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Truescale Space Marines Codex

*This codex is meant to represent fluffy space marines, this is entirely unofficial and can only be used with opponent consent.

Legion Selection
When working out additions. Wargear Rules

Legio I- Dark Angels Legio III- Emperors Children Legio IV- Iron Warriors Legio V- White Scars Legio VI- Space Wolves Legio VII- Imperial Fists
No Librarians Legion Special Rule: +1 to all cover saves if the unit has not moved this turn. +1 to hit with bolter weapons. Rogal Dorns Additions: Power Fist(counts as chainfist for vehicle penetration) Dorns Arrow Giant Chainsword- Power Weapon Bolter Drill

Legio VIII- Night Lords Legio IX- Blood Angels Legio X- Iron Hands Legio XII- World Eaters
Legion Special Rule: All marines gain 2 additional attacks when charging instead of the usual 1. They must move toward the closest enemy and must charge if it is possible. Legion Psychic Powers: Spear of Vulrak In the assault phase the librarian may choose to replace his normal attacks with a special manoeuvre. Trace a line 6 from the Librarian, all models touched by the line immediately

take 2 unmodified force weapon attacks, at the completion of the power the librarian is transported to the end of the line. Ungarls Frenzy At the start of the assault phase, the librarian may choose to use the power known as Ungarls Frenzy. Instead of the normal 2 attacks from charging, the librarian receives 2D6 attacks in addition to his standard attacks, these attacks are taken at -2 Ws. If any double is rolled the power fails and the librarian makes his standard attacks and immediately takes a wound. Grasnik Toothpicks Rng 12 all models in target squad suffer D3 S2 Ap5 hits. Pinning Death Howl Reduces the Ws of all enemy models in line of sight by 2 Angrons Eye All World Eaters in line of sight of the Librarian gain Fleet and roll 2D6 for running rolls Angrons Additions: Furious Charge Counter Attack The Berserkers Best- Assault Squads(Non Jump Pack) are troops Vulrak and Ungarl(Twin Chain Axes)- Any wounds caused create additional attacks(think Blood Talons). Power Weapon

Legio XIII- Ultramarines Legio XIV- Death Guard


No Librarians Legion Special Rule: All infantry models(Excluding Primarch) have a 15% reduction in points, rounded up. Eg. Veteran without reduction= 80pts Veteran with reduction= 68pts Scout without reduction= 30pts Scout with reduction= 30 4.5 rounded up= 25pts Mortarion Additions: Slow and Purposeful Death Scythe- Power Weapon, models wounded by the scythe loose an attack to a minimum of 1 Gas Gun- Template S5 Ap4. All models and units effected count as moving through difficult terrain on open ground for the rest of the game

Legio XV- Thousand Sons

Legio XVI- Luna Wolves/ Sons of Horus Legio XVII- Word Bearers Legio XVIII- Salamanders
Legion Special Rule: All flamers, meltas and thunder hammers are twin linked or master crafted. Legion Psychic Powers: Magma Lance Trace an 18" line from the librarian and anything hit by it receives a S8 AP1 hit. Volcanic Fury: In close combat the librarian may make half of his attacks(rounded down) at double his strength. These attacks are still treated as being hits from a force weapon. Burning Immolation Range 18", all models in target unit take a S4 Ap4 hit. Pinning. Stone Convulsion: All models(excluding the librarian) within 12" recieve a -1 modifier to the WS and count all terrain as difficult terrain, until the next player turn. Wall of Rock: The librarian and his unit gain a 4+ cover save that does not stack with any modifier till the next player turn. Vulkans Additions: Kesares Mantle(2+ invulnerable) Gauntlet of the Forge The Unbound Flame(Large Flaming Hammer)- Any models wounded by this weapon -1 Ws Song of Entropy- Used once per game. All enemy models within line of sight take a pinning test.

Legio XIX- Raven Guard Legio XX- Alpha Legion

Army List HQ
Primarch PTS Ws 1200 9 Special Rules: Feel No Pain Bs 8 S 8 T 7(8) W 6 I 7 A 7 Ld 10 Sv 2+3++

And They Shall Know No Fear Fearless Relentless Eternal Warrior Independent Character Deep Strike Acute Senses Majestic- They may be targeted even while in a squad Inspiring Presence- The Primarch and any allied Space Marine units within 12 of the Primarch are Fearless. In addition, all models in a unit containing a Primarch gain the Counter Attack special rule Titanic Might- Such is the power of the Primarchs that they may reroll all failed rolls to wound with close combat and shooting attacks Fallen Hero: Should a Primarch be reduced to 0 wounds or be taken out of the game in some manner, do not remove the model from the table. Instead place the model on its side (as practically possible). The model now forms an additional objective in missions that have objectives. In missions that use Kill Points the Primarch counts as D3 kill points. Furthermore all allied Imperial units that remain within 6 of the gravely wounded Primarch gain the Counter Attack and Fearless universal special rules and all Astartes of the Primarchs Legion on the battlefield are Fearless. Additional Rules(Consult Legion Selection) Equipment: Primarch Armour Additional Equipment(Consult Legion Selection) Tech Marine PTS Ws Bs S 130 5 5 5 Special Rules: Feel No Pain And They Shall Know No Fear Stubborn Relentless Independent Character Equipment: Bolter Bolt Pistol Power Weapon Articifer Armour Servo Arm Frag and Krak Grenades

T 4(5)

W 2

I 5

A 2

Ld 8

Sv 2+4++

Equipment Options: May replace Bolter and/or Bolt Pistol with any of the following: Plasma Pistol...15 Hand Flamer...5 Infernus Pistol...15 Combi Weapon...10 May Take: Melta Bombs...5 Special Issue Ammunition...20 Full Servo Harness...45 Captain PTS Ws Bs S 150 6 5 5 Special Rules: Feel No Pain And They Shall Know No Fear Stubborn Relentless Independent Character

T 4(5)

W 3

I 5

A 4

Ld 10

Sv 3+4++

Iron Halo- When the Captain and his squad are fired upon, place a small blast on the Captain. Any model that is under or behind this template from the firers vantage point(Treat this as the rules of true line of sight) gains a 4+ Invulnerable Save Equipment: Bolter* Bolt Pistol CCW Frag and Krak grenades Power Armour Equipment options: May replace Bolter and/or Bolt Pistol with any of the following: Plasma Pistol...15 Hand Flamer...5 Infernus Pistol...15 Power Weapon*...15 Power Fist*...25 Combi Weapon*...10 Thunder Hammer*...25 Lightning Claw*...15 Storm Shield*...20 May Take: Melta Bombs...5 Special Issue Ammunition*...20 Jump Pack...30

Terminator Armour...40 Articifer Armour...45 *Only weapons that may be used with Terminator Armour(These can be used with power armour or articifer armour, but only these weapons are available to terminators)

Librarian PTS Ws Bs S T W I A Ld Sv 200 5 5 5 4(5) 3 5 4 10 3+4++ Special Rules: And They Shall Know No Fear Feel No Pain Stubborn Relentless Psyker Independent Character Equipment: Bolter Bolt Pistol Force weapon Frag and Krak grenades Power Armour Psychic Powers: A Librarian know all the psychic powers of their legion and may use 2 powers a turn. Chaplain PTS Ws Bs S 140 6 5 5 Special Rules: Feel No Pain And They Shall Know No Fear Honour of the Chapter Relentless Independent Character Liturgies of Battle

T 4(5)

W 4

I 5

A 4

Ld 10

Sv 3+4++

Iron Halo- When the Chaplain and his squad are fired upon, place a small blast on the Chaplain. Any model that is under or behind this template from the firers vantage point(Treat this as the rules of true line of sight) gains a 4+ Invulnerable Save Equipment: Bolter* Bolt Pistol Crozius Arcanum(Power Weapon) Frag and Krak grenades Power Armour Equipment options:

May replace Bolter and/or Bolt Pistol with any of the following: Plasma Pistol...15 Hand Flamer...5 Infernus Pistol...15 Power Weapon*...15 Power Fist*...25 Combi Weapon*...10 Thunder Hammer*...25 Lightning Claw*...15 Storm Shield*...20 May Take: Melta Bombs...5 Special Issue Ammunition*...20 Jump Pack...30 Terminator Armour...40 Articifer Armour...45 *Only weapons that may be used with Terminator Armour(These can be used with power armour or articifer armour, but only these weapons are available to terminators) Apothecary(If a captain or primarch is included in the army list, Apothecaries are not included in the FOC chart) PTS Ws Bs S T W I A Ld Sv 90 5 5 5 4(5) 3 5 3 9 3+6++ Special Rules: And They Shall Know No Fear Feel No Pain Stubborn Independent Character Combat Medic- Any model within 6 may ignore the rules of Feel No Pain, this means that the models effected still maintain their Feel No Pain save against wounds that would normally be allowed. Eg. Power weapon attacks. Equipment: Bolter* Power Armour Bolt Pistol Narthecium Frag and Krak grenades Equipment options: May replace Bolter and/or Bolt Pistol with any of the following: Plasma Pistol...15 Hand Flamer...5 Infernus Pistol...15 Power Weapon*...15 Power Fist*...25

Combi Weapon*...10 Thunder Hammer*...25 Lightning Claw*...15 Storm Shield*...20 May Take: Melta Bombs...5 Special Issue Ammunition*...20 Jump Pack...30 Terminator Armour...40 *Only weapons that may be used with Terminator Armour(These can be used with power armour or articifer armour, but only these weapons are available to terminators) Standard Bearer(If a captain or primarch is included in the army list, Standard bearers are not included in the FOC chart) PTS Ws Bs S T W I A Ld Sv 90 5 5 5 4(5) 3 5 4 9 3+6++ Special Rules: And They Shall Know No Fear Feel No Pain Stubborn Independent Character Standard- Any allied Space Marine units within 12 gain Fearless, Furious Charge and Counter Attack Equipment: Bolter* Power Armour Bolt Pistol CCW Standard Frag and Krak grenades Equipment options: May replace Bolter and/or Bolt Pistol with any of the following: Plasma Pistol...15 Hand Flamer...5 Infernus Pistol...15 Power Weapon*...15 Power Fist*...25 Combi Weapon*...10 Thunder Hammer*...25 Lightning Claw*...15 Storm Shield*...20 May Take: Melta Bombs...5

Special Issue Ammunition*...20 Jump Pack...30 Terminator Armour...40 *Only weapons that may be used with Terminator Armour(These can be used with power armour or articifer armour, but only these weapons are available to terminators)

Elite
Veterans PTS Ws Bs S T W I A Ld Sv 70 5 5 5 4(5) 3 5 3 9 3+6++ Squad size: 1-10 Special Rules: And They Shall Know No Fear Feel No Pain Stubborn Independent Character(Each model acts individually but may join together to create a Veteran Squad) Equipment: Bolter* Power Armour Bolt Pistol CCW Frag and Krak grenades Equipment options: May replace Bolter and/or Bolt Pistol with any of the following: Plasma Pistol...15 Hand Flamer...5 Infernus Pistol...15 Power Weapon*...15 Power Fist*...25 Combi Weapon*...10 Thunder Hammer*...25 Lightning Claw*...15 Storm Shield*...20 May Take: Melta Bombs...5 Special Issue Ammunition*...20 Jump Pack...30 Terminator Armour...40 *Only weapons that may be used with Terminator Armour(These can be used with power armour or articifer armour, but only these weapons are available to terminators)

Dreadnought Refer to Venerable Dreadnought in Codex Space Marines Iron Clad Refer to Codex Space Marines

Troops
Marine Squad PTS Ws Bs S T W I A Ld 50 5 5 5 4(5) 2 5 2 8 Squad size: 1 Sergeant(Veteran Stats and Cost) and 4-9 Marines Counts as 2 troop choices Special Rules: And They Shall Know No Fear Stubborn Feel No Pain Relentless Equipment: Bolter Power Armour Bolt Pistol CCW Frag and Krak grenades Equipment options: (Sergeant may choose equipment from the Veteran list) The following are limited to one per every 5 men and replace the marines bolter. Flamer...5 Melta...10 Plasma Gun...15 Heavy Flamer...10 Heavy Bolter...10 Rocket Launcher*...10 Multi-Melta*...15 Plasma Cannon*...25 Lascannon*...30 *1 per squad Scout Squad PTS Ws 25 4 Squad size: 5-10 Special Rules: ATSKNF Sv 3+6++

Bs 4

S 4

T 4

W 2

I 4

A 2

Ld 7

Sv 4+

Relentless Stubborn FNP Scout Move through Cover Equipment: Bolter Carapace Armour Bolt pistol CCW Frag and Krak grenades Equipment options: May replace Bolter for a shotgun for free. One scout per squad may replace his bolter for one of the following: Flamer...5 Melta...10 Rocket Launcher...10 Heavy Bolter Rhino Refer Codex Space Marines

Fast Attack
Assault Marines PTS Ws Bs S T W I A Ld 50 5 5 5 4(5) 2 5 2 8 Squad size: 1 Sergeant(Veteran Stats and Cost) and 4-9 Marines Special Rules: And They Shall Know No Fear Stubborn Feel No Pain Relentless Equipment: Power Armour Bolt Pistol CCW Frag and Krak grenades Equipment options: (Sergeant may choose equipment from the Veteran list) The following are limited to one per every 5 men and replace the marines bolter. Flamer...5 Melta...10 Plasma Gun...15 May Take: Jump Pack...30 Sv 3+6++

Assault Bike Squad PTS Ws Bs S T W I 75 5 5 5 4(6) 2 5 Squad size: 1 Sergeant(Veteran Stats and Cost) and 4-9 Marines Special Rules: And They Shall Know No Fear Stubborn Feel No Pain Relentless Equipment: Power Armour Bolt Pistol CCW Frag and Krak grenades Space Marine Bike Equipment Options: (Sergeant may choose equipment from the Veteran list)

A 2

Ld 8

Sv 3+6++

Heavy Support
Devestator Squad PTS Ws Bs S T W I 50 5 5 5 4(5) 2 5 Squad size: 1 Sergeant(Veteran Stats and Cost) and 4 Marines Special Rules: And They Shall Know No Fear Stubborn Feel No Pain Relentless Equipment: Bolter Power Armour Bolt Pistol CCW Frag and Krak grenades Equipment options: (Sergeant may choose equipment from the Veteran list) Any Marine(Not Sergeant) may take one of the following: Heavy Bolter...10 Rocket Launcher...10 Multi-Melta...15 Plasma Cannon...25 Lascannon...30 A 2 Ld 8 Sv 3+6++

Support Squad PTS Ws Bs S T W I 50 5 5 5 4(5) 2 5 Squad size: 1 Sergeant(Veteran Stats and Cost) and 4 Marines Special Rules: And They Shall Know No Fear Stubborn Feel No Pain Relentless Equipment: Bolter Power Armour Bolt Pistol CCW Frag and Krak grenades Equipment options: (Sergeant may choose equipment from the Veteran list) Any Marine(Not Sergeant) may take one of the following: Flamer...5 Melta...10 Plasma Gun...15 Predator Refer Codex Space Marines Landraider Refer Codex Space Marines Landraider Redeemer Refer Codex Space Marines Landraider Crusader Refer Codex Space Marines Whirlwind Refer Codex Space Marines Vindicator Refer Codex Space Marines

A 2

Ld 8

Sv 3+6++

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