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~IMBALANCED~ STRATEGY GUIDE

By Paul Marundan (InFamy2k) Editor: Eric Clatworthy (clats01)

Special Thanks to:

Battlefield 3 is an online first-person shooter developed by Digital Illusions CE (DICE) and published by Electronic Arts. It is a sequel to Battlefield 2 and the twelfth instalment in the Battlefield franchise.

Battlefield 3 focuses on large scale modern warfare combining infantry and vehicles. It emphasise on teamwork and strategies to overcome the opposition. It introduces a class and squad system that allows a group of 4 common people from a portion of the team to work together known as a squad. In this Strategy guide we will introduce and explain the classes, squad system, vehicles and advance tactics & strategies for advanced players and platoons.

Battlefield 3: SONY Playstation 3 Controller Layout

The Classes
In Battlefield 3 there are 4 character classes: Assault (Medic) Engineer Support Recon Each class has their own unique abilities, gadgets and exclusive weaponries.

We will analyse each class in-depth.

The classes of Battlefield 3

Meet the Assault


The Assault class are masters at infantry combat. It has a choice of two gadgets only available to the Assault: Underbarrel M320 and M26 with variety of ammunition types and the Medic Kit. The Assault class has a default unique gadget which is the Defibrillator that gives the player the ability to revive fallen teammates to full health before they pass out. The acquired weapons for Assault class are the assault rifles. Assault rifles are capable on all range making the Assault class the best all-round.

Short Range: Good

Medium Range: Good

Long Range: Good

M320
"A single shot 40mm Grenade Launcher, the M320 replaced the old M203 in service with the US Military. Initially developed for the G36 assault rifle, the M320 allows a larger variety of ammunition to be used with the weapon including Fragmentation, Flechette, and Smoke rounds. The M320 can be equipped on some Assault Rifles with the Underslung Rail."

M26
"The M26 Lightweight Shotgun System was developed to replace older, more cumbersome breaching shotguns. Available as a standalone shotgun, or capable of being mounted on some Assault Rifles with Underslung Rails, the M26 is able to fire Shot, Flechette, Frag, and Slug rounds."

Medic Kit

Defibrillator

"A deployable Medical Kit provides healing over time to soldiers near the kit, greatly speeding the bodys natural healing processes.

"Automated External Defibrillator (AED) allows an Assault soldier with proper medical training to revive a downed teammate within a short time after his apparent death."

Note: equipping non US-side weapons and attempting to attach it with M320 will be replaced with GP-30 or a standalone M320.

Assault Rifles

M16-A3/A4

AK-74M

M416

AEK-971

F2000

AN-94

KH2002

G3A3

FAMAS

L85-A2

AUG-A3

SCAR-L

Meet the Engineer


The Engineer class is built to destroy heavy hostile units with extreme prejudice. It has a choice of three gadgets only available to the Engineer: Repair Tool, EOD bot and M15 AT Mine. The Engineer class have unique anti-armour weapons which are SMAW, RPG, FIM-92 Stinger and SA-18 IGLA are very effective against all vehicles but only the SMAW and RPG can be use against ground vehicles and infantries. The acquired weapons for Engineer class are the Carbines. Carbines are very effective for short to medium range engagement but not suited for long range. Short Range: Very good Medium Range: Good Long Range: Average

Repair Tool
"A hand held oxy-fuel welding and cutting torch provides the engineer with the ability to both Repair Friendly and Damage Enemy vehicles.

EOD Bot
A remotely controlled Explosive Ordinance Disposal robot allows the engineer to repair and damage vehicles like a normal repair tool, but can also arm and disarm explosives and MCOM stations in Rush.

M15 AT Mine
An Anti-Vehicle blast mine, the M15 was first used during the Korean War. Armored vehicles traveling above a minimum speed will be disabled or destroyed by passing over the mine.

RPG-7V2
A widely-produced, anti-tank rocket propelled grenade weapon, the RPG-7 has been used in almost all conflicts across all continents since the mid-1960s. Modernized into the RPG-7v2, which is lighter, and more accurate than the original RPG-7 and firing GP-7VL rocket propelled grenades the RPG-7v2 is effective against both fortifications and armour.

FIM-92 STINGER

SA-18 IGLA
Russian manportable infrared homing SAM. Labeled the 9K38 by the Russians and SA-18 IGLA by the US, the IGLA is capable of enganging a wide range of threats from UAV sized aircraft up to helicopters and low flying jets. The IGLA requires a locked target in order to fire.

FGM-148 JAVELIN
A shoulder launched Anti-Tank missile with both Direct and Top Attack modes. A Fireand-Forget system requires a lock on before launch, but the missile will guide itself to the target. When firing on Laser Designated targets the Javelin automatically uses Top Attack mode, which is exceptionally powerful against enemy armour.

SMAW

The FIM-92 Stinger is a man portable infrared homing surface-to-air missile (SAM). The Stinger is capable of locking on and engaging a large variety of craft, from small UAVs up to low flying helicopters and jets. The Stinger requires a locked target in order to fire.

Developed especially for the US Marine Corps to defeat light armor and enemy bunkers, the Mark 153 SMAW is capable of defeating both modern armor and emplacements. 83mm unguided rockets are loaded individually at the back of the launcher from disposable sealed 1 time use units at the rear.

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