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TIGERCAT

FOOTBALL

2006 OFFENSE - DEFENSE - SPECIAL TEAMS


2006 TIGERCAT
2006 OFFENSE OFFENSE 2

UNDER CENTER RUNS GUN RUNS OPTION


18/19 KEEP 18/19 KEEP 10/11 BLOCK
32/33 INSIDE 44/45 ISO 12/13 VEER
32/33 TRAP 46/47 POWER 12/13 VEER (GUN)
34/35 COUNTER GT 46/47 COUNTER G 12/13 BLOCK (GUN)
42/43 INSIDE 48/49 SWEEP
44/45 ISO
46/47 POWER
46/47 COUNTER G
48/49 TOSS/SWEEP
48/49 QUICKPITCH
48/49 Z REVERSE

SPRINT-OUT PASSES PLAY-ACTION PASSES


KING RT FIRE 859 ROLL RT PRO RT HEAVY ZAP FIRE 48 BOOT
KING RT GREEN FIRE 836 ROLL RT KING LT TWINS FIRE 945 BOOT G TB SEAM
GUN ORANGE RT TRUCK FIRE 875 ROLL RT QUEEN RT FIRE 42 BOOT
QUEEN LT FIRE 43 BOOT

GUN PASSES 3-STEP DROP PASSES


GUN ORANGE RT FIRE 212 TB SEAM KING RT GREEN FIRE 920
GUN ORANGE RT LIZ FIRE PIVOT I RT TWINS FIRE 992 TB FLARE
GUN ORANGE RT FIRE 240 TB CORNER QUEEN RT TWINS FIRE 252 FB FLAT


SPECIAL PASSES “T-CAT SPREAD RUNS/PASSES
KING RT 48 TOSS FIRE SPREAD RT FIRE QUICKSCREEN/HOT
KING RT 48 TOSS THROWBACK SPREAD RT WHAM QB ISO
SPREAD RT WHAM FIRE FB FLARE
SPREAD RT FIRE BUBBLE SCREEN
SPREAD RT FIRE DOUBLE PASS
SCREENS SPREAD RT FIRE FB SHOVEL
GUN ORANGE RT LIZ FIRE FB BUBBLE RT
GUN ORANGE RT LIZ FIRE FB BUBBLE RT (OPPOSITE)
GUN ORANGE RT FIRE Z SMASH SCREEN RT
2006 TIGERCAT
HOW PLAYS ARE CALLED OFFENSE 3
OFFENSIVE HUDDLE

FORMATION - TE SIDE - MOTION - BACK NUMBER - HOLE NUMBER - BLOCKING SCHEME

KING RIGHT 44 ISO ON GO;


KING RIGHT 44 ISO ON GO;
READY... BREAK! 7YDS

QB

LT LG C RG RT

X 4 TE 3 Z

SNAP COUNT

“READY... GO! - COLOR # - COLOR # - SET... HUT”


AUDIBLE SYSTEM
“CHECK WITH ME” gives us multiple options at the LOS. We will use this call to try to get into the
best play possible at the LOS and can run the play to either side. The QB will call the formation in
the huddle followed by “CHECK WITH ME” and the snap count which will always be on one. At the
LOS, after reading the defense or receiving the play from the sideline, the QB will then begin his
cadence using the colors RED (meaning the play will go RIGHT) or BLUE (meaning the play will
go LEFT) followed by the play’s hole and back numbers. When preparing our offensive game plan,
we will predetermine which situations we might want to audible out of and which plays we will run
when utilizing “CHECK WITH ME”.

The example call below tells our offense we’re running 48 TOSS or SWEEP from the formation called in the huddle on one:

“READY... GO! - RED 48 - RED 48 - SET... HUT”


2006 TIGERCAT
HOW PLAYS ARE CALLED OFFENSE 4
NUMBERING SYSTEM / BLOCKING SCHEMES

LTE LT LG C RG RT RTE

9 7 5 3 10 2 4 6 8
18” 18” 18” 18” 18” 18”
1 QUARTERBACK 2
FLANKER
(Z)
3 FULLBACK

4 TAILBACK

Following the formation call, a running play’s first number indicates which back will carry the ball:

(ex. 32 INSIDE) means the FB (3) will receive the ball

The second number indicates the side and hole the play will attack:

All "EVEN" numbered plays go to the right. (ex. 48 TOSS)

All "ODD" numbered plays go to the left. (ex. 45 ISO)

The description following the hole/back numbers tells our o-line which type of blocking will be required:

INSIDE means we will look to “PUSH” down defenders upfield into the defense’s second level
(linebackers) by attacking thru their near ear.

ISO, VEER or POWER mean we will “PART THE SEA” by attacking the closest down defender’s
near ear and working our feet “into the hole” at the point of attack.

TOSS, SWEEP, KEEP or ROLL tells us to “CIRCLE THE WAGONS” by drop stepping then attacking
the defender’s playside ear.

COUNTER or BOOT plays are often tagged with “G” or “GT” which tells the backside guard and/or
tackle to pull and block playside.

TRAP tells the backside guard to pull and trap a playside defensive lineman and alerts the center to
block backside if the guard is covered.

FIRE alerts the o-line that the play includes a pass so they cannot move upfield when blocking.

ZONE BLOCKING RULES:

A) (EVERYONE) IF YOU ARE UNCOVERED, ZONE (COMBO) WITH YOUR TEAMMATE TO PLAYSIDE.
B) (EVERYONE) IF YOU ARE COVERED, LOOK BACKSIDE:
IF YOUR TEAMMATE BACKSIDE IS UNCOVERED - ZONE (COMBO) WITH HIM.
IF YOUR TEAMMATE BACKSIDE IS COVERED BLOCK THE MAN OVER YOU.
2006 TIGERCAT
FORMATIONS OFFENSE 5
Receiver alignments will change as needed based on alignment to the field/boundary side of the formation.

X Y X Y

1 Z 7-8 yds. 1 7-8 yds. Z

3 heels at 3 1/2 to 4 yds. 3

4 heels at 6 yds. 4

I RIGHT KING RIGHT


X Y X Y

1 Z Z 7-8 yds. 1
from the inside
receiver
3 heels at 3 1/2 to 4 yds. 3

4 heels at 6 yds. 4

QUEEN RIGHT I RIGHT TWINS


X Y X Y

1 Z 7-8 yds.
1

4 3 heels at 4 yds. heels at 3 1/2 yds. 3 3pt. stance


Z hands on knees
4 hands on top of thigh pads
PRO RIGHT STACK RIGHT
X Y X Z
Z 4 Y
3 - 4 yds. outside OT
heels at 2 yds.
7 - 8 yds.
4 1 3 heels at 5 yds. heels at 5 yds. 1 3
4 - 5 yds. outside TE
heels at 2 yds.
GUN RIGHT GUN RIGHT ORANGE
X Z X Z

Y 4 Y
3 1/2-4 yds. outside OT openside guard “over” to tightside
heels at 2 yds. (call makes formation unbalanced)
4 1 3 heels at 5 yds. 1 3

X becomes second TE in “HEAVY” formations


(except TWINS)
GUN RIGHT GREEN GUN RIGHT ORANGE “HEAVY”
2006 TIGERCAT
HOW PLAYS ARE CALLED OFFENSE 6
PASSING GAME WR/TE ROUTE TREE AND RB ROUTES
WIDE RECEIVERS / TIGHT ENDS
GO/FADE
9 CORNER 9 - Run upfield hard on the snap with a second burst
at 8 steps to help you get by the defender

POST 7 8 - 7 steps upfield then break at 45


goalpost
0
towards the far

8 7 - 8 steps upfield then break sharply towards the near


rear corner of the endzone
DIG DIG - 7 steps upfield then break hard at 90 0
across
the middle
CURL
6 - 7 steps upfield then run at 45
0
for two steps before
DRAG 6 OUT
breaking back towards the QB

4 5
5 - 6 steps upfield then break sharply towards sideline
4 - 5 steps upfield then run parallel to LOS behind LBs
SLANT (X/Z) WHEEL
3 - 4 steps upfield breaking towards the sideline and
2 3 then up or near the sideline

2 (SLANT) - 3 steps upfield then break at 450


SHALLOW (Y/3/4)
2 FLAT 2 (SHALLOW) - 3 steps upfield then run parallel to
LOS underneath the LB pass drops
HITCH
0 1 1 - 2 steps upfield then run parallel to LOS
0 - 3 steps upfield then turn quickly to QB
INSIDE OUTSIDE
TOWARDS WR TOWARDS THE
THE BALL NEAR SIDELINE

RUNNING BACKS Note that all routes run inside (towards the ball)
are “even” numbers and the routes run outside
(towards either sideline) are designated with “odd”
numbers. All receivers must know these routes
by number in order for us to throw the football!

The word FIRE anywhere in the play call means


that a pass will be thrown. Linemen must not
WHEEL move upfield until the ball has been thrown or
they hear the QB yell GO, GO, GO! indicating that
he is running the ball. Receiver routes for X, Y, Z
are represented by three numbers in that order
SEAM with a called route for the RB tagged at the end if
applicable.

(ex. GUN RIGHT FIRE 648 FB FLAT) tells the:


FLAT
QB, backs and receivers the play is out of the GUN
TE (Y) to line up on the right side of the formation
O-Line that they will be pass blocking from the GUN
Wide Receiver (X) to run a (6) CURL route
FLARE Tight End (Y) to run a (4) SLICE route
RB Flanker (Z) to run an (8) POST route
FB to run a FLAT route
2006 TIGERCAT
MOTION OFFENSE 7
We will use motion to identify coverages, confuse and distract the defenses we face. Motion causes
adjustments by the defense and we must be prepared to take full advantage of those adjustments.

ZAP

X LT LG C RG RT TE

QB
Z

Z motion across the formation. (3/4 speed)


(Ex. KING RT ZAP 48 TOSS or I LEFT TWINS ZAP 44 ISO)

ZIP

X LT LG C RG RT TE

QB
Z

Short Z motion to the edge of the formation which sets up a crack block on an
inside defender or fakes a crack block by the receiver in motion. (3/4 speed)

(Ex. KING RT ZIP 48 TOSS or QUEEN RT ZIP FIRE 42 BOOT)

WHAM TE (slide) motion to edge of the formation which sets up a crack


block by the TE or allows for an inside release into his pass route.
(Ex. GUN RT GREEN 18 KEEP WHAM)

LT LG C RG RT Z
TRUCK
QB TE
FB (slide) motion across the formation
ending near the point-of-attack.
(Ex. QUEEN RT TRUCK 44 ISO
or KING RT TRUCK 49 TOSS) 3
TB motion to RIGHT (RIP) or LEFT (LIZ)
(Ex. GUN RT ORANGE LIZ FIRE PIVOT FB FLARE)

4 RIP/LIZ
2006 TIGERCAT
WR BLOCKING RULES OFFENSE 8

BALL IS OUTSIDE AWAY BALL IS OUTSIDE TO YOUR SIDE

#2
#1 #1

Run off #1 Run at #1 - Crack #2

BACKSIDE PLAYSIDE

BALL IS INSIDE TO YOUR SIDE BALL IS INSIDE AWAY

#2
#1 #1

Stalk #1 Stalk #1
TRY TO ESTABLISH INSIDE LEVERAGE TRY TO ESTABLISH INSIDE LEVERAGE

PLAYSIDE BACKSIDE

OPTION TO YOUR SIDE OPTION AWAY

#2
#1 #1

Stalk #1 Stalk #1
TRY TO ESTABLISH INSIDE LEVERAGE TRY TO ESTABLISH INSIDE LEVERAGE

PLAYSIDE BACKSIDE
2006 TIGERCAT
RUNNING GAME OFFENSE 9
48/49 TOSS
#2
S S
#1
C B B C

E T N T E
X LT LG C RG RT TE

QB Z

PSWR Crack #2 defender on


TOSS plays to your side
O-LINE Attack defender’s playside ear on TOSS 3
and SWEEP plays and “CIRCLE THE WAGONS”
4
KING RT 48 TOSS
vs 52

S
#1
C #2
C
R B B R

E T T E
X LT LG C RG RT TE

QB QB Make toss to TB then fake bootleg Z

PSWR Crack #2 defender on


TOSS plays to your side
3
TB First two steps should be parallel to LOS -
4 do not gain ground before receiving the ball
QUEEN RT 49 TOSS from the QB vs 44

S
#1
#2
C B B B C

E T N T E
X LT LG C RG RT TE

QB

3
FB Seal first color that shows outside
the playside DE or move to next level Z

4
STACK RT ZIP 48 TOSS
vs 53
2006 TIGERCAT
RUNNING GAME OFFENSE 10
18/19 KEEP

C B C

B E T G G T E B
X LT LG C RG RT TE

QB Read TB’s block and cut appropriately QB Z

FB Look to help on EMLOS or to seal first color inside 3


PSWR Crack #2 defender
TB Lead QB outside and block force defender on KEEP plays to your side
4
KING RT 18 KEEP vs GAP 8

O-LINE Attack defender’s playside


ear and “CIRCLE THE WAGONS” S #2
S #1
C #3 C
B B B
E T T E
X LT LG C RG RT Z

TB Combo the playside DE to PSLB with PST 4 TE

FB Lead QB outside and look to kick-out or seal #1


QB Read FB’s block and cut appropriately QB 3

GUN ORANGE RT 18 KEEP vs 43


TE/PST JACK fold block on 5 tech -
S TE leads/PST loop to next level S
C B B B C

E T T E
X LT LG C RG RT Z

TE
TE Motion to edge of formation and block down on DE

PST Dropstep around TE’s block and turn upfield


looking for a safety or any other second-level
defenders 4 QB 3

GUN RT GREEN WHAM 18 KEEP vs 43


2006 TIGERCAT
RUNNING GAME OFFENSE 11
48/49 SWEEP - 48/49 QUICKPITCH
O-LINE Attack defender’s playside ear on TOSS
and SWEEP plays and “CIRCLE THE WAGONS” S
S
B B B C
C
E T T E
X LT C LG RG RT TE

QB Z

4 3

PRO RT HEAVY 48 SWEEP vs 43

S S
C B B C
QB READ E T N T E
X LT LG C RG RT TE

O-LINE Attack defender’s playside PSWR Crack #2 defender


ear on TOSS and SWEEP plays and
4 QB 3
“CIRCLE THE WAGONS”

GUN RT 48 SWEEP QB Read backside DE for possible keep


vs 52

O-LINE Attack defender’s playside ear and


“CIRCLE THE WAGONS” S
S
B B B C
C
E T T E
X LT C LG RG RT TE

QB Z

QB Open playside and throw a hard, flat pitch to TB

TB Turn the corner in a hurry! 4 3

PRO RT HEAVY 49 QUICKPITCH FB Fake inside handoff then block downfield


vs 43
2006 TIGERCAT
RUNNING GAME OFFENSE 12
46/47 POWER

S S
C B B C

E T N T E
X LT LG C RG RT TE

O-LINE Attack the defender’s near ear and QB Z


“PART THE SEA” at the point-of-attack by
moving your feet towards the hole - we will
PSWR Stalk block #1 on all inside
rotate our combos AWAY from the hole on all 3 runs and option plays
ISO, VEER and POWER plays

4 FB Kick out or log EMLOS


KING RT 46 POWER
vs 52

C B
C
BE T G G T E B
X LT LG C RG RT TE

QB
O-LINE Attack the defender’s near ear and FB Against short yardage type fronts
“PART THE SEA” at the point-of-attack by we will run 46/47 POWER rather than
moving your feet towards the hole - we will 3 ISO with the FB looking to kick out the
rotate our combos AWAY from the hole on all EMLOS on the play side
ISO, VEER and POWER plays Z

4
STACK RT 46 POWER
vs GAP 8

S
C B B C

E T G G T E
X LT LG C RG RT TE

Z
O-LINE Attack the defender’s
near ear and “PART THE SEA”
at the point-of-attack on all ISO,
VEER and POWER plays 4 QB 3

GUN RT 46 POWER QB Read backside DE for possible keep


vs 62
2006 TIGERCAT
RUNNING GAME OFFENSE 13
44/45 ISO
S
S
C B B C

E T N T E
X LT LG C RG RT TE

O-LINE Attack the defender’s near ear and QB Z


“PART THE SEA” at the point-of-attack by
moving your feet towards the hole - we will
rotate our combos AWAY from the hole on all 3
ISO, VEER and POWER plays
4
KING RT 44 ISO
vs 52

S
C C
R B B R

E T T E
TE LT LG C RG RT X

Z QB FB Start path at outside shoulder


of the playside tackle but look to
adjust path inside or outside as
3 needed

4
KING LT 45 ISO
vs 44

S
C C
R B B R
E T T E QB READ

TE LT LG C RG RT X

O-LINE Attack the defender’s near ear and


“PART THE SEA” at the point-of-attack - we will FB Lead TB thru LOS and block
rotate our combos AWAY from the hole on all 3 QB 4 PSLB or first outside defender
ISO, VEER and POWER plays
GUN LT 45 ISO QB Read backside DE for possible keep
vs 44
2006 TIGERCAT
RUNNING GAME OFFENSE 14
42/43 INSIDE - 32/33 INSIDE

S S
C B B C

E T N T E
X LT LG C RG RT TE

BST Block first defender inside the EMLOS


QB Z

PSWR Stalk block #1 on all inside


runs and option plays
FB Block EMLOS away from the TE 3
TB Take a playside dropstep then
run off guard’s outside hip - if nothing
4 there look to cut back on the “V”
QUEEN RT 42 INSIDE
vs 52

S S
C C
B B B
E T T E
TE LT LG C RG
GL RT
TL X

Z
QB BST Block first defender inside the EMLOS

O-LINE “PUSH” straight upfield by attacking FB Block EMLOS away from the TE
the defender’s near ear and moving him back 3
into their linebackers
4
QUEEN LT 43 INSIDE vs 43

S
C C
R B B R
E T T E
TE LT LG C RG RT X

Z QB BST Block first defender inside the EMLOS

FB Dropstep playside then run


off guard’s outside hip - if nothing 3
there look to cut back on the “V”

I LT 33 INSIDE 4 TB Block EMLOS away from the TE


vs 44
2006 TIGERCAT
OPTION GAME OFFENSE 15
10/11 BLOCK
FS

C R B B R C

E T T E
X LT LG C RG RT TE
BSWR Stalk block #1 on all inside
runs and option plays QB Z

PSWR Stalk block #1 on all inside


runs and option plays
4 3

TB Block first defender that shows outside DT


PRO RT 11 BLOCK
vs 44 UNDER
PSG Always widen your split as much as
O-LINE Attack the defender’s near ear S possible on midline - release inside the DT
then block nearest LB
C C
R B B R
E T T E
X LT LG C RG RT TE

QB Z
QB Ride FB into LOS with eyes on DT; if
DT moves upfield or stays put give to FB;
if DT crashes inside to play dive move thru
3
LOS replacing him
TB Block first defender
4
I RT 10 BLOCK that shows outside DT
vs 44

S S
C C
B B B
E T T E
X LT LG C RG RT TE

QB Z

TE/PST JILL fold block on 7 tech -


3 PST leads/TE loops to block LB or
TB Run at LB’s outside number - to next level
if there, block him, if not, run to 4
I RT 10 BLOCK next level
vs 43
2006 TIGERCAT
OPTION GAME OFFENSE 16
12/13 VEER
PITCH
S READ S
C B B C
GIVE
READ E T N T E
X LT LG C RG RT TE

QB Z

QB Ride FB into LOS with eyes on 5 tech numbers -


PST Release inside the 5 tech - if he moves to take the dive to our FB pull the ball
3
block nearest defender or combo back and run at the inside number of the pitch read - if
to PSLB the defender crashes hard to play the QB you must be
4 prepared to pitch quickly
I RT 13 VEER
vs 52

S S
C B B C
B
E T T E
X LT LG C RG RT Z

TE
O-LINE Attack the defender’s near ear
and “PART THE SEA” at the point-of-attack
by moving your feet towards the hole - we
will rotate our combos AWAY from the hole
on all ISO, VEER and POWER plays 4 QB 3

GUN RT GREEN 12 VEER vs 43

S
S
C B B C
B
E T T E
X LT LG C RG RT Z

4 TE
QB Ride FB into LOS with eyes on 5 tech numbers -
if he moves to take the dive to our FB pull the ball
back and run thru daylight - remember that BLOCK
indicates the play is a double option (give or keep) FB Take drop-step with inside foot
and that there is no pitch possible QB 3 before forming mesh with QB then
run at outside hip of playside guard
GUN ORANGE RT 12 BLOCK
vs 43
2006 TIGERCAT
RUNNING GAME OFFENSE 17
32/33 TRAP

S S
C B B B C

E T T E
LT LG C RG RT TE X

Z QB
BSG Pull and trap first down defender past the center

3 PSG Release inside DT then block nearest LB

FB Take a counter step away then reverse field and


4 receive ball in front of QB
QUEEN RT 32 TRAP vs 43

S S
C B B C

E T N TE
TE LT LG C RG RT X

Z QB BSG Pull and trap first down defender past the center

PSWR Stalk block #1 on all inside


runs and option plays
3

4
QUEEN LT 33 TRAP
vs 52

S S
C B B B C

E T T E
X LT LG C RG RT TE
BSWR Stalk block #1 on all inside JILL (PST/TE)
runs and option plays QB Z

PSWR Stalk block #1 on all inside


runs and option plays
4 3

PRO RT 32 TRAP
vs 43
2006 TIGERCAT
RUNNING GAME OFFENSE 18
34/35 COUNTER GT - 46/47 COUNTER G
BST (If uncovered) Backside tackle will
S pull (T) and fold around the center’s block S
to get up onto the MIKE or nearest LB

C B B B C

E T T E
X LT LG C RG RT TE

QB Z

FB Take counter-step then follow pulling


3
BSG, receive handoff from QB and cut off
guard’s block
4 TB Fake TOSS
KING RT 35 COUNTER GT
vs 43

S
C C
R B B R
E T T E
X LT LG C RG RT Z

QB TE
C Center will always block back PST Release inside the EMLOS
when BSG is pulling (G) except then block backside ILB
when covered 3
TB Take counter-step then follow pulling
4 BSG, receive handoff from QB and cut off
QUEEN RT GREEN 46 COUNTER G FB’s block as he turns upfield vs 44

S S
C B B B C
QB READ E T T E
X LT LG C RG RT Z

TE

4 QB 3 QB Read backside DE for possible keep

GUN RT GREEN 46 COUNTER G vs 43


2006 TIGERCAT
PASSING GAME OFFENSE 19
3-STEP DROP

X LT LG C RG RT Z

9 QB Y 0
FADE STOP
ROUTE 2 ROUTE
3
SHALLOW
ROUTE

KING RT GREEN FIRE 920 4

X LT LG C RG RT Y

Z 9 QB 9
GO SEAM
2 ROUTE ROUTE
SHALLOW 3
ROUTE

I RT TWINS ZIP FIRE 992 TB FLARE 4 FLARE ROUTE

X LT LG C RG RT Y

Z 2 QB 5
SLANT OUT
2 ROUTE ROUTE
SLANT FLAT
3
ROUTE ROUTE

QUEEN RT TWINS FIRE 252 FB FLAT 4


2006 TIGERCAT
PASSING GAME OFFENSE 20
SPRINT-OUT

5
OUT
ROUTE

X LT LG C RG RT Y

8 QB
Z
BACKSIDE
POST ROUTE 9
3 GO
ROUTE

KING RT FIRE 859 ROLL RT 4

X LT LG C RG RT Z

8 4 Y 5
BACKSIDE FLAT OUT
POST ROUTE ROUTE
7 ROUTE
CORNER
QB 3
ROUTE

GUN ORANGE RT TRUCK FIRE 875 ROLL RT

X LT LG C RG RT Z

8 QB Y 6
BACKSIDE CURL
POST ROUTE 3 ROUTE
3
WHEEL
ROUTE

4 FB CHECK/RELEASE TO FLAT
KING RT GREEN FIRE 836 ROLL RT
2006 TIGERCAT
PASSING GAME OFFENSE 21
PLAY-ACTION

7
CORNER
ROUTE
9
X LT C LG RG RT Y SEAM
ROUTE
QB Z

1
FLAT
4 3 ROUTE

PRO RT HEAVY ZAP FIRE 48 BOOT

4
DRAG Y LT LG C RG RT X
ROUTE
QB 9 Z
GO
ROUTE 5
3 OUT
ROUTE
KING LT TWINS FIRE 945
SEAM
BOOT G TB SEAM 4
ROUTE

FLAT ROUTE

X LT LG C RG RT Y

9 QB 4 Z
GO DRAG
ROUTE ROUTE 8
3 BACKSIDE
POST ROUTE

4
QUEEN RT FIRE 42 BOOT
2006 TIGERCAT
PASSING GAME OFFENSE 22
GUN

X LT LG C RG RT Z

2 4 Y 2
SLANT SLANT
SEAM 1
ROUTE ROUTE
ROUTE
FLAT
QB 3 ROUTE

GUN ORANGE RT FIRE 212 TB SEAM

X LT LG C RG RT Z

8 4 Y DIG
ROUTE
BACKSIDE
PIVOT PIVOT
POST ROUTE
ROUTE ROUTE

QB 3
GUN ORANGE RT LIZ FIRE PIVOT

X LT LG C RG RT Z

2 4 Y 0
SHALLOW STOP
ROUTE CORNER 4 ROUTE
ROUTE DRAG
ROUTE
QB 3

GUN ORANGE RT FIRE 240 TB CORNER


2006 TIGERCAT
PASSING GAME OFFENSE 23
SCREENS

#1
TB Fake block or chip rusher if
needed before releasing into flat #2

X LT LG C RG RT Z

9 4 Y
GO
ROUTE

QB 3

GUN ORANGE RT LIZ FIRE FB BUBBLE RIGHT

We can throw backside to the TB with X blocking #1 #1


An “OPPOSITE” call will be made from the sideline
#2

X LT LG C RG RT Z

4 Y

QB 3

GUN ORANGE RT LIZ FIRE FB BUBBLE RIGHT “OPPOSITE”

#1
#3
#2

X LT LG C RG RT Z

4 Y

QB 3

GUN ORANGE RT FIRE Z SMASH SCREEN RIGHT


2006 TIGERCAT
SPECIAL OFFENSE 24

S
#1
#2
C C
R B B R

PST Release inside


E T T E
and peel back or work
X upfield once Z has LT LG C RG RT TE
passed
QB Z

Z Receive ball from TB


3 and follow QB upfield
TB Take TOSS and handoff to Z X
4
KING RT 48 Z REVERSE vs 44

5
X LT LG C RG RT Y OUT
ROUTE
8 QB
Z
BACKSIDE
POST ROUTE 9
3 GO
ROUTE

4
KING RT 48 TOSS FIRE

X LT LG C RG RT Y

8 QB
Z
POST
ROUTE
3

4
KING RT 48 TOSS THROWBACK
2006 TIGERCAT
SPECIAL OFFENSE 25

S S
HOT OR UNCOVERED HOT OR UNCOVERED
TEXAS YELLOW
C B B B C

E T T E
X LT LG C RG RT Z

4 Y

QUICKSCREEN LEFT QUICKSCREEN RIGHT


X-RAY ZEBRA

QB 3

SPREAD RT FIRE QUICKSCREEN/HOT

S S

C B B B C

E T T E
X LT LG C RG RT Z

4 Y

QB ISO
WHAM QUICK

QB 3

SPREAD RT WHAM QB ISO

S S

C B B B C

E T T E
X LT LG C RG RT Z

4 Y
FB FLARE
WHAM BIG

QB 3

SPREAD RT WHAM FIRE FB FLARE


2006 TIGERCAT
SPECIAL OFFENSE 26

S S

C B B B C

E T T E
BUBBLE SCREEN LEFT BUBBLE SCREEN RIGHT
X LT TROUBLE LG C RG YAHOO RT Z

4 Y

QB 3

SPREAD RT FIRE BUBBLE SCREEN

S S

C B B B C

E T T E
X LT LG C RG RT Z

4 Y

DOUBLE PASS LEFT DOUBLE PASS RIGHT


X-RAY TEXAS QB 3 ZEBRA YELLOW

SPREAD RT FIRE DOUBLE PASS

S S

C B B B C

E T T E
X LT LG C RG RT Z

4 Y

FB SHOVEL
BIG UTAH

QB 3

SPREAD RT FIRE FB SHOVEL