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ISSUE 12 / SEP-OCT 2012 3.50 / 4.

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Photo Realistic
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ZBrush has quickly become an integral part of the 3D modeling industry. ZBrush Character Sculpting: Volume 1 examines the tools on offer in this ground-breaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting point for modeling. This book offers a great gallery of work from todays best artists and an insightful look into the creature and character design process. It provides a helpful breakdown written by various artists, explaining the steps they took to create truly unique and eye-catching designs. Aaron Sims
ISBN 978-0-9551530-8-2 | Softback / Slipcase 220mm x 297mm | 240 full color premium paper pages | 29.99 / $49.99

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A
EDITOR

Richard Bray

LAYOUT ARTIST
Chris Miller

RESEARCHER
Ashlee Lenton

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Richard Bray

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SPECIAL THANKS
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contents
SEPTEMBER - OCTOBER 2012
On the front Still Life Sun Goes Down Let Me Show You Around The Great Outdoors Animals & Humans Building? Art? Or Both?

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10 20 32 44 54 66

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EDITORS LETTER

- Jean Cocteau

The film is somewhat engaging; it consists mostly of dialogue and scenes of people and their lives. Then it happens. The big screen lights up with a scene that makes your eyes widens, your jaw drop, and every hair on your body stand on end. What had just happened on screen seemed so impossible, yet there it was - all because of how amazingly realistic the visual effects were. The effects blended so incredibly well into the scene and just gave some serious street cred to an otherwise unrealistic storyline. Heck, even if you were fence-sitting between love and hate for the film up until that point, you know now the visual effects have swung your vote favourably. This scene will stay with you, for a long time. Well, that is until you watch the film years later on standard television, with technologies miles ahead then, and discover every flaw with the CG and realise how the magic of the cinema atmosphere made you gullible. Weve all been there; impressed, moved and completely bewildered after seeing an incredibly realistic piece of CGI, whether it be in a film or an advert. Sometimes the visual effects are so good, we dont even realise they are there. This issue will focus on some incredibly realistic images from some very talented artists. I am sure many of you will find the same sentiments of being impressed, moved, and bewildered by these works on the following pages.

ts just another afternoon at the cinema with a big cup of Coke (diet if youre calorieconscious like me) in one hand, and a large portion of salty popcorn in the other. You engage in mindless chit chat with your companions amiably, making occasional remarks about the adverts on the big screen ahead. The lights in the cinema finally start to dim and the chatter in the cinema fades away.

R.Bray

Richard Bray Editor ceiga.co.uk

True realism consists in revealing the surprising things which habit keeps covered and prevents us from seeing.

Front
The Artist himself by Piotr Wysocki (fox.cgsociety.org). Modelled in Maya ,sculpted with Zbrush.
Piotr Wysocki has done a spectacular job with this image. Focusing on just half the face instead of the whole face adds a sense of ambiguit y to the whole image and allows the viewer to focus on the facial features such as the eyes, nose, and lips. The expression on the subjects face and the look in his eyes is almost as if he is contemplating and staring right into the viewer. We are not one hundred percent sure how Wysocki captured such realism in a 3D render, but the way the light shines through the strands of hair and face is incredibly impressive, and most likely involved some kind of SSS shader on the hair or multiple renders with different lighting setups. Creating a photo realistic self portrait is a very daunting task; the artist would have to stare at their face for countless hours in front of the mirror (or take many photographs) and make sure every little detail about yourself is accurate, down to the scars, moles and pimples. That is what makes this image even more impressive. We havent seen many realistic 3D models that are portraits of the artist but if they are anything like this, we would love to see a lot more of them. ceiga.co.uk

On The

Custom model
Javier Pintor

10

jpintor.cgsociety.org

3ds Max, Mudbox

STILL LIFE

ceiga.co.uk

11

Art Model In Lao Wus Studio


Qisheng Luo

luoqisheng.cgsociety.org

Maya, ZBrush

12

A Middle 70s Corner


Riccardo Cecchinato

ramonesfan.cgsociety.org

Maxwell Render Ceiga Magazine 13

Dripping Cake Stand


Lance Hitchings

hitchingsdesign.com

Maya

14

Exams are coming...


Riccardo Cecchinato

keycz.cgsociety.org

3ds max ceiga.co.uk

15

Memories
Crtomir Just

choerte.cgsociety.org

3ds max, ZBrush

16

Ring with Diamond


Catalin Obreja

catalinobreja.cgsociety.org

3ds max ceiga.co.uk

17

Tentation Still life


Accaries Loris & Audrey Janvier

lorisaccaries.com

3ds max, ZBrush

18

Wine Room
Sofian Moumene

moumenesofian.cgsociety.org

3ds max ceiga.co.uk

19

As The Sun Goes Down

Mystic Lake
Jonny Allen

20

blog.konng.com

3ds Max

ceiga.co.uk

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Center for Icelandic Studies


Sebastian Bajer

fractal.is

3ds max

22

Cube
Maksim Ganzha A

3dmaks.com

3ds max ceiga.co.uk

23

Heading South
Olivier Vernay-Kim

oli.vernay.free.fr

3ds max

24

Mental Ray Aerial shot


Jamie Cardoso

jamiecardoso-mentalray.blogspot.co.uk

3ds max, AutoCAD ceiga.co.uk

25

Minimalist
Wassim Alam

wassimalam.cgsociety.org

3ds max

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Modern House
Srgio Merces

sergiomereces.com

3ds max ceiga.co.uk

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Neon
Nicholas OLeary

nicholasoleary.com

3ds max

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Red Pavilion
Giovi Lee

kengis.cgsociety.org

3ds max ceiga.co.uk

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5 Questions For Jordi Pages


Its that time again where we interview an artists with just 5 questions. The artist we focus on is Jordi Pages, an extremely talented, extremely creative and extremely humble motion graphic artists. We mainly focus on Jordis latest film, Ments but Im sure youll pick up some useful tips if you read the whole of this interview.
1) Let us know a bit about yourself, what you do and what inspired you to do 3D work? Im from a little town in Costa Brava, where I grew up next to my uncle who has always been really into filming and doing his own edits and all that stuffI guess part of his passion for it was passed into me so when I had to decide what to study I went to Barcelona to do an Electronic Arts and Digital Design degrees. It was by that time when technology started to develop quite fast and so did the industry of design. Tools like flash, After Effects and 3D Max where more common and didnt need such powerful machines, so we started to experiment with them. I really enjoyed any thing I was learning in my degree like graphic design, programming, webbut there wasnt any thing in particular that I wanted to spent all the time doing, until I went to Off and I saw the very first works that Dvein was doing. That really got my attention, it wasnt animation, filming, commercials or any thing I had seen before, it was a new way to use the tools that where around me, a new for of art, born from the evolution of technology, and I was fascinated by it. Since then, all my passion and energy has been focused to Motion Design. After that I went to London and I stared to develop my own projects experimenting with C4D and After Effects, Seeper found some of my works through the Behance Network and I started to collaborate with them producing motion graphics for architectural projection mapping. That was the first time I was paid for doing something that I love. My time at Seeper is now over and developing myself as a designer / director working as a freelance. 2) What reasons do you have for creating your short Ments and is there a story behind it? There is no particular reason for the creation of Ments, is a combination of little things that lead me to produce such a piece. The last two years and a half Ive been only production projection mapping projects, and almost all of them on an architectural level. So all the projects where conditioned by the projectors brightness, the way we used the features from the building, the kind of textures,

lighting, cameras, the amount of detail So for quite a long time I felt the urge to develop a project where I could create a whole new world from scratch with lots of detail, gradients, soft shadows and elaborated textures. One of these days I was drawing some sketches and I created these two shapes with warts and really screwed up, at some point I saw a two faces looking at each other and I started to experiment with C4D to recreate that same texture and feeling. While experimenting I started to get some really interesting movements and from there came the idea to make them look as if they where conversing with each other in some sort of unknown language, then I showed the style frames and animatics to David and Tom from Echoic Audio, they got on board and the production for Ments started.

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3) Could you let us know a bit about how you animated, your inspiration for the use of colours and what lead you to choose the camera angles you did? As I mentioned before in projection mapping every thing has to be really bright and contrasted to compensate the low brightness of the projector, so I wanted to do something really subtle and soft. With that in mind I started to create the environment and textures for the creatures and they had these look and feel as if they were underwater coating really slowly so I adapted that feeling to the environment, applying some volumetric light and caustics and that bluish tone, that lead to that lighter tone for the skin of the creatures to get that sort of creepy alien feeling. Then I created a couple of animations and expend some time looking for interesting angles and nice compositions for the different points of the animation and placing a camera on each one of these points. Once the cameras for the animatic where set, I applied a general light set up that created the basic illumination for the scene with the caustics and volumetric lights, then I created a different light rig for each one of the cameras creating hi-lights, speculars and interesting gradients to improve the final look of the image. 4) I love the way the animation reacts with the sound. Could you let us know a bit about the music and the reason it was chosen for the film? The sound is a genuine creation from David and Tom from Echoic. This is the first time Ive collaborated with a sound studio to create custom sound design for the my work and the experience has been amazing. I approached the Echoic with five style frames and a rough animatic and they loved the idea. I showed them some references of ideas I had in mind, but mainly I wanted them to do their own

interpretation of the environment and characters, and they did a great job. We kept updating each other with new animatics and soundtracks as the project was evolving to get that feeling of sound-sync, dramatic and deep atmosphere. Thanks to Echoic work the finished piece was much more impressive, the visuals on their own are no where near as immersive. I would like to encourage every one who is producing his or her first pieces of motion design, to instead of picking a track or song, do some research and send a few emails, there are lots of sound designers at their early days looking for motion designers on Vimeo or other networks to collaborate with them and create custom sound for their visuals, you just need to look for each other, find a way to collaborate and take your projects to the next level. 5) And finally what pieces of work do you have planned for the future? I just left my full-time job at Seeper to try the freelance experience so I dont really know what is going to happen in the near future. What I do know is that our industry is growing really fast and each day there are more talented designers out there, I would love to meet all of them to share and learn our knowledge, so I can keep coming up with new ideas and develop my style as a designer, and maybe Ill be able to expend the rest of my life doing what I love the most. Thanks a lot to every one for all the support and kind words. Im sure youll agree Jordi has a very unique art style which is reflected in the short film Ments. Regardless of what happens to him in the future, Im sure he will continue to produce fantastic work. If youd like to find out more information about Jordi visit his website (jordipages.com).

The last two years and a half Ive been only production projection mapping projects, and almost all of them on an architectural level

ceiga.co.uk

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Ullstein Arena
Nicholas OLeary

32

nicholasoleary.com

3ds Max

Let me
show you
around

ceiga.co.uk

33

A tea for 2
Peter Ang

petera.deviantart.com

3ds max, ZBrush

34

Bar Zar 2
Rakan Jandali

rakanjandali.cgsociety.org

3ds max ceiga.co.uk

35

Distraction
Sam MacDermot

sammacdermot.com

3ds max

36

English Plot
Adam Grania

behance.net/Eden-3D

3ds max ceiga.co.uk

37

Living Room
Fatemeh Yousefian

fatemehyousefian.com

Maya

38

Reststop Akkarvikodden
Giona Andreani

gionacg.wordpress.com

3ds max ceiga.co.uk

39

WC
Juan Siquier

juansiquier.com

3ds max

40

House N, bathroom
Javier Pintor

jpintor.cgsociety.org

3ds Max, Mudbox ceiga.co.uk

41

It is good to realize tha prevail on earth, and if w to honor nature's gifts, the outdoors will b
Jimmy Carter

42

at if love and peace can we can teach our children e joys and beauties of the be here forever.

ceiga.co.uk

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The Great Outdoors

44

Once upon a time Ottoman


Hasan Karaaslan

the-azrail.cgsociety.org 3ds Max ceiga.co.uk 45

Breaking Bad RV
Eugenio Garca Villarreal

flickr.com/photos/artecnl/sets/72157603945789713

Lightwave 3D

46

Flowers in full bloom


Chengbin Du

chengbindu.cgsociety.org

Maya, ZBrush ceiga.co.uk

47

Forest Path
A.Alvarez

thegnomonworkshop.com

Maya, ZBrush

48

Lavoir
Tim Jones

seraph3d.com

3ds Max ceiga.co.uk

49

Hideaway
Alberto Trujillo

alberto-trujillo.com

3ds Max, ZBrush

50

Its going to rain


Lebedev Denis

lebedev.cgsociety.org

3ds Max ceiga.co.uk

51

Memories
Karim Elramly

bazooka67.cgsociety.org

3ds Max

52

The dog is out there


Christopher Malheiros

flickr.com/photos/29805818@N08

CINEMA 4D ceiga.co.uk

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Ingrid Bergman
Max Wahyudi

54

student.vfs.com

Maya, XSI, ZBrush

People & Animals

HG

ceiga.co.uk

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Chimpanzee
Jacques Defontaine

tkio.net

Modo, Mudbox

56

Johnny Depp
Jelmer Boskma

krop.com

Maya, XSI, ZBrush ceiga.co.uk

57

The Blue Project


Dan Roarty

danroarty.com

Maya, Mudbox

58

King of Sea
Andrey Kobushenko

ak.cgsociety.org

3ds Max ceiga.co.uk

59

The last move


Jose Lazaro

josemlazaro.com

3ds Max, ZBrush

60

Stan The Man


Andrew Hakim Lie

andrewhakimlie.carbonmade.com

3ds Max, ZBrush ceiga.co.uk

61

Pirates Come!- Tangzhiheng


ZhiHeng Tang

tzwart.com

Lightwave 3D, ZBrush

62

Bumblebee 02
Johan Rimer

johanrimer.com

Maya ceiga.co.uk

63

Architecture, of a one which acts t but the most sur


Ernest Dimnet

64

all the arts, is the the most slowly, rely, on the soul.

ceiga.co.uk

65

OTG Foothills
Bryan Versteeg

66

bryanversteeg.com

3ds Max

Buildings, Art, Or both?

ceiga.co.uk

67

FAUP: Bloco H
Jacinto Monteiro

metrocubicodigital.com

3ds Max

68

Good life
Jacinto Monteiro

metrocubicodigital.com

3ds Max ceiga.co.uk

69

Mies van der Rohe Farnsworth House


Alessandro Prodan

insiderender.it

Maya

70

Villa Gateway
David Horbach

3devotion.com

CINEMA 4D ceiga.co.uk

71

Visit on a rainy day


Charles Guerton

nebucadnezar.cgsociety.org

3ds Max

72

Winter house
Rafael Reis

rafaarquitetura.blogspot.co.uk

3ds Max ceiga.co.uk

73

Orszghz
Rudolf Herczog

rochr.com

CINEMA 4D

74

Footbridge
Michal Konwicki

michalkonwicki.cgsociety.org

3ds Max ceiga.co.uk

75

Aardman www.aardman.com Absolute Post www.absolutepost.com Absolutely Cuckoo www.absolutelycuckoo.com Air CGI www.air-cgi.com AKQA www.akqa.com Animatic Media animaticmedia.com Annix Studios www.annix.com Artillery www.artillery.tv Atticus Digital www.atticusdigital.com Atticus Finch www.atticusfinch.tv Axis Animation www.axisanimation.com Barefoot VFX barefootvfx.com Base Black baseblack.com BE Animation beanimation.com Blink Productions www.blinkprods.com Blitz Game Studios www.blitzgamesstudios.com Blue Bolt www.blue-bolt.com Blue Zoo www.blue-zoo.co.uk Brandt Animation www.brandtanim.co.uk Bravo Games bravogames.com BreakThru Films

STUDIO LIST
www.breakthrufilms.co.uk Burrows Nvisage www.burrows.info Busty Kelp www.bustykelp.com Cinesite www.cinesite.com Climax Group www.climaxgroup.com Codemasters www.facebook.com/codemasters Colonel Blimp www.colonelblimp.com Criterion Games blog.criteriongames.com Darkhorse VFX www.darkhorsefx.com Darkside Animation www.dsanim.com Dinamo Productions www.dinamo.co.uk Distant Future Animation Studios www.distantfuture.co.uk Double G Studios www.doublegstudios.com Double Negative www.dneg.com Drive CGI www.drivecgi.co.uk Eggbox Studios www.eggboxstudios.co.uk Envy www.envypost.co.uk Eurocom www.eurocom.co.uk Fluid Pictures www.fluid-pictures.com Foundation CGI www.foundationcgi.com Framestore www.framestore.com

(UK only)

Full Moon Studios fullmoongamestudios.com Gameloft www.gameloft.co.uk Glassworks www.glassworks.co.uk Glowfrog Studios glowfrog.com Golden Square www.goldensq.com Hot Knife Digital Media www.hotknife.co.uk ICube www.icube3d.co.uk Ignition Entertainment www.utvignition.com I love Dust www.ilovedust.com Image Metrics www.image-metrics.com Infinite Realitites www.ir-ltd.net Ink Digital www.inkdigital.co.uk Jagex www.jagex.com Jellyfish Pictures www.jellyfishpictures.co.uk Jump Design www.jumpdesign.co.uk Kazoo Creative www.kazoo-creative.com Kettle Studios www.kettlestudio.co.uk Keframe Studios keyframestudios.co.uk Kuro Dragon www.kurodragon.com Lab 10 Studios www.lab10.com

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Lionhead Studios lionhead.com LipSync Post www.lipsyncpost.co.uk Locomotion locomotionpost.wordpress.com Lola www.lola-post.co.uk Loose Moose www.loosemoose.net Mainframe www.mainframe.co.uk Man Vs Machine www.manvsmachine.co.uk Masquerade Digital www.masquerade-digital.com Matinai www.matinai.com MDI Digital www.mdi-digital.com Method Studios www.methodstudios.com Molinare www.molinare.co.uk Motion Imaging wearemi.com Monumental Games www.monumentalgames.com MPC www.moving-picture.com Munky www.munky.uk.com Neon www.neon.tv Neoscape www.neoscape.com Nexus Productions www.nexusproductions.com Ninja Theory www.ninjatheory.com Not to Scale www.nottoscale.tv NSC Creative www.nsccreative.com

Nvisible nvizible.com OG International www.og-international.net Passion Pictures www.passion-pictures.com Peanut FX www.peanutfx.com Peerless www.peerless.co.uk Pitbull Studio www.pitbullstudio.co.uk Plowman Craven www.plowmancraven.co.uk Prime Focus www.primefocusworld.com Quay Studios www.quaystudios.com Qurios www.qurios.com Realtime UK www.realtimeuk.com Realise www.realisestudio.com Relentless Software www.relentless.co.uk Rockstar North www.rockstarnorth.com Realtime Technology www.realtime-technology.com Rumble Studios www.rumblestudios.com Rushes www.rushes.co.uk Saddington Baynes www.saddingtonbaynes.com Slide slidelondon.com Smoke & Mirrors www.smoke-mirrors.com Speed Shape www.speedshape.com/ Studio AKA www.studioaka.co.uk

Sumo Digital www.sumo-digital.com Superglue www.wearesuperglue.com Taylor James www.taylorjames.com Ten 24 www.ten24.info Territory Studio www.territorystudio.com The Creative Assembly creative-assembly.com The Foundry www.thefoundry.co.uk The Mill www.themill.com The Senate www.senatevfx.com The Works www.worksltd.co.uk Tigrex www.tigerx.co.uk TT Games www.ttgames.com We Are Seventeen www.weareseventeen.com Zoo zoovfx.com

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