Вы находитесь на странице: 1из 8

7

Skill Ltnl
IP Cost

1 0 10 20 30 .W

60

70

80 90

10

Total IP Co1t 10 20 70 llO 160 210 290 3'lO 460

IP AWARD GUIDELINE
1 Ueed Skill often, but not
effectively
2 Used SkUis effectively
3 Fr.q.uent and effe.ctfw use
of skill
4 Old oomethlllg out of the
ordinary

5 Very cleverieffectlve UM
of tblsllklll
6 Extnlmely cl.,.rtelt.ctlft
.... of oklll

TASK DIFFICULTIES
Easy --- 1D
A""rage ---- 15
Difficult ----2 0
Very Difficult -
25
Nearly lmposolble 30

HEALING RATES
TreatmentPUJday
First Aid --0.5
Medical Tech ..... 1

Complex ,..pa
.l r ---.. +2
Very complex Npalr --..- +4
ts nw.r been done before ....... + 6
Don't baYe th right parts - +2
Don't """"the right tc>c>ls -- +3
Unfamiliar tool, weapon, Yehlcle-.+4
Under atresa ... ...
..
..
+3
Under attack
+3 to
Wounded
+2 to 6
DI'Wik, dnofged c>r tired --- +4
Hostile eftViton..ment ...........-----
Lac.k of lnatructiOfts for task -- +2
Other charact.,. -wdbtttfng- -- +3
M"""r performed task .,_,.
+1
Dtfflcutt aero.batfea lnvotv.cl
+3
Very cllfl'leult acn>batlcs lnvolwcl..+4
lmposalllle acroiNttlcIIIYOivecl - +5
htformatlon hidden,
aecret, o.bsc.ure - ----- +3
Well-h.lddMt due, door, pane.l
+3
Complex program -- --..-- +3
Very compl.x. program ----- +5
Complex lodt ... ....
------- +3
Very cc>mpl"" lock ------ +5
Taf'9*t on guard or aJrtd
.. +3
Brightly lit area -----
Insufficient llght .....-----u- +3
Pitch blacknss .. ...
. ... ... . . ... ... .. ... +C
Secretive taak under
Add LUCK poll\111 ................. 1 to 1 0
Manipulation with natu.,.J claws ...
Cyberc:.ontrol& ... .. .. .. .. . .. .. . ..... 2
MaSf"'Duc:t spots & eybercontrola .. 1
Model100 plugs & cybercontrota.. +2
Excellent tool:ll utpment .... 1 to 2
Excellent conditions ... ..... . ..... 1
to 2

Rushing the task --


._ ..__
_____

------

--------

__
._

Full-ll pectntm Bc>c>ster(+dlseaoe)


AntiP iagu Manotecb (dlol +ll
SWIMMING
Web Foot --- +3
Web Hand ---- +2
CODUWIU.
Life S.C.n Body Monitor .... ............ ...... +1
Streas Chip (morale) +1
Facedown C hlp(Facedown rolls)...... +1
INTERROGATION
..
. ..... .. + 2
Voice Str AnlyHr . .....
Hand Held VSA - -- +1
RESIST TORTURE/DRUGS
BlomonJtor -. . . .................. ...... .... +2
o
u

EMPATHY

---

Chip (human 1nteractton)- +1


llpeedheal - +1
HUMAN PERCEPTION
Enhanced
.... +2
Voice Stren AnaiYMr . ,
7 Skill critical to player l.n thlo
Anti- .
+1
.
ses-sJon
Hand Held Voice Streos An.ar,,.e,r-.<>1
Naftoa'"l"ns
...
. x2.
PERFORM
8 SkiD critical to all eroup
(First Aid not
AudJoVo - o- +2
this &Halon
cumutatlw with
Sound Optlml&atlon Syo ---
9 PerfcH"med Incredible r.at
MedTech)
PERSUASION/ FAST TM.K
with skill
Tailored PheromonOulllble .... .... +1
Nymph Perfume ............................. .. + 2
simple electronic d""lce or gun 5
Forlutd Tong.. (AudloVox) -
complex electronlc device ....... 20
SEDUCTION
a laar, taser, or maeer ............. 10 min
Nymph Perfume ............................ ..
a ttre --..--..---.....,.... 158 min
Forked Tong.. (AudloVox) .
an engine ............................1 020 min
Mr.Studd/Midnlght Lady ................ +1
A:ebulld an engine ...........................2 claya
Maximum Lover Chip ..................... +2
for hidden object ................... 25 min
Tailored Pheromore-Love .............
simple mechanical lock ...... 12 min
INT
complex mechanical lock 510 min
Cybe,.PCX (sklllo) -- +1
simple electronic lock . ......... 3-4 min
Cybe,."EBo

c>k" (sklllo) + 2
complx electronic lock ... 5-10 min
Tailored Pheromone-Confuafon(1m)1
S<uoccb a clatabaoe . $-20 miR
Photc>Mem RAM Cblp(remember) +2
D..
I
ign a cyto.rdeck -13 days
INTERFACE
ST
"'
..
T & SKILL MODIFIERS
on a dlsguiM .................... . ........ 3 min
Trod Set ................. ........... ........ ...... .... 2
AnR
imim

-- -

1
==
Tecm.lnal .... .................................""'... .
Bodycure (1d6 days)-----
Model100 Plueo(+2 vs Black ICE) 2
Autc>tanner (1d6 clays)---- +1
AWARENESS MODIFIERS
DIAGNOSE
Taret firing --------- +4 Royo BC>dyfree Masks ----- +1/+2
Ibm: MAx3 for a
Mecl..accanner .. ..... ..................... . ... . .... . +2
PERSONAL GROOMING
Ta<get moving ----slngJerouncl times
Com.puMocl M ed.acannr. ... . ..
. ....... + 1
Ta.111t l.n c crver........ .
..
-10 Nano--Gtoontera ---- +2 to +4
again for full ten
Portable Intern Unit .... ........ ..... ........ + 2
Unit camouflaged
5 WARDROBE AND STYLE
Al'cb-othetlc --- -- +1
turn.
Mllltech "Ghoo bult" ...... -412, 1 /10.ml Romanova Cytoeriegs ---- +1
MEDTECH
"Fartn.ata' or "VenH.leo' Toot Kit ... +1
Oll:tnn -sneak Sutt ............ -4,
Al'c::baeathetfc ....
... ......... ..... ... .. +1
Mllltech *Mire Oeao'" 211, t
1
i 0,m 'Fnoncesca' Techscanner
+1 MedlcO.ar Me4 Armor(on the
Leap! Single round
Buchoterltud Tool Kit ---- +1
Cam-0-llk ln
SHADOW TRACK
divided by4 for
Taraet a normal slled Remote -+1 Ollactory Booot (scent) ----- +2
Very Dood Quality Clo-
distance In
Taret a amall alz.M Remote...........
Oulg.,.,. Qu.aOty Clothes
+2 WILDERNESS SURVIVM.
ten second run
+3
Spotter In verolcle ---- 5 Supercblc Quality ClMeoAppendlx -- +2
dlvld"' by4 for
Spotter In A'FV (total10) ---- 5
BODY
"Freeuban Blocon.at.rvct ..... . .... +1
loorlz>ntal distance
Spotter 4olng something elae ... ...... -10 Pacesetter Heart .. ..... ...... -........-...- +1
REF
ln,..t
Computer- a aatated Optlea ..................
Pacesetter2000 Hart --u +2 Adrenal Boooter (1dlJ+2 turno)-- +1
'RIIIIAIH IIIODif'l&lll
Cyberllnkecllnlo veltlde -
Adrenal/Endorphin Surg(3124br)+1 Booatmaeter (need booaterware)....+1
I!.UJ (ol,.... l'laln o )
Darkneos ---
ENDURAHCE
lklp..Sized Arm (with that erm)
No rMvcitlon
Uolng Ill, to find IRIUoffled
EnduroDrink (2 be>..,..) .................. +1 Enable Cyberllmb (with that limb) 1
RoYg:h Cwooct a , unci)

Image
VarlabiChambered Heart
. - +1 A111LETICS
1/ZMA
Klroahl MonoVIalon .......................
Freezeban Blocoft.ltruct ................ +1 Gyr...StabiiiiZ4r ............................. +1
nh (m11tf,
Revelation Cyberoptlc .....................
tMA
Hemotoglcal Replacement ................ +1 0.0 MANEUVER
WEATHER MODIFI!ItS
Echolocation (total derknos) 1 RESIST DRUOIPDISDM
Gyr...Stbllllnr . +1
LJaltt rain., numea
Manooptlcal Upgrad(nlght vtslon)+2 Hemc>lc>glc..l Replacement --- 1

CLIMB
No reclvc::tlon
Tactile Booot (touch)
T-Maxx Cyberllvar (Ingested) + 4 Grip Foot ....................................... +2
Her.y rain. anow
Olfactory Booot (omell) . + 2 Maul Fllter11 (Inhaled) +4 STEALTH
1/lMA
Ampllfled Herlrtg ...... .... .... ...... .. +1 Toxin Binders .......................................
Catapaw Stealth Foot .................... +1
81bzard
Sound Eclltlng(opeclflc convers.)
BoozeMaoter (alcohol)
1141MA
Total Body Pl;atlng .......................... 1
-

Streu

._o_
.
._

,._ ...,,

-ou

I
I
I

. .

..

o .

l,.sco>nd

<04ooo--

-- -

l"'trtical
I

0
-

----

---

---- --
- -

.u.

.oa

sDOotl

STUN /SHOC K

HIT NUMBERS
Point Blank ...................... 10
Close

Medium
long

. . . . . . . . . . ....................

E.xtrme

........

1S
20
25
)0

WOUND

LIGHT

Light (1) .. .. .. . ..
.
0
S.rlouo (5) ............. -1
Critical (9).. ...
.. ...
... 2
Mortal (1:1).............. 3
Mortal1 (17) .. . . . -4
Mortal 2 (21) .......... 5
Mortal 3 (25) .. . .. -6
Mortal 4 (2g) .. ... .. -7
Mortal 5 (33) .. ... -6
.
Mortal II (37) ....
. .. . 9

0
SERIOUS
:t REF
CRITICAL
112 REF, INT, COOL
MORTAL
113 REF, INT, COOL

..

. .. ..

AnACK MODIFIERS
WEAPON RANGES
Handgwu
..
..
.
......
.
... $Om
SUbmachlnegvns
150m
....
- .......................
...
50m
Shotguns - . -----

. .

_. .
_
_

Rifles

..

--

--
--

Throwing (10mlllg>1)
Spears, etc

AOO m

... 10m 1L BOOY

-------

3m " BODY

RANGED COM.BAT To-HIT MODIFIEIII


Extra actJona
..- -3/etra action
3
Using off hand .. . .
..
... . .
Using two wapona .. . ... ..
-3 on both
Firing whll rWlnlng
..,....................... 3
Firing a sho"'dr arm from h.lp._.... ........... 2
Fast cltawtSnapahot -------- 3
Amb&lah/Surprtae attack
u..- + 5
SllencerfSu:ppreaaor - 1
Blpod (otatlonary & bracd}
+1 to 2
Power ExoMount ........................... ............1
Turning to face target
... . -2
Ricochet or Indirect ,,,.. -oooooHu
. -5
Loser of facedown .. .... .
.
3
Targt Immobile . ... .
.
. . . +4
Moving target REF>10
.
.. .. . -3
-4
Moving tarat REF>12
.
.
Moving tarat REF>14........................... 5
Tiny tarvt (bull..y, eye, vital aru) . -6
SmaU targt (body location, <1m) . ..
-4
Large target (car, large anfmt).....
. ....
. +2
Vry large targt (truck, wall )
..... ... +4
Aiming (max +3) ... ..
..... ......
+ 1 /tur n
Laser sight . .. . . ... .......
...... .. +1
Tel..coplc alght .,.
..... -..... +2 Ext, +1 Med
Targetltlg scope ----- . -..
. ... ............ +1
Scopeslght ---- +2 Long!EJct, +1 Md
Computer Sights ..... +3 Long!EJct, +Z Md

-- -

-.....
. ..
.

..

..
.
_ ........

....

....

......

..
. ...

. ..

.........

......................

..

----

EFFECTS

SAVE MODIFIERS

WEAPON RANGES
.
... . SOm
H.andslun:s ........... . .......
Su.bmacl\liMguna ..
.......
----150m
Shotgun.a
50m
.. ....
-

.._

---

Jltft

_,
__

..
,
..

----
----

-------- -

Throwing (10mlkg>1)

.. ---

- -- -

AOOm

10m 11BODV

Spear&, etc .. ..
...
.

------

3m ll BODY

Effect

Ttoargas

Tearing

Mallboll

Damage
Confusion
-4 INT

Hallucinogen
Nausea

-4 REF

Illness

-2 REF

Sleep't
Death
Death
0Path

Sleep Drugs
610toxm 1

Biototo><in II
Nerve Gas

None

406
806
8010

...... .

...

. ................

.. ....... .

.....

. ..
........ ..

............

....

............

....

..

..

...

.........

MICROWAVE EFFECTS
1
2

..

..

...

. ..

...

..
..

....

...

. .... .

. .

Srnar1gosgl a .

.... ...
. _._....... ........ . ..
. +2

.. .. ...... .
.
. ..... . -..
..

+2
+3
...
,+11
1 0 rncfa
.... -11
1 0 rn4a

tf'ti('Jii hQO\t'l or othr h.udwnng.


REF t.t..t ff'(h..1<4'd by 106/.2 until f'('J),tltc-d
Cybc-rudto \horh tor 1 06 turn.,
Cybt-rl1mh m.,nuncton

5
6

LO\.f!' ,all U\4-'

cyhC"rhmb f,,. 1010 turrh Rail


lomt.,. tcroltu,q 1f no hmb prenl
12 .,fi:HJhl ArM
3 . .. bh Lco..J
4

. .

Smar1gun

piUC)\,

106 for

Rn-Jht leo

.S6 Hlt"hArm
Toul Nural bt-takdown' Ch.tr

4Klt' rlt'ducd to -tch. rpd.-.p


106/1 tum\
No("Kt.

h< l1l tOf'

nu.. round bunt (CioMIMedlum) --

FuO auto, CJoM ...


........
FuO auto, all o..,_,.

Curto
Armored Fridvo
Weapon Emplacement
Tree, Phone Pole
Concreto Utility Pole
Engine Block
Hydrant
Armored Car Body
AV-4Body
Jersey Barrier

40120
40120
SPSDP

STRUCTURES

U ch.lro)(.\r't hs lnt.t:tfocC"

of

..

........

CybNnpttu kQrt tor 106 \Ufn\

Nt"or.-1 pulst"!

External Wall

Floor I Ceiling
Heavily Reinforced Floor
Office/Wood Door
HeavyWoodDoor
Concealed SecurityDoor
St..USec:urityDoor
Reinforced st..lDoor
PloxivlasWindows
Bulletproof Glau
External Wlndowo
Car Body,Door
Data Term

DRUGS Be POISON
Typ

Concreto Block Wall


Reinforc:ed Wall
BrickWall
StoneWall
Roinforced Wall

!101!10
Gu 8J'd Tower
50/ 2!1150/floor
Militech Tower
Arasaka Towor
401 20 1:t0/floor
Cor p Researc:h Park
30/15 4001500
Covert Research Baoe 100 11 5 400.1!100
75130 750.2000
Covert Corp Bunker
75130 200/floor
Corp Tower Bunker
o
C rp Mili..,.ry Baoo 30-80/151000-4000
200 5000
Undervrou nd Ba..
Floatinv City
20+/10+ 5002000
35115 7511.,.1
UnderseaDomo
Old UndereeaDome
25/S 50/level
/ 0 1000-8000
Un...raoa Minlnv Op 25!1

_,
...
_

20110 400

-- ----

Au..toahotgun

201
1 0 aoo

..
... .
...
- -2/adcUtlonal ahot

UNE OF SIGHT AND COVEll MODIFIEII$


T-t sllhoutted
...... ........ +2
T-t !Orouchedlknellng
1
T-t pr- ... ..
-...............-...........
..
:t
HaH body visible ..... .............
...
............... 2
Head and ahoutdera only vlalble ......
..... ..3
Blinded by light or dust ......................... 3
-4
Head only
Behl.nd somoone else
.,.
UNDERWATER MODIFIERS
Ta11Jet <1m below surface
.. +2
Ta11Jet 13m below aurface
. . 3
..
.
Target >3m below aurface ........... Sc:atter
Shooter <3m below aurface
. ..z
Shooter >3m below aurfc ......... Scttr
Submerged & Firing at :t+ targets . .. .. 3
Recoil SemiAuto ................J .... 1 / ohot

Sea Farm - Luxury


Submarino Pan
Military Sub Pan

10

..

-
-

_................

..

Ta..
r t

.........................................

. .. . ..

.u...........................

............

..
.
...

..

..

..

Recoil FuiiAuto ..................... 1 /10 ohots

M olo1uvi.
2m J''"
Flamethrower........
.
...... ........... 2m
Cyberltmb flamethrower
Mme
. 6m '''"
" '""'' t.-ot.. j\11 , ,
Clymore
"'
Sm 1,,)
C6
.-'1m
RPC.
6m
Mistle
Shotglm (Cio<r) . . . ................... I m
Shotgu" (MI).
....... 1m
.. lm
St>otgvn (ln9 Et)
MlcromtssUe

"

..

351
1 5 2000/aub

.....

................
..

...............

20/101000

IIOU. 1010 IF OIWIAIJ( lMII OW MISt; IIOU


IICONO 010 t
Oll MmM I'II
OM TAllOn UACl

MULTIPLE ACTIONS
A ) Divide )'OUr c:ombat skill In HALF and round DDWH (Handgun, Submac:hlne gun,

Rifle_,. Heavy

Nel..,knclng, and Brawl). The numHr you


come up wtth tfte nu.mMr of actions you can make In o n e round with that akDL Thla
ruJe does not apply to fuJt auto or thne round burs-ts. After your cUtaeter bas flrM
the maximum amo'"'' of ti"'*S wlttl that aldU the normal penaltiH aJtply. (So If your
c:banocter hu a It-gun akUI of 6 he c:an tire ltla weapon 3 tim" 1ft a round wi-t
penalty.)
8) TH

Weapon.., Martlal Arts,

player muat Bpeclfy the number of shots

to be fired Hfore the flrat dice (aft.,.

,., ..,...,
...... ,_, ,. 0...
oM f to ,._ Attodr Tobll.

Ar Mflllu.,

a... INI bb

.
..
...
,
.
,_ ._,. to ro1m* ,_, .,...
....._. '--tr .atl &II 7 IA.
...
nc tr f a.- ,_ Aa.dl T.rfll.

Initiative) Is rolled.
C) If attacking at over half your rate of fl,., you cannot make a c-alled shot, EXCEPT
FOR THE FIRST ATTACK.
D) If attackl rtt more than one target- with the same weapon, there 18 a

3 pen.alty.

Thla fs cumulative tf the character decides to attack more than one person.
E) Aftet' you have attackH at yo u..r maldmum ROF all normal penalties apJ;Jiy.
(Conault the rules In Friday Nltlbt Firelight)
F) U tbe

w
..pona

BOD minimum Ia hi&Mr tban the charac:tera BODY, normal penal

and rules 11pty.


G) For the purpose of thla rWe, all
reduced to

one.

stil\kwto band1una will ha-ve thelr base ROF

For charact.r"& with a aJc:UI below 3-oround lburat weapons may only

be fired once. and tf the aklll Ia higher than 4 the w.apon may be fired twice. (The
arc-hry and heavy weapons skills do not normally apply

aa

they are usually elthM'

single shot or tully automatic weapons.)

H) If th character

hae the martial art Ounfu then the

rvlea for

the martial art are

applted after the maximum amount of ac-tlona w/o penalty .,.. made and then ttt.
normal rulea follow after that. (For more about the rulea aaaoclated wtth Gutu
consult the laook Uaten Up You Prlmltlve Screwheada

or

check out my addendum to

my MARTIAL ARTS MASTER UST.)

I} ThJa ru.. also


atdldng range.
(OM'S

An unakllfed attempt th.at ,..suits In failure


becom. fumble;. further ron of S.10
means the ei!Cploslve 1 off ""In your face
(a further Fumble roU of" 8-10 means tbe

applies to m:artlal arts and mel.. attacks but only wtthln

normal

a.ame

thtna for a charaeter with O.moJitlons).

A roll of 1 means t t eoes off a utom.aticaD


UH 1renade

when applyt"' thla t'\IJe be aure to exen:lM ttlacretJon. common M-ftM


will tell )'OU U wllat a c:llarac- Ia attem11tlng Ia feaslble.t

.. atruetu.re
to dama

--

20

Use explosive thrown bomb --- 15


TampJna an ewptoslve (5 min+) - -- 15
Mlftlmlze

shoe- (33'%)

20

--

Enhanc:e ahoc:kwa.,. (+100%) ..... 20


EVALUATE STRUCTURE FOR WEAKNESS

CRITICAL WOUNDS
12. point. In n eM\ .., ... mtans It cMnot k used until mectfcal ettntlon It oueht.
Single ......,.._ uu....._ 10 .,.11pol.nt.t. of d.am._. to otM

" foUow IMiow......

.,.. CM:Se crUieal

tr.cts

x3 damage

...

.......... ....

...... ...a..- ........... 30

x1 .................................................... Failure
x113 ................................................ Fumble

10 Jl(Nnt In the heed rqulf'ftS an lnltant Mortal save and In an case ,.nde,.. the
vlcdm Into a coma tt 2.010 oy s.. A MOrtal.3 death taw mv.t IHt pattod OW'f'Y day
for U.o f'lnt half of thlt

x2 damage ............................................. 20

ume. There lli a 50% chanco

of br.a.n dama
... Thh I

,.,manent and roduc" INT ._, 04.

MAKINO EXPLOSIVES
Nltroglyc:erlne (lab, 24eb/kg) ................. 15
Ounc:otton (lab,10eblkg) ...............-..... 15
TNT (full lab, 20.blkg)

Plutlque (lull-lab, 50e-g)

..,._11 a.ve, (death and ebM) and need a aave mhurto .nor wouAd at one
...wtallewl 1,...'-", (1... 2 the. S tfteft 4 tbe.e 5 etc-). 'T'1IIM contiAuo WU.. ,..ueat ..

C& (lullab, 7S.bllct)

S-talllltucl,

h
..
t.4 ef'ell...._

10 to any arm.,. 1
... will a..alll tt.., tt\hl
._......._

20

-------

10 ,.teu In tho to,... , tnOit.., e.c.nttltzed beWt tN _. wtt to t2), '""'',. Inti

-----

25

--------

35

Chemlc:al delay Ius" (25eb-75eb) _ 20

tt M M: lllle N Ul'l'l.lllt hu

(U.."'"'""' tt c:atlftOt M VM4 for t.D10 ..,..g,... ..,.._., It .. Mt)

...,... co.-.... 12. ....,.. polftts of ...,.... wlll c-t.tM MOrtol ottKt .,.crt.bH

Kernzlkov Booaterwar

--

+ 1 to +2

Spdwar (fo r S turns)

+3

Ut..rmnsch Speadwara (for 5 turns) +2


t2 ,,...,. te the hoad , (ettot doubllnt). will kilt the cberctor outrteht. Thoy aut.,..tlcally
..
trth atat 10 the41tlwla4 .. UteraUy blown offlttl

t2. polalt to the tor.., (14 * 4aoeefta


tt lln4 heart), will automatlcall !lh'l UMt victim at death
1 rotardt"' ofwoundt., thlt lftcteaa
.. as ,., normal. Thl Npf'otanta m-.}ot lnte-tnal
clamago.

Faatdraw

(3 to

hit) .............................. +3

Spaadholster (plua Fastdraw)

Fir corridor (no +5 for Ambush)


Undarw atr Combat

12 ,....._. to any arm or lot will either M8ftllelt or MWI' K. to4 Thlt ,.,..,... tho vktlM
make a morUII 0 stun .
,.. death w. w ttll 8ftOther ....,.. oeo a.v.t __.. ..ct. """ " '
The limb

Qu lc:kd r aw holster (l'lua fastdraw)

+1
+2

+1 0

.(I to 3

Pressurized environment In water ...... .. +3


Tallord PharoConfualon (1m range) 1

STRIKI!ICAST: Attack

BODY TYPE MODIFIER


(BTM)
2 (Very Weak)
3-4 (Weak)

............... .... ......


.. .. .........

..

..... --

5-7 (Average)
8-9 (Strong)

..

1
2

.................................

.0

.................----- ,

...

10 (VeryStrong) . .
11

with a melee weapon

TABLE

......

......... .........

Cutlng

PUNCH: Attack with

C..t, Ram

flt or elbo

Polear Strike

Hitting

(Alo headbutta)

Nor,... Wupon Strllca


PuncJ'I, IUdt OIUII' m,

-4

Ram, s-.., Block,

( S u perhu ma n ) .......................... -5

DAMAGE MODIFIERS TABLE


BODY Hand to Hand
2
2

Cast Weapon
-1

3-4

5-7

+0

+0

8-9

+1

+1

+2

+1

11- 12

+4

+2

13-14

+6

+3

+8

+4

+MArta

+MArta

10

15+
K eyAttack

OPTIONAL HAND-TO-HAND
MODIFIERS
Almd strike at vitals .................. 3
nny target (bullseye, 1-3j .......... 3
Small target

(1ft or smaller) ........ 2

Improvised weapon ...................... 2

FRIDAY NIGHT FISTFIGHT 2


AT TACKER:
RE F+Skiii+Bonuaea/PenaltJes+1 D1 0
va.

DISARM: Remove

weapon

Grabbing

REF+Skiii+Bonuaea/Penaltles+1D1 0
If there's a t i e the defnder wins.

RANGE PENALTY FOR CASTING


PEHALTY

Hitting

.s

Close

.0
5

-S
.0

Grapple

Cut

Olearm, Grapple,Throw,

Hold, Choke, Escape

SWEEP: Trip or IU'Iock

Punc",

IoJJKintont to ground

lUck, sweep,
Blodt

Normal sullca

.s

0oc1se

REQUIRMENTS FOR RANGE CHAHGE

BLOCK/PARRY: Un

C:UtJng to Hlttl"F

intercept opponent.

Hitting range.

tf you ...
_ the
area t.,. MA you -1 be able to enter

body or weapon to
attack

Hitting to Grabbing:

Mab Grapple roll.


Parry or

Grabttlng to Hitting: Maka

DODGI!: Evade

0oc1se roll.

opponents attack

Hitting to Caltl"F If you ha- the


treat.,. MA you may be able to enter
Catting range.

GRAPPLE: Sleze

opponent to Initiate a

hold, throw, or choke

3
,.

THROW: Hurl or toss

trappled opponent

6-'7
ltG

10

HOLDIBREAK! ll'lll'ftOo

blllze or do

'Q=aww
10..2.
106-1
IDII
::me
'
206+2
31+4
3CI8
a.
:see.

JMR{..
2

damage

grappled opponent

ICtlfOKI!ICFtU!IH: Dam

DEFENDER:

RANGE

.,.,....

.)

or Incapacitate

la,rallllled opponent

I!SCAPI!: Free your

self from a grapple,


hold, or choke

RAM: Slamming or

hurting one.elf Into

-10

ChiW1M:t;f:;c-..
Alt

A character can safely negotiate RI!FI1.!1

I(r-ound down) meters without taking


l da 11 e. fall& cauae 1D61- damage per
n1a

fallen, and Ia applied

to

I bodJf, modified by BTM and

the whole

armo r.

aroma.r (lncludlng akln-ave and

Soft

aubden'l'lalatmIH') provides 1SP va fall


damaoge pr !IOSP, Hard armor

providea

1Sf' v fall damage per 25SP.


[CtaromttiHIok 3,

c.U.J'ftb a nu......,

met.,.

pg.2"J

to

Anrasre Alt.letles check "-ld lte ....... for w.y tura

.,...
t

IIOOal bl IIIII. "" a,..... . aODIStr<tnflh


check shokltf bo m.ado for the c h....ctr tohang Ol\l c.limblnt can

cllrnbl... ,..
lure indicate

,...,..,,. next rotmel.The ....


,..,t
..
m wh.., Cll lftlllnt wlthoYt tae "'d
a rope Ia MAI2 Meters. The R.f MoWd Jan a 41Mc.ulty nu:mber for
or St....l'lll Peat checks accort"t to tfwt a.heernns and -
tae awface

dlmiHod.

Ammo Type Dmg

Smm

1d6

Cost

Notes

ExPLOSIVE MuLTIPUER TABLE


.
Q!&MI&fm.QsMUrm
1
XI
I

5eb

1
2
2
J
3
4
4
5
5
6
6
7

X1.5

2
J
5
8
10
12
17
21
27
33
37
41

x2
x2 5
xJ
xJ.5
x4
x45
xS
x5.5
x6
x65
x7

Damage Mulbpltef iS the moJUpller IOf 1he base damage oone by orle unrt ol
,explost.le So. for instance, 10 kg ot C6 does 8010 x 3 5 damage: potn!S
1

Radius Bands iS thenumber ottimeslhe explostve radius is rOOIJplled Each basic

r&dous away lrom lhe explosion does half damage. The example 10 kg block. of
C6 would a'fect ItemS up to 15 metetS away from the e><I)IOslon Anyth.ng Wllt\10
5m takes 4010x 3.5damage Anything Within 6-10 metetS lakes 2010 x

3.5 damage points. Anything Wl1hin 1115 metetS lakes 1010 x 35 damage
porniS. Anyth1ng be)-ond that radius only takes shrapnel damage.

55eb
5d6

55eb

WOLJNO DAMAGE TABLE

1206}

Oil<>>
<40<>1
ISD<>I
(6061

s
6'

UOU

W.OICt

t106/3)
(106/})
tt06)

ISO lOt

101
C7DICI

180101

1:.2

{>'

I
2
J
s
6'
r

6'

,.

...

.,..

9'"

Ill'"

,,..

a
6"

a9"

2
3
6
7
,!r
10"

6"

.,..

&

,..

9"

!r

9"

..

11"

0
I
I

1010ROU.

ltZ

;M

I
I
1
4

.,...
o-

1()'"

16"

ro11"

n12'"

12"

..
-

I
2

,.

tr

ur

11"
,,_

1)"

,...

24"
16"
16"
:10"
18"
16"
......
20"
24"
26"
'kdimlgtlhanSICtO
"Ca.66 I po.!td tbCOW'04Ij1.-mar- t.ng10pendrft
-c.eutes I OOtC t*#'C "-d.lm'(lr f:'O'('n 1- to pcnt"ft.U
0010t

,..

lll-..11

ff"
11'"
12"
IJ"'

,....

20"
28"
Jl'"

12
3
4
6
&
o

...
...
...
...
NA

5
7
<)'

to
NA

...
NA
NA

...

NA
NA

NA

NA

NA

NA

...
...

NA

NA

NA

""'

On a natural roll of 1, re-roll the d ic e, if you roll

under your skill you have fumbled, refer to charts

o- .....

FUMBLE TABLE

REFLEX
(Combat)

-...
.....

RESULTOFROLL
1-4

No fumble. You }ust scrw u:p


..

You. drop )"CHar weapon.

Weapon dJsdtarges or ablkes

M41ot:IOIO"--'-......._ ___.,. ......... ..,...........


_ ...._ ... .,.....
--- . .. _.. ... ......
0;1$1A
tM1AM

.., ... Sto nutlltML

&Omethlnlf! harmless..

Weapon jams or Imbeds


tiJtOUml fo r one

Itself In th e

tum.

You manag--o
l wound youraet f.

REFLEX
IAthletics\

Fail miserabl y..

.. ...... ...... .....,.. """"" ...,


.....

.. ,.__ ___

point of damage

(sprain, fa'll), Make a Stun Save.

S.10

Fall abysmally.

take

1-4
5-7

TECH
(llttpalr or
create)

If

106 damage, make St u: n Save <j

You make tt worse, +5 Difficulty

11-SO

You damaged the cJevlce or

1-4

No fumble. They jullrt wont tRay iL

5-o8

You

not only

don't convince

them,

you leave them totally cold

(-4 to
710

next roll).

They are violently opposed to


anything you want. Ron 1010_. on a

1-4

tbeyattemp t to do you phyalcaJ

harm.

1-4

No fu:m.ble. Don't know how to do It,


or what's going on.

INT

5 ..7

(Figu,. out.
clue)

- ......,,.,00....,...._ (II- ---.....oo)


..,....,..._ c:..._..._.. ___ \11_.,__ _

..

No rumble. You can't get it toteth

creation beyond repair.

EMP
(Convince.
Fan tallt,
S.duce)

Notlctt, catch

- .....ctiAIIf

a physical action,

for next attempt.

S.10

You don't bow anything


' about

what._ goi ng on.

Fast Tlk
2 to see

if anyon& else notices how dwn.b you

10

You not only don'


t know what"

gol:ng on or an
y
thing a.bout ttte...-ubje
.
c
bvt ever
yo ne

()pponiW'I I ..
Item
nd='*f 1COftt. S.C._. ,... liUCil.

9..10 You wound a member of

1-4
5-7

001(2._.. ....

v.m .. --... - - ,..... .. .._ __ .... ... .... ._...., __ Do612........ ,.. .......fOI.
.__a..- - - .. - - ... ...-...- ..... --.. ....... - ... .. ...... .. - ...... ...
.. 010
... .... - -..... .. ..... ....... o-w..---.- ... ..-....... tq---- ..... .... ... .. .... _,._ ... 011 _
----- .... ........
. ....-.... _____ ......

knows how ig:nor.ant you

tl
"
tt
too

----)
......
..._ .... ....,....... ffttd'
.
..
.. ..,.....,... ....... ,.,. ..,
--'-__,......,.....,..,....,.,oo,...,, .:IG. ...,.,...,..
,_ .. ...,. .. _____
- - .. ... - ... .. ..... ,_. ...... __ .,._
.__a..... -- .. - - ... -.. --. -
leW ... ,... ,. M .......,. f'OIIMolf'ld.. _, blt'lll. INCIMIW'\
W.NoDIO... """'tNo--II<M ....... ...__,_
.,..._
.
....... -... ... ..-- ............ . ...
.. loiOIOO, 1 1- ooll: llO--ZI:IS
H-100
... o.JI . ...
,.
-- ..---
__ ...__ _
_ ...
---- -....- .,......... ...._ .. .,..,_ "'CIOoi>My .

..._, _,_
Kal't.,.

,...,.,.... .._._..., ............,...


..
.-.........01..--.
...................,.................
.. ....... ..............
CM .. ,_,.,. .,..... ... ,, . ._. .... ...,... ,. ._...-"' u..Jt ._.,._.
...
.
.
...
...,. ...o.-.......
.-..:
-..
w.......,...,_,,.....,.,.....,...,,.,.......,...,..

..., .

..... ...-....... ..,...........,....,..

..-.-.....................................................
. .......,.,..OMtiiiW ....eft
..
I-M.'INrJ ...........
..
. ..........,................ .... -t.... --.....
..........................,... '""'....
.,.
...... -,.............
....... ..... ...... ..... .

law.s on
Rcnle 3 or tower
Standa.-d . . ..... .. .. ... .. ............. 5 or lower
Unreflabl.e .........
..... ......... ... 8 or to-wer

On a natural roll of 10, ,..roll and a d d the n u mber to your to-hit total,

then re-roll the die one more time, if you roll a


succeeded. refer to chart:

S-6 Lose control. Weapons fire at

10 this turn & next..


Dtff 20+ roll to regain control next turn, failure foreu

another 106 roll on the Fallur T-a.ble.. Ground vehldu


skid 1D10x3m sideways In direction of travel. Air
veltlcles stall out. losing 1D10x15m altitude. If vehicle
Jntercpta an obstacle within thla dJs-tance tt crashes.
7+ Ground vehicles ro11 1D10x3m In direction of tra,.l
and take 106 Penetration to their thlnnMt armor each
turn for (motors por tum In sp .. d/20) turns. Roll1D10
to determine whlc.h side Is up (1..2 Top, 3..$ Left, 5-6
Right, 710 Bottom). Air volllclas go Into a tall spin,
losing 1D10x30m per turn until contro11a regained
(Diff 25+) or afrerat
f crashes. No we
. apons fire.

or

10

you have crltlcally

CRITICAL SUCESS TABLE

VEHICLE FAILURE TABLE


1-4 Vhtcl stews brfefly out of control. Weapons fire
at 5 this turn. May crash If within 2m of an obstacle
or vehlde; Dtff 15+ skltl roll or sustain a- sldeswfpct.

1. Weapon doea Doubt Damage


Weapon doea maximum damage a.s If from a point blank shot
3. You may choose hit location Instead of rolling (head, arm, etc.), In case of
a called shot. you may dloosa a specific location (a1'm, flnger, groin, etc..)
4. The weapon hits: a weak spot In opponents armor (eye ants, Joints.,
btween seam&) which Is really only useful when flgtwt:Jng vehicles or
powered armor or somesuch, armor Is treated as being .at 1J4th
5. Weapon hits two targets via ricochet or over penetration, ucond target
takes haJI damage
6. Weapon hJts something explosiv-e (grenade_, c4, gas tank, ammo, whatev.r)
or similar (gas container, acid vial, liquid drug stash, tc....) o.n opponent or
target,-only applies- If there Is something of this natur to actually hit
7. Impact from your weapon automatically results In opponent being dJsarmad
8. BJood, shrapnot, or other substance released from yo11r w.apons damage
flies Into targets eyes, blinding him (klnda Iffy about this one, since logically
It could only apply If the lllt was to the front of tlla character)
9. Weapon s-hocks th enemy mo,. than normal, stun and de
th
a
saves a t 2
10.Waapon knocks target oH his foal.

2..

Sf'S Of
fOMMIIN \'IJJII'UI YAUR
wr-62
.,...
W ftoo"'O O.O, JOIP
- ; ..

....._
...
WA0!4d)
AV..T........._

t..AV4
AV7-

Ufwwnii!S N ?1

,__, _ I
fc

...

eotiP

IS tiP
tOll'
IOIP
IOIP
1011'
"'
IOSI'

1'1111"1 OF
ftliUIO)II VDIICJJ:S

IIA!'IIJTQ :110a TUut


M4..DC!"""-

OOSDP
twrIW...... Oopoy """""' 200-

IOSDP
IOSDP
lllal:loMAY"l"""""- =AV4,_... MSDP
IOSDP
Do4uAv.7Uweottd a: 27
IOSDP

e.-e.; II

...

It cr
,..

CO SOP
IO Rll'

Ao8CI"-a

SPt:t: TABU:

101!1)h

.,
4

--

.,.,
G-lOt
-.. CI'Jdt
CorS
':til

o)
o)

.., 10

- .a...-

30n1lh

45m

401f1lh

.....,log_..
-

20rll>h

15m
30m

"

60m

7Sm

60rroh

90m

70fr1lh
80qlh
--

1001!1)h

A$

,;..:= =:..:.
1_
_
-===-t---=r-';
= =-:.1;" - --..;.!=--.
-

YDU

____

.-.

JO

,,

......,...

t2

10

10

II

It

t.Z:I

tO

tO

I)

..

I)

...

...

Al;C50-

--

..

"'

...

/Il;C 10/ll;C l

..

..

..

,.

,.

lll;CJO

ROU
'

AVw4
Lf11t1'

AV-8
LFen

AV7

81U

LFen'

F.Tn

J..fen

FT

RFrn

Ground

O.rt

lF.T,..

L(togN
Ru.;n.

V-"lc
..

t:

as

..

..

1)

..

,.

...

...

...

...

...

..

...

...

...

...

..

....

..

...

...

...

Zl

...

..

...

...

...

..,

....

'"t" I'O t.""t""

...

..

..

E
Pll:lf

EnpW>e

&oN
PM>!

8odt

Aceat
Aceat

Pibc

8ocly

Body

Pilei

8ocly

8odt

Roalr

llodr

Roalr

Oodr
Body

8odr

llodr
Body

Pi\)1

Pee

Rl'an'

RTft

UlTn

o.t

o.t

Rf..,

R.Tn

AR.lh

RE

'llodr

Pabl

lllodr

Body

Body

8ody

Body

E"V'N
on-

Or'-

f'jgf

No!

llodr

LW"'Q
RW""G

Body

Body

on-

llodr

llodr

8ody
w

Body

Drivel

8odt

Body

10

w._

Body

llodr

llodr

Oodr

o.t

1..1

r.

---

....lilo:.l
--

.AniCIIAn

--- ..-----.....
-

Boll

El9re

Rf

IIOU.

......_

HeliCOpter AIIOQYIO

R.fM'

""" .,;;.
.,
. .,.,.,.,... lix.o!.un

12

......

11
to

....,.._...,....c-.:....,..,......
"".
""" ., . ....... ... _, .....,. ___..
. ... ... ...
. ..., ....,_ ....... ...

..

II

, : ;:
:::; : : : :"tte

/ll;C20YM

..

,,

0..,1

..

Et9N

PkC

8ocly

8ody

Tablo 1
Symptoms & Effect of Hypothermle
s

Sympta>

Numb,_ olnlr<'tNticS (finsen toes).

ru:F - 1

l
Sttttna. oljoints. imbo.

REF-I

Slllv<'flttc .,

BODY-I

.
..
ib
ou
ip
'Tho<.sJ\,. clisjolnttd.N..Yigotion m

:.-rnt

&l.>nc<goo. wallJngbc<omc-s dllflcuiL

RE.ftHC

Ch4tlk"1<t muotoloep.

MAlftl

..

('l-"11'',..,. Will d1""

-:h t
t)Ut to \'Old dc:tth
I'OOY t ,t; -

ecially If
Uc JWW t m-ay lie aHocted llythe coJil,esp
Cybemepment.
ect the exposed ecru.l
ot
no pt"
ec::auUonl r taken to pr
For uampla, c
tlc can be protected tty
ott

I FIERS
MP. MOD

I.5
MAI.FUNOION TAO

CYBERWARE VS COLD WEATHER

TOTAl. ADUlT

eonle tt.at

ir mllleftt teM,.,atuN Mow l'are..


-.., the

1.SGIJI'O! ,

UMit ....,...,. ...... .. the h,..,_Uc ftulri ..._...


to fteeu. ,..udne theo ltrntth anti Reftew for a..- affeete4
_,..-, 8841 ....._ 10% tea the

...a t.y 1 ,... hu r


.......
P
l
l
w
e
caa.c
'a lllylf'Olh....,. (... N
eof tl
J
....
.. ., hM'll"t the UMIII ,..lCN"H tile
....
.... 57). C
....,_ exftl the
fu&C1*' flfu.. uft'l-. v...,,
8lloWs .....,.. fN .. ..... fhoe ...... 'T'benlut
..,.,... .,. .... efte.cttoM dUe to intanse
can..nen (IR.,. ,.,.,,...,
c.oW.. They ....,... to .. M4H8 -..J-"1 Cy\Mrted\.
All ft"
......

.,.,.,_ Jd6nu... '"""'""""'


.
'""........
ftl-b< -.-a,..,...,
-.
.
INGM ....
INJ--fi/IN<Imu Ho-"""'-"-

...-MAII\IICIION:
- -$011
Tlw4mu -..fE

</dlc- Tlw
""""'vnru...,.-..... ......
"'
'"""_ AI"' ...,.,. ... ..... ,.. llv CAI'J .,
..... ,.,..,.
-v,_,_....,..ay ........
obk I ""'" Ill.U

A.n) chromed, m..aJIIc, or noncoat.- reptacemeftb aclhM-o

to _,. warm o.-poaod akin. If fttllf!M4 ....,.,n an amount o f


1\ut'*tclatnato only temporary, 1..une until ftnt .ad Ia

P Malfunction.Qnoeb.st nuimtm:nt
er

Ptr4 point>o(clallllgt10d..,;cec

Pa"'"kwh'-'besiCmaint<Nn

WttCoodilloni: (&poso;howaltf,
wn
swlmmiJ:Wtlopur)
e.....,. cold(lrendbdewl

rhl&hoob
age
N..

scurttltlghlning

Ma)O<josmgCV.rochutiog,
I:.Uingmortdun}Jn)

combt llow tdl ut,.. ctem.ap Oftly If expo...,

skin Is atruck. (Northw ..t Pau pe.S&J

QIJAUTY DESatiPT10N

n.. dcvlW1U""' Clfmllt NorrpGin""' b<....X, 11mWU

COST MODlfiEII MS loll

.SOl,

.. """"'t

10+()(AD,

... No..,..... .. ,......,,......


.
n..Mu.... ....

oor
P
Sbndard

(up19 a trW< of bas(MR)

Hot 6r Humid condllions (iO"


+)

skin equal t o tho contc;t .,._. I a removed. Although thla

apptiH. In

M<>diR<t
tuintemncc

.
.. ,_

mY COMPI.IXD.CTJ.OHICS

Siort!lou111

1.,)
GIJI'O!,
n.. - """1-J>t1461\ns."",.,._
..,....
...w
t.a.. .... -.....-._.,....
,.__ <f iN ._. Afou "P"D <n .... llv ..,_

,.,.,
..
_.,-OOIIJ-..-l Aow>. Ill. 20

TOTAl. ADUlT

It("' Quollty
&allm1 CUilomhfd

Good

lJl

... ActMtY ODY a.JO _._..

MMMAI tMty ....,.MMIIIIII 800Y 20 ..c:-..ls


ll
H..,_Ac1Mty w S,tint.I IIOOY a10 ..e:Oftllls

.
o\anuult .......
W'"'nn$ co
t
requiremen
norm,!
e
Onnking doub
l
lOtluug........ . . ...... ...... u ' 'ill
w ...ring hght c
..-1
Ptt4 hour< poocd to temp. 30.35C .
:"
''
"
d (I.e,: no h.tt)'
.e
H.ead expo
" . ... . ... 1
ng heavy clOthing .... -............,.. -:;!
W I"' ri
Ptt 4 houra expo><d 10 temp. 36-<tOC -l
3.
d lo tomp 'fl-SC'' . u 4 hourstx
P
sc
.

..

..

. ..,. ....
1... ..... s-
,.,...,the ....,., ,.,... ovt of elr
\IW

811oM-.ty 10 .....,.., ot faii WICOI\scJ.-_,.,


IIWtty JO .........Ute playw _..

drowft..

Ul'lcon.aiVltt he wtt.n 1 point efpermanen1


ln1-.11tr- lo._ Onoe 4fllllftvt- ha-ve- paned

"' wnoon..o&G-.t!l Mtat

w ttt ,..,._, '


-

....,1 SO

.. IIVft}* ll
MMII
.... ....

M, til llloes
,. ro
s
I"'" or O.. th .
t me!.e t
o

..c .... ..

ltr Of .1 . The
tftcu
t
t.r )0 NO- .

ca M
e IIII!M

..
II ..,. __.

tt.

pt.,_.-

...
lo.c

...

,,
...,
.._.--

0...-

--

_
_
_
_
,
trw _

-2
- '"""'' .... --

Вам также может понравиться