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First, a generalization can be made that the more complex the software, the longer it takes to implement. Any company having survived an ERP (Enterprise Resource Planning) implementation can attest to this. The change management required for an ERP implementation is a major effort and represents a significant portion of the project costs. The same is true to a lesser degree for smaller software systems. Implementation takes away from the real work to be done, like making sales. So what can be done to increase the success of an implementation as well as the adoption of the application?
Once the tasks required to master the software application are determined, the next step, which is absolutely necessary, is often overlooked in training and eLearning programs. To achieve competence in a skill, an individual must practise it and then receive feedback on the performance. This helps improve both skills and abilities. In the case of a software-related procedure, a list of the steps can be presented on the screen, with a printer friendly version for reference. Then the procedure can be demonstrated in an animated fashion, highlighting decision points and challenges. The critical step is next the individual must perform the procedure. This can be achieved using various simulation tools that allow for feedback based on user actions. These simulations provide the necessary feedback to learn how to perform the procedure. The concept is simple. However, it requires a well-defined process and quality control to develop these simulations. Without the practise-feedback loop, all of the information presentation in a training program will not produce a measurable skill. Information presentation does not equal skill acquisition.
Source: http://www.cofc.edu/bellsandwhistles/research/rentionmodel.html
Average Performance
Learn on the job. Make mistakes, learn from mistakes Try again until TARGET performance reached. Performance
PERFORMANCE GAP
TARGET
(Expert Competence)
CONDUCT WORK
Time (Day 1)
to this picture
Accelerated Performance
Better preparation before & on-job. Make mistakes in a safe context. Reflect; build new models; adapt. Share experiences through organisational learning. Performance COMPETITIVE ADVANTAGE
TARGET
(Expert Competence)
CONDUCT WORK
Time (Day 1)
Intelera's management and design teams have extensive experience designing, developing and implementing our proven training modules for software application vendors who want to close the knowledge gap. Through strong relationships, commercial innovation and proven eLearning solutions, we drive real and long-term cost reductions, performance improvements and new ways of working tailored to each client. Intelera brings together a collection of dynamic people with complementary skills and experience. This multi-disciplinary team ensures that all parts and components of the learning technology mix are represented in our endeavours and works in harmony in a consistent direction. The Intelera team includes programmers, instructional designers, business development officers, educational consultants, technical support, customer training specialist and visual artists.
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