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Name
Grp
WS
BS
Wo
Ld
Save Cost
Troops: Infantry Platoon (33 , 500 pts) Infantry Platoon 1 500 Platoon Command Squad 4 4 3 3 3 1 3 1 7 5+ [150] (IA5, pg. 136u); Unit Type: Infantry; Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x2); Die Hards; Hardened Fighters; Iron Discipline; Vox Caster; Plasma gun (x2) Commissar 1 4 4 3 3 1 3 2/3 9 5+ [35] Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Summary Execution; Stubborn Platoon Commander 1 4 4 3 3 1 3 2/3 8 5+ [8] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer Centaur 1 Grp: BS: 3 FA: 11 SA: 10 RA: 10 [40] (IA5, pg. 139u); Unit Type: Vehicle (Tank, Open-topped); Heavy Stubber; Artillery Tractor; Hull Weapon Mount Infantry Squad 9 4 3 3 3 1 3 1 7 5+ [80] (IA5, pg. 136u); Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x8); Die Hards; Hardened Fighters; Iron Discipline; Vox Caster; Plasma gun (x1); Combined Squad Watchmaster 1 4 3 3 3 1 3 2/3 8 5+ [6] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon Infantry Squad 9 4 3 3 3 1 3 1 7 5+ [80] (IA5, pg. 136u); Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x8); Die Hards; Hardened Fighters; Iron Discipline; Vox Caster; Plasma gun (x1); Combined Squad Watchmaster 1 4 3 3 3 1 3 2/3 8 5+ [6] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon Heavy Weapons Squad 3 4 3 3 3 2 3 2 7 5+ [95] (IA5, pg. 137u); Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Die Hards; Hardened Fighters; Iron Discipline; Lascannon (x3); Combined Squad Heavy Weapons Squad 3 4 3 3 3 2 3 2 7 5+ [95] (IA5, pg. 137u); Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Die Hards; Hardened Fighters; Iron Discipline; Lascannon (x3); Combined Squad
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Name
Grp
WS
BS
Wo
Ld
Save Cost
Troops: Infantry Platoon (29 , 380 pts) Infantry Platoon 1 380 Platoon Command Squad 4 4 3 3 3 1 3 1 7 5+ [150] (IA5, pg. 136u); Unit Type: Infantry; Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x2); Die Hards; Hardened Fighters; Iron Discipline; Vox Caster; Plasma gun (x2) Commissar 1 4 4 3 3 1 3 2/3 9 5+ [35] Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Summary Execution; Stubborn Platoon Commander 1 4 4 3 3 1 3 2/3 8 5+ [8] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer Centaur 1 Grp: BS: 3 FA: 11 SA: 10 RA: 10 [40] (IA5, pg. 139u); Unit Type: Vehicle (Tank, Open-topped); Heavy Stubber; Artillery Tractor; Hull Weapon Mount Infantry Squad 9 4 3 3 3 1 3 1 7 5+ [115] (IA5, pg. 136u); Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x8); Die Hards; Hardened Fighters; Iron Discipline; Vox Caster; Plasma gun (x1); Commissar; Combined Squad Commissar 1 4 4 3 3 1 3 2/3 9 5+ [35] Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Summary Execution; Stubborn Watchmaster 1 4 3 3 3 1 3 2/3 8 5+ [6] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon Infantry Squad 9 4 3 3 3 1 3 1 7 5+ [115] (IA5, pg. 136u); Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x8); Die Hards; Hardened Fighters; Iron Discipline; Vox Caster; Plasma gun (x1); Commissar; Combined Squad Commissar 1 4 4 3 3 1 3 2/3 9 5+ [35] Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Summary Execution; Stubborn Watchmaster 1 4 3 3 3 1 3 2/3 8 5+ [6] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon Elite: Heavy Mortar Battery (16 , 200 pts) Heavy Mortar Battery 4 Grp: 200 BS: 3 FA: 11 SA: 11 RA: 11 (IA5, pg. 135u); Unit Type: Artillery; Heavy Mortar; Accurate Bombardment; Immobile Guardsmen 12 4 3 3 3 1 3 1 7 5+ [72] Close Combat Weapon; Flak Armour; Frag Grenades; Lasgun (x12); Die Hards; Hardened Fighters; Iron Discipline
Total Cost: 1990
Option Footnotes Doctrines Squad replaces its Flak Armour with Carapace Armour. Orders Bring It Down! Choose one enemy unit, the weapons the ordered unit fires at this unit count as twin-linked (see C:IG, pg. 30). Fire on my Target! Choose one enemy unit, successful cover saves against firing by the ordered unit at this unit must be rerolled (see C:IG, pg. 30). First Rank, FIRE! Second Lasguns in the ordered unit have plus 1 shots, so 3 at up to 12" and 2 at up to 24" with normal Rapid Fire Rank, FIRE! restrictions (see C:IG, pg. 36). Get Back in the Fight! The ordered unit immediately regroups or returns to normal. It may shoot and assault normally (see C:IG, pg. 30). Incoming! The ordered unit may immediately go to ground, with an additional +1 bonus to cover saves (see C:IG, pg. 36). Move! Move! Move! The ordered unit immediately runs, rolling three dice and choosing the highest (see C:IG, pg. 36). Special Rules Accurate Bombardment May re-roll scatter dice. Artillery Bombardment Shooting Attack: Unlimited Range; S9; AP3; Ordnance Barrage 1 (see C:IG, pg. 31). Artillery Tractor Fast when not towing artillery. Hitching/unhitching is treated as embarking/disembarking. Big Guns As artillery but with Armour 11. Grenadiers
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Combined Squad Death Rider Mount Die Hards Hardened Fighters Hull Weapon Mount Immobile Intercept Reserves Iron Discipline Junior Officer Look out - Arghh! Lumbering Power-cutter Assault Senior Officer
Summary Execution
Unit Type: Cavalry Unit Type: Infantry Unit Type: Vehicle (Tank) Unit Type: Vehicle (Tank, Open-topped) Bolt Pistol Carapace Armour Close Combat Weapon Demolition Charge Earthshaker Cannon Flak Armour Frag Grenades Heavy Mortar Hunting Lance Krak Grenades Lascannon Lasgun Laspistol Melta-cutter Plasma gun Power Weapon
Infantry squads may combine during deployment (see C:IG, pg. 37). May re-roll Difficult Terrain tests (IA5, pg. 133). No negative Morale modifier for being outnumbered (IA5, pg. 133). +1 to WS, Sentinels +1 attack (C:IG p56) (IA5, pg. 133). A passenger may mount a heavy/special weapon. Immobile unless towed. -1 to enemy Reserve rolls and enemy units can be made to re-roll sides when outflanking (see C:IG, pg. 31). Ignores the -1 modifier for being under half strength, may regroup (IA5, pg. 133). The Junior Officer may issue 1 order per turn with a 6" command radius: First Rank, FIRE! Second Rank, FIRE!, Incoming! and Move! Move! Move! (see C:IG, pg. 36). Bodyguards take the first Wounds against the Company Officer (see C:IG, pg. 31). Moves a maximum of 6" per turn but may always fire it's Melta-cutter (IA6, pg. 99). In assault against: Infantry - may Tank Shock, Vehicles - rams at S10 with Melta, Buildings - automatic hit at S10 (IA6, pg. 99). The Senior Officer may issue 2 orders per turn with a 12" command radius: Bring it Down, Fire on my Target!, Get Back in the Fight!, First Rank, FIRE! Second Rank, FIRE!, Incoming! and Move! Move! Move! (see C:IG, pg. 30). Ignore negative Leadership modifiers, conditions apply (p76 WH40K 5E) Begins in reserve, Deep Strike: place and scatter the large blast, any models hit take a S10 AP1 hit. Follow-up Attack: any attached Engineer squad arrive from the same spot in the following turn (IA6, pg. 99). If Morale if failed, remove the highest Ld model, other than the Commissar, and re-roll (see C: IG, pg. 32). Unit Type Unit Type: Artillery (p.55 WH40k) 1) Armour Rating 10. Any Penetrating or glancing hits wil Destroy the gun. if Crew are killed, the gun is removed. 2) Move as Infantry. 3) One crewmen must be within 2" of gun, to shoot. 4) Ranges are from Gun model. Gun and 1 crewman must have LOS to fire (if not a Guess Weapon). 5) Hit as Normal for Template/Blast markers. Otherwise shots are randomized between crew and Gun. Roll D6 (1-4 Crew, 5-6 Gun). 6) May not assault if gun are still presant. 7) Guns and Crew take random assault hits. 8) If Only guns are assaulted, hits are automatic. 9) Only Engaged crew can fight in an assault. 10) Fall-back as Infantry. if subject to sweeping advance, unit automaticly loses Inititive and is wiped out, if guns are still viable. Unit Type: Cavalry (WH40k, pg. 54) Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle (Tank) (WH40k, pp. 68-69) Unit Type: Vehicle (Tank, Open-topped) (WH40k, pp. 68-70) Wargear 12" Range; S4; AP5; Pistol Confers a 4+ Armour Save. If used with another close combat weapon, +1 attack in close combat. 6" Range; S8; AP2; Assault 1, Large Blast, One Shot Only. 36" to 240" Range; S9; AP3; Ordnance Barrage 1, Large Blast. Confers a 5+ Armour Save. Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). 12 - 48"; S6; AP4; Ordnance Barrage 1, Large Blast, No direct fire. +2 S and +2 I (exceptions apply, see C: IG, pg. 46). One attack with 6+D6 AP (exceptions apply p72 WH40K) 48" Range; S9; AP2; Heavy 1 24" Range; S3; AP-; Rapid 12" Range; S3; AP-; Pistol 12" Range; S8; AP1; Heavy 1, Melta. 24" Range; S7; AP2; Rapid Fire; Gets Hot! Ignores armour saves in close combat (p42 WH40K 5E)
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Heavy Stubber
Counts as scoring one additional wound for purposes of close combat results. Any friendly units within 12" re-roll failed Morale and Pinning tests (see C:IG, pp. 71). 12" Range; S3; AP-; Assault 2 If an officer is attempting to issue an order to a friendly unit and both the officer's Command Squad and the chosen unit contain a model with a vox caster, the Leadership test to see if the order has been understood can be re-rolled if failed (see C:IG, pg. 71). Weapons 36" Range; S4; AP6; Heavy 3.
Validation Report c-1. File Version: 1.34 For Bug Reports/www.ab40k.org; 1. Guard Regiments: (NCM) Death Korps of Krieg Siege Regiment; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission Squad 'HQ: Company Command Squad': The unit size has exceeded the capacity of the transport Ruleset '(NCM) Death Korps of Krieg Siege Regiment' is invalid for current settings. Roster Statistics % Elite: 10.1 % Fast: 8.5 % Heavy: 11.3 % HQ: 12.8 Model Count: 126 % Troops: 52.3 % Wargear: 0 Files version: 1.34 Faith Points: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 1 1 4 1 1
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