---- 1
BASIC ACTIONS
Counter Attack
I
I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Attack B Targets Character with Highest Str Stat
I
I
I
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
SPECIFIC ACTIONS
Counter Condition: Kottos is targeted
Attack A (100%)

322 | P a g e
Coeurlregina (380,000 / 10,000) - MP 80 - Ap = 8,000 - Gil = 0
1, 40, 70, 40, 75, 15, 0, 100 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Steal
- 2x Farplane Wind, Blessed Gem
Drop
- 3x/6x Shining Gem, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities : 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Deathstrike --- 4 / 7
Double AP ---- 3 / 7

Armour:
Deathproof ---- Always
Darkproof ------ 1 / 7
Poisonproof --- 1 / 7
Silenceproof --- 1 / 7
Sleepproof ----- 1 / 7
Slowproof ------ 1 / 7
Stoneproof ----- 1 / 7
Zombieproof --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Thundaga
- HP / mag/T - 1 char
Drain
- HP / mag - 1 char
Flare
- HP / mag - 1 char
Chaos
- ---- / spec - 1 char (Confuse/Doom/Curse: Infinite%)
Hyper Blaster - ---- / spec - 1 char (Death: Always)
GENERAL INFO
Inherent: Tough
ICV: 15~16 (TS 5)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
** Thundaga -------- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3
** Drain -------------- 20 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 2 --- Infinite --- 3
** Flare -------------- 60 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 5 --- Infinite --- 3
** Chaos ------------- X ------ X ---- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------- 3
** Hyper Blaster --- X ------ X ---- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------- 0
BASIC ACTIONS
(CHARACTERS)
=> 190,000 HP --- Coeurlregina HP --- is < 190,000
I
I
Chaos -------------- 66%
Drain ------------- 33%
Hyper Blaster ---- 33%
Chaos ------------ 33%
Hyper Blaster --- 33%
-------------------------------------------------------------------------------------------------- -----------------------------------------Drain --------------- 25%
(AEONS)
Thundaga --------- 25%
Flare --------------- 25%
Hyper Blaster --- 25%

323 | P a g e
Jormungand (520,000 / 10,000) - MP = 63 - Ap = 8,000 - Gil = 0
77, 33, 80, 186, 53, 15, 6, 130 - ZL 4
N Status
- Doom / Slow / All Breaks
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Resist
- All Breaks (90%)
Steal
- 4x Petrify Grenade, Three Stars
Drop
- 2x/4x Supreme Gem, 1x/2x Dark Matter
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 1~4 ----- 3 (75%), 4 (25%)
Weapon:
Armour:
Stonestrike --- Always
Stoneproof --- Always
Darkstrike ------- 1 / 7
Darkproof ------- 1 / 7
Silencestrike --- 1 / 7
Silenceproof --- 1 / 7
Sleepstrike ----- 1 / 7
Sleepproof ----- 1 / 7
Slowstrike ------ 1 / 7
Slowproof ------- 1 / 7
Poisonstrike --- 1 / 7
Poisonproof --- 1 / 7
Zombiestrike --- 1 / 7
Zombieproof --- 1 / 7
Stonestrike ----- 1 / 7
Stoneproof ------ 1 / 7
-----------------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 Char
Space Time Vorpal - HP / mag - All Char
Cold Stare
- HP / spec - 1 Char (Petrify: Infinite%)

GENERAL INFO
ICV: 18~20 (TS 6)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack --------- 16 ---- 150 ---- Y --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** Cold Stare --- 20 ------ X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far ------- 3
** S T Vorpal --- 40 ------ X ----- N --- N --- N --- 100% --- N --- N --- N ------- 3 --- Far ------- 3
BASIC ACTIONS
Vs Characters
YES --- Is a target under Petrify Status? --- NO
I
I
Attack - Targets Petrified Character
Attack ------------------- 33%
Cold Stare -------------- 33%
Space Time Vorpal --- 33%
---------------------------------------------------------------------------------------------------------------- ---------------------------Vs Aeons
Attack --------- 75%
Cold Stare --- 25%

324 | P a g e
Cactuar King (100,000 / 10,000) - MP = 0 - Ap = 8,000 - Gil = 0
255, 100, 255, 255, 80, 15, 240, 180 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- All Elements (Immune)
Doom
- 200 Turns
Steal
- 2x Chocobo Wing, Designer Wallet
Drop
- 3x/6x Blessed Gem, 1x/2x Dark Matter
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 7 (100%)
Weapon:
Armour:
Str +20% --- Always
Def +20% --- Always
Str +5% ----- 4 / 7
Def +5% ----- 4 / 7
Str +10% --- 2 / 7
Def +10% --- 2 / 7
Str +20% --- 1 / 7
Def +20% --- 1 / 7
-----------------------------------------------------------------------------------------------------------------------------------------Moves:
10,000 Needles - HP / spec - 1 char (Deals 10,000 Damage)
99,999 Needles - HP / spec - 1 char (Deals 509,949 Damage)
Run Away
- Escapes the battle

GENERAL INFO
ICV: 15~16 (TS 5)
Position: Close
Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
** 10,000 Needles --- 200 ----- X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 6
** 99,999 Needles --- 51 ------- X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 23
** Run Away ----------- X ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0
BASIC ACTIONS
YES --- CK has Done Nothing 2 times? --- NO
I
I
99,999 Needles --- 50%
99,999 Needles --- 50%
10,000 Needles --- 33%
10,000 Needles --- 33%
Run Away ---------- 16.5%
Does Nothing ----- 16.5%
SPECIFIC ACTIONS
Counter Condition: Cactuar King is targeted
10,000 Needles (100%) - Random Target

325 | P a g e
Espada (280,000 / 15,000) - MP = 120 - Ap = 8,000 - Gil = 0
44, 100, 31, 160, 51, 15, 12, 100 - ZL 4
N Status
- Slow / All Breaks
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Resist
- Slow (50%)
Steal
- 4x Farplane Shadow, Farplane Wind
Drop
- 1x/2x Rename Card, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 5 (25%), 6 (75%)
Weapon:
Armour:
Str +20% --- Always
Def +20% --- Always
Str +5% ----- 4 / 7
Def +5% ----- 4 / 7
Str +10% --- 2 / 7
Def +10% --- 2 / 7
Str +20% --- 1 / 7
Def +20% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Hades Claw
- HP / phys - 1 char (Death/Poison: Infinite%)
Blade Shower - HP / phys - 1 char

GENERAL INFO
Inherent: Auto Regen
ICV: 18~20 (TS 6)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
** Hades Claw ----- 16 ----- 180 --- Y --- N --- N --- 100% --- N --- Y --- Y ------- 2 ---- Far ------- 1
** Blade Shower --- 60 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y ------- 4 ---- Far ------- 1
BASIC ACTIONS
YES --- Has Hades Claw been actioned 4 times? --- NO
I
I
Blade Shower
Hades Claw
SPECIFIC ACTIONS
Counter Condition: Espada has been targeted
Hades Claw (100%) - Random Target

326 | P a g e
Abyss Worm (480,000 / 12,000) - MP = 200 - Ap = 8,000 - Gil = 0
60, 24, 93, 63, 22, 15, 0, 120 - ZL 4
N Status
- Doom / Sleep
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Resist
- Sleep (80%)
Doom
- 200 Turns
Steal
- 4x Shadow Gem, Stamina Tablet
Drop
- 1x/2x Stamina Tonic, 1x/2x Dark Matter
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 5 (25%), 6 (75%)
Weapon:
Armour:
Str +20% --- Always
Def +20% --- Always
Str +5% ----- 4 / 7
Def +5% ----- 4 / 7
Str +10% --- 2 / 7
Def +10% --- 2 / 7
Str +20% --- 1 / 7
Def +20% --- 1 / 7
-----------------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
Earthquake A
Earthquake B
Swallow
Regurgitate
Readying Quake

- HP / phys - 1 char
- HP / mag - All Char (Delay (Weak): Infinite%)
- HP / phys - All Char
- ---- / spec - Eats Character (Eject: Infinite%)
- HP / phys - Eaten Character (Delay (Strong): Infinite%) (Deals 10,000 Damage)
- Charge Round For Earthquake

GENERAL INFO
Inherent: Tough
ICV: 30~33 (TS 10)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack ------------- 16 ----- X ------ N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** Earthquake A --- 28 ----- X ------ N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 3
** Earthquake B --- 00 ----- 00 ----- N --- N --- N --- 00% ----- Y --- N --- N ------- 3 --- Far ------- 1
** Regurgitate ------ 200 --- X ------ N --- N --- N --- 00% ----- N --- Y --- N ------- 3 --- Far -------- 6
** Swallow ----------- X ------ X ------ N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 0
** R Quake ---------- X ------ X ------ N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far -------- 0
Animation: Hellfire / Thors Hammer use an alternate animation when used against Abyss Worm
STATUS CHANGE
From the start of battle Abyss Worm is Immune to Sleep until he uses Earthquake
From then on follow pattern below:
While Abyss Worm is Readying Quake some of his Immunities change:
Sleep Resist is increased from 80% > Immune
After Earthquake has been used his Immunities change again:
Sleep Resist is lowered from Immune > 80%

327 | P a g e
BASIC ACTIONS
Vs Characters
Attack <<<<<<<<<
I
I
Attack
I
I
I
Attack
I
I
I
Readying Quake
I
I
I
Earthquake A
I
I
I
>>>>>>>>>>>>
---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons
YES ------ Is AW Readying Quake? ------- NO
I
I
Earthquake A - Against All Others
Attack
Earthquake B - Against Valefor
SPECIFIC ACTIONS
Counter Condition: Abyss Worm has been targeted 5 times (Characters Only)
Swallows Character (100%) **1
I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
I
I
YES --- Has Worm been targeted 2 more times **2? --- NO
I
I
I
I
Regurgitate - Counter (100%)
I
I
I
<<<<<<<<<<<<<<<<
I
I
I
I
I
YES - Is an Aeon present? - NO
I
BASIC ACTIONS
I
I
I
I
I
I
Attack
Does Nothing
I
I
I
I
>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>
**1 - Targeting while under Poison / Zombie Status or using Doublecast / Self Destruct WILL NOT
increase the counter
- Actions made by Aeons or Actions made when Worm is Readying Quake dont count
**2 - Actions made by Aeons or Actions made when Worm is Readying Quake dont count

328 | P a g e
Chimerageist (120,000 / 10,000) - MP = 30 - Ap = 8,000 - Gil = 0
66, 10, 68, 10, 29, 15, 0, 180 - ZL 4
N Status
- Doom / All Breaks
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Fire/Thunder/Water/Ice (Immune)
Doom
- 200 Turns
Resist
- All Breaks (50%)
Steal
- 2x Mana Spring, 2x Stamina Spring
Drop
- 1x/2x Return Sphere, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities : 1~3 ----- 3 (75%), 4 (25%)
Weapon:
Armour:
Icestrike ------- 3 / 7
Ice Eater ------- 3 / 7
Firestrike ------ 2 / 7
Fire Eater ------ 2 / 7
Waterstrike --- 2 / 7
Water Eater --- 2 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
Blizzara
Thundara
Megiddo Flame
Aqua Breath

- HP / phys
- HP / mag/I
- HP / mag/T
- HP / mag/F
- HP / mag/W

- 1 char
- 1 char
- 1 char
- 1 char
- All Char (3,135 ~ 3,539 Damage)

GENERAL INFO
ICV: 24~26 (TS 8)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range ---- F
Attack -------------- 16 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ----- 1
** Lvl 2 Element ---- 24 ------ X ---- N --- Y --- Y ---- 10% ----- Y --- N --- N ------ 3 --- Infinite ---- 3
** M Flame ----------- 35 ----- X ----- N --- N --- N --- 00% ----- N --- N --- N ------ 3 --- Far -------- 3
** Aqua Breath ------ 17 ----- X ----- N --- N --- N --- 00% ----- N --- N --- N ------ 3 --- Far -------- 4
BASIC ACTIONS: Chimera Brain starts out with 1 of the 4 attacks below and then follows the pattern:
Megiddo Flame <<
I
I
Decision 1
I
I
I
Attack
I
I
I
Aqua Breath
I
I
I
>>>>>>>>>
[DECISION 1]
Thundara ---- 50%
Blizzara ------ 50%

329 | P a g e
Don Tonberry (480,000 / 10,000) - MP = 120 - Ap = 8,000 - Gil = 0
95, 100, 75, 100, 37, 15, 0, 80 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Steal
- 2x Candle Of Life, Designer Wallet
Drop
- 3x/6x Farplane Wind, 1x/2x Dark Matter
------------------------------------------------------------------------------------------------ ---------------------------------------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 2~4 ----- 4 (50%), 5 (50%)
Weapon:
Armour:
Deathstrike ------- Always
Deathproof ---- Always
Darkstrike -------- 1 / 7
Darkproof ------ 1 / 7
Silencestrike ---- 1 / 7
Silenceproof --- 1 / 7
Sleepstrike ------ 1 / 7
Sleepproof ----- 1 / 7
Slowstrike ------- 1 / 7
Slowproof ------ 1 / 7
Poisonstrike ---- 1 / 7
Poisonproof ---- 1 / 7
Zombiestrike --- 1 / 7
Zombieproof --- 1 / 7
Stonestrike ----- 1 / 7
Stoneproof ----- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
- HP / phys - 1 char
Voodoo - HP / spec - 1 char
Karma
- HP / spec - 1 char
Waddle - Takes a Stroll

GENERAL INFO
Inherent: Tough
ICV: 21~23 (TS 7)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F
Attack -------- 20 ------ X ----- N --- N --- N --- 10% --- N --- Y --- N ------ 3 --- Far -------- 1
** Voodoo ----- 255 ------ X ---- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far -------- 3
** Karma ------- 100 ------ X ---- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far -------- 22
BASIC ACTIONS (CHARACTERS)
YES --- Has DT Waddled 4 times? --- NO
I
I
Attack
Waddle
-------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons
Voodoo
SPECIFIC ACTIONS
Counter Condition: Don Tonberry has been targeted whilst Walking Forward (Characters Only)
Karma (100%)

330 | P a g e
Catoblepas (550,000 / 10,000) - MP = 160 - Ap = 8,000 - Gil = 0
76, 33, 58, 27, 47, 15, 0, 180 - ZL 4
N Status
- Doom / All Breaks
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Resist
- All Breaks (50%)
Steal
- 3x Healing Springs, Stamina Tonic
Drop
- 1x/2x Three Stars, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 2~4 ----- 3 (75%), 4 (25%)
Weapon:
Armour:
Deathstrike ------- Always
Deathproof ---- Always
Darkstrike -------- 1 / 7
Darkproof ------ 1 / 7
Silencestrike ---- 1 / 7
Silenceproof --- 1 / 7
Sleepstrike ------ 1 / 7
Sleepproof ----- 1 / 7
Slowstrike ------- 1 / 7
Slowproof ------ 1 / 7
Poisonstrike ---- 1 / 7
Poisonproof ---- 1 / 7
Zombiestrike --- 1 / 7
Zombieproof --- 1 / 7
Stonestrike ----- 1 / 7
Stoneproof ------ 1 / 7
------------------------------------------------------------------------------------------------------------- ----------------------------Actions:
Attack
Pop Fly
Flare
Ultima

- HP / phys
- HP / phys
- HP / mag
- HP / mag

- 1 char
- 1 char (Delay (Strong): Infinite%)
- 1 char
- All Char

GENERAL INFO
Inherent: Tough
ICV: 18~20 (TS 6)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack ------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** Pop Fly ------ 36 ----- X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Far -------- 1
** Flare --------- 60 ----- X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 5 --- Infinite ---- 3
** Ultima ------- 70 ----- X ----- N --- Y --- N --- 100% --- Y --- N --- Y -------- 3 --- Infinite ---- 3
BASIC ACTIONS
Vs Characters
Attack ------- 50%
Pop Fly ----- 25%
Flare --------- 25%

I Vs Aeons
I Attack ---- 75%
I Flare ------ 25%
I

SPECIFIC ACTIONS
Counter Condition: Catoblepas HP = 0
Ultima (100%)
Catoblepas WILL NOT use Ultima if the killing blow was a Counter Attack

331 | P a g e
Abaddon (380,000 / 10,000) - MP = 780 - Ap = 8,000 - Gil = 0
40, 180, 95, 160, 120, 15, 0, 130 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Steal
- 3x Purifying Salts, Shining Gem
Drop
- 1x/2x Mana Tablet, 1x/2x Dark Matter
------------------------------------------------------------------------------------------------ ---------------------------------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 7 (100%)
Weapon:
Armour:
Mag +20% --- Always
Mag Def +20% --- Always
Mag +5% ----- 4 / 7
Mag Def +5% ----- 4 / 7
Mag +10% --- 2 / 7
Mag Def +10% --- 2 / 7
Mag +20% --- 1 / 7
Mag Def +20% --- 1 / 7
-----------------------------------------------------------------------------------------------------------------------------------------Actions:
Firaga
Thundaga
Waterga
Blizzaga
Flare
Emblem Of The Cosmos
Demi
Pharaohs Curse
Mana Focus

- HP / mag/F - 1 char
- HP / mag/T - 1 char
- HP / mag/W - 1 char
- HP / mag/I - 1 char
- HP / mag
- 1 char
- HP / mag
- All Char
- HP / mag
- All Char (25% Current HP)
- ---- / spec - 1 char (Curse: Infinite%, Dark/Silence: 150% (**), Poison: 130%)
- Charging Round For Emblem Of The Cosmos

GENERAL INFO
Inherent: Auto Reflect, Auto Nul All, Tough
ICV: 12~13 (TS 4)
Position: Close
Name --------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
** Lvl 3 Element ------ 42 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 ---- Infinite --- 3
** Flare ----------------- 60 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N -------- 5 ---- Infinite --- 3
** E O T Cosmos ---- 34 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 ---- Far -------- 3
** Demi ------------------ 4 ------ X ---- N --- Y --- N --- 10% ----- Y --- N --- N ------- 3 ---- Infinite ---- 5
** Pharaohs Curse --- X ------ X ---- N --- Y --- N --- 00% ----- N --- N --- N ------ 3 ---- Far -------- 3
** Mana Focus --------- X ------ X ---- N --- N --- N --- 00% ----- N --- N --- N ------ 3 ---- Far -------- 0
EOTC COUNTER
Abaddon uses Pharaohs Curse / Demi / Flare ----- +1 Point
Abaddon recieves Action ----------------------------------- +1 Point

332 | P a g e
BASIC ACTIONS
YES --- Is EOTC Counter =>6? --- NO
I
I
Mana Focus
Firaga ---------------- 14.25% - Targets Himself
I
Waterga -------------- 14.25% - Targets Himself
Emblem ot Cosmos
Blizzaga -------------- 14.25% - Targets Himself
I
Thundaga ------------ 14.25% - Targets Himself
Return to Condition
Flare ------------------- 14.25% - Targets Himself
Demi -------------------- 14.25%
Pharaohs Curse ---- 14.25%

333 | P a g e
Vorban (630,000 / 10,000) - MP = 120 - Ap = 8,000 - Gil = 0
95, 100, 75, 100, 33, 15, 0, 80 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Steal
- 2x Healing Spring, Stamina Tablet
Drop
- 1x/2x Friend Sphere, 1x/2x Dark Matter
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 7 (100%)
Weapon:
Armour:
Str +20% --- Always
Def +20% --- Always
Str +5% ----- 4 / 7
Def +5% ----- 4 / 7
Str +10% --- 2 / 7
Def +10% --- 2 / 7
Str +20% --- 1 / 7
Def +20% --- 1 / 7
-----------------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Body Splash - HP / phys - All Char
Mortar
- HP / mag - All Char

GENERAL INFO
Inherent: Tough
ICV: 24~26 (TS 8)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack ------- 16 ----- X ------ N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** B Splash --- 10 ----- X ------ N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 1
** Mortar ------ 24 --- X ------- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 3 (Orig / NA ver)
** Mortar ------ 28 ---- X ------- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far -------- 3 (Int / PAL ver)
BASIC ACTIONS
Attack ------------ 66%
Body Splash --- 33%
SPECIFIC ACTIONS
Counter Condition: Vorban recieves Action (Valefor Only)
Body Splash (100%)
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Vorban recieves Action (All Other Aeons)
Attack (100%)
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Vorban recieves Action (Characters Only)
Mortar (50%)

334 | P a g e
(SPECIES CREATIONS)
General Info
Cost = 8,000 Gil (ALL sans Fenrir)
Cost = 0 Gil (Fenrir) - The actual cost to enter is still 8,000 but after battle you dont lose any Gil
Fenrir ----------- Capture 3 of each: Dingo / Mi Fang / Garm / Snow Wolf / Sand Wolf / Skoll / Bandersnatch
Prize: 99x Chocobo Feather
Ornitholestes ------- Capture 3 of each: Dinonix / Ipiria / Raptor / Melusine / Iguion / Yowie / Zaurus
Prize: 99x Stamina Spring
Pteryx ---------------- Capture 4 of each: Condor / Simurgh / Alcyone
Prize: 99x Mega Phoenix
Hornet ---------------- Capture 4 of each: Killer Bee / Bite Bug / Wasp / Nebiros
Prize: 60x Mana Tonic
Vidatu ---------------- Capture 4 of each: Ganderewa / Aerouge / Imp
Prize: 99x Mana Spring
One Eye ------------- Capture 4 of each: Floating Eye / Buer / Evil Eye / Ahriman / Floating Death
Prize: 60x Stamina Tablet
Jumbo Flan --------- Capture 3 of each: Water / Thunder / Snow / Ice / Flame / Dark Flans
Prize: 60x Twin Stars
Nega Elemental --- Capture 3 of each: Yellow / White / Red / Gold / Blue / Dark / Black Elements
Prize: 99x Star Curtain
Tanket --------------- Capture 3 of each: Raldo / Bunyip / Murussu / Mafdet / Shred / Halma
Prize: 99x Gold Hourglass
Fafnir ---------------- Capture 4 of each: Vouivre / Lamashtu / Kusariqqu / Mushussu / Nidhogg
Prize: 99x Purifying Salts
Sleep Sprout ------- Capture 5 of each: Funguar / Thorn / Exoray
Prize: 99x Healing Spring
Bomb King ---------- Capture 5 of each: Bomb A / Grenade / Puroboros
Prize: 60x Turbo Ether
Juggernaut --------- Capture 5 of each: Dual Horn A / Valaha / Grendel
Prize: 99x Light Curtain
Ironclad ------------- Capture 10 of each: Iron Giant / Gemini A / Gemini B
Prize: 60x Mana Tablet

335 | P a g e
Fenrir (850,000 / 99,999) - MP = 300 - Ap = 10,000 - Gil = 0
73, 40, 12, 165, 200, 30, 60, 200 - ZL 4
N Status
- Doom, Magic/Mental Break
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Fire/Thunder/Water/Ice (Strong)
Doom
- 200 Turns
Resist
- Magic/Mental Break (99%)
Steal
- 2x Chocobo Feather, Chocobo Wing
Drop
- 1x/2x Agility Sphere, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------- ----------------------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 2~4 ----- 4 (50%), 5 (50%)
Weapon:
Armour:
Deathstrike ------- Always
Deathproof ---- Always
Darkstrike -------- 1 / 7
Darkproof ------ 1 / 7
Silencestrike ---- 1 / 7
Silenceproof --- 1 / 7
Sleepstrike ------ 1 / 7
Sleepproof ----- 1 / 7
Slowstrike ------- 1 / 7
Slowproof ------ 1 / 7
Poisonstrike ---- 1 / 7
Poisonproof --- 1 / 7
Zombiestrike --- 1 / 7
Zombieproof --- 1 / 7
Stonestrike ----- 1 / 7
Stoneproof ----- 1 / 7
-----------------------------------------------------------------------------------------------------------------------------------------Actions:
Fangs Of Ruin
- HP / phys - 1 char
Fangs Of Chaos - HP / phys - 1 char (Confuse: Infinite%) (93.75% Current HP)
Fangs Of Hell
- HP / phys - 1 char (Death: Always)
GENERAL INFO
ICV: 9~10 (TS 3)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C ------ BDL --- R --- Range --- F
** F O Ruin -------- 16 ----- X ----- N --- N --- N --- 100% --- N --- +30 --- Y ------- 3 --- Close ---- 1
** F O Chaos ----- 15 ------ X ---- N --- N --- N --- 100% --- N --- +10 --- Y ------- 3 --- Close ---- 5
** F O Hell --------- 16 ---- 200 --- N --- N --- N --- 100% --- N --- Y ------ Y ------- 3 --- Close ---- 1
BASIC ACTIONS
(ALL (sans Valefor))
Decision 1 -------- 66%
Fangs Of Hell --- 33%
[DECISION 1]
YES ---------- Are any Target under Confuse Status? ---------- NO
I
I
Fangs Of Ruin --- Tar Non Confuse Char **1 Fangs Of Chaos --- Tar Char with Highest Str Stat
----------------------------------------------------------------------------------------------------------------------------- --------------Vs Valefor
Fangs Of Chaos --- 66%
Fangs Of Ruin ------ 33%
**1 --- Fenrir will only use Fangs of Ruin against a Confused char if the char confused is the only char left

336 | P a g e
Ornitholestes (800,000 / 99,999) - MP = 300 - Ap = 10,000 - Gil = 0
83, 55, 30, 170, 130, 20, 80, 200 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Fire (Absorb), Water (Immune)
Doom
- 200 Turns
Steal
- Rename Card, Chocobo Wing
Drop
- 2x/4x Gamblers Spirit, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities : 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Double Overdrive --- 100%

Armour:
Def +20% --- Always
Def +5% ----- 4 / 7
Def +10% --- 2 / 7
Def +20% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Drain Touch
- HP / phys - 1 char (HP Drain)
Poison Touch - HP / phys - 1 char (Poison: Infinite%) (75% Current HP)

GENERAL INFO
ICV: 12~13 (TS 4)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
** Drain Touch ----- 16 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Close ---- 1
** Poison Touch --- 12 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Close ---- 5
BASIC ACTIONS
Ornitholestes HP is >= 400,000 (50%)
Poison Touch --- 75%
Drain Touch ------ 25%
Ornitholestes HP is < 400,000 (50%)
Drain Touch ------ 66%
Poison Touch --- 33%

337 | P a g e
Pteryx (100,000 / 99,999) - MP = 0 - Ap = 10,000 - Gil = 0
90, 100, 5, 100, 60, 15, 60, 200 - ZL 4
N Status
- Doom / All Breaks
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Resist
- All Breaks (90%)
Steal
- 4x Smoke Bomb, Candle Of Life
Drop
- 1x/2x Evasion Sphere, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 5 (25%), 6 (75%)
Weapon:
Armour:
Str +20% --- Always
Def +20% --- Always
Str +5% ----- 4 / 7
Def +5% ----- 4 / 7
Str +10% --- 2 / 7
Def +10% --- 2 / 7
Str +20% --- 1 / 7
Def +20% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Beak
- HP / phys - 1 char (Delay (Strong): Infinite%)
Beak Of Woe - HP / spec - 1~All Char (Curse: Infinite%)

GENERAL INFO
Inherent: Auto Regen
ICV: 18~20 (TS 6)
Position: Close
Name ------ Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
** Beak -------- 16 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** B O Woe ---- 8 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y ------- 2 --- Close ---- 1
BASIC ACTIONS
Beak Of Woe x3 **1
I
YES --- Are any Targets not under Curse Status? --- NO
I
I
Beak Of Woe - Targets Non Cursed Character
Beak
I
I
Return to Condition
Return to Condition

**1 --- Targets in order: Right Character >> Middle Character >> Left Character

338 | P a g e
Hornet (620,000 / 50,000) - MP = 180 - Ap = 10,000 - Gil = 0
63, 70, 88, 95, 102, 33, 17, 160 - ZL 4
N Status
- Doom / Silence / All Breaks
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Resist
- Silence/All Breaks (95%)
Steal
- 4x Poison Fang, 2x Purifying Salts
Drop
- 1x/2x Accuracy Sphere, 1x/2x Dark Matter
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 5 (25%), 6 (75%)
Weapon:
Armour:
Str +20% --- Always
Def +20% --- Always
Str +5% ----- 4 / 7
Def +5% ----- 4 / 7
Str +10% --- 2 / 7
Def +10% --- 2 / 7
Str +20% --- 1 / 7
Def +20% --- 1 / 7
-----------------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
Venomous Stab
Bewitching Stab
Curaga

- HP / phys
- HP / phys
- HP / phys
- HP / mag

- 1 char (Death: 100%, Sleep/Dark/Silence: 80% (3))


- 1 char (Poison: Infinite%)
- 1 char (Confuse: Infinite%)
- 1 char

GENERAL INFO
ICV: 12~13 (TS 4)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Nothing ----- 16 ------ X ---- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Close ---- 1
** B Stab ------ 16 ------ X ---- N --- N --- N --- 100% ---- N --- Y --- Y -------- 3 --- Close ---- 1
** V Stab ------ 16 ------ X ---- N --- N --- N --- 100% ---- N --- Y --- Y -------- 3 --- Close ---- 1
** Curaga ------ 80 ----- X ---- N --- Y --- Y ---- 00% ----- Y --- N --- N -------- 3 --- Infinite --- 7
STAT CHANGE
When a Character is hit by Venomous Stab his Poison % Stat is increased from 25 to 67 until battle ends
This also changes even if the target hit is Immune to Poison (even Aeons)

339 | P a g e
BASIC ACTIONS
Hornet HP is >= 310,000 (50%)
<<< CHARACTER STATUS CONDITIONS >>>
Normal ------------------------ All Poisoned ------------------ All Confused ---------------- All Poisoned + Confused
I
I
I
I
Attack ----------- 33%
Attack ------------ 66%
Attack ----------- 66%
Attack ------- 100%
Venom Stab --- 33% **1
Bewitch Stab --- 33% **2
Venom Stab --- 33% **1
Bewitc Stab --- 33% **2

Hornet HP is < 310,000 (50%)


<<< CHARACTER STATUS CONDITIONS >>>
Normal ------------------------ All Poisoned ------------------ All Confused ---------------- All Poisoned + Confused
I
I
I
I
Attack ------------ 25%
Attack ------------ 50%
Attack ----------- 50%
Attack ---- 75%
Venom Stab ---- 25% **1
Bewitch Stab --- 25% **2
Venom Stab --- 25% **1
Curaga --- 25%
Bewitch Stab --- 25% **2
Curaga ---------- 25%
Curaga --------- 25%
Curaga ---------- 25%
**1 - Hornet will only use Venonous Stab on a target NOT under Poison Status
**2 - Hornet will only use Bewitching Stab on a target NOT under Confuse Status

340 | P a g e
Vidatu (95,000 / 10,000) - MP = 840 - Ap = 10,000 - Gil = 0
12, 230, 77, 230, 33, 15, 80, 110 - ZL 4
N Status
- Doom / Armour/Magic/Mental Break
P+ Status - Immune toBribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 200 Turns
Resist
- Magic Break (99%), Armour/Mental Break (80%)
Steal
- 4x Thunder Gem, Mana Tonic
Drop
- 1x/2x MP Sphere, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities : 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Double Ap --- 100%

Armour:
MP +30% --- Always
MP +10% --- 4 / 7
MP +20% --- 2 / 7
MP +30% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Ultima
- HP / mag - All Char
Osmose - MP / mag - 1 char (MP Drain)

GENERAL INFO
Inherent: Auto NulAll, Auto Regen
ICV: 24~26 (TS 8)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
** Osmose ---- 10 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 2 --- Infinite --- 3
** Ultima ------- 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y ------- 3 --- Infinite --- 3
BASIC ACTIONS
Osmose ---- 50% --- Targets character with Highest Current MP
Ultima ------- 50%

341 | P a g e
One Eye (150,000 / 15,000) - MP = 270 - Ap = 10.000 - Gil = 0
55, 58, 77, 183, 38, 15, 10, 85 - ZL 4
N Status
- Delay / Doom / Armour/Power Break ---------------------- Orig Jp ver
N Status
- Doom / Armour/Power Break -------------------------------- NA / Int / PAL ver
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Fire/Thunder/Water/Ice (Immune)
Doom
- 200 Turns
Steal
- 3x Lunar Curtain, Blessed Gem
Drop
- 1x/2x Magic Defence Sphere, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities : 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Triple Ap --- 100%

Armour:
MP +30% --- Always
MP +10% --- 4 / 7
MP +20% --- 2 / 7
MP +30% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Black Stare - HP / phys - 1 char (Curse: Infinite%)
Shockwave - HP / mag - All Char (Confuse: Infinite%, Slow: Infinite% (**),
------------------------------------ Sleep/Dark/Silence: Infinite% (10))

GENERAL INFO
Inherent: Auto Regen
ICV: 21~23 (TS 7)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
** Shockwave ---- 30 ----- X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far ------- 3
** Black Stare ---- 60 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 1
BASIC ACTIONS
Shockwave
I
YES --- Has Black Stare been used 5 times in a row? --- NO
I
I
Shockwave
Black Stare ---- 75% --- Tar Char with Lowest HP
I
Shockwave ---- 25%
I
I
Return to Condition
Return to Condition

342 | P a g e
Jumbo Flan (1,300,000 / 99.999) - MP = 999 - Ap = 10,000 - Gil = 0
3, 255, 98, 80, 60, 15, 0, 1 - ZL 4
N Status
- Dark / Doom / Slow
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Fire/Thunder/Water/Ice (Absorb)
Resist
- Dark (20%)
Doom
- 200 Turns
Steal
- 4x Lunar Curtain, Mana Tonic
Drop
- 1x/2x Magic Sphere, 1x/2x Dark Matter
------------------------------------------------------------------------------------------------------- --------------------------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 7 (100%)
Weapon:
Magic Booster --- 100%

Armour:
Ice Eater ------- 3 / 7
Fire Eater ------- 2 / 7
Water Eater ---- 2 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Firaga
Thundaga
Waterga
Blizzaga
Flare
Ultima
Curaga
Reflect
Regen

- HP / mag/F - 1 char
- HP / mag/T - 1 char
- HP / mag/W - 1 char
- HP / mag/I - 1 char
- HP / mag
- 1 char
- HP / mag
- All Char
- HP / mag
- 1 char (HP Restore)
- ---- / mag
- 1 char (Reflect: Infinite% (**))
- ---- / mag
- 1 char (Regen: 100% (10))

GENERAL INFO
Inherent: Nul Physical, Auto Reflect, Tough
ICV: 18~20 (TS 6)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
** Lvl 3 Element ---- 42 ----- X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 3 --- Infinite --- 3
** Flare --------------- 60 ----- X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 5 --- Infinite --- 3
** Ultima -------------- 70 ----- X ----- N --- Y --- N --- 100% --- Y --- N --- Y ------- 3 --- Infinite --- 3
** Curaga ------------- 80 ----- X ----- N --- Y --- Y --- 00% ----- Y --- N --- N ------- 3 --- Infinite --- 7
** Reflect -------------- X ------ X ----- N --- Y --- Y --- 00% ----- Y --- N --- N ------- 3 --- Infinite --- 3
** Regen --------------- X ------ X ----- N --- Y --- Y --- 00% ----- Y --- N --- N ------- 3 --- Infinite --- 3

343 | P a g e
BASIC ACTIONS
Jumbo Flan HP is => 650,000 (50%)
Firaga --------- 16.5% --- Targets Itself
Thundaga ---- 16.5% --- Targets Itself
Waterga ------ 16.5% --- Targets Itself
Blizzaga ------ 16.5% --- Targets Itself
Flare ----------- 16.5% --- Targets Itself
Ultima --------- 16.5%
Jumbo Flan HP is between 325,000 ~ 649,999 (25%~50%)
Flare ----------- 50% --- Targets Itself
Ultima --------- 25%
Decision 1 --- 25%
Jumbo Flan HP is < 325,000 (25%)
Decision 1 --- 50%
Ultima --------- 50%
[DECISION 1]
YES --- Is any Target under Reflect Status? --- NO
I
I
I
Reflect >> Curaga --- Tar Reflected char
I
>>>>>>>>>>>>>>>>
I
YES --- Is Jumbo Flan under Regen Status? --- NO
I
I
Curaga - Targets Reflected Character
Regen - Targets Reflected Character

344 | P a g e
Nega Elemental (1,300,000 / 15,000) - MP = 20 - Ap = 10,000 - Gil = 0
1, 140, 80, 62, 44, 15, 0, 150 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- All Elements (Absorb)
Doom
- 200 Turns
Steal
- 4x Star Curtain, Twin Stars
Drop
- 2x/4x Twin Stars, 1x/2x Dark Matter
-------------------------------------------------------------------------------------------------------------------------- -------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 2~4 ----- 7 (100%)
Weapon:
Armour:
Thunderstrike --- Always
Thunder Eater --- Always
Icestrike ---------- 3 / 7
Ice Eater ---------- 3 / 7
Firestrike --------- 2 / 7
Fire Eater --------- 2 / 7
Waterstrike ------ 2 / 7
Water Eater ------ 2 / 7
-----------------------------------------------------------------------------------------------------------------------------------------Actions:
Firaga
- HP / mag/F - 1 char
Thundaga - HP / mag/T - 1 char
Waterga - HP / mag/W - 1 char
Blizzaga - HP / mag/I - 1 char
Drain
- HP / mag
- 1 char (HP Drain)
Flare
- HP / mag
- 1 char
Ultima
- HP / mag
- All Char
Osmose - MP / spec - 1 char (MP Drain)
Reflect
- ---- / mag
- 1 char (Reflect: Infinite% (**))
Bio
- ---- / mag
- 1 char (Poison: Infinite%)
GENERAL INFO
Inherent: Tough
ICV: 18~20 (TS 6)
Position: Close
Name --------------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
** Osmose ------------------ 10 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 2 --- Infinite --- 3
** Drain ---------------------- 20 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 2 --- Infinite --- 3
** Lvl 3 Element Spell ---- 42 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 3 --- Infinite --- 3
** Flare ---------------------- 60 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 5 --- Infinite --- 3
** Ultima -------------------- 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y --------- 3 --- Infinite --- 3
** Reflect/Bio --------------- X ------- X ----- N --- Y --- Y --- 00% ----- Y --- N --- N -------- 3 --- Infinite --- 3
BASIC ACTIONS
YES --- Is Nega Elemental under Reflect? --- NO
I
I
Firaga -------- 16.5% --- Tar Itself
Reflect ----- 33% --- Tar Itself
Thundaga --- 16.5% --- Tar Itself
Drain ------- 33%
Waterga ----- 16.5% --- Tar Itself
Osmose --- 33%
Blizzaga ----- 16.5% --- Tar Itself
Flare --------- 16.5% --- Tar Itself
Bio ----------- 16.5% --- Tar Itself
SPECIFIC ACTIONS
Counter Condition: Nega Elemental is targeted with a Physical or Special Damage Type action
Ultima (100%)

345 | P a g e
Tanket (900,000 / 10,000) - MP = 0 - Ap = 10,000 - Gil = 0
103, 100, 3, 250, 41, 15, 0, 100 - ZL 4
N Status
- Doom / Armour/Mental Break
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Resist
- Mental Break (99%), Armour Break (90%)
Doom
- 200 Turns
Steal
- 4x Light Curtain, 4x Lunar Curtain
Drop
- 1x/2x Defence Sphere, 1x/2x Dark Matter
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 7 (100%)
Weapon:
Armour:
Str +20% --- Always
Def +20% --- Always
Str +5% ----- 4 / 7
Def +5% ----- 4 / 7
Str +10% --- 2 / 7
Def +10% --- 2 / 7
Str +20% --- 1 / 7
Def +20% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
- HP / phys - 1 char (Berserk: Infinite%, Delay (Strong): Infinite%)
Rush Attack - HP / phys - 1 char (Berserk: Infinite%, Delay (Strong): Infinite%)

GENERAL INFO
ICV: 21~23 (TS 7)
Position: Close
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ----- P ---- C ------ BDL --- R --- Range --- F
** Attack ------------ 16 ------ X ----- N --- N --- N --- 100% --- N --- +20 ---- Y ------- 5 --- Close ---- 1
** Rush Attack ---- 16 ------ X ----- N --- N --- N --- 100% --- N --- +20 ---- Y ------- 1 --- Close ---- 1
BASIC ACTIONS
Tanket HP is => 450,000 (50%)
Attack ------------ 50%
Attack ------------ 50% --- Targets Character with Lowest HP

Tanket HP is < 450,000 (50%)


Rush Attack --- 50%
Rush Attack --- 50% --- Targets Character with Lowest HP

346 | P a g e
Fafnir (1,100,000 / 13,000) - MP = 30 - Ap = 10,000 / 8,000 - Gil = 0
76, 30, 109, 130, 38, 15, 0, 160 - ZL 4
N Status
- Doom / All Breaks
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Fire/Thunder/Ice (Absorb)
Resist
- All Breaks (95%)
Doom
- 200 Turns
Steal
- 2x Gold Hourglass, 2x Stamina Spring
Drop
- 20x/40x Light Curtain, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~4 ----- 5 (25%), 6 (75%)
Weapon:
Armour:
Thunderstrike --- Always
Ice Eater ------- 3 / 7
Icestrike ---------- 3 / 7
Fire Eater ------ 2 / 7
Firestrike --------- 2 / 7
Water Eater --- 2 / 7
Waterstrike ------ 2 / 7
------------------------------------------------------------------------------------------------------ -----------------------------------Actions:
Nothing (Attack)
- HP / phys
- 1 char
Triple Attack
- HP / spec
- 1 char
Breath Ice
- HP / spec/I - All Char
Breath Thunder
- HP / spec/T - All Char
Nothing (Breath Fire) - HP / spec/F - All Char
Attack3
- HP / phys
- 1 char
GENERAL INFO
ICV: 21~23 (TS 7)
Position: Close
Name -------------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P ---- C ---- BDL --- R --- Range --- F
Attack -------------------- 16 ------ X ---- N --- N --- N --- 100% --- N --- +10 --- Y ------ 3 --- Close ---- 1
** Triple Attack ------------ 16 ------ X ---- N --- N --- N --- 100% --- N --- +10 --- N ------ 1 --- Close ---- 1
Breath Ice/Thunder --- 22 ------ X ---- N --- N --- N --- 00% ----- N ---- N ----- N ------ 1 --- Far ------- 3
Breath Fire -------------- 22 ------ X ---- N --- N --- N --- 00% ----- N ---- N ----- Y ------ 1 --- Far ------- 3
Attack3 ------------------- 16 ------ X ---- N --- N --- N --- 100% --- N --- +10 --- N ------ 1 --- Close ---- 1
NOTE: For the whole triple attack its only the actual Triple Attack rank that apllies to the whole action
BASIC ACTIONS
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
I
I
Attack --- Target Character with Lowest HP I
I
I
Triple Attack >> Breath Ice >> Attack3
I
I
I
Triple Attack >> Breath Fire >> Attack3
I
I
I
Triple Attack >> Breath Thunder >> Attack3
I
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

347 | P a g e
Sleep Sprout (98,000 / 10,000) - MP = 820 - Ap = 10,000 - Gil = 0
3, 167, 112, 203, 26, 15, 0, 1 - ZL 4
N Status
- Doom / Power Break
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Fire (Weak)
Doom
- 200 Turns
Steal
- 4x Poison Fang, Farplane Wind
Drop
- 1x/2x Teleport Sphere, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 1~4 ----- 3 (75%), 4 (25%)
Weapon:
Armour:
Sleepstrike ------- Always
Sleepproof ----- Always
Darkstrike -------- 1 / 7
Darkproof ------ 1 / 7
Silencestrike ---- 1 / 7
Silenceproof --- 1 / 7
Stonestrike ------ 1 / 7
Stoneproof ----- 1 / 7
Slowstrike -------- 1 / 7
Slowproof ------- 1 / 7
Poisonstrike ----- 1 / 7
Poisonproof ---- 1 / 7
Zombiestrike ---- 1 / 7
Zombieproof --- 1 / 7
Sleepstrike ------ 1 / 7
Sleepproof ------ 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Firaga
- HP / mag/F - 1 char
Thundaga - HP / mag/T - 1 char
Waterga
- HP / mag/W - 1 char
Blizzaga
- HP / mag/I - 1 char
Flare
- HP / mag
- 1 char
Ultima
- HP / mag
- All Char
Goodnight - HP / mag - All Char (Berserk/Poison/Power/Armour Break: Infinite%, Sleep: Infinite% (99))

GENERAL INFO
Inherent: Auto Regen, Tough
ICV: 27~30 (TS 9)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range ---- F
** Goodnight --------- 20 ------ X ----- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 ---- Far ------- 3
** Lvl 3 Element ----- 42 ------ X ---- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 3 ---- Infinite --- 3
** Flare ----------------- 60 ------ X ---- N --- Y --- Y --- 10% ----- Y --- N --- N ------ 5 ---- Infinite --- 3
** Ultima --------------- 70 ------ X ---- N --- Y --- N --- 100% --- Y --- N --- Y ------- 3 ---- Infinite --- 3

348 | P a g e
BASIC ACTIONS
Goodnight
I
Decision 1 <<<
I
I
>>>>>>>
[DECISION 1]
Firaga -------- 16.5%
Waterga ----- 16.5%
Thundaga --- 16.5%
Blizzaga ----- 16.5%
Flare ---------- 16.5%
Ultima -------- 16.5%
SPECIFIC ACTIONS
Counter Condition: Sleep Sprout is Targeted by a Physical Attack
Goodnight (100%)

349 | P a g e
Bomb King (480,000 / 10,000) - MP = 780 - Ap = 10,000 - Gil = 0
73, 200, 71, 200, 46, 15, 0, 150 - ZL 4
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Fire (Absorb), Gravity (Immune)
Doom
- 200 Turns
Steal
- 4x Fire Gem, Shining Gem
Drop
- 1x/2x Door To Tomorrow, 1x/2x Dark Matter
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 7 (100%)
Weapon:
Armour:
Str +20% --- Always
Def +20% --- Always
Str +5% ----- 4 / 7
Def +5% ----- 4 / 7
Str +10% --- 2 / 7
Def +10% --- 2 / 7
Str +20% --- 1 / 7
Def +20% --- 1 / 7
-----------------------------------------------------------------------------------------------------------------------------------------Actions:
Attack
- HP / phys - 1 char
Fire
- HP / mag/F - 1 char
Fira
- HP / mag/F - 1 char
Firaga
- HP / mag/F - 1 char
Ultima
- HP / mag
- All Char
Grow2
- Animation
Grow3
- Animation
Grow4
- Animation
----------------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Self Destruct - HP / phys/F - 1 char (Deals 1,800 Damage)

GENERAL INFO
ICV: 18~20 (TS 6)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack --------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** Fire ------------ 12 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 3 --- Infinite --- 3
** Fira ------------ 24 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 3 --- Infinite --- 3
** Firaga --------- 42 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 3 --- Infinite --- 3
** Ultima --------- 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y -------- 3 --- Infinite --- 3
Grow2/3/4 ---- X ------- X ----- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 0
---------------------------------------------------------------------------------------- ---------------------------------------------------** S Destruct --- 36 ------- X ----- N --- N --- N --- 00% ----- Y --- N --- N ------- 3 --- Far ------- 6

350 | P a g e
BASIC ACTIONS
<<<<< BOMB KING SIZE >>>>>
Size 1 ------------------------------ Size 2 ----------------------------- Size 3 ------------------------------ Size 4
I
I
I
I
Rush ---- Vs Characters
Fira
Firaga
Ultima
Fire ------ Vs Aeons
SPECIFIC ACTIONS
Counter Condition: Bomb King has been damaged 3 times by a targeted attack
Grow2 (100%)
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Bomb King has been damaged 6 times by a targeted attack
Grow3 (100%)
----------------------------------------------------------------------------------------------------------------- --------------------------Counter Condition: Bomb King has been damaged 9 times by a targeted attack
Grow4 (100%)

351 | P a g e
Juggernaut (1,200,000 / 15,000) - MP = 20 - Ap = 8,000 - Gil = 0
98, 140, 70, 62, 42, 15, 0, 150 - ZL 4
N Status
- Doom / All Breaks
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Fire (Absorb)
Resist
- All Breaks (95%)
Doom
- 200 Turns
Steal
- 4x Lunar Curtain, Shining Gem
Drop
- 1x/2x Strength Sphere, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 5 (25%), 6 (75%)
Weapon:
Armour:
Str +20% --- Always
Def +20% --- Always
Str +5% ----- 4 / 7
Def +5% ----- 4 / 7
Str +10% --- 2 / 7
Def +10% --- 2 / 7
Str +20% --- 1 / 7
Def +20% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
Crush Spike
Salvo
Charging

- HP / phys - 1 char
- HP / phys - 1 char (Death: Infinite%)
- HP / mag/F - All Char
- Charge Round

GENERAL INFO
Inherent: Nul Magical
ICV: 21~23 (TS 7)
Position: Close
Name -------- Pwr --- Acc --- D --- S --- R --- Shat ---- P ---- C ----- BDL --- R --- Range --- F
** Attack -------- 16 ------ X ----- N --- N --- N --- 100% --- N --- +20 --- Y ------ 3 --- Close ---- 1
** C Spike ------ 32 ------ X ----- N --- N --- N --- 100% --- N --- +20 --- Y ------ 3 --- Far -------- 1
** Salvo --------- 80 ------ X ----- N --- N --- N --- 00% ---- N ---- N ----- Y ------- 3 --- Far -------- 3
** Charging ----- X ------- X ----- N --- N --- N --- 00% ---- N ---- N ----- N ------- 3 --- Far -------- 0

352 | P a g e
BASIC ACTIONS
Vs Characters
Charging
I
Salvo
I
YES --- Has Crush Spike been used 4 times? --- NO
I
I
Charging
Attack ----------- 50%
I
Crush Spike --- 50%
Salvo
I
I
Return to Condition
Return to Condition
----------------------------------------------------------------------------------------------------------------- --------------------------Vs Aeons
Charging **1
I
Salvo **1
I
Attack <<<<
I
I
>>>>>>>
**1 - This is only used at start of battle so if this combo has been used already for the normal
characters then it wont be used again for Aeons

353 | P a g e
Ironclad (2,000,000 / 99,999) - MP = 0 - Ap = 10,000 - Gil = 0
100, 220, 1, 180, 65, 15, 0, 180 - ZL 4
N Status
- Doom / Armour/Magic/Mental Break
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Fire/Thunder/Water/Ice (Immune)
Doom
- 200 Turns
Resist
- Armour/Magic/Mental Breaks (95%)
Steal
- 4x Light Curtain, Stamina Tablet
Drop
- 1x/2x HP Sphere, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1~3 ----- 7 (100%)
Weapon:
Armour:
Str +20% --- Always
HP +30% --- Always
Str +5% ----- 4 / 7
HP +10% --- 4 / 7
Str +10% --- 2 / 7
HP +20% --- 2 / 7
Str +20% --- 1 / 7
HP +30% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Shinryudan - HP / phys
- 1 Char
Bushinzan - HP/MP / phys - All Char
Reppageki - HP / phys
- 1 Char
GENERAL INFO
Inherent: Tough
ICV: 15~16 (TS 5)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R ---- Shat ----- P --- C --- BDL --- R --- Range --- F
** Reppageki ---- 16 ----- 200 --- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Far -------- 1
** Shinryudan --- 25 ------ X ----- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Far -------- 1
** Bushinzan ---- 14 ------ X ----- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Far -------- 1
BASIC ACTIONS
Vs Characters
Reppageki <<<<<<<<<<<<<<<<<<<<<<<<<
I
I
Bushinzan
I
I
I
Shinryudan --- Target char with Highest HP I
I
I
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------------------------------------------------------------------------------------------------------------------------- -------------Vs Aeons
Reppageki
SPECIFIC ACTIONS
Counter Condition: Iron Clad is targeted
Reppageki (100%)

354 | P a g e
(ORIGINAL CREATIONS)
Cost = 15,000 Gil (sans Nemesis)
Cost = 25,000 Gil (Nemesis)
Earth Eater --------- Unlock 2 Area Creation Bosses ----------------------------- 60x Three Stars
Greater Sphere --- Unlock 2 Species Creation Bosses ------------------------- 60x Supreme Gem
Catastrophe ------- Unlock 6 Area Creaton Bosses ------------------------------ 99x Door to Tomorrow
Thuban ------------- Unlock 6 Species Creation Bosses ------------------------- 99x Gamblers Spirit
Neslug -------------- Capture 1 of EVERY Fiend ------------------------------------ 99x Winning Formulas
Ultima Buster ----- Capture 5 of EVERY Fiend ------------------------------------- 99x Dark Matter
Shinryu ------------- Capture 2 of each: Splasher / Achelous / Maelspike ---- 30x Megalixir
Nemesis ----------- Capture 10 of EVERY Fiend + Defeat ALL AREA / SPECIES / ORIGINAL Bosses
Prize: 10x Master Spheres

355 | P a g e
Earth Eater (1,300,000 / 99,999) - MP = 30 - Ap = 50,000 - Gil = 0
117, 200, 186, 210, 47, 15, 0, 120 - ZL 5 --- Standing Up
117, 200, 186, 210, 47, 15, 0, 120 - ZL 5 --- On its Back
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 255 Turns
Steal
- Gamblers Spirit, Lvl 1 Key Sphere
Drop
- 1x/2x Fortune Sphere, 1x/2x Dark Matter
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 1 -------- 1 (100%)
Weapon:
Armour:
Triple Overdrive --- 100%
Auto Potion --- 100%
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
- HP / phys - 1 char
Megaton Punch - HP / spec - 1~2 char (Death: 100%)
Flare
- HP / mag - 1 char
Fall Back
- Falls Over
Stand Up
- Stands Backs Up

GENERAL INFO
Inherent: Auto Reflect, Tough
ICV: 18~20 (TS 6)
Position: Close
Name --------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack --------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** M Punch ------ 32 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 1
** Flare ----------- 60 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 5 --- Infinite --- 3
Fall Back ----- X ------- X ----- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far -------- 0
Stand Up ----- X ------- X ----- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far -------- 0

356 | P a g e
BASIC ACTIONS
Earth Eater is Standing Up
Attack -------------------- 50%
Megaton Punch x2 --- 50% **1
Earth Eater is on his back
Does Nothing
I
Does Nothing
I
Stands Up
**1 - It is possible for EE to select the same target twice for the MP x2 move but if it KO the target
on the first strike then it will forfeit its second attack (just like when you use Doublecast)
Therefore MP can be seen to be used only once on a normal turn instead of twice
SPECIFIC ACTIONS
Counter Condition: Earth Eater is targeted and HP damaged whilst Standing up
Megaton Punch (100%) --- Random Target
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Earth Eater is targeted and damaged whilst on his back
Flare (100%) --- Targets Itself
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Earth Eater suffers over 100,000 damage
Falls Over (100%)

357 | P a g e
Greater Sphere (1,500,000 / 99,999) - MP = 999 - Ap = 50,000 - Gil = 0
87, 130, 102, 120, 55, 15, 0, 200 - ZL 5
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- All Elements (Various)
Doom
- 255 Turns
Steal
- Gamblers Spirit, Return Sphere
Drop
- 1x/2x Luck Sphere, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1 -------- 1 (100%)
Weapon:
Armour:
One MP Cost --- 100%
Auto Phoenix --- 100%
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
Flare
Ultima
Firaga
Thundaga
Waterga
Blizzaga
Hydraulic Press
Elemental Shift

- HP / phys
- 1 char
- HP / mag
- 1 char
- HP / mag
- All Char
- HP / mag/F - All Char
- HP / mag/T - All Char
- HP / mag/W - All Char
- HP / mag/I - All Char
- HP / phys
- All Char (93.75% Max HP)
- Changes Its Element Status

GENERAL INFO
ICV: 18~20 (TS 6)
Position: Close
Name --------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack --------------- 16 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y -------- 3 --- Close ---- 1
** Hydraulic Press --- 15 ------ X ---- N --- N --- N --- 100% --- N --- N --- Y -------- 3 --- Far ------- 8
** Lvl 3 Element ------ 42 ------ X ---- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 3 --- Infinite --- 3
** Flare ----------------- 60 ------ X ---- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 5 --- Infinite --- 3
** Ultima --------------- 70 ------ X ---- N --- Y --- N --- 100% ---- Y --- N --- Y -------- 3 --- Infinite --- 3
** Elemental Shift ---- X ------- X ---- N --- N --- N --- 00% ----- N --- N --- N -------- 3 --- Far ------- 0
ELEMENT PATTERNS
Greater Sphere will always use 1 of the following Element Affinity + Pattern:
Fire (Weak), Thunder/Water/Ice/Holy (Absorb) / Uses Blizzaga / Ultima Counters ----- 25%
Thunder (Weak), Fire/Water/Ice/Holy (Absorb) / Uses Waterga / Ultima Counters ----- 25%
Water (Weak), Fire/Thunder/Ice/Holy (Absorb) / Uses Thundaga / Ultima Counters --- 25%
Ice (Weak), Fire/Thunder/Water/Holy (Absorb) / Uses Firaga / Ultima Counters -------- 25%
BASIC ACTIONS
Attack ---------------- 50%
Hydraulic Press --- 50%

358 | P a g e
SPECIFIC ACTIONS ------ (Applies to HP Class Damage ONLY unless otherwise stated)
Counter Condition:
A - Hit by a Elemental Attack Greater Sphere is Weak against
Elemental Shift (100%)
------------------------------------------------------------------------------------------------------------------------ -------------------Counter Condition:
A - Hit by a Physical Attack
B - Hit by a Magical Attack ------------------------------------------------------------------------------ (Characters Only)
C - Hit by Scan
D - Hit by a Elemental Special Type Damage Attack (not Weak against)
Ultima (100%)
--------------------------------------------------------------------------------------------------- ----------------------------------------Counter Condition:
A - Hit by a Special Damage Attack (not Elemental, Potion, Hi Potion, Mega Potion, Al bhed Potions)
Hydraulic Press (100%)
-------------------------------------------------------------------------------------------------------------------------------------------Counter Condition:
A - Hit by Potion / Hi Potion / Mega Potion / Al Bhed Potion)
Flare (100%)
------------------------------------------------------------------------------------------- ------------------------------------------------Counter Condition:
A - Hit by a Magic Attack ------------------------------------------------------------------------------------ (Aeons Only)
Lvl 3 Element Magic (100%) - Element Used is the opposing element to what he is Weak to
---------------------------------------------------------------------------------------------------------------------- ---------------------Reflected Magic:
If ANY Reflected Magic is used on Greater Sphere then he simply counters with whatever Counter was
used last (sans exceptions)
If this it at the beginning then it wont use anything because there has been no counters used **3 / **4
**3 - If the current counter is either Flare / Hydraulic Press and GS is healed during Reflecting Magic then
hell counter with Flare
**4 - If Greater Sphere is hit by a Counter Attack then it will set the last counter used as Ultima

359 | P a g e
Catastrophe (2,200,000 / 99,999) - MP = 380 - Ap = 50,000 - Gil = 0
120, 80, 77, 80, 34, 15, 0, 150 - ZL 5 ------ Inside shell
120, 80, 77, 80, 50, 30, 0, 150 - ZL 5 ------ Outside Shell
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 255 Turns
Steal
- Gamblers Spirit, Lvl 2 Key Sphere
Drop
- 1x/2x Designer Wallet, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 1~4 ----- 7 (100%)
Weapon:
Armour:
Darkstrike --------- 1 / 7
Darkproof ------ 1 / 7
Silencestrike ----- 1 / 7
Silenceproof --- 1 / 7
Stonestrike ------- 1 / 7
Stoneproof ----- 1 / 7
Slowstrike -------- 1 / 7
Slowproof ------- 1 / 7
Poisonstrike ----- 1 / 7
Poisonproof ---- 1 / 7
Zombiestrike ---- 1 / 7
Zombieproof --- 1 / 7
Sleepstrike ------ 1 / 7
Sleepproof ------ 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Hundred Thorns
Toxic Spray
Toxic Cloud
Demi
Transform

- HP / phys - All Char


- HP / phys - 1 char (Full Break: Infinite%)
- HP / mag - All Char (Confuse/Poison/Curse: Infinite%)
- HP / mag - All Char (25% Current HP)
- Comes Out Of Shell

GENERAL INFO
Inherent: Tough, Heavy
ICV: 24~26 (TS 8 --- Inside Shell / TS 6 --- Outside Shell)
Position: Close
Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C ----- BDL --- R --- Range --- F
** Hundred Thorns ---- 16 ------ X ---- N --- N --- N --- 100% --- N --- +30 --- Y ------- 3 --- Far ------- 1
** Toxic Cloud ---------- 43 ------ X ---- N --- N --- N --- 100% --- N ---- N ----- Y ------- 3 --- Far ------- 3
** Toxic Spray ---------- 52 ------ X ---- N --- N --- N --- 100% --- N ---- N ----- Y ------- 3 --- Far ------- 3
** Demi -------------------- 4 ------- X ---- N --- Y --- N --- 10% ---- Y ---- N ------ N ------ 3 --- Infinite --- 5
Transform ------------- X ------- X ---- N --- N --- N --- 00% ---- N ---- N ------ N ------ 3 --- Far ------- 0
BASIC ACTIONS
=> 1,760,000 (80%) --- Catastrophe HP --- < 1,760,000 (80%)
I
I
Does Nothing <<<
Transform (Counter (100%))
I
I
I
Toxic Cloud
I
Toxic Spray <<<<<<<
I
I
I
I
>>>>>>>>
Demi
I
I
I
Hundered Thorns >>>>>

360 | P a g e
Thuban (3,000,000 / 99,999) - MP = 85 - Ap = 50,000 - Gil = 0
102, 80, 212, 80, 53, 15, 0, 180 - ZL 5
N Status
- Doom
P+ Status - Immune to Reflect / Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 255 Turns
Steal
- Gamblers Spirit, Teleport Sphere
Drop
- 1x/2x Underdogs Secret, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 1~3 ----- 1 (75%), 2 (25%)
Weapon:
Triple Ap ------------- 4 / 7
Triple Overdrive --- 3 / 7

Armour:
HP +30% --- Always
HP +10% --- 4 / 7
HP +20% --- 2 / 7
HP +30% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------- ------------------Actions:
Swipe
- HP / phys
- 1 char
Condemn
- HP / phys
- All Char (DB Delay (Strong): Infinite%) (Dispel: Auto Life / Haste /
-------------------------------------------- NulSpells / Protect / Reflect / Regen / Shell)
Rainbow
- HP / spec
- All Char (Curse: Infinite%, Sleep/Silence/Dark: 50% (3), Confuse: 25%)
Convergence - HP / mag
- 1 char (111,524 ~ 125,929 Damage)
Haste
- HB CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**))
Protect
- ---- / mag
- 1 char (Protect: Infinite% (**))
Shell
- ---- / mag
- 1 char (Shell: Infinite% (**))
Regen
- ---- / mag
- 1 char (Regen: 100% (10))

GENERAL INFO
Inherent: Tough
ICV: 18~20 (TS 6)
Position: Close
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ---- P ---- C ----- BDL --- R --- Range ---- F
Attack ------------ 16 ------ X ---- N --- N --- N --- 100% --- N ---- Y ------ Y ------ 3 --- Close ----- 1
** Condemn -------- 12 ------ X ---- N --- N --- N --- 100% --- N --- +25 --- Y ------- 3 --- Far -------- 1
** Rainbow --------- 14 ------ X ---- N --- N --- N --- 100% --- N ---- N ------ Y ------ 3 --- Far -------- 1
** Convergence --- 63 ------ X ---- N --- N --- N --- 100% --- N ---- N ------ Y ------ 3 --- Far -------- 4
** Haste -------------- 8 ------- X ---- N --- Y --- Y --- 00% ----- Y ---- N ------ N ------ 4 --- Infinite --- 13
** Protect ------------ X ------- X ---- N --- Y --- Y --- 00% ----- Y ---- N ------ N ------ 3 --- Infinite --- 3
** Shell --------------- X ------- X ---- N --- Y --- Y --- 00% ----- Y ---- N ------ N ------ 3 --- Infinite --- 3
** Regen ------------- X ------- X ---- N --- Y --- Y --- 00% ----- Y ---- N ------ N ------ 3 --- Infinite --- 3

361 | P a g e
BASIC ACTIONS
Attack <<<<<<
I
I
Rainbow
I
I
I
Decision 1
I
I
I
Convergence
I
I
I
>>>>>>>>>
[DECISION 1]
YES --- Is Thuban under Protect Status? --- NO
I
I
I
Protect --- Target Self
>>>>>>>>>>>>>>
I
YES --- Is Thuban under Shell Status? --- NO
I
I
I
Shell --- Target Self
>>>>>>>>>>>>>
I
YES --- Is Thuban under Regen Status? --- NO
I
I
Does Nothing
Regen --- Target Self
SPECIFIC ACTIONS
Counter Condition: Thuban has been targeted by a CTB Class Attack
Haste (100%) --- Targets Self
----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Thuban has been targeted by a HP Class Attack
Condemn (100%)
----------------------------------------------------------------------------------------------------------------------------- --------------Reflected Magic:
If ANY Reflected Magic is used on Thuban then he simply counters with whatever Counter was used last
If this it at the beginning then it wont use anything because there has been no counters used **1 / **2
**1 - Once Decision 1 has been used the counter returns to Does Nothing
**2 - If Thuban is hit by a Counter Attack then it will set the last counter used as Condemn

362 | P a g e
Neslug (4,000,000 / 12,000) - MP = 999 - Ap = 50,000 - Gil = 0
130, 80, 130, 80, 43, 20, 0, 1 - ZL 4 ----- w/ its Shell
130, 80, 130, 80, 120, 20, 0, 1 - ZL 4 --- wo/ its Shell
N Status
- Silence
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Steal
- Gamblers Spirit, Friend Sphere
Drop
- 1x/2x Pendulum, 1x/2x Dark Matter
Capture
- No
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +3
Drop : 100%
Slots : 2~3 ----- 2 (50%), 3 (50%)
Abilities : 1~3 ----- 1 (90%), 2 (10%)
Weapon:
Piercing ---- Always (A/K)
Triple Ap --- 100%

Armour:
HP +30% --- Always
HP +10% --- 4 / 7
HP +20% --- 2 / 7
HP +30% --- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
- HP / phys - 1 char
Megaton
- HP / phys - 1 char (Confuse: Infinite%)
Slime
- HP / spec - All Char (Armour/Mental Break: Always, Poison/Curse: Infinite%
----------------------------------------------- Silence/Slow: Infinite% (0), SB Delay (Strong): Infinite%)
Curaga
- HP / mag - 1 char
Broken Shell
- Animation
Hides in Shell
- Animation
Emerges From Shell - Animation
GENERAL INFO
Inherent: Tough, Heavy
ICV: 21~23 (TS 7) --- W/ Shell
TS 4 --------------------- Wo/ Shell)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
Attack ----------- 16 ----- X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** Megaton -------- 32 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 1
** Slime ------------ 60 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 3
** Curaga ---------- 80 ----- X ----- N --- Y --- Y --- 00% ----- Y --- N --- N ------- 3 --- Infinite --- 7
Broken Shell --- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0
Hide in Shell --- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0
Emerge --------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0

363 | P a g e
STATUS CHANGE
When Neslug Hides in Shell he gains the following statuses **1
#1 - Auto Regen
#2 - Nul Physical
**1 - These statuses are only applied when he hides in Shell BEFORE his Shell is actually broken
He can still go into Hide In Shell phase after his shell has been broken but he will NOT gain the 2 Auto
Abilities
----------------------------------------------------------------------------------------------------------------------------- --------------Once Neslug Shell is Broken if he is hit by a Purifying Salt then his Def / Mag Def Stat are altered:
Def Stat is lowered from 80 > 1
Mag Def Stat is lowered from 80 > 1
BASIC ACTIONS
Neslug Outside Shell
YES -------- Are All Chars under Slow Status? -------- NO
I
I
Attack ------- 66% --- Tar Char with Highest Cur MP Attack ------ 33% --- Tar Char with Highest Cur MP
Megaton --- 33%
Megaton --- 33%
Slime ------- 33%
Vs Valefor
Attack --- 66%
Slime ---- 33%
Neslug Hides in Shell
Curaga
SPECIFIC ACTIONS
Counter Condition: Neslug HP is between 1,000,000~1,999,999 (25%~50%)
Hides in Shell (100%) **2
---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Neslug HP is < 1,000,000 (25%)
Broken Shell (100%)
-------------------------------------------------------------------------------------------------------------------------------------------Conditions:
Neslug is Hiding in Shell
Neslug HP returns to => 3,000,000 (75%)
Emerges from Shell
**2 - After Shell Breaks he can still Hide but with no Shell

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Shinryu (2,000,000 / 99,999) - MP = 72 - Ap = 50,000 - Gil = 0
92, 60, 86, 98, 70, 15, 0, 200 - ZL 5
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 255 Turns
Steal
- Gamblers Spirit, Three Stars
Drop
- 1x/2x Wings Of Discovery, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%)
Abilities : 1 -------- 1 (100%)
Weapon:
Armour:
Double Ap --- 100%
Auto Med --- 100%
-----------------------------------------------------------------------------------------------------------------------------------------Actions:
Attack - HP / phys - 1 char
Shining - HP / mag - Rnd Chars (Hits 8 Times)
Eraser - ---- / mag - 1 char (Petrify: Always)

GENERAL INFO
ICV: 15~16 (TS 5)
Position: Close
Name ------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
** Shining ------- 9 ------ X ----- N --- N --- N --- 100% --- N --- N --- N ------- 3 --- Far ------- 3
Attack -------- 16 ----- X ------ N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** Eraser -------- X ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 3
BASIC ACTIONS
1 ---------- # of char Alive in Battle? ---------- 2~3
I
I
Attack ----- 66%
Attack ---- 33%
Shining --- 33%
Shining --- 33%
Eraser ---- 33%
SPECIFIC ACTIONS
Counter Condition: Shinryu has been damaged
Attack (100%)

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Ultima Buster (5,000,000 / 99,999) - MP = 140 - Ap = 50,000 - Gil = 0
168, 1, 178, 71, 72, 15, 0, 130 - ZL 5
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 255 Turns
Steal
- Gamblers Spirit, Lvl 3 Key Sphere
Drop
- 1x/2x Winning Formula, 1x/2x Dark Matter
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 1~3 ----- 5 (25%), 6 (75%)
Weapon:
Armour:
Triple Ap ------------ 3 / 7
Break MP Limit --- 100%
Triple Overdrive --- 2 / 7
Overdrive > Ap ---- 2 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Head (80,000 / 1) - MP = 1 - Ap = 0 - Gil = 0
1, 1, 178, 1, 80, 15, 0, 1 - ZL 1
N Status
- Doom / Eject
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 3 Turns
Arm (80,000 / 1) - MP = 1 - Ap = 0 - Gil = 0
1, 1, 1, 1, X, 15, 0, 1 - ZL 1
N Status
- Doom / Eject
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage
Element
- Normal
Doom
- 3 Turns
Actions:
Attack
- HP / phys - 1 char
Ultima
- HP / mag - All Char
Contamination - HP / spec - 1 char (Poison/Zombie: Always / Confuse/Full Break: Infinite% /
----------------------------------------- Slow: Infinite% (**))
Head Moves Suspiciously
- Charge Round For Contamination
Head Stops Moving
- Cancels Charging

366 | P a g e
GENERAL INFO
Inherent: Tough, Heavy --- Head / Arm
ICV: 15~16 (TS 5) ---------- Ultima Buster
ICV: 15 (TS 5) --------------- Head / Arms
Position: Close (Ultima Buster / Arm)
Position: Center (Head)
Name -------------- Pwr --- Acc --- D --- S --- R ---- Shat ---- P --- C --- BDL --- R --- Range --- F
Attack -------------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** Ultima -------------- 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y ------- 3 --- Infinite --- 3
** Contamination --- 75 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 3
Regeneration: Once BOTH Arms are Koed after 3~4 Gui Turns the Arms Regenerate
3 Turns (50%)
4 Turns (100%)
STATUS CHANGE
When Ultima Buster Arms blocks physical attacks its stats are altered: (this inc Counters / Full Party
Attacks)
Ultima Buster Defence is raised from 1 > 255
Ultima Buster gains Armour and Defend Statuses
BASIC ACTIONS
(Ultima Buster)
Decision 1
I
Decision 1 <<<<<
I
I
Ultima > Attack
I
I
I
>>>>>>>>>>

[DECISION 1]
Attack --- 50%
Ultima --- 50%

I (Head)
I
Attack **1 <<<<<<<<<
I
I
I
I Head Starts Moving
I
I
I
I
I Contamination
I
I
I
I
I
>>>>>>>>>>>>>>
I
I
I
I
I

**1 - Ultima Buster performs this Attack for the Head


SPECIFIC ACTIONS
Counter Condition: Sinspawn Gui is targeted by a Physical Attack (Only when 1 / 2 Arm(s) are present)
Blocks (100%) **1
------------------------------------------------------------------------------------------------------------------------------------------ -Counter Condition: Head is damaged when Head is Moving
Head Stops Moving > Return to Attack (100%)
**1: This inc Full Party and Counter Attacks

367 | P a g e
Nemesis (10,000,000 / 99,999) - MP = 9,999 - Ap = 55,000 - Gil = 0
255, 150, 255, 150, 200, 1, 0, 150 - ZL 5
N Status
- Doom
P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage
Element
- All Elements (Absorb)
Doom
- 255 Turns
Steal
- Lvl 4 Key Sphere, Warp Sphere
Drop
- 1x/2x Warp Sphere, 1x/2x Dark Matter
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (50%), 4 (50%)
Abilities : 1 -------- 1 (100%)
Weapon:
Armour:
Break Damage Limit --- 100% Break HP Limit --- 100%
----------------------------------------------------------------------------------------------------------- ------------------------------Actions:
Attack
- HP / phys - 1 char
Ultra Spark
- HP / spec - All Char (Poison/Curse/Power Break: Infinite%, Slow: Infinite% (**))
Armageddon
- HP / spec - All Char (Deals 1,093,071~1,234,259 Damage)
Ethereal Cannon - HP / mag - 1 char
Ultima
- HP / mag - All Char
GENERAL INFO
Inherent: Tough
ICV: 9 (TS 3)
Position: Close
Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack ----------------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** Ultra Spark ----------- 32 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 --- Far -------- 1
** Armageddon --------- 36 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 --- Far -------- 2
** Ultima ------------------ 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y ------ 3 --- Infinite --- 3
** Ethereal Cannon --- 255 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 --- Far -------- 3
Ronso Rage: Nova
ARMAGEDDON COUNTER
Once Armageddon is used the Counter is reset
Nemesis uses Ethereal Cannon / Ultra Spark / Attack (Decision 1) --- +2 Points
Nemesis uses Attack -------------------------------------------------------------- +3 Points
BASIC ACTIONS
YES --- Is A Counter =>20 --- NO
I
I
Armageddon
Decision 1 ---- 66%
Attack ---------- 33%
[DECISION 1]
Use in order:
Ethereal Cannon > Ultra Spark > Attack > Repeat
SPECIFIC ACTIONS
Counter Condition: Nemesis is targeted by a Special Damage Type Attack
Ultima (100%)

368 | P a g e
------------------------------------ DARK AEONS AI/PATTERNS + DATA -------------------------------General Info:
Dark Valefor:
Unlocked: After gaining Full control of Airship (Entrance to Besaid Village)
Triggered: Auto
Dark Ifrit:
Unlocked: After gaining Full control of Airship (Bikanel Island (Home Cliff Edge))
Triggered: Talk to Al Bhed near Home entrance and accept request then walk to the Cliff Edge
Dark Ixion:
Unlocked: After viewing Calm Lands Cutscene (Story) (Thunder Plains (North))
Triggered Battle #1: Talk to the Guard by the Lightning Tower
Triggered Battle #2: Walk into the Shadow of Dark Ixion
Dark Shiva:
Unlocked: After Seymour Natus (Macalania Temple Entrance)
Triggered: Auto
Dark Bahamut:
Unlocked: After gaining Full control of Airship (Zanarkand Ruins (Room where you battled Lady Y))
Triggered: Auto
Dark Yojimbo:
st
Unlocked: After completeing events in Sunken Cave (1 Visit) (Sunken Cave)
Battle #1 = Walk out of back room
Battle #2 = continue walking until next junction
Battle #3 = Green Room
nd
Battle #4 = 2 Big Room
st
Battle #5 = 1 Big Room
To properly defeat him he needs to be killed 5 times in a row without re-loading
Dark Anima:
Unlocked: After Viewing Campfire scene at start of Zanarkand Ruins (Mt Gagazet Gate)
st
Triggered: Complete Mt Gagazet 1 Trial again then walk up to Dark Anima at Mt Gagazet gate
Dark Magus Sisters:
Unlocked: After gaining Full control of the Airship (Mushroom Rock Road (Lower Road)
Triggered: Approach summoner in middle of road to initiate the chasing game
st
Get caught before losing the 1 summoner (Fight All 3 Sisters together)
st
Get caught after losing 1 summoner (Fight Mindy / Sandy together) (Fight Cindy on her own)
Complete the game (Fight each sister on their own)
Penance:
Unlocked: Defeat ALL Dark Aeons (Dark Ixion twice+Dark Yojimbo 5 times in a row) (Airship Destination)
Triggered: Select Destination

369 | P a g e
Dark Valefor (800,000 / 99,999) - MP = 999 - Ap = 10,000 / 15,000 - Gil = 0
148, 120, 186, 220, 105, 48, 10, 250 - ZL 5
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- All Elements (Strong)
Steal
- 2x X Potion, Elixir
Drop
- 1x/2x Dark Matter, 1x/2x Master Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities : 1~2 ----- 2 (100%)
Weapon:
Armour:
Break Damage Limit --- 2 / 7
Break HP Limit --- 3 / 7
First Strike ---------------- 1 / 7
Auto Regen ------- 3 / 7
Firestrike ------------------ 1 / 7
Ribbon ------------- 1 / 7
Icestrike ------------------- 1 / 7
Thunderstrike ------------ 1 / 7
Waterstrike --------------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
- HP / phys - 1 char
Sonic Wings - HP / phys - 1 char (Delay (Weak): Infinite%)
Energy Ray - HP / mag - All Char
Energy Blast - HP / spec - All Char (47,136 ~ 53,225 Damage)
GENERAL INFO
ICV: 12~13 (TS 4)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
Attack ----------- 20 ------ X ---- N --- N --- N --- 10% ----- N --- Y --- N ------ 3 ---- Far ------- 1
** Sonic Wings --- 8 ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1
** Energy Ray ---- 26 ------ X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 3
** Energy Blast --- 4 ------- X ---- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Far ------- 15
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Dark Valefor Overdrive Bar starts at 0%
Once Energy Blast is used the OD Bar is dropped to 1%
Dark Valefor uses Attack / Sonic Wings / Energy Ray --- +5% Increase
Dark Valefor recieves Action ------------------------------------ +15% Increase
BASIC ACTIONS
YES --- Is OD Bar at 100%? --- NO
I
I
Energy Blast
Attack ----------- 50%
Sonic Wings --- 25%
Energy Ray ---- 25%

370 | P a g e
Dark Ifrit (1,400,000 / 99,999) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 0
220, 173, 177, 163, 124, 27, 8, 230 - ZL 5
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- Fire (Absorb), Water/Thunder (Immune), Ice (Strong)
Steal
- 2x Mega Phoenix, Elixir
Drop
- 1x/2x Dark Matter, 1x/2x Master Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities : 1~2 ----- 2 (100%)
Weapon:
Firestrike ------------------ 5 / 7
Break Damage Limit --- 2 / 7

Armour:
Break HP Limit --- 3 / 7
Fire Eater ---------- 3 / 7
Ribbon -------------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
- HP / phys - 1 char
Meteor Strike - HP / mag - 1 char (Delay (Strong): Infinite%) (20,310 ~ 22,933 Damage)
Hell Fire
- HP / spec - All Char
(30,465 ~ 34,401 Damage)

GENERAL INFO
ICV: 12~13 (TS 4)
Position: Close
Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ----- P ----- C ---- BDL --- R --- Range --- F
Attack ------------ 16 ------ X ---- N --- N --- N --- 100% --- N ---- +25 --- Y ------- 3 --- Close ---- 1
** Meteor Strike ---- 2 ------ X ---- N --- N --- N --- 00% ----- N ----- N ----- Y ------- 3 --- Far ------- 15
** Hellfire ------------ 3 ------- X ---- N --- N --- N --- 00% ----- N ----- N ---- Y -------- 3 --- Far ------- 15
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Dark Ifrit Overdrive Bar starts at 0%
Once Hellfire is used the OD Bar is dropped to 1%
Dark Ifrit uses Meteor Strike --- +10% Increase
Dark Ifrit recieves Action --------- +5% Increase
BASIC ACTIONS
YES --- Is OD Bar at 100%? --- NO
I
I
Hellfire
Meteor Strike
SPECIFIC ACTIONS
Counter Condition: Dark Ifrit recieves Action
Attack (100%)

371 | P a g e
Dark Ixion (1,200,000 / 99,999) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 0
176, 220, 133, 188, 180, 36, 0, 250 - ZL 5 ------- Battle #1
182, 222, 146, 198, 180, 36, 0, 250 - ZL 5 ------- Battle #2
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- Thunder (Absorb), Fire/Ice (Immune), Water (Strong)
Steal
- 2x Stamina Tablet, Elixir
Drop
- 1x/2x Dark Matter, 1x/2x Master Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities : 1~2 ----- 2 (100%)
Weapon:
Thunderstrike ------------ 5 / 7
Break Damage Limit --- 2 / 7

Armour:
Break HP Limit --- 3 / 7
Thunder Eater ---- 3 / 7
Ribbon -------------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack A
- HP / phys - 1 char (Armour/Mental Break: Infinite% / Sleep: Infinite% (99))
Attack B
- HP / phys - 1 char (Armour/Mental Break/Confuse: Infinite%)
Thundaja
- HP / mag - 1 char (Delay (Strong): Infinite%)
Aerospark - HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell / Auto Life)
Thors Hammer - HP / spec - All Char (Full Break: Infinite%) (Deals 17,100 ~ 19,308 Damage)

GENERAL INFO
ICV: 9~10 (TS 3)
Position: Close
Name --------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
Attack A/B ---------- 16 ---- 254 --- Y --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1
** Thundaja ----------- 200 ---- X ----- N --- N --- N --- 00%- ---- N --- N --- Y ------ 3 --- Far -------- 3
** Aerospark ---------- 40 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1
** Thors Hammer ---- 3 ------ X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far -------- 15
OVERDRIVE COUNTER
Dark Ixion Overdrive Bar starts at 0%
Once Aerospark is used the OD Bar is dropped to 1% ---------- Battle #1
Once Thors Hammer is used the OD Bar is dropped to 1% --- Battle #2
Dark Ixion uses Thundaja ------------------- +5% Increase --------- Battle #1
Dark Ixion uses Attack B / Aerospark --- +10% Increase -------- Battle #2
Dark Ixion recieves Action ------------------ +10% Increase

372 | P a g e
BASIC ACTIONS
(BATTLE 1)
YES --- Is OD Bar at 100%? --- NO
I
I
Aerospark
Thundaja

SPECIFIC ACTIONS
(BATTLE 1)
Counter Condition: Dark Ixion is targeted
Attack A (100%)

I (BATTLE 2)
I YES --- Is OD Bar at 100%? --- NO
I
I
I
I Thors Hammer
Attack -------- 66%
I
Aerospark --- 33%

373 | P a g e
Dark Shiva (1,100,000 / 99,999) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 0
173, 163, 244, 255, 255, 73, 0, 250 - ZL 5
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- Ice (Absorb), Water/Thunder (Immune), Fire (Strong)
Steal
- 2x Mana Tablet, Elixir
Drop
- 1x/2x Dark Matter, 1x/2x Master Sphere
Capture
- No
---------------------------------------------------------------------------------------------------------------------------------------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities : 1~2 ----- 2 (100%)
Weapon:
Icestrike ------------------- 5 / 7
Break Damage Limit --- 2 / 7

Armour:
Break HP Limit --- 3 / 7
Ice Eater ----------- 3 / 7
Ribbon -------------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
- HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell / Auto Life)
Heavenly Strike - HP / phys - 1 char (Death/Berserk/Confuse: Infinite%)
Diamond Dust
- HP / spec - All Char (79,802 ~ 90,110 Damage)

GENERAL INFO
ICV: 9~10 (TS 3)
Position: Close
Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P ---- C ----- BDL --- R --- Range --- F
Attack ---------------- 16 ----- X ------ N --- N --- N --- 00% ---- N --- +25 ---- Y ------- 1 --- Close --- 1
** Heavenly Strike ---- 32 ----- X ----- N --- N --- N --- 100% --- N ----- N ----- Y ------- 2 --- Far ------ 1
** Diamond Dust ------ 3 ------- X ----- N --- N --- N --- 00% ---- N ----- N ----- Y ------- 3 --- Far ------ 15
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Dark Shiva Overdrive Bar starts at 0%
Once Diamond Dust is used the OD Bar is dropped to 1%
Dark Shiva performs/recieves Action --- +10% Increase
BASIC ACTIONS
YES --- Is OD Bar at 100%? --- NO
I
I
Diamond Dust
Attack --------------- 66%
Heavenly Strike --- 33%

374 | P a g e
Dark Bahamut (4,000,000 / 99,999) - MP = 999 - Ap = 30,000 / 40,000 - Gil = 0
245, 234, 222, 233, 255, 102, 0, 250 - ZL 5
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- Normal
Steal
- 2x Twin Stars, Elixir
Drop
- 1x/2x Dark Matter, 1x/2x Master Spheres
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities : 1~2 ----- 2 (100%)
Weapon:
Armour:
Break Damage Limit --- 2 / 7
Break HP Limit --- 3 / 7
Double Ap ---------------- 2 / 7
Auto Protect ------- 3 / 7
Double Overdrive ------- 2 / 7
Ribbon -------------- 1 / 7
One MP Cost ------------ 1 / 7
----------------------------------------------------------------------------------------------------------- ------------------------------Actions:
Attack
- HP / phys - 1 char
Impulse
- HP / spec - All Char (Slow: Always (**) / Petrify/Full Break: Infinite% /
------------------------------------ SB Delay (Strong): Infinite%)
Mega Flare - HP / spec - All Char (DB Delay (Strong): Infinite%) (Dispel: Haste / NulSpells / Protect / ------------------------------------ Reflect / Regen / Shell) (Deals 40,070 ~ 45,246 Damage)
GENERAL INFO
Inherent: Tough
ICV: 9~10 (TS 3)
Position: Close
Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P ----- C ---- BDL --- R --- Range --- F
Attack ----------- 16 ------ X ---- N --- N --- N --- 100% --- N --- +25 --- Y ------- 3 --- Close ---- 1
** Impulse ---------- 8 ------- X ---- N --- N --- N --- 00% ---- N ----- N ---- Y ------- 3 --- Far ------- 1
** Mega Flare ----- 2 ------- X ---- N --- N --- N --- 00% ---- N ----- N ---- Y ------- 3 --- Far ------- 15
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Dark Bahamut Overdrive Bar starts at 0%
Once Mega Flare is used the OD Bar is dropped to 1%
Dark Bahamut uses Attack / is targeted --- +10% Increase
BASIC ACTIONS
YES --- Is OD Bar at 100% --- NO
I
I
Mega Flare
Attack
SPECIFIC ACTIONS
Counter Condition: Dark Bahamut has been targeted 5 times
Impulse (100%)

375 | P a g e
Dark Yojimbo (1,600,000 / 99,999) - MP = 999 - Ap = 8,000 / 10,000 - Gil = 0
244, 210, 131, 144, 243, 114, 0, 255 - ZL 5
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- Normal
Steal
- 2x Stamina Tonic, Elixir
Drop
- 1x/2x Dark Matter, 1x/2x Master Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities : 1~2 ----- 2 (100%)
Weapon:
Armour:
Break Damage Limit --- 2 / 7
Break HP Limit --- 3 / 7
Counter Attack ----------- 2 / 7
Curseproof ------- 3 / 7
Magic Counter ----------- 2 / 7
Ribbon ------------- 1 / 7
Overdrive > Ap ---------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- -------------

Dark Yojimbo Dog (100 / 300) - MP = 1 - Ap = 0 - Gil = 0


244, 1, 1, 1, 1, 1, 1, 30 - ZL 1
N Status
- Anything exc Berserk / Confuse / Threaten
P+ Status - Immune to Bribe / Scan / Sensor / Slice
Element
- Normal
Capture
- No
Actions:
Daigoro
- HP / spec - 1 char (Petrify/Poison: Infinite%)
Kozuka
- HP / phys - 1 char (Full Break: Infinite%, Slow: Infinite% (**))
Wakizashi - HP / phys - All Char
Zanmato - HP / spec - All Char (Dispel: Auto Life)
-------------------------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>>
Wakizashi - HP / phys - 1 char

GENERAL INFO
Battle Start: Auto Ambush (Battle #1 Only)
Inherent: Tough
ICV: 9~10 (TS 3)
Position: Close
Name --------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
** Daigoro -------------- 8 ------- X ---- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 --- Far -------- 1
** Kozuka -------------- 16 ------ X ---- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 --- Far -------- 1
** Wakizashi (All) --- 28 ------ X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1
** Zanmato ------------ 250 ---- X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1
----------------------------------------------------------------------------------------------------------------------------- --------------** Wakizashi (1) ------ 32 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1
Locked Commands: Escape / Flee

376 | P a g e
OVERDRIVE COUNTER
Dark Yojimbo Overdrive Bar starts at 0%
(BATTLE 1)
Once Zanmato is used the OD Bar is dropped to 6%
Dark Yojimbo does Action -------- +6% Increase
Dark Yojimbo recieves Action --- +2% Increase
(BATTLE 2)
Once Zanmato is used the OD Bar is dropped to 10%
Dark Yojimbo does Action -------- +10% Increase
Dark Yojimbo recieves Action --- +2% Increase
(BATTLE 3)
Once Zanmato is used the OD Bar is dropped to 16%
Dark Yojimbo does Action -------- +16% Increase
Dark Yojimbo recieves Action --- +2% Increase
(BATTLE 4)
Once Zanmato is used the OD Bar is dropped to 20%
Dark Yojimbo does Action ------- +20% Increase
Dark Yojimbo recieves Action -- +2% Increase
(BATTLE 5)
Once Zanmato is used the OD Bar is dropped to 26%
Dark Yojimbo does Action ------- +26% Increase
Dark Yojimbo recieves Action -- +2% Increase
BASIC ACTIONS
YES --- Is OD Bar at 100%? --- NO
I
I
Zanmato
Daigoro ------------ 33%
Kozuka ------------- 33%
Wakizashi (All) --- 33%

377 | P a g e
Dark Anima (8,000,000 / 99,999) - MP = 999 - Ap = 30,000 / 40,000 - Gil = 0
155, 230, 255, 255, 183, 85, 0, 255 - ZL 5
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- Fire/Thunder/Water/Ice (Absorb)
Steal
- 2x Three Stars, Elixir
Drop
- 1x/2x Dark Matter, 1x/2x Master Spheres
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities : 1~2 ----- 2 (100%)
Weapon:
Armour:
Break Damage Limit --- 2 / 7
Break HP Limit --- 3 / 7
Triple Ap ------------------ 2 / 7
Deathproof -------- 3 / 7
Deathstrike --------------- 2 / 7
Ribbon ------------- 1 / 7
One MP Cost ------------ 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
- HP / phys
- 1 char (Petrify/Poison/Zombie/Curse: Infinite%)
Pain
- ---- / mag
- 1 char (Death: Always)
Mega Graviton - HP / mag
- All Char (Doom: Infinite% / Slow: Infinite% (**) /
--------------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP)
Oblivion
- HP/MP / spec - All Char (16 Hits) (DB Delay (Strong): Infinite%) (Dispel: Haste / -------------------------------------------- NulSpells / Protect / Reflect / Regen / Shell) (81,280 ~ 91,776 Damage)
GENERAL INFO
Inherent: Nul Magical, Tough, Heavy
ICV: 9~10 (TS 3)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack ------------- 16 ----- X ----- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Far -------- 1
** Pain ---------------- X ------ X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far -------- 3
** Oblivion ----------- 2 ------- X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far -------- 4
** M Graviton ------- 7 ------- X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Close ----- 8
Animation: Hellfire / Thors Hammer uses an alternate animation when used against Dark Anima
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Dark Anima Overdrive Bar starts at 0%
Once Oblivion is used the OD Bar is dropped to 1%
Dark Anima uses Attack / Pain / Mega Graviton --- +10% Increase
Dark Anima recieves Action ----------------------------- +5% Increase
BASIC ACTIONS
YES --- Is OD Bar at 100%? --- NO
I
I
Oblivion
Attack -------------- 33%
Pain ----------------- 33%
Mega Graviton --- 33%

378 | P a g e
(DARK MAGUS SISTERS)
Dark Mindy (2,000,000 / 99,999) - MP = 999 - Ap = 10,000 / 12,000 - Gil = 0
148, 187, 248, 132, 233, 130, 240, 255 - ZL 5
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- Normal
Steal
- Teleport Sphere, Elixir
Drop
- 1x/2x Dark Matter, 1x/2x Master Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities : 1~2 ----- 2 (100%)
Weapon:
Armour:
Break Damage Limit --- 2 / 7
Break HP Limit --- 3 / 7
One MP Cost ------------ 2 / 7
Auto Haste -------- 3 / 7
Magic Booster ----------- 2 / 7
Ribbon -------------- 1 / 7
Triple Overdrive -------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Passado
- HP / spec - 1 char (Hits 15 Times) (Death: Infinite%)
Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) /
----------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP)
Calamity
- ---- / spec - 1 char (Poison/Full Break/Curse: Infinite%, Dark/Silence: Infinite% (**))

GENERAL INFO
ICV: 9~10 (TS 3)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat ----- P ----- C ---- BDL --- R --- Range --- F
** Passado -------- 4 ------- X ---- N --- N --- N --- 100% ---- N --- +15 --- Y ------ 3 --- Far -------- 1
** Calamity -------- X ------- X ---- N --- N --- N --- 00% ----- N ------ N --- Y ------ 3 --- Far -------- 3
** M Graviton ----- 7 ------- X ---- N --- N --- N --- 00% ----- N ------ N --- Y ------ 3 --- Close ----- 8
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Dark Mindy Overdrive Bar starts at 100%
Once Mega Graviton/Delta Attack is used the OD Bar is dropped to 1%
Dark Mindy uses Passado / Calamity -------- +20% Increase
Dark Mindy recieves Action --------------------- +5% Increase
BASIC ACTIONS
(ALL 3 Alive/Active)
YES --- Is OD Bar at 100%? --- NO
I
I
Use No Selection
Passado --- 50%
Calamity ---- 50%

I (1~2 Alive/Active)
I YES --- Is OD Bar at 100%? --- NO
I
I
I
I Mega Graviton
Passado --- 50%
I
Calamity --- 50%

379 | P a g e
Dark Sandy (2,500,000 / 99,999) - MP = 999 - Ap = 10,000 / 12,000 - Gil = 0
186, 201, 207, 168, 201, 80, 100, 255 - ZL 5
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- Normal
Steal
- Friend Sphere, Elixir
Drop
- 1x/2x Dark Matter, 1x/2x Master Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities : 1~2 ----- 2 (100%)
Weapon:
Armour:
Break Damage Limit --- 2 / 7
Break HP Limit --- 3 / 7
Evade + Counter -------- 2 / 7
Auto Shell --------- 3 / 7
Magic Counter ----------- 2 / 7
Ribbon ------------- 1 / 7
Triple Overdrive --------- 1 / 7
----------------------------------------------------------------------------------------------------------------------------- ------------Actions:
Attack
- HP / phys - 1 char (Petrify: Infinite%)
Razzia
- HP / phys - 1 char (Dispel: Auto Life) (169,710 ~ 191,631 Damage)
Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) /
----------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP)

GENERAL INFO
ICV: 9~10 (TS 3)
Position: Close
Name ---------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack ---------- 36 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y -------- 3 --- Close ---- 1
** Razzia --------- 100 ----- X ---- N --- N --- N --- 100% --- N --- N --- Y -------- 3 --- Far ------- 4
** M Graviton ----- 7 ------- X ---- N --- N --- N --- 00% ----- N --- N --- Y -------- 3 --- Close ---- 8
Locked Commands: Escape / Flee
OVERDRIVE COUNTER
Dark Sandy Overdrive Bar starts at 100%
Once Mega Graviton/Delta Attack is used the OD Bar is dropped to 1%
Dark Sandy uses Attack / Razzia ------ +20% Increase
Dark Sandy recieves Action ------------- +5% Increase
BASIC ACTIONS
(ALL 3 Alive/Active)
YES --- Is OD Bar at 100%? --- NO
I
I
Use No Selection
Attack --- 50%
Razzia --- 50%

I (1~2 Alive/Active)
I YES --- Is OD Bar at 100%? --- NO
I
I
I
I Mega Graviton
Attack --- 50%
I
Razzia --- 50%

380 | P a g e
Dark Cindy (3,000,000 / 99,999) - MP = 999 - Ap = 10,000 / 12,000 - Gil = 0
175, 223, 171, 105, 185, 40, 0, 255 - ZL 5
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- Normal
Steal
- Return Sphere, Elixir
Drop
- 1x/2x Dark Matter, 1x/2x Master Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +6
Drop : 100%
Slots : 3~4 ----- 3 (25%), 4 (75%)
Abilities : 1~2 ----- 2 (100%)
Weapon:
Armour:
Break Damage Limit --- 2 / 7
Break HP Limit --- 3 / 7
Gillionaire ----------------- 2 / 7
Auto Phoenix ----- 3 / 7
Alchemy ------------------- 2 / 7
Ribbon ------------- 1 / 7
Triple Overdrive --------- 1 / 7
----------------------------------------------------------------------------------------------------------- ------------------------------Actions:
Attack
- HP / phys - 1 char (Dispel: Haste/NulSpells/Protect/Reflect/Regen/Shell / Auto Life)
Camisade
- HP/MP / phys - 1 char (116,554 ~ 131,609 Damage)
Mega Graviton
- HP / mag
- All Char (Doom: Infinite% / Slow: Infinite% (**) /
------------------------------------------------ Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP)
Delta Attack
- HP / spec
- All Char (Hits 6 Times) (Dispel: Auto Life) (785,203 ~ 1,773,250
------------------------------------------------ Total Damage: 4,711,218 ~ 10,639,500)
GENERAL INFO
ICV: 9~10 (TS 3)
Position: Close
Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F
Attack ------------- 36 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y -------- 3 --- Close ---- 1
** Camisade -------- 100 ---- X ---- N --- N --- N --- 100% --- N --- N --- Y -------- 3 --- Far -------- 4
** M Graviton ------- 7 ------- X ---- N --- N --- N --- 00% ----- N --- N --- Y -------- 3 --- Close ----- 8
** Delta Attack ----- 80 ------ X ---- N --- N --- N --- 00% ----- N --- Y --- Y -------- 3 --- Far ------- 15
OVERDRIVE COUNTER
Dark Cindy Overdrive Bar starts at 100%
Once Mega Graviton/Delta Attack is used the OD Bar is dropped to 1%
Dark Cindy uses Attack / Camisade ------- +20% Increase
Dark Cindy recieves Action ------------------- +5% Increase
BASIC ACTIONS
(ALL 3 Alive/Active)
YES --- Is OD Bar at 100%? --- NO
I
I
Delta Attack
Attack ------- 50%
Camisade --- 50%

I (1~2 Alive/Active)
I YES --- Is OD Bar at 100%? --- NO
I
I
I
I Mega Graviton
Attack -------- 50%
I
Camisade --- 50%

381 | P a g e
Penance (12,000,000 / 99,999) - MP = 999 - AP = 60,000 / 65,000 - Gil = 0
255, 240, 255, 200, 255, 10, 0, 255 - ZL 6
N Status
- Immune to Everything
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- All Elements (Absorb)
Steal
- Elixir, 2x Megalixir
Drop
- 3x/6x Master Sphere
Capture
- No
----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data:
General : Pwr 16, Critical +10
Drop : 100%
Slots : 4 ----- 4 (100%)
Abilities : 1 ----- 1 (100%)
Weapon:
Armour:
Break Damage Limit --- 100%
Ribbon --- 100%
------------------------------------------------------------------------------------------------------------------------ -----------------Actions
Obliteration
Immolation
Judgement Day
Seperation

- HP / phys
- All Char (Slow: Infinite% (**))
- HP/MP / phys - 1 char (Armour/Mental Break: Infinite%)
- HP/MP / spec - All Char (7,287,145 ~ 8,228,401 Damage)
- Animation

GENERAL INFO
Inherent: Auto Protect, Tough, Heavy
ICV: 9 (TS 3)
Position: Close
Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F
** Oblteration ----------- 24 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Close ---- 1
** Immolation ----------- 32 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Close ---- 1
** Judgement Day ---- 240 ---- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Close ---- 15
Seperation ------------ X ------ X ----- N --- N --- N --- 00% ----- N --- N --- N ------ 3 ---- Far ------- 0
Animation: Energy Blast / Hellfire / Thors Hammer use an alternate animation when used on Penance

382 | P a g e
STATUS CHANGES
Penance HP < 9,000,000 (75%) it statuses change:
#1 - Auto Protect is removed
#2 - Haste status is gained (Duration: 1 Turn)
JUDGEMENT DAY COUNTER
Penance < 9,000,000 HP (75%)
Once Judgement Day is used the counter is dropped to 0
Penance gets a turn ----------- +1 Point (This is added before he uses his attack)
Penance is HP Damaged ---- +1 Point
BASIC ACTIONS
Penance HP => 9,000,000 (75%)
Obliteration

Penance HP < 9,000,000 (75%)


YES -------- Is JD Counter =>20? -------- NO
I
I
Immolation (0/1 Arm presant)
Immolation
Judgement Day (2 arms presant)
SPECIFIC ACTIONS
Counter Condition: Penance HP < 9,000,000 (75%)
Seperation (100%)

383 | P a g e
(Right Arm / Left Arm)
Arms
(500,000 / 99,999) - MP = 999 - Ap = 10,000 - Gil = 0
st
255, 200, 150, 200, 150, 10, 120, 255 - ZL 6 --- Before 1 Turn
st
255, 200, 150, 200, 255, 10, 120, 255 - ZL 6 --- 1 + Turn
N Status
- Doom
P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice
Element
- All Elements (Absorb)
Doom
- 200 Turns
Steal
- Elixir
Drop
- 1x Dark Matter, 1x Master Sphere
Capture
- No
Actions:
Attack A
- HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell / Auto Life)
Attack B
- HP / phys
- 1 char (Petrify: Infinite%)
Calamity
- ---- / spec
- 1 char (Poison/Full Break/Curse: Infinite% / Dark/Silence: Infinite% (**))
Mighty Guard - ---- / spec
- All Char (Protect/Shell/Regen: Infinite% (**))
Mega Graviton - HP / mag
- All Char (Doom: Infinite% / Slow: Infinite% (**) /
----------------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (75% Max HP)
Slowga
- SB CTB / mag - All Char (Slow: 100% (**))
Atrophy
- Animation
Regeneration - Animation

GENERAL INFO
Inherent: Tough, Heavy
st
nd
ICV: 12~13 (TS 4 --- 1 Turn / TS 3 --- 2 + Turn)
Position: Close
Name -------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range ---- F
Attack -------------- 36 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ----- 1
** Slowga ------------ 16 ------ X ------ N --- Y --- Y --- 00% ---- N --- N --- N -------- 4 --- Infinite --- 13
** M Graviton ------- 12 ------ X ------ N --- N --- N --- 00% ---- N --- N --- Y -------- 3 --- Close ----- 8
** Calamity ----------- X ------ X ------ N --- N --- N --- 00% ---- N --- N --- Y -------- 3 --- Far --------- 3
** Mighty Guard ----- X ------ X ------ N --- N --- N --- 00% ---- N --- N --- N -------- 3 --- Close ----- 3
Atrophy ------------ X ------- X ------ N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far --------- 0
** Regeneration ----- X ------ X ------ N --- N --- N --- 00% ---- N --- N --- N -------- 3 --- Far -------- 0
Regenerate:
Normal Kill = 12 Ticks
Doom Kill == 24 Ticks
Animation: Energy Blast / Hellfire / Thors Hammer uses an alternate animation on Penance Arms
Mega Graviton is called Tera Graviton in the Int Ver

384 | P a g e
BASIC ACTIONS
(Left Arm)
YES --- Are ALL char under Slow Status --- NO
I
I
Attack A ------------ 66%
Attack A ----------- 33%
Mega Graviton --- 33%
Mega Graviton --- 33%
Slowga ------------- 33%
----------------------------------------------------------------------------------------------------------------------------- --------------(Right Arm)
YES --- Is Penance under Regen? --- NO
I
I
Attack B ---- 66%
Attack B ---------- 33%
Calamity --- 33%
Calamity ---------- 33%
Mighty Guard --- 33%
NOTE: Just before Left/Right Arm performs an action it gets put into Haste status and after every action it
removes the Haste
This gives the effect of having Auto Haste but just not in a constant effect (this is why it seems that the
arms actions are Rank 1 when in fact theyre not)

STILL TO CHECK
1: Guado Guardian B (Temple Road) --- Check all possible outcomes from multiple conditions in AI
2: Yu Pagoda ----------------------------------- Regeneration Chance
3: Possessed Aeons -------------------------- OD Bar increases (Find exact numbers)

385 | P a g e
-----------------------------------(Sunken Cave)

BATTLE ENCOUNTER MAPS -----------------------------------------------

386 | P a g e
-------------------------------------- BEHIND THE NAME INTRO -----------------------------------------------This section is all about the meaning behind the names of fiends in the game
It may not be a surprised to some people to learn that a lot of the names have some kind of Mythocal /
Religious or True meaning behind them so I have delved into this subject and have posted my findings for
various fiends in the section below
================================================================================
================================================================================
---------------------------------------------------- ENEMY NAMES -------------------------------------------------------[Abaddon]
Meaning:
Abaddon is one of the infernal names used in Satanism, and is first in the listonly as it comes first
alphabeticallyand means "the destroyer."
Hell; Apollyon (angel of hell)
[Achelous]
Meaning:
In Greek mythology, Achelous (Greek: ), was the patron deity of the river by the same name, which is the
largest river of Greece, and thus the chief of all river deities, every river having its own river spirit. His
name translates as "he who washes away care".
[Ahriman]
Meaning:
[Persian] Alternative name of Angra Mainyu, the personified principle of darkness.
(Persian) [from ah (Avestan) conscious life + riman the corruptor, disturber of order in the cosmos, the
corruptor of mind] Personification of the evil spirit in the world. According to Mazdean philosophy, life
originates from two principles: Ahura Mazda (the light principle) and Ahriman (darkness). Shahrestani,
12th century Islamic scholar, in Al-Melall Va Al-Nehal (Nations and Sects) writes that "Magis were of three
sects: Geomarathians, Zurvanians and Zoroastrians. They all shared the view that two principles govern
the universe: Ahura Mazda and Ahriman. Ahura Mazda is the being who pre-existed and Ahriman the
created one." He further narrates allegorically that "Ahura-Mazda wondered how it would be if he had a
rival.
From this thought Ahriman, the evil spirit, was born, who revolted against the light and declined to abide
by its laws. A battle took place between the armies of the two. The Angels came forward as mediators
and agreed upon a truce that the underworld be given to Ahriman for seven thousand years and then to
the Ahura-Mazda for another seven thousand years. The creatures who previously existed all vanished.
Then Man, Gaeo-Marth, and an animal, taurus, appeared. They both died. From man's head, sprouted a
rhubarb and from rhubarb male and female, Mashia and Mashiana, were born, who were mankind's
progenitors. From the head of the taurus all animals originated. Their belief is that light gave mankind two
choices: to remain as bodiless spirits keeping away from Ahriman, or to clothe themselves with bodies to
fight against him; mankind chose the latter. The destruction of Ahriman's army would be the day of
resurrection

387 | P a g e
[Alcyone]
Meaning:
Alcyone (Greek: ) was a Greek demi-goddess, sometimes regarded as one of the Pleiades. More often
she was thought of as the daughter of Aeolus and wife of Ceyx, she had a son called Eosphorus and the
king of Thessaly. They were very happy together, but, when Ceyx perished in a shipwreck, Alcyone
(whose name means "queen who wards off storms") threw herself into the sea. Out of compassion, the
gods changed them into the halcyon birds. When Alcyone made her nest on the beach, waves threatened
to destroy it. Aeolus restrained his winds and made the waves be calm during seven days in each year,
so she could lay her eggs. These became known as the "halcyon days", when storms never occur. The
halcyon has become a symbol of tranquillity.
[Bandersnatch]
Meaning:
Imaginary monster, imaginary creature with an evil disposition; nonconformist, one with unconventional
and often annoying habits
The Bandersnatch is a fictional creature mentioned in Lewis Carroll's poems Jabberwocky and The
Hunting of the Snark.
[Barbatos]
Meaning:
In demonology, Barbatos is an Earl and Duke of Hell, ruling thirty legions of demons and has four kings
as his companions to command his legions. He gives the understanding of the voices of the animals,
says past and future, conciliates friends and rulers, and he can lead men to hidden treasures that have
been hid by the enchantment of magicians.
[Basilisk]
In European bestiaries and legends, a basilisk is a legendary reptile reputed to be king of serpents and
said to have the power of causing death by a single glance. According to the Naturalis Historia of Pliny
the Elder, the basilisk is a small snake that is so venomous that it leaves a wide trail of deadly venom in
its wake, and its gaze is likewise lethal.
[Bunyip]
Meaning:
A bellowing water monster from Aboriginal legend, believed to bring diseases. It lives at the bottom of the
water holes, swamps, lakes and rivers of the Australian outback. The creature is roughly the size of a calf
and requires calm water to live in. Unless its food sources are interfered with, the bunyip usually leaves
human beings alone. However, if necessary it has the strength to pull a person down into the water and
drown him. The name comes from an Aboriginal word meaning "devil" or "spirit"
[Catastrophe]
Meaning:
A few words -- disaster, calamity, cataclysm
[Catoblepas]
Meaning:
The catoblepas is a legendary creature from Ethiopia, described first by Pliny the Elder and later
by Claudius Aelianus. It has the body of a buffalo and a head of a hog. Its back were full of scales that
protected the beast, and its head was always pointing downwards. Its stare or breath can either turn
people into stone, or kill them
[Chimera]
Meaning:
Mythological monster with a goat's body and a lion's head and a snake's tail; imaginary monster made up
of inappropriate parts; delusion, wild illusion; person or organ comprised of tissues of different genetic
constitution

388 | P a g e
[Coeurl]
Meaning:
Alien Race; Its resemblance is comparable to a large cat, except that its forelegs are twice as long as its
hind legs, and he possesses tentacles (most likely two) attached to its shoulders. These tentacles
terminate in seven finger-like protrusions. Its skin coloration is not mentioned, but it may be inferred from
the title of the story that it is black. It sustains itself by feeding upon a substance it calls the Id of other
beings, which is not related to the Freudian concept but is actually organic phosphate
[Condor]
Condor is the name for the largest species of New World vultures. They are the largest flying land birds in
the Western Hemisphere.
[Dingo]
Meaning:
A wild or semi-domesticated Australian dog with a sandy-coloured coat
[Espada]
Meaning:
Sword, consisting of a long straight or curved blade fixed to a hilt; blade; falchion, type of sword; one who
is skilled in a use of a sword
[Fafnir]
Meaning:
A mythical dragon in the Norse Edda. In the long and involved saga of the Children of the Mist (Niflungar,
best known as the Wagnerian Nibelungen), Ffnir slew his father for his golden treasure, which had been
cursed by the dwarf Andvari [from and spirit + vari watcher or guardian]. Ffnir assumed the form of a
dragon and lay guarding the gold on Gnipaheden (high heath). His brother Regin, desiring to share the
gold, persuaded his ward, the hero Sigurd, to kill the dragon and cook its heart for him. When Sigurd did
so, he burnt his finger. Instinctively putting it in his mouth, he found that, as soon as the dragon's heartblood touched his tongue, he became able to understand the language and messages of the birds
[Fenrir]
Meaning:
In Norse mythology, a monstrous wolf.
He was the son of the god Loki and a giantess. The gods bound Fenrir to a rock with a magical chain,
where he is destined to remain until doomsday, or Ragnarok, when he will break his chains and fall upon
the gods. In one version of the myth, he will devour the sun and swallow the chief god, Odin, only to be
slain by Vidar, Odin's son. Fenrir figures prominently in Norwegian and Icelandic poetry of the 10th11th
century.
[Gandarewa]
Meaning:
A Persian water-demon who continually tries to devour the good things of creation. Eventually he will be
defeated by the hero Keresaspa.
[Garuda]
Meaning:
The Garuda is a golden-bodied bird recorded by the Buddhist culture. Garuda has an eagle's beak and
wings, and a human body. His face is white, his wings are scarlet, and his body is golden. Garuda is
possibly the oldest of the great birds. It is so large that it can blot out the sun, darkening the sky. The
beneficent Garuda, also called the "Bird of Life", is the mount of Vishnu.
[Gemini A/B]
Meaning:
Astronomy, a northern constellation (the Twins), said to represent the twins Castor and Pollux

389 | P a g e
[Hornet]
Meaning:
Hornets are the largest eusocial wasps, reaching up to 45 millimetres (1.8 inches) in length. The true
hornets make up the genus Vespa, and are distinguished from other vespines by the width of
the vertex (part of the head behind the eyes), which is proportionally larger in Vespa; and by
the anteriorly rounded gasters (the section of the abdomen behind the wasp waist)
[Imp]
Meaning:
An imp is a mythological being similar to a fairy, frequently described in folklore and superstition.
Imps are usually described as mischievous more than seriously threatening, and as lesser beings rather
than more important supernatural beings. The attendants of the devil are sometimes described as imps.
They are usually described as lively and having small stature. They are usually, but not invariably,
assigned male gender.
[Jormungand]
Meaning:
In Norse mythology, Jormungand is one of the three children of the god Loki and his wife, the giantess
Angrboda. The gods were well aware that this monster was growing fast and that it would one day bring
much evil upon gods and men. So Odin deemed it advisable to render it harmless. He threw the serpent
in the ocean that surrounds the earth, but the monster had grown to such an enormous size that it easily
spans the entire world, hence the name Midgard Serpent. It lies deep in the ocean where it bites itself in
its tail, and all mankind is caught within his coils. At the destruction of the universe, Jormungand and Thor
will kill each other.
[Lamashtu]
Meaning:
In Mesopotamian religion, the most terrible of all female demons.
The daughter of the sky god Anu, Lamashtu killed children, consumed human flesh and blood, blighted
plants, spoiled rivers and streams, sent nightmares, caused miscarriages, and brought disease. She had
seven names and was often described in incantations as "seven witches." She was portrayed on amulets
as a lion-or bird-headed female figure kneeling on an ass, holding a double-headed serpent in each hand
and suckling dogs or pigs at her breasts
[Melusine]
Meaning:
Melusine (or Melusina) is a figure of European legends and folklore, a feminine spirit of fresh waters in
sacred springs and rivers.
She is usually depicted as a woman who is a serpent or fish (much like a mermaid) from the waist down.
She is also sometimes illustrated with wings, two tails or both, and sometimes referred to as a nixie.
[Nemesis]
Meaning:
Goddess of punishment and revenge
[Nidhogg]
Meaning:
In Norse myth, Nidhogg ("tearer of corpses") is a monstrous serpent that gnaws almost perpetually at the
deepest root of the World Tree Yggdrasil, threatening to destroy it. The serpent is always bickering with
the eagle that houses in the top of the tree. Nidhogg lies on Nastrond in Niflheim and eats corpses to
sustain itself. It is not the only serpent whose task it is to destroy the World Tree; other serpents include
Graback, Grafvolluth, Goin and Moin.

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[Ornitholestes]
Meaning:
Ornitholestes ("bird robber") was a small theropod dinosaur of the late Jurassic of Western Laurasia (the
area that was to become North America). Almost everything known of this species comes from a single
skeleton of Ornitholestes
[Penance]
Meaning:
Punishment inflicted on oneself as an outward expression of repentance for wrongdoing.
A sacrament in which a member of the Church confesses sins to a priest and is given absolution. a
religious observance or other duty imposed as part of this sacrament
[Phlegyas]
Meaning:
The son of Ares and Chryse, mythical ancestor of the Phlegyans, a people of Thessaly. He was also the
king of the Lapiths and father of Ixion and Coronis. When Coronis became the mother of Asclepius by
Apollo, Phlegyas became so angry at Apollo that he torched his temple at Delphi. Apollo killed him and
send him to the underworld.
[Raptor]
Meaning:
New Latin -raptor (as in velociraptor)] : a usually small-to-medium-sized predatory dinosaur (as a
velociraptor or deinonychus)
[Remora]
Meaning:
A slender sea fish which attaches itself to large fish by means of a sucker on top of the head.
[Simurgh]
Meaning:
[Persian] In Persian legend Simurgh is a gigantic, winged monster in the shape of a bird; a kind of
peacock with the head of a dog and the claws of a lion. Its natural habitat is a place with plenty of water.
According to legend, the creature is so old that it has seen the world destroyed three times over. In all
that time, Simurgh has learned so much that it is thought to possess the knowledge of all ages.
[Skoll]
Meaning:
In Norse mythology, Skoll was a wolf that chased the sun (Sol) through the sky every day, trying to eat
her. Skll has a brother, Hati, who chases the moon. Both are brothers.
Skoll also ends up eating the Sun at the beginning of Ragnarok
[Thuban]
Meaning:
An Islamic demon that looks like a dragon

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[Varuna]
Meaning:
Though he only has about a dozen hymns addressed to him in the Rig Veda, Varuna seems to be one of
the most important of the Vedic gods. In pre-Vedic times, he was the supreme lord of the cosmos, the
keeper of divine order, the bringer of rain, the enforcer of contracts. He is called omnipotent and
omniscient; he is responsible for the sun to move in the sky, for day and night to stay separate, and for
the earth to keep its form; he watches the flight of every bird, is present at every gathering, and knows
every thought. His name means "he who covers", and this probably refers to the sky. Varuna is the
keeper of the cosmic order, a force called rta. It is rta which keeps everything working as it should, and
Varuna's role as the one who governs rta makes him very important indeed. He is very closely linked to
the god Mitra. Varuna is one of the Adityas and considered to be an asura, when those beings were still
god-like and had not yet degenerated into demons.
[Wraith]
Meaning:
Spirit of one dead, ghost, specter, ghost of a dead person; ghostly image of someone; apparition of a
living person that predicts the person's imminent death, exact resemblance of a living person just before
death ; faint trace; something that is pale or weak and has no clear shape; gaseous or vaporous column
that is hardly visible
[Xiphos]
Meaning:
The Xiphos is a double-edged, single-hand sword used by the ancient Greeks. It was a primary
battlefield weapon for the Greek armies along with the spear or javelin. The blade was around 60 cm
long. The xiphos was good for both cutting and stabbing attacks due to its leaf shaped blade. It was
generally used only when the spear was discarded.
[Yowie]
Meaning:
In a modern context, Yowie is the generic term for the unidentified hominid reputed to lurk in the
Australian wilderness. It is an Australian crypted similar to the Himalayan Yeti and the North American
Bigfoot
Rather confusingly, Yowie (or "Yowie-Whowie") is also the name of a completely different mythological
character in native Australian Aboriginal folklore.
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