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‘Krash Course’ by: Greg Capullo & Todd McFarlane 1 the ideal head ‘Go lets lack at our first illustration. This is an ideally con- structed head. Ive used a set af guide lines to show you ‘how to set up a head of your owm. Notice in the frontal view, ‘if you divide the head in half horizontally you've found the ‘eye line. Five eye lengths is the width of the head. Take a lose look at the eyes-between them is the length of ane eye, and the distance fram each eye to the edge of each ear is ‘lao one eye length. Now, f we divide the space fram the eyes to the chin in half, lightly above that line would ba the base ofthe nase Dividing the space fromthe bottom af the nase to the chin in thirds wl shaw yo where the mouth goes Face it tthe base line on the frst third from the nose. ‘Note the front view of the vertical ines that Ive drawn. Thay demonstrate how the features relete to each other The sie view of the head fits roughly within a square. Notice thw the vertical in dropped from the inside corer of they ye is ogual tothe horizontal line thet runs from the out sit comer ofthe eye athe back ofthe ea. Use this uide- Jina to properly place the ear & eyehals aren’t round ‘Now let's take a look atthe indndual eatres beginning ‘with the eye. Ili bet you think the eyeball is perfectly ‘Found, right? WRONG! Let's try an experiment. Close your ‘ayes and place a finger on each of your lids. You'll be able to feel a slightly raised spot if you move your sys. round, What you're festing ste eye las. Soe hew eat avay a section of th eyeball ndcate bythe broken ine? ‘This is the lat spot where you plop the ans. The pup the blak dot of your eye) is located on that at area. That's ‘why the popl appears. san elipae when viewing the aye from any angle other than straight on hie 3. pac-man G The easiest way to understand the eyelid is to Gr BS {imagine a Pac Man remember that vdeo gars?) @ gobbling up an ayeball. Though the eyelid is shaped abit diferent the idea is the sana So > Ns study th contours ofthe lid and remember to Sa ive the lid thickness and youll be all set, 4, the nose.isia, piece oficake ‘The nose isa piece of cake. Ifyou can draw a triangle, you can dram’ a nose, Try to kaep the bridge ofthe nase fairly straight and note how it interlocks with ‘the ball of the nase. As you can see, aven in tho up-shot the triangle remains the dominant form. Simple or what? ass 5. can it! 2 =] ‘Now for the curvy thing called the mauth. Thare are two things to remem: a ay j ber when drawing tha mouth, Fist, make sure thatthe top ip doesn't pro- RS f trade too far past the lower Up. If you da this, your character wil lock 4e i geeky. The second thing to remember is that the mouth tall is built on a } curve. Remember that te face, unlike the top of you Kid sistas heads Se not flat Tho eartoan cans should help you understand what I mean. you | a | eh aCe =a ial = &nowheanthis, “Te er bit reir ts made of its feat lage that interac with each other, some laces eves hide behind others. Tha basic overall shape ‘that af a kidney, To help you understand the cam- ty ofthe ea (tan 0 tough once ya get the ang oi ry fakng your fngor wh looking at ‘my drawing and locating on your ovm oar what youre looking a (CAUTION! Be careful not to ‘andar to deopy in your ear because you wouldn't ant to get sticky brown ear wax all ever your brand new Wizard) That eanetudes our ook athe features. Hopefll, all you lightweights managed ta hang in thor withthe tough guys. SIMPUFIED SPIRAL PRTTERN Naw lt play ait guna Wel start with an ideal bead and move ‘he features around to sae what happans. Head #1 is propor- tioned correctly With Head #2 the nose hasbeen rise slight. (cn Head #3 the mouth was lowered slighly Notice how very dUfarnt all three faces look with only light changes being made You can also move the eyes caer together or farther apart, as wall as up oF down, In fat, move the features in any combina- tion and direction tat you like, In illustrations A and BI pro- portioned the features carroay, but altered the shape of the head Soe aguin how diferent the heads look? Just imagine how many ferent charecters you can get by altering head shapes and fea- ture placements together!

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