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This document has a Creative Commons license (CC-BY-SA), and can be used freely.
Michell Zappa
michellzappa.com
Were here today to talk about the intersection between technology and education. And I gured that since you guys are the experts on education, let us start with a quick primer on technology and how it behaves.
Who am I?
(biofeedback)
Reversal of aging
Programmable matter
Synthetic meat
Nanowires
ROBOTICS
Self-driving vehicles
Carbon nanotubes
Smart cities
BIOTECH
MATERIALS
HAPs Biomarkers Semantic web Smart infrastructure Linked data NFC Appliance robots Cermets Memristor Print on demand Metamaterials Self-healing materials Machine translation
ARTIFICIAL INTELLIGENCE
(CONNECTIVITY)
5G Cloud computing Cyberwarfare Sensors PAN Virtual currencies 4G Virtual property Pervasive video Electronic paper ACRONYMS 3D 4G 5G AR HAP NFC NUI PAN PGS SPIME UAV VASIMR 3D screens and cameras Fourth gen cellular wireless (WiMAX, LTE) Fifth gen cellular wireless Augmented Reality High Altitude Platform Near Field Communication Natural User Interface Personal Area Networks Personal Gene Sequencing An object that can be tracked through space and time Unmanned Aerial Vehicle Variable Specific Impulse Magnetoplasma Rocket Immersive 3D projections Retinal screens Smart clothing Machine vision Fabricembedded screens SPIMES Picoprojectors
INTERNET
Social graph
PGS
Space elevator
2025 +
2015 2025
2011 2015
now
(2011)
Tabs & Pads Multi touch Gesture recognition All media on demand
Private spaceflight
2011 2015
Software agents
2015 2025
Space tourism
2025 +
Ultracapacitors
Bio-enhanced fuels
SPACE
Boards
3D AR
ENERGY
Speech recognition Procedural storytelling
UBICOMP
(HARDWARE) (SOFTWARE)
Holography
MEDIA NUI
Haptics Photovoltaics Piezoelectricity Thorium reactors Traveling wave reactor Nanogenerators Kinetic Nuclear
Location-aware media
Photvoltaic glass
Biomechanical harvesting
Skin-embedded screens
I recently published zappa@gmail.com Contact me: michell a visualization of a few dozen key technologies I think will be important in the Follow me: @mz upcoming decade.
BY SA
BIOTECH
assembler
Biomaterials
MATERIALS
Biomarkers Semantic web Linked data NFC Appliance robots Cermets Memristor Print on demand Metamaterials Self-healing materials
ARTIFIC INTELLIGE
(CONNECTIVITY)
INTERNET
PGS
2011 2015
Sensors PAN Virtual currencies 4G Virtual property Pervasive video Electronic paper Picoprojectors
now
(2011)
Tabs & Pads Multi touch Gesture recognition All media on demand
2011 2015
Software agents
Ultracapacitors
Bio-enhanced fuels
Boards
3D AR
Superconducting interties
ENERGY
Speech recognition Procedural storytelling
SPIMES
UBICOMP
(HARDWARE) (SOFTWARE)
Holography
MEDIA NUI
Haptics Photovoltaics Piezoelectricity
Fabricembedded screens
Location-aware media
Photvoltaic glass
Biomechanical harvesting
ge
Artificial photosynthesis
What is technology?
What do you associate with technology? Cars? Airplanes? Mobile phones? The internet?
We usually think about technology in terms of its artifacts: robots, cars, phones, etc.
Technology, in fact, is everything that surrounds us. The wheel, agriculture, re, the book and money are examples of technologies we do not usually isolate as such.
Kevin Kelly
The other characteristic about technology is how its always progressing. A century ago, humanity had never even taken ight. Now, we take it for granted.
2011
2006
CPU FSB RAM HDD Mpbs
But technology has this other interesting aspect. It grows relentlessly. You can ignore the numbers -- just look at the constant growth over time.
What allows YouTube to exist? The combination of: Ubiquitous cameras, cheap storage, fast processing, internet users everywhere, fast internet access. http://www.ickr.com/photos/dtimcarr/308240826/
While we avoid talking about specic gadgets, there is one elephant in the room...
The iPad is, however, an important exception to the rule of not looking at gadgets. It will inevitable make its mark on education, but in my opinion, it will mostly have a great impact on textbooks in the foreseeable future.
One to one
One to many
The one-to-many approach changed a bit with the web. But mostly by amplifying the many. Open Courseware (and its kin) is still fundamentally broadcasting knowledge.
One to one
One to many
Many to many
I think the equation is changing with the advent of many-to-many. Where every student is a teacher.
Million students per month Pause, repeat, review Own pace, skip ahead Teacher overview panel Generate as many questions as the student needs. Until they get ten in a row.
Tons of examples of peer to peer learning. OpenStudy is all about receiving help from other students.
As is Udemy.
Livemocha is changing the face of language education. Learn from those already speak a different language -- and teach them a language you speak in return.
And if you question the validity of Open Courseware approaches, just look at Stanfords recent AI course.
Flip the classroom: lectures are the new homework -- and classes are used for answering questions and doing work Transforming a system that has become industrial by necessity into a craft once again.
Personal Informatics
Nike+
Nike+ has over 2.5m users, and can be credited to kicking off the personal informatics trend.
Philips DirectLife
Philips is in the game, with a device measuring all your exercise. http://www.directlife.philips.com/
Withings
Or how about measuring your weight and having the results uploaded to your phone in real time? It becomes a way of tightening the feedback loop between cause and effect. Between eating that extra bagel, and knowing you gained a few more pounds. http://www.withings.com/en/index/?taranim=1
The same thing is happening to education, of course. Grockit facilitates learning and test-prep by breaking down the problems into quantiable chunks. Track how well you are performing at every *aspect* of math. Not simply through a grade at the end of the term/test.
Gamified learning
Or when you start gamifying the learning? Better rankings, better class overview, more incentives for the students to try harder.
Knowledge is of two kinds. We know a subject ourselves, or we know where we can nd information on it.
The number of Google searches per day keeps going up. We are more than accustomed to having access to information at our ngertips. But comes after typing in queries into a computer?
Personal computing
Ubiquitous computing
Were surrounding ourselves with ever more gadgets. All interconnected and covered in smart sensors.
Google Goggles
So why have to look up the name of that bridge? Or who created that painting? Point your smartphone camera and have Google tell you. Its called reverse image search, and its frankly uncanny.
Speak your queries. Or have the phone listen in and proactively answer your questions (at some point in the future).
Word Lens
Realtime translations in your phone. You never have to get lost in a foreign culture again. Five dollars in the App Store.
Vicon Revue
Next step? Cameras everywhere. Wear one around your neck. http://www.viconrevue.com/index.html
Looxcie
Personal Informatics
To recap...
Source: United States Department of Labor: Futurework - Trends and Challenges for Work in the 21st Century We are currently preparing for jobs that dont yet exist, using technologies that havent been invented, In order to solve problems we dont even know are problems yet.
Students should be taken to the edge of the precipice beyond which knowledge does not exist.
Harold Innis
I love this phrase (because we have no other option than to be dragged, kicking and screaming, to this precipice).
Thank you.
@mz mz@michellzappa.com michellzappa.com