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========HEROIC======== Two-Weapon Fighting Prerequisite: Dex 13 Benefit: While holding a melee weapon in each hand, you gain a +1 bonus

to damage rolls with your main weapon. V

Axe Expertise HotfL 311 X Prerequisite: None Benefit: You gain a +1 feat bomus to weapon attack rolls you make with an axe. This bonus increases to +2 at 11th level and +3 at 21st level. Also? when rolling damage for a weapon attack you make with an axe, you can reroll one damage die that results in a 1, but you must use the second result. Weapon Focus Benefit: Choose a specific weapon group, such as spears or heavy blades. You gain a +1 feat bonus to damage rolls with your chosen weapon group. At 11th level, this bonus increases to +2. At 21st level, it increases to +3. Enlarged Dragon Breath [Dragonborn] Prerequisites: Dragonborn, dragon breath racial power Benefit: When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3. Dragonborn Senses [Dragonborn] Prerequisite: Dragonborn Benefit: You gain low-light vision. You gain a +1 feat bonus to Perception checks. Improved Initiative Benefit: You gain a +4 feat bonus to initiative checks. BOLSTERING BREATH PHR: DB Prerequisite: Dragonborn, dragon breath racial power Benefit: Your draaon breath power targets enemies in the area, instead of all creatures in the area. In addition, allies in the area ofyour dragon breath gain a +1 bonus to attack rolls until the end of your next turn. ========PARAGON======= Agile Tempest MP Prerequisites: 11th level, Dex 15, fighter, Tempest Technique class feature Benefit: The damage bonus granted by your Tempest Technique when you wear chainmail or light armor increases by 1. At 21st level, it increases by 2. Blood Thirst Benefit: You gain a +2 bonus to melee damage rolls against bloodied foes. Empowered Dragon Breath X V

Prerequisites: Dragonborn, dragon breath racial power Benefit: Use d10s for the damage roll of your dragon breath power instead of d6s. Devastating Critical Benefit: When you score a critical hit, you deal an extra 1d10 damage. Deadly Axe Prerequisites: Str 17, Con 13 Benefit: You treat all axes as high crit weapons. Danger Sense Benefit: When you make an initiative check, roll twice and take the higher of the two rolls. Chainmail Agility MP Prerequisites: 11th level, Dex 15, fighter Benefit: You ignore the speed penalty normally incurred by wearing chainmail. Fleet-Footed Benefit: You gain a +1 feat bonus to your speed. Grit MP Prerequisites: 11th level, Con 17, fighter Benefit: When you spend a healing surge to regain hit points, you also gain temporary hit points equal to your Constitution modifier. ========EPIC========= Epic Recovery MP Prerequisites: 21st level, Con 19, any martial class Benefit: You can use your second wind twice per encounter. Axe Mastery Prerequisites: Str 21, Con 17 Benefit: When you make a melee weapon attack with an axe, you can score a critical hit on a natural roll of 19 or 20. CLEAVING AXE PHB3 Prerequisite: 21st level Benefit: Once per round when you reduce any enemy to 0 hit points with an axe, you can make a melee basic altack as a free action. DRACONIC TRIUMPH Prerequisite: 21st level, dragonborn, draaon breath racial powerBenefit: When you reduce a non minion enemy to 0 hit points, you regain the use ofyour dragon breath. Martial Mastery MP Prerequisites: 21st level, any martial class Benefit: When you spend an action point to take an extra action, you also regain the use of a X X

martial encounter power you have used during this encounter. SUPERIOR INITIATIVE (RETRAIN IMPROVED INITIATIVE) Prerequisite: 2lst level Benefit: You gain a +8 feat bonus to initiative checks. Dragon Warrior Prerequisites: 21st level, Con 17, dragonborn, any martial class Benefit: When you are first bloodied in an encounter, you regain the use of the dragon breath racial power if you have used it during this encounter. Epic Resurgence Benefit: The first time you score a critical hit during an encounter, you regain the use of one encounter attack power of your choice. If you use an attack that targets multiple foes, you gain this feat s benefit only on the first attack roll you make. Triumphant Attack debuff good on 21+? If not ^ Benefit: If you score a critical hit with a melee attack, the target of your attack takes a 2 penalty to attack rolls and defenses for the rest of the encounter (save ends). X

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