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Blenheim - 13th August 1704

This scenario was developed by Andy Green. Orders of Battle: ALLIED ARMY, ANGLO-DUTCH WING. Duke of Marlborough AC Army Artillery, Col Blood DC, Ex=nil * British Field Arty Bn * Dutch Field Arty Bn Churchill's Corps. Lord Churchill CC Von Hompesch's Column. Lt Genl v. Hompesch DC, Ex=6 * Dutch Gardes te Voet M7[ ][ ] *pf * Inf Regts Friesheim & Ostfriedland M5[ ][ ] * Inf Regts Brandenburg & Pallandt M5[ ][ ] * Foot Regts Hamilton & Colyear M6[ ][ ] pf * Foot Regts Murray & Dalrymple M6[ ][ ] pf Orkney's Column. Lord Orkney DC, Ex=5 * British Foot Guards M7[ ][ ] *pf * Royal Scots M6[ ][ ] pf * Right Wing, Ingoldby's Foot Bde M6[ ][ ] pf * Left Wing, Ingoldby's Foot Bde M6[ ][ ] pf Holstein Beck's Column. Holstein Beck DC, Ex=5 * Inf Regts Salisch & Nassau Woudenberg M5[ ][ ] * Inf Regts Coehoorn & Nassau Walen M5[ ][ ] * Inf Regts St Amant & Belcastel M5[ ][ ] * Inf Regts Aderkass & Barner M5[ ][ ] * Inf Regt Von Heydebrecht M5[ ][ ] Lumley's Column. Lord Lumley DC, Ex=5 * Kellum's Horse Bde * Sybourg's Horse Bde * Brockdorf's Horse Bde * Dewitz's Horse Bde M5[ ][ ] eds M5[ ][ ] eds M5[ ][ ] M5[ ][ ] M5[ ][ ] c M5[ ][ ] c

Von Bulow's Column. Lt Genl v. Bulow DC, Ex=5

* Prins Mauritz's Horse Bde * Van Eck's Horse Bde * Van Hoornbergh's Horse Bde * Wurttemberg's Horse Bde Cutt's Wing. Lord John Cutts CC, Ex=14

M5[ ][ ] M5[ ][ ] M5[ ][ ] eds M5[ ][ ]

* Inf Regt Oranje Friesland M5[ ][ ] pf * Inf Regts Schmidt & Lochman M5[ ][ ] * Inf Regts Nagal & Elverveldt M5[ ][ ] * Inf Regts Erbprinz & Bevern M5[ ][ ] * British 10th & 23rd Foot M6[ ][ ] pf * British 21st & 37th Foot M5[ ][ ] pf * Inf Regts Starcke & Melleville M5[ ][ ] * Inf Regts Klinkowstrom & Bernstorff M5[ ][ ] * Inf Regt Alt-Bernberg M5[ ][ ] * Inf Regt Erbprinz M5[ ][ ] * Stair's Dragoon Bde M5[ ][ ] ns/d * Dutch Garde Dragoons M6[ ][ ] d ALLIED ARMY, IMPERIAL WING. Prince Eugene AC Army Artillery * Imperial Field Arty Bn * Prussian Field Arty Bn M5[ ][ ] c M5[ ][ ] c

Imperial Infantry Corps. Prince of Anhalt-Dessau CC, Ex=9 * Inf Regt Prinz Karl M5[ ][ ] * Inf Regt Prinz George M5[ ][ ] * Inf Regt Fynske M5[ ][ ] * Inf Regt Sjallandske M5[ ][ ] * Inf Regt Kronprinz M5[ ][ ] * Inf Regt Alt-Dohna M5[ ][ ] * Inf Regt Hoch und Deutschmeister M5[ ][ ] * Inf Regt Alt-Salm M5[ ][ ] * Converged Imperial Grenadiers M6[ ][ ] *g Imperial Cavalry Corps. Lt Genl v.Natzmer CC, Ex=9 * Kuirassiere Regt 17 Lobkowitz * Kuirassiere Regt 7 Alt-Hannover * Imperial Dragoon Regt 2 Styrum M5[ ][ ] M5[ ][ ] M5[ ][ ]

* Imperial Dragoon Regt 10 Bayreuth M5[ ][ ] * Spaan's Cavalry Bde M5[ ][ ] * Swabian Fugger Cavalry Bde M5[ ][ ] * Franconian Bayreuth Cavalry Bde M5[ ][ ] * Hackelborn's Dragoon Bde M5[ ][ ] ns/d * Hahn's Dragoon Bde M5[ ][ ] ns/d Allied Army Notes 1) The Imperial Army Artillery may be commanded by either Prince Eugene or the Prince of Anhalt-Dessau. FRANCO-BAVARIA, TALLARD'S ARMY. Marshal Tallard AC Reserve Column. Ex=4 * Regt D'Humieres * Regt Perigord * Regt Ruergue * Regt Grancy * Regt Crussol * Tallard's Reserve Light Arty Bn M4[ ][ ] M4[ ][ ] M4[ ][ ] M4[ ][ ] M4[ ][ ] M5[ ][ ] c

Infantry Wing. Marquis de Clerambault CC, Ex=15 * Regt Italien M5[ ][ ] * Regt Navarre M5[ ][ ] * Regt Picardy M5[ ][ ] * Regt Turenne M5[ ][ ] * Regt Des Vaissaux M5[ ][ ] * Regt Foix M5[ ][ ] * Regt Souvre M5[ ][ ] * Regt Bearn M5[ ][ ] * Regt Rousillon M5[ ][ ] * Regt Limousin M5[ ][ ] * Regt Blasois M5[ ][ ] * Regt Champagne M5[ ][ ] * Regt Burgundy M5[ ][ ] * Dismounted Dragoons M4[ ][ ] * Clerambault's Heavy Arty Bn M5[ ][ ] c * Clerambault's Light Arty Bn M5[ ][ ] c Cavalry Wing, 1st Line. Genl Zerlauben DC, Ex=4 * Maison du Roi * Cavalry Bde Conde & Le Roi M7[ ][ ][ ] f M5[ ][ ] f

* Spanish cavalry Bde Royal Garde

M5[ ][ ] f

Cavalry Wing, 2nd Line. Marquis Merode-Westerloo DC, Ex=3 * Cavalry Bde Bravante & Commisary Gen M5[ ][ ] f * Cavalry Bde Cosse & Villeroy M5[ ][ ] f * Cavalry Bde La Feuquleres & La Reine M5[ ][ ] f FRANCO-BAVARIA, MARSIN'S ARMY. Marshal Marsin AC Reserve Column. Ex=6 * Regt Piemont M5[ ][ ] * Regt Poitou M5[ ][ ] * Left Wing, Regt La Marck M5[ ][ ] * Right Wing, Regt La Marck M5[ ][ ] * Regt Royal La Marine M5[ ][ ] * Regt Vendome M5[ ][ ] * Marsin's Reserve Light Arty Bn M5[ ][ ] c Infantry Column. Genl de Blainville DC, Ex=7 * Irish Regts Clare & Bulkeley M6[ ][ ] * Irish Regts Rooth & Berwick M6[ ][ ] * Regt Dauphin M5[ ][ ] * Regt Touraine M5[ ][ ] * Regt Normandy M5[ ][ ] * Spanish Regts Old Purple & Old Red M5[ ][ ] * Spanish Regts Old Yellow & Old Green M5[ ][ ] * Blainville's 1st Light Arty Bn M5[ ][ ] c * Blainville's 2nd Light Arty Bn M5[ ][ ] c Cavalry Column. Comte de Bourg DC, Ex=5 * Cavalry Bde Cuirr & De Noaille M5[ ][ ] f * Cavalry Bde Fiennes & Villequier M5[ ][ ] f * Cavalry Bde Royal M5[ ][ ] f * Cavalry Bde Fitzjames M5[ ][ ] f * Dragoon Bde Colonel General M5[ ][ ] ns/d Bavarian Wing. His Grace Max Emanuel, Elector of Bavaria CC, Ex=10 * Inf Regt Leib M6[ ][ ] * Inf Regts Lutzelburg & Maffay M5[ ][ ] * Inf Regts Chevalier de Bavaria & Kurprinz M5[ ][ ] * Inf Regts Spilberg & Karthausen M5[ ][ ]

* Inf Regts D'Ocfort & Tattenbach M5[ ][ ] * Cologne Garde zu Fuss M6[ ][ ] * Cologne Inf Regt St Maurice M5[ ][ ] * Cologne Inf Regt Bernsau M5[ ][ ] * Cavalry Bde Wolframsdorf & Arco (Bavarian) M5[ ][ ] * Cavalry Bde D'Arco M5[ ][ ] * The Elector's Light Arty Bn M5[ ][ ] c Franco-Bavarian Notes 1) Marshal Tallard's Reserve Column may be commanded by either Tallard or Clerambault. 2) Marshal Marsin's Reserve Column may be comanded by either Marsin or Blainville. 3) Light Arty Bns have range of 4"/8". 4) Note this was two separate armies. The ACs may only command and rally troops of their own army. Scenario Notes: 1) All Anglo-Imperial Allied infantry regiment stands (but not dismounted dragoons or grenadiers) have battalion guns. 2) The battle begins soon after dawn, about 6:00am and ends at dusk, at the end of the 8:00pm turn for a total of 15 turns. The Anglo-Imperialists are the attackers. 3) The Nabel stream is marshy banked. 4) Key to codes: c = civilian artillery drivers (such arty bns may not limber up once unlimbered). All arty count as PDR also. cm = cadenced marching (all non cm infantry and dismounted dragoons count as poorly drilled regulars). d = may dismount (as a poorly drilled infantry regiment stand with a -1 on morale). eds = English, Dutch or Swedish Cavalry (count as a weight class heavier). f = firearm cavalry (count as a weight class lighter). g = grenadiers present. m = militia (permanently disorganised poorly drilled regulars). ns = no shock effect (all but the best mounted dragoons never achieve breakthrough). pf = platoon firing infantry (all others fire 3 dice when stationary). sk = skirmisher * = shock troops. Note these notations are for the unofficial Marlburian add on rules written by Joe Collins and myself. Frank has not endorsed them so use them at your peril. We have played the game using the ordinary V&B Ancient Regime rules

but if you do that I would then strongly recommend that all artillery be treated as Poorly Drilled Regulars as should be the 5 M4 regts of Tallard's Reserve Column. To win the Anglo-Imperial Army must destroy or severely damage the Franco-Bavarian Army or cut the road to Hochstete in the Franco-Bavarian rear by dark. This OOB is as close as our group have been able to get. While the Anglo-Imperial Army OOB is known, the Franco-Bavarian is not, nor is it's strength. The only strength returns for the F-B Army is for a few days prior to the battle and that just gives a long list of regiments with no clue as to who commanded what. We have laid the commands out as sensibly as we could. I think the F-B Army was some 8,000-10,000 men more than the A-I Army. I think we have fought this 3 or 4 times and the F-Bs have only won it once. The Map:

The Battlefield: The river Nabel is a marshy banked stream. Troops ignore all effects of the stream passing through Blenheim as it is

assumed there are several bridges. Game Length: The battle begins at the noon turn and ends at the 10pm turn for a total of 10 turns. The Allied player is the attacker. Victory Conditions: Each command exhausted = 1 point. Each command collapsed or destroyed = 2 points. Because of it's importance Clerambaults corps is 2 and 4 respectively. To win the Allies must have inflicted at least 4 points of damage and more in total than their opponents have inflicted on them. For example if the Allies exhaust 4 French/Bavarian commands and the French/Bavarians exhaust 3 Allied commands, the Allies win. Or the Allies must be the last to occupy the exit on the Hochstadt road E4 with unexhausted, in-command infantry. The French win by inflicting 4 points of damage on their opponents. If both sides tie, the French win. French troops withdrawn via the board edges at E1 or E4 do not count as destroyed for game purposes. Period Rules: Only Allied regts with btn gun models count as having btn guns (this applies to the armies we used in the game and IIRC was about 50% of the Allied infantry). All French cavalry are "firearm cavalry". All Allied cavalry except British, Dutch and Danish are "firearm cavalry". All guard, Irish and grenadier stands are shock troops. All infantry have grenadiers/elites present. Tallard's reserve infantry division and all artillery (of both sides) count as PT. Footnote: By Martin Soilleux-Cardwell The R. Maulmeyer in Andy's scenario is ignored by all units except artillery - inf with btn guns may cross it. It was a minor watercourse. I however having played the game a couple of times think it should be in as the French have too much freedom of movement without it.

There is also a French bridge of boats across the Danube at Sonderheim although it played no real role except to attract zillions of routing Frenchmen as they ran and drowned lots of them.

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