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Wk/Cg
Cache
Unique
Ht
Wp
Lady Justice
Wounds 30mm
Abilities
5/8
Ca
2
Df
6
Wd
5r
5r
12
Pistols Rg z 10 Cb 4 Dg 2/3/4
Greatsword Rg y2 Cb 7r Dg 3/4/6
Actions Spells
Cache
Unique
Triggers
Blindghter Fear not Death Inspiring Swordplay Weapon, Greatsword Weapon, Pistols: Paired Cb(r) Critical Strike: Greatsword Cb(r) Final Repose Df(rM) Riposte
(+1) Melee Expert (1) Last Rites: p6 (all) Restore Natural Order
(CC: 17 / Rst: Wp / Rg: p12)
Abilities
Fear not Death: This model receives +2 Wp in Duels with Undead models when it is the defender. Inspiring Swordplay: When this model kills an enemy model with a Greatsword Strike, all friendly models within 10 and LoS receive +2 Cb until the Start Closing Phase. Weapon, Greatsword: Damage Flips receive +. Weapon, Pistols: Paired
Spells
(all) Restore Natural Order (CC: 17 / Rst: Wp / Rg: p12) Undead models immediately suer 3 Wd. (0) Sword Style (CC: 11 / Rst: - / Rg: C) This model immediately receives one of the following eects until the Start Closing Phase: Fate: Greatsword Strikes receive a cumulative +2 Cb per r in the casting total. Cb(rM) Onslaught: After damaging defender with a Greatsword Strike, immediately make a Greatsword Strike against the defender. Vengeance: Greatsword Damage Flips receive an additional +. (1) Blind Justice (CC: 12 / Rst: - / Rg: a6) Friendly models ignore increases in Rg and Df, and any Duels required from spells or talents to target models. (1) Combat Prowess (CC: 12r / Rst: - / Rg: 10) Target model and one friendly model per r in the casting total within 3 of the target receive Melee Expert until the Start Closing Phase.
Actions Triggers
(+1) Melee Expert (1) Last Rites: p6 Sacrice all Corpse and Scrap Counters not carried by models. Cb(r) Critical Strike: Greatsword. Cb(r) Final Repose: After killing defender with a melee attack, defender does not generate any Counters of any kind. Df(rM) Riposte: After attacker misses with a melee attack, this model deals damage using the Combat Duel total as if it had hit the attacker with a Greatsword Strike.
Ca
5r
Cache
Perdita Ortega
Family, Master
Unique
Wk/Cg
Ht
Wp
Perdita Ortega
30mm
Abilities
6/10
Ca
2
Df
7
Wd
7r
8r
Wounds
Cache
Unique
Triggers
Companion (Family) Evasive 2 Gunghter Immune to Inuence See the Unseen Cb (rM) Anticipation Cb(r) Critical Strike: Peacebringer Df(rM) Fastern You
(+1) Fast (0) Heros Gamble (0) Quick Draw (0) Bullet Bending
(CC: 14/ Rst: - /Rg: C)
(0) Spellbreaker
(CC: 16rr/Rst: - /Rg: 18)
(1) Execute
(CC: 12M/Rst: - /Rg: C)
(1) Obey
(CC: 14M/Rst: Wp /Rg: 12)
v2
Companion (Family) Evasive 2 Gunghter: This model can make melee Strikes up to 2 away with its Peacebringer. The weapon gains the melee type when making these attacks. Immune to Inuence See the Unseen: This model ignores increases in Rg and Df, and any Duels required from spells or talents to target models. (+1) Fast (0) Heros Gamble: Discard your Control Hand. Draw an equal number of cards into your Control Hand. (0) Quick Draw [Peacebringer]: This model may make a Peacebringer Strike against a model within this weapons Rg and LoS that has declared a ranged attack, Cast/Channel, or Charge Action before that model ips a Fate Card or moves. Quick Draw ends when this model makes the Strike, or the End Closing Phase, whichever comes rst. Cb (rM) Anticipation: After hitting defender with a Peacebringer Strike, draw the top 2 cards of their controllers Fate Deck. Look at both, and place 1 in the discard pile, the other on the top of the deck. Cb(r) Critical Strike: Peacebringer. Df(rM) Fastern You: After attacker within 10 misses with a ranged attack, this model deals damage to the attacker using the combat total as if it had hit the attacker with a Peacebringer Strike.
Abilities
(0) Bullet Bending (CC: 14/ Rst: - /Rg: C) Until the Start Closing Phase, this models Peacebringer Strikes receive -2 Cb, and ignores cover. (0) Spellbreaker (CC: 16rr/Rst: - /Rg: 18) Discard all Counters and end all eects on the target model + 1 additional model within 3 of the target per r in the casting total. Wounds on the model or Counters carried by the model cannot be discarded. (1) Execute (CC: 12M/Rst: - /Rg: C) This model immediately makes a Peacebringer Strike that receives a -3 Cb against a target within 6. The Damage Flip for the Strike receives +++. (1) Obey (CC: 14M/Rst: Wp /Rg: 12) Target non-Master model immediately makes a (1) Action or a Charge controlled by you. The Action selected may not cause the model to be killed or sacriced as part of the action. This spell may be cast once per activation.
Triggers
Actions
Spells
Ca
7r
Sonnia Criid
Master
Cache
Unique
Sonnia 4 Criid
Abilities
6r
Wk/Cg
Ht
Wp
4/6
Ca
2
Df
7r
Wd
7r
4r
10
Pistol Rg z 10 Cb 4 Dg 2/3/4
Actions Spells
Wounds
30mm
Triggers
Cache
Unique
4
Triggers
Advanced Counterspell Magic Resistant 2 Magic Seeker Weapon, Runed Blade: Magical Ca(rt) Explosive Burst Cb(r) Absorb Magic Cb(t) Disassemble Df/Wp(rt) Reect Magic
(+1) Casting Expert (0) Conscated Lore (0) Nullify Magic (0) Inferno
(CC: 14 / Rst: - / Rg: C) (CC: 14t/ Rst: Df /Rg: z10)
v2
Advanced Counterspell: When this model or any model within 3 of it is targeted by a spell you may discard 2 Control Cards or 1 t suit Control Card to cancel the spell before the starting casting total is generated. Magic Resistant 2 Magic Seeker: This model may ignore LoS when targeting a model with Ca 7 or more. Weapon, Runed Blade: Magical. Gain + on Strikes targeting models with Ca 6 or more. Models wounded by this weapon cannot cast spells until the End Close Phase. (+1) Casting Expert (0) Conscated Lore: Discard 1 Soulstone. This model receives +1t Ca until the Closing Phase. (0) Nullify Magic: a6 Enemy models receive -- on casting Duels until the End Closing Phase. Ca(rt) Explosive Burst: When damaging defender with Flame Burst that causes Blast damage, place the Blast markers up to 2 away, following normal placement rules, from the target model. Cb(r) Absorb Magic: After hitting defender with a Runed Blade Strike, defender must discard 1 Control Card for each r in this models nal attack total. This model draws 1 Control Card and heals 1 wound.
Cb(t) Disassemble: After damaging defending Construct with a Runed Blade or Pistol Strike, do no damage. Kill defender unless it discards 2 Control Cards or Soulstones. Draw 1 Control Card. Only models with the Use Soulstones ability may discard Soulstones. Df/Wp(rt) Reect Magic: After this model resists a spell targeting it, the caster replaces this model as a target and suers the spells eects. Use the dierence in casting and resist totals if a dierence is required. The reected spell has no eect if the caster could not be aected by it. (0) Inferno (CC: 14 / Rst: - / Rg: C) Models within p3 of this model suer 3 Dg at the start of the Closing Phase. If this model is killed before the Closing Phase, immediately apply the eect and increase to 6 Dg. (1) Flame Burst (CC: 14t/Rst: Df /Rg: z10) Dg 2/3bb/5bbb. (1) Flame Wall (CC: 13t / Rst: - / Rg: 12) Place two 50mm markers touching one another at least 1 from any model. These markers are obscuring, Ht 5, hazardous (Dg 3). This spell may only be cast once per activation and lasts until the End Close Phase. (1) Violation of Magic (CC: 17rt / Rst: Wp / Rg: 10) Target model suers 1 Wd + 1 Wd for each point its Ca is over 5. If the target is killed by this spell, summon a Witchling Stalker to the target before it is removed from play.
Abilities
Triggers
Actions
Spells
Ca
7r
Death Marshal
Death Marshal
Cost Ht Wp
Wk/Cg
4/6
2
Df
6
Wd
Death Marshal
30mm
Abilities
Ca
4r
Wounds
Cost
Triggers
Hard to Wound 1 Intractable Slow to Die Fear not Death Cb(r) Critical Strike: Peacebringer and Peacebringer Blade Cb(r) Final Repose
v2
Abilities
Intractable: This model cannot be sacriced or buried. Slow to Die Fear not Death: This model receives +2 Wp in Duels with Undead models when it is the defender. Cb(r) Critical Strike: Peacebringer and Peacebringer Blade. Cb(r) Final Repose: After killing defender with a melee attack, defender does not generate any Counters of any kind.
Spells
Hard to Wound 1
(1) Finish the Job (CC: 10r/Rst: - /Rg: a 4) Melee attacks made by friendly Death Marshals, including this model, inict +1 Dg per r in the casting total until the Start Closing Phase. (2) Pine Box (CC: 12C/Rst: Wp /Rg: 1) Bury target model. At the Start Closing Phase, target may make a Wp Wp Duel with this model. If target wins the Duel, place it in base contact with this model. If target loses the Duel, it remains buried. If this model is killed, or casts Pine Box again, place buried target in play within 1 of this model. While target is removed from play, it counts as a casualty for encounter purposes. Only one model may be buried with Pine Box by this model at a time.
Triggers
Ca
4r
Death Marshal
Death Marshal
Cost Ht Wp
Wk/Cg
4/6
2
Df
6
Wd
Death Marshal
30mm
Abilities
Ca
4r
Peacebringer Peacebringer Blade Rg y1 Rg z 10 Cb 5 Cb 5r Dg 2/3/4 Dg 2/3/5 Hard to Wound 1 Intractable Slow to Die Fear not Death Cb(r) Critical Strike: Peacebringer and Peacebringer Blade Cb(r) Final Repose
Spells
Wounds
Cost
Triggers
v2
Abilities
Intractable: This model cannot be sacriced or buried. Slow to Die Fear not Death: This model receives +2 Wp in Duels with Undead models when it is the defender. Cb(r) Critical Strike: Peacebringer and Peacebringer Blade. Cb(r) Final Repose: After killing defender with a melee attack, defender does not generate any Counters of any kind.
Spells
Hard to Wound 1
(1) Finish the Job (CC: 10r/Rst: - /Rg: a 4) Melee attacks made by friendly Death Marshals, including this model, inict +1 Dg per r in the casting total until the Start Closing Phase. (2) Pine Box (CC: 12C/Rst: Wp /Rg: 1) Bury target model. At the Start Closing Phase, target may make a Wp Wp Duel with this model. If target wins the Duel, place it in base contact with this model. If target loses the Duel, it remains buried. If this model is killed, or casts Pine Box again, place buried target in play within 1 of this model. While target is removed from play, it counts as a casualty for encounter purposes. Only one model may be buried with Pine Box by this model at a time.
Triggers
Ca
4r
Death Marshal
Death Marshal
Cost Ht Wp
Wk/Cg
4/6
2
Df
6
Wd
Death Marshal
30mm
Abilities
Ca
4r
Wounds
Cost
Triggers
Hard to Wound 1 Intractable Slow to Die Fear not Death Cb(r) Critical Strike: Peacebringer and Peacebringer Blade Cb(r) Final Repose
v2
Abilities
Intractable: This model cannot be sacriced or buried. Slow to Die Fear not Death: This model receives +2 Wp in Duels with Undead models when it is the defender. Cb(r) Critical Strike: Peacebringer and Peacebringer Blade. Cb(r) Final Repose: After killing defender with a melee attack, defender does not generate any Counters of any kind.
Spells
Hard to Wound 1
(1) Finish the Job (CC: 10r/Rst: - /Rg: a 4) Melee attacks made by friendly Death Marshals, including this model, inict +1 Dg per r in the casting total until the Start Closing Phase. (2) Pine Box (CC: 12C/Rst: Wp /Rg: 1) Bury target model. At the Start Closing Phase, target may make a Wp Wp Duel with this model. If target wins the Duel, place it in base contact with this model. If target loses the Duel, it remains buried. If this model is killed, or casts Pine Box again, place buried target in play within 1 of this model. While target is removed from play, it counts as a casualty for encounter purposes. Only one model may be buried with Pine Box by this model at a time.
Triggers
Ca
4r
Francisco Ortega
Family
Unique
Cost
Wk/Cg
Ht
Wp
Francisco Ortega
30mm Wounds
Abilities
5/7
Ca
2
Df
6
Wd
4
Dueling Sword Rg y2 Cb 7r Dg 2/3/5
Actions
6
Peacebringer Rg z 10 Cb 6r Dg 2/3/5
(2) Flurry
Spells Triggers
Unique
Cost
(0) Duelist
(CC: 11 /Rst: - /Rg: C)
(0) Shrug O
(CC: 10/Rst: - /Rg: C )
(1) Menace
(CC: 10/Rst: Wp/Rg: 6)
v2
Abilities
Stubborn: This model receives +2 Wp in Duels where it is the defender. (2) Flurry
Actions
Spells
Companion (Family)
(0) Duelist (CC: 11 /Rst: - /Rg: C) Until the Start Closing Phase, unless this model ips the Black Joker, you can discard a Control Card to re-ip its starting Duel card when making a melee or ranged attack. (0) Shrug O (CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 eect on this model + 1 eect or Counter per r in the casting total. Wounds on the model or Counters carried by the model cannot be discarded. (1) Menace (CC: 10/Rst: Wp/Rg: 6) Move this model up to 4 toward target model. Target may not take move Actions until the Start Closing Phase.
Triggers
Cb(r) Critical Strike: Dueling Sword and Peacebringer. Cb(rM) Fannin: After damaging defender with a Peacebringer Strike, immediately make a Peacebringer Strike against a dierent model within 3 of the defender.
Ca
Executioner
Wk/Cg Ht
Rare 1
Cost
Wp
Executioner
40mm
Abilities
4/6
Ca
2
Df
5
Wd
Wounds
Rare 1
Cost
7
Triggers
Fear not Death Love the Job Slow to Die Terrifying 11 Weapon, Executioner Claws: Paired Cb(r) Critical Strike: Executioner Claws Cb (rC) Decapitate Cb(r) Final Repose
v2
Abilities
Triggers
Fear not Death: This model receives +2 Wp in Duels with Undead models when it is the defender. Love the Job: When an enemy model killed by a Executioner Claws Strike is removed from play, heal all wounds on this model. Slow to Die Terrifying 11 Weapon, Executioner Claws: Paired. Models cannot activate Df triggers when attacked by this weapon. (1) Last Rites: p6. Sacrice all Corpse and Scrap Counters not carried by models.
Cb(r) Critical Strike: Executioner Claws. Cb (rC) Decapitate: When damaging defender with a Executioner Claws Strike, Kill defender unless its controller discards 2 Control Cards or Soulstones. Only models with the Use Soulstones ability may discard Soulstones. Cb(r) Final Repose: After killing defender with a melee attack, defender does not generate any Counters of any kind.
Actions
Ca
Judge
Unique
Cost
Death Marshal
Wk/Cg
Ht
Wp
Judge
30mm
Abilities
5/7
Ca
2
Df
6
Wd Long Arm Pistol Rg z 8 Cb 5 Dg 2/3/4
5
Long Arm Rg y2 Cb 6r Dg 2/4/5
Actions
Wounds
Spells
Unique
Cost
Triggers
Hard to Wound 1 Never Me Slow to Die Fear not Death Cb(r) Critical Strike Long Arm and Long Arm Pistol. Cb(r) Final Repose
(2) Flurry
(1) Arrest
(CC: 10C/Rst: Wp /Rg: 12)
(1) Judged
(CC: 13/Rst: Wp /Rg: 12)
v2
Abilities
Never Me: This model does not generate a Corpse Counter when killed. Slow to Die Fear not Death: This model receives +2 Wp in Duels with Undead models when it is the defender.
Spells
Hard to Wound 1
(1) Arrest (CC: 10C/Rst: Wp /Rg: 12) Target model must discard 1 Control Card when declaring a Walk or Charge Action for the rest of the game. If target model discards 2 Control Cards instead of 1 Arrest is cancelled. (1) Blades and Bullets (CC: 10M/Rst: - /Rg: 2) Judge immediately makes a Long Arm Strike and Long Arm Pistol Strike against a single target within range of the spell. These are resolved as 2 separate attacks. (1) Bullets and Blades (CC: 11M/Rst: - /Rg: 8) Judge immediately makes a Long Arm Strike and Long Arm Pistol Strike against a single target within range of the spell. These are resolved as 2 separate attacks, both receive -2 Cb. (1) Judged (CC: 13/Rst: Wp /Rg: 12) Target suers Dg 1/2/4. If target is a Spirit or Undead, it suers Dg 2/4/8 instead.
Actions Triggers
(2) Flurry
Cb(r) Critical Strike: Long Arm and Long Arm Pistol. Cb(r) Final Repose: After killing defender with a melee attack, defender does not generate any Counters of any kind.
Ca
Nino Ortega
Family
Unique
Cost
Wk/Cg
Ht
Wp
Nino Ortega
30mm
Abilities
4/Ca
2
Df
6
Wd Repeating Rifle Rg z 16 Cb 7r Dg 2/3/5
4
Rifle Butt Rg y1 Cb 3 Dg 1/2/4
Spells
Wounds
Unique
Cost
Triggers
Companion (Family) Hunter Scout Stubborn Cb(rC) Headshot Cb(rM) Trigger Happy
(0) In My Sights
(CC: 12/Rst: -/Rg: 16)
(0) Shrug O
(CC: 10/Rst: - /Rg: C )
v2
Abilities
Hunter Scout Stubborn: This model receives +2 Wp in Duels where it is the defender. Cb(rC) Headshot: After hitting a defender with a Repeating Rie Strike, do no damage. Kill defender unless its controller discards 2 Control Cards or 2 Soulstones. Only models with the Use Soulstones ability may discard Soulstones. Cb(rM) Trigger Happy: After damaging defender with a Repeating Rie Strike, immediately make a Repeating Rie Strike against defender.
Spells
Companion (Family)
(0) In My Sights (CC: 12/Rst: -/Rg: 16) This models Repeating Rie Strikes receive +2 Cb against target model until this model moves, or casts In My Sights again. (0) Shrug O (CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 eect on this model + 1 eect or Counter per r in the casting total. Wounds on the model or Counters carried by the model cannot be discarded. (0) Whered He Go?! (CC: 12M/Rst: - /Rg: C) Until the end of its next activation, this model cannot be attacked when it disengages.
Triggers
Ca
Papa Loco
Family
Unique
Cost
Wk/Cg
Ht
Wp
Papa Loco
30mm Wounds
Abilities
5/8
Ca
2
Df
4
Wd
Unique
Cost
(0) Shrug O
(CC: 10/Rst: - /Rg: C )
v2
Abilities
Careless: This model suers 1 Wd when it makes a Dynamite Stick Strike. Companion (Family) Easily Inuenced: This model receives -2 Wp in Duels when it the defender. Esta Loco: At the end of each of this models activations, if Perditia Ortega is not in its Crew, ip a Fate Card. If the card is a Joker, this model immediately makes 1 Thrown Dynamite Strike controlled by an opposing player.
Spells
(0) Shrug O (CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 eect on this model + 1 eect or Counter per r in the casting total. Wounds on the model or Counters carried by the model cannot be discarded. (1) Take Ya With Me! (CC: 10 /Rst: Df /Rg: p6) Models, including this model, suer 6 Dg. This Model cannot make a Resist Duel to prevent this damage. BOOM! does not activate if this model is killed by this spell.
Ca
Samael Hopkins
Wk/Cg Ht
Unique
Cost
Wp
Samael Hopkins
30mm
Abilities
4/6
Ca
2
Df
5
Wd
5r
Wounds
Unique
Cost
Triggers
(1) Arrest
(CC: 10C/Rst: Wp /Rg: 12)
(1) Snare
(CC: 14C/Rst: Df /Rg: 6)
v2
Abilities
Arcane Hunter: This model receives +2 Cb and inicts +1 Dg when attacking a model with Ca 6 or more. Hunter Scout Weapon, Huntin Tools: Models wounded by this weapon attacks receive -2 Wk until the Start closing phase.
(0) Flaming Bullets (CC: 14/Rst: - /Rg: C) This models ranged Strikes inict +2 Dg until the end of its next activation. (1) Arrest (CC: 10C/Rst: Wp /Rg: 12) Target model must discard 1 Control Card when declaring a Walk or Charge Action for the rest of the game. If target model discards 2 Control Cards instead of 1 Arrest is cancelled. (1) Snare (CC: 14C/Rst: Df /Rg: 6) Place a 50mm marker touching target models base. Until the target wins a Cb 15 Duel at the start of its activation it cannot move or be moved out of base contact with the marker.
Actions
(2) Rapid Fire [Colt .45] Cb(r) Critical Strike: Huntin Tools. Cb(C) Drain Magic: After hitting defender with a Huntin Tools Strike, its controller must discard 1 Control Card. Cb (rM) Ricochet: After damaging defender with a Colt .45 Strike, another model within 3 of defender suers Dg 1/2/4.
Triggers
Spells
Ca
Santiago Ortega
Family
Unique
Cost
Wk/Cg
Ht
Wp
Santiago Ortega
30mm Wounds
Abilities
4/6
Ca
2
Df
6
Wd
Spells
Unique
Cost
7
Triggers
Bulletproof 1 Companion (Family) Hard to Kill Is That All You Got?! Stubborn Weapon, Peacebringer: Paired
Cb(r) Critical Strike: Peacebringer Cb(rM) Trigger Happy
Actions
(2) Leadstorm
(CC: 14/Rst: Df /Rg: z p6)
v2
Abilities
Companion (Family) Hard to Kill Is That All You Got?!: While this model has 4 or fewer Wd remaining, its Peacebringer Strikes gain +2 Cb and + on damage ips. Stubborn: This model receives +2 Wp in Duels where it is the defender. Weapon, Peacebringer: Paired. (+1) Wade In: This model may make an additional Walk each activation while it has 4 or fewer Wd remaining. (2) Rapid Fire [Peacebringer] Cb(r) Critical Strike: Peacebringer. Cb(rM) Trigger Happy: After damaging defender with a Peacebringer Strike, immediately make a Peacebringer Strike against defender.
Spells
Bulletproof 1
(0) Shrug O (CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 eect on this model + 1 eect or Counter per r in the casting total. Wounds on the model or Counters carried by the model cannot be discarded. (1) Just a Flesh Wound (CC:12r/Rst: - /Rg: C) Make 1 Healing Flip. (2) Leadstorm (CC: 14/Rst: Df /Rg: z p6) Dg 4.
Triggers
Actions
Ca
Witchling Stalker
Witchling
Cost
Wk/Cg
Ht
Wp
Witchling Stalker
30mm
Abilities
4/6
Ca Shattered Runed Blade Rg y1 Cb 6r Dg 2/3/5
Actions
2
Df
5r
Wd
5r
6
Pistol Rg z 10 Cb 4 Dg 2/3/4
Wounds
Cost
Triggers
Hunter Immolating Demise Magic Resistant 2 Scout Weapon: Shattered Runed Blade Cb(r) Critical Strike: Shattered Rune Blade Cb(C) Drain Magic Df/Wp(rt) Reect Magic
Spells
v2
Abilities
Hunter Immolating Demise: p2. 2 Dg when this model is killed. Magic Resistant 2 Scout Weapon, Shattered Runed Blade: Magical. Models wounded by this weapon must discard a Control Card when declaring the target of a spell until the end of their next activation or the Action immediately ends. (0) Disrupt Magic: a6. Enemy models Casting Flips receive - until the Start Closing Phase.
Triggers Spells
Cb(r) Critical Strike: Shattered Rune Blade. Cb(C) Drain Magic: After hitting defender with a Shattered Rune Blade Strike, its controller must discard 1 Control Card. Df/Wp(rt) Reect Magic: After this model resists a spell targeting it, the caster replaces this model as a target and suers the spells eects. Use the dierence in casting and resist totals if a dierence is required. The reected spell has no eect if the caster could not be aected by it.
Actions
(1) Dispel Magic (CC: 13/Rst: Df /Rg: 12) Discard 1 Counter or end 1 eect on target model. Wounds on the model or Counters carried by the model cannot be discarded.
Ca
Witchling Stalker
Witchling
Cost
Wk/Cg
Ht
Wp
Witchling Stalker
30mm
Abilities
4/6
Ca Shattered Runed Blade Rg y1 Cb 6r Dg 2/3/5
Actions
2
Df
5r
Wd
5r
6
Pistol Rg z 10 Cb 4 Dg 2/3/4
Wounds
Cost
Triggers
Hunter Immolating Demise Magic Resistant 2 Scout Weapon: Shattered Runed Blade Cb(r) Critical Strike: Shattered Rune Blade Cb(C) Drain Magic Df/Wp(rt) Reect Magic
Spells
v2
Abilities
Hunter Immolating Demise: p2. 2 Dg when this model is killed. Magic Resistant 2 Scout Weapon, Shattered Runed Blade: Magical. Models wounded by this weapon must discard a Control Card when declaring the target of a spell until the end of their next activation or the Action immediately ends. (0) Disrupt Magic: a6. Enemy models Casting Flips receive - until the Start Closing Phase.
Triggers Spells
Cb(r) Critical Strike: Shattered Rune Blade. Cb(C) Drain Magic: After hitting defender with a Shattered Rune Blade Strike, its controller must discard 1 Control Card. Df/Wp(rt) Reect Magic: After this model resists a spell targeting it, the caster replaces this model as a target and suers the spells eects. Use the dierence in casting and resist totals if a dierence is required. The reected spell has no eect if the caster could not be aected by it.
Actions
(1) Dispel Magic (CC: 13/Rst: Df /Rg: 12) Discard 1 Counter or end 1 eect on target model. Wounds on the model or Counters carried by the model cannot be discarded.
Ca
Witchling Stalker
Witchling
Cost
Wk/Cg
Ht
Wp
Witchling Stalker
30mm
Abilities
4/6
Ca Shattered Runed Blade Rg y1 Cb 6r Dg 2/3/5
Actions
2
Df
5r
Wd
5r
6
Pistol Rg z 10 Cb 4 Dg 2/3/4
Wounds
Cost
Triggers
Hunter Immolating Demise Magic Resistant 2 Scout Weapon: Shattered Runed Blade
Spells
Cb(r) Critical Strike: Shattered Runed Blade Cb(C) Drain Magic Df/Wp(rt) Reect Magic
v2
Abilities
Hunter Immolating Demise: p2. 2 Dg when this model is killed. Magic Resistant 2 Scout Weapon, Shattered Runed Blade: Magical. Models wounded by this weapon must discard a Control Card when declaring the target of a spell until the end of their next activation or the Action immediately ends. (0) Disrupt Magic: a6. Enemy models Casting Flips receive - until the Start Closing Phase.
Triggers Spells
Cb(r) Critical Strike: Shattered Runed Blade. Cb(C) Drain Magic: After hitting defender with a Shattered Rune Blade Strike, its controller must discard 1 Control Card. Df/Wp(rt) Reect Magic: After this model resists a spell targeting it, the caster replaces this model as a target and suers the spells eects. Use the dierence in casting and resist totals if a dierence is required. The reected spell has no eect if the caster could not be aected by it.
Actions
(1) Dispel Magic (CC: 13/Rst: Df /Rg: 12) Discard 1 Counter or end 1 eect on target model. Wounds on the model or Counters carried by the model cannot be discarded.
Ca
Purifying Flame
Wk/Cg
Cost
Ht
Wp
Purifying Flame
30mm
Abilities
4/7
Ca
1
Df
5
Wd
5r
Wounds
Cost
v2
Abilities Spells
Companion (Sonnia Criid) Flickering Flames: This model receives +4 Df versus ranged attacks and spells. Weapon, Gout of Flame: This model suers 1 Wd each time it makes an attack with this weapon.
(0) Wreathed in Flame (CC: 13 / Rst: - / Rg: C) Until the Start Closing Phase, models hitting this model with a melee attack suer 2 Wd. (1) Magical Extension (CC: */Rst: * /Rg: *) This spell may be cast only once per activation. Cast one of the connected Masters (1) spells. During this casting, this model may use a Soulstone to change its starting total.
Ca
Governors Proxy
Insignificant, Totem
Cost
Wk/Cg
Ht
Wp
Governors Proxy
30mm
Abilities
3/6
Ca
1
Df
6
Wd
5r
Book Rg y1 Cb 1r Dg 1/1/2
Spells
Wounds
Cost
2
v2
Abilities Spells
Companion (Master) Governors Inuence: A model killing this model is also killed unless it wins a Wp Wp Duel. Watchful Eye: Friendly Guild models with LoS to this model receive +2 Wp. Other Friendly Guild models losing a Morale Duel while in LoS of this model are killed. (1) Governors Decree (CC: 12r/Rst: Wp/Rg: 12) Target model +1 additional model within 3 of target per r in the casting total loses any suits attached to Cb and Ca until the Start Closing Phase. (1) Magical Extension (CC: */Rst: * /Rg: *) This spell may be cast only once per activation. Cast one of the connected Masters (1) spells. During this casting, this model may use a Soulstone to change its starting total.
Ca
Peacekeeper
Construct
Rare 1
Cost
Wk/Cg
Ht
Wp
Peacekeeper
50mm Wounds
5/8
Ca
Mechanical Claws
3
Df
6
Wd
10
Chain Spear Rg z 8 Cb 6r Dg 2/3/5
Rg y2 Cb 6r Dg 3/4/6
Triggers Spells
Abilities
Arachnid Armor +2
Experimental Automaton
Rare 1
Cost
9
Actions
Faulty Circuit Immune to Inuence Terrifying 12 Weapon, Chain Spear Weapon, Mechanical Claws: Paired (+1) Relentless (2) Flurry
v2
Abilities
Arachnid Armor +2 Experimental Automaton: If this models starting Fate Card in a Duel is a 2, 3, or 4 you may discard a Control Card. If you do not, reduce this models Df to 2 and it may not be moved by movement eects until the End Closing Phase unless you discard a Control Card. Faulty Circuit: If this models starting Fate Card in a Duel is the Black Joker or a 1, you may discard a Control Card. If you do not, this model receives Paralyzed, and its Df is reduced to 1 until the End Closing Phase. Immune to Inuence Weapon, Chain Spear: Models wounded by this weapon receive Slow. Weapon, Mechanical Claws: Paired Terrifying 12
(+1) Relentless: Discard 1 Control Card. This model immediately Walks. (2) Flurry Cb(r) Critical Strike: Mechanical Claws Cb(r) Drag: After damaging defender with a Chain Spear Strike, push defender 4 directly toward this model. Cb(rM) Toss: After damaging defender with a Paired Mechanical Claws Strike, push defender 1 per wound inicted, ignoring intervening models and terrain.
(1) Menace (CC: 10 / Rst: Wp / Rg: 6) Move this model up to 4 toward target model. Target may not take move Actions until the Start Closing Phase.
Ca