You are on page 1of 7

Third session Gaming for good Tesso Stevens Adrian Hon Times Up Alice Taylor Moderated by Matt Locke

Matt Locke Intro Tesso Stevens @agencyofconey @tassosstevens A collective agency making play for people Code name with a secret society called Rabbits Play following principles including Adventure curiosity reciprocity and loveliness Gaming for Good Gamingvocation, Gaming Jet pack joyrides, APP game reality collecting scientists-An answer to a Broken reality? Desperate reality Charismatic vs nuanced SuperMe Games commissioned by Channel 4 worth having a go Play games collect experience and score points: Dimensions of resilience: Agency Relatedness

Adaptability All powered by reflection The rubbish Game Reduce reuse and recycle, a game which also provides education on waste management Adventures-in-learning, class of 8 years trying to help a cats trapped by Egyptologist. Haringey Challenge Match Substance misuse, more important aspect was people using the agency. A small town anywhere, a story that responds to the choices made by its audience Example: One town, a player wanted to become Major, seeing how a fascist state was encroaching upon the town. The Loveliness Principle, a hunt for small acts of loveliness- reverse pick pocketing people without being realised with love messages. Playful Secret Agent Training, brought in people to train, gifting spreading, the play space. Additional circumstances Research of those going to theatre, people more concerned with the structure of the building, take 5 times to enter before they fully engage with performance, Major concerns of those who are unengaged before they enter a venue: How do I pay, where do I go? Can I bring a friend? Am I allow here? Is this really me? Making a gift, Coney tried to control, wrongly, have to be a positive host and let them take ownership in order to empower the audience. END

Adrian Hon @adrianhon Collaboration and co-operation How to get people to do this? Trying to get to a consensus is problematic and might not be the best approach Zero-Sum Game If this is the case there is no point in collaboration because there is one winner. There are other types of games and possible winners. Call of Duty, Fortress 2 high quality gaming involving collaborative play together and collaborate to winner objectives Sectors tab, 4 people to build up greater land, involving trade (Develops individual skills in thinking strategically) Co-operation Everyone wins or loses together Pandemic: new disease that threatens to kill everyone, have to involve everyone to survive Tale in the Desert: Like War Craft no conflict, aim to build structures collaboratively to build momentums Guy Richardson- The Most Human You, Debating with a computer Anti-Lincoln-Douglas Debate Two teams with two opposing objectives collaboration on a bill. Each team argues to the judges why the bill supports their goal. The judges score both bills, and teams New platforms, new players Resolving conflicts and creating greater civic unity Going online creates the issue of less face to face interaction. END

Times Up Tim Boykett Physical Narratives The Living Room This process takes place in an intense interactive space of social contact ambiguously called the living room Riggins 94 Snoop! Identity Claims, Feeling Regulators, Behavioural residue What is Physical Narrative? Physical Space, Exploration Detective story inspired by: Christoph Buchel: Shelter II Other Models Theatre without actors- exploring the stage to discover a story hidden within a set. Building layers to the involvement and creating audiences own complete picture One Frame film 3D still life Sensory Circus Areas of interest: Multiplayer Domestic Bliss, Exploration Narratives, Victors discussing their experience, Multiple models Relational why instead of technical how, Complex not complicated social hardware Domestic Bliss Old residential building Fictional story- narrator gets killed, cinematic experience Physical space, Television acts as narrator, Time shifts 20 seconds into the future Fictional science-fiction based story Some narrative Tools Classic science communication presentation video interactive computers Radio show Diagrams, mathematical family tree, calendar

Real time: Emails arriving answering machine faxes Scientific Physical and alternative reality narratives, Extending out from one space cultural contexts. Physical virtual explorable Series, Notations and Context Dont let the truth get in the way of a good story END

Alice Taylor Games are more and more about squeezing maximum amount of money from the player Toys for entertainment are usually developed with the largest profit margin in mind. 95% of the western toy industry is made in the Far East: toys have major air miles A hopeful capsule Games and Play are the most powerful teaching tools we have. Zcorp Despite a sea of pink guns and consumerism, our young people today are more savvy Phone Story, accessible android history of the phone, Banned by Apple Teens are varied in their tests and explorations identity is important genders is ridiculous Fashion is more creative than ever. Making is satisfying 50 percent of teachers say making stuff is students happiest learning in schools Creativity Pink for girls and guns for boys Blythe clothes, movement away from traditionally enforced norms. UK tribes- self describes what they are generated by Channel 4 each year 3D printing technology Shapeways gaming toys jewellery iphone cases, materialise MakerBOT Ceramic models are created from scratch through 3D printing Pros Local clean technology non-plastics coming in built recycling Individually customisable product Cons No easily colourised plastic yet Not as fast, efficient as globalised bulk production Not cheap Designed to connect with an online version in game /world data freckles

Will encourage hands on making clothes, accessories, etc with real world END