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74 Th thut 3Ds Max 1.

Cc sence vi nhiu face, n O cc vt th hin th display as box khi pan, zoom, rotate khng b git hnh. 2. n I max zoom vo v tr con tr vo gia mn hnh (rt tin li khi v spline). 3. C th s dng 2 dng lnh gc di bn tri ca max nh l 1 my tnh (caculator)(nhp php tnh dng trn v n enter ra KQ dng di). 4. Dng "Arc Rotate Select" hoc "Arc Rotate SubObject" s xoay quanh im Pivot ca i tng ang chn. 5. SHIFT+G = Hide Geometry, SHIFT+L = Hide Lights, SHIFT+C = Hide Cameras, SHIFT+S = Hide Shapes. 6. Chn 24 vt liu bn hay dng, save vo th mc defaults\max\Medit.mat khi m max ra lun lun c 24 vt liu trong Material Editor. 7. Save setting vray preset, sau load ra cho khe, ci ny tin cho test, cn render tht th ty sence m chnh. n gin vic chuyn 24 vt liu qua vt liu vray cn c cch sau: 7.1. n F11 chy max scrip, 7.2. Copy and paste dng command: for m = 1 to 24 do (meditmaterials[m] = VRayMtl()) 7.3. n Enter. 8. Trc khi render ra file in kh ln (A1) th bm F10, phn output size chn Vistavision. Width = 3000. height = 2000. Sau khi render xong lu file tif, ng chnh g ht. khi i in kh A1 ( 84 x 60 ) c th qua photoshop chuyn sang file jpg cho nh. 9. Bm nt X bt/tt biu tng trc ta khi move. 10. Nhng cch c th lm max render nhanh hn: 10.1. Khng pan, zoom khi ang render (my yu th ng c pan, zoom khi ang render, nu tt chc nng show calculator ca Irr v Lightcache cng tt) 10.2. ng tham qu vi vray fur, displacement (c th tt 2 chc nng ny ri tnh Lightcache sau save Lightcache map, bt 2 chc nng ln load file lightcache map ra ri render). 10.3. Hy nhng ci qut cho ci case my tnh thay v qut mt cho mnh. 11. T Vray 1.5 tr ln c th dng VRayOverrideMtl trnh blend color. Dng diffuse l 200,200,200 cho GI material. 12. Khi chy 3ds max 8 (c th 3ds max 9 na , 3ds max 7 hon ton ko b li ny) dng vt liu vraylightmtl th khi render s xut hin 1 vin en xung quanh ca vt th m mnh gn vt liu vraylightmtl. Cch sa: nhn F10 > renderer > color mapping > chn Sub-pixel mapping + chn Clamp output . Render l ok lun. 13. Alt+D bt tt "User Axis Cosntrain" di chuyn vi bt im trn mt phng hoc 3d. 14. t phm tt cho "Center Point Cycle" bng Number Pad 5, d dng xoay m hnh vi bt im bt k ca "User transform coordinate center".

15. Khi chn lnh Move c mi tn mu theo trc Yv X iu khin to nh ta dng du + hoc 16. Alt+ X lm trong i tng. 12. Khi edit spline, poly hay mesh, bm 1, 2, 3, 4, 5 vo cc sub object 1, 2, 3, 4, 5 tng ng, bm 1 ln na thot (ci ny kh l c bn nhng m mnh ch bit th thi). 13. Thi quen t phm tt: s 0 l group v 8 l ungroup kh tin li. 14. Khi dng hnh nn ch yu nn bt im bng vertex duy nht c kt qu chnh xc nht, v cng nn dng view User. 15. Nn lm knh ca bng cc khi box nguyn thy trnh b li mo hnh hoc nh sng ko xuyn. 16. Khi copy hoc move i tng c bt im. nn chuyn bt im sang 2,5D rt tin khi copy nhiu i tng m khng b nhy theo trc Z. 17. Bt im "snap" (S) vi move, rotate, scale nn kt hp kha i tng chn "selection lock"(Space Bar on/ off). Khi kha i tng chn bn c th d dng bt im ti i tng khc ! 18. Chn sub object move th im cn bt l pivot ca sub object c chn, bn ch cn bt im ch! p dng cho 3ds Max 8 tr i. 19. Khi ang v line m chng may c 1 ng b sai im bt th ta n nt Backspace quay li ng trc (tng t Ps). 20. - Nhn Q v cng c chn (Q vi ln na thay i hnh cng c chn (hnh trn, hnh vung hay a gic v.v....)), - Nhn W Move, - Nhn E Rotate, - Nhn R Scale. 21. n nt Alt+Q v chn mt object no bn s tt c layer cn li, mun m layer li thi ch vic bm vo ci box mu vng. 22. Copy/paste/paste instance trong bng qun l l lch ca i tng (modifier edit stask) s lm gim bt thao tc cho cc i tng chnh sa ging nhau. 23. Chn nhanh cc i tng instance:

23.1. Chn vo 1 i tng m bit chc rng n instance vi nhiu i tng khc, 23.2. Dng "select by name" [H] vi ty chn trong hp kim (select dependents), 23.3. Cc i tng instance cng i tng c chn. 24. Mirror nhanh 4 gc (nu 4 gc ging nhau) ci ny lm mi ao ca cha rt thch hp: b1. Ch cn v 1/4 ca mi ao, b2. by gi mirror bng modifier list>mirror nh chn [copy] options, b3. xong - Ctrl+B chn mirror center Sub-Object, b4. Dng, move, ... (hoc thao tc tng ng) "mirror center" Sub-Object vo im tm ca mi theo chiu trc tng xng - Vd: trc X, b5. Copy mirror modifier (trong modifier edit stk) & paste lun ln trn u danh sch, v i trc vung gc vi trc trc -VD: trc Y 25. Edit/Editable Mesh hoc Poly khi boolean vng khp kn ca spline (shape) tht bi do Nguyn nhn: 1. Vng giao khng r rng (trng spline edge segment, hoc spline vertex sub-obj. 2. Attck cc spline nhn bn. Gii quyt: 1. convert li v Convert to Editable spline ri li boolearn tip. 2. i cc segment (on thng) v line. 3. i cc vertex(nh nhn) v corner vertex ri li boolearn tip. 26. Nu copy/paste UVW Map lm 3ds max nhy ra ngoi th cn cch na, gn nhanh UVW map cho ging nhau gia 2 vt th: Acquire>Acquire Absolute>OK 27. Nn tt active ca nhng shortcut ca: edit/editable poly & mesh i dnh ton b cho Main UI, v chng ta lm vic nhiu vi vic zoom/pan m nhng ci nh hng nhiu. Vd: Ctrl+W l zoom reigion m active edit/editable poly & mesh li thnh ra weld, nh vy lm mnh kh xoay x.

28. Move 1/2 kch thc ca Element Sub-Object ca Edit/Editable Poly & Mesh s rt th v cho nhng model un nn theo cc ng dn cong queo, c bit vi cc: PathDeform, Spacing Tool... 29. Dng system unit = inch, Display unit scale = Metric = mm, hay tng t S v ngay cc AEC Object nh Door, Window, Railing, Stair vi nhng kch thc mc nh tng xng. Chng ta c th dng ngay kch thc ny tuy n hi l Trc khi merge nn lu "system unit ", bn c th vn dng n trong vic i t l & kch thc trong cc bn v kin trc. Vd: bn nn merge cc file th vin trong b arch model (n v inch) sang 1 file mi vi n v Metric=mm, sa hoc gn li vt liu... v s dng (c th l xref, c th l proxy, hoc merge). 30. Shift+I: cng c Spacing Tool - dng copy i tng theo s lng t chn hoc kch thc t chn theo ng path (tnh cht nh cng c measure trong Autocad) cc bc thy ci bng ca n s d dng bit cch dng, rt hu dng trong vic copy cy hoc n ng trong phi cnh tng th. 31. Gi phm "Alt" trong khi bm nt cun ca chut xoay hnh. 32. G "V" chn hng nhn. 33. Material ID ca extruded, beveled, ... ng mt cng edit/editable poly, mesh gn li id 1 cho mt np (cap end), 2 cho mt y (cap start), 3 cho mt cnh. Vi cc AEC obj nh door, window, railing id 3 dnh cho cc b mt bn mun gn knh vy cng ch cn set number id =3. 34. Bn c on m g b hon ton vt liu ra khi i tng. Nhng khi kch hot th c g ton b vt liu cc i tng khc. cch no ch g b material i tng c chn ? C1: Utilities > more >UVW Remove >Materials > Ok C2: Ch cn gp none trong [material/map browser] vo object ang chn, nu th c chn l mt ng vt th hay mt nhm (group) th 2 la chn: Assign to Object/Selection l xong. 35. Vo tools \ light lister chn v chnh nh sng nhanh hn.

36. Vo edit \ select by \ color chn cc vt th cng mu (chn mu cho vt th name and color) cch ny qun l gn ging nh qun l layer cad. 37. Canh gia tm i tng, cch ny gip bn xoay i tng ng ngay tm ca n: click tab hierarchy ( bng Command panel) chn tab pivot, click affect pivot only chn center to object. 38. Sng dy c lun "chc" ci nh render m ko phi thc khuya: Rendering > Batch Render. 39. Lm th no render c cng trnh dng khung dy? C nhiu tham s t vt liu ren nh th. vi vl thng ca max (standard) bn dng wire [] trong tham s nhm u - shader basic parameter bn c th t size cho nhng nt khung dy bn mun trong tham s nhm - extended parameter Nu bn mun cu k hn Vd: va c nt khung dy va th hin t bng b mt bn nn dng vt liu vi vrayedgestex. Kch thc ca dy by gi n tn l thickness. 40. So snh spline step: - Optimize nh xe my s, khng tin nhng tit kim xng. - Adaptive nh xe my ga, tin v tn xng. 41. Mun modifier surface ngon lnh th quy tc ti a 4 nh ni ng v ti thiu 3 nh ni ng. 42. Cross section trong edit/edit spline tin hn modifier cross section 43. Cc sence vi nhiu face, n O cc vt th hin th display as box khi pan, zoom, rotate > khng b git hnh (vi iu kin Shade Selected Tooggle hoc Shade Selected Faces Tooggle ( F2 ) kkng c kch hot). 44. Khi ang render mi pht hin c 1 vng nh b li (gh b bay chng hn) > c bnh tnh ren tip > save. Sau chn render region, ko ci vng chn cho n trm ln hn ci vng nh b h 1 t > nhn OK render li vng > save thm 1 tm khc v Ps nhp 2 tm li, dng cng c erase xa bt cc vin kg u mu, nhn Ctrl+E merge lp li > save i in. 45. C cch no chnh See through hon ton khng? Ngha l n mt hn ci mesh i ch c khung wire khng nhng vn ch smooth + highlight.

- Gn cho n vt liu standard vi opacity =0 < trong menu ca viewport chn tranperency l Best. - Chn i tng, phi chut > properties > check See through. Nu check ci Backface cull > khi ch khung dy s ko nhn c cc dy pha sau > hu dng khi dng hnh cc i tng "lng nhng" 46. Khi lm 1 na hnh th c th chnh hnh kia ch smooth? Lm 1 na, na kia copy ra bn reference. sau p modify turbosmooth cho bn ny. Ch l turbo smooth nm trn ci ng k. Khi chnh bn chnh th bn copy s thay i dng smooth. Cn bn smooth mt li th vo Viewport Confiruration check vo Display Selected with Edged Face. S thy c kt qu smooth r rng khi hiu chnh model gc 47. Tng 1 ci dummy vo gia cng trnh, ri bn khng ch la chn helpers thay v all ri cho sp ca bn xoay thoi mi m khng cn s sai lch. 48. T gc cam, bn nn chuyn ngay v Perspective khi ri ch ngi!Nu khng bn s mt toi gc cam khi quay tr li! 49. Xin hi c cch no render phi cnh ton khu gm 5 cng trnh ging nhau m khng phi copy? Cu k qu! Copy hay khng th cng vy thi, khc g? i khi copy vi proxy obj li tt hn y ch. Tuy nhin, khng c t copy m nh bn mun t ch c 1 cch: modifier list > substitute, c 2 la chn 1 cho obj, 1 cho xref, bn xref ci nh vo v thc hin thi. Chc th v! 50. Nn bt ty chn "show vertex number" ca edit spline dnh cho cc profile kn cn bit chiu ca n! 51. Nu dng railling lm vch knh, th cc gc nhn ca ng spline dn nn l corner vertex, nu nh n khng lin quan n on cong no! 52. Thng thng anh em mnh ai cng dng t nht l 2 my, 1 c quan v 1 nh, lm th no khi chuyn file i, chuyn file li m khng phi quan tm n v archive file na ?! Cch tt nht l b thi gian ra sp xp li h thng cc file phc v cho cng vic. Vd: nh my em, tt c cc h thng map, texture em u D, my nh cng nh cng ty, ng dn ging ht nhau, th l copy i copy v cng ch cn copy file max thi... 53. Mun tm ci thc o trong max th tm u? Bn vo bt im chn Vertex ri vo Tools/ Measure distance chn 2 im cn o khong cch s thy kch thc hin gc tri mn hnh.

54. Clear all smoothing group cho tt c nhng poly phng trnh s chuyn mt khng ng c 55. Turn edge ca edit/editable mesh kh th v, cn trong edit/editable poly th ti cha tm thy n u c! 56. Khi l thu nh ca s Max lc ang render, trng hp khng m ln li c! Nhn Ctrl+Alt+Del (hoc Ctrl+Shiftr+Esc) v tab Applications, nhp chut phi vo MAX... ri maximize l c. 57. Khi model nn import mb t cad (truc khi import mb cad cc bn nn bo layer tng v chuyn sang 2 layer mi loi b cc nt trng nu ko khi bn extrude bn max- n s to thm face trng v ren s b li) vo max-extrude-covert v poly , ko nn v theo kiu ghp khi trnh cc li gia cc din khi chng ta truy bt im(snap- phm tt :S) ko chun xc 58. gim thiu thao tc v click chut chng ta nn ti a cho vic t phm tt. 59. T hay phi v pc t mt bng ca ngi khc nn ton ly nt tng bao ngoi extruded no capping vi hseg=4, xa cc polygon subobj ca khong m nh ca s ca i & khong m ri shell iner amout=dy tng. t khoi cch v ny- khng bit anh em c thch khng? 60. ng bun khi nhp dwg vo m cc on cong tr nn thng un, bn ch cn chn segment sub [2], select all [Ctrl+A] v chn tip curver ngay ti menu chut phi! bn cng nn liu cm m gp mm cho spline step nh! 62. ng nn dng scale thng thng trong c max v cad, iu ny lm kch thc chnh xc ca i tng tr nn bt kham. 63. Thay i units setup vi system units ri merge qua merge li, s cho bn cm gic th v khi chuyn i gia cc n v m, mm, v thm ch c inch 64. Chn i tng, nhn Z, i tng s c zoom to nht c th trn viewport. Nhn Z khi khng trn i tng, tt c object trong scene s zoom li trn viewport. Cch ny n gin nhng hiu qu. 65. Nu khng mun 1 vt nh hng mu ca vt khc th lm th no? C mt cch tm tm : Chn vt th , click chut phi vo n chn vray properties > ch n 2 dng Generate GI v Receive GI, nu mun n chu nh hng nhiu t mu sc ca cc i tng khc th tng thng s receive, v ngc li.

Nu mun mu sc ca n nh hng nhiu n cc i tng xung quanh th tng generate v ngc li. Dng cch trn c th t tham s pht v nhn GI cho tng i tng, cn nu mun thay i tham s ny cho vt liu th c th s dng VrayMtlWrapper. Cc bc chn VL mun thay i, sau n vo nt chn loi VL, hin ra bng Materials & Maps browser, cun xung chn VrayMtlWrapper , n s hi c ly VL hin ti trong VL lm VL c s khng , nhn ok l ok 66. C nn lm nhiu ng ngang cc thanh, ng nh khng nh? T thy li khuyn ca mt bn ngi Nga nh th, tc l trnh cc polygon mnh m di nht l chy vray c phi khng cc anh em? Tt nhin iu ny lm s nh v mt tng ng k! 67. C ai dng Alt+Ctrl+H (hold) lu li hnh nh file khng? Ci ny ging Ctrl+S nhng n khi phc li file ngay c khi file gc li khng chi c na hoc mun th nghim ci g mi m khng mun lu li. Khi cn khi phc n Alt+Ctrl+F. Khi bn c mt file qu nng v d trt trng nhiu cy hay nhiu bn gh, file ca bn rt nng, k c n O ri nhng khi zoom, pan n vn nh kiu quay chm th c th chn i tng > phi chut > properties > pick vo display as box. 68. Ctrl + C to camera ti chnh view Perspective m mnh ng (sau khi xoay b hi tai chn gc). 69. Bn c th kt hp cc phm ctrl, Alt, shift vi chut phi: Shift + right click = Snap Quadmenu Alt+ right click = Anmation quadmenu Ctrl + right click = Modelling quad menu Shift + Alt + right click = reactor quadmenu Ctrl + Alt +right click = lighting&rendering quadmenu l mc nh, cn mun thm bt th bn vo customize / customize user interface/ quads 70. B lnh tt ,cho nhng ngi mi hc: 1. Cc phm F:

F1: Tr gip F2: Alt + F2: bt dnh ti cc i tng ng cng F3: chuyn i gia cc kiu hin th Wireframe/smooth + highlights Alt+F3: F4: bt ch xem edged faces F5: gii hn ti trc X Alt+F5: bt dnh vo li F6: gii hn ti trc Y Alt+F6: bt dnh vo cht (pivot) F7: gii hn ti trc Z Alt+F7: bt dnh ti nh F8: chuyn i qua li gia cc mt phng ca h trc to xoyz (xoy,zoy,xoz) Alt+F8: bt dnh ti im cui F9: render khung nhn Alt + F9: bt dnh ti im gia F10: m hp thoi render Alt + F10: bt dnh ti cnh F11: hin danh sch cc lnh trong maxcript Alt + F11: bt dnh ti cp mt F12: bt hp thoi transform type-in 2. Cc phm s bn di cc phm F: `: lm ti cc khung nhn Ctrl + `: 1: sub-object level 1

2: sub-object level 2 3: sub-object level 3 4: sub-object level 4 5: sub-object level 5 6: m ca s Particle Alt + 6: n/hin cc cng c chnh 7: m s lng cc a gic 8: bt hp thoi mi trng (environment dialog) 9: m ca s iu chnh nh sng nng cao 0: m hp thoi render to texture Alt + 0: kho giao din ngi dng Du tr (-): thu nh gizmo Ctrl + (-): thu nh khung nhn Du cng (+): phng to gizmo Ctrl + (+): phng to khung nhn 3. Cc phm ch ci: A: Bt ch bt dnh gc Shift + A: cn ging nhanh cc i tng Ctrl + A: la chn tt c cc i tng Alt + A: cn ging B: khung nhn di Ctrl + B: la chn i tng th cp (gn ging vi phm s 1) Alt + B: t ch nn cho khung nhn C: khung nhn Camera

Shift + C: n Cameras Ctrl + C: to Camera t khung nhn hin hnh Alt + C: ct (trong ch poly subobject) Ctrl + V: nhn bn i tng D: v hiu ho khung nhn Ctrl + D: b chn i tng Alt + D: bt dnh cc trc to E: lnh la chn v quay Ctrl + E: chuyn i gia cc la chn trong php quay Alt + E: extrude face (poly) F: kch hot khung nhn trc (front view) Shift + F: hin khung nhn an ton Ctrl + F: chuyn i gia cc dng la chn i tng (chn i tng theo vng, theo hnh ch nht, theo hnh trn...) G: n ng li Shift + G: n cc i tng hnh hc, ngoi tr cc i tng thuc hnh hc phng (2d) H: la chn i tng thng qua tn ca i tng Shift + H: n cc vt tr gip (helpers) Ctrl + H: quay i tng c la chn xung quanh mt i tng khc I: Di chuyn khung nhn, n v tr ca con tr chut Shift + I: cc cng c v khong cch Ctrl + I: chuyn i qua li gia cc i tng ang c chn vi cc i tng khc J: bt/tt khung o mu trng bao quanh i tng (trong khung nhn phi cnh) K: thit lp kho

L: chuyn khung nhn hin hnh thnh khung nhn bn tri Shift + L: n/hin cc i tng nh sng Ctrl + L: th hng ca nh sng, vi cc nh sng chun th khi render s ging vi trong khung nhn. M: m ca s bin tp vt liu Ctrl + M: bt meshsmooth (trong ch editable poly) N: bt/tt ch t ng to kho (auto key) Ctrl + N: to ra cnh mi Alt + N: cn ging bnh thng O: Ctrl + O: m file Alt + O: hin th cc i tng c la chn (ni ln hoc ho ln vo trong i tng khc) P: Kch hot khung nhn phi cnh (Perspective) Shift + P: n cc i tng l thuc h thng particle Ctrl + P: Kch hot cng c di chuyn khung nhn Alt + P: Q: bt nt chn i tng (select object) Shift + Q: render nhanh Alt + Q: c lp i tng c chn iu chnh cho d. R: lnh thu/phng t l Ctrl + R: arc rotate wiew mode S: bt ch truy bt im Shift + S: n cc i tng hnh hc phng Ctrl + S: lu file Alt +S: cycle avtive snap type

T: Kch hot khung nhn Top Shift + T: m ca s h thng theo di ti sn v i tng Shift + Y: phc hi cc thao tc vi khung nhn Ctrl + Y: phc hi cc thao tc trc s dng trong cnh U: kch hot khung nhn ngi s dng (user view) V: m menu la chn cc khung nhn. X: bt hoc tt gizmo Ctrl + X: phng to ton mn hnh Alt + X: hin cc i tng di dng c th nhn xuyn thu qua Z: phng to hoc thu nh i tng c la chn cho va khung nhn Shift + Z: quay li cc khung nhn trc la chn Alt + Z: kch hot ch phng to hoc thu nh khung nhn W: la chn v di chuyn Shift + W: n cc i tng thuc "space warps" Ctrl + W: bt nt iu chnh th trng FOV (field of view). Alt + W: m khung nhn hin hnh v tm thi tt cc khung nhn cn li 4. Cc phm khc: [: phng to khung nhn. ]: thu nh khung nhn (vi 3dmax 8 th n c hai phm ny th mi thu nh c khung nhn, cn phng to th khng n lm). ": Bt ch thit lp kho (set key). <: di chuyn thanh trt thi gian tin v pha trc. >: di chuyn thanh trt thi gian tin v pha sau. ?: chy hot cnh.

Insert: di chuyn qua li gia cc ch hiu chnh sub-object (vertex,edge,element...). Delete: xo i tng. Home: nhy n frame u tin. End: nhy n frame cui cng. Page Up: Page Down: 71. Gn vt liu t pht sng y: Bt ch render Vray ln ri vo bng vt liu chn VR Mtl Light gn vo,vy l n sng nh n Vray light .Trong vt liu standar cng lm c nhng chn vt liu Vray th vn p hn. 72. Lm sao Aray vt th theo 1 ng spline v ra nh? C th dng spacing tool Bc 1: - To mt i tng mung nhn bn(i tng 1) - To mt ng dn cho i tng nhn bn (i tng 2) Bc 2: - Chn i tng 1 - Vo Tool/Spacing Tool... - Hin ln bng spacing tool trong bn chn ng dn bng pick path( chn i tng 2) - Nhp s lng tng count. 73. Ty thuc vo kch thc nh m bn cn, ta c th xem nn dng k n u. V nhiu trng hp v d ch dng mt ci bit th in ra A4, c rt nhiu bn dng tn n tay nm ca hoc y cc cp ca mt ci pho, iu ny l khng cn v khi render rt nng m khi in ra th khng nhn thy. 74. Dng modify multyres gim bt s lng face ca i tng.Rt cn cho nhng ngi lm phim din ha.

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