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Web Design 1 Syllabus

Course Description

Web Design 1 is a course designed to introduce the student to web presentation, theory, techniques and current software applications. Instruction will include usability, graphic design, web terminology, appropriate file protocoling, information architecture planning, communication strategies and www identity design. Upon completion of this course, students will possess a working knowledge of how to organize and design full web page content for interactive online user interfacing or control-group presentation.


Susan Buck (susan@susanbuck.net) Office: Addams 213 Office Hours: MW 12:30-3:30 by appointment


Point Distribution / Scale

Project 1 One page site


Project 2 Site redesign


Project 3 JavaScript Tool


Project 4 Experimental Web


Project 5 Final




Submitting Work

All work must be submitted before the start time of the class of the due date.

1 day late

5% deduction

2 days late

10% deduction

3+ days

Not accepted

All work must strictly follow submission guidelines and be presented in an organized way. Please make sure all work remains online and in the same location where it was submitted for the duration of the semester. The instructor is not responsible for tracking down or troubleshooting faulty links.

You should always maintain at least two copies of your work should one storage device fail. Mangled jump drives, borked computers and faulty servers are not acceptable excuses for late projects.

Work produced in courses at the School of Design is the property of the student. By participating in a course each student grants the School of Design a non-exclusive right and license to use, copy, distribute, display and perform such work in any and all media for educational, programmatic and/or promotional purposes. The School of Design will exercise care with respect to student-created materials submitted in conjunction with a course; however, the School of Design does not assume liability for their loss or damage.


Attendance at all classes is mandatory.

There is no excused / unexcused absence policy in this class since the deduction system allows for a two absence leeway before penalization. Therefor, if you have to miss class for a school sanctioned event, health emergency, family emergency, etc. it is unnecessary to request the absence be waived.

All work is due as scheduled, even in your absence. Please plan ahead.

If you do have to miss class it is your responsibility to get caught up on what you missed by contacting another student for information, reviewing the lecture notes as well as doing your own research on topics listed in the syllabus. Your absence does not denote an extra teaching assignment for the instructor, so please do not ask me to cover a missed class via email. I am, however, happy to address specific questions you may have during office hours.

If you arrive after attendance is taken (i.e. late), please speak with me after class so you won't be counted as absent.

Perfect attendance (no absences, no lates)


points added to final grade

1-2 Absences

No penalty

3rd Absence


points off final grade

4th Absence


points off final grade

5th Absence



points off final grade

6th Absence


1-2 Lates

No penalty

3rd Late


points off final grade

4th Late


points off final grade

5th Late



points off final grade

6th Late


Lates will be counted throughout the semester, but will only result in a point penalty if you've exceeded the first two absences.

The above policy is not designed to solely penalize individuals but rather to help the class as a whole. Tardiness and gaps in understanding of material because of absences creates distractions and wastes time for everyone.


In addition to being present, in class participation is an integral part of this course. Class critiques and exercises will be more fruitful if everyone is actively involved. Students are required to be actively engaged in their work as well as the work of their peers. Participation points will be closely worked into the grading of projects and final grades may be subject to adjustments based on a student's engagement within the course.

Project Guidelines

All projects will begin with a sketch and idea proposal. Students are expected to pick topics for their projects that interest them and have potential to be useful beyond the scope of this class. Superficial ideas which simply meet the requirements are discouraged. Sketches should be thorough and show evidence of multiple iterations. Research clippings and examples of inspiration are encouraged at this stage of development.

Once an idea is approved, students will construct a mockup in Photoshop. The mockup is not just a next level sketch, but a complete representation of how they expect their final project to look. The mockups assure that any design and interface critiques can be addressed before students began building their projects.

Projects will be graded from a technical and design perspective taking into

consideration code organization, content quality, and interface design.

Students will also be graded on how they present their final project during critiques and how ready for a live demo their work is. For the presentation, students should explain their project, speak confidently about what they've created and discuss any challenges they faced.