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Learning Objectives
Evolution Structuring the decision problem and decision trees Types of decision making environments: Decision making under uncertainty when probabilities are not known Decision making under risk when probabilities are known Expected Value of Perfect Information Decision Analysis with Sample Information Developing a Decision Strategy Expected Value of Sample Information
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Modeling Process
Requires following activities: Formulation, Defining the decision variables, objective variables, function and constraints Solution, Requires determining the optimal values of the decision variables and the objective function. For example by computer software Interpretation To interpret the results
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Type 1: Decision Making under Certainty. Certainty. Decision maker know for sure (that is, with certainty) outcome or consequence of every decision alternative. The working method is as follows: Select the alternative with largest profit or smallest cost by using an appropriate mathematical model.
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Type 2: Decision Making under Uncertainty. Decision maker has no information at all about various outcomes or states of nature. Base experience and judgment. No single best policy
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Type 3: Decision Making under Risk. Risk. Decision maker has some knowledge regarding probability of occurrence of each outcome or state of nature.
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Although decision making under uncertainty occurs in a wide variety of contexts, all problems have three common elements: 1. The set of decisions (or strategies) (Action) (Action) 2. The state of nature (set of possible outcomes) and the probabilities of these outcomes, and 3. A value model that prescribes monetary values for the various decision-outcome combinations. decisionGiven these->optimal decision->optimality criterion. thesedecision-
Payoffs
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Payoff Table
Decision Tree
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Payoff Table
Consider a food vendor determining whether to sell soft drinks or hot dogs.
Course of Action (Aj) Sell Soft Drinks (A1) Sell Hot Dogs (A2)
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Decision Trees
A decision tree is a chronological representation of the decision problem. Composed of nodes (circles, squares, and triangles) and branches (lines).
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Time proceeds from left to right. Any branches leading right. into a node (from the left) have already occurred. Probabilities are listed on probability branches. These probabilities are conditional on the events that have already been observed (those to the left). Monetary values are shown to the right of the end nodes. EMVs are calculated through a folding-back process. folding1. At each probability node, calculate an EMV- a sum EMVof products of monetary values and probabilities 2. At each decision node, take a maximum of EMVs to identify the optional decisions
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x21 = $200
x12 = $100
x22 =$125
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Course of Action (Aj) Production Process A B C 70 80 100 120 120 125 200 180 160
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If the decision maker does not know with certainty which state of nature will occur, then he/she is said to be making decision under uncertainty. uncertainty. The five commonly used criteria for decision making under uncertainty are: 1. the optimistic approach (Maximax) Maximax) 2. the conservative approach (Maximin) Maximin) 3. the minimax regret approach (Minimax regret) 4. Equally likely (Laplace criterion) 5. Criterion of realism with (Hurwicz criterion)
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Optimistic Approach
The decision with the largest possible payoff is chosen. If the payoff table was in terms of costs, the decision with the lowest cost would be chosen.
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Conservative Approach
Minimum possible payoff is maximized.) maximized.) Maximum possible cost is minimized.) minimized.)
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The minimax regret approach requires the construction of a regret table or an opportunity loss table. table. For each state of nature Use this regret table Minimum of the maximum regrets. regrets.
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d1 Decisions d2
20 25
6 3
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List the minimum payoff for each decision. decision. Choose the decision with the maximum of these minimum payoffs. Minimum Decision Payoff choose d1 d1 d2 6 3 maximum
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s1
d1 d2 5 0
s2
0 3
Maximum
5 3
minimum
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Example: Equally Likely (Laplace) Criterion Equally likely, also called Laplace, criterion finds decision alternative with highest average payoff.
Average for d1 = (20 + 6)/2 = 13 Average for d2 = (25 + 3)/2 = 14 Thus, d2 is selected
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Often called weighted average, the criterion of realism average, decision criterion is a compromise between optimistic and a pessimistic decision. decision. h = (maximum pay-off) + (1- ) (minimum pay-off)
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In our example let = 0.8 Payoff for d1 = 0.8*20+0.2*6=17.2 Payoff for d2 = 0.8*25+0.2*3=20.6 Thus, select d2
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probabilistic decision situation The chances of occurrence (probabilities) of each state of nature are known or can be estimated.
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Decision Criteria
Expected monetary value (EMV) The expected profit for taking an action Aj Expected opportunity loss (EOL) The expected loss for taking action Aj Expected value of perfect information (EVPI) The expected opportunity loss from the best decision
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Expected Value Approach If probabilistic information regarding the states of nature is available (EMW) Sum product of the payoff each state of nature and respective probabilities Best expected return is chosen.
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EV( d i ) P( s j )Vij
j 1
where:
N = the number of states of nature P(sj) = the probability of state of nature sj Vij = the payoff corresponding to decision alternative di and state of nature sj
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Expected Value Approach Refer to the previous problem. Assume the probability of the market being receptive is known to be 0.75. Use the expected monetary value criterion to determine the optimal decision. State of Nature
S1 (Mkt Receptive) S2 (Mkt Unfavorable)
EMV
Decisions
d1 d2 Probabilities
20 25 0.75
6 3 0.25
16.5 19.5
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Expected Opportunity Loss Criterion (EOL) The Expected Opportunity Loss (EOL) => Pay-off lost due to failure of adopting the best action Difference between the highest profit for a state of nature and the actual profit of that action.
State of Nature
State of Nature
EOL 3.75 0.75
Decisions d1
2
S1 (Mkt S2 (Mkt S1 (Mkt S2 (Mkt Receptive) Unfavorable) Receptive) Unfavorable) Profit of Optimal Action 25 6 20 6 5 0 25 3 0 3 Probabilities 0.75 0.25
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Expected Value of Perfect Information (EVPI) and Expected Pay-off of Perfect Information
(EVPI) represents the maximum amount of money which a decision maker can afford Provides an upper bound on the expected value of any sample or survey information. information.
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Expected Value of Perfect Information (EVPI) & Expected Pay-off of Perfect Information (EPPI)
Expected
Pay-off of Perfect Information (EPPI) represents the highest expected profit in the presence of the perfect predictor.
If
the decision maker had perfect information he would pick the decision alternative that would result the maximum payoff
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Expected Value of Perfect Information Calculate the expected value for the best action for each state of nature and subtract the EV of the optimal decision.
State of Nature
S2 (Mkt S1 (Mkt Unfavorabl EMV Receptive) e) d1 d2
20 25 0.75
EPPI
20.25
EMV
19.5
EVPI
0.75
State of Nature
State of Nature
EOL 3.75 0.75
Decisions d1
2
S1 (Mkt S2 (Mkt S1 (Mkt S2 (Mkt Receptive) Unfavorable) Receptive) Unfavorable) Profit of Optimal Action 25 6 20 6 5 0 25 3 0 3 Probabilities 0.75 0.25
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Knowledge of sample or survey information can be used to revise the probability estimates for the states of nature. Employing Bayes' Theorem, prior probabilities Bayes' Theorem, are revised to get posterior probabilities. probabilities.
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The expected value of sample information (EVSI) is the additional expected profit possible through knowledge of the sample or survey information.
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As the EVPI provides an upper bound for the EVSI, efficiency is always a number between 0 and 1.
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It is known from past experience that of all the cases when the market was receptive, a research company predicted it in 90 percent of the cases. (In the other 10 percent, they predicted an unfavorable market). Also, of all the cases when the market proved to be unfavorable, the research company predicted it correctly in 85 percent of the cases. (In the other 15 percent of the cases, they predicted it incorrectly.) Answer the following questions based on the above information.
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