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#wxSand: Owen Piette's Falling Sand Game

#Version 4.4, File subversion 2


#Human Mod made by Adam Crick
#Started on October 30, 2008
#Finished on November 29, 2008
#---------------------------------------------------------------
group Tools Empty Knife Wall Cleaner Fire Fuse Extinguisher Torch Water
group Tools2 Sacid Popper Clearer Food SkinGen
group Explosions TNT C4 Firecracker
group Guns Barrel Trigger TPull Bullets Wood
group People Body Brain Heart Artery Lungs Kidneys Mouth Esophogaus Stomach Eyes
Iris Lens ONerve
group Diseases Gangrene Coma ChickenPox Vomiting Wart
group Injections Syringe_Maker Needle Syringe_Filler Push Chicken_Pox_Shot
VomitShot Pull
#---------------------------------------------------------------
#Nothing.
element Empty 0 0 0 0 0 0 0 1
#To hold stuff.
element Wall 180 180 180 0 0 100 .5 1
hotcolor Wall 255 0 0
#Use this to create Sryinges.
element Syringe_Maker 0 0 0 0 0 10 0 1
element Syringe 75 75 75 0 0 10 .8 0
element Syringe2 75 75 75 0 0 10 .8 0
neighbor 1 Skull3 Empty 1 Skull3 Body
#Use this to contain the bullets.
element Barrel 150 150 150 0 0 10 1 1
#Connect to Barrel.
element Trigger 130 130 130 0 0 10 1 1
#Use to pull trigger.
element TPull 255 255 255 0 0 10 1 1
element PTrigger 160 160 160 0 0 10 1 0
neighbor 1 TPull Trigger 1 PTrigger PTrigger
neighbor 1 PTrigger Trigger 1 PTrigger PTrigger
neighbor 1 PTrigger TPull 1 PTrigger PTrigger
#The Back of the gun.
element Wood 128 64 64 0 0 10 1 1
#The bullets for the gun.
element Bullets 190 190 190 0 0 10
element B2 190 190 190 .00000000001 10000000000000000 10 1.4 0
neighbor 1 PTrigger Bullets 1 PTrigger B2
neighbor 1 B2 Bullets 1 B2 B2
explosion PTrigger Bullets 255 0
pexplosion B2 Body 10 Blood
neighbor 1 B2 Body 1 Empty Wound
neighbor 1 B2 Heart 1 Empty Heart
neighbor 1 B2 Kidneys 1 Empty Kidneys
explosion B2 Empty 255 0
neighbor 1 B2 Empty 1 B2 Empty
element BWood 128 64 64 0 0 10 1 0
neighbor 1 BWood Empty 1 Fire Fire
neighbor 1 BWood Wood .3 BWood BWood .7 BWood Wood
neighbor 1 Fire Wood 1 Fire BWood
neighbor 1 DEye O2 1 DEye DEye
neighbor 1 Wound Death 1 Death Death
element Syringe3 75 75 75 0 0 10 .8 0
element Syringe4 75 75 75 0 0 10 .8 0
element Syringe5 75 75 75 0 0 10 .8 0
#Brings Violent Vomiting.
element Vomiting 128 128 0 0 0 2 1 1
element SAcid 50 255 50 1 1 3 1 0
self .03 SAcid 1 Stomach
self .008 Stomach 1 SAcid
neighbor 1 Vomiting Body 1 Body VBody
element VBody 170 170 0 0 0 3 1 0
element VBody2 170 170 0 0 0 3 1 0
element VBody3 170 170 0 0 0 3 1 0
neighbor 1 VBody Mouth 1 VBody M3
#Explosively powerful.
element C4 200 200 200 0 0 10 1 1
pexplosion C4 Fire 20 Fire
pexplosion C4 YFire 20 YFire
pexplosion C4 OFire 20 OFire
pexplosion C4 GFire 20 GFire
#Super Explosive.
element TNT 200 0 0 0 0 10 1 1
pexplosion TNT Fire 40 Fire
pexplosion TNT YFire 40 YFire
pexplosion TNT GFire 40 GFire
pexplosion TNT OFire 40 OFire
#Use to light from far away.
element Fuse 50 50 50 0 0 10 0 1
element LFuse 50 50 50 0 0 10 0 0
neighbor 1 Fire Fuse 1 Fire LFuse
neighbor 1 YFire Fuse 1 YFire LFuse
neighbor 1 OFire Fuse 1 OFire LFuse
neighbor 1 GFire Fuse 1 GFire LFuse
neighbor 1 LFuse Empty .3 Fire Fire .7 Empty Fire
neighbor 1 LFuse Fuse .4 LFuse LFuse .6 LFuse Fuse
#Use Sacid or Pop it to remove.
element Wart 157 0 0 0 0 10 1 1
element W2 255 0 255 0 0 10 1 0
neighbor 1 Wart Body 1 W2 W2
neighbor 1 Wart Empty 1 W3 W3
element W3 128 0 255 0 0 10 0 0
neighbor 1 Wart Body 1 W4 W4
element W4 128 128 0 0 0 9 1 0
#Use to Pop away Warts. Small chance to infect with Gangrene!
element Popper 255 255 255 1 .3 1 0 1
neighbor 1 PWart Wart 1 PWart PWart
element PWart 128 128 64 1 .3 1 0 0
neighbor 1 W3 Popper 1 PWart PWart
self .05 Popper 1 Empty
neighbor 1 PWart W3 1 PWart PWart
neighbor .0002 PWart Body .1 PWart Gangrene .9 PWart Body
neighbor 1 W4 PWart 1 PWart PWart
neighbor 1 Cleaner PWart 1 Cleaner Cleaner
#Use to melt away Warts.
element Sacid 0 255 0 1 .3 1 0 1
element MWart 128 128 0 1 .3 1 1 0
neighbor 1 Sacid W3 1 Sacid MWart
neighbor 1 MWart Wart 1 MWart MWart
neighbor 1 MWart W4 1 MWart MWart
neighbor 1 Sacid Wart 1 Sacid MWart
neighbor 1 Sacid W2 1 Sacid MWart
neighbor 1 Cleaner Sacid 1 Cleaner Cleaner
neighbor 1 Cleaner MWart 1 Cleaner Cleaner

#Don't explode in your hand.


element Firecracker 113 113 113 0 0 10 0 1
element Insulate 255 0 0 0 0 10 1 0
element Insulate2 255 0 0 0 0 10 1 0
element Insulate3 255 0 0 0 0 10 1 0
element Insulate4 255 0 0 0 0 10 1 0
element Insulate10 255 0 0 0 0 10 1 0
element Insulate5 255 255 255 0 0 10 1 0
element Insulate9 0 0 255 0 0 10 1 0
neighbor 1 Firecracker Empty 1 Firecracker Insulate
neighbor 1 Insulate Empty .5 Insulate10 Insulate2 .5 Empty Empty
neighbor 1 Insulate2 Empty 1 Insulate10 Insulate3
neighbor 1 Insulate3 Empty 1 Insulate10 Insulate4
neighbor 1 Insulate10 Insulate 1 Insulate10 Insulate10
neighbor 1 Insulate10 Insulate3 1 Insulate10 Insulate10
neighbor 1 Insulate10 Insulate2 1 Insulate10 Insulate10
neighbor 1 Insulate10 Insulate4 1 Insulate10 Insulate10
self .05 Insulate10 .5 Insulate5 .5 Insulate9
self .05 Insulate5 .5 Insulate10 .5 Insulate9
self .05 Insulate9 .5 Insulate10 .5 Insulate5
neighbor 1 Insulate9 Fire 1 Fire Fire
neighbor 1 Insulate5 Fire 1 Fire Fire
neighbor 1 Insulate10 Fire 1 Fire Fire
neighbor 1 Insulate9 GFire 1 GFire GFire
neighbor 1 Insulate5 GFire 1 GFire GFire
neighbor 1 Insulate10 GFire 1 GFire GFire
neighbor 1 Insulate9 OFire 1 OFire OFire
neighbor 1 Insulate5 OFire 1 OFire OFire
neighbor 1 Insulate10 OFire 1 OFire OFire
neighbor 1 Insulate9 YFire 1 YFire YFire
neighbor 1 Insulate5 YFire 1 YFire YFire
neighbor 1 Insulate10 YFire 1 YFire YFire
neighbor 1 Firecracker Fire 1 Fire Fire
explosion Firecracker Fire 255 255 Fire Fire
neighbor 1 Firecracker YFire 1 YFire YFire
explosion Firecracker YFire 255 255 YFire
neighbor 1 Firecracker OFire 1 OFire OFire
explosion Firecracker OFire 255 255 OFire
neighbor 1 Firecracker GFire 1 GFire GFire
explosion Firecracker GFire 255 255 GFire
element M3 255 0 0 0 0 2 1 0
neighbor 1 M3 Mouth 1 M3 M3
neighbor 1 M3 Empty .1 M3 Blood .9 M3 Vomit
element Vomit 94 94 0 1 .3 2 1 0
neighbor 1 VBody M2 1 VBody M3
neighbor 1 VBody Body 1 VBody VBody
neighbor 1 VBody VBody2 1 VBody2 VBody2
element DEye 150 150 150 1 .3 2 1 0
neighbor 1 DEye Eyes 1 DEye DEye
neighbor 1 Eye2 DEye 1 DEye DEye
neighbor 1 Iris DEye 1 DEye DEye
neighbor 1 Death ONerve 1 Death DEye
neighbor 1 ONerve DEye 1 DEye DEye
neighbor 1 Lens DEye 1 DEye DEye
self .006 VBody 1 VBody2
self .01 VBody2 1 VBody3
self .3 VBody3 1 Body
neighbor 1 M3 M4 1 M4 M4
self .004 Needle2 1 Needle4
neighbor 1 Vneedle Body 1 Empty VWave
element VWave 79 183 213 0 0 3 1 0
element VWave2 79 183 213 0 0 3 1 0
element VWave3 79 183 213 0 0 3 1 0
neighbor 1 Body VWave 1 VWave VWave
neighbor .02 VWave VWave 1 VWave VWave2
neighbor .5 VWave VWave2 1 VWave2 VWave2
self .04 VWave2 1 Body
neighbor 1 Vomiting Body 1 VBody VBody
neighbor 1 Body VBody 1 VBody VBody
neighbor .02 VBody VBody 1 VBody VBody2
neighbor .5 VBody VBody2 1 VBody2 VBody2
self .04 VBody2 1 Body
element M4 255 0 0 0 0 2 1 0
neighbor 1 M4 M3 1 M4 M4
self .005 M4 1 M5
element M5 255 0 0 0 0 2 1 0
self .005 M5 1 Mouth
neighbor 1 VWave2 M3 1 VWave2 M4
neighbor 1 VWave3 M3 1 VWave3 M4
neighbor 1 VomitShot Syringe_Maker 1 VomitShot VomitShot
neighbor 1 VomitShot Needle 1 Cleaner Vneedle
hotneighbor 85 VomitShot Needle
neighbor 1 Cleaner VomitShot 1 Cleaner Cleaner
neighbor 1 Vneedle Needle 1 Vneedle Vneedle
#Use to cure vomiting.
element VomitShot 41 140 169 1 .3 2 1 1
element Vneedle 102 255 153 0 0 10 1 0
#If you want to re-use a syringe use this.
element Syringe_Filler 75 75 75 0 0 10 1 1
element Syringe_Filler2 0 0 0 0 0 10 1 0
#Connect this from the Syringe to the body.
element Needle 55 55 55 0 0 2 1 1
#Use this to make a needle work, drop on the Syringe/Needle.
element Push 244 244 244 1 1 1 5 1
element Needle2 55 55 55 0 0 2 1 0
element Needle3 55 55 55 0 0 2 1 0
element Needle4 55 55 55 0 0 2 1 0
#Not Deadly, but very Itchy!!
element ChickenPox 51 0 102 0 0 10 1 1
element Cwave4 255 220 220 0 0 3 1 0
element Cwave5 255 220 220 0 0 3 1 0
element Cwave6 255 220 220 0 0 3 1 0
element Chicken_Pock 153 0 51 0 0 10 1 0
neighbor 1 Syringe_Maker Blood 1 Blood Blood
element Pull 244 244 244 1 .3 2 1 1
element BNeedle 255 0 0 0 0 2 1 0
neighbor 1 BNeedle Needle 1 BNeedle BNeedle
neighbor 1 BNeedle2 Pull 1 BNeedle2 Empty
neighbor 1 Needle Pull 1 BNeedle Empty
element BNeedle2 255 0 0 0 0 2 1 0
neighbor 1 BNeedle2 BNeedle 1 BNeedle2 BNeedle2
neighbor 1 BNeedle2 Syringe_Maker 1 BNeedle2 Blood
neighbor 1 BNeedle Body 1 BNeedle2 Body
#Used to cure Chicken Pox
element Chicken_Pox_Shot 102 255 153 1 1 1 1 1
element Cneedle 102 255 153 0 0 10 1 0
element Cbody 255 102 153 0 0 3 1 0
element Cbody2 255 102 153 0 0 3 1 0
neighbor 1 Syringe_Maker Empty 1 Syringe_Maker Syringe2
neighbor 1 Syringe2 Empty 1 Syringe2 Syringe3
neighbor 1 Syringe3 Empty 1 Syringe3 Syringe
neighbor .04 Syringe Syringe3 1 Syringe Syringe
neighbor .04 Syringe Syringe2 1 Syringe Syringe
neighbor 1 Syringe_Filler Empty 1 Syringe_Filler Syringe_Filler
neighbor .02 Syringe_Filler Syringe_Filler 1 Syringe_Filler Syringe_Filler2
neighbor .5 Syringe_Filler Syringe_Filler2 1 Syringe_Filler2 Syringe_Filler2
self .04 Syringe_Filler2 1 Syringe_Maker
neighbor 1 Syringe_Filler2 Syringe2 1 Syringe_Filler2 Syringe_Filler2
neighbor 1 Syringe_Filler2 Syringe3 1 Syringe_Filler2 Syringe_Filler2
neighbor .01 Syringe_Filler2 Syringe_Maker 1 Syringe_Maker Syringe_Maker
neighbor 1 Syringe4 Syringe 1 Syringe4 Syringe4
neighbor 1 Syringe4 Needle 1 Syringe5 Needle3
neighbor 1 Needle3 Syringe 1 Needle3 Syringe4
neighbor 1 Syringe_Filler Syringe5 1 Syringe_Filler Syringe
neighbor 1 Syringe_Filler Syringe4 1 Syringe_Filler Syringe5
neighbor 1 Needle4 Syringe_Filler 1 Needle Syringe_Filler
neighbor 1 Needle Needle4 1 Needle Needle
neighbor 1 Syringe4 Syringe5 1 Syringe5 Syringe5
self .01 Syringe5 1 Syringe
neighbor .002 Syringe5 Syringe 1 Syringe Syringe
neighbor 1 ChickenPox Body 1 Cwave4 Cwave4
neighbor 1 ChickenPox Cwave4 1 Cwave4 Cwave4
neighbor 1 Body Cwave4 1 Cwave4 Cwave4
neighbor .02 Cwave4 Cwave4 1 Cwave4 Cwave5
neighbor .5 Cwave4 Cwave5 .99 Cwave5 Cwave5 .01 Cwave6 Cwave5
self .04 Cwave5 1 Body
pexplosion Cwave6 Body 5 Chicken_Pock
neighbor 1 Chicken_Pox_Shot Syringe_Maker 1 Chicken_Pox_Shot Chicken_Pox_Shot
neighbor 1 Chicken_Pox_Shot Needle 1 Cleaner Cneedle
hotneighbor 85 Chicken_Pox_Shot Needle
neighbor 1 Cleaner Chicken_Pox_Shot 1 Cleaner Cleaner
neighbor 1 Cneedle Needle 1 Cneedle Cneedle
neighbor 1 Cneedle Needle3 1 Cneedle Cneedle
neighbor .02 Cneedle Cneedle 1 Cneedle Needle2
neighbor .5 Cneedle Needle2 1 Needle2 Needle2
self .04 Needle2 1 Needle4
neighbor 1 Cneedle Body 1 Needle2 Cbody
neighbor 1 Cbody Body 1 Cbody Cbody
neighbor .02 Cbody Cbody 1 Cbody Cbody2
neighbor .5 Cbody Cbody2 1 Cbody2 Cbody2
neighbor 1 Cbody Death 1 Cbody Cbody
neighbor 1 Cbody Chicken_Pock 1 Cbody Cbody
self .04 Cbody2 1 Body
neighbor 1 Cbody2 Chicken_Pock 1 Cbody2 Cbody2
#Regular body.
element Body 230 173 98 0 0 3 .5 1
#Used for seeing.
element Eyes 255 255 255 0 0 2 1 1
#Attach from eyes to Brain.
element ONerve 0 200 0 0 0 2 1 1
element O2 26 255 26 0 0 2 1 0
element O3 51 255 51 0 0 2 1 0
neighbor 1 O2 CBrain 1 O3 CBrain
neighbor 1 O3 Eye2 1 O3 Eye3
neighbor 1 O3 O2 1 O3 O3
neighbor 1 CWave Heart 1 CWave CHeart
neighbor 1 CWave2 Heart 1 CWave2 CHeart
neighbor 1 CWave3 Heart 1 CWave3 CHeart
neighbor 1 Eye2 ONerve 1 Eye2 O2
neighbor 1 ONerve O2 1 O2 O2
element Artery5 61 9 5 0 0 2 1 0
neighbor 1 CHeart Artery 1 CHeart Artery5
neighbor 1 Artery2 Artery5 1 Artery5 Artery5
neighbor 1 Artery3 Artery5 1 Artery5 Artery5
neighbor 1 Artery Artery5 1 Artery5 Artery5
#Causes slow death of tissue! Amputate to remove.
element Gangrene 0 64 0 0 0 2 1 1
neighbor 1 Gangrene Body .8 Gangrene2 Gangrene .2 Gangrene Body
element Gangrene2 0 64 0 1 .3 2 1 0
self .008 Gangrene2 .1 Death .9 Gangrene2
element Eye2 255 255 255 0 0 2 1 0
neighbor 1 Eye2 Eyes 1 Eye2 Eye2
neighbor 1 Eyes Iris 1 Eye2 Iris
#Put on inside of eyes and add Lens to middle.
element Iris 13 223 218 0 0 2 1 1
element Skin 220 163 88 0 0 2 1 0
#Add to middle of Iris
element Lens 218 133 5 0 0 2 1 1
element Blood 174 0 0 1 2 2 1 0
element Wound 239 204 156 0 0 2 1 0
neighbor 1 Wound Empty .6 Wound Blood .4 Wound Empty
#Use to cut up people.
element Knife 160 160 160 0 0 2 1 1
neighbor 1 Knife Body 1 Knife Wound
self .6 Knife 1 Empty
#Use to clean out blood
element Cleaner 255 255 255 1 2 2 1 1
self .03 Cleaner 1 Empty
neighbor 1 CWave Death 1 Death Death
neighbor 1 O2 Death 1 DEye DEye
neighbor 1 Eyes Death 1 DEye Death
neighbor 1 Eye2 Death 1 DEye Death
neighbor 1 O3 Death 1 DEye Death
neighbor 1 CWave2 Death 1 Death Death
neighbor 1 CWave3 Death 1 Death Death
element CHeart 128 34 23 0 0 2 1 0
neighbor 1 Heart CHeart 1 CHeart CHeart
neighbor 1 CWave Heart 1 CWave Heart
element Glaze 240 215 157 0 0 2 1 0
element Glaze2 240 215 157 0 0 2 1 0
neighbor 1 Glaze Empty 1 Glaze Glaze2
element Eye3 255 255 255 0 0 2 1 0
neighbor 1 Eye3 Eye2 1 Eye3 Eye3
neighbor 1 Eye3 Empty 1 Eye3 Glaze
neighbor 1 Cleaner Blood 1 Cleaner Cleaner
neighbor 1 Cleaner Wound 1 Cleaner Scar
element Scar 106 60 97 0 0 2 1 0
element Death 37 10 44 0 0 2 1 0
neighbor 1 Death Body .2 Death Body .3 Death Body .3 Death Body .1 Death Body .1
Death Death
element Pus 145 142 79 1 3 2 1 0
neighbor 1 Cleaner Pus 1 Cleaner Cleaner
neighbor 1 Death Empty .1 Pus Empty .9 Death Empty
#Used for thinking.
element Brain 164 70 154 0 0 2 1 1
element Skull 200 200 200 0 0 2 1 0
element Skull2 200 200 200 0 0 2 1 0
element Skull3 200 200 200 0 0 2 1 0
neighbor 1 Body Brain 1 Skull Brain
neighbor 1 Body Skull 1 Skull2 Skull
neighbor 1 Body Skull2 1 Skull3 Skull2
element DBrain 88 37 83 1 2 2 1 0
neighbor 1 Knife Brain 1 Knife DBrain
neighbor 1 DBrain Brain 1 DBrain DBrain
#Used for pumping blood.
element Heart 133 35 24 0 0 2 1 1
element DHeart 54 14 10 1 2 2 1 0
neighbor 1 Heart Knife 1 DHeart Knife
neighbor 1 Heart DHeart 1 DHeart DHeart
neighbor 1 DHeart Body 1 DHeart Death
neighbor 1 DHeart Skin 1 DHeart Death
neighbor 1 DBrain Skin 1 DBrain Death
neighbor 1 DBrain Body 1 DBrain Death
neighbor 1 Death Skull 1 Death DBrain
neighbor 1 Death Brain 1 Death DBrain
neighbor 1 Death Heart 1 Death DHeart
#Connect from Heart around body.
element Artery 61 9 5 0 0 2 1 1
element Artery2 157 20 13 0 0 2 1 0
element Artery3 61 9 5 0 0 2 1 0
neighbor 1 Artery Artery2 1 Artery2 Artery2
neighbor 1 Heart Artery 1 Heart Artery2
neighbor 1 Artery2 Artery3 1 Artery3 Artery3
neighbor 1 Artery2 Brain 1 Artery3 Brain
neighbor 1 Artery3 Heart 1 Artery3 Heart
self .9 Artery3 1 Artery
self .9 Artery2 1 Artery3
element Artery4 57 7 4 1 3 2 1 0
neighbor 1 Artery4 Artery 1 Artery4 Artery4
neighbor 1 Artery4 Artery2 1 Artery4 Artery4
neighbor 1 Artery4 Artery3 1 Artery4 Artery4
neighbor 1 Artery Knife 1 Artery4 Knife
neighbor 1 Artery2 Knife 1 Artery4 Knife
neighbor 1 Artery3 Knife 1 Artery4 Knife
#Used to breathe.
element Lungs 181 74 179 0 0 2 1 1
neighbor 1 Artery2 Lungs 1 Artery3 Lungs
neighbor 1 Death Artery 1 Death Artery4
neighbor 1 Death Artery2 1 Death Artery4
neighbor 1 Death Artery3 1 Death Artery4
neighbor 1 DBrain Skull 1 DBrain Death
element DLungs 109 46 108 1 3 2 1 0
neighbor 1 Lungs Knife 1 DLungs Knife
neighbor 1 DLungs Lungs 1 DLungs DLungs
neighbor 1 DLungs Body 1 DLungs Death
neighbor 1 Death Lungs 1 Death DLungs
neighbor 1 DLungs Skin 1 DLungs Death
neighbor 1 Cleaner Vomit 1 Cleaner Cleaner
#Use QUICKLY to save from death!
element Savior 255 255 255 1 3 2 1 0
neighbor 1 VBody Vomiting 1 VBody VBody
neighbor 1 Death Savior 1 Body2 Body2
element Body2 230 173 98 0 0 2 1 0
neighbor 1 Body2 Death 1 Body2 Body2
self .01 Body2 1 Body
#Fire. Burns. Sparkly effect made by me.
element Fire 255 0 0 -1 3 0 1.3 1
element YFire 217 232 28 -1 3 0 1.3 0
element OFire 255 128 0 -1 3 0 1.3 0
element GFire 0 255 0 -1 3 0 1.3 0
neighbor 1 Fire Empty .2 Fire Empty .3 YFire Empty .3 OFire Empty .2 GFire Empty
neighbor 1 OFire Empty .2 OFire Empty .3 YFire Empty .3 Fire Empty .2 GFire Empty
neighbor 1 YFire Empty .2 YFire Empty .3 Fire Empty .3 OFire Empty .2 GFire Empty
neighbor 1 GFire Empty .2 GFire Empty .3 YFire Empty .3 OFire Empty .2 Fire Empty
self .06 Fire 1 Empty
self .06 YFire 1 Empty
self .06 OFire 1 Empty
hotcolor Body 124 90 121
neighbor 1 Fire Skin 1 Fire Burn
neighbor 1 Fire Body 1 Fire Burn
element Burn 124 90 121 0 0 2 1 0
neighbor 1 Burn Empty .3 Burn Fire .7 Burn Blood
neighbor 1 Burn Cleaner 1 Scar Cleaner
element Extinguisher 200 200 200 1 0 2 1 1
neighbor 1 Extinguisher Fire 1 Extinguisher Empty
self .008 Extinguisher 1 Empty
#Used for eating.
element Mouth 255 0 0 0 0 2 1 1
#Used for STORING FOOD! Connect Esophogaus to it to eat food.
element Stomach 250 111 75 0 0 2 1 1
#Attach to Stomach from mouth
element Esophogaus 62 80 56 0 0 2 1 0
element E2 45 181 68 0 0 2 1 0
element M2 255 0 0 0 0 2 1 0
#Yummy food!
element Food 51 55 170 1 .3 2 1 1
element S2 45 181 68 0 0 2 1 0
neighbor 1 Mouth Food 1 M2 Empty
neighbor 1 M2 Esophogaus 1 M2 E2
neighbor 1 M2 Food 1 M2 Empty
neighbor 1 M2 Mouth 1 M2 M2
element M3 255 0 0 0 0 2 1 0
neighbor 1 M3 M2 1 M3 M3
self .02 M3 1 Mouth
neighbor 1 Esophogaus E2 1 E2 E2
element Kidneys 128 23 9 0 0 2 1 1
neighbor 1 Artery2 Stomach 1 Artery3 Stomach
neighbor 1 Artery2 S2 1 Artery3 S2
neighbor 1 Artery2 Kidneys 1 Artery3 Kidneys
neighbor 1 E2 Stomach 1 E2 S2
neighbor 1 S2 Stomach 1 S2 S2
self .2 S2 1 Stomach
neighbor 1 Artery4 Body 1 Artery4 Death
element DKidney 56 10 3 1 .3 2 1 0
neighbor 1 DKidney Body 1 DKidney Death
neighbor 1 Death Kidneys 1 Death DKidney
neighbor 1 Knife Kidneys 1 Knife DKidney
neighbor 1 DKidney Kidneys 1 DKidney DKidney
element DStomach 22 38 21 1 .3 2 1 0
neighbor 1 DStomach S2 1 DStomach DStomach
neighbor 1 DStomach Stomach 1 DStomach DStomach
neighbor 1 DStomach Body 1 DStomach Death
neighbor 1 Stomach Death 1 DStomach Death
neighbor 1 S2 Death 1 DStomach Death
neighbor 1 Knife S2 1 Knife DStomach
neighbor 1 Knife Stomach 1 Knife DStomach
element DMouth 97 20 20 1 .3 2 1 0
neighbor 1 DMouth Mouth 1 DMouth DMouth
neighbor 1 DMouth M2 1 DMouth DMouth
neighbor 1 M2 Death 1 DMouth DMouth
neighbor 1 Mouth Death 1 DMouth DMouth
element DE 128 128 0 1 .3 2 1 0
neighbor 1 DE E2 1 DE DE
neighbor 1 DE Esophogaus 1 DE DE
neighbor 1 Death E2 1 Death DE
neighbor 1 Death Esophogaus 1 Death DE
neighbor 1 Empty Stomach 1 Empty DStomach
neighbor 1 Brain Empty 1 DBrain Empty
neighbor 1 Kidneys Empty 1 DKidney Empty
neighbor 1 Heart Empty 1 DHeart Empty
neighbor 1 Lungs Empty 1 DLungs Empty
neighbor 1 Skull3 Death 1 Death Death
neighbor 1 Skull2 Death 1 Death Death
#Use to repair body.
element SkinGen 200 143 68 0 0 2 1 1
self .03 SkinGen 1 Body
#Use for Unlimited fire.
element Torch 160 20 20 0 0 2 1 1
neighbor 1 Torch Empty 1 Torch Fire
element DTorch 100 10 10 0 0 2 1 0
neighbor 1 DTorch Torch 1 DTorch DTorch
neighbor 1 Water Torch 1 Water DTorch
#Burns. Badly.
element Steam 102 247 243 -1 3 2 1 0
self .8 Steam 1 Empty
hotself 40 Steam
#Watery.
element Water 0 0 255 1 .3 2 .4 1
neighbor 1 Water Mouth 1 Empty M2
neighbor 1 Water M2 1 Empty M2
self .004 Steam 1 Water
self .005 Water 1 Steam
hotself 99 Water
#Use to clear massively.
element Clearer 0 0 0 0 0 0 0 1
pexplosion Clearer Clearer 100000000000000 Empty
neighbor 1 Cleaner Water 1 Cleaner Cleaner
#Knocks people out a long long time.
element Coma 255 255 255 0 0 2 1 1
element CWave 255 255 255 0 0 2 1 0
neighbor 1 Coma Body 1 Body CWave
neighbor 1 CWave Body 1 CWave CWave
element CWave2 255 255 255 0 0 2 1 0
self .07 CWave 1 CWave2
self .002 CWave2 1 CWave3
element CWave3 255 255 255 0 0 2 1 0
self .2 CWave3 1 Body
neighbor 1 CWave Skull3 1 CWave CSkull3
neighbor 1 CWave Skull2 1 CWave CSkull2
neighbor 1 CWave Skull 1 CWave CSkull
neighbor 1 CSkull Skull 1 CSkull CSkull
neighbor 1 CSkull2 Skull2 1 CSkull2 CSkull2
neighbor 1 CSkull3 Skull3 1 CSkull3 CSkull3
neighbor 1 CSkull3 Skull2 1 CSkull3 CSkull2
neighbor 1 CSkull2 Skull 1 CSkull2 CSkull
element CSkull3 200 200 200 0 0 2 1 0
element CSkull2 200 200 200 0 0 2 1 0
element CSkull 200 200 200 0 0 2 1 0
neighbor 1 CSkull Brain 1 CSkull CBrain
neighbor 1 CBrain Brain 1 CBrain CBrain
element CBrain 206 198 30 0 0 2 1 0
neighbor 1 CBrain DBrain 1 DBrain DBrain
neighbor 1 Death CSkull3 1 Death DBrain
neighbor 1 DBrain CSkull2 1 DBrain DBrain
neighbor 1 DBrain CSkull 1 DBrain DBrain

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