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CGTalk > Software Specific Forums > Autodesk 3ds max

Tips and Tricks on how to speed up rendering


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heartscool
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Tips and Tricks on how to speed up rendering

Tips and Tricks on how to speed up rendering 1.) as much as possible limit ur polycount to minimum. the more poly the slower the rendering. 2.) if ur using vray, always proxy the ones with high polycount. 3.) don't put too much subdivisions on your shadows (as much as possible). 4.) remove unwanted object on your scene 5.) dont use so giant/ultra/high texture if your rendering small output try to proportion both.

noor Alnoor Abbottabad, Pakistan Join Date: Jun 2010 Posts: 21

6.) material wise: avoid using too much glossiness and highlights, a simple diffuse, bump and reflection(with .9 .75) will do.. try not to use archshaders.. 7.) use high polys object only when the object is very near to the view or camera

8.) for exterior: standard directlight(as ur sun) and vray environment light is much more faster to render comp to vraysun and sky.. u just need to tweak the colors to achieved the sun&sky effect.. 9.) know the difference between copy and instance.. simple but effective 10.) purge undo window, specially commands on the list that eat up memory..

11.) this i part of my resource management, i always shutoff my antivirus while rendering (or dont install at all

specially anti-virus like norton and mcafee (which sucks bigtime) this are memory hog application, same as old Nero updates, always check taskbar once a while, even screensaver and windows eyecandy specially in vista, i them off back to basic. 12.) use map efficiently, instead of modelling small details, in par with [#7.] 13.) use xref scene (but not sure duh, havent tried it yet) 14.) use polygon friendly 3dsmax plugins such as mootools' polycruncher, best of all its free tongue 15.) be wary of iteration levels when making curves/meshsmoothing 16.) when using irradiance map, check interpolation, par it with reflection and refraction interpolation on the submenu.. (match it with IR min/max rate with interpolation min/max rate) 17.) caustics are time killer 18.) first pass, brute force vs. irradiance map, (case to case basis)

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