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0.0. 4428: init GAS DLL api v.

2012, mv: 1201


0.0. 4428: Started time: 19:25:24
0.0. 4428: Started date: 02/26/12
0.0. 4428: Operation System: Version Undefined
6.1. 4428: module: C:\Program Files\iWin.com\Atlantis Quest\Atlantis.ifn
6.2. 4428: can't unzip gas_debug.zip to temp folder
6.2. 4428: loading...
6.2. 4428: loading config: C:\Users\alex\AppData\Local\Temp\gas37E.tmpf17302398\
\gas_game\gas.xml
6.2. 4428: SHOW_AD_WITHOUT_TRAP = 60
6.2. 4428: NO_CLOSE_AD_IF_APP_INACTIVE = 1
6.2. 4428: NO_CLOSE_AD_IF_BROWSER_OPENING = 1
6.2. 4428: SEND_ESCAPE_AFTER_UNLOCK = 1
6.2. 4428: CLICK_AFTER_LOCK = 80;530
6.2. 4428: loading config: C:\Users\alex\AppData\Local\Temp\gas37E.tmpf17302398\
\gas_game\hiss.xml
6.2. 4428: game is not registered
6.3. 5684: thread began
6.3. 5684: thread started...
6.3. 4860: eventsThread begins
6.3. 4860: _gameHWND is NULL
6.3. 4860: render is not registered yet
6.3. 4860: sound is not registered yet
6.3. 4860: _gameHWND is NULL
6.3. 4428: bass.dll DLL_PROCESS_ATTACH
6.3. 4860: _gameHWND is NULL
6.3. 4860: _gameHWND is NULL
6.3. 5684: ad: servlet url: http://ws.iwin.com/gas/1732354842299728896/246256685
2632800802/13/0/0F3536010495959DBFC76A6FF595959FF205/17302616
6.4. 5404: ad: begin _checkConnectionThread
6.4. 5404: ad: ADIEManager::_checkConnectionThreadThis
6.4. 5404: ad: _ExecuteServlet: http://ws.iwin.com/gas/1732354842299728896/24625
66852632800802/13/0/0F3536010495959DBFC76A6FF595959FF205/17302616/html
6.4. 4860: _gameHWND is NULL
6.4. 4860: _gameHWND is NULL
6.4. 4860: _gameHWND is NULL
6.5. 4860: _gameHWND is NULL
6.5. 4860: _gameHWND is NULL
6.5. 4860: _gameHWND is NULL
6.6. 4860: _gameHWND is NULL
6.6. 4860: _gameHWND is NULL
6.6. 4860: _gameHWND is NULL
6.7. 4860: _gameHWND is NULL
6.7. 4860: _gameHWND is NULL
6.7. 4860: _gameHWND is NULL
6.8. 4860: _gameHWND is NULL
6.8. 4860: _gameHWND is NULL
6.8. 4860: _gameHWND is NULL
6.8. 4860: _gameHWND is NULL
6.9. 4860: _gameHWND is NULL
6.9. 5404: ad: servlet:
6.9. 5404: ad: <result code="200" message="OK">
<gastag ad-type="MetaCafe" default="false">
<first>
<level>1</level>
</first>
<period>3</period>
<max>15</max>
<staticdur>45</staticdur>
<maxwait>10</maxwait>

<fwidth>800</fwidth>
<fheight>575</fheight>
</gastag>
</result>
6.9.
6.9.
6.9.
6.9.
6.9.
6.9.
6.9.
6.9.
6.9.
6.9.
7.0.
7.0.
7.0.
7.1.
7.1.
7.1.
7.2.
7.2.
7.2.
7.3.
7.3.
7.3.
7.3.
7.4.
7.4.
7.4.
7.5.
7.5.
7.5.
7.6.
7.6.
7.6.
7.6.
7.7.
7.7.
7.7.
7.8.
7.8.
7.8.
7.8.
7.8.
7.9.
7.9.
7.9.
8.0.
8.0.
8.0.
8.1.
8.1.
8.1.
8.2.
8.2.
8.2.
8.2.
8.3.

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ad: period = 180


ad: maxCount = 15
ad: staticDurInSec = 45
ad: maxDelay = 600000
ad: _adWidth = 800
ad: _adHeight = 575
ad: end _checkConnectionThread
_gameHWND is NULL
render is not registered yet
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
render is not registered yet
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
sound is not registered yet
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
render is not registered yet
_gameHWND is NULL

8.3. 4860: _gameHWND is NULL


8.3. 4860: _gameHWND is NULL
8.3. 4860: _gameHWND is NULL
8.4. 4860: _gameHWND is NULL
8.4. 4860: _gameHWND is NULL
8.4. 4860: _gameHWND is NULL
8.5. 4860: _gameHWND is NULL
8.5. 4860: _gameHWND is NULL
8.5. 4860: _gameHWND is NULL
8.6. 4860: _gameHWND is NULL
8.6. 4860: _gameHWND is NULL
8.6. 4860: _gameHWND is NULL
8.7. 4860: _gameHWND is NULL
8.7. 4860: _gameHWND is NULL
8.7. 4860: _gameHWND is NULL
8.8. 4860: _gameHWND is NULL
8.8. 4860: _gameHWND is NULL
8.8. 4860: _gameHWND is NULL
8.8. 4860: _gameHWND is NULL
8.9. 4860: _gameHWND is NULL
8.9. 4860: render is not registered yet
8.9. 4860: _gameHWND is NULL
8.9. 4860: _gameHWND is NULL
9.0. 4860: _gameHWND is NULL
9.0. 4860: _gameHWND is NULL
9.0. 4860: _gameHWND is NULL
9.1. 4860: _gameHWND is NULL
9.1. 4860: _gameHWND is NULL
9.1. 4860: _gameHWND is NULL
9.2. 4860: _gameHWND is NULL
9.2. 4860: _gameHWND is NULL
9.2. 4860: _gameHWND is NULL
9.3. 4860: _gameHWND is NULL
9.3. 4860: _gameHWND is NULL
9.3. 4860: _gameHWND is NULL
9.3. 4860: _gameHWND is NULL
9.4. 4860: _gameHWND is NULL
9.4. 4860: _gameHWND is NULL
9.4. 4860: _gameHWND is NULL
9.4. 4860: sound is not registered yet
9.5. 4860: _gameHWND is NULL
9.5. 4860: _gameHWND is NULL
9.5. 4860: _gameHWND is NULL
9.5. 4860: render is not registered yet
9.6. 4860: _gameHWND is NULL
9.6. 4860: _gameHWND is NULL
9.6. 4860: _gameHWND is NULL
9.7. 4860: _gameHWND is NULL
9.7. 4860: _gameHWND is NULL
9.7. 4860: _gameHWND is NULL
9.8. 4860: _gameHWND is NULL
9.8. 4860: _gameHWND is NULL
9.8. 4860: _gameHWND is NULL
9.8. 4860: _gameHWND is NULL
9.9. 4860: _gameHWND is NULL
9.9. 4860: _gameHWND is NULL
9.9. 4860: _gameHWND is NULL
10.0. 4860: _gameHWND is NULL
10.0. 4860: _gameHWND is NULL
10.0. 4860: _gameHWND is NULL

10.1.
10.1.
10.1.
10.2.
10.2.
10.2.
10.2.
10.2.
10.3.
10.3.
10.3.
10.4.
10.4.
10.4.
10.5.
10.5.
10.5.
10.6.
10.6.
10.6.
10.7.
10.7.
10.7.
10.7.
10.8.
10.8.
10.8.
10.8.
10.9.
10.9.
10.9.
11.0.
11.0.
11.0.
11.0.
11.1.
11.1.
11.1.
11.2.
11.2.
11.2.
11.2.
11.3.
11.3.
11.3.
11.4.
11.4.
11.4.
11.5.
11.5.
11.5.
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11.6.
11.6.
11.6.
11.7.
11.7.
11.7.
11.7.
11.8.

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_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
render is not registered yet
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
render is not registered yet
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
sound is not registered yet
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
render is not registered yet
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL

11.8.
11.8.
11.9.
11.9.
11.9.
12.0.
12.0.
12.0.
12.1.
12.1.
12.1.
12.2.
12.2.
12.2.
12.2.
12.2.
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12.4.
14.4.
15.3.
16.5.
17.8.
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18.6.
20.6.
22.6.
24.6.
26.6.
28.7.
30.7.
32.7.
34.7.
36.7.
38.8.
40.8.
42.8.

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_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
_gameHWND is NULL
render is not registered yet
_gameHWND is NULL
_gameHWND is NULL
W_Direct3DCreate8
SDKVersion = 220
_gameHWND is NULL
d3d8 = 23bb20
GAS_CreateDevice
render module registered : d3d8
game window was changed
ShowWindowInfo
handle: 1115468 11054c
class: AtlantisWindow
text: Atlantis Quest
_CreateChildWindow with parent 11054c
D3DPRESENT_PARAMETERS:
width: 800
height: 600
format: 22
windowed: -1
hwnd: 11054c
----------------------sound2 module registered : bass
ad: ad is available. force ad in: 593 seconds
ad: we will show ad 'ad' in: 60000 ms
ad: ad will appear in 57 s
GAS_Reset
ad: ad will appear in 55 s
D3DPRESENT_PARAMETERS:
width: 800
height: 600
format: 22
windowed: 0
hwnd: 11054c
----------------------ad: ad will appear in 53 s
ad: ad will appear in 51 s
ad: ad will appear in 49 s
ad: ad will appear in 47 s
ad: ad will appear in 45 s
ad: ad will appear in 43 s
ad: ad will appear in 41 s
ad: ad will appear in 39 s
ad: ad will appear in 37 s
ad: ad will appear in 35 s
ad: ad will appear in 33 s
ad: ad will appear in 31 s
ad: ad will appear in 29 s

44.8. 5684: ad: ad will appear in 27 s


46.8. 5684: ad: ad will appear in 25 s
48.9. 5684: ad: ad will appear in 23 s
50.9. 5684: ad: ad will appear in 21 s
52.9. 5684: ad: ad will appear in 19 s
54.9. 5684: ad: ad will appear in 17 s
56.9. 5684: ad: ad will appear in 15 s
59.0. 5684: ad: ad will appear in 13 s
61.0. 5684: ad: ad will appear in 11 s
63.0. 5684: ad: ad will appear in 9 s
65.0. 5684: ad: ad will appear in 7 s
67.0. 5684: ad: ad will appear in 5 s
69.0. 5684: ad: ad will appear in 3 s
71.0. 5684: ad: ad will appear in 1 s
72.4. 5684: ad: IsNeedShowAD point 2
72.4. 5684: Lock game
72.4. 5684: GASImpl::SendMouseClick
72.4. 5684: Client size 800.000000 600.000000 aspect 1.333333
72.4. 5684: SendMouseClick 80 530
72.5. 5684: render2...
72.5. 5684: ok
72.5. 5684: sound2...
72.5. 5684: BassSound::Begin
72.5. 5684: ok
72.5. 5684: SetCursorPos 400 300
72.5. 5984: _fadeControlThread begins
72.5. 5684: ad: ADIEManager::CheckConnection
72.5. 5684: ad: _ExecuteServlet: http://ws.iwin.com/gas/1732354842299728896/2462
566852632800802/13/0/0F3536010495959DBFC76A6FF595959FF205/17302616/html
73.0. 5684: ad: servlet:
73.0. 5684: ad: <result code="200" message="OK">
<gastag ad-type="MetaCafe" default="false">
<first>
<level>1</level>
</first>
<period>3</period>
<max>15</max>
<staticdur>45</staticdur>
<maxwait>10</maxwait>
<fwidth>800</fwidth>
<fheight>575</fheight>
</gastag>
</result>
73.0. 5684: ad: period = 180
73.0. 5684: ad: maxCount = 15
73.0. 5684: ad: staticDurInSec = 45
73.0. 5684: ad: maxDelay = 600000
73.0. 5684: ad: _adWidth = 800
73.0. 5684: ad: _adHeight = 575
73.0. 5684: if (_adManager->IsTimeForAD())
73.0. 5684: GASImpl::_SetupShowAD
73.0. 5684: ad: init AdIE
73.0. 5684: ad: url: http://ws.iwin.com/gas/1732354842299728896/2462566852632800
802/13/0/0F3536010495959DBFC76A6FF595959FF205/17302616/html, width: 800, height:
575
73.0. 5684: post event: navigate
73.0. 5684: ad: done
73.9. 5684: received event, name: navigate
73.9. 5684: ad: showing ad...

73.9. 5684: ad: download completed


74.4. 5684: ad: DISPID_DOCUMENTCOMPLETE
74.4. 5684: ad: GetAdRemainingTime 44813
76.0. 5684: ad: showing ad...
78.0. 5684: ad: showing ad...
80.0. 5684: ad: showing ad...
80.2. 5684: ad: DISPID_DOCUMENTCOMPLETE
80.2. 5684: ad: DISPID_DOCUMENTCOMPLETE
82.1. 5684: ad: showing ad...
84.1. 5684: ad: showing ad...
86.1. 5684: ad: showing ad...
88.1. 5684: ad: showing ad...
90.2. 5684: ad: showing ad...
92.2. 5684: ad: showing ad...
94.2. 5684: ad: showing ad...
96.2. 5684: ad: showing ad...
98.2. 5684: ad: showing ad...
100.2. 5684: ad: showing ad...
102.3. 5684: ad: showing ad...
104.3. 5684: ad: showing ad...
106.3. 5684: ad: showing ad...
108.4. 5684: ad: showing ad...
110.4. 5684: ad: showing ad...
112.4. 5684: ad: showing ad...
114.4. 5684: ad: showing ad...
115.2. 5684: ad: received external call: GasAdCompleted
115.2. 5684: post event: completed
115.2. 5684: received event, name: completed
115.3. 5684: closing ad
115.3. 5684: ad: IEAtl::Delete
115.3. 5684: ad: IEAtl::~IEAtl
115.3. 5684: ad: ReleaseAD _lastAdCompleted: 17411614
115.3. 5684: ad: ReleaseAD _nextAdAfterTick: 17591614
115.3. 5684: unlock game begin
116.2. 5684: _cursorCounter before unhide = 0
116.2. 5684: render2...
116.2. 5684: ok
116.2. 5684: sound2...
116.2. 5684: ok
116.2. 5684: Game unpause delayed
116.2. 5684: game has focus
116.4. 5684: ad: next ad will available in 178 s
117.4. 5684: SendEscapeButton
118.0. 5984: _fadeControlThread ends
118.5. 5684: ad: next ad will available in 176 s
120.5. 5684: ad: next ad will available in 174 s
122.5. 5684: ad: next ad will available in 172 s
124.5. 5684: ad: next ad will available in 170 s
126.5. 5684: ad: next ad will available in 168 s
128.6. 5684: ad: next ad will available in 166 s
130.6. 5684: ad: next ad will available in 164 s
132.6. 5684: ad: next ad will available in 162 s
134.6. 5684: ad: next ad will available in 160 s
136.6. 5684: ad: next ad will available in 158 s
138.7. 5684: ad: next ad will available in 156 s
140.7. 5684: ad: next ad will available in 154 s
142.7. 5684: ad: next ad will available in 152 s
144.7. 5684: ad: next ad will available in 150 s
146.7. 5684: ad: next ad will available in 148 s
148.7. 5684: ad: next ad will available in 146 s

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7302398\

ad: next ad will available in 144 s


ad: next ad will available in 142 s
ad: next ad will available in 140 s
ad: next ad will available in 138 s
ad: next ad will available in 136 s
ad: next ad will available in 134 s
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
W_BASS_ChannelSetAttributes
ad: next ad will available in 132 s
ad: next ad will available in 130 s
ad: next ad will available in 127 s
bass.dll DLL_PROCESS_DETACH
destroy GAS DLL
GASImpl::~GASImpl
deleting temp folder: C:\Users\alex\AppData\Local\Temp\gas37E.tmpf1

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