Академический Документы
Профессиональный Документы
Культура Документы
2010/11/15
Overview
(1)Start Stage Editor (2). Screen Description (a).Main Menu (b).Show/Hide Ground (c)Show/Hide Ground Height (d)Show/Hide Buildings (e)Show/Hide Objects (f).Show/Hide Polygon Field (3)Main Controls (a).Camera Control (b).Short Cut Key List (4).Stage Part Change (a).Object Change (b).Distance Settings (5).Change Landscape (6).Stage Size Change (a).Changing the Horizontal Axis (b).Changing the Vertical Axis (7). Movability Range Setting (a).Changing the Maximum Height (8).Copy Ground (9).Edit Map (a).Change Layers (b).Edit the Ground Height (c).Place Terrain (d).Place Object Parts (e).Place Lights (f).Setting the player's appearance position (g).Moving Camera to a Specific Position (10).Play in the Created Stage
(c) 2010 CyberStep Inc. All Rights Reserved
Interface
Main screen of stage editor
Camera and camera control Changing stage parts Changing stage scenery parts Component selection Show/Hide elements and set stage ground Overhead map
(a).Main menu The toolbar at the top of the screen houses the basic functions and controls.
FILE Menu
NEW
Discard the current map and/or load a map from the local hard disk.
QUIT
EDIT Menu
UNDO
PREVIEW Menu
SCREEN
(b).Show/Hide Ground
Clicking on the yellow part [Icon Fields] you can select if the 2D ground shall be displayed or not.
ON
OFF
If both [Water] and [Grass] are ON, you can see if everything is hidden or not.
Clicking on the yellow part [Icon Fields] you can select if the height of the 2D ground shall be displayed or not.
ON
OFF
(d).Show/Hide Buildings
Clicking on the yellow part [Buildings] you can select if the building in the 2D ground shall be displayed or not.
ON
OFF
(e).Show/Hide Objects
Clicking on the yellow part [Objects] you can select if the Team Mark in the 2D ground shall be displayed or not.
ON
OFF
In ON mode the [TEAM Mark] will be displayed and in OFF mode they won`t.
*Team Object
Clicking on the yellow part [POLYGON FIELD] you can select if the if the number of polygons in the 2D ground shall be displayed or not.
OFF
ON
The more red -> the more objects [polygons] * Due to the PC specs that program speed might decrease.
forward
left
right
back
The Camera for the Stage Editor is controlled from within the screen.
The camera can be positioned by clicking on the screen in the desired direction.
up
down
Holding down the right mouse button while moving the mouse will move the camera vertically or horizontally.
Function Key
Switch to the different layers by
CTRL+Z
Short key for UNDO
Reverts the last change made.
CTRL+Y
Short cut for REDO
UNDO the deleted edit.
CTRL+F
Short cut to open the preview screen.
ALT+
Short cut to the [Ground Height] stage edit screen
ALT+
Short cut to the [Ground Deployment] stage edit screen
ALT+
Short cut to the [Object Deployment] stage edit screen
ALT+
Short cut to the [Lighting] stage edit screen
ALT+
Short cut to the [Camera Position] stage edit screen
DELETE
Press this key to delete any selected elements.
(a).Object change If you change the expansion set, the object type can be
also changed.
In that case, the objects and buildings will be automatically adjusted and replaced. Unsupported objects won`t be replaced.
(b).Distance setting By changing to the [Sphere Drawing] you will be able to see distances. If the [Sphere Drawing] is not activated you can select a scale from 50 to 150 in the [Radius] field
The higher the sphere radius is the less you will see
DE_nightsun1
DE_snow1
Sunset Landscape
PY_rain2
Snow Landscape
GN_moon1
(a).Changing the horizontal axis X shows the horizontal axis and can be changed by entering a value.
(b).Changing the vertical axis Y shows the vertical axis and can be changed by entering a value.
(a).Changing the maximum height The height limit a player can reach in a level.
Height Limit
If the maximum stage height is 10 and if the player shouldn`t be able to reach a higher point than 10 the setting of 10 will prevent them from doing so.
Restrictions in Map
The height restriction is a "limitation" in the map. Players
would be able to reach an unlimited height if no setting is made therefore settings should be made for every map.
In case a terrain was copied by mistake, UNDO by pressing [CTRL+Z] How to use button control
^
Copy the lower part of the map from the center of the map editor
screen to the upper part.
V
Copy the upper part of the map from the center of the map editor
screen to the downer part.
>
Copy the right part of the map from the center of the map editor
screen to the left part.
<
Copy the left part of the map from the center of the map editor
screen to the right part. *A symmetrical map can be easily created by making only a half map and copying it.
Click the parts in the map edit screen and move them by drag & drop.
Multiple Choice
Clicking next to an object and dragging the mouse over multiple objects enables the player to move multiple objects at the same time.
(a).Change layers
What is a Layer ?
Layers are editable canvas which don`t interfere with each other. Objects set in layer 1cannot be selected or edited in a different layer and the content of layer 2 must be edited in layer 2. *When creating multiple maps, a layer separation makes editing and corrections easier.
Layer Exchange
The layers can be exchanged by pressing the function keys.
Layer 1
Layer 2
The more you move the slide bar for [Height} to the right the higher the ground will get. The more you move the slide bar for [Size} to the right the bigger the edit screen cursor will get.
(c).Place terrain When clicking the [Place Terrain] icon, the different terrain parts will be displayed and can be placed by clicking on the map edit screen.
AUTO BORDER
If this part is checked, unnatural placed terrain parts will be automatically corrected. The function should be deactivated for fine terrain changes.
Size Change
When changing the size, the more the [Size] slide bar is moved to the right the wider the range gets.
(d).Place object parts When clicking the [Place object] icon, the different object map parts will be displayed, position can be selected and objects can be placed by drag & drop.
Change Height
By changing the ground height, objects might not be properly shown. That can be fixed by changing the height.
The height of already placed objects can be changed by clicking in the objects and moving the slide bar for height.
Rotate Objects
When placing an object in a wrong position it can be rotated to all 4 directions by clicking on "rotation"
(f). Setting player spawn points. Set player spawn points using the map.
Team setting
There are 2 teams, TEAM0 (Team Alpha) and TEAM1 (Team Bravo) Position The number of lights can be changed by editing the number.
Camera mode When clicking the camera icon, the player will switch to camera mode and the camera can be moved without using the camera operation screen.
Once "User Stage" is selected, an overview of self made maps will appear. After selection is done, the self made map will be loaded.
After the fight started, other players can also play in the "User Stage".
*You may load other players' maps automatically without having to download them.